Dados da Steam coletados em 15/11/2026 09:33 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia







Usuários da Steam
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | — |
| Alemão | ✓ | ✓ | — |
| Chinês simplificado | ✓ | ✓ | — |
| Chinês tradicional | ✓ | ✓ | — |
| Coreano | ✓ | ✓ | — |
| Espanhol (América Latina) | ✓ | ✓ | — |
| Espanhol (Espanha) | ✓ | ✓ | — |
| Francês | ✓ | ✓ | — |
| Idioma 30 | ✓ | ✓ | — |
| Italiano | ✓ | ✓ | — |
| Japonês | ✓ | ✓ | — |
| Polonês | ✓ | ✓ | — |
| Russo | ✓ | ✓ | — |
| Tailandês | ✓ | ✓ | — |
| Turco | ✓ | ✓ | — |
| Ucraniano | ✓ | ✓ | — |
| Vietnamita | ✓ | ✓ | — |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 / 11 (64-bit)
- Processador
- Intel Core i3-6100 / AMD Ryzen 3 1200
- Memória
- 8 GB de RAM
- Placa gráfica
- NVIDIA GeForce GTX 750 Ti (2GB) / AMD
- DirectX
- Versão 11
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 500 MB de espaço livre
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 / 11 (64-bit)
- Processador
- Intel Core i5-8400 / AMD Ryzen 5 2600
- Memória
- 16 GB de RAM
- Placa gráfica
- NVIDIA GeForce GTX 1060 (6GB) / AMD
- DirectX
- Versão 11
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 500 MB de espaço livre
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | |||||
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
As edições e pacotes aparecem depois da próxima coleta.
DLCs · preços no Brasil
DPS - Character Pack : ChopperApp ID 5374820 · 11 nov. 2026R$ 19,49
DPS - Storage PackApp ID 5367060 · 11 nov. 2026R$ 17,99
DPS - Supporter PackApp ID 5367070 · 11 nov. 2026R$ 15,75
DPS - Convenience PackApp ID 5403100 · 11 nov. 2026R$ 19,49
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 15/11/2026 09:33).
Conquistas · percentual global de jogadores
As 5 mais raras
Perfectionist Creature0,1%Fill every gear slot on a single hero and give every piece a Decoration, Gem and Sigil
No Empty Kennels0,1%Own all 7 base pets (DLC pets not included)
Something Special0,1%Learn your first special Engraving node
Ten Thousand Shifts0,2%Clear 10,000 stages in total
One Millionth Visitor0,2%Defeat 1,000,000 intruders
Todas
- Loot RegisteredEquip gear for the first time52,1%ACH_GEAR_REGISTER
- First FootholdLearn your first Engraving node51,9%ACH_RUNE_FIRST
- Signature Move LoadedEquip an Active skill for the first time51,2%ACH_SKILL_EQUIP
- Nobody Knocks AnymoreClear stage 1-151,1%ACH_STAGE_1_1
- Sick Leave FiledHave a hero in your Formation fall for the first time49,0%ACH_DEATH_FIRST
- First PromotionReach Lv. 10 with any hero46,5%ACH_CHAR_LV10
- A Thousand UninvitedDefeat 1,000 intruders45,6%ACH_KILL_1K
- Workshop Open for BusinessFuse gear in the Workshop for the first time45,0%ACH_CONDENSE_FIRST
- First HarvestEarn 100,000 Souls in total44,4%ACH_SOUL_100K
- Judgment OverruledDefeat the Paladin of Judgment, boss of Chapter 144,3%ACH_CH1_BOSS
- The Fourth MemberRecruit your first pet43,9%ACH_PET_FIRST
- Soul ExtractedSalvage gear into Souls for the first time43,1%ACH_EXTRACT_FIRST
- Deliveries at the Dungeon DoorOpen 100 Chests42,1%ACH_BOX_100
- A Hero's EffectsObtain your first Epic gear38,9%ACH_GRADE_EPIC
- Ten Thousand ServedDefeat 10,000 intruders37,0%ACH_KILL_10K
- Dungeon-MadeCraft gear for the first time34,9%ACH_CRAFT_FIRST
- Runs Fine Without YouClaim Offline Rewards for the first time34,8%ACH_OFFLINE_FIRST
- Storm Warning LiftedDefeat the Storm King, boss of Chapter 231,2%ACH_CH2_BOSS
- Nine to FiveKeep the game running for 8 hours straight30,8%ACH_SESSION_8H
- Expanding TerritoryLearn 100 Engraving nodes30,0%ACH_RUNE_NODE_100
- Armed to the HornsFill every gear slot on a single hero24,8%ACH_GEAR_FULL
- Legends Die TooObtain your first Legendary gear23,8%ACH_GRADE_LEGENDARY
- A Thousand ShiftsClear 1,000 stages in total23,4%ACH_CLEAR_1000
- Hostile Takeover DeniedDefeat the Overlord, boss of Chapter 322,9%ACH_CH3_BOSS
- Soul Vault ExpansionEarn 10,000,000 Souls in total21,8%ACH_SOUL_10M
- The Line Never ShortensDefeat 100,000 intruders20,8%ACH_KILL_100K
- Open 24 HoursClaim Offline Rewards that have built up to the maximum17,2%ACH_OFFLINE_MAX
- GroundedDefeat the Falcon Emperor, boss of Chapter 415,6%ACH_CH4_BOSS
- Fused Into LegendObtain Legendary or higher gear by Fusing14,6%ACH_CONDENSE_LEGENDARY
- Looks Like WorkSwitch to Icon Mode for the first time14,0%ACH_ICON_MODE
- Sprawling DomainLearn 200 Engraving nodes12,9%ACH_RUNE_NODE_200
- Ten-Second ShiftClear any stage in under 10 seconds6,5%ACH_SPEED_10S
- Even Immortals Drop LootObtain your first Immortal gear6,1%ACH_GRADE_IMMORTAL
- Their Torment, Not OursClear stage 4-10 on Torment2,9%ACH_DIFF_TORMENT
- Dungeon ZooOwn 5 different pets2,7%ACH_PET_5
- Mid-Career CreatureReach Lv. 50 with any hero2,2%ACH_CHAR_LV50
- Etched to the BoneRoll a Legendary option with a Sigil1,8%ACH_ENGRAVE_T5
- Deep RootsInvest 50 Skill Points in a single hero's Passive skills0,8%ACH_PASSIVE_50
- Nightmare ShiftClear stage 4-10 on Nightmare0,6%ACH_DIFF_NIGHTMARE
- Infernal OnboardingClear stage 1-10 on Hell0,5%ACH_HELL_CH1
- The Elite TrioRaise three heroes to Lv. 80 or higher0,5%ACH_TRIO_LV80
- Hell? This Is HomeClear stage 4-10 on Hell0,4%ACH_DIFF_HELL
- Hazard PayClear stage 2-10 on Hell0,4%ACH_HELL_CH2
- Overtime in HellClear stage 3-10 on Hell0,4%ACH_HELL_CH3
- Nobody Died in HellClear a chapter boss stage on Hell without any hero in your Formation falling0,4%ACH_HELL_NO_DEATH
- Wasn't This a Wallpaper?Play for 100 hours in total0,4%ACH_PLAYTIME_100H
- Pension EligibleReach max level with any hero0,3%ACH_CHAR_LV_MAX
- A Thousand BatchesFuse 1,000 times0,3%ACH_CONDENSE_1000
- One Bow Is PlentyDefeat a chapter boss with only Diana in your Formation0,3%ACH_SOLO_DIANA
- One Bull Is PlentyDefeat a chapter boss with only Minos in your Formation0,3%ACH_SOLO_MINOS
- Ten Thousand ShiftsClear 10,000 stages in total0,2%ACH_CLEAR_10000
- One Millionth VisitorDefeat 1,000,000 intruders0,2%ACH_KILL_1M
- Full Work WeekLog in 5 days in a row0,2%ACH_LOGIN_STREAK_5
- Technically Two of UsDefeat a chapter boss with only Mori & Gula in your Formation0,2%ACH_SOLO_MORIGULA
- Pension Fund CompleteEarn 1,000,000,000 Souls in total0,2%ACH_SOUL_1B
- Perfectionist CreatureFill every gear slot on a single hero and give every piece a Decoration, Gem and Sigil0,1%ACH_CUBE_PERFECT
- No Empty KennelsOwn all 7 base pets (DLC pets not included)0,1%ACH_PET_ALL
- Something SpecialLearn your first special Engraving node0,1%ACH_RUNE_NEXUS
Evolução da nota · análises positivas mês a mês
Ainda há poucas análises para desenhar a evolução da nota.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda2,5 h jogadas ao escrever11 nov. 2026Acesso antecipado
DPS: Desktop Pension Squad
Até agora to curtindo bastante, pra quem jogou tbh, esse aqui é praticamente um clone, também gratuito, então vc vai pegar bem o jeito. Outra coisa em comum é a possibilidade de vender itens no mercado, embora isso só vá ser possível daqui a 3 dias que é quando vai abrir, então é bom ja ir se preparando desde já. Tirando isso não tenho muito o que falar ainda, mas até agora está tudo bem, sem maiores problemas e nenhum bug a vista, então é mais um idle pra quem curte deixar rodando.8 acharam útilVer na Steam - ▲ Recomenda0,2 h jogadas ao escrever12 nov. 2026Acesso antecipado
Joguinho bem gostoso de jogar, não pesa nada no computador e tem uma progressão bem parecida com a do Task Bar Hero, se você jogou vai se identificar muito rápido, o jogo tem um sistema de mercado que da pra você comprar e vender itens, e eles fizeram uma trava bem interessante pra evitar possíveis bots e desvalorizar o mercado, o jogo tem bastante potencial, acredito que pode ser um bom jogo pra distrair e poder fazer outras coisas enquanto progride no game
1 acharam útilVer na Steam - ▲ Recomenda3,5 h jogadas ao escrever12 nov. 2026Acesso antecipado
O irmão bonito de task bar hero. 10/10 até agora, espero que ele não tenha puxado a ganancia da familia, aguardar as proximas atualizações para ver o que vai ser.
- ▲ Recomenda0,5 h jogadas ao escrever11 nov. 2026Acesso antecipado
Bom, esse jogo, e mais um da era do TaskBar, diferente do mesmo eu tenho mtas expectativas pra esse jogo, as animaçoes e design me surpreenderam, o sistema e bem simples de entender, a unica reclamação q eu tenho seria q bem provavel o market sera flodado de itens, devido a quantidade absurda de báus q vc pega numa mesma fase, mas tirando isso e mais um joguinho q vai ficar rodando na minha tela
8/10 - ▲ Recomenda0,9 h jogadas ao escrever11 nov. 2026Em inglêsAcesso antecipado
First Hours Playing this game, really like the design character and the art its really cool
but i really hope the auto fuse is free and u dont need to buy it.8 acharam útilVer na Steam
- ▼ Não recomenda28,0 h jogadas ao escrever15 nov. 2026Acesso antecipado
olha pra ser sincero o jogo e bom mais eles estão quierendo ser mais mercenario que o task bar hero ate a fusão automatica eles querem cobrar isso e bizarro tem poucos espaços do inventario e tbm lota super rapido e depois ja era nao tem oq fazer se eles nao colocar pelomenos as fusão automatica nao vale apena jogar por que em 15 min o inventario ja lota mudo minha analise caso eles reveja isso ou vão virar mercenario feito o task bar hero
- ▼ Não recomenda48,8 h jogadas ao escrever14 nov. 2026Acesso antecipado
Lost 24hours of progress due to bad cloud sync, if you have more than one PC ( like in Job and home ) I don't recommend
- ▼ Não recomenda1,0 h jogadas ao escrever12 nov. 2026Em inglêsAcesso antecipado
Just another clone of TBH, with nothing more than a different visual style.
I don't see anything particularly unique or impressive about this game. It feels like a re-skinned version of TBH rather than something fresh or innovative. - ▼ Não recomenda18,6 h jogadas ao escrever13 nov. 2026Em inglêsAcesso antecipado
Simply a TBH vibecoding game, but they didn't even make an effort to make it even slightly ok, it's generic, without building progression, the only positive point is the art, which in the end is just generative AI
- ▼ Não recomenda0,1 h jogadas ao escrever12 nov. 2026Em inglêsAcesso antecipado
Dude the game was soooo much different in the demo and the official launch is almost unrecognizable, i cant play the game like this i want the demo version i really loved the game on first sight when i played the demo. anyway whatever thats why you will get your negative vote and be happy about it.
8 acharam útilVer na Steam
- ▼ Não recomenda28,0 h jogadas ao escrever15 nov. 2026Acesso antecipado
olha pra ser sincero o jogo e bom mais eles estão quierendo ser mais mercenario que o task bar hero ate a fusão automatica eles querem cobrar isso e bizarro tem poucos espaços do inventario e tbm lota super rapido e depois ja era nao tem oq fazer se eles nao colocar pelomenos as fusão automatica nao vale apena jogar por que em 15 min o inventario ja lota mudo minha analise caso eles reveja isso ou vão virar mercenario feito o task bar hero
- ▼ Não recomenda48,8 h jogadas ao escrever14 nov. 2026Acesso antecipado
Lost 24hours of progress due to bad cloud sync, if you have more than one PC ( like in Job and home ) I don't recommend
- ▲ Recomenda3,5 h jogadas ao escrever12 nov. 2026Acesso antecipado
O irmão bonito de task bar hero. 10/10 até agora, espero que ele não tenha puxado a ganancia da familia, aguardar as proximas atualizações para ver o que vai ser.
- ▲ Recomenda0,2 h jogadas ao escrever12 nov. 2026Acesso antecipado
Joguinho bem gostoso de jogar, não pesa nada no computador e tem uma progressão bem parecida com a do Task Bar Hero, se você jogou vai se identificar muito rápido, o jogo tem um sistema de mercado que da pra você comprar e vender itens, e eles fizeram uma trava bem interessante pra evitar possíveis bots e desvalorizar o mercado, o jogo tem bastante potencial, acredito que pode ser um bom jogo pra distrair e poder fazer outras coisas enquanto progride no game
1 acharam útilVer na Steam - ▲ Recomenda2,5 h jogadas ao escrever11 nov. 2026Acesso antecipado
DPS: Desktop Pension Squad
Até agora to curtindo bastante, pra quem jogou tbh, esse aqui é praticamente um clone, também gratuito, então vc vai pegar bem o jeito. Outra coisa em comum é a possibilidade de vender itens no mercado, embora isso só vá ser possível daqui a 3 dias que é quando vai abrir, então é bom ja ir se preparando desde já. Tirando isso não tenho muito o que falar ainda, mas até agora está tudo bem, sem maiores problemas e nenhum bug a vista, então é mais um idle pra quem curte deixar rodando.8 acharam útilVer na Steam
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 15/11/2026 09:33.
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IdleOn - The Idle RPG76% · 30.264 análisesGrátis!Deck: JogávelProtonDB: Ouro
Shop Titans77% · 18.070 análisesGrátis✓Deck: VerificadoProtonDB: Ouro
Firestone – Idle Clicker Online RPG77% · 7.098 análisesGrátis!Deck: Jogável
Potion Craft: Alchemist Simulator92% · 38.350 análises-60% R$ 20,39✓Deck: Verificado
QuestAway34% · 890 análisesGrátis
Os jogos que a própria Steam considera parecidos (o "Mais como este" da loja). Preços do Brasil.
Comunidade · estimativas do SteamSpy
Tags mais votadas pelos jogadores
Idiomas
English, French, German, Russian, Vietnamese, Spanish - Latin America, Ukrainian, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Thai, Turkish, Portuguese - Brazil, Polish, Korean, Italian, Spanish - Spain
Estimativas do SteamSpy, atualizadas em 15/11/2026 09:33. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 15/11/2026 | Hey everyone! We've completed the final checks, and Steam Community Market item listings are now available again! We're sorry for the interruption, and thank you all for your patience while we got everything sorted out. ■ About Your Previous Listings As part of the process to get the Market back up and running, we've canceled all existing item listings. Any items that were listed for sale have been returned to your Steam Inventory. If you'd still like to sell them, you can list them again. ■ Important: Existing Buy Orders If you placed a buy order before the Market was temporarily restricted, please take a moment to check it. Equipment names have now been updated to include their rarity. Updated listings: Item names that include a rarity label (e.g., Bloodthirsty Axe (Legendary)) Old listings: Item names without a rarity label (e.g., Bloodthirsty Axe) If you have an active buy order for an item without a rarity label, please cancel it and place a new order for the correctly labeled item. When purchasing equipment, please make sure the item's rarity is shown in its name. ■ Questions About Previous Purchases? If you purchased equipment before the Market was temporarily restricted and received an item of a different rarity than expected, or noticed anything unusual with your purchase, please reach out to our Customer Support team. Customer Support: cs@storytaco.com We'll look into your case and get back to you. We'll keep monitoring the Market to help make sure everything runs smoothly. Thanks again for bearing with us, and happy trading! The DPS Team |
| 14/11/2026 | Hey everyone, We've encountered an issue with the Steam Community Market, so we've temporarily disabled the ability to list new items. We're looking into the issue now and will post another update as soon as item listings are available again. Sorry for the inconvenience, and thanks for bearing with us while we get this sorted out! The DPS Team ■ Update We found that some equipment of different rarities was listed under the same name, causing items of different rarities to appear together in a single Market listing. As a result, the rarity shown in the listing didn't always match the item being purchased. We've updated item names to include their rarity and are currently running final checks before reopening listings. New item listings are still temporarily disabled. We'll share another update once the reopening schedule is confirmed. If you believe your purchase was affected, please contact us through our official Discord or Customer Support. |
| 14/11/2026 | Hey everyone! We've got some exciting news! The Steam Community Market is officially open for DPS! You can now buy and sell eligible equipment of Legendary rarity or higher with other players through the Steam Community Market. ■ Before You Start Trading - Eligible Equipment: Tradable equipment of Legendary rarity or higher - Market Access: Available 3 days after creating your DPS account - Your Steam account must also meet Steam's Community Market requirements. ※ If your DPS account is less than 3 days old or your Steam account has trading restrictions, you won't be able to use the Market just yet. Not sure how to get started? Check out our guide below for everything you need to know about trading! Thanks to everyone who's been waiting for this feature! We hope you enjoy trading, and as always, thanks for playing DPS! The DPS Team |
| 13/11/2026 | Hey everyone! We've upgraded our servers to help keep things running smoothly over the weekend, along with some balance adjustments, quality-of-life improvements, and bug fixes. Here's what's included in this update! ※ Changes marked with (💀) are based on community feedback. Thanks to everyone who's been sharing suggestions and reporting issues! ■Server Upgrade■ - Increased server capacity to provide a more stable playing experience. ■Balance Changes■ - Hard 1-5, 1-10: Slightly reduced enemy HP and ATK. - (💀) Life Steal now accumulates healing instead of applying tiny amounts immediately. • Before: If an attack restored 0.0002 HP, that amount was applied immediately. • Now: Healing accumulates and is applied once the total reaches 1 HP or more. ※ Healing amounts between 0.1 and 0.9 HP per attack will now be displayed to one decimal place. ■Boss Changes■ - Added a hit effect to one of the Chapter 3 boss Overlord's attacks to make it easier to see when the attack lands. ■Quality-of-Life Improvements■ - (💀) Auto-Fuse and Auto-Salvage settings will now be saved when you restart the game. - (💀) Added a tooltip in the Workshop explaining the item lock feature. Locked items are excluded from Auto-Fuse and Auto-Salvage. - Item control tooltips are now shown by default. ■ UI & Text Improvements■ - Improved the pet aura effect from the Supporter Pack DLC. - (💀) Updated several stat and skill descriptions to make them clearer: • CRIT Rate passive and Diana's passive: "CRIT Rate +N" → "CRIT Rate Multiplier +N%" • Diana's Wraith's Blessing: Updated the CRIT Rate bonus description to make it clearer. • Added an explanatory tooltip for the Life Steal stat. ■Bug Fixes■ - (💀) Fixed an issue where the Compass pet appeared before it was supposed to. - Fixed status effect visuals not appearing on Chopper. To apply these changes, please update DPS to the latest version through Steam and restart the game! Thanks again for all your feedback and support! We'll keep working on making DPS a better experience for everyone. The DPS Team |
| 13/11/2026 | Hey everyone! Thanks to your amazing support, DPS has reached 25,000 concurrent players! We really can't thank you enough! With more players joining us, we're upgrading our servers to keep things running smoothly over the weekend. We'll also be using this downtime to roll out some bug fixes and quality-of-life improvements based on your feedback. ■Maintenance Schedule■ Date & Time: November 13 (Fri), 16:00–17:00 KST (UTC +9) What's Included: Server upgrades, bug fixes, and quality-of-life improvements Impact: The game will be unavailable during maintenance. ※ Maintenance may take longer than expected. We'll keep you posted if anything changes. Sorry for the short notice, and thanks for your patience while we get everything ready for the weekend! As always, thank you for playing DPS! The DPS Team |
| 12/11/2026 | Hey everyone! We've got another patch with some balance changes, quality-of-life improvements, and bug fixes. Here’s what’s included in this update. ※ Changes marked with (💀)are based on community feedback. Thanks for sharing your thoughts with us! ■Balance Changes■ - Some Normal stages were harder than intended, so we've made a few adjustments. - Normal 2-9, 3-9: Slightly reduced the damage and HP of bosses and enemies in the final wave. - Normal 2-10, 4-10: Reduced boss damage and HP. ■Quality-of-Life Improvements■ - You can now hover over a character's EXP bar to see detailed EXP information. - (💀) Increased the duration of notification pop-ups from 1.5 to 2.5 seconds. ■UI & Text Improvements■ - Made the first Icon Mode tutorial easier to follow. - Improved the Icon Mode settings window to make the options clearer. - (💀) Repositioned the Chapter Boss timer to make it easier to see. - (💀) Clarified Mori & Gula's Gluttony stack description and added the maximum stack count. - (💀) Made stack-related skill descriptions more consistent. ■ Bug Fixes■ - (💀) Fixed an issue where the timeout timer kept running after defeating a boss. - Fixed equipment availability indicators not updating after leveling up. - Fixed an issue where stacks of refining items could only be placed in one slot. - Fixed crafting results and refining socket indicators staying on screen when fusing or refining didn't complete properly in the Workshop. - Fixed skill state changes not applying correctly when a character was dead. - Fixed an issue where healing numbers weren't displayed for flat HP recovery effects, making it seem like the healing wasn't working. The healing itself was working as intended. This update is optional, so you can keep playing without installing it. However, you'll need to update the game through Steam and restart it to get the latest fixes and improvements. Thanks for all the feedback you've been sending our way! We'll keep working on improving DPS and making your adventures run a little smoother. The DPS Team |
| 12/11/2026 | Hey everyone! We've got a quick patch coming to fix a Boss Ticket issue and help keep the game fair for everyone. Marks changes made based on community feedback. Thanks for helping us make DPS better! 🦴 What's Changing🦴 💀 Boss Battles Fixed an issue where Boss Tickets were consumed at different times depending on the situation. Boss Tickets will now be consumed as soon as a boss is defeated. 👻 Anti-Cheat Measures We're adding an "Eye of Suspicion" indicator to the Hero Info pop-up. Accounts flagged for suspicious activity will have this indicator displayed and will be restricted from trading. Think your account was flagged by mistake? Please reach out to us through our official Discord or Customer Support email (cs@storytaco.com). Thanks for all your feedback and support! We'll keep working to make DPS a better and fairer experience for everyone. The DPS Team |
| 11/11/2026 | Hello, everyone! To celebrate the official launch of DPS: Desktop Pension Squad, we're hosting a special giveaway event! 🎁 As a thank-you to everyone playing and supporting the game, we're giving you a chance to win some exciting prizes. We hope you'll join in! 📅 Event Period November 12 (Thu) – November 25 (Wed), 2026 🎁 Event Details We've got some great prizes up for grabs, including Steam Gift Cards and game DLC! For full details on how to participate and what you can win, head over to our official Discord server! 👉 \ We look forward to seeing you there! Thank you for your support! The DPS: Desktop Pension Squad Team |
| 11/11/2026 | Hello, everyone! Did you know you can trade equipment you've earned in DPS with other players through the Steam Community Market? Here's everything you need to know about accessing the Market and buying or selling equipment! 1. Market Access Requirements You can access the Steam Community Market 3 days after creating your DPS account. - The 3-day waiting period starts when you create your DPS account, not your Steam account. - Once the waiting period is over, you can use the Market as long as your Steam account also meets Steam's Market access requirements. ※ Please note: Steam may have its own Market restrictions that apply separately from DPS's 3-day waiting period. 2. Eligible Equipment Only equipment of Legendary rarity or higher can be traded on the Steam Community Market. To list eligible equipment for sale, you'll first need to transfer it to your Steam Inventory. 3. How to Sell Equipment 1. Launch DPS and select the equipment you want to sell. 2. Use the in-game transfer feature to move the equipment to your Steam Inventory. 3. Open your Steam Inventory and select the transferred equipment. 4. Click Sell, set your asking price, and review the transaction details. 5. Follow Steam's instructions to complete your listing. Once your equipment sells, the proceeds will be added to your Steam Wallet. 4. How to Buy Equipment 1. Open the Steam Community Market. 2. Search for DPS: Desktop Pension Squad. 3. Browse the available listings and select the equipment you want. 4. Check the equipment details and price. 5. Complete your purchase using your Steam Wallet. You can find your purchased equipment in your Steam Inventory. 5. Important Information - Steam Account Requirements To use the Steam Community Market, your Steam account must meet the following requirements: 1. Steam Guard must have been enabled for at least 15 days. 2. You must have a valid Steam purchase made at least 7 days ago and within the past year. 3. Your Steam account must not have any active trading or Community Market restrictions. Additional Information 1. All Market transactions are handled through Steam. 2. Item sales or trades may be temporarily held in accordance with Steam's policies. 3. Transaction fees may apply when selling equipment. 4. Steam Wallet funds cannot be withdrawn as cash or transferred to a bank account. 5. Completed purchases on the Steam Community Market cannot be canceled or refunded. For more information, please refer to Steam's official guidelines on Trading and Market Restrictions. 6. Frequently Asked Questions (FAQ) Q. Why can't I access the Steam Community Market? You must wait 3 days after creating your DPS account before accessing the Market. Your Steam account must also meet Steam's Market access requirements. Q. It's been more than 3 days since I created my account, but I still can't use the Market. Your Steam account may have additional restrictions. Please check your Steam Guard settings and whether any Market restrictions are active on your account. Q. Can I sell all my equipment? Yes! All equipment of Legendary rarity or higher can be listed for sale. Q. Can I withdraw the money I earn from selling equipment? No. Sale proceeds are added to your Steam Wallet and can only be used within Steam. |
| 11/11/2026 | Hello, this is the DPS team! DPS: Desktop Pension Squad is officially out now on Steam! 🎉 A new adventure awaits right on your desktop! DPS is an idle RPG that runs in the corner of your screen, where your characters automatically battle and grow stronger while you focus on other tasks. Build your own expedition squad, collect all kinds of equipment, and keep your adventure going even on your busiest days! ⚔️ Key Features of DPS 🖥️ Desktop Idle RPG Enjoy the game while browsing the web, working, or doing other things on your computer. Keep your adventure running in a small window, or switch to Icon Mode for an even more convenient experience! ⚔️ Build Your Own Expedition Squad Assemble a squad of unique characters, combine equipment and skills, and take on increasingly powerful enemies! 🎒 Collect Equipment and Grow Stronger Earn equipment through battles, then use synthesis and crafting to make your expedition squad even stronger! 💰 Steam Community Market Support Trade eligible equipment of Legendary rarity or higher with other players on the Steam Community Market. 🎁 Launch DLC A variety of DLC is also available alongside the game's launch! From new companions to convenient features that make your adventure even smoother, customize your expedition squad to suit your playstyle. A huge thank you to everyone who has been waiting for DPS to launch! Your interest and support mean so much to our team, and we'll keep working hard to bring you even more exciting adventures. If you have any questions, suggestions, or feedback while playing, feel free to share them through the Steam Community or our official Discord! Your Twilight Expedition starts now. Jump into DPS now! ⚔️ Thank you for your support! |
| 22/10/2026 | 🎮 DPS: Desktop Pension Squad is LIVE! Join our developer live stream and get a sneak peek at DPS, an idle RPG that runs right on your desktop! ⚔️ Watch your squad battle monsters automatically while you work, study, or browse. 🖥️ Build your squad, grow stronger, and enjoy an RPG adventure right alongside your daily routine! 🔥 The FREE DEMO is available now! Download the demo, experience DPS for yourself, and don't forget to add the game to your Steam Wishlist! Enjoy the stream and get ready for your next desktop adventure! |
| 19/10/2026 | Hello! Thank you to everyone who participated in the Wishlist & Share event celebrating the launch of the DPS: Desktop Pension Squad store page. Following the draw, the 10 winners below have each won a ₩50,000 (KRW) Steam Digital Gift Card. Congratulations! ■ Winners (last 4 digits of the 17-digit Steam ID shown)
A video of the winner drawing has been uploaded to the official DPS Discord, so feel free to check it out anytime! Official DPS Discord: https://discord.gg/BjatjrwwnX■ How to Claim Your Prize
※ You can find your Steam ID (17-digit number) in your Steam profile URL or in your account details. We hope you'll keep showing your love for DPS: Desktop Pension Squad! Thank you! |
| 16/10/2026 | Our Official Discord Server Is Open!Hello, this is the DPS:Desktop Pension Squad dev team! A huge thank you to everyone who played the demo and shared their thoughts with us. To stay closer to our players, we've opened our official Discord server! What you'll find there
How to joinJump in right away with the link below. 👉 Join the official Discord DPS:Desktop Pension Squad is still in development. Your voice makes the game better. See you on Discord! Thank you! |
| 13/10/2026 | Hello everyone! This is the DPS: Desktop Pension Squad dev team. Thank you so much for all the interest in our demo! Here's an update on the issues we've found so far and the feedback you've sent us about the demo. Access Restricted in Some Countries
About Your Demo Feedback
Official Discord Coming Soon
Please keep an eye on DPS: Desktop Pension Squad. There's a lot more to come! Thank you! |
| 12/10/2026 | After Diana, it's Chopper's turn. Here's the whole middle of the process: one jester, a pair of executioner's shears, and how he ended up looking the way he does. Who he isChopper is a jester, and an executioner. He has done both jobs on the same stage, making people laugh and taking their heads, and he doesn't really see a difference between the two. His weapon is a pair of shears. Joined, they're one enormous pair of shears; split, they're two blades. When the shears change, so does the execution. So this character has to be ridiculous and unsettling in the same body. You can tell he's a jester at a glance, but you can't laugh him off. And the shears had to read as the whole point of him from the silhouette alone. Every stage below is a record of us trying to fit those three things into a single picture. Stage 1 — First sketchesThe first thing to settle was "what kind of jester?" We drew six and lined them up: a lean assassin type, a tall elegant one, a grotesque clown. We weren't thinking about weapons or color yet. At this point we only looked at two things: body proportions and the impression the face gives. We went small and round. A big head on a short body is what makes a jester look ridiculous, and it gives the biggest contrast once you put an execution tool on top. The last three sketches were drawn in that direction, and that's where Chopper's build was decided.
Stage 2 — Shear R&DBuild first, then the weapon. We picked shears as the execution tool and tried all sorts of ways to attach them to that small body. From something hand-sized to something big enough to hide the whole body, and where to put them so the jester and the executioner would fit inside one silhouette. We settled on shears bigger than the body, held behind the back. With a huge blade spread open behind a little jester, the first thing you read, without a single line of explanation, is "this clown is dangerous." The silhouette we locked here went all the way to the final.
Stage 3 — Design developWith the silhouette set, we did the first full render and then layered part-by-part fixes on top: hand size and gloves, the width and folds of the trousers, the shoes, the neck ruff. This was about measuring how far we could push the exaggerated proportions of a jester costume. The shears changed once here too. From the original smooth blades to something heavier and rougher, a proper execution tool. Soft costume, rough shears. Keeping those two textures opposite became the rule for every decision after this.
Stage 4 — Face and shears
The second develop pass dug into just two things. The face, and the shears.
Five faces. From a blank face with only eyes left, to a mouth torn wide open. The condition was that it should look like a mask yet still read as an expression.
Five shears too. We varied blade length and handle shape, looking for a form that reads as one pair of shears when joined and two blades when split. Chopper's shears aren't decoration; they actually come apart in combat, so we drew the split state next to each one and compared.
Stage 5 — Color
With the shape locked, we chose the color. Three were painted large for comparison: blue, red, and red with purple flames. Four color schemes were laid out small.
Green won. Faded cloth green with gold buttons, and green fire burning at the neck and wrists. Once the color was set, Chopper's impression shifted from "flashy jester" toward "old executioner."
Final
This is the final approved art. The jester who used to make people laugh on stage became an executioner somewhere along the way, and no longer tells the laughs apart from the executions. Everything that makes Chopper Chopper is in this one image: the faded jester costume, the blank face, and behind that small body, a pair of shears spread wider than he is tall. That the ridiculous and the unsettling live in the same body is visible in the size of the shears alone.
Stage 6 — In-game SD
Last, the in-game SD version, first pass and final side by side. The shears are drawn separately from the body, so the game can show them joining and splitting mid-fight exactly as they do.
In the gameChopper is the squad's melee damage dealer. He has two forms: shears joined for one big cut, and split in two for fast slashes. Every active skill switches his form. The shears use fire; the dual blades use lightning. Chopper's job is evasion and speed. Don't get hit, cut fast, finish enemies that are low on health. Look at skill names like Applause, Encore, Curtain Call and Intermission and you'll understand what combat is to Chopper. Not an execution. A performance. If you like a jester who takes heads with a giant pair of shears, please wishlist DPS on Steam. It really does help us a lot. If one of the five faces or four color schemes catches your eye, tell us in the comments. Someone on our team still hasn't gotten over the red Chopper. — Detailgames team |
| 28/09/2026 | Hello, everyone! The Steam store page for DPS: Desktop Pension Squad is now officially live. To celebrate, we're running a Wishlist & Share event. The event dates have been changed to align with Steam Next Fest, so we're sharing the updated details again. Every wishlist and every share means a lot to a team our size — thank you! Event Details & Prizes
Event Period & Winner Announcement
How to Enter
Please Note
Official CommunityOur official community will open soon — we'll announce it here. Follow this page and turn on notifications so you don't miss it! Official PostsPrevious Event Notice |
| 23/09/2026 | After Mori & Gula, Diana. Here’s how one dark elf with a bow went from two arms to one, and from there to the character she is now. Who she isDiana used to be a marksman people knew by name. Then she lost an arm. When an archer loses an arm, the bow usually gets put down. Diana didn’t put it down. She called a wraith arm into the place where hers had been, took up the bow again, and is now a stronger shot than she ever was. So the heart of this character isn’t what she lost. It’s what came after. The missing arm has to be obvious at a glance, but it can’t make her look weak. If anything, that arm should make her look more dangerous. Every stage below is us looking for a way to put both of those in one picture. Stage 1 — First sketchesAt first she was simply a dark elf with a bow. Two arms, bow held low, standing. The goal at this point was a body and a face that read “dark elf archer” in one look. In the second sketch one arm was gone, and a wraith arm had taken its place. That was the moment the character found its direction. Instead of hiding the lost arm or covering it with a sleeve, we decided to show the wraith arm holding the bow, plainly. That single image tells Diana’s story without a word of text. The third sketch was about settling the colors. Cooler skin, brighter hair, and the wraith arm in teal.
Stage 2 — Silhouette fixThe design was there, but the pose wasn’t. She was drawing the bow, yet no strength showed in her body. For a picture of a marksman, the tension of the draw has to read from the silhouette first. So we drew over the sketch. Twist the torso so the shoulders open toward the arrow, put the weight on the front leg, and make the bow bigger than the body. The pose we found in this pass carried through to the final.
Stage 3 — Four variantsWith the pose settled, we compared four variants of the bow and the arms. Bows from small and sleek to big enough to hide behind, three options for the remaining wrist (a metal guard, bandages, cloth wraps), and what to leave at the shoulder of the lost arm. The answer was the big bow. A bow no human arm could hold, held casually by a wraith arm, is what tells you in one picture that the lost arm is not a weakness. At the shoulder we kept a gold ring. It doesn’t erase where the arm used to be; it shows that this is where the wraith arm begins. Final — ApprovedThe approved art. A marksman who once had a name lost an arm, called a wraith arm into its place, and took up the bow again. Everything that defines Diana is in this one image: a bow too large for a human arm, held by the wraith arm reaching out from where her own arm was. The size of the bow alone says that the lost arm isn’t a weakness. It’s what made the Diana you see now.
Stage 4 — In-game SDTo close, the in-game SD version and its animations: a size check next to an enemy soldier, then idle, walk, attack, and her skill.
In the gameDiana is the squad’s archer. The longest range on the roster, and a basic-attack character who hits the hardest. Diana’s share is critical hits. She brands a target and runs it down until it falls. Skill names like Wraith Arrow and Hunter’s Verdict tell you where the lost arm went. If an archer who lost an arm and came back stronger sounds like your kind of thing, wishlisting DPS on Steam helps us more than you’d think. And if one of the four bows is your favorite, tell us in the comments. |
| 17/09/2026 | Hello, everyone! The Steam store page for DPS: Desktop Pension Squad is now officially live. To celebrate, we're running a Wishlist & Share event. Every wishlist and every share means a lot to a team our size — thank you! Event Details & Prizes
Event Period & Winner Announcement
How to Enter
Please Note
Official CommunityOur official community will open soon — we'll announce it here. Follow this page and turn on notifications so you don't miss it! Official Posts |
| 14/09/2026 | Last time we promised the shy lich and the hungry staff. Here they are, and here's how they went from a page of horned doodles to the character in the game. Who they areMori is a lich. Not the tower-of-skulls, end-of-the-campaign kind. She's the kind who got the title before she was ready for it. She keeps her eyes hidden behind her bangs, flinches at loud noises, and would honestly prefer that the humans invading the dungeon just went home. Gula is her staff. Gula has opinions. Gula has an appetite. Gula has a mouth, and the mouth is most of Gula. Where Mori hesitates, Gula lunges. If it falls in the dungeon, Gula wants to eat it. They take up a single roster slot because neither works alone: Mori is the only one who can hold Gula, and Gula is the only reason Mori ever moves forward. That push and pull is the whole design. Every stage below is us trying to make it readable in a single silhouette. Stage 1 — First sketchesWe started from the lich half. The goal at this point wasn't a finished look. It was to find the one or two things that would say "shy" and "undead" before anyone read a line of text. So the first pages cast a wide net: different headpieces, different props, different things for her to sit on. Two decisions came out of it. Her eyes went under her bangs and stayed there. A character who won't look at you says "shy" without a word. And her hair became soul-fire. We also cut everything that pushed her toward "demon." The demon in this pair is the staff, not Mori, and anything on Mori that competed with the staff for attention went with it.
Stage 2 — Design developThe first full render. The goal here was to lock Mori's silhouette and make sure she reads as someone carrying the staff, not wielding it. Everything about her posture is held back. Gula stopped being a decoration here. The staff head became a mouth, all big teeth. Its color is still blue at this stage; that gets its own decision later.
Stage 3 — Twenty posesHere's the hard problem. How do you pose a character who doesn't want to be in the frame? We drew about twenty attempts. In most of them one of the two took over the picture: either Mori hid so well that the character disappeared, or Gula got so big that Mori turned into a prop. The ones that worked all shared one thing: Mori's body going one way and Gula going the other. The version we kept has Mori braced and pulling back while Gula lunges forward off the end of the staff. Two opposite vectors, one silhouette. You don't need the character sheet to see who's driving.
Stage 4 — Bringing Gula to lifeThe design was locked, but Gula still read as a prop on a stick. The goal of this stage was easy to say and hard to draw: make Gula feel alive. Greedy, restless, straining off the end of the staff toward the nearest thing it could eat. Mori's whole personality is in how little she moves, so Gula has to carry all the motion for both of them. The effect itself is Gula swallowing. Whatever is in front of that mouth gets pulled in, and the work was about making that pull, and that appetite, read from across the screen. We did it in two passes. The first was in color, nine variants, to find how much and how far. The second dropped the color and went back to greyscale, six more variants, to fix the silhouette alone: color is easy to change later, a weak silhouette isn't. Along the way Gula's effect turned green. Blue is Mori, her hair and her stillness. Green is Gula, and whatever it's about to take. Now you can tell at a glance which of the two is acting.
ApprovedThe approved art. Compared to the first render, every change is in service of the pose: the skirt got shorter so her legs could carry it, and the details were tightened around that one idea. Mori holds back. Gula, mouth open, takes whatever is in front of it.
Stage 5 — In-game SDTo close, the in-game SD version and its animations: idle, walk, and attack, Gula's skill from rough animatic to colored frames to the final version, and the small Gula that fires as a trigger skill.
Idle, walk, attack.
Skill: rough animatic, colored frames.
Skill: final version.
Trigger skill: small Gula. In the gameMori & Gula is the squad's mage. Highest attack on the roster, lowest health. Mori really will fall over if anything gets close, so she fights from behind Minos. Gula's hunger is a stat. Kills feed Gula, and a fed Gula hits harder. If you see skills called Chomp, Ravenous Feast, or Carrion Feast, you know whose they are. Mori's own contributions are the flinch-and-retaliate kind: she mostly gets stronger by being startled. If a timid lich carrying a staff that wants to eat the enemy sounds like your kind of thing, wishlisting DPS on Steam genuinely helps us. And if you have a favorite among the twenty pose sketches, tell us in the comments. A couple of us still miss one that didn't make it. — Detailgames team |
| 02/09/2026 |
We're making DPS: a desktop idle game where you run the dungeon, and adventurers come to die in it. Three creatures, one lane, no buttons. Combat runs on its own while you do something else. Which raises the one question that matters for a game like this: If you never press anything, what are you actually deciding? Our answer: you decide what your creatures are waiting for. Skills that waitEach creature has two skills that fire on their own — the cooldown is ready, there's an enemy in front, it goes. Simple. The other six don't work like that. You equip them, and they wait. Each one watches for one specific thing — you take a hit, an ally takes damage, the boss protects itself, a new wave of enemies begins — and only when that thing happens does it fire. Never before.
Minos takes a hit, and he gets a shield. The boss Blesses itself, and Mori's curse detonates in response. A new wave begins, and Diana's phantom arm points at the enemy with the most HP and Marks it. You didn't do any of that yourself. You decided it would happen the moment you equipped the skill. Three slots. Eight skills to choose from. That's the whole build — and it holds a lot more depth than it sounds like. They listen to each otherThis is the part we love. A trigger doesn't only watch its own creature. It watches the whole fight.
Minos stands in front and takes the hits — that's his job. Mori, hiding in the back, flinches every time an ally takes damage, and curses the enemy who did it. So Minos being your wall is, quietly, Mori's damage engine. Neither of them knows it. Flinch only says "when an ally is hit." Diana Marks a target, and Gula — the demon mouth on the end of Mori's staff — lunges at it and bites, without being asked. Someone kills an enemy, and Gula eats the body. Kills are fuel, and the whole team shares it. None of this is scripted. A trigger names an action, never a character. Put any three creatures in the lane and the connections are already there — including combinations we haven't found yet. We're genuinely looking forward to seeing what you find. One more thing
He fights with a pair of giant scissors, and he has two stances. Keep the shears whole, and he cuts things in half. Split them apart, and he dual-wields two blades, cutting fast. His skills switch him between the two. And because some of those skills fire on their own, he doesn't pick a stance and stay in it — he keeps switching, mid-fight, depending on what's happening around him. Next log. If this sounds like your kind of game, wishlisting it genuinely helps us. And if you already have a trigger in your head you'd want to see — tell us in the comments. Some of our favorite skills started exactly that way. — Detailgames team |



































































First two sketches.
Exploration sheet.
Pose roughs, 1 to 10.
Pose roughs, 11 to 20.
First pass, in color. Nine variants.
Second pass, greyscale, silhouette only. Six variants.







There are two creatures we haven't shown you yet. Here's a glimpse of one of them.