Dados da Steam coletados em 15/11/2026 10:01 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- E-mail de suportesupport@megacrit.com
- Redes sociaisDiscord · Reddit · X (Twitter) · Bluesky · TikTok
Tem português do Brasil: interface.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | — | — |
| Inglês | ✓ | — | — |
| Alemão | ✓ | — | — |
| Chinês simplificado | ✓ | — | — |
| Coreano | ✓ | — | — |
| Espanhol (América Latina) | ✓ | — | — |
| Espanhol (Espanha) | ✓ | — | — |
| Francês | ✓ | — | — |
| Italiano | ✓ | — | — |
| Japonês | ✓ | — | — |
| Polonês | ✓ | — | — |
| Russo | ✓ | — | — |
| Tailandês | ✓ | — | — |
| Turco | ✓ | — | — |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 (64-bit)
- Processador
- Dual-core 2.0 GHz
- Memória
- 4 GB de RAM
- Placa gráfica
- DirectX 12 or Vulkan compatible, 1 GB VRAM
- Espaço no disco
- Requer 4 GB de espaço livre
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 (64-bit)
- Processador
- Quad-core 3.0 GHz
- Memória
- 8 GB de RAM
- Placa gráfica
- DirectX 12 or Vulkan compatible, 2 GB VRAM
- Espaço no disco
- Requer 4 GB de espaço livre
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| ₴ 359 | ₴ 449 | -20% | -17% | ₴ 359 | ||
| Rp 151.920 | Rp 189.900 | -20% | -13% | Rp 151.920 | ||
| ₹ 792 | ₹ 990 | -20% | -12% | ₹ 792 | ||
| US$ 8,63 | US$ 10,79 | -20% | -10% | US$ 8,63 | ||
| US$ 8,63 | US$ 10,79 | -20% | -10% | US$ 8,63 | ||
| US$ 8,63 | US$ 10,79 | -20% | -10% | US$ 8,63 | ||
| ₫ 224.500 | ₫ 281.000 | -20% | -9% | ₫ 224.500 | ||
| ₱ 560,88 | ₱ 701,10 | -20% | -8% | ₱ 560,88 | ||
| US$ 8,99 | US$ 11,24 | -20% | -6% | US$ 8,99 | ||
| CLP$ 9.360 | CLP$ 11.700 | -20% | -1% | CLP$ 9.360 | ||
| CN¥ 63,36 | CN¥ 79,20 | -20% | -1% | CN¥ 63,36 | ||
| R$ 53,99 | R$ 67,49 | -20% | — | R$ 53,99 | ||
| ₽ 791 | ₽ 989 | -20% | 0% | ₽ 791 | ||
| R 179,28 | R 224,10 | -20% | +11% | R 179,28 | ||
| ฿ 359,28 | ฿ 449,10 | -20% | +11% | ฿ 359,28 | ||
| NT$ 359 | NT$ 449 | -20% | +14% | NT$ 359 | ||
| ₸ 4.968 | ₸ 6.210 | -20% | +17% | ₸ 4.968 | ||
| Mex$ 208,80 | Mex$ 261,00 | -20% | +18% | Mex$ 208,80 | ||
| SR 42,48 | SR 53,10 | -20% | +19% | SR 42,48 | ||
| RM 46,80 | RM 58,50 | -20% | +20% | RM 46,80 | ||
| KD 3,59 | KD 4,49 | -20% | +21% | KD 3,59 | ||
| S/ 39,60 | S/ 49,50 | -20% | +22% | S/ 39,60 | ||
| QR 42,48 | QR 53,10 | -20% | +22% | QR 42,48 | ||
| ¥ 2.016 | ¥ 2.520 | -20% | +32% | ¥ 2.016 | ||
| $U 522 | $U 652 | -20% | +34% | $U 522 | ||
| COL$ 42.480 | COL$ 53.100 | -20% | +35% | COL$ 42.480 | ||
| AED 48,24 | AED 60,30 | -20% | +37% | AED 48,24 | ||
| S$ 17,27 | S$ 21,59 | -20% | +40% | S$ 17,27 | ||
| zł 53,99 | zł 67,49 | -20% | +41% | zł 53,99 | ||
| HK$ 107,28 | HK$ 134,10 | -20% | +43% | HK$ 107,28 | ||
| ₩ 19.440 | ₩ 24.300 | -20% | +52% | ₩ 19.440 | ||
| NZ$ 27,35 | NZ$ 34,19 | -20% | +58% | NZ$ 27,35 | ||
| CDN$ 23,75 | CDN$ 29,69 | -20% | +74% | CDN$ 23,75 | ||
| ₡ 7.560 | ₡ 9.450 | -20% | +75% | ₡ 7.560 | ||
| kr 169,20 | kr 211,50 | -20% | +85% | kr 169,20 | ||
| US$ 17,99 | US$ 22,49 | -20% | +88% | US$ 17,99 | ||
| A$ 26,63 | A$ 33,29 | -20% | +89% | A$ 26,63 | ||
| € 16,55 | € 20,69 | -20% | +91% | € 16,55 | ||
| £ 14,39 | £ 17,99 | -20% | +99% | £ 14,39 | ||
| CHF 16,19 | CHF 20,24 | -20% | +102% | CHF 16,19 | ||
| ₪ 64,08 | ₪ 80,10 | -20% | +109% | ₪ 64,08 |
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Pelo que foi registrado, o jogo já chegou a -20%. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 15/11/2026 10:01 | R$ 53,99 | R$ 67,49 | -20% | R$ 53,99 | |
| 15/11/2026 10:01 | US$ 17,99 | US$ 22,49 | -20% | ≈ R$ 101,61 | |
| 15/11/2026 10:01 | US$ 8,63 | US$ 10,79 | -20% | ≈ R$ 48,74 | |
| 15/11/2026 10:01 | Mex$ 208,80 | Mex$ 261,00 | -20% | ≈ R$ 63,56 | |
| 15/11/2026 10:01 | CLP$ 9.360 | CLP$ 11.700 | -20% | ≈ R$ 53,28 | |
| 15/11/2026 10:01 | £ 14,39 | £ 17,99 | -20% | ≈ R$ 107,45 | |
| 15/11/2026 10:01 | € 16,55 | € 20,69 | -20% | ≈ R$ 103,18 | |
| 15/11/2026 10:01 | US$ 8,63 | US$ 10,79 | -20% | ≈ R$ 48,74 | |
| 15/11/2026 10:01 | ¥ 2.016 | ¥ 2.520 | -20% | ≈ R$ 71,26 | |
| 15/11/2026 10:01 | ₹ 792 | ₹ 990 | -20% | ≈ R$ 47,46 | |
| 15/11/2026 10:01 | CDN$ 23,75 | CDN$ 29,69 | -20% | ≈ R$ 94,07 | |
| 15/11/2026 10:01 | A$ 26,63 | A$ 33,29 | -20% | ≈ R$ 101,99 | |
| 15/11/2026 10:01 | NZ$ 27,35 | NZ$ 34,19 | -20% | ≈ R$ 85,41 | |
| 15/11/2026 10:01 | CHF 16,19 | CHF 20,24 | -20% | ≈ R$ 109,07 | |
| 15/11/2026 10:01 | kr 169,20 | kr 211,50 | -20% | ≈ R$ 99,88 | |
| 15/11/2026 10:01 | zł 53,99 | zł 67,49 | -20% | ≈ R$ 76,38 | |
| 15/11/2026 10:01 | ₴ 359Mais barato em reais | ₴ 449 | -20% | ≈ R$ 44,62 | |
| 15/11/2026 10:01 | ₽ 791 | ₽ 989 | -20% | ≈ R$ 54,21 | |
| 15/11/2026 10:01 | ₸ 4.968 | ₸ 6.210 | -20% | ≈ R$ 63,05 | |
| 15/11/2026 10:01 | US$ 8,99 | US$ 11,24 | -20% | ≈ R$ 50,78 | |
| 15/11/2026 10:01 | US$ 8,63 | US$ 10,79 | -20% | ≈ R$ 48,74 | |
| 15/11/2026 10:01 | CN¥ 63,36 | CN¥ 79,20 | -20% | ≈ R$ 53,49 | |
| 15/11/2026 10:01 | HK$ 107,28 | HK$ 134,10 | -20% | ≈ R$ 77,23 | |
| 15/11/2026 10:01 | NT$ 359 | NT$ 449 | -20% | ≈ R$ 61,60 | |
| 15/11/2026 10:01 | ₩ 19.440 | ₩ 24.300 | -20% | ≈ R$ 82,18 | |
| 15/11/2026 10:01 | Rp 151.920 | Rp 189.900 | -20% | ≈ R$ 47,07 | |
| 15/11/2026 10:01 | RM 46,80 | RM 58,50 | -20% | ≈ R$ 64,69 | |
| 15/11/2026 10:01 | ₱ 560,88 | ₱ 701,10 | -20% | ≈ R$ 49,63 | |
| 15/11/2026 10:01 | S$ 17,27 | S$ 21,59 | -20% | ≈ R$ 75,76 | |
| 15/11/2026 10:01 | ฿ 359,28 | ฿ 449,10 | -20% | ≈ R$ 59,89 | |
| 15/11/2026 10:01 | ₫ 224.500 | ₫ 281.000 | -20% | ≈ R$ 49,28 | |
| 15/11/2026 10:01 | COL$ 42.480 | COL$ 53.100 | -20% | ≈ R$ 73,03 | |
| 15/11/2026 10:01 | S/ 39,60 | S/ 49,50 | -20% | ≈ R$ 65,67 | |
| 15/11/2026 10:01 | $U 522 | $U 652 | -20% | ≈ R$ 72,45 | |
| 15/11/2026 10:01 | ₡ 7.560 | ₡ 9.450 | -20% | ≈ R$ 94,31 | |
| 15/11/2026 10:01 | R 179,28 | R 224,10 | -20% | ≈ R$ 59,85 | |
| 15/11/2026 10:01 | AED 48,24 | AED 60,30 | -20% | ≈ R$ 74,19 | |
| 15/11/2026 10:01 | SR 42,48 | SR 53,10 | -20% | ≈ R$ 63,98 | |
| 15/11/2026 10:01 | QR 42,48 | QR 53,10 | -20% | ≈ R$ 65,91 | |
| 15/11/2026 10:01 | KD 3,59 | KD 4,49 | -20% | ≈ R$ 65,16 | |
| 15/11/2026 10:01 | ₪ 64,08 | ₪ 80,10 | -20% | ≈ R$ 112,79 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| Slay the Spire CollectionPacote | -20% | R$ 21,00vs. R$ 74,99 separado |
| RACCOIN + Slay the Spire 2Pacote | -20% | R$ 21,00vs. R$ 74,99 separado |
| Slay the Spire 2Jogo | -20% | — |
| Vampire Crawlers x Slay The Spire 2Pacote · 2 itens | -15% | R$ 23,50vs. R$ 99,98 separado |
| Shroom and Gloom x Slay the Spire 2Pacote · 2 itens | -12% | R$ 26,35vs. R$ 128,48 separado |
| Slay the Spire 2 x DispatchPacote · 2 itens | -9% | R$ 29,90vs. R$ 163,98 separado |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 15/11/2026 10:01).
Conquistas · percentual global de jogadores
Este jogo não tem conquistas, ou elas ainda não foram coletadas.
Evolução da nota · análises positivas mês a mês
Quedas fortes (círculo vermelho; podem ser ataques de avaliações ou atualizações polêmicas): mar/2026 — 45% (vinha de 96%, 28.704 análises); abr/2026 — 21% (vinha de 81%, 28.289 análises); abr/2026 — 35% (vinha de 59%, 12.143 análises).
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 15/11/2026 10:01.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda124,8 h jogadas ao escrever6 mar. 2026Recebeu de graçaAcesso antecipado
Recebi o game por estar trabalhando na localização e tradução para português brasileiro. Lançar um jogo indie com preços regionais e 14 idiomas disponíveis logo no primeiro dia de acesso antecipado é algo impressionante e mostra o quanto os devs respeitam e se importam com toda a comunidade de jogadores.
Depois de anos de espera, finalmente podemos retornar a Slay the Spire nessa sequência que já traz mais conteúdo em acesso antecipado do que todo o jogo original completo. E que retorno épico!
Como melhorar algo que já é extremamente bom? Eu não sei...mas eles fizeram. Além de novas cartas, mecânicas e personagens bem criativos (eu amei as novas adições de personagem), temos uma linha do tempo que desbloqueia lore e vai amarrando a história do StS 1 com esta sequência.
O modo multiplayer também é uma novidade muito bem vinda, joguei com amigos e foi bem dinâmico e divertido! Mal posso esperar para ver o jogo crescendo ao longo do acesso antecipado, tem tudo para se tornar um dos meus favoritos.159 acharam útilVer na Steam - ▲ Recomenda8,1 h jogadas ao escrever21 mar. 2026Acesso antecipado
Homens, comprem Slay the Spire 2! montem decks, destruam tudo e todos, vamos saudar nosso senhor RNG! Vamos, homens… ACABEM COM TUDO!
- ▲ Recomenda79,2 h jogadas ao escrever21 abr. 2026Acesso antecipado
antes de tudo, o jogo está sofrendo um review bomb pq os chineses ficaram bravinhos com os devs pq removeram várias ferramentas necessárias para fazer infinito(evitar de jogar o jogo). Na minha opinião, isso é loucura, esse patch foi ótimo para todos os personagens e destaco que mudanças são naturais em um early access
A qualidade do jogo está um sólido 8/10. Caso você goste do primeiro e queira tentar o segundo você vai se divertir, não fique intimidado pela loucura chinesa - ▲ Recomenda1,0 h jogadas ao escrever5 mar. 2026Acesso antecipado
1 ano esperando essa maravilha lançar, tao bom quanto o primeiro. =D De longe o melhor jogo deckbuilder.
- ▲ Recomenda5,6 h jogadas ao escrever6 mar. 2026Acesso antecipado
Essas foram as 5 primeiras horas de jogo, e talvez as 5 primeiras horas da minha vida. Eu tenho 29 anos e nunca me senti tão vivo quanto jogando cartas virtuais em inimigos virtuais
- ▼ Não recomenda130,3 h jogadas ao escrever14 jun. 2026Acesso antecipado
Os devs desse jogo acham que você é algum tipo de maluco que consegue pegar as melhores cartas em todas as runs, o boss da beta Ampulheta Iônica parece que foi forjado pelo demônio (Sim o dev desse jogo é o demônio) a miserável começa causando 31 de dano e mete uma porcaria de definhar que causa um dano absurdo após poucos turnos, tem 4 de artefato pra não pode tomar efeito e tem incríveis 2000k de vida no multiplayer. Uma certeza tenho o dev nunca jogou o jogo...
- ▼ Não recomenda7,6 h jogadas ao escrever9 mar. 2026Acesso antecipado
Sou apaixonado pelo primeiro game ,mas a verdade é q podia muito bem ser uma DLC até o momento do Early Access
SE voce nao comprou o primeiro, compensa comprar esse7 acharam útilVer na Steam - ▼ Não recomenda12,9 h jogadas ao escrever16 jul. 2026Acesso antecipado
existe uma linha muito tenue entre dificil/desafiador e frustrante. esse jogo começa mto bem mas não acho legal a forma como ele tenta integrar as mecanicas. vc precisa mto mais de sorte de conseguir as cartas certas para destravar as sinergias do que estrategia. todo roguelite tem um lado de RNG que deixa divertido mas esse jogo não encontra um bom meio termo na minha opinião. a falta de uma metaprogressão satisfatoria tbm não da aquela tara de "so vou jogar mais uma" e acabar acordado de 4 da manha, sabe? vou continuar jogando um pouco mais e ver se acho algo que salve
- ▼ Não recomenda90,5 h jogadas ao escrever22 mar. 2026Acesso antecipado
Não joguem em 2 essa bomba, o balanceamento é pior merda que ja fizeram, fumaram antes de ballancear, esperem atualizar
- ▼ Não recomenda11,1 h jogadas ao escrever9 set. 2026Acesso antecipado
Não acho que implementaram mudanças suficientes para chamar de um novo jogo (2), isto está mais para uma DLC do primeiro. Tendo isso em mente, achei muito injusto cobrarem por um novo jogo, sendo que bastava ter atualizado o primeiro e/ou vendido a DLC separadamente.
- ▲ Recomenda494,7 h jogadas ao escrever15 nov. 2026Acesso antecipado
Chegar do trabalho cansaado e apos 1h de gameplay tomar ik do arquiteto no final e reconfortante :)
- ▲ Recomenda228,7 h jogadas ao escrever14 nov. 2026Acesso antecipado
Melhor jogo de tempos. Só não é mais perfeito do que a próxima versão que ainda saiu. É realmente impressionante como é divertido e viciante!
- ▲ Recomenda6,3 h jogadas ao escrever14 nov. 2026Acesso antecipado
Extremamente perfeito, pegaram tudo que tinha de bom no primeiro jogo e melhoraram tudo
- ▲ Recomenda164,3 h jogadas ao escrever13 nov. 2026Acesso antecipado
jogo extremamente excelente de bom demais da conta! só vai q é bom.
- ▲ Recomenda195,9 h jogadas ao escrever13 nov. 2026Acesso antecipado
O StP2 melhorou bastante do 1, mas ele realmente brilha no Multiplayer, está muito bom mesmo!
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 15/11/2026 10:01.
Jogos parecidos
9 Kings92% · 22.176 análises-50% R$ 19,99✓Deck: VerificadoProtonDB: Platina
Balatro97% · 163.036 análisesR$ 40,49✓Deck: VerificadoProtonDB: Platina
Slay the Spire97% · 193.398 análisesR$ 74,99✓Deck: Verificado
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors96% · 19.131 análisesR$ 22,49✓Deck: Verificado
Combolands: Construção de cidades roguelike96% · 2.017 análisesR$ 33,74!Deck: Jogável
Super Fantasy Kingdom86% · 5.747 análisesR$ 19,99✓Deck: Verificado
Die in the Dungeon92% · 3.321 análisesR$ 34,99✓Deck: Verificado
Monster Train 295% · 8.841 análisesR$ 73,99✓Deck: Verificado
Os jogos que a própria Steam considera parecidos (o "Mais como este" da loja). Preços do Brasil.
Comunidade · estimativas do SteamSpy
Idiomas
English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai, Turkish
Estimativas do SteamSpy, atualizadas em 15/11/2026 10:01. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 14/11/2026 | Hi folks, weekend Casey here, A small update for some quick fixes, some icons for Dread, and a translation update. No big changes, have a nice weekend. ART:
WRITING:
BUG FIXES:General:
The Fool:
|
| 13/11/2026 | В бета-обновлении Slay the Spire 2 появился первый новый персонаж раннего доступа — Шут. В блоге Steam его описывают как «глупого музыканта, который владеет луком». Разработчики обещают внести множество изменений в контент и баланс, прежде чем Шут будет готов к основной ветке, и предлагают игрокам самостоятельно разгадать его стратегии и историю. Точные способности персонажа не раскрываются. Также в бете появились два новых игровых режима: «Блиц» — сокращённый и хаотичный режим, ориентированный на составление колод. В нём «товары торговца кажутся немного странными, карта исчезла, а золото больше не имеет значения». Доступны пять уровней Вознесения, общих для всех персонажей; режим разблокируется после прохождения Вознесения на любой сложности. «Ужас» — жестокий режим сложности, доступный только тем, кто достиг 10-го уровня Вознесения на каждом персонаже, включая Шута. В нём включены все модификаторы Вознесения, боссы стали сильнее и усиливают всех врагов в своём Акте, а проклятия накапливаются по мере восхождения. Разработчики предупреждают: «Смерть неизбежна». Помимо этого, в обновлении множество изменений и корректировок баланса. Места отдыха теперь могут появляться на этаж раньше в каждом акте. В Подземелья, а также во 2-й и 3-й акты добавлены новые события. Среди улучшений удобства: экран выбора персонажа для стандартных забегов запускается тем персонажем, которым вы играли в последний раз, а навигация по торговцу с контроллера стала удобнее. |
| 13/11/2026 | A new Slay the Spire 2 update adds new character The Fool to the roguelike deckbuilder's beta branch, alongside Blitz and Dread game modes. Read the full story on PCGamesN: Slay the Spire 2 just got its first new character, a rapid-fire mode, and its hardest challenge yet |
| 12/11/2026 | Hark! A new Slay the Spire 2 patch is here! Or, well, it is if you're someone who's trying out the beta branches of the game. If you're not, it might be worth trying out, as Mega Crit say this is their biggest patch for the game so far, with "some really impactful bits of content that will require lots of testing before they reach the main branch." Read more |
| 12/11/2026 | At long last, the biggest (beta) patch yet is here!!! Reminder that this patch is exclusive to the beta branch of the game as we've got some really impactful bits of content that will require lots of testing before they reach the main branch. Reminder that if you'd like to swap over to the beta branch, you can do so by right-clicking on Slay the Spire 2 in your library and navigating to Properties -> Game Versions & Betas and selecting `public-beta` from the dropdown. The main branch will be brought up-to-date with all content and changes in the previous, more stable beta version, v0.111.0. So don't be confused that the following content isn't there if you boot up the main branch. Without further ado, let's take a look at all the new goodies there are to test out... New Character: The Fool![]() Wah!! The first new character for Early Access arrives! A silly musician who wields a bow! How can such a whimsical creature survive within the Spire? Why, that's up to you! We expect to make a great number of content and balance changes before the Fool is ready for the main branch. Even more importantly, be sure to have fun figuring out all the strategies and story of this gently bard. It would be foolish not to! New Game Mode: BlitzA condensed and chaotic deckbuilding-focused mode, Blitz is here! The Merchant's wares feel a bit off, the map is gone, and Gold no longer matters?? Blitz comes with 5 levels of Ascension shared across all characters and is unlocked upon completing an Ascension run of any difficulty.New Game Mode: DreadA brutally difficult mode for those who have reached Ascension 10 on all characters (including the new one) and are seeking the ultimate challenge! All ascension modifiers are enabled. Bosses are stronger and buff all enemies in their Act. Curses will also pile up as you climb the Spire. Death is expected.CONTENT & BALANCE:General:
WRITING:
USER EXPERIENCE & INTERFACE:
ART:
AUDIO:
BUG FIXES:General:
PERFORMANCE:
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| 30/10/2026 | A new Slay the Spire 2 update has been confirmed in the latest Mega Crit Neowsletter, along with a first look at a creature in its next Act. Read the full story on PCGamesN: Slay the Spire 2 updates return in two weeks, with a tease of "big things" |
| 29/10/2026 | ![]() Happy Neowlloween, Slayers! Much like last month, this Neowsletter is coming in a little later than usual. But this time it's because we wanted to wait until we were able to offer some more solid info on when you can expect to see the next update. Since August (aside from our 1 week studio break), we've been busy working on some big pieces of content that we've alluded to in past Neowsletters. All of these features were included in our Early Access roadmap at launch, but it wasn't until the past couple of months that we've had the time to concentrate all of our focus on creating them. As you can imagine, these are big things that require a lot of design, UX work, art, animation, balancing, etc before they're even ready for the experimental beta branch. They can't be pumped out in a short amount of time nor can they be efficiently worked on in tandem with regular balance updates and bug fixes. While we mentioned in the August Neowsletter that our next update would take a bit longer, we weren't sure exactly when that would be... until now! The next big beta patch is currently planned to release on November 12th, which is just a couple of weeks away by the time you're reading this. Of course, this new experimental content will be beta-exclusive at first as we work out the kinks, but the default/main branch will be brought up-to-date with all of the content, balance, and fixes that are live on the current and relatively stable beta branch version (v0.111.0). By this time next month, beta players will already have delved deep into the new stuff and will be sharing their opinions on why should be buffed, should be nerfed, and so on. The new content will have more of an impact the less we say about it, so we're going to keep those arrows in our quiver for now. By the way... some of the team is heading to Shanghai for WePlay 2026!! There will be a Slay the Spire 2 booth with demos, exclusive merch, and interactive elements thanks to our friends at CiGA, as well as a Q&A and fan signing event with Casey! If you're in town from November 21-22, we hope to see you there! In the meantime, let's answer some of the community's questions that have been building up over the last while... Q&A with C&ANatalie asks: Loving Slay the Spire 2 so far, thank you so much for all the work you’ve put into it! Would it be possible for you to add modifiers to the custom run mode to force a specific Ancient to spawn at the start of Acts 2 + 3? Or a modifier that lets us pick which version of each act appears, like getting to choose between Overgrowth + Underdocks for Act 1? No worries if this isn’t possible due to coding reasons/it messing with the RNG, or if you just don’t want to add something like this.Casey: We'll likely have to do a pass on Custom Runs near the v1.0 launch. While I want to add all the features and ways to explore the nooks and crannies of the game, controller support and minimum text size requirements make it difficult for us. This likely means that Desktop players + mods will get the most flexibility. Oliwier asks: Hello megacrit team!! I've been wondering, is the yellow thing on the inklet a happy mouth or a single sad eye? Casey: It's a single sad eye :( HJain asks: I was wondering whether the team is currently thinking about long-term difficulty/replayability systems for co-op. Is something similar to Ascension planned or being considered for multiplayer? And are there plans for additional regions or alternative Acts that could make late-game runs more varied? Casey: We've found the reception to co-op really positive so we definitely want to add more longevity to it with many players letting us know that they exclusively play multiplayer too! As for additional Acts, that's certainly in the pipes (within the Spire). goodsoup asks: I have been loving STS2, especially multiplayer. I was wondering if we could get a system for trading gold. I understand why you may not want that for relics/potions, but i would love to be able to give someone else my remaining 23 gold esp. if we are about to fight a boss. Casey: If players can pool their resources to a single player it's sometimes too easy to have one player snowball, which is a growth for characters throughout a run. The ability to get a relic that's more suited for you in Treasure Rooms is already quite advantageous... Jeremy asks: I like how your team has been willing to retune, rework, and modify content from the open access period to really match the vision of what you're going for. With that being said, is there anything that you feel like "dang we really nailed that the first time around"? Anything from content/difficulty/art direction/etc. Thanks! Casey: Bash is the perfect card Nicolas asks: how many feedbacks did you get since the beginning of EA? are you using a tool to cluster similar feedbacks or is this manageable by hand? Casey: The feedback all goes into a tool that we use though. We do a handful of both! The quantity of a specific type of feedback can tell us how frequently the issue occurs while we sometimes look for feedback on a specific card, encounter, etc :) NeonWyvern asks: What is the best way we as players can word our in-game feedback (our F2s)? It must be hard to parse through all that player data, so how can we make our F2s easier for you to work with? Casey: It's not that hard to work with, please keep using the in-game feedback tool. The in-game tool gives us the most data, lets us sort issues by category, helps us not open a ton of emails or hunt down Steam discussions. It's the best way by far! Kale asks: Would you ever be open to the idea of an official story adaptation of Slay the Spire (1 & 2)? Like the games being adapted into a graphic novel or even an animated series with a more cohesive story integrating all the lore and worldbuilding of the Spire and Preon? Casey: Yeah I'm open Jeffreyjelly asks: Have you ever thought about collaborating with other games to create new characters at all? (This does sound like a balancing nightmare to add a bunch of cards though) Anthony: no Aarfdark asks: I've been loving STS 2 so far and I can't wait for what's in store for us next! In the August Neowsletter, you said that y'all were working on experimental game modes. Could you tell us anything along the lines of how many you're planning on making and whether they're going to be focused around single player or multiplayer? Casey: The new game modes will work for both singleplayer and multiplayer but aside from that, you'll have to wait... until November 12th! Peeled Tomato asks: I've been loving Slay The Spire 1 and 2. My question is: Just like in StS 1 we were able to see the Beta Artstyle of cards, will we see them in StS 2 in Cards as well as in the Timeline? (I love the place holder Art in the Timeline that's why!) Anthony: yes Casey: Did you just... say yes? Spire SpottingLast month we shared our discovery of a mysterious creature that our team of researchers had yet to uncover from a mysterious shadow. Today, with the help of all of your hypotheses, we will endeavor to discover its true form!First, a look at the still-shadowed being... ![]() And now for some hypothesis highlights. ![]() The award for most memey goes to inging for their tiny Doormaker resurrection! ![]() The award for most seasonally festive goes to Sophia! ![]() The award for most like an actual field notebook illustration goes to Straight D Student! ![]() The award for most hunger-inducing goes to Fleic! I wonder if the real thing would be tasty, too... ![]() The award for most Defect-ive goes to Ooby! Throwback to the days of Spire Spotting when people still did not know if the Defect would be making a return to the Spire or what form it would take. ![]() And, lastly, the award for most accurate goes to Yendorami! Minus the eye, you were pretty spot on! We received many, many submissions and we wish we could feature them all, but here is a small selection of others! ![]() Credit from left to right: gamingpower9, TheSos, GrayKitten, Mailboy002, Frost, BananaDream, Huntress, Linkerawesomer, Cloutsky, Teh Quiper, tyo, SleeplessS, DextrasDeluge, Blizzkit, Aliza, Soheil. Now with all of your hard work, we're finally able to unshroud this strange creature... ![]() AHA! I knew it would be cute!! One couldn't possibly fight such a thing, surely... It seems as though this aquatic creature got lost in this shadowy realm. Perhaps we should return it to the Underdocks? We won't name it, of course, lest we get attached! Thank you once again to everyone who helped in our research of this squishy guy--I mean formidable creature! Perhaps our paths will cross again if we require your assistance in the future. Merch MadnessWe've had quite a few merch announcements this month and we're rounding them all up here! We're not in the business of making t-shirts or figures, so rest assured that these collabs have taken up zero dev time. While merch does help support our team, the main reason we do it is to make the merch-lovers in our community happy! And to suffocate our community manager with an ever-growing plushie collection.![]() Makeship's Menace Event has brought some spooky, Spire-y plushies along! For a limited time, you can get a real-life, plush Mini Regent (complete with throne and minions) AND a Squeeze-able Necrobinder and matching Osty! Since this Neowsletter came out a bit later and since this may be the only chance to get an official plushie of these guys for a long time, we've extended the pre-order campaign by 1 week past Halloween, until November 7th! ![]() The latest Fangamer drop is here! Now you can don this long-sleeved tee featuring resplendent art of the Regent or a charming Neow pin (finally)! Also, you can now rest your keyboard, mouse, and other accoutrement on this fittingly rest site-themed deskmat!! ![]() The Slay the Spire collection at The Yetee got some starry and skeletal additions! Show off your love for the Spire's latest slayers with these beautiful brand new prints and tees of the Regent and the Necrobinder! ![]() The first ever Slay the Spire x GoodSmile collab is booting up with a Nendoroid Light figure of The Defect! Go wishlist this cute little version of everyone’s favorite robot friend to get notified when it drops!! MapsterpiecesAlright, we finally gave in and renamed this section to Mapsterpieces! If last month's theme was "large," this month's theme has turned out to be "cute." ^-^![]() A variety of adorable Defects by Maddokun! ![]() Plush Defect and Plush Silent hanging out by MS32! ![]() A little Hollow Silent by Coffee! Connections Section![]() While away the time until the next patch with this (maybe) terrifyingly tricky Slay the Spire Connections puzzle! Mega Crit-or-Treat!BOO!!! Mega Crit-or-Treat has returned from the grave!! As many of you may know, our Discord hosts an annual event where community members can share their spooky Spire creations in exchange for a special limited-time role (this year's is Impish Inklet). This can include fanart, costumes, carvings, anything--as long as it's in the spirit of the season! You still have a few days left if you'd like to participate, so get in on it while you can!Community CornerThank you to 櫻 ヨル for this month's amazing, spooky cover image! As usual, our community is so talented it's SCARY, so shoutout to these incredible pieces by our runner ups: DotNetIzzy, Tooza, Marr0w, pennypunkos, Ayla, pictoprojects, Joniperita, and 阿星.![]() Next month's theme is: Neow's Bounty! Imagine denizens of the Spire reaping the season's harvest, indulging in a feast, or just enjoying the last remnants of autumn. If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Please make your submission by Sunday, November 15th. On with the monthly community highlights! ![]() A cute illustration celebrating the Defect's upcoming figure by pp! ![]() These amazing Minion cosplays courtesy of glorblargh (with a bonus back view)! https://www.youtube.com/watch?v=aM6Tfoc8ayc This iconic animation of the minions enjoying pop music by Rixian! That's all for this month, folks. By the time the next Neowsletter hits your inbox you'll already be enjoying a brand new patch (and we're not talking pumpkins)! |
| 26/09/2026 | Slay the Spire 2 dev Mega Crit returns from break to work on alternate areas, new modes, and secret features for the roguelike deckbuilder. Read the full story on PCGamesN: Slay the Spire 2 is back in action with a tease of its next zone |
| 25/09/2026 | ![]() Alright, this Neowsletter is coming in a little later than usual, but the team is back from our break! We visited the historied city of Barcelona and ate all the tapas, walked through all the Gaudís, and navigated its winding gothic quarters for silly trinkets. ![]() The team's rested up and has resumed work on tons of secret features, game modes, content, bug fixes, and quality of life improvements. While we still can't give a specific timeline or details for the next patch, rest assured that the things we've got cooking are BIG and much of it is already being actively tested internally. This Neowsletter may be on the smaller side overall as we get back into our groove, but we do have a new teaser via an iconic returning segment... Spire SpottingIntrepid explorers, it has been quite a while since we last enlisted your aid in our research! For those of you who were around more than half a year ago, waiting for the Spire to open its gates to prospective slayers once more, this task will be familiar.In exciting news, our researchers have discovered another area of the Spire still shrouded in darkness. Before we explore it fully, it would be prudent of us to get a lay of the land first. And it just so happens that we've already detected the silhouette of one of its inhabitants... ![]() Interesting... it appears to be some sort of small, floating, excitable being. Though this isn't the most scientific of descriptors, it seems almost... cute! It may be a while yet until this strange section of the Spire will fully reveal itself to us, but we can discover at least some of its secrets in the meantime. Help us decipher the true form of this mysterious creature by submitting your artistic hypotheses via fanmail@megacrit.com or in our Discord’s fanart channel by Thursday, October 8th! Merch Madness![]() If you're headed out to this year's New York Comic Con from October 8-11, be sure to check out the Mana Wave booth: they've got a limited edition Ironclad variant of the Slay the Spire 1 vinyl OST! They'll only be selling 250 copies so swing by Booth 2778 early if you want one! Connections Section![]() It's not a Neowsletter without a good old fashioned Connections puzzle, so here it is! Map MasterpiecesWe've been told for a while that we should rename this section to Mapsterpieces... maybe the people are on to something.Anyways let's take a look at our players' in-game illustrations! This month's theme seems to be: LARGE. ![]() A stunning illustration of Knowledge Demon by BostonThreapyStaion! ![]() A flooded Underdocks map by Dark! ![]() A chronicle of Silent's journey through the Underdocks by josuk! Community CornerThank you to patience for this month's gorgeous, autumnal cover image!! We gotta say that this month's submissions were incredibly hard to pick from, though, so very special shoutout to these incredible runner ups: Bloopee, Jester, pumpkinhead, 櫻 ヨル, Arcturus, mythlas, and lumpyveev!![]() Why do we have to have so many talented and wonderful fans?? Next month's theme is: Neow-lloween! This one's pretty self-explanatory... time to get spooky in the Spire >:) If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Please make your submission by Thursday, October 8th. The community made so many cool fanworks while we were away that it was hard to catch up, but here are some highlights! ![]() A beautiful illustration of the Regent with extra drip by Vogelkopf! ![]() A compilation of a series of gorgeous character posters by EDON! ![]() This incredible Nonupeipe cosplay at PAX West 2026 by orachattack! That's all for this month's issue. Tune in next month for more teasers and reveals of Slay the Spire 2's upcoming content, cool merch collabs, community highlights, and more! |
| 15/08/2026 | In its August Slay the Spire 2 Neowsletter, developer Mega Crit reveals it's actively working on another Act Two and the next new character. Read the full story on PCGamesN: Slay the Spire 2 updates are slowing down again, but a new character and alternate act are next |
| 14/08/2026 | ![]() Hi Slayers, the August Neowsletter is here! The team has been hard at work on new content but it'll be at least a month until any of it hits the beta branch. We'll be out of office during late August for our annual team break, so there won't be an August 27 patch. As a mostly remote company, it's good to meet in person to touch some grass, frolic on the beach, and whatever else it is that people do when they aren't playing or making video games. For now, let's take a look at how far we've come since launch and what we've begun to work on... Roadmap RevisitedOutside of our ongoing tasks of bug fixes and balance updates, many items on our roadmap have started seeing some movement:Things that have been added: - Steam Workshop support - Initial scaffolding for The Bestiary - The Badge/Score system - Traditional Chinese and Indonesian localization - Lots of new cards, relics, etc. Things we're actively working on: - Experimental game modes - Alternate Act 2 - New character Our bi-weekly update cadence on the beta branch has allowed us to cross quite a few features and content off of our to-do list. It also allows us to be more dynamic and experimental when introducing changes. However, when doling out content piecemeal like that, it's harder to dedicate time to developing the bigger, more impactful content that so many players are most eager for. As you can see above, we've since shifted our focus to such pieces of content, including an alternate Act 2 and new character! In order to bring you this much-anticipated content, we will be shifting our updates to be a bit further apart, at least for a while. We can't guarantee the exact pace or if said pace will be regular, but we'll continue to keep you updated, as always! While we're really excited to show off everything we've been working on, we also hate spoilers. So please take this foot for now. ![]() Q&A With C&ATime for our (roughly bi-monthly) Q&A section! If you'd like your question to be featured here, the best way to send it to us is fanmail@megacrit.com.Clapah asks: I am loving Slay the Spire 2! I was thinking about the balance of ascension 10, knowing it is a fair bit easier than a20 in spire 1. How difficult are you aiming for a10 to be? Will it be around a20 in spire 1 or closer to how it is now in early access? Casey: Our general thought has been that Ascension 10 is close to the highest difficulty we'll have for the game. Grinding out Ascension 20 would be quite a chore as there are more characters in the sequel. As more content makes it into the game, there will be a clearer picture on how we want to tackle challenging difficulty though :) SuperJuan2000 asks: Enchantments have been my favorite addition to this game, they help spruce up cards and make the game feel endlessly fun. Do you have any plans for more enchantments? Additionally, would you guys add in enchant stacking in the future (As an example, the Self Help Book event can grant +2 damage on a card and then picking up Gnarled Hammer grants +3 damage, stacking up to +5 damage since they're the same enchantment.)? Casey: We like enchantments too! However, we explicitly disallow stacking of enchantments as the probability of snowballing with a single card goes up. We want our players to experience deckbuilding rather than cardbuilding! Fundays with Fox asks: I have been enjoying the video game Slay the Spire 2 and I have a question about it: suppose that I am playing as the Necrobinder and an enemy is attacking for 5 damage. Would Osty prefer I played Defend or Bodyguard? Casey: Osty wants to be a good boy and Defend so we should let him. Silversmith20 asks: can you give us back some of the control options and touchscreen mode from the first game Casey: We're always adding more input/control stuff but it'll likely be part of the push for mobile ports that will bring in touchscreen. forge 12 asks: hello megacrit can you give defect a gun resembling real life guns Anthony: no Ghost Actual asks: Can we get outfits or recolours for characters now that we have mutliplayer? Casey: Sounds useful, why not (we're a small team, though, so not sure when we'll be able to prioritize this.) SamuraiSAX asks: Is there any word on when we can expect Steam Achievements? Casey: The v1.0 release The Annual Stopwatch — Cat Food Cup![]() Did you know that every year, the Chinese StS community holds at least one tournament called the Cat Food Cup, hosted by IrisRaphael? And right now, as this Neowsletter reaches your hands, it's getting ready to raise the curtain on the Top 16 of the main bracket over on bilibili! This is already the 7th Cat Food Cup, and the core rules of this tournament — passed down all the way from Slay the Spire 1 — have never changed: each player gets two SL (save-load) chances, then two players run the exact same seed, and whoever climbs further and faster up the Spire takes the win. You can find the full schedule from Aug 8th to Aug 30th and detailed competition rules right here! There will be guest appearances from various streamers, so go check out the matches! Also, shoutout to 鸟蛋 for making the event's cool logo! Map MasterpiecesNow let's see some of the latest in-game drawings you've sent our way!![]() This enormous, full-body portrait of the Necrobinder by 櫻ヨル! ![]() This adorable, propeller-hatted Silent with a big lollipop by grymm! ![]() A couple of abstract Regents submitted by tr1ke, the one on the right looking eerily like a different (some might even say the original) long-legged, star-shaped character. Connections Section![]() Some of you said last month's puzzle wasn't so chill after all, so I can't really gauge the heat-level of this one but I hope you have fun with it! ^-^ Community CornerThank you to 林林 for this month's vibrant, festive cover image! Also, shoutout to our very close runner up Aster, a 12-year-old fan who's already an incredible artist:![]() Next month's theme is: September in the Spire! Maybe that means the Slayers are headed back-to-school, maybe it means they're going apple-picking, or maybe they're just enjoying the changing foliage--but it can be anything that feels representative of September! If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Please make your submission by Thursday, September 10th! And now for the usual community highlights... ![]() This gorgeous illustration of the Slayers all conspiring together (no pun intended) by Hieumay! ![]() This incredible splash art of the Silent dodging some Phrog Parasite tendrils by **Elliades**! ![]() One of multiple pixelated renditions of Slay the Spire 2 cards by frost-geist! That's all for this issue; we'll be back refreshed (and maybe a little tanned) next month! |
| 13/08/2026 | Time for another beta patch! Heads up that there won't be a patch on the 27th as our team is taking a break in the last week of August. As we'll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we've shifted our focus to some BIG, much-anticipated pieces of content! In the meantime, let's look at some of this update's highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art and VFX realm, we've added some cool new card art and, excitingly, low HP idle animations for all of the playable characters! Now when you're close to death you'll at least have some fun visual flair to go along with it. ![]() We look forward to hearing all of your feedback! Now on with the rest of the patch notes... CONTENT & BALANCE:Ancients:
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| 31/07/2026 | New Slay the Spire 2 patch notes undo previous redesigns, while making fresh reworks and balance adjustments for the roguelike deckbuilder. Read the full story on PCGamesN: Slay the Spire 2 reverses card reworks in a new round of experimental balance changes |
| 31/07/2026 | Another beta patch just dropped! This one contains a host of balance changes and reworks. Notably, Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respectively. We've also implemented a brand new feature in this patch--a keyboard-only control option! So be sure to let us know what you think if you try it out. In terms of art, many cards have new, polished portrait art and, excitingly, characters now have VFX for their unique forms!![]() CONTENT & BALANCE:Ancients:
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| 25/07/2026 | Got a tiny patch today with one important hotfix for players playing in Traditional Chinese!BUG FIXES:
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| 17/07/2026 | ![]() The July Neowsletter is here, Slayers! Last month we bid farewell to the Doormaker, but you know what they say: when one door closes... a giant floating hourglass creature appears! In this issue we're taking a look behind the scenes at the process of bringing the Doormaker's replacement, Aeonglass, to life! Aeonglass AnimatedMega Crit’s animator Chris here with a quick dive into the animation process for our latest boss: Aeonglass. Most of you know that this critter replaces the Doormaker. What you probably don't know is that, as that character's design evolved away from door-making, we explored other concepts, including a multi-faceted pillar of death that could rotate its sections to reveal different capabilities--sort of a Swiss Army rock. I even did an animation test to see if I could fake the 3D rotation using 2D software.![]() ![]() But alas, all versions of the Doormaker eventually fell prey to the march of time and it became clear that Aeonglass was here to stay. ![]() The art was finalized (see Option B above) and I was clear to animate. But before I got too carried away, I did some tests to make sure I could simulate 3D rotating metal rings in 2D space. The result wasn’t much to look at, but as a proof of concept it worked well enough for us to move ahead. ![]() So how does a giant hourglass thingy with rotating rings cast spells, fight, and generally do stuff? Only one way to find out: doodling. Take the image included here. It shows that one of my first ideas for an attack involved locking the rings in a fixed position resembling a big atom. While I liked the idea of the rings forming a recognizable shape while emitting a blast, I later realized that aligning the rings horizontally like a disk would create a more distinctive silhouette. Not only that, but the curve of the disk suggests a horizontal sweeping motion. With a little bit of VFX, we could launch some sort of slice attack. Our giant hunk of metal and glass was developing an attitude! ![]() Attitude secured, it was time to animate. This part of the process takes a while and I won’t get into the details, but Aeonglass did require a few special techniques. For instance, when our Art Director Marlowe handed me the artwork, she requested that the stuff in the hourglass move more like lava lamp goo than the traditional sand. There are a few ways to approach goo animation, but I opted to use a shader. In fact, I made this goo using the same smoke shader used to make the body of the Living Smog. Since my animation software doesn't support shaders, all I see while I'm working is a striped placeholder image where the goo will be. ![]() When the animation is played back in-engine, the placeholder is replaced by an endless stream of time globs slipping away into eternity. ![]() Another unusual technique was setting up the rings to play on a separate timeline from the rest of the character. This means that the character can go from standing still to getting knocked back to debuffing you with "Wither," all without interrupting the smooth rotation of the rings. Keeping the rotation separate is also easier for me because tweaking it can be done by editing one animation instead of three. Speaking of time globs, I don't want to use up too many of yours! Let's see what else is going on in this Neowsletter... Merch Madness![]() Ho ho! Looks like the Merchant heard about the merchandising ventures of some other Spire inhabitants and had to get in on the action! Thanks to the latest Makeship x Slay the Spire drop, you can buy a plush keychain of the Merchant's faithful Courier, gleaming pins of his wares, and even a plushie of the Merchant and his rug! His real rug might not be for sale... but no one ever said anything about a mini, plush replica of it! These limited edition products are available only to the speediest of patrons, so pre-order yours before this collection disappears on August 1st at 5AM PST! ![]() You helped bring their concepts to life and now they're finally here--the Youtooz figures of the Necrobinder and Regent are available now! The newest additions to the Spire's roster of climbers have taken smaller, vinyl-based forms in order to grace your shelves and watch over your future runs. The collection is complete... for now. ![]() Lastly, we've got a cool collab to highlight: turns out the Ironclad was enjoying StS2's co-op mode so much he decided to join another multiplayer game?! You can play as a floppier, less-limbed version of everyone's favorite warrior in Heave Ho 2 (which literally just came out)! Connections Section![]() The last Slay the Spire Connections was a little tricky... hopefully this one is more chill ;) Map MasterpiecesTime for our usual showcase of the community's cool in-game map art!![]() The Defect admiring its array of orbs by DogOnPluto! ![]() The Regent (playing a different type of ball than most of the world is talking about right now) by thugzmcdubbz! ![]() The Ironclad literally carrying the Regent by rattraps! ![]() The Defect asking for his favorite treats by Lumin! Community CornerThank you to pp for this month's super cool cover image (check out Neow's custom shades)! Special shoutout to our runner up valarts who actually 3D-modeled their submission! This one makes me wonder... is the Defect waterproof?![]() Next month's theme is: Slay the Summer - Festival Edition! You could include water lanterns, food stalls, fireworks, whatever you like--just make it August-y! If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Please make your submission by Friday, August 7th! On with the rest of the community highlights! ![]() An animated version of the Ironclad's Evil Eye card by Qumerredem! ![]() Awesome cosplay by FishStickMystic of the Silent partaking of her own poison! ![]() A desk setup that SLAYS by Chestnut featuring his very own gorgeous fanart! That's all for this month's issue, see you in the next one! |
| 17/07/2026 | New Slay the Spire 2 patch notes have just hit the roguelike deckbuilder's beta branch, with key Ancient relics and class cards nerfed. Read the full story on PCGamesN: Slay the Spire 2 makes painful but necessary nerfs, and some scary buffs, in a big new balance overhaul |
| 16/07/2026 | Another beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We've also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we'll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a powerful, exclusive potion and the other a brand new quest card (with some cute beta art!)![]() CONTENT & BALANCE:Ancients:
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| 14/07/2026 | Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do. Read more |
| 03/07/2026 | A new Slay the Spire 2 patch has just hit the beta branch, and this is a big one. In fact, you might want to pay attention even if you aren't one to toy around with the testing side of the roguelike deckbuilder, because there's a whole heap of additional cards that are designed to enhance co-op play, and some of them sound particularly strong. There are also a bunch of fresh balance changes in the works, a shiny visual overhaul for the latest boss Aeonglass, and some modding fixes that are planned "to come to the main branch soon." Let's take a look at exactly what's in store. Read the full story on PCGamesN: Slay the Spire 2 just got 15 new cards out of nowhere, including some big co-op heavy hitters |
| 03/07/2026 | For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass!![]() We've also got some big updates in the modding realm to call out... Modding UpdatesThank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa. Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic. We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes... CONTENT & BALANCE:General:
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| 21/06/2026 | Slay the Spire 2 is full of strange and sinister creatures, and I'm always curious where the ideas for them originated. Mega Crit Co-Founder Casey Yano has provided us with some answers in a new edition of the developer's 'Neowsletter' blog, and he claims its most notoriously balanced threat actually came about after spending too much time with Valve's Deadlock. My personal favorite reveal, however, is the origins of elegant fairy Ancient Nonupeipe, who has a rather less glamorous claim to fame. Read the full story on PCGamesN: Slay the Spire 2's creator reveals the inspiration for its most controversial foe: "I was playing too much Deadlock." |
| 19/06/2026 | ![]() Hey Slayers, it's time for the June Neowsletter! In this issue we're covering a couple of big roadmap items we've checked off our list as of yesterday's main branch patch and answering some of your recent questions. Let's dive in... Dev Update![]() The first feature we want to highlight is the Bestiary. The Bestiary is a new section that organizes info related to enemies you've encountered throughout your journeys in the Spire. For faithful readers of the Neowsletter pre-launch, you could even see it as an evolution of our Spire Spotting segment (though these discoveries are achieved through regular gameplay rather than your artistic hypotheses, of course.) ![]() You can find the Bestiary right here in the Compendium, featuring enemies' moves and animations, for now. Other things like stats, flavor text, and various QOL changes will be added in the future. Those of you who have been playing on the beta branch have already seen the Bestiary, but this next change is new for all players... ![]() Ed here, one of the engineers at Mega Crit, here to talk a bit about StS2's Steam Workshop support. As we mentioned in the most recent patch notes, we built STS2 with modding in mind, and the game has had an integrated mod loader from day 1. However, Steam Workshop support--which makes it much easier to share, discover, and download mods--has been sitting in our roadmap for a few months now. We know you've been waiting a while for it, but it's been awesome seeing the outpouring of creativity from the community in the meantime all the same! We purposefully haven't been advertising mod support, as we knew it still needed some work. The only way to install mods up until now was to download them from somewhere and place them in your mods directory. However, as of the last patch, we've deemed mod support mature enough to enable the Workshop! This is now the official way to browse and install mods, right in the Steam client. We can't wait to see what else you all create going forward! If you're already a modder, upload your mods using the tool here. If you're interested in getting started with modding, see the community documentation. And if you're interested in playing some mods, check out the Steam Workshop! If you have feedback on the modding framework, post in the #sts2-modding channel in the Discord, or submit it via F2/the settings in-game. Q&A with C&ACoop asks: Hello! I know Casey and/or Anthony are fans of the Worm web serial, and have several references to it across both games (love Doormaker as a reference) and I was thinking about how I'm surprised that there are no references in the bug-themed area (act 2 Hive), then realized that there is one boss Kaiser Crab. Is this an intentional reference or just a coincidence?Casey: Doormaker isn't a Worm reference, I was playing too much Deadlock. Kaiser Crab is named this way because I'm tired of things being emperor X and king Y. We have all these wacky words for kings, sultans, etc and it's always the bland western one. The world feels small when we use the most accessible titles. Jar of Gibbons asks: Heyo, so I think the Ancients are a fantastic addition and tons of fun. Shout-out to community manager Demi Montes who nobody has realized is credited as the one who voices one of my favorite Ancients aesthetically and mechanically, Nonupeipe! Main question: How do you guys pronounce it? And if you each have your own opinions, how does Demi? I say "no-nu-PEY-uh-pee" /noʊ.nuˈpɛɪ.ə.pi/, like Calliope from Greek mythology, because she emanates divine splendor and mythology… but what about you guys? Casey: I tend to say it as four syllables: no nu pay peh or sometimes in the original: no no peh peh. As her name is an easter egg reference to the NOPE placeholder icon we use for content. When two of these icons line up next to each other (for instance, the relics in the top bar), it reads NONOPEPE. Demi: *Nonupeipe noises* ![]() Combak asks: In multiplayer lobbies with the same character, it can be a bit difficult to remember who drew what, so will there ever be an option for players to choose their own colors for map drawing, regardless of character, or have copies of the same character use darker/lighter shades from each other? Casey: Not sure for drawing, but we are messing with a bit of color change stuff for multiplayer. Josie Jams asks: Is the ceremonial beast a valheim reference? Casey: Nope, the original was based on the Forest Spirit from Princess Mononoke. The initial concept drawing was a bit solemn and grotesque. Marlowe updated the creature to be more regal and spirity! But I can see a resemblance, I'm a big fan of Valheim actually! I believe it was the first boss design for Slay the Spire 2 (designed in 2021). Merch Madness![]() The first Slay the Spire 2 drop from Artovision is here! Showcase your love for StS2 right on your wall with this gorgeous shadowbox of the game's key art (which lends itself really well to the 3D effect!) Order yours now here! Map MasterpiecesAnd now it's time to check out what new creations players have been making while waiting for their teammates to hurry up and pick a route already...![]() This illustration of the Regent and the Merchant by ちゃと! ![]() This illustration of the Defect by Zaply! ![]() And another drawing of the Defect with a slightly different vibe by Shmangos! Connections Section![]() If the heat out there is getting to you, cool off with some good old fashioned Slay the Spire 2 Connections! Community CornerThank you to moon raccoon for this month's lovely cover art! Next month's theme is: Slay the Summer 2! Whether it's Neow enjoying a day at the beach (unlike most whales), the Spire's climbers taking a dip, or whatever beach episode activities you can think of, we'd love to see your submissions! If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Please make your submission by Friday, July 10th!Now for some monthly highlights: ![]() This very cool art of the Test Subject from an 11 y/o fan, Elias! ![]() This incredibly accurate Regent cosplay by Radio! ![]() This lovely art of all of the Spire's (current) climbers by Timo! Thus concludes the June Neowsletter; see you all again next month! |
| 19/06/2026 | Slay the Spire 2 has received a major update that adds Steam Workshop support for mods alongside a proper monster bestiary for the Compendium. It also introduces a new boss, Aeonglass, in place of the much-berated Doormaker . These are pretty juicy changes, and yet, the most intriguing part of the patch is a deceptively dry question of disobedient mathematics. Read more |
| 19/06/2026 | The time has come. A new Slay the Spire 2 update is now live on the main branch, meaning months of changes that have been in public testing over on the beta build are now here for everyone. Among them are the introduction of the Aeonglass boss fight, the Bestiary, and a whole heap of balance changes, but that's just the start. Mega Crit has also managed to resolve its most pressing problem since launch with a fix for the 'correlated RNG' that was discovered this week, and opened up mod potential dramatically with full Steam Workshop support. Let's get into it. Read the full story on PCGamesN: A huge Slay the Spire 2 update makes life harder but fairer, and adds Steam mod support |
| 18/06/2026 | Hey Slayers, our second major main branch update is here with 4 patches in 1 (not including hotfixes)! While we'll be covering a lot of things that beta players will already be used to, there are also a few big changes that will be totally new for everyone. One of those has been highly requested by the community in the past few days and another has been very highly requested by the community in the past few months, so let's get into it!RNG ReworkEd here, one of the Mega Crit engineers. It turns out that everyone complaining about receiving Debt too often from Neow's Bones was right! We did, in fact, have some unusual RNG problems.Huge shoutout to tckmn for doing the research - their eight-hour descent into madness was an entertaining watch, and we wouldn't have caught the issue without it. If you're interested in the nitty-gritty, read tckmn's full writeup. Here is a short version. Most games, including STS2, use pseudo-random number generators (PRNGs). A PRNG is fed a seed value, and given the same seed value, a PRNG will always generate the same sequence of random numbers. Each run has one primary “run seed”, a sequence of twelve numbers and letters. However, a run actually contains multiple PRNGs that individually influence your deck draw, your combat rewards, your event choices, and the rest of the random elements in the run. Each one uses a seed derived from the run seed. ![]() Since we fed different seeds to each PRNG, we expected their results to be completely unrelated. But we were wrong, and it turns out that our strategy allowed players to predict outcomes given knowledge of unrelated parts of the game. Let’s visualize one example: the correlation between your first act and the curse you receive from Neow’s Bones. In both cases, we generate a decimal between 0 and 1, but from different PRNGs. - For your first act, if the decimal generated is less than 0.5, you get Overgrowth; otherwise, you get Underdocks. - For Neow's Bones’ curse, we use the decimal to pick from a list of ten curses. Between 0 and 0.1 you get Clumsy, between 0.1 and 0.2 you get Debt, and so on. Here is a scatterplot of the raw numbers generated given 10000 random run seeds on v0.103.3: ![]() There is clear correlation in this result. For example, if our act roll is >0.5 (we’re in the Underdocks), then it’s highly likely that our Neow’s Bones curse roll will be <0.5, which cuts the potential curses you can obtain in half. Aside from the balance ramifications: once knowledge of this exploit is out there, players are naturally incentivized to use it to play optimally. We don’t want to encourage rote memorization of correlation tables, as it is tedious and unfun. Thus, in v0.107.1, we replaced our PRNG implementation with a more modern one (xoshiro256**). The resulting scatterplot is evenly distributed, exhibiting no human-detectable correlation. ![]() Rest assured that your suffering is now truly random! Speaking of updates that will be new to all players, I’ve also been busy working on support for… Steam WorkshopWe built STS2 with modding in mind, and the game has had an integrated mod loader from day one. It's been awesome seeing the outpouring of creativity from the community! But we purposefully haven't been advertising mod support, as we knew it still needed some work.Previously, the only supported way to install mods was to download them and place them next to the executable. With this patch, Steam Workshop support has officially been added! Now, you can browse and install mods directly from the workshop, and they will be automatically downloaded to all devices where you play on Steam. ![]() If you are a mod creator, upload your mods using the tool here. And if you're interested in playing some mods, check out the new workshop. That’s all the updates from Ed! Passing it off to Casey to introduce… The Bestiary![]() Casey here! This patch brings in the Bestiary, which Beta testers will already be familiar with. This was a much requested feature for the first game, but at the time I didn't want to create it as there wasn't a good delivery mechanism for an overarching story. However, in the world of Slay the Spire 2, we have a lot more on the narrative side, more creature animations, etc. so we've been hard at work creating this final screen in the compendium (outside of the Achievements page, which is to come much later). ![]() Currently, players can find a list of monsters they've encountered here as well as their moves and animations. In the future we plan to include all sorts of information about the game's enemies, including stats and lore. Enemy Changes![]() As many of you have heard by now, The Doormaker has been removed from the game. As we said in the patch notes of the beta patch that brought this change: while Doormaker had interesting micro decisions in the fight, he was over the complexity threshold of what we want and had lingering issues. We decided that starting over fresh will let us hit what we actually want for an Act 3 boss. Thus a new boss, Aeonglass, is here! We don't want to spoil it too much for non-beta testers, so that's all we're gonna say. Another big change you'll notice is Hive's Infested Prism enemy has been totally reworked--but again, no spoilers here. Alright, now it's time to get into the nitty gritty notes! CONTENT & BALANCE:General:
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| 18/06/2026 | Slay the Spire 2 has a big problem right now, and you might not even want to spend too long looking into it if you're having a lot of fun with the year's landmark roguelike deckbuilder. That's because this issue, which developer Mega Crit is reportedly looking into as a top priority, relates to the way StS 2 handles many of its random outcomes. Given the inherently randomized nature of the game, that can have incredibly far-reaching implications. It also means that if you've been feeling oddly superstitious that a given roll goes badly more often than it should, you might actually be correct. Read the full story on PCGamesN: Slay the Spire 2's 'randomness' is broken, you're not just being superstitious |
| 04/06/2026 | Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions....![]() ...Like this new Defect animation! Without further ado, let's dive in... CONTENT & BALANCE:Enemies:
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| 29/05/2026 | Hey Slayers! Today we are pushing out a bugfix patch that brings tons of bugfixes from the beta branch over to main.BUG FIXES:General:
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| 22/05/2026 | ![]() Hey, Slayers! Demi the CM here with this month's Neowsletter! Dev UpdateWe wanted to start off with an update from last month's roadmap, especially for those who only play StS2's main branch. The first big update is that we have moved from a weekly to a bi-weekly cadence for the beta patches. Though we stuck with the weekly cadence during StS1's Early Access period, it was a hard pace to keep up and--this time around--hasn't been giving enough time as we'd like for our now much bigger base of beta branch testers to absorb the changes. This also means that main branch updates will be a bit more infrequent by extension, but hopefully this gives players on both branches more time to provide feedback on the updates.![]() In terms of our progress on the list of promised features, we've now added the Bestiary to the Compendium on the beta branch! It currently acts as a full list of enemies in the game along with their move animations, though it will eventually include more detailed information about them as well. Otherwise our recent beta patches have mostly been focused on stability and performance along with some balance changes, the most notable of which was the removal of The Doormaker. The long and short of the reasoning behind this is that, while this boss provided some interesting micro-decision-making situations in his fight, he was a bit more complex than what we want. He's now been replaced on the beta branch with a new boss, Aeonglass, so if you're a Doormaker lover: appreciate him on the main branch while you still can! In honor of his legacy, we wanted to share a little peek at what his earliest iteration looked like... ![]() Lovely early dev art courtesy of one of our programmers, Jose. For those still waiting for Steam Workshop support and Twitch integrations, rest assured that they are still coming in the near future--apologies that they've taken a bit longer to implement than we initially estimated! The multi-fronted mission to make StS2 as good as it can be continues. Spire StatsAnd now it's time for a look behind the curtain at some Slay the Spire 2 metrics! At the time of writing this, the community has reached a whopping 240,000,000 runs, 60.5 million of which have been wins vs 179.5 million losses. That's a win-rate of 25% overall, which is much better than it sounds. Broken down by Ascension, the average win-rate on A0 is 16%, compared to 9% in StS1. At the highest, A10, the win-rate is about 17%, compared to a very small 3% at A20 in StS1.In the last issue we broke down the different choices players made in a few select events. This time we wanted to quickly show off the popularity of each character, i.e. what percentage of the total runs each character accounts for... ![]() As you can see right away, the community has been playing the characters almost the same amount, with the stats leaning just a bit in favor of the first couple of characters that are available to players: Ironclad and Silent. We're glad to see all our children getting roughly equal amounts of love! On the topic of stats... ![]() ![]() We also wanted to take the opportunity to highlight a couple of community projects that collect their own stats and provide data, tools, guides, etc. for players: Spiracle and Spire Codex. Be sure to check them out!! Devour the Tower![]() The first big community-led StS2 tournament, Devour the Tower, is coming in just a few days on May 25! Featuring 34 streamers, this 4-player co-op competition will be co-casted by FrostPrime and Otzdarva so it's sure to be a good time. The winners of the tournament may even get a special gift, courtesy of Mega Crit. ;) Check out FrostPrime's Twitch for more details! Merch Madness![]() Make a Dramatic Entrance with our first ever piece of Makeship x Slay the Spire apparel! Now you too can don the iconic garb of The Silent--in hoodie form! Available to pre-order until May 29 at 5AM PST, so Pounce on this opportunity soon! Connections Section![]() Another Neowsletter, another Slay the Spire Connections Puzzle! Map MasterpiecesAs usual, let's check out some of the incredible in-game map creations from our community!![]() This incredibly adorable drawing of the Regent by AplphaE! ![]() This stunningly detailed illustration of the Necrobinder and Osty by 白板红中碰發财! ![]() These adorably pathetic doodles from salty final boss! ![]() Lastly, this funny drawing involving the Doormaker (RIP) by SnakeFangz! Community CornerThank you to doshiBAP for this month’s gorgeous cover image featuring everyone's favorite Mother of Resurrection! (It was actually a late submission from April but we thought it fit this month's theme too!)Next month's theme is: Slay the Summer! If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title! Now on with some more community highlights: ![]() This series of beautiful illustrations by dk000484! ![]() This super clever graduation cap from lizard--congradulations!! ![]() Last but not least, if you are craving more ways to test your StS2 knowledge than just our monthly Connections puzzle, check out Spiredle! That's it for this month's issue of the Neowsletter, see you again in June! |




































































































