Dados da Steam coletados em 23/10/2026 12:05 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia




- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- E-mail de suportegiggle.land.bis@gmail.com
Mínimos
- Sistema Operativo
- Windows 10 or higher 64bit
- Processador
- Intel Core i3 2.00 GHz or AMD equivalent
- Memória
- 4 GB de RAM
- Placa gráfica
- NVIDIA GeForce 450 or higher with 1GB Memory
- Espaço no disco
- Requer 25 GB de espaço livre
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| Nenhum preço registrado ainda. | |||||
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (13/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
As edições e pacotes aparecem depois da próxima coleta.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Os itens da comunidade deste jogo ainda não foram coletados (aparecem na próxima coleta).
Conquistas · percentual global de jogadores
Este jogo não tem conquistas, ou elas ainda não foram coletadas.
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 09:34.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda14,2 h jogadas ao escrever2 nov. 2026
Adorei o jogo, a única coisa que eu faria para melhorar ele seria colocando mais aparições daquelas sombras igual no início do jogo, ou o gato, mascotes, etc. Pois ai a pessoa se sentiria mais observada ainda e iria saber que teria alguma coisa observando ela de algum canto, se tivesse bem mais dessas aparições o jogo seria perfeito, dou um 9/10 pois o jogo me deixou ''desconfortável'' de um jeito bom que todo jogo de terror deveria deixar.
3 acharam útilVer na Steam - ▲ Recomenda7,0 h jogadas ao escrever27 out. 2026
Foi uma experiência BEM única e muito boa! fazia tempo que eu não sentia medo de verdade com um mascot horror, minhas únicas reclamações são alguns bugs chatos que acabaram me tirando um pouquinho do sério, e algumas faltas de sinais que o jogo não te dar para vc conseguir progredir (eu não estou pedindo para o jogo pegar na minha mão para me ajuda a passar ou coisa do tipo! é que as vezes só é realmente bem confuso saber o que tem que fazer). eu espero que os próximos patchs, essas coisas sejam corrigidas, fora isso o jogo é 8/10.
3 acharam útilVer na Steam - ▲ Recomenda0,9 h jogadas ao escrever26 out. 2026
cara o começo desse jogo é muito bom, to gostando bastante da temática e tem uns bons sustos até agora
4 acharam útilVer na Steam - ▲ Recomenda5,7 h jogadas ao escrever27 out. 2026
Joguei o jogo por inteiro, apesar de terminar o jogo em si e achar a historia bem interessante, ainda tem pontas soltas na historia, o jogo esta bem incrível e bem elaborado, não espere jumpscares e sons absurdos em seus ouvidos, mas eu acho que isso torna a narrativa de suspense do jogo muito boa, e parece que haverá uma sequencia, esperamos para ver, mas eu gostei do jogo
2 acharam útilVer na Steam - ▲ Recomenda7,2 h jogadas ao escrever4 nov. 2026
*Minha Opinião*
Jogo muito Bom mesmo a historia do jogo muito boa demorei um pouco para zerar pois tive diversas dificuldades com alguns puzzles do jogo além de não estar acostumado com jogos deste estilo ainda. Nota 8,5/10 só não é um 10/10 pois não temos nem legenda Pt Br o que é uma mancada (Obs. no final temos uma surpresinha inesperada )
- ▼ Não recomenda12,1 h jogadas ao escrever14 nov. 2026
ola sou pcd lupoficial stremer 30 anos estou preso numa alacavaca chapter 3 eu tentei modo acessiblidade nao foi vou fazer revisao do jogo assim que arrumar
- ▼ Não recomenda3,3 h jogadas ao escrever26 out. 2026Em inglês
I cannot for the life of me recommend the game in it's current state. I've been excited for this game for years, hoping that it would bring promise to the bold claims that it was so adamant about, but this game has fallen so far below my expectations it's hard to bring myself through the slog that the gameplay is to make it to the ending. The textures are all terrible even at the highest quality, the game consistently freezes or drops my FPS, the sound design has given me a headache with the random amounts of bass added to some of the tracks and just obnoxious ringing that is present throughout the entire game, and the only reason I didn't complete the game before writing this review is because I was reading a note and the game hard crashed on me. I waited 4 hours since the initial release time, which was 1pm, and was met with a buggy mess of a game. Let me go further into detail.
For starters, I would not be as judgmental with this game if it had mentioned previously that it was rough around the edges. I can understand that the developers of this game have this as their first ever title under their belts, but releasing it in such a state like this is actually insane and I cannot fathom what went through peoples minds to send out a game in such a cluttered mess like this. The developers promised that this was going to be a dark, disturbing mascot horror game, one that would change the genre and do things that have never been seen before. They so boldly claimed that every chapter brings a different variety of horror, with new surprises starting from the beginning and only ending when the game is over. What I was met with was cheap jumpscares, the same "flick three switches in order in a window of time!" three times in a row, puzzles that were glorified fetch quests instead of actually solving something, and cookie cutter gimmicks that have been seen in so many other projects before. The only interesting things to have come from this statement is the screenshots that the game takes, which was prominent in the demo and the exact same put into the full game with not much reasoning for it, and your second monitor flicking off as the other lights in the games do, coming back on at the appropriate time as well. There's a scene where the game fake crashes and Eliot appears and jumpscares you, but that isn't new. Immediately I can say that Kinitopet, a game released about a year into the development of this game, has already covered all of the things Giggleland claims to excel in in more interesting ways, and ways that relate to the story in meaningful ways.
Speaking of the story, the story is a fucking mess. I have no clue what is happening when we go from Point A to Point B, the motives of the characters, what seems to be going on or why I should care. I tried so hard to immerse myself into the story of the game since Chapter 1, taking in all of the notes and transcripts and piecing together what may have happened to others that suffered the same fate - ▼ Não recomenda6,7 h jogadas ao escrever26 out. 2026Em inglês
EDIT 10:28: I've beaten it, seen one of who knows how many endings, and the game only gets less coherent from when I stopped off originally. Again, it's not about bugs, it's that everything seems so obviously rushed that no effort went into player guidance. I speak with no hyperbole this game would be less frustrating if every locked door required you to do a NYT Sunday crossword to open. The story completely loses bearing with a sequence of twists that add nothing.
Again, it's not difficulty. This isn't Talos Principle or Riven, it's not Portal or Subliminal. It's a very, very shoddily made mascot horror game that doesn't explain itself, leaving you lost about what to do when the actual "solution" it's asking for is extremely simple.
Original review below, nothing has changed:
-----------------------------------------------------
I looked at the subreddit for this game and apparently there's a gargantuan ARG happening behind the scenes and apparently that's where all the actual effort for this game went, because even if we ignore the technical problems (and hoo boy there are a lot of those) the game itself is just terribly designed.
I am currently four hours deep, in Chapter 5 (entitled "Rory's Rally"). Of my four hours, a solid three were spent wandering various sections aimlessly with no clue what to do next until I stumbled across the next thing to do. Calling any of these "puzzles" isn't really fair because "puzzle" implies there's strategy and some kind of critical thinking. The gameplay here is of the "find the lever to pull" variety save for two combination locks, one of which has part of its solution behind a point of no return.
Getting into the "lore" as it's presented in the game itself it's incomprehensible. There's some vague description of kids going missing at the park and some kind of implied supernatural element, along with a handful of notes you can find that don't actually add anything by way of story. I could go into a bunch of the story elements that don't seem to make sense but there's always the chance that they'll get wrapped up in the ending, but I have no idea because I got completely stuck.
I feel guilty panning this game but after four hours of playing it's like NOTHING happened. The story hasn't actually progressed beyond "hey this park sure is spooky," the environments don't have any distinctive features, there was never any kind of threat to be afraid of, and the actual jump scares are in the form of goddamn mannequins. The primary draw, the animated characters, BARELY appear.
Worst of all, now I can't shake the feeling that this game was INCREDIBLY inspired by Indigo Park. We're lost in a big scary theme park being guided by a little animated animal boy who appears via LCD screens littered about the park and who seems very concerned about our well-being. Both of them even have a bit where they get grumpy about their rival's plushie.
Maybe the ARG makes the whole experience amazing, but if so maybe don't ch - ▼ Não recomenda4,7 h jogadas ao escrever29 out. 2026Em inglês
Extremely Disappointed After Loving the Demo
I genuinely loved the demo for Giggleland. It had me excited for the full release, and I went into this game really wanting to love it. Unfortunately, the full game was an incredibly disappointing experience.
I spent 4 hours trying to play this game on stream, genuinely giving it every chance I could to deliver the experience I was hoping for. Instead, we encountered numerous bugs, frustrating technical issues, and pacing problems that made the experience far worse than it should have been. The constant hiccups completely disrupted the gameplay and made it difficult to enjoy the game, both for me and the community watching along.
On top of that, the horror factor quickly wore off. The demo had me genuinely excited about the atmosphere and the potential for a great horror experience, but that feeling didn't last long in the full game. What could have been an unsettling, memorable experience quickly lost its impact, leaving me disappointed in both the scares and the overall execution.
What makes this especially frustrating is that I KNOW there's something here worth getting excited about. The demo gave me that impression, which is why I purchased the full game in the first place. To go from being genuinely excited about a game to struggling just to get through it is incredibly disheartening.
I don't mind games having the occasional bug, and I'm always willing to give indie developers some grace when things go wrong. However, the state of this release made it incredibly difficult to justify continuing. I spent hours trying to push through the problems and give the game a fair chance, but the experience ultimately left me disappointed rather than entertained.
I really wanted to enjoy Giggleland, and I hate that my experience turned out this way. Based on the demo, I had much higher expectations for the full release. **In its current state, I simply cannot recommend it.
I hope the developers take the feedback seriously, address the technical issues, and improve the overall experience so the game can live up to the potential the demo showed. I would love to see this game improve, but as things stand right now, this was not the experience I paid for.61 acharam útilVer na Steam - ▼ Não recomenda6,7 h jogadas ao escrever28 out. 2026Em inglês
Can't recommend this game. Devs had so much potential with that demo and then dropped the ball completely. Maybe some of these things are fixed now, but they released the game in such a state that it screamed we didn't test it.
- Game didn't know what it was. It had this cool concept of a stalker taking screenshots of you that save to your PC but never expanded on it and instead included it in this completely different story that has nothing to do with you the user and instead focuses on the character. So which is it? A story about the character or you the player? This concept of screenshots and glitching out your PC also completely end and are forgotten outside of the contents of the demo and the screenshots USED to be from the perspective of the person taking the a photo of you and now are just of you from your own perspective? Which how do you even mess that up? You already had it working in the demo??
- There was also a ton of glitches and areas I fell through a wall, a floor, phased right through an object, found invisible walls in small open rooms. Was it not tested at all?
- Had an entire moment at the ferris wheel that completely glitched out and required a restart to get through.
- Lighting issues that I guess are fixed but made the game so dark on the highest brightness setting that you couldn't see. Why was it like this at release?
- The puzzles are often just confusing with no real clues as to how to fix them or anything to lead you towards the solution or sometimes how to even begin the puzzle. Sometimes you had no idea that you were even solving a puzzle.
- The game also has bad flow issues. You constantly walk into new areas wondering what's going on and where to go. What to do. Just wasting time running in circles trying to figure out what the devs aren't telling you. The devs played around with highlighting things to show you where to go which was good or having a description of the objective in the top left BUT they only did these things sometimes. Many other times in the game they could have done this to help the player understand WHAT THEY WANT YOU TO DO. Also some of the descriptions of your current task weren't totally spot on or were very vague which left you more confused because what it said you're supposed to do, wasn't what you're supposed to do. For example at one point you need a boat key. You find a key but it doesn't work for the boat but that's all its telling you to do. Instead you need that key to unlock a small kiosk you can't see in because you're too short and the game never directs you to at all further back in the game. This opens and you get, you guessed it, another key but finally the one you need. The keys aren't labeled in anyway so you have no idea, what's for what in this moment.
Overall, I'm not sure how the ball got dropped so hard that the game has these issues. I'm not sure how you could make the parts where the demo shined worse. There's so many things the devs could have done before releasing t
- ▼ Não recomenda12,1 h jogadas ao escrever14 nov. 2026
ola sou pcd lupoficial stremer 30 anos estou preso numa alacavaca chapter 3 eu tentei modo acessiblidade nao foi vou fazer revisao do jogo assim que arrumar
- ▲ Recomenda7,2 h jogadas ao escrever4 nov. 2026
*Minha Opinião*
Jogo muito Bom mesmo a historia do jogo muito boa demorei um pouco para zerar pois tive diversas dificuldades com alguns puzzles do jogo além de não estar acostumado com jogos deste estilo ainda. Nota 8,5/10 só não é um 10/10 pois não temos nem legenda Pt Br o que é uma mancada (Obs. no final temos uma surpresinha inesperada ) - ▲ Recomenda14,2 h jogadas ao escrever2 nov. 2026
Adorei o jogo, a única coisa que eu faria para melhorar ele seria colocando mais aparições daquelas sombras igual no início do jogo, ou o gato, mascotes, etc. Pois ai a pessoa se sentiria mais observada ainda e iria saber que teria alguma coisa observando ela de algum canto, se tivesse bem mais dessas aparições o jogo seria perfeito, dou um 9/10 pois o jogo me deixou ''desconfortável'' de um jeito bom que todo jogo de terror deveria deixar.
3 acharam útilVer na Steam - ▲ Recomenda5,7 h jogadas ao escrever27 out. 2026
Joguei o jogo por inteiro, apesar de terminar o jogo em si e achar a historia bem interessante, ainda tem pontas soltas na historia, o jogo esta bem incrível e bem elaborado, não espere jumpscares e sons absurdos em seus ouvidos, mas eu acho que isso torna a narrativa de suspense do jogo muito boa, e parece que haverá uma sequencia, esperamos para ver, mas eu gostei do jogo
2 acharam útilVer na Steam - ▲ Recomenda7,0 h jogadas ao escrever27 out. 2026
Foi uma experiência BEM única e muito boa! fazia tempo que eu não sentia medo de verdade com um mascot horror, minhas únicas reclamações são alguns bugs chatos que acabaram me tirando um pouquinho do sério, e algumas faltas de sinais que o jogo não te dar para vc conseguir progredir (eu não estou pedindo para o jogo pegar na minha mão para me ajuda a passar ou coisa do tipo! é que as vezes só é realmente bem confuso saber o que tem que fazer). eu espero que os próximos patchs, essas coisas sejam corrigidas, fora isso o jogo é 8/10.
3 acharam útilVer na Steam
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 09:34.
Jogos parecidos
Ainda não há tags suficientes deste jogo para achar parecidos (aparecem na próxima coleta).
Comunidade · estimativas do SteamSpy
O SteamSpy ainda não tem estimativas de donos para este jogo (costuma demorar com lançamentos recentes).
Idiomas
English
Estimativas do SteamSpy, atualizadas em 23/10/2026 12:05. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| Nenhuma notícia encontrada. | |