Dados da Steam coletados em 14/11/2026 16:15 · 8 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia




Usuários da Steam
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 or 11 with all updates
- Processador
- Desktop: Intel Core i3-530 or AMD FX-4100 Laptop: Intel Core i3-330M or AMD A6-5200 Requires SSE4.2 & SSSE3
- Memória
- 6 GB de RAM
- Placa gráfica
- Desktop: NVIDIA GeForce GTX 960 or AMD Radeon R9 380 or Intel HD 530 Laptop: NVIDIA GeForce GTX 960M or AMD Radeon R9 M375 or Intel HD 530 1 GiB VRAM Requires Shader Model 5.0
- DirectX
- Versão 11
- Espaço no disco
- Requer 20 GB de espaço livre
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 11 with all updates - 64 bit
- Processador
- Desktop: Intel Core i5-9600 or AMD Ryzen 5 2600 Laptop: Intel Core i5-1035G7 or AMD Ryzen 7 3750H
- Memória
- 12 GB de RAM
- Placa gráfica
- Desktop: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT Laptop: NVIDIA GeForce RTX 2060 Mobile or AMD Radeon RX 6600M 2 GiB VRAM
- DirectX
- Versão 11
- Espaço no disco
- Requer 20 GB de espaço livre
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| Rp 650.000 | Rp 650.000 | — | — | Rp 650.000 | ||
| ₱ 2.499,00 | ₱ 2.499,00 | — | — | ₱ 2.499,00 | ||
| US$ 39,99 | US$ 39,99 | — | — | US$ 39,99 | ||
| CN¥ 268,00 | CN¥ 268,00 | — | — | CN¥ 268,00 | ||
| Mex$ 799,00 | Mex$ 799,00 | — | — | Mex$ 799,00 | ||
| CLP$ 44.900 | CLP$ 44.900 | — | — | CLP$ 44.900 | ||
| COL$ 149.900 | COL$ 149.900 | — | — | COL$ 149.900 | ||
| $U 1.899 | $U 1.899 | — | — | $U 1.899 | ||
| S/ 159,00 | S/ 159,00 | — | — | S/ 159,00 | ||
| ₹ 4.499 | ₹ 4.499 | — | — | ₹ 4.499 | ||
| US$ 47,99 | US$ 47,99 | — | — | US$ 47,99 | ||
| ₡ 21.990 | ₡ 21.990 | — | — | ₡ 21.990 | ||
| RM 199,00 | RM 199,00 | — | — | RM 199,00 | ||
| US$ 49,99 | US$ 49,99 | — | — | US$ 49,99 | ||
| US$ 49,99 | US$ 49,99 | — | — | US$ 49,99 | ||
| ¥ 7.990 | ¥ 7.990 | — | — | ¥ 7.990 | ||
| ₴ 2.299 | ₴ 2.299 | — | — | ₴ 2.299 | ||
| KD 16,00 | KD 16,00 | — | — | KD 16,00 | ||
| AED 189,00 | AED 189,00 | — | — | AED 189,00 | ||
| QR 190,00 | QR 190,00 | — | — | QR 190,00 | ||
| ₩ 69.800 | ₩ 69.800 | — | — | ₩ 69.800 | ||
| ฿ 1.790,00 | ฿ 1.790,00 | — | — | ฿ 1.790,00 | ||
| SR 199,00 | SR 199,00 | — | — | SR 199,00 | ||
| R 899,00 | R 899,00 | — | — | R 899,00 | ||
| NT$ 1.790 | NT$ 1.790 | — | — | NT$ 1.790 | ||
| NZ$ 99,95 | NZ$ 99,95 | — | — | NZ$ 99,95 | ||
| HK$ 438,00 | HK$ 438,00 | — | — | HK$ 438,00 | ||
| CDN$ 79,99 | CDN$ 79,99 | — | — | CDN$ 79,99 | ||
| ₫ 1.490.000 | ₫ 1.490.000 | — | — | ₫ 1.490.000 | ||
| US$ 59,99 | US$ 59,99 | — | — | US$ 59,99 | ||
| ₸ 26.900 | ₸ 26.900 | — | — | ₸ 26.900 | ||
| S$ 80,00 | S$ 80,00 | — | — | S$ 80,00 | ||
| zł 249,00 | zł 249,00 | — | — | zł 249,00 | ||
| A$ 94,95 | A$ 94,95 | — | — | A$ 94,95 | ||
| £ 49,99 | £ 49,99 | — | — | £ 49,99 | ||
| € 59,99 | € 59,99 | — | — | € 59,99 | ||
| kr 649,00 | kr 649,00 | — | — | kr 649,00 | ||
| CHF 59,90 | CHF 59,90 | — | — | CHF 59,90 | ||
| ₪ 239,00 | ₪ 239,00 | — | — | ₪ 239,00 | ||
| Não vendido nestas lojas: Brasil, Rússia | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 16:15 | US$ 59,99 | US$ 59,99 | — | ≈ R$ 338,83 | |
| 14/11/2026 16:15 | US$ 47,99 | US$ 47,99 | — | ≈ R$ 271,05 | |
| 14/11/2026 16:15 | Mex$ 799,00 | Mex$ 799,00 | — | ≈ R$ 243,24 | |
| 14/11/2026 16:15 | CLP$ 44.900 | CLP$ 44.900 | — | ≈ R$ 255,59 | |
| 14/11/2026 16:15 | £ 49,99 | £ 49,99 | — | ≈ R$ 373,28 | |
| 14/11/2026 16:15 | € 59,99 | € 59,99 | — | ≈ R$ 373,99 | |
| 14/11/2026 16:15 | US$ 49,99 | US$ 49,99 | — | ≈ R$ 282,35 | |
| 14/11/2026 16:15 | ¥ 7.990 | ¥ 7.990 | — | ≈ R$ 282,44 | |
| 14/11/2026 16:15 | ₹ 4.499 | ₹ 4.499 | — | ≈ R$ 269,57 | |
| 14/11/2026 16:15 | CDN$ 79,99 | CDN$ 79,99 | — | ≈ R$ 316,84 | |
| 14/11/2026 16:15 | A$ 94,95 | A$ 94,95 | — | ≈ R$ 363,65 | |
| 14/11/2026 16:15 | NZ$ 99,95 | NZ$ 99,95 | — | ≈ R$ 312,13 | |
| 14/11/2026 16:15 | CHF 59,90 | CHF 59,90 | — | ≈ R$ 403,53 | |
| 14/11/2026 16:15 | kr 649,00 | kr 649,00 | — | ≈ R$ 383,11 | |
| 14/11/2026 16:15 | zł 249,00 | zł 249,00 | — | ≈ R$ 352,27 | |
| 14/11/2026 16:15 | ₴ 2.299 | ₴ 2.299 | — | ≈ R$ 285,74 | |
| 14/11/2026 16:15 | ₸ 26.900 | ₸ 26.900 | — | ≈ R$ 341,37 | |
| 14/11/2026 16:15 | US$ 49,99 | US$ 49,99 | — | ≈ R$ 282,35 | |
| 14/11/2026 16:15 | US$ 39,99 | US$ 39,99 | — | ≈ R$ 225,87 | |
| 14/11/2026 16:15 | CN¥ 268,00 | CN¥ 268,00 | — | ≈ R$ 226,27 | |
| 14/11/2026 16:15 | HK$ 438,00 | HK$ 438,00 | — | ≈ R$ 315,30 | |
| 14/11/2026 16:15 | NT$ 1.790 | NT$ 1.790 | — | ≈ R$ 307,15 | |
| 14/11/2026 16:15 | ₩ 69.800 | ₩ 69.800 | — | ≈ R$ 295,07 | |
| 14/11/2026 16:15 | Rp 650.000Mais barato em reais | Rp 650.000 | — | ≈ R$ 201,39 | |
| 14/11/2026 16:15 | RM 199,00 | RM 199,00 | — | ≈ R$ 275,09 | |
| 14/11/2026 16:15 | ₱ 2.499,00 | ₱ 2.499,00 | — | ≈ R$ 221,11 | |
| 14/11/2026 16:15 | S$ 80,00 | S$ 80,00 | — | ≈ R$ 350,94 | |
| 14/11/2026 16:15 | ฿ 1.790,00 | ฿ 1.790,00 | — | ≈ R$ 298,40 | |
| 14/11/2026 16:15 | ₫ 1.490.000 | ₫ 1.490.000 | — | ≈ R$ 327,08 | |
| 14/11/2026 16:15 | COL$ 149.900 | COL$ 149.900 | — | ≈ R$ 257,71 | |
| 14/11/2026 16:15 | S/ 159,00 | S/ 159,00 | — | ≈ R$ 263,66 | |
| 14/11/2026 16:15 | $U 1.899 | $U 1.899 | — | ≈ R$ 263,57 | |
| 14/11/2026 16:15 | ₡ 21.990 | ₡ 21.990 | — | ≈ R$ 274,32 | |
| 14/11/2026 16:15 | R 899,00 | R 899,00 | — | ≈ R$ 300,10 | |
| 14/11/2026 16:15 | AED 189,00 | AED 189,00 | — | ≈ R$ 290,67 | |
| 14/11/2026 16:15 | SR 199,00 | SR 199,00 | — | ≈ R$ 299,72 | |
| 14/11/2026 16:15 | QR 190,00 | QR 190,00 | — | ≈ R$ 294,82 | |
| 14/11/2026 16:15 | KD 16,00 | KD 16,00 | — | ≈ R$ 290,43 | |
| 14/11/2026 16:15 | ₪ 239,00 | ₪ 239,00 | — | ≈ R$ 420,69 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
As edições e pacotes aparecem depois da próxima coleta.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
- Modern Coach≈ R$ 0,45Mercado ↗
- The Analyst≈ R$ 0,28Mercado ↗
- The Club Builder≈ R$ 0,45Mercado ↗
- The Competitor≈ R$ 0,45Mercado ↗
- The Developer≈ R$ 0,40Mercado ↗
- The Innovator≈ R$ 0,34Mercado ↗
- The Motivator≈ R$ 0,40Mercado ↗
- The Strategist≈ R$ 0,40Mercado ↗
- The Tactician≈ R$ 0,28Mercado ↗
- The Veteran≈ R$ 0,34Mercado ↗
- Modern Coach≈ R$ 7,34Mercado ↗
- The Analyst≈ R$ 7,51Mercado ↗
- The Club Builder≈ R$ 6,78Mercado ↗
- The Competitor≈ R$ 10,00Mercado ↗
- The Developer≈ R$ 5,65Mercado ↗
- The Innovator≈ R$ 8,47Mercado ↗
- The Motivator≈ R$ 16,94Mercado ↗
- The Strategist≈ R$ 211,12Mercado ↗
- The Tactician≈ R$ 792,25Mercado ↗
- The Veteran≈ R$ 5,70Mercado ↗
- Grassroots ClubNível 1 · 100 XPInsígnia ↗
- Rising ClubNível 2 · 200 XPInsígnia ↗
- Established ClubNível 3 · 300 XPInsígnia ↗
- Title ContenderNível 4 · 400 XPInsígnia ↗
- Elite ClubNível 5 · 500 XPInsígnia ↗
- Legendary ClubLaminada · Nível 1 · 100 XPInsígnia ↗
Preços do Mercado da Comunidade (menor oferta, em dólar, convertida para reais pela cotação do dia). Clique na imagem para ampliar (setas passam de uma carta para outra). Atualizado em 14/11/2026 16:15.
Itens de perfil · fundos, emoticons e loja de pontos
Fundos e emoticons que caem das cartas (preço do Mercado, convertido para reais) e itens da loja de pontos da Steam (custo em pontos). Clique na imagem para ampliar. Atualizado em 14/11/2026 16:15.
Conquistas · percentual global de jogadores
As 5 mais raras
Onze dos Nossos0,1%Começou uma partida com uma equipa titular totalmente composta por jogadores formados no clube
Erguer a bandeira0,1%Ganhou um grande torneio internacional continental
Acumular Troféus0,2%Venceu 20 competições
Viajante Profissional0,3%Venceu uma competição com clubes nacionais ou equipas internacionais de países diferentes
Clube Universal0,4%A sua equipa venceu o Mundial de Clubes
Todas
- Dom da OratóriaA sua palestra teve um efeito positivo no plantel75,3%achievement_motivational_speaker
- É cá dos Nossos!Contratou um novo membro para a sua equipa técnica68,4%achievement_one_of_us
- Agradar a TodosEstá aos comandos de um plantel feliz60,9%achievement_people_pleaser
- Primeira VitóriaConduziu a sua equipa à vitória num jogo oficial58,2%achievement_won_a_match
- Suplente de LuxoUm suplente saiu do banco para marcar um golo53,4%achievement_super_sub
- #NegócioFechadoContratou o seu primeiro jogador52,6%achievement_signed_a_player
- Vida de ComercianteVendeu um jogador a outro clube43,0%achievement_sell_player
- Vamos a isso!Completou todos os tutoriais40,7%achievement_bring_it_on
- "Adorava sair daqui com a vitória"A sua equipa derrotou um clube rival34,9%achievement_beat_a_rival
- Vendedor de TapetesConseguiu negociar um valor mais elevado na venda de um jogador23,6%achievement_wheeler_dealer
- Bater no CeguinhoA sua equipa venceu uma partida oficial por cinco ou mais golos de diferença23,5%achievement_big_win
- Prata da CasaUm jogador contratado para a academia do clube estreou-se na equipa principal21,5%achievement_one_of_our_own
- É um Jogador NatoTreinou um jogador até ele dominar uma nova posição18,2%achievement_hes_a_natural
- Plena ConfiançaOs membros da Direcção consideram a sua prestação como soberba e digna de 20 valores17,1%achievement_full_board_confidence
- Contratação RecordeBateu o anterior recorde do clube do maior valor de transferência gasto na compra de um jogador15,8%achievement_record_signing
- A Estoirar DinheiroComprou um jogador por um valor igual ou superior a £50 milhões15,4%achievement_buy_50_million_plus_player
- O ReencontroVenceu um jogo contra um dos seus antigos jogadores13,1%achievement_we_meet_again
- Venda RecordeBateu o anterior recorde do clube do maior valor de transferência recebido pela venda de um jogador11,2%achievement_record_sale
- Dinheiro para EsbanjarVendeu um jogador por £50M ou mais11,2%achievement_sell_50_million_plus_player
- CampeõesA sua equipa conquistou o título numa liga nacional11,0%achievement_championes
- Ídolo das multidõesAlcançou a maior média de assistência do seu clube!11,0%achievement_crowd_pleaser
- Força ImparávelTem a equipa mais goleadora do campeonato nesta temporada9,2%achievement_most_goals_scored_in_league
- Atire tudo para o ataque!Com o jogo empatado, ajustou a sua táctica para "Atirar tudo para o ataque", o que levou a um golo da vitória nos últimos 15 minutos!8,3%achievement_throw_the_kitchen_sink_at_it
- Objecto InamovívelTem a equipa menos batida do campeonato nesta temporada7,3%achievement_least_goals_conceded_in_league
- Em Alta!A sua equipa venceu 10 jogos oficiais de seguida7,2%achievement_10_match_winning_streak
- Glória na Taça!Venceu uma taça nacional6,5%achievement_won_top_domestic_cup
- Jogo com duas partes distintasVenceu um jogo oficial após ter 2 ou mais golos de desvantagem ao intervalo5,3%achievement_win_a_match_after_being_2_goals_behind_at_half_time
- Remates para Dar e VenderA sua equipa acumulou um xG superior a 5 num jogo5,1%achievement_shots_for_days
- Subir na VidaLevou a sua equipa à subida de divisão num campeonato nacional4,9%achievement_won_promotion
- Fazer a DobradinhaGanhou o campeonato e a taça mais importantes de um país na mesma época4,5%achievement_do_the_double
- A velha trocaUsou o ajuste táctico "Trocar Alas", o que levou a um golo de bola corrida por parte dos jogadores afectados!4,5%achievement_the_ol_switcheroo
- Bem trabalhadoCriou um plano de treinos personalizado4,3%achievement_well_drilled
- Em Plena FormaA sua equipa manteve-se invicta numa série de 30 jogos oficiais seguidos3,4%achievement_30_competitive_matches_without_losing
- Campeões InternacionaisA sua equipa venceu uma competição internacional de clubes de topo3,1%achievement_continental_champions
- CenturiãoVenceu 100 jogos oficiais2,6%achievement_centurion
- É possível Comprar FelicidadeConcretizou uma transferência que deixou os adeptos muito felizes1,7%achievement_you_can_buy_happiness
- Recorde para o Guinness!A sua equipa alcançou um novo recorde the pontos numa única temporada nesta divisão1,6%achievement_one_for_the_record_books
- Equipa de SonhoGanhou o Torneio de Draft1,4%achievement_dream_team
- Invencível!A sua equipa não perdeu qualquer jogo para o campeonato esta temporada1,3%achievement_undefeated_season
- Dinheiro, Dinheiro, Dinheiro!Ganhou mais de £20M ao comando de equipas técnicas1,1%career_earnings_over_20_million
- HegemoniaVenceu o título principal da primeira divisão por 3 vezes consecutivas0,8%achievement_win_3_consecutive_league_titles
- Escalar Ligas desde o FundoLevou a sua equipa a ser promovida desde a divisão mais baixa à divisão de topo de um país0,7%achievement_gain_bottom_to_top_promotion
- Parte da MobíliaPermaneceu no mesmo clube por 10 temporadas0,6%achievement_10_seasons_at_one_club
- Da teoria à práticaGanhou 10 jogos com uma classificação de Eficácia Táctica de "Excelente" ou superior0,5%achievement_theory_into_practice
- Clube UniversalA sua equipa venceu o Mundial de Clubes0,4%achievement_club_world_cup
- Carreira de Renome MundialEntrou no Quadro de Honra Mundial0,4%achievement_get_into_hall_of_fame
- Viajante ProfissionalVenceu uma competição com clubes nacionais ou equipas internacionais de países diferentes0,3%achievement_globetrotter
- Acumular TroféusVenceu 20 competições0,2%achievement_won_20_competitions
- Onze dos NossosComeçou uma partida com uma equipa titular totalmente composta por jogadores formados no clube0,1%achievement_eleven_of_our_own
- Erguer a bandeiraGanhou um grande torneio internacional continental0,1%achievement_flying_the_flag
- No topo do mundoGanhou o Campeonato do Mundo0,0%achievement_on_top_of_the_world
- GOATConseguiu alcançar todas as conquistas do jogo0,0%achievement_unlock_all_achievements
Evolução da nota · análises positivas mês a mês
Ainda há poucas análises para desenhar a evolução da nota.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda38,9 h jogadas ao escrever14 nov. 2026
Muito bom, muito melhor que seu antecessor, UI fluida, match engine legal e muito interessante não ter mais táticas "chave" como era em todos os outros FM, agora você tem que realmente levar as características dos seus jogadores em consideração
- ▲ Recomenda121,0 h jogadas ao escrever10 nov. 2026Em inglês
Having never played Football, nevermind managed a squad. I did the obvious thing and made a character with zero experience of managing a football team, and only RAW ambition.
Huddersfield subsequently sacked me after winning five games in a row, as the dressing room all thought I was some sort of fraud. Disgusting. It had nothing to do with the previous 10 losses or the dressing room atmosphere, which was often described as abysmal.
Onto greener pastures we went. Southampton looked good, I can't tell you why but they became the chosen ones.
We went in with one simple tactic and some minor adjustments seeing us SKY ROCKET through the Sky Bet Championship League from -4 (my friend informs me this was due to hiding in some bushes. Weird, but we have to support the club through thick and thin).
Needless to say, I ended up getting promoted that season to the Premier League and boy, what a wake up call to my lack of experience, funding and sheer incompetence that was! We barely managed to make it through the first season. Placing 17th. Just safe, what a relief! In the end, I played this game I didn't think I'd like for 120 hours. I know what an offside rule is, I've discovered the False 9, I love several players dearly and hate several others passionately. I now openly support Huddersfield, while secretly wishing for their demise since my sacking.
FM27 is the only reason I like football. It's very good.
Now, just one more match. - ▲ Recomenda143,8 h jogadas ao escrever10 nov. 2026Em inglês
TLDR:
FM24 = ★★★★☆ CA
FM26 = ★☆☆☆☆ CA
FM27 = ★★★⯪☆ CA
It's a game. I am having fun and that is all that matters. A big step forward from FM26.
____
Currently into my 3rd season of the game (January 2029).
It's still not going to be everyone's cup of tea, but its a hell of an improvement from the slop they pushed out for FM26. This year's iteration has improved and fixed much of the issues faced last year. FM27 brings a host of updates that arguably should have already been in FM26, whilst also bringing some old features from FM24 back.
Whilst the UI has already taken a big step forward from FM26, some diehard FM24 players may still feel its too far from what they are used to, however this really isn't a deal breaker of any sort. There are 2 key topics that are highly contested and also annoying when it comes to FM27. Tactical Effectiveness and the problematic Match Engine .
Tactical Effectiveness is a weird thing, because it feels so logical yet many are struggling to get around the complexity of it, and its impact to on-field performance. Gone are the days of plug-and-play tactics dominating every match you play . Quite simply, training, individual instructions, opponent specific tweaks, home/away tweaks and actual player ability/suitability has really been brought forward in their weighted importance. I personally am really enjoying this aspect, having taken 2 full seasons to really get Tactical Understanding nailed on in the green, but it felt so rewarding after achieving it. Its more realistic in the sense that, you can't simply tell a byline hugging winger to suddenly cut in all the time to be seamless.
I find myself making small tweaks to positions each game that are specific to player strengths. So for example:
Rashford = WDF, but Cunha would play INF or as a Left sided AM.
Mbuemo = INW/INF, but Amad = Winger or Lacey = INW
Mbuemo = CHF, but Sesko = CF
You see your team struggle against different kinds of oppositions and dominate others. Building two tactics that can be used really maximises overall performance. But also winning games and leagues, especially with underdog teams just feel so much more rewarding (and difficult!). Whilst I am sure part of this is purely cosmetic and placebo, I am having fun with it .
Match Engine well this is one area that has had some changes, but one i am concerned with. The number of player mistakes being seen in this iteration has significantly increased. Could this be due to tactical effectiveness? Maybe, but still its on the "extreme" rate of occurrence where many players have been having gripes with. Furthermore, players are not following instructions as seamlessly and accurately like past FM series. We also still see annoying highlights such as a ridiculous amount of shots hitting the post, or an unrealistic amount of offside goals (some offsides are just ridiculous for professionals..). I understand SI has tried to make changes to the ME in the aim of improving it, but I believe that this ME h - ▲ Recomenda28,7 h jogadas ao escrever10 nov. 2026Em inglês
Football Manager 27
English (German below):
After hundreds and thousands hours in previous versions of FMs, I must say:
To be honest, I’m pretty blown away by FM 27. It’s a huge step forward. The UI is tidier and looks as though FM 26 and FM 24 had a baby, and with the skins – which are already really cool – there’s so much more to come, and this is just the beginning.
The user experience has also improved; it addresses one of the most important aspects of games for me: immersion. The game finally feels immersive again; you can really lose yourself in the world. The News Hubs and the options for game flow make up for my beloved Screen Flow from FM 24, and – what’s more – I actually like it even better than Screen Flow. It’s more seamlessly integrated into the game.
Overall, I finally feel like a manager again – one who conscientiously prepares his team for the next match and then shares in the excitement during the game.
As for the matchday graphics: it still looks rather dreadful, to be honest. But FM was never meant to be a graphical marvel, and it actually serves its purpose. I’d just like to be able to see even more of how the attributes are visualised. In other words: I’d love to see even cleaner blocks, tackles, dribbles, pressing, etc. As it is, I can only glimpse what’s actually being calculated under the hood.
Incidentally, I’m really excited to see what the modding community has in store for us… and, for example, the vanilla skin already looks quite smart (when I think of how dreadful the vanilla skin looked in FM 24). I’m not even going to mention other mods here yet – the community is really on a roll with those too…
What I don’t like so much is the fact that, as a manager, I still have very little influence over the coach of the youth teams and reserve sides. I still can’t dictate tactics to him or tell him that this or that prospect should always play in a specific position. Though I think I read a Twitter post recently from an SI employee where he said that this limited influence was entirely intentional.
All in all, though, that classic FM feel is definitely back. It’s great fun.
And what I actually like best about the new FM: it’s become significantly, significantly harder. You don’t win just like that anymore. There are also no ‘Plug-and-Play’ tactics that let you win every time without varying your approach (I’m just saying 4-2-3-1 or 4-3-3 controlled, positive attacking Gegenpress). You definitely have to adapt your tactics more to the opponent, and Tactical Effectiveness seems to have an huge impact on the flow and the difficulty of the game. I’m really struggling with a mid-table team at the moment and just need to get used to it. I really hope SI sticks with this and doesn’t let complaints that the game is too difficult soften their stance.
I´m really enjoying FM 27 so far – it´s great fun!
Deutsch:
Nach Hunderten und Tausenden von Stunden in früheren Versionen von FM muss ich sagen:
Um ehrlich zu sein, bin ich vom FM 2 - ▲ Recomenda42,5 h jogadas ao escrever10 nov. 2026Em inglês
I've been very critical of SI over the last few years. The lack of communication, the no-show of FM25 and the hollow, soulless blob that was FM26.
The series felt in decline, the move to a click heavy UI, the removal of features and worst of all... it felt small, linear and not the massive immersive sandbox I loved. FM26 didn't feel like you were managing a club, it felt like you were managing matches. The UI and lack of immersion eventually burnt me out. It was sluggish, it was heavy, its felt like I was fighting the game to get the experience I wanted.
Thankfully FM27 is a return to form. Is it perfect? No, it still has issues. But at the very least its feels harder and for the most part.... it feels like FM again. The UI has been streamlined and your mouse will thank you. You will save thousands of clicks. The info you want, its there, its accessible, not hidden behind a Tsunami of popups. For me at least its a big improvement. Its far easier to navigate and even if you hate the default skin. Skinners are going to have a field day with this.
But the big feature is Immersion. You actually feel like you're a part of a broad footballing world. Where things change, and stuff actually happens. In 26 I had no idea what was going on, I was a passenger in my own save. Everything was hidden. In 27 I lose 5 mins all the time, going down the FM rabbit hole. Exploring some random Egyptian wonderkid. It doesn't sound like a big change but in a sandbox like FM built on information, actually showing the player that information in a fun interactive way is game changing.
Overall the game isn't perfect, but it at least feels like its moving in the right direction again. The match engine feels a bit wonky at times, camera angels are completely wild and some of the animations are interesting at best. But SI do deserve some credit for actively listening to feedback and for making for the most part wholesale positive changes.34 acharam útilVer na Steam
- ▼ Não recomenda55,7 h jogadas ao escrever13 nov. 2026Em inglês
A step in the right direction after FM26, better UI & navigation, looking better and running smoother, feels like a more complete game.
However, the match engine experience is probably the worst it has been in a long time.
- Defensive organisation is a mess. Your defenders don't go up for headers, opposition players just walk through on goal, defenders are so slow to react to through balls/over the top. Tackling is clumsy and usually doesn't win possession
- Passing decisions are bizarre, players giving away the ball under no pressure, passing directly to opposition
- Attacking movement feels clunky, with players avoiding space to run into to dribble into a defender
- Strikers are almost always offside, most goals go to a VAR check
- Longshots are lethal and go in way too much
- The tactical tweaks and shouts are a nice feature, but apart from shut up shop I'm not really sure they do anything
The matchday experience is very frustrating. I don't mind a harder game where you have to put more thought into tactics and managing morale but now you'll watch world class players regularly act like they've never played football before, can't score pass or defend, usually offside if they do score. You'll win a game 5-0 then get hammered 5-0 and you won't really know why you got either result looking at stats, player ratings or xG.
I don't see the impact of my tactical decisions on match day, players do what they want and you hope the other team makes more mistakes than your players or you get a long shot. And this is with high tactical effectiveness and top players - I can't imagine the experience at lower leagues or worse teams right now.
I feel tempted to use the instant result button and just take a potential loss there as results feels fairer and more consistent for the quality of your team.
This can be improved with updates, it's just difficult to sit through at the moment. It is frustrating as everything else about the game is better than FM26, but the match engine experience has regressed. - ▼ Não recomenda24,8 h jogadas ao escrever10 nov. 2026Em inglês
Just because the game has improved compared to one that was among the top 10 worst-rated games in Steam history doesn't make this installment good.
The UI is still clunky and hard to read, and the top navigation menu requires a million clicks through nested tabs instead of having a convenient sidebar on the left. A lot of features from previous installments still haven't returned (the Trophies tab, season reviews, friendly cups). Making the tiles full-screen hasn't made the interface any better. The UI in older installments wasn't perfect either, but I never needed a third-party skin, whether in Football Manager 2010 or Football Manager 2024. Here, however, a third-party skin is practically mandatory, and even that doesn't fix the underlying problems. The fundamental principles of UX/UI have been completely butchered for the second year in a row (or even the third, if we count the mythical Football Manager 25). Perhaps Unity itself simply isn't capable of delivering a proper desktop interface rather than one designed for consoles or mobile devices.
The match engine and its tactical functionality are more broken at launch than ever before, and now we have to wait for the winter patches. I never thought we'd be back where we were 15-20 years ago with Football Manager, when waiting for the *.3.0 patch was practically a requirement.
On paper, the tactical innovations introduced over the past two years (the return of the In/Out of Possession system from Championship Manager 01/02, Tactical Effectiveness) sound promising, but in practice, these systems barely work. It's as if they came up with the ideas but never bothered to implement them properly.
The match graphics have gone from FIFA 99-level visuals in Football Manager 2009-2024 to something resembling FIFA 2005 in Football Manager 26-27. The problem is that even with graphics at this level, matches still lag on high-end hardware, and there's no option to completely disable the 3D match engine. And I mean actually disable it as a feature, so it doesn't keep running in the background like it does now, with the option to switch back to 3D at any moment. In the past, you could disable 3D matches entirely in the game settings, and the engine wouldn't load at all, as was the case in Football Manager 2011.
The only noticeable change this year has been the hiring of PR people (I find it hard to call them Community Managers) and Miles' complete disappearance from the public eye. It also feels like there are more YouTubers on SI's payroll than ever before.
I refuse to call this a comeback or a return to form for the series. I genuinely believe this version of the game was developed for an entirely different player base - console and mobile gamers, rather than longtime fans of the franchise. Celebrating minor tweaks to a terrible interface and rushing to leave a positive review for a game that's still bad is simply a matter of having no self-respect. - ▼ Não recomenda10,6 h jogadas ao escrever11 nov. 2026Em inglês
FM27 is an improvement over FM26, but it still doesn't come close to the polish of FM24.
To be clear, this isn't about the top bar vs sidebar debate. I have zero issues with a top bar if it's executed well. The core issue is that the UI implementation is an absolute mess and fundamentally unresponsive.
Speaking as a frontend engineer, interacting with this interface is painful:
1. Lack of visual harmony: Alignment across views is broken. Component baselines don't line up, flex/grid containers feel completely haphazard, and there are ridiculous amounts of arbitrary, wasted margin space eating up screen real estate while actual tactical data gets squeezed into cramped boxes.
2. Component overlap: Downward buttons and dropdown menus consistently overlap and clip into adjacent UI components during routine navigation.
3. Empty message bug: Critical inbox items still render completely blank. For instance, when confirming a newly signed player joining the squad, the message opens with zero text or body content inside. Seeing this exact same bug persist from FM26 into FM27 is unacceptable.
4. Sluggish responsiveness: Playing on a 14-inch MacBook Pro (M4 Pro), the interface simply does not scale smoothly. It feels stiff, unoptimized, and frustratingly clunky to click through on a daily in-game basis.
The matchday experience has made some strides, but FM is a game where you spend 80% of your time interacting with UI panels. When the frontend architecture feels this amateurish and neglected across two consecutive releases, it completely breaks the immersion. Wait for major UI hotfixes before picking this up. - ▼ Não recomenda16,1 h jogadas ao escrever10 nov. 2026Em inglês
FM27 is the secound game in the Unity engine and while there are many improvements over FM26, there are a few grave issues that I will be commenting on here.
First off.
The game overall have much more included and many of the details we lacked in FM26 are here and basic stuff that were missing from FM24 have been added in.
The Match Engine is as always a tad wonky here in the release of the game and have issues such as many off side goals (that count) weird defending (roles that do not add up) and more.
But the actual issue for me is something completely else and it is mindbogling.
SI went with 2090 × 1175 as the base resolution and it just does not scale well when people play ie. 1440p.
This combined with a new awful font, makes text extremely blurry/smeared and feeling out of touch. Factor in that the colour contrasts for the menu etc is very poor for reading and the menu's will flash "light up" when you hover over them.
This feels like it was designed for a tablet or console, not a PC monitor.
Another issue is the ME, there is a constant change in light (strobing) in it and the whole stadium and crowd just feels very very off. I can't say if it is a combination of it all or a few minor things, that causes these issues, but they are there.
This means that some of us, that might be a tad sensetive to strobing, or just don't have super sight, will get headache, discomfort on 1440p and above. I have played all FM/CM before this and never had issues with discomfort before or issues reading text.
Hopefully next iteration, they will think about this issue, so people like me can play FM again. - ▼ Não recomenda52,6 h jogadas ao escrever10 nov. 2026Em inglês
Sure the UI is better. Thats about it, tactical effectiveness makes absolutely ZERO sense, you could take over Real Madrid and put together the most basic 442 there is, the players play as if they've just come to earth. The match engine is horrific and basically pot luck as to whether you win or not, everything else about the game is better, the worst part of it is the actual games themselves. Awful and in need of major major changes. Please do not pay attention to the shills paid to promote the game with their codes. To launch it in this state is again such a mistake by SI.
- ▲ Recomenda38,9 h jogadas ao escrever14 nov. 2026
Muito bom, muito melhor que seu antecessor, UI fluida, match engine legal e muito interessante não ter mais táticas "chave" como era em todos os outros FM, agora você tem que realmente levar as características dos seus jogadores em consideração
- ▼ Não recomenda3,1 h jogadas ao escrever14 nov. 2026Em inglês
game is slow, slow starting up slow loading, slow everything and no fixes I can do work. I am not a computer "nerd" but I can not see any reason to why it should not just work.
Any comments and recomendations are welcomed. - ▲ Recomenda104,4 h jogadas ao escrever14 nov. 2026Em inglês
love football manager have bought it every year since champ manager 00/01. finding it a bit more difficult this year with the tacitcal effictiveness addition but am sure i will learn it. love the game
- ▼ Não recomenda44,8 h jogadas ao escrever14 nov. 2026Em inglês
Unfortunately the last 2 iterations of the game are just such a departure from what made football manager so fun and enjoyable over the last 10 years since I started playing. The user interface, even when changed to an fm24 style skin, the tactical system and this new "tactical effectiveness" have taken away the elements that made the game fun and are tailoring to console players and making the game unnecessarily difficult. I will maybe give it more of a chance if my refund request isn't approved. I am glad other players can enjoy it and hope they continue to have fun but I am at a loss.
- ▲ Recomenda31,0 h jogadas ao escrever14 nov. 2026Em inglês
Giant improvement, the match engine still needs some tweaking.
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Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 12/11/2026 |
Whether you’re a veteran FM player or about to begin your first save, nothing beats the feeling of starting a new FM career. Football Manager 27 allows you to create your own footballing story, build a legacy and carve your name into the history books. To help you hit the ground running, here are some tips for getting started in FM27. |
| 11/11/2026 | Football Manager 27 has peaked at 76,444 concurrent players on 11 November 2026 a day after release. View charts and more statistics on our website. |
| 11/11/2026 | Новый трейлер Football Manager 27 получился коротким, но эмоциональным: он строится вокруг реакции игрока на удачную серию и его попыток руководить командой через крик в монитор. Разработчики отдельно отметили, что некоторые элементы интерфейса были добавлены «для целей трейлера», однако сам игровой процесс на поле показан в реальном времени — это даёт представление о том, как ведут себя футболисты и как выглядят ключевые моменты вроде пенальти. Football Manager 27 доступна на ПК, PS5, Xbox Series X/S, iOS и Android. Игра развивает изменения, заложенные в Football Manager 26: обновлённый интерфейс, доработанный игровой движок и новые уровни управления. Среди нововведений — система «тактической эффективности» в тренировках, динамические кат-сцены перед матчем, улучшенные эффекты присутствия болельщиков, погоды и освещения. Отдельно студия поработала над навигацией: количество меню сокращено, а полноэкранный режим стал более интуитивным и масштабируется под разрешение экрана, не скрывая важную информацию. В отличие от предыдущей части, получившей смешанные отзывы, новая игра принята теплее. На момент публикации средний рейтинг пользователей в Steam — «Очень положительный», 91% отзывов положительные. Перед релизом Sports Interactive также провела бесплатную предварительную версию, которая длилась до 3 ноября и заменила прежнюю бету, доступную в более дорогих изданиях. |
| 10/11/2026 |
Play FM27 PC/Mac, FM27 Console, FM27 Touch and FM27 Mobile now* and turn your football vision into reality. Experience a new era of squad building in FM27 (PC/Mac), delivering greater control over how your tactical vision takes shape. Flow through game weeks to glory with a more intuitive interface that immerses you in the season’s narratives, where events like Cup Draws and Transfer Deadline Day mirror the pace and drama of the football calendar. Download now on Steam, Epic Games, the Microsoft Store, Xbox Game Pass and PC Game Pass**, where you can continue your save if you played the FM27 Launch Preview. Expand your managerial influence in FM27 Console, with smarter recruitment and the debut of Match Preparation empowering you to find the edge on the opposition in pursuit of those all-important three points. Now available on Xbox, PS5 and via Xbox Game Pass. Navigate your FM27 Touch career with ease thanks to a smoother interface across all your Apple devices, including a completely revamped iPhone skin. Get FM27 Touch on Apple Arcade now and experience new ways to strengthen your squad and influence the action. Finally, available exclusively to Netflix subscribers, FM27 Mobile better equips you to make smarter calls, on and off the pitch. Discover new ways to influence your players and win over your fans, brought to life by an advanced 2D Match Engine for fast-paced management, wherever you’re playing.
Play FM27 now and chase the future only you can see. Trust your vision. Make The Call. This version contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data. For context, some club and player assets may be absent during this version.
*Different platforms may go live at different times. **FM27 is available for Xbox Game Pass Ultimate and PC Game Pass subscribers
|
| 10/11/2026 | Call of Duty®: Modern Warfare® 4 Phantom Blade Zero Football Manager 27 Probably Stolen - Cyberpunk Shopkeeper Sim EA SPORTS FC™ 27 Call of Duty® FINAL FANTASY XIV Online Moon Sweepers Steam Deck Godzilla: Destroy All Monsters Melee Remastered * excluding free to play games View top 100 on SteamDB |
| 04/11/2026 | Группа ARTIFACT сообщила о выпуске гипервизор-взлома защиты Denuvo для Football Manager 27. Примечательно, что полноценный релиз назначен лишь 10 ноября. Таким образом, Football Manager 27 стала очередной игрой в этом году с Denuvo, которая оказалась в сети ещё до официального релиза. Скачать гипервизор-взлом можно с нашего сайта: |
| 03/11/2026 | Phantom Blade Zero Call of Duty®: Modern Warfare® 4 Probably Stolen - Cyberpunk Shopkeeper Sim Moon Sweepers EA SPORTS FC™ 27 Crimson Desert Enhanced Dead by Daylight Crimson Desert Enhanced: Charting the Unknown FINAL FANTASY RESONANCE Football Manager 27 * excluding free to play games View top 100 on SteamDB |
| 02/11/2026 |
Hey everyone, hope you’re doing well, A small update for FM27 is being rolled out now across all platforms supporting the Free Play Launch Preview. This update addresses a couple of reported issues that the team were able to identify, solve, and verify over the weekend:
As we covered last week, an additional FM27 update is planned, to support the full launch from 10 November, bringing further optimisations. Following this will be the game’s first post-launch update, where more player reports will be addressed. One area of focus here is the 3D match engine, where we’re combining internal data and player reports (including on defensive behaviour, pressing, chance creation and more) to establish what changes can and should be implemented. We’ll keep you posted on all of this on the way to FM27’s official launch and beyond. Thank you to everyone who has used our bug reporting system to report something; please continue to do this if you experience anything you’d like the team to investigate. Thanks all! |
| 29/10/2026 |
Start making the calls that will shape your season. The FM27 Launch Preview is now free to play on PC/Mac until 6pm (GMT) on 3 November. Available now* and running for the next five days, the FM27 Launch Preview will be freely playable across Steam, Epic, the Microsoft Store, Xbox Game Pass and PC Game Pass**. There’s no additional sign-up required, simply download from your preferred platform and begin turning your football vision into dugout decisions. This is your chance to get hands-on with the complete FM27 experience across all game modes, including Shuffle Draft, the fast-paced new multiplayer addition.
The pre-purchase window for FM27 is also now live, offering 10% off through a SEGA-approved retailer and continued Launch Preview access between 6pm (GMT) on 3 November and the official launch on 10 November. All careers can be carried over from the free play period into the paid Launch Preview and full release without the need to start again, meaning every decision could be the one that changes everything. What to expect from the FM27 Launch Preview?The FM27 Launch Preview replaces our previous Beta or Advanced Access titles and is intended to be closer in quality and finality to the official launch version.*** Because this is a Launch Preview, it’s possible you'll encounter some bugs and glitches that our developers will work to address in future updates. If you find any issues, there's a dedicated bug reporting area on the SI Forums. Your feedback is incredibly important to us, so our team will aim to keep you updated on progress if you report something. For more detail on the features and improvements you can expect in FM27, check out our deep dive videos and blogs. *Different platforms may go live at different times. **The Launch Preview is only available for Xbox Game Pass Ultimate and PC Game Pass subscribers. You'll also be able to move from the free to the paid Launch Preview through your subscription. ***This version contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data. For context, some club and player assets may be absent during this version. |
| 27/10/2026 |
Playing games against friends makes every match memorable, creating moments you’ll be talking about long after the final whistle. With the introduction of Shuffle Draft, there’s now another way to put your managerial skills to the test against friends, family, and online rivals. Developed in partnership with FIFAe - FIFA’s official digital, multi-game tournament circuit - Shuffle Draft reimagines the Fantasy Draft experience, introducing a new way to play FM27 that puts managerial strategy at the heart of the action. Fast paced and packed with variety, it challenges you to assemble different squads, experiment with your tactical approach, and outsmart your opponents - all brought to life by the enhanced Match Day experience in FM27. Learn more about Shuffle Draft in the Deep Dive blog and check out a list of FAQs related to this update for more details. FM27 – Free Play Launch Preview – FAQs Q: What is Shuffle Draft in FM27? A: Shuffle Draft is a new online game mode for FM27 that reimagines the Fantasy Draft mode from previous games. Created in conjunction with FIFAe, Shuffle Draft is designed to be a competitive, fun, adaptable experience to play solo, against friends, or the world.
Q: Why has Shuffle Draft been added for FM27? A: Alongside the upgrades and additions to the single-player experience of FM27, we wanted to add a new option for players who enjoy online and competitive play. To achieve this, the team has adapted and improved the previous online draft format, to create something more engaging, unpredictable and rewarding to play. With the power to customise your playing pool and introduce re-drafts, Shuffle Draft gives you more ways to play.
Q: What are the formats and player limits for Shuffle Draft? A: Up to 32 players can be part of a Shuffle Draft game. Selecting the Knockout Cup or Group Stage & Knockouts format will allow for 32 teams, while a League format allows up to 20 teams.
Q: Can I play Shuffle Draft offline with AI opponents? A: Yes. A Shuffle Draft event can be created offline, with AI teams filling the required slots for any format you select. Additionally, when playing online, remaining spaces can be filled by AI managers. Both private and public lobby options are available, so you can design your own Shuffle Draft or join an event made by others.
Q: How is the pool of selectable players established in Shuffle Draft? A: Before a draft begins, the event host selects the parameters to create ‘sets’ of 20 players, for participants to then draft from. As well having preset groups to choose from, such as ‘Wonderkids’, ‘Veterans’ and ‘World’s Best’, there is also the option to focus the draft pool on players with particular strengths, such as ‘Physicality’ or ‘Leadership’. Alternatively, the Shuffle Draft host can select an entirely custom pool of players, with filters and search tools to help select the right group. Players from both men’s and women’s football can be used in Shuffle Draft, though not within the same event.
Q: How does the draft process work and what size are the squads? The pool of selected players is split into sets. There are as many sets as there are teams in the Shuffle Draft. Participants then have a set amount of time (chosen by the host) to select a player from a set. Once all teams have chosen a player, each set is then passed onto another participant – meaning everyone has a new set of players to select from. All teams draft players simultaneously, rather than waiting for your turn. At the end of each round you’ll see the player selected by every team and can view their squads, as well as your own, to aid with your tactical selections. As well as picking players, you can bookmark them to help with squad planning. You’ll always be able to see your selected players on screen, helping you understand what gaps in the squad are left to fill. Squads can consist of 14, 16, 18, or 20 players. Once all selections have been made, the tournament begins.
Q: Once the squads are set, how does the tournament play out? A: Squad selection, tactical setup, and the Match Engine itself are all familiar to the single-player FM27 Career experience, with the same options and functionality available in Shuffle Draft. Matches can take place simultaneously, meaning a ‘round’ in a knockout tournament or a ‘match week’ in a league format will see matches occurring at the same time, with the ability to see results and statistics between games. Any player injuries or fatigue are removed before the next match, ensuring everyone has a fully fit squad of players to choose from each time. Q: What is a ‘Re-Draft’ in Shuffle Draft and how does it work? A: To add further unpredictability or tactical planning to a Shuffle Draft event, the Re-Draft option is available. This sees participants either return players to the draft pool, or remove them from the tournament entirely to replace them with a new player. Re-Drafts can occur up to five times through a Shuffle Draft, each of which can include a total of 20 returns or removals. These options are set by the event host during the initial setup process.
Q: Is the gameplay shown for Shuffle Draft representative of what will be in FM27 on launch? A: The gameplay shown is from a development build of the game, meaning it is subject to change before FM27’s full release on 10 November. This build contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data.
Q: Is there more to come for pre-launch looks at FM27 gameplay and changes? A: Our next focus will be on non-PC titles this year, showcasing the fresh features and new additions that evolve each of FM27 Console, FM27 Touch and FM27 Mobile.
|
| 21/10/2026 | Sega и Sports Interactive объявили, что Football Manager 27 станет временно бесплатной на ПК сразу после запуска. С 29 октября по 3 ноября игроки смогут получить доступ ко всем режимам и возможностям футбольного симулятора без предварительной оплаты. Бесплатный период начнётся 29 октября в 20:00 по Москве и завершится 3 ноября в то же время. По заявлению разработчиков, игроки смогут пользоваться всеми режимами и функциями, а также не будут ограничены по времени прохождения или объёму сохранённого прогресса. По сути, это полноценная пробная версия без привычных ограничений демо. Если Football Manager 27 понравится игроку, он сможет приобрести игру и продолжить с того места, на котором остановился во время бесплатного периода. В Sports Interactive считают, что такой запуск поможет поддержать сообщество серии. Однако решение выпустить игру бесплатно на старте может быть связано и с непростым приёмом предыдущей части. Football Manager 26 получила преимущественно негативные отзывы в Steam после двухлетнего перерыва между релизами. Игроки критиковали FM26 за большое количество ошибок, недостаток улучшений и неудобный интерфейс. Некоторые даже советовали покупать Football Manager 24 вместо новинки. На этом фоне студии предстоит вернуть доверие аудитории, и возможность бесплатно оценить новую игру может стать одним из способов это сделать. Впрочем, такой подход несёт и определённый риск: если разработчики не исправят проблемы, на которые жаловались поклонники серии, бесплатные пять дней могут убедить потенциальных покупателей отказаться от приобретения. Пока остаётся дождаться запуска и посмотреть, насколько Football Manager 27 отличается от предшественницы. |
| 21/10/2026 |
Your first big tactical decision of the season is made easier this year as Football Manager 27 will be free to play on PC and Mac from 29 October to 3 November. Starting at 6pm GMT on October 29 and running for the next five days, the FM27 Launch Preview will be freely playable across Steam, Epic, the Microsoft Store, Xbox Game Pass and PC Game Pass*. There’s no sign-up required – you can simply download from your preferred platform and begin making the calls with all game modes available. Going live alongside this free play period is the pre-purchase window for FM27, offering 10% off and continued Launch Preview for players on Steam, Epic and the Microsoft Store. The paid Launch Preview begins when the free play period ends at 6pm GMT on November 3, running up to full launch on November 10**. For players on Game Pass, you’ll be able to continue your save through your subscription. What to expect from the FM27 Launch PreviewThe FM27 Launch Preview replaces what has previously been titled Beta / Advanced Access and it is intended to be closer in quality and finality to launch than previous early play builds***. All games started during the free play period can be continued through to both the paid Launch Preview and full launch without the need to start again. With a clearer interface, enhanced match engine and new layers of control on both the training ground and touchline with the introductions of Tactical Tweaks and Tactical Effectiveness, FM27 deepens immersion and invites discovery from the moment your career begins. For more detail on this year’s new additions, dive deep into our Features page.
*Launch Preview will only be available for Xbox Game Pass Ultimate and PC Game Pass subscribers. **This only applies to those purchasing via SEGA-approved digital retailers. ***This version contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data. For context, some club and player assets may be absent during this version. FM27 – Free Play Launch Preview – FAQsQ: What is the Launch Preview Free Play for Football Manager 27? A: The Free Play period for FM27 is a chance for all PC players to experience this year’s game, at no cost, for five days. Players can digitally download and play FM27 until 3 November, ahead of the launch from 10 November. No additional sign-up is required; fans can simply download from their preferred platform and begin making the calls.
Q: When does the Launch Preview Free Play for FM27 take place? A: FM27’s Launch Preview Free Play will be available from 6pm GMT on 29 October, until 6pm GMT on 3 November.
Q: Why will FM27 be free to download and play for this limited time? A: Earlier in the cycle, we said we wanted to show more of the game before opening pre-orders and asking players to commit. With the free play period, we’ve taken that one step further, giving fans the opportunity to experience this year’s game for themselves before making a purchase. We also said we were committed to rebuilding player trust and confidence in the Studio, and the free play period is a tangible example of that commitment.
Q: What platforms is the FM27 Launch Preview Free Play available on? A: Across PC and Mac, the Free Launch Preview of FM27 will be freely playable across Steam, Epic Games Store and Microsoft Store, or via Xbox Game Pass Ultimate or PC Game Pass subscriptions until 6pm GMT on November 3. It can be downloaded from the usual store pages for FM27 on each of these platforms.
Q: When will pre-purchasing be possible for FM27? A: The pre-purchase window for FM27 will open alongside the Launch Preview Free Play at 6pm GMT on 29 October. This will be available on Steam, Epic and the Microsoft Store. Those who pre-purchase from a SEGA-approved digital retailer will receive a 10% discount on the game’s price of £49.99/€59.99/$59.99. Pre-purchasing for FM27 Console will not be available, but you can wishlist from 29 October.
Q: How does the Launch Preview Free Play connect to the usual ‘Advanced Access’ or period for FM27? A: As soon as the Free Launch Preview for FM27 ends on 3 November, the Paid Launch Preview period begins. The Paid Launch Preview, taking the place of the previous ‘Advanced Access’, allows players who have pre-ordered FM27 on PC via any SEGA-approved digital retailer to continue playing the game, ahead of the official launch from November 10. The Launch Preview aims to deliver a version that is closer in quality and finality to launch than previous early play builds.
Q: Will there be any other incentives for pre-purchasing FM27? A: Yes. Those who pre-purchaseFM27 from a SEGA-approved digital retailer will receive a 10% discount on the game’s price of £49.99/€59.99/$59.99.
Q: Will my save progress carry over through the Launch Preview to the full launch of FM27? A: Yes. Any saves created in FM27 before launch can be continued into the paid period of Launch Preview and full launch without the need to start again.
Q: Can my save files from FM24 or FM26 be carried over to FM27? A: Yes. FM27 will display an option in the start screen to carry over save progress from the previous two titles. To ensure this is possible, the relevant save data must be available on the relevant PC or in your platform account’s cloud save storage.
Q: Will the version of FM27 available during the Launch Preview Free Play be any different to what’s available from launch? A: All modes, features and areas of FM27 are available in the Free Play period and there is no limit to the time or progress you can log. The build of the game used will be near-final, ahead of the 10 November launch. Details on any updates before 10 November, if they occur, will be shared across official FM channels. |
| 19/10/2026 |
As we head towards FM27’s launch from 10 November, we wanted to give you a closer look at the game. Using a development build of FM27 from early October, this video gives a true sense of how all the key elements fit together to create a deeper, more immersive experience. Explore and discover a richer footballing world beyond your club with changes to the interface, navigation and information delivery. Set up your save how you want it with new ways to adapt what you see and where you go. Build a long-term strategy for success via Tactical Effectiveness, make the call from the touchline with Tactical Tweaks, and more.
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| 16/10/2026 |
Immersing you deeper and beyond your club into the wider football world has been at the heart of FM27’s development. Beyond the showcase of what’s new in FM27, there are many more upgrades that elevate your career alongside some further quality of life changes. The 2D Match Engine has been enhanced to refine your view from the digital dugout, while the In-Game Editor (IGE) has been reformatted to give you more power and control when customising your save. That’s not all. Further upgrades to advice, the interface, interaction, data, competitions and the database add depth, invite discovery and give you more tools to dominate your rivals from day one. Learn more about other Quality of Life upgrades you'll soon see in FM27 in the Deep Dive blog and check out a list of FAQs related to this update for more details. FM27 – 2D Match Engine, In-Game Editor & QoL - FAQs Q: Across these topics for FM27, what were the main goals, changes and additions that the Sports Interactive team looked to address? A: Combining community feedback and internal reviews, our key goals in these areas of FM27 were:
Q: Has the classic 2D match engine view received any improvements for FM27? A: Yes. As you watch a match unfold you now have greater detail and visual cues to track the match, which incorporates community feedback. This includes making the ball and player discs smaller, allowing for both to be a more realistic fit within the 2D pitch. Changes to shadows and net transparency, alongside more minor tweaks, create a familiar design that allow you to easily follow the action.
Q: What improvements can be expected for the In-Game Editor for FM27? A: Aligning with the advances made in FM27’s user interface and navigation, the In-Game Editor has undergone design changes, influenced by community feedback and our internal reviews, to make it more intuitive to use. With a focus on data presentation, the In-Game Editor is more of a full-screen experience, spotlighting the most common areas to interact with. To further help with navigation, check the signifiers for your default active tab, plus the tooltips on editable fields. This, alongside a general uplift in performance and smoothness, help users of the Editor make quick changes that can transform an FM27 save.
Q: Are there additional changes to overall flow and delivery of information in FM27? A: Yes. Along with the key changes covered in the previous user interface deep dive, changes to the delivery of messages make the information you receive clearer and more helpful. Adjustments include the reports on your own performance from the board and supporters; the annual NXGN 50 news item being visible in the message body instead of needing to click to the article; and loan reports giving deeper information at a glance. Additionally, scouting updates can be viewed in multiple formats, each with a clear list of players and ratings. Fitness test messages house all player tests and outcomes in one table. Similarly, if a player receives a concussion, a trackable protocol is in place in the Medical centre, with players requiring clearance from a neurologist to be available for selection. Connected to the Training and Tactical Effectiveness upgrades, inbox items for many aspects of match preparation are also adjusted. Match preparation types can be set for every session ahead of a match directly from the message; and the training schedule for the week can be edited within its relevant message. Returning elements to further support this are within the regular training breakdowns, where you can quickly give individual feedback to players, alongside a clear breakdown of team performance.
Q: How has staff advice been addressed in FM27? A: Changes to what advice you receive, and how, from your backroom staff aim to provide more actionable advice, more often, to consider in your key decisions. When looking to recruit players, there will be deeper suggestions in your recruitment focuses and transfer negotiation. This includes further consideration around a player’s Out Of Possession role abilities in scouting reports, to assess if they match your tactical philosophy. Within the transfer negotiation process, your Director of Football offers further advice around fees and payment structures for transfers and loans. Advice during a match will include information aimed at helping you choose when to deploy a Tactical Tweak, while between matches, suggested actions from staff meetings are all presented in a single message, with options to implement them collectively or individually.
Q: What other changes and improvements will be noticeable when playing FM27? A: Status flags for players have been given more depth and detail, with three flags visible once again when you hover over them, and four additional flags added; player is taking leadership training, a coaching course, a language course, or is available for the youth of reserve team. All these flags are visible if you are unemployed, alongside the ability to view the player database and create a shortlist when you’re not managing a club. Interactions with players and other managers have been addressed in multiple ways, including managers of parent clubs for loanees having slightly more leniency when considering recalling a loanee; detail on why players won’t speak to an unhappy teammate, and being able to congratulate a player for winning multiple awards. Screens to show your club’s Best XI, both for the past season and in your history with the team, are once again available. Over on the Captains screen, it’s easier to arrange your Captain list with drag-and-drop functionality. Across these screens and more, you’ll see more visual variety thanks to branded backgrounds and relevant colour schemes, including 19 partners with officially branded screens.
Q: What other changes have been made to align FM27 with real-world leagues, competitions and rules? Fixture scheduling improvements and fixes and implemented across competitions to align with their real laws and formats, including the draw system for the UEFA Champions League. Also factored in is avoidance of English clubs in the same city both playing at home on the same day, and in the German Bundesliga, arranging broadcasted games to adhere to the rules around matches selected for TV. As part of more than 18 million database changes and 1,500 competition updates, new competitions are added across the globe including in Chile and Peru. This comes alongside restructures of leagues and cups to match updated real-life formats, both nationally and internationally, with additional new licenses
Q: Are there more granular improvements to share within the match day experience? A: Yes. Player gesture additions include behaviour around free-kicks and interactions with the referee when decisions go for or against them, including surrounding teammates. For the touchline officials you’ll notice more realistic flag movements thanks to a new physics system for them. During a match you may hear drums being played by supporters, if the corresponding real-life club’s supporters are known to do this. After a match, playback of the game is now possible as soon as you leave a match and features new speed settings.
Q: What additional data is available to analyse in FM27? A: The Data Hub will drive additional messages to your Inbox with statistics to help you prepare for matches, including extra detail in drop-down menus. More specific figures are available on eight different data points, including around dribbles, xG, non-penalty xG and xA, while for passing, match data will display passes across three categories (Short, Medium, Long), each with a total number and success rate percentage.
Q: Are the gameplay images shown in the supporting blog post representative of what will be in FM27 on launch? A: The gameplay shown is from a development build of the game, meaning it is subject to change before release. Additional work will be focused on further visual optimisation and incorporating feedback from recent user testing. This build contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data.
Q: Is there more to come for pre-launch looks at FM27 gameplay and changes? A: Yes. The Sports Interactive team are preparing a first FM27 livestream, where the community can see many of the game’s new features and improvements in action. Look out for further details across official FM channels.
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| 15/10/2026 |
In previous FM27 feature deep dives, we’ve covered the way you navigate the game world, the aspects that immerse you in the living, breathing football universe beyond your club and the tools that empower you; from the training ground to the technical area. Now, it’s time to explore the virtual representation of you that’s on the touchline. With more choices and tools in the Manager Creator, a step forward in Newgen faces and enhanced accessibility options, you’ve got more ways to craft your visual identity. Learn more about the Manager Creation upgrades you'll soon see in FM27 in the Deep Dive blog and check out a list of FAQs related to this update for more details. FM27 – Character & Accessibility - FAQs Q: Across these topics for FM27, what were the main goals, changes and additions that the Sports Interactive team looked to address? A: Combining community feedback and internal reviews, our key goals in these areas of FM27 were:
Q: What work has gone into improving the look of newgens in FM27? A: More detail and variation in skin, colourisation, hair, and overall presentation has been added to newgens. You will also see more variation between newgens in facial expressions and body language to give them more individuality and character in how they look across the game. This includes adjustments in camera and lighting placement for their images.
Q: What new options and improvements are there to manager creation? A: The previous changes shown around player models, hair movement, and more all carry over into the creation and actions of a manager in FM27, giving you greater control over their look, and bringing more personality into how they appear and interact in the game. When creating your manager, you’ll find new options for body morphs, ethnicity, skin features and facial features. Additional options for hair and facial hair are also available, along with more clothing to choose from. This includes hats; a long-requested addition for the game. Other additional clothing items can be selected, such as jumpers, scarves and gloves. The custom colour picker tool is also available, to give you deeper customisation in your look. Within the manager creator tools is the ability to set up character as a wheelchair user. The wheelchair featured in-game is electric-powered. If you select the wheelchair option, this change will be visible in multiple areas of the game, including the start screen and on the touchline. Also, if you win a trophy with your team, the subsequent trophy lift cutscene will feature an on-pitch plinth adapted to ensure it is accessible.
Q: What additional accessibility options are available in FM27? A: Adding to the series’ existing options, accessibility features in FM27 now include larger font sizes and the ability to remove certain UI animations. All accessibility options are available in a dedicated section of the Preferences menu, including a colour-blind mode and showing commentary text in black and white, instead of team colours. The Preferences menu also includes the additional layout options previously shown, where you can expand or condense the amount of information on screen. These options are now Small, Medium and Large, and are available when using a monitor at 1440p (QHD) resolution or above.
Q: Are the gameplay images shown in the supporting blog post representative of what will be in FM27 on launch? A: The gameplay shown is from a development build of the game, meaning it is subject to change before release. Additional work will be focused on further visual optimisation and incorporating feedback from recent user testing. This build contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data.
Q: Is there more to come for pre-launch looks at FM27 gameplay and changes? A: Yes. We will shortly be releasing an additional blog post sharing details on various other areas of FM27, including the 2D match engine, In-Game Editor, and wider quality-of-life improvements. |
| 09/10/2026 |
The foundation of every tactical masterclass starts on the training ground. It’s where players and managers alike spend most of their time, running drills, refining plans, and working on physical preparation as they look for that vital edge in the next game. In FM27, we’ve given Training a usability refresh and a system overhaul. It’s easier to navigate, more intuitive to interact with, and more tailored towards giving you the best possible chance of winning matches. The goal is clear: this is where managers spend their time, so the experience must deliver a level of control you’ll want to devote your attention to. In addition, we’ve introduced Tactical Effectiveness, a brand-new system that gives you more information than ever to connect your training schedules with your tactical style and football philosophy. Your tactical approach, management choices, and transfer dealings will all influence just how effective your tactic proves to be. Underdogs shocking the world with a deep cup run, champions cruising to back-to-back titles – it’s not by chance, the journey starts on the training ground. Learn more about the training and tactics upgrades you'll soon see in FM27 in the Deep Dive blog and check out a list of FAQs related to this update for more details. FM27 – Training & Tactical Effectiveness - FAQs Q: In this FM27 deep dive, what were the main goals, changes and additions that the Sports Interactive team looked to address? A: Combining community feedback and internal reviews, our key goals in this area of FM27 were:
Q: What is the Tactical Effectiveness feature and how does it work? A: Tactical Effectiveness is an overarching feature in FM27 that has connections with Training, Tactics, Scouting and more, building on the previous Tactical Familiarity system. The four core areas that you influence as a manager will influence your team’s Tactical Effectiveness: Player Ability, Next Match Information, Player Buy-In and Tactical Understanding. Gauges that are visible in the Tactics, Training, and Recruitment screens will signify your team’s comfort level with your tactical instructions, and therefore the likelihood of them executing the instructions to a high level. Look for these gauges to move throughout your career as you adjust tactics, recruit players and connect with your squad. Additionally, as you progress, your tactical preferences can become more effective, but this can be counteracted as competing tactical styles may become dangerous against your own. In Scout Reports, Tactical Effectiveness will be visible to indicate if transfer targets may be the right fit for your squad and setup. As Tactical Effectiveness constantly fluctuates due to your decisions, player performances, wider football events and more, you'll have to balance consistency with agility as a manager to optimise this area of the game.
Q: How does Tactical Complexity connect to Tactical Effectiveness in FM27? Tactical Complexity is a new measurement in FM27, intrinsically tied to Tactical Effectiveness, that is influenced by the positions and instructions you set. A consideration must also be your squad’s ability to take on complex instructions; a detailed plan may not be effective when managing teams in lower divisions. Similarly, a simple tactical plan may be instantly effective, but have limited potential; while complex tactics may struggle to have an impact initially as players adapt to it, but have a higher long-term ceiling for effectiveness.
Q: What changes have been made in FM27 to make Training easier to access and use regularly? A: The Training area is now accessible from the primary navigation bar, so you can quickly switch to Training no matter which screen you're viewing. When in the Training area, multiple user interface changes and layout options have been implemented to ensure fewer clicks are required to access common actions. Additionally, the ability to copy and paste training plans is once again available, so creating recurring schedules with multiple elements is now a simpler process. You will also immediately see more visual indicators on the physical load that your training plan will have on the squad, both for the current week and the longer period ahead. This combines with previously-announced user interface and navigation changes – such as the ability to select the landing screen when selecting Training, to make this area more intuitive, simple and optimised to how you play.
Q: How has Training been adapted to focus more on upcoming match preparation? A: Aligning with real-world behaviour and direct feedback from football coaches, Training options in FM27 place more emphasis on building a plan towards the next match and opposition. The previous Units system, primarily centred around developing player attributes, has been replaced with options and setups that focus on the goal of executing a tactical plan in the next match. Along with the work on tactical familiarity, sessions can focus on more cohesion and shared understanding within the squad, improving the chances of playing to their potential in the tactics you set. Underneath the user interface, systems have been adapted so that your decisions and plans in Training have a more tangible effect on your preparedness for the next challenge. For example, training sessions can focus on a team’s ability to press high up the pitch, or sit in a low block.
Q: Can you still focus on player development through Training in FM27? A: Yes. Through individual training options you can still work as a manager, or work with your coaching staff, to improve and adapt player attributes. Use personal training instructions to help players learn new traits, positions and more. Balancing this with team training plans will maximise a player’s chance of both improving personal attributes, then applying those improvements to executing your tactical plan.
Q: Are there any changes to Training options when managing an international side? A: Yes. Added to FM27 following community feedback is the ability to create training plans with your international team during a camp, so you can better prepare your selected squad ahead of tournaments and other key fixtures.
Q: Is the gameplay footage shown in this deep dive representative of what will be in FM27 on launch? A: The gameplay shown is from a development build of the game, meaning it is subject to change before release. Additional work will be focused on further visual optimisation and incorporating feedback from recent user testing. This build contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data.
Q: Is there more to come for pre-launch looks at FM27 gameplay and changes? A: Yes. The next FM27 deep dive will be a written piece that focuses on manager customisation and the updated appearance of newgens.
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| 05/10/2026 |
Football Manager's Match Engine is driven by an impossible pursuit of perfection, to replicate the art of football in its digital form. The visuals of the match day environment help to make every fixture feel like a richer piece of football theatre, but core to your immersion as a manager are the ways your players come to life on the pitch and the control you’re able to exert from the dugout. Powered by trend-setting industry partnerships and contacts, FM27’s Match Engine adds new layers of depth and influence with enhancements to player movement and behaviour, as well as the introduction of a brand-new Tactical Tweaks system. Now, every match feels like more of a tactical battle between both the players and your opposition manager. Learn more about the Match Engine upgrades you'll soon see in FM27 in the Deep Dive blog and check out a list of FAQs related to this update for more details. FM27 – Match AI - FAQs Q: In this FM27 deep dive, what were the main goals, changes and additions that the Sports Interactive team looked to address? A: Combining community feedback and internal reviews, the key goals we aimed to achieve for this area of FM27 were:
Q: What is the Tactical Tweaks feature and how does it work? A: Tactical Tweaks give you more influence as a match unfolds, so you can quickly adapt to changes in game state. Designed following interactions with real managers, Tactical Tweaks allow you to deploy a combination of instructions at once, rather than making multiple manual tweaks in the Tactics menu. The tweaks available to you vary from simple adjustments, like swapping wide players to opposite flanks or sending the goalkeeper forward, to detailed moves that adjust multiple facets of your tactical plan. Tactical Tweaks are available on the match day screen alongside Shouts, and your tweaks remain active until you deselect them.
Q: What changes have been made to Shouts in FM27? A: The Shouts system has been revamped to give clearer guidance on the actions you can take and how they affect your players. Alongside changes to names of the Shouts, you’ll find additional detail around the implication of that Shout, as well as more variation in reactions to show how it has influenced a player’s body language and mood.
Q: How have player animations been addressed to improve the realism of their movement and actions? A: In a previous FM27 deep dive we explained how the visual model of players has been addressed; and alongside this, significant work has gone into making movement and animations more diverse, dynamic and believable. Thanks to the studio’s work with Hawk-Eye Innovations, you'll now see more varied running motions when players are either on or off the ball. For attacking players, you will see new skill moves used on the ball, particularly by players with higher Flair. For defensive players, you will see more instances of jockeying and realistic body placement to halt the opposing player. These two improvements in tandem create more exciting and satisfying moments on the pitch.
Q: What other changes to player movement have been added? A: Running speed has been a major focus for upgrading player movement. Players move across the pitch more realistically, based on their Attributes, to bring player runs closer to real-life behaviour; and when a player is exhausted following a lung-bursting run, this will be more noticeable in their body language. A rebalancing of marking, passing and defensive setup has also taken place to balance and support these upgrades. A key change here is addressing how players attack the box. Further analysis of real football tactics has been utilised to make box attacks more varied and dynamic, with more intelligent players able to time and angle their runs effectively. Along with the visual improvement in movement that this provides, the mechanical changes mean you will be challenged to adjust tactics and decisions, to take full advantage of the advances in player behaviour.
Q: What data points can I access during or after a match and how can it be adapted? A: Whenever you’re not watching the live action, in FM27 you can view more data, more easily, to help you make informed tactical decisions. In line with our work across the wider game’s user interface, changes have been made to the layout and delivery of information during a match to give you more of what you need. Much like other menus and hubs in FM27, the match day screen can be adapted to your preferences via selected tile swapping, and improved adaptiveness to support different screens and layouts. After a match, the Data Hub provides insights on how the match unfolded, including the returning Pass Maps, visualising patterns of play and common areas where moves are started and chances are created.
Q: Is the gameplay footage shown in this deep dive representative of what will be in FM27 on launch? A: The gameplay shown is from a development build of the game, meaning it is subject to change before release. Additional work will be focused on further visual optimisation and incorporating feedback from recent user testing. This build contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data.
Q: Is there more to come for pre-launch looks at FM27 gameplay and changes? A: Yes. Our next deep dive for FM27 will look at changes to Training and the new Tactical Effectiveness system, which further help you prepare for your next match and handle long-term training plans.
Q: Will FM27 launch on 10 November in every territory? A: The launch of FM27 will occur at the same moment globally, which means it's possible that the game becomes available on 11 November in some countries and time zones. An exact time will be confirmed ahead of launch so you will know exactly when it will be available in your region. |
| 01/10/2026 | SEGA и Sports Interactive объявили дату выхода Football Manager 27. Новая часть популярного футбольного менеджера поступит в продажу 10 ноября на ПК, PlayStation 5, Xbox Series, iOS и Android. Игра также будет доступна через Game Pass. Одним из главных изменений разработчики называют переработанный интерфейс. Он станет более лаконичным и удобным для навигации: авторы обещают меньше лишних переходов, более продуманную структуру меню и улучшенный полноэкранный режим. Дизайн также переработали с учётом масштабирования и разных способов управления. Football Manager 27 позволит глубже настроить игровой процесс под собственный стиль. Игроки смогут изменять игровые настройки, закладки и ярлыки, а также настраивать отображение информационных плиток. Это должно сократить количество действий при работе с многочисленными элементами футбольного менеджмента. Изменения затронут и происходящее за пределами собственного клуба. В Football Manager 27 вернутся и будут переработаны различные элементы футбольной экосистемы, включая жеребьёвки кубковых турниров, события в день закрытия трансферного окна и обновлённую новостную ленту. Дополнительные характеристики и отчёты должны помочь следить за развитием сезона и принимать решения на основе более полной информации. До релиза Sports Interactive планирует еженедельно раскрывать новые особенности Football Manager 27. |
| 30/09/2026 | Разработчики Football Manager 27 объявили дату выхода новой части серии — игра станет доступна 10 ноября 2027 года. Вместе с анонсом разработчики показали ролик, посвящённый визуальным и геймплейным улучшениям. Одним из главных направлений обновления станет атмосфера матчей. В Football Manager 27 появится больше вариантов моделей болельщиков, которые будут динамически реагировать на происходящее на поле. Их внешний вид также будет зависеть от региона и климата. На крупных матчах трибуны станут заметно активнее, а флаги добавят дополнительную атмосферу. Серьёзные изменения затронут погоду и освещение. Время года теперь будет сильнее влиять на внешний вид поля и окружения, а новое изменение положения солнца позволит наблюдать, как на протяжении матча меняются тени на стадионе, игроках и окружающих объектах. Разработчики также переработали траву и визуальные эффекты. Во время дождя газон будет выглядеть более влажным, а в зимних матчах игроки смогут перемещаться по слою снега. Всё это должно сделать матчи более разнообразными и визуально насыщенными. Изменения коснутся и самих футболистов. Модели игроков получат более атлетичные типы тел и более выраженную мускулатуру, а волосы будут естественнее двигаться во время бега. При этом разработчики пока не раскрыли все подробности — дополнительные улучшения анимаций, поведения игроков и матчевого движка обещают представить позднее. Помимо визуальной части, Football Manager 27 получит более удобный интерфейс, требующий меньшего количества нажатий для выполнения действий. Разработчики также обещают более насыщенный игровой мир и больше возможностей для тактического самовыражения. |
| 30/09/2026 |
If you’re to truly believe that you’re stepping into the shoes of a football manager, the world you’re immersed in needs to feel authentic to you as a fan. That's true of both the way the matches play but also the visual representation of the whole Match Day experience. The beauty of FM is as much about exploring the wider footballing world beyond your club as it is about the tactical tweaks you convey to your players when stood on the touchline. In FM27, we’ve enhanced the match day environment to give you the clearest sense of who you’re managing, when, and at what point of the season. That means elevating the crowd, the stadium and the pitch to make every fixture feel like a richer piece of football theatre. Learn more about the match day atmosphere upgrades you'll soon see in FM27 in the Deep Dive blog and check out a list of FAQs related to this update for more details. FAQ Q: In this FM27 deep dive, what were the main goals, changes and additions that the Sports Interactive team looked to address? A: Combining community feedback and internal reviews, the key goals we aimed to achieve for this area of FM27 were:
Q: How have the appearance and behaviour of match day crowds been updated for FM27? A: Additional detail on match day crowds aims to make their presentation more believable and accurate to the context around them. Alongside a general uplift to the visual appearance of people in the stands, their movements now better reflect the mood of significant moments, such as the team lifting a trophy, or conceding a late equaliser. The clothing of crowds will include home shirts being worn, as well as variance based on the match’s conditions and timing; for example, expect crowds to wear more layers in cold weather. Beyond the crowd members, work has gone into adding flags, with the chances of some of these appearing influenced by the match scenario and real-world supporter data. For example, more flags may appear at a cup final compared to a pre-season friendly. Also, crowd noises have greater variety, changing depending on the division and level of the club.
Q: What additions and improvements have been made to how the stadium and surrounding areas look in FM27? A: A wider variety of stadia have been implemented for FM27, introducing familiar designs from different eras of football. Across both new and existing venues, upgrades to texturing, shading and colour variation create a greater depth and sense of immersion for any match. The type of stadium will also influence the appearance of the crowd; for example, more open or uncovered stands may show supporters wearing more layers. Beyond the stadium itself, the surrounding area will also reflect the time and place of the match, such as brown leaves on trees during autumn games, or lush grass in the summer.
Q: How else have weather, seasons and lighting been addressed in FM27? A: FM27 introduces visual changes during a match day that help set a realistic and engrossing scene for the match to unfold. Football fans will know how wintry afternoon games that start in the daylight, but finish in the dark, can add to the spectacle – and a new dynamic time-of-day system captures this. Through the 90 minutes you’ll see the day move forward with lighting changes and realistic shadows on players, stadia and the wider environment. Improvements to the in-game particle system also mean the weather itself holds greater detail, such as rain not just being visible in the sky, but causing the pitch to look wet.
Q: What changes have been made to cutscenes during a match day? A: Significant work has gone into making all aspects of Match Day feel more engrossing, particularly when it comes to turning cutscenes into important moments to experience, not skip. Thanks to new technology, cutscenes have more variance and dynamism, meaning pre-match cutscenes can look different each time with alternative camera angles, zooms and pans. No matter the level or league of your club, you’ll experience this uplift in cutscenes, which is further helped by work on camera placement to avoid a stadium or surrounding area blocking your view. Close-up scenes of the pitch will show that the grass is now 3D modelled. Finally, cutscenes can also organically adjust depending on the context of your match and save; for example, if you’re a managerial legend at your club, the scenes may include more flags and support in the crowd than in your first season.
Q: What changes can I expect when it comes to the quality of character models? A: More realistic players, managers and crowd members has been an important focus for FM27. This means every element of player models has been revisited or built from scratch. Wider variety in body types, as well as additional musculature to calves and forearms, helps players look not just like athletes, but different kinds of athletes. For manager models, you’ll see more options to customise their appearance across body, face and apparel. Whether on the pitch or on the touchline, you’ll also see the addition of physics for hair, creating more authentic movement when the character is in motion.
Q: When does FM27 release? A: All digital versions of FM27 release on 10 November 2026 on all supported platforms. The physical PC version of FM27 also launches on 10 November 2026, while the physical version on PlayStation 5 launches 20 November 2026.
Q: What is the Launch Preview and why does it take place one to two weeks before launch? A: The FM27 Launch Preview replaces what has previously been titled Beta / Advanced Access, where PC / Mac players who pre-purchase from a SEGA approved digital retailer get access to a pre-launch version of FM. This year, the Launch Preview aims to deliver a version that is closer in quality and finality to launch than previous early play builds. Given development is ongoing, we have not yet set a final date.
Q: Is the gameplay footage shown in this deep dive representative of what will be in FM27 on launch? A: The gameplay shown is from a development build of the game, meaning it is subject to change before release. Minor remaining changes will be actioned before launch for multiple reasons, including finalising licensing agreements and addressing user feedback from testers where possible.
Q: Is there more to come for pre-launch looks at FM27 gameplay and changes? Yes. Our next deep dive for FM27 will focus more on the match engine itself, looking at improvements and additions around player movement, animations and more. Q: When does FM27 release? A: All digital versions of FM27 release on November 10, 2026 on all supported platforms. The physical PC version of FM27 also launches on November 10, 2026, while the physical version on PlayStation 5 launches November 20, 2026. Q: What is the Launch Preview and why does it take place one to two weeks before launch? A: The FM27 Launch Preview replaces what has previously been titled Beta / Advanced Access, where PC / Mac players who pre-purchase from a SEGA approved digital retailer get access to a pre-launch version of FM. This year, the Launch Preview aims to deliver a version that is closer in quality and finality to launch than previous early play builds. Given development is ongoing, we have not yet set a final date. |
| 30/09/2026 |
Flow from the tactics board to the touchline in Football Manager 27, launching globally from 10 November and available to wishlist now. Foundations evolve to deliver greater control, smoother discovery and a deeper, more immersive football world, with new, returning and reimagined features that invite discovery from the moment your save begins. Day one platforms include Steam, Epic Games and the Xbox PC app, including Xbox Game Pass Ultimate and PC Game Pass subscribers. FM27 Console (Xbox/PS5), including Game Pass Console subscribers, and FM27 Mobile (Netflix) will also launch from 10 November, with further platform details to follow. What’s new in FM27? We’re dropping a series of videos and deep dive blogs detailing some of the features and improvements that shape the core of FM27. So far, you can learn how smarter navigation and a more intuitive full-screen experience make it easier to get what you need with fewer clicks. Or explore how Cup Draws, Transfer Deadline Day, and an overhauled news feed keep you plugged into the world beyond your club. We've also announced upgrades to the match day experience that make every fixture feel like a richer piece of football theatre, with a lot more feature news still to come. Early play information You can wishlist FM27 on Steam, Epic Games or the Microsoft Store and get notified when it's time to play. A Launch Preview version of FM27 will be available to play 1-2 weeks before the street date, with further information on that plus digital pre-purchase and discount incentives to follow. There’ll be more announcements ahead of release, so join FMFC or follow our community channels to stay up to date. |
| 25/09/2026 |
At the heart of the Football Manager experience is being part of a living, breathing football universe that exists well beyond the confines of your club. In tandem with navigation improvements that make exploring the football world easier, for FM27 we needed to elevate your curiosity levels with more relevant and dynamic content to spark greater interest in what’s happening beyond the confines of your club. The return of Cup Draws and Transfer Deadline Day elevate every season’s big moments, ups and downs further, while giving you additional power in how you flow through the game creates a more connected experience every time you move forward. Learn more about the Immersion upgrades you'll soon see in FM27 in the Deep Dive blog and check out a list of FAQs related to this update for more details. FAQs Q: In this FM27 deep dive, what were the main goals, changes and additions that the Sports Interactive team looked to address? A: Combining community feedback and internal reviews, the key goals we are aiming to achieve for this area of FM27 are:
Q: What changes have been made to ensure important information is shared faster on key screens? A: The Nation, News, Competition and Club screens have been revamped to quickly show you important information and helpful insights. For example, the Club screen shows key current-day details such as the manager and top goalscorer, but also transfer activity, club history, and news pieces concerning that team. Dynamic details such as a competition’s Team of the Week or top statistical performers are also prioritised. The secondary navigation bar then lets you dig into deeper details, like a squad’s dynamics or a competition’s format.
Q: How do changes to the delivery of news improve the sense of immersion in FM27? A: News content through the game will now be more varied and feel more connected to the stage of the season you are in. There will be more unique news items that specifically reference events such as pre-season, mid-season check-ins, relegation battles and last-day deciders. You will also see more relevant or significant wider news pieces that encourage you to look further into the world around you, such as job speculation or focused pieces on your club. Better separation of world news, and news directly connected to you like transfers, also make it easier to delve into what’s going on. More improvements to the flow of the News area are detailed in our earlier FAQs here. These changes to the news system covering its delivery, flow of information, timing, and ability to see more about the rest of the game world, combine to create a more dynamic experience, aiding your immersion.
Q: Are cup draws in FM27? A: Yes. This returning feature ensures you can enjoy the suspense of finding out who plays who in the next round; and managers of lower-league teams can closely follow the drama as you hope to draw a big team.
Q: What other prominent features are included to help the sense of immersion in FM27? A: Transfer deadline day activity returns as a larger focus for the game, including a redesign of the way agent offers are presented to you. Offers will now be visible and accessible via the Recruitment screen, and they will be present throughout a transfer window, but more will appear on deadline day. A more recognisable and detailed approach to displaying data for players, teams and competitions is also a big focus and will be shown further in upcoming deep dives.
Q: How will my navigation and journey change as I hit Continue? A: After hitting Continue, instead of returning to the News feed each time, you’ll be taken to different key game areas, making the save feel more dynamic and encouraging you to explore new information and stories. You can also customise this experience during the game setup, with options to define how you cycle through messages and how often you land in a different space after continuing. This allows you to either streamline or deepen the experience to your preference.
Q: How have Player Profiles and individual player details been addressed for FM27? A: It’s now easier and clearer for you to see the full picture of a player’s career with Personal Overview and Career History, which are now displayed in a full screen. From there, you can easily cycle through the details of each player in a squad via the secondary navigation bar. More details on changes to information and customisable tiles are in our previous FAQs here.
Q: Is the gameplay footage shown in this deep dive representative of what will be in FM27 on launch? A: The gameplay content shown is from a development build of FM27. Whilst the final work is taking place ahead of launch, much of the content shown is in a near-final state. Additional work will be focused on further visual optimisation and incorporating feedback from recent user testing.
Q: Is there more to come for pre-launch looks at FM27 gameplay and changes? A: Yes. In our next deep dive we’ll be focusing on the updated match day experience, including advances in environments, animations, lighting and more. |
| 25/09/2026 |
Elevating game flow and navigation has been at the heart of the work on Football Manager 27’s User Interface and Experience. Driven by internal reviews and your feedback, FM27 evolves our existing design language while reintroducing familiar behaviours, creating a cleaner, more intuitive experience from the start of every career. By reducing the number of clicks, reshaping menus to elevate the full-screen experience and introducing more adaptivity and customisation, you can get to the information and areas you need more efficiently; giving you more time to explore the wider game world. Learn more about the changes you'll soon see in FM27 in the Deep Dive blog and check out a list of FAQs related to this update for more details.
FAQ Q: In this FM27 deep dive, what were the main goals, changes and additions that the Sports Interactive team look to address? A: Combining community feedback and internal reviews, the key goals we are aiming to achieve for this area of FM27 are:
Q: How have the navigation bars been addressed to help with navigation and discovery? A: Both the primary and secondary navigation bars at the very top of the screen have been revamped to be clearer and more helpful in finding what you need, faster. The majority of the options in the navigation bars include drop-downs so you can quickly find the area you need. For example, the Squad option drop-down includes the overview page, first team, youth team, dynamics and loans, some of which with their own drop-down menus with more specific pages. Additionally, in Preferences you’ll find a setting that allows you to change which screen is first the one you see when you click any option in the Primary navigation bar. For example, when selecting Squad, you can choose to be taken to a specific area, like the first team, rather than the overview.
Q: How customisable is the layout and information shown on screens? A: You'll be able to change what you immediately see and access across multiple areas of FM27. Selected tiles that summarise key information can be swapped out for different tiles and topics. For example, on the Recruitment page a ‘Transfer Window’ tile appears by default, but this can be changed to show a wide variety of other options, including affiliate clubs or your transfer history. Customisation options for the layout of Bookmarks, Shortcuts and the landing screen for each key menu are also available, either via prompts on the screen or within the Preferences menu.
Q: Will FM27 support ultrawide monitors and different information layouts to suit the type of screen being used? A: Yes. FM27 includes ultrawide monitor support, which appears immediately once you load into the game when using a relevant monitor. Additionally, tables with large amounts of columns and information will rescale to show as much information as possible on ultrawide screens. Including the default option, there are three different scaling modes, available from Preferences, that allow you to load different amounts of information onto the screen, so you can maximise the space available to you. While fully optimised layouts for every possible screen and setup is not possible, a considerable amount of work has gone into minimising dead space for as many setups as possible.
Q: Will there be fewer cards compared to FM26? A: Yes. A priority in the FM27 design work has been to turn many of these information points into a full-screen experience, making it easier to find the details you need and including clear guidance on where next to navigate to.
Q: How does FM27 make it easier to find key actions to take in each main section of the game? A: Whenever you access the main screens in the game, such as Squad or Recruitment, you’ll find a control panel towards the top of the page, underneath the primary and secondary navigation options. This panel clearly displays important actions you can take in this area of the game, without navigating away from the main screen. For example, on the Recruitment screen, the control panel allows you to easily access recruitment advice from your staff; adjust your budgets; create a recruitment focus; change your scouting range and budget; and delegate staff responsibilities.
Q: How have news and messages been improved for FM27? A: News items will now be directly shown to you in the message you receive, rather than requiring you to click through or away. Plus, the use of colour-coding makes it easier to recognise the type of message you've received. Messages that require an action, such as receiving a transfer offer or scout report, can be actioned immediately within the item instead of clicking away.
Q: How do these interface changes support different screen and resolution settings? A: FM27’s design recognises and adapts to your chosen setup. Screens and areas will adjust and appear differently to remain optimised and minimise instances of dead space or difficulty in navigation. In the Preferences menu, multiple presets are available to help scale the information on your screen, which you can combine with customisable elements to design a setup that works best for you.
Q: How can Bookmarks and Shortcuts be customised in FM27? A: Bookmarks will now show text descriptors and you can drag and drop to rearrange their order. While in the Preferences menu, you now have the option to edit your Shortcuts, so you can select a set of options that are relevant and helpful to you.
Q: What does the Tactical Effectiveness element of the Training and Tactics screens refer to? A: Tactical Effectiveness is a new system that's been introduced for FM27 that you'll learn more about in an upcoming deep dive into both that and overhauls to Training.
Q: Is the gameplay footage shown in this deep dive representative of what will be in FM27 on launch? A: The footage shown is from a development build of the game, meaning polish and optimisation will continue to take place before launch. While the layout and direction of the interface will be largely unchanged in the launch version of FM27, final work is ongoing to ensure this is optimised in both its look and feel. This build contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data.
Q: Is the skin shown in the gameplay final? A: The background skin and colour scheme for the FM27 user interface is an area that our team are still finalising on the way to launch, including factoring in feedback from recent user testing. Q: Which platforms will FM27 be available on? A: FM27 (PC/Mac) will launch on Steam, Epic Games Store and the Xbox PC app, including being available on Xbox handheld devices. FM27 Console will be available on Xbox Series X, Xbox Series S, Xbox handheld devices and PlayStation 5. FM27 Mobile will be available on iOS and Android exclusively via Netflix. Details on further platforms will be confirmed at a later date. We can also confirm that versions of FM27 will not release on Nintendo Switch or Xbox One, Xbox One X, or Xbox One S. This decision has been taken to focus on maximising the game’s quality across all available platforms. Q: Will FM27 be on Xbox Game Pass? A: For Xbox Game Pass Ultimate or PC Game Pass subscribers, FM27 (PC/Mac) is available from the Microsoft Store and Xbox PC app. PC Game Pass or Xbox Game Pass Ultimate subscribers can also play FM27 Console via the Microsoft Store or Xbox PC app.
Q: Is there more to come for pre-launch looks at FM27 gameplay and changes? A: Yes. We’re preparing more deep dives, information and gameplay to share with you. Our next focus will be on the changes and additions that make FM27 a deeper and more immersive experience.
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