Dados da Steam coletados em 24/10/2026 08:32 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia




- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- E-mail de suportesupport@beamng.com
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 64 Bit
- Processador
- AMD Ryzen 5 1600 / Intel Core i5 8400
- Memória
- 16 GB de RAM
- Placa gráfica
- Minimum 6GB VRAM (AMD Radeon RX 570 / Nvidia GeForce GTX 1060)
- DirectX
- Versão 11
- Espaço no disco
- Requer 60 GB de espaço livre
- Notas adicionais
- Installing game mods will increase required storage space. Gamepad recommended.
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 64 Bit
- Processador
- AMD Ryzen 7 3700X / Intel Core i7 9700
- Memória
- 32 GB de RAM
- Placa gráfica
- Minimum 8GB VRAM (AMD RX 6700 / Nvidia GeForce RTX 3060)
- DirectX
- Versão 11
- Espaço no disco
- Requer 60 GB de espaço livre
- Compatibilidade com R.V.
- 10GB VRAM GPU with Vulkan support and OpenXR
- Notas adicionais
- Recommended spec based on 1080p resolution. Installing game mods will increase required storage space. Gamepad recommended.
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| US$ 9,99 | US$ 9,99 | — | -6% | US$ 9,99 | ||
| R$ 59,99 | R$ 59,99 | — | — | R$ 59,99 | ||
| ₹ 1.100 | ₹ 1.100 | — | +10% | ₹ 1.100 | ||
| US$ 12,49 | US$ 12,49 | — | +18% | US$ 12,49 | ||
| CLP$ 13.000 | CLP$ 13.000 | — | +23% | CLP$ 13.000 | ||
| Mex$ 282,99 | Mex$ 282,99 | — | +44% | Mex$ 282,99 | ||
| ¥ 2.800 | ¥ 2.800 | — | +65% | ¥ 2.800 | ||
| € 22,50 | € 22,50 | — | +134% | € 22,50 | ||
| US$ 24,99 | US$ 24,99 | — | +135% | US$ 24,99 | ||
| £ 19,20 | £ 19,20 | — | +139% | £ 19,20 | ||
| 31 regiões ainda não consultadas para este jogo; chegam na próxima coleta. | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 24/10/2026 08:32 | R$ 59,99 | R$ 59,99 | — | R$ 59,99 | |
| 24/10/2026 08:32 | US$ 24,99 | US$ 24,99 | — | ≈ R$ 141,14 | |
| 24/10/2026 08:32 | US$ 9,99Mais barato em reais | US$ 9,99 | — | ≈ R$ 56,42 | |
| 24/10/2026 08:32 | Mex$ 282,99 | Mex$ 282,99 | — | ≈ R$ 86,15 | |
| 24/10/2026 08:32 | CLP$ 13.000 | CLP$ 13.000 | — | ≈ R$ 74,00 | |
| 24/10/2026 08:32 | £ 19,20 | £ 19,20 | — | ≈ R$ 143,37 | |
| 24/10/2026 08:32 | € 22,50 | € 22,50 | — | ≈ R$ 140,27 | |
| 24/10/2026 08:32 | US$ 12,49 | US$ 12,49 | — | ≈ R$ 70,54 | |
| 24/10/2026 08:32 | ¥ 2.800 | ¥ 2.800 | — | ≈ R$ 98,98 | |
| 24/10/2026 08:32 | ₹ 1.100 | ₹ 1.100 | — | ≈ R$ 65,91 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
As edições e pacotes aparecem depois da próxima coleta.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
- Civetta Bolide 350 GT≈ R$ 0,34Mercado ↗
- ETK 856t≈ R$ 0,28Mercado ↗
- ETK Kc6t≈ R$ 0,40Mercado ↗
- Gavril Barstow Kingsnake≈ R$ 0,28Mercado ↗
- Gavril D15≈ R$ 0,28Mercado ↗
- Gavril Grand Marshal Police≈ R$ 0,28Mercado ↗
- Gavril T75≈ R$ 0,34Mercado ↗
- Hirochi SBR4 TTS2≈ R$ 0,34Mercado ↗
- Hirochi Sunburst≈ R$ 0,34Mercado ↗
- Ibishu 200BX≈ R$ 0,40Mercado ↗
- Ibishu Hopper≈ R$ 0,28Mercado ↗
- Ibishu Miramar≈ R$ 0,28Mercado ↗
- Ibishu Pigeon≈ R$ 0,34Mercado ↗
- Old Cannon≈ R$ 0,28Mercado ↗
- Travel Trailer≈ R$ 0,28Mercado ↗
- Civetta Bolide 350 GT≈ R$ 0,73Mercado ↗
- ETK 856t≈ R$ 0,79Mercado ↗
- ETK Kc6t≈ R$ 1,36Mercado ↗
- Gavril Barstow Kingsnake≈ R$ 1,30Mercado ↗
- Gavril D15≈ R$ 0,62Mercado ↗
- Gavril Grand Marshal Police≈ R$ 0,73Mercado ↗
- Gavril T75≈ R$ 0,68Mercado ↗
- Hirochi SBR4 TTS2≈ R$ 0,62Mercado ↗
- Hirochi Sunburst≈ R$ 0,62Mercado ↗
- Ibishu 200BX≈ R$ 0,79Mercado ↗
- Ibishu Hopper≈ R$ 0,73Mercado ↗
- Ibishu Miramar≈ R$ 0,68Mercado ↗
- Ibishu Pigeon≈ R$ 0,79Mercado ↗
- Old Cannon≈ R$ 0,62Mercado ↗
- Travel Trailer≈ R$ 0,73Mercado ↗
- IronNível 1 · 100 XPInsígnia ↗
- SteelNível 2 · 200 XPInsígnia ↗
- AluminumNível 3 · 300 XPInsígnia ↗
- TitaniumNível 4 · 400 XPInsígnia ↗
- Carbon FiberNível 5 · 500 XPInsígnia ↗
- MagnesiumLaminada · Nível 1 · 100 XPInsígnia ↗
Preços do Mercado da Comunidade (menor oferta, em dólar, convertida para reais pela cotação do dia). Clique na imagem para ampliar (setas passam de uma carta para outra). Atualizado em 14/11/2026 09:18.
Itens de perfil · fundos, emoticons e loja de pontos
- Bruckell Moonhawk≈ R$ 0,34Mercado ↗
- ETK 856t≈ R$ 0,34Mercado ↗
- Gavril D15≈ R$ 0,28Mercado ↗
- Gavril H15 Vanster≈ R$ 0,34Mercado ↗
- Ibishu 200BX≈ R$ 0,28Mercado ↗
- Ibishu Hopper≈ R$ 0,28Mercado ↗
- Burnside SpecialIncomum≈ R$ 0,34Mercado ↗
- Civetta Bolide 350 GTRara≈ R$ 0,34Mercado ↗
- ETK Kc6tIncomum≈ R$ 0,34Mercado ↗
- Ibishu MiramarRara≈ R$ 0,34Mercado ↗
Fundos e emoticons que caem das cartas (preço do Mercado, convertido para reais) e itens da loja de pontos da Steam (custo em pontos). Clique na imagem para ampliar. Atualizado em 14/11/2026 09:18.
Conquistas · percentual global de jogadores
As 5 mais raras
- CHALLENGE_RALLY_LOOP0,1%
- THAT_WAS_EXPENSIVE0,1%
- DEAL_MAKER0,2%
- HIGH_END_PERFORMANCE0,2%
- MATERIALS_DELIVERY_COMPLETED0,2%
Todas
- LONG_WAY_AROUND26,0%LONG_WAY_AROUND
- REAL_MILEAGE21,6%REAL_MILEAGE
- LEVEL_EXPLORER20,1%LEVEL_EXPLORER
- AIRTIME18,7%AIRTIME
- ROLLOVER17,8%ROLLOVER
- VEHICLE_MODIFIED15,4%VEHICLE_MODIFIED
- VEHICLE_EXPLORER14,3%VEHICLE_EXPLORER
- SPAWN_FEW_VEHICLES12,5%SPAWN_FEW_VEHICLES
- SPAWN_MANY_VEHICLES10,5%SPAWN_MANY_VEHICLES
- CHAPTER_1_COMPLETE10,1%CHAPTER_1_COMPLETE
- DRIVERTRAINING_COMPLETE7,2%DRIVERTRAINING_COMPLETE
- CHALLENGE_ONE_STAR6,0%CHALLENGE_ONE_STAR
- VEHICLE_FAVOURITE5,7%VEHICLE_FAVOURITE
- VEHICLE_CONFIG_SAVED5,3%VEHICLE_CONFIG_SAVED
- VEHICLE_REFUELLED4,6%VEHICLE_REFUELLED
- DRIFT_TOTAL4,4%DRIFT_TOTAL
- CHALLENGE_THREE_STARS3,6%CHALLENGE_THREE_STARS
- DRIFT_SINGLE3,0%DRIFT_SINGLE
- CHALLENGE_TIME_TRIAL2,9%CHALLENGE_TIME_TRIAL
- BUS_COMPLETE2,8%BUS_COMPLETE
- CHAPTER2_COMPLETE2,4%CHAPTER2_COMPLETE
- FIRST_SET_OF_KEYS2,4%FIRST_SET_OF_KEYS
- DRAG_QUARTER_MILE2,2%DRAG_QUARTER_MILE
- FIRST_ASSIGNMENT2,0%FIRST_ASSIGNMENT
- CHALLENGE_CHASE1,8%CHALLENGE_CHASE
- PAID_THE_PRICE1,7%PAID_THE_PRICE
- CLAIM_FILED1,6%CLAIM_FILED
- SCREENSHOT_TAKEN1,6%SCREENSHOT_TAKEN
- DELIVERY_TUTORIAL_COMPLETED1,5%DELIVERY_TUTORIAL_COMPLETED
- FIRST_PAYCHECK1,3%FIRST_PAYCHECK
- GOOD_DEAL1,3%GOOD_DEAL
- NEW_TERRITORY1,3%NEW_TERRITORY
- FIRST_ROLLOUT1,1%FIRST_ROLLOUT
- WELCOME_TO_APM1,1%WELCOME_TO_APM
- CHALLENGE_AI_RACE1,0%CHALLENGE_AI_RACE
- FREEROAM_TUTORIAL_BASICS1,0%FREEROAM_TUTORIAL_BASICS
- TOO_LATE1,0%TOO_LATE
- GARAGE_STARTER0,8%GARAGE_STARTER
- ON_SCHEDULE0,8%ON_SCHEDULE
- PERFOMANCE_INDEX0,7%PERFOMANCE_INDEX
- CHALLENGE_RALLY_STAGE0,6%CHALLENGE_RALLY_STAGE
- VEHICLE_DELIVERY_COMPLETED0,6%VEHICLE_DELIVERY_COMPLETED
- CHALLENGE_FREEFORM_DELIVERY0,5%CHALLENGE_FREEFORM_DELIVERY
- CHALLENGE_PRECISION_PARKING0,5%CHALLENGE_PRECISION_PARKING
- FLIP_PROFIT0,5%FLIP_PROFIT
- FREEROAM_TUTORIAL_COMPLETE0,5%FREEROAM_TUTORIAL_COMPLETE
- CHALLENGE_CRAWL0,4%CHALLENGE_CRAWL
- SIX_FIGURES0,4%SIX_FIGURES
- CHALLENGE_BUS_MODE0,3%CHALLENGE_BUS_MODE
- EXTRA_CREDIT0,3%EXTRA_CREDIT
- DEAL_MAKER0,2%DEAL_MAKER
- HIGH_END_PERFORMANCE0,2%HIGH_END_PERFORMANCE
- MATERIALS_DELIVERY_COMPLETED0,2%MATERIALS_DELIVERY_COMPLETED
- NOW_ITS_MINE0,2%NOW_ITS_MINE
- POLICY_REVIEW0,2%POLICY_REVIEW
- SERIOUS_PURCHASE0,2%SERIOUS_PURCHASE
- CHALLENGE_RALLY_LOOP0,1%CHALLENGE_RALLY_LOOP
- THAT_WAS_EXPENSIVE0,1%THAT_WAS_EXPENSIVE
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 11:47.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda328,2 h jogadas ao escrever30 jul. 2026Acesso antecipado
abrir beamng
pega um carro
costumiza ele
salva
pega um carro
custumiza ele
salva
pega os dois carros customizados
racha
fica feliz por seu carro vencedor customizado
bate os dois em 36x a velocidade real
homem feliz
repete o ciclo - ▲ Recomenda78,2 h jogadas ao escrever5 out. 2026Acesso antecipado
peguei um carro, acelerei a 140 km/h, bati na parede e depois fui para casa jogar esse jogo 10/10
\ - ▲ Recomenda239,7 h jogadas ao escrever16 mar. 2026Acesso antecipado
Muito bom, Posso acabar com meu estresse jogando o carro na frente de um caminhão, recomendo muito.
- ▲ Recomenda279,7 h jogadas ao escrever2 dez. 2025Acesso antecipado
O jogo é simplesmente absolute cinema, muito bom, jogabilidade boa, a física e lógica dos veículos são ótimos, gráficos maravilhosos, a própria comunidade desse maravilhoso jogo é amigável, além de ter vários mods disponíveis pra você conseguir configurar sua experiência do jeito que você quiser. Pra mim, é um dos melhores jogos que existe.
- ▲ Recomenda330,5 h jogadas ao escrever19 mar. 2026Acesso antecipado
comprei, peguei um carro qualquer e dei de frente no poste, ai o jogo terminou de instalar e eu fui jogar, super recomendo
- ▼ Não recomenda87,4 h jogadas ao escrever23 ago. 2026Acesso antecipado
o jogo depois que atualizou para a nova versão 0.39 o jogo ficou tão pesado que o meu notebook com uma placa integrada da intel e o intel core i5 1235u não da mais conta de rodar o jogo antes o jogo rodava a 60 ate 80 fpsantes da atualização depois da atualização o jogo não passa de 50 fps e as vezes da uma queda tão grande que o fps cai para 10 então por favor na proxima atualização melhorarem a otimização do jogo eu não tenho condições de comprar outro notebook que dê pra rodar esse jogo.
- ▼ Não recomenda33,2 h jogadas ao escrever6 set. 2026Acesso antecipado
é o melhor jogo de simulação de carro de todos os tempos, sempre será. Nenhum jogo tem o feeling de dirigir um carro igual nesse jogo, mas depois dessa atualização 0.39 eles aumentaram INSANAMENTE o uso da gpu pra rodar o jogo, eu literalmente não consigo passar dos 30fps e o jogo parece que esta rodando no paint de tão serrilhado, eu sei que minha GTX 1650 já não é párea para os jogos modernos mas esse jogo costumava rodar no médio a 90fps, agora eu mal consigo chegar a 30 com tudo no mínimo.
Fiquei muito decepcionado de ter baixado esse jogo novamente depois de anos sem jogá-lo e ver o quão mal otimizado ele esta depois desse novo update, mas conhecendo a velocidade que os devs lançam atualização eu provavelmente terei que esperar mais uns 7 meses para conseguir jogar de novo *CASO* eles otimizem essa porra.
Se você tem um computador top de linha é o melhor simulador automobilistico de todos, mas c vc tem um pc abaixo de uma 3070, boa sorte kkkk - ▼ Não recomenda3,9 h jogadas ao escrever14 set. 2026Acesso antecipado
Se tu procura um jogo de corrida com campanha ou alguma "progressão", provavelmente vai achar esse jogo bem vazio...
A graça dele é criar as próprias situações, mexer na física, testar os carros, explorar os mapas, instalar mods e simplesmente ver até onde a física consegue chegar em tempo real.
Oque faz ele ser basicamente ser só um sandbox...
A física é o maior diferencial mesmo . Os carros realmente deformam, suspensão quebra, peças se soltam e cada batida ser realmente única e impressionante. Mas tu precisa gostar de brincar com as possibilidades e criar tua própria diversão.
Oque fez jogo depois de um curto tempo (pelo menos pra mim) se tornar bem repetitivo, mas os mods aumentam bem a longevidade E dependendo doque tu procura tem conteúdo praticamente infinito feito pela comunidade.
Não é um jogo que eu recomendaria pra qualquer pessoa, e ainda assim acho que só vale a pena em promoção... - ▼ Não recomenda229,4 h jogadas ao escrever15 out. 2026Acesso antecipado
Depois que veio a versão 0.39, cagou o jogo todo, eu simplesmente não consigo jogar, trava o tempo todo, e meu pc é bem superior ao recomendado, já usei todas as renderizações possível, tirei todos os mods, fiz de tudo, não dá pra jogar !!!!
1 acharam útilVer na Steam - ▼ Não recomenda6,3 h jogadas ao escrever20 ago. 2026Acesso antecipado
O jogo é legal, mas os controles pre-configurados, pelo menos, no g29 são uma merda, e os controles de camera de motorista são horríveis, frequentemente você fica todo torto dentro do carro e é uma chatice de consertar, se houvesse um botão de resetar seria ajudaria. O jogo também precisa urgentemente de uma otimização gráfica, os gráficos são lindos, mas são muito serrilhados, e as opções de anti-alising, não são suficientes, temos que recorrer a mods.
Sobre a I.A dos carros: funciona de modo muito simples, poderia ser melhor.
- ▲ Recomenda18,0 h jogadas ao escrever14 nov. 2026Acesso antecipado
Muito bom, pode não ser 100% fiel a vida real (obviamente impossivel) mas da de se divertir muito, unico ponto negativo é que se voce quiser uma variedade maior de carros ou mapas, tem que instalar mods, mas de resto é perfeito
- ▲ Recomenda12,4 h jogadas ao escrever13 nov. 2026Acesso antecipado
Muito bom para ver o que os carros e a física podem te proporcionar. jogo extremamente relaxante, ainda mais com música e amigos legais. 10/10
- ▲ Recomenda29,0 h jogadas ao escrever13 nov. 2026Acesso antecipado
muito realista passaria 3000000000000000 horas jogando sem para mais temos compromissos na vida kkk
- ▲ Recomenda8,0 h jogadas ao escrever13 nov. 2026Acesso antecipado
Comprei mais pro meu sobrinho, mas acabei gostando demais do jogo. Vi muita gente falando da física do jogo, mas não imaginava ser mais do que esperava. Que física incrível ! Recomendo demais pra quem gosta do estilo .
- ▲ Recomenda5,5 h jogadas ao escrever12 nov. 2026Acesso antecipado
Muito dahora, sempre foi meu sonho jogar e hoje tenho a oportunidade de ter o jogo comprado na Steam.
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 11:47.
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Assetto Corsa Competizione92% · 34.507 análisesR$ 159,00!Deck: Jogável
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Assetto Corsa EVO59% · 17.014 análisesR$ 130,99!Deck: Jogável
Os jogos que a própria Steam considera parecidos (o "Mais como este" da loja). Preços do Brasil.
Comunidade · estimativas do SteamSpy
Tags mais votadas pelos jogadores
Idiomas
English, French, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Spanish - Spain, German, Polish
Estimativas do SteamSpy, atualizadas em 24/10/2026 08:32. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 21/10/2026 | Greetings everyone, We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.40. You can find all the details in the changelogs below: v0.40.3(October/22, 2026)User Interface
Career Mode
v0.40.2(October/22, 2026)Vehicles
Levels
Gameplay
User Interface
Career Mode
Missions
Input & Force Feedback
Audio
Game Engine
Rendering
Vehicle AI & Traffic
Cameras
Mod Manager
Nodegrabber
Settings
v0.40.1(October/20, 2026)Vehicles
Gameplay
Career Mode
Game Engine
|
| 19/10/2026 | Владельцы PlayStation 5 теперь могут оценить практически безграничные возможности BeamNG.drive. Этот проект, уже много лет пользующийся огромной популярностью на ПК, наконец-то добрался до консолей, сохранив тот же уровень реализма и детализации, за который его полюбили игроки в Steam. Моделируйте каждый узел автомобиля в режиме реального времени и создавайте максимально правдоподобные сценарии вождения — теперь и вместе с друзьями благодаря поддержке локального режима разделённого экрана. С выходом BeamNG.drive на PS5 игроки на консолях и ПК получают доступ к обновлению v0.40 одновременно. Версия для PS5 поддерживает технологию FidelityFX Super Resolution 3 (на базовой модели консоли) и PSSR (на PS5 Pro). Кроме того, обновление добавляет новый автомобиль, упомянутый выше режим разделённого экрана и множество других улучшений. Хотя разработчики стремятся к тому, чтобы функционал игры был максимально идентичен на всех платформах, на момент выхода версии для PlayStation поддержка модов реализована не будет; также на этой платформе не планируется выпуск инструментов для создания модификаций. |
| 19/10/2026 | BeamNG.drive has spent over a decade as the PC crowd’s favourite way to turn a plethora of vehicles into what can be best described as a bunch of crumpled accordions. Its soft-body physics are the main selling point of the game, and it gained a lot of hype in its early days for just how real, and in turn, unreal the situations and ways you could make vehicles collide. Now BeamNG.drive has finally made the jump to consoles, and you’d expect that to be a cause for celebration. For the most part, though, it’s a cause for a long, tired sigh. Firstly, the console port took so long; BeamNG.drive came out in early access back in 2015, and it’s had a long time to grow and shift into what it turned into. Take the most elaborate vehicle destruction sandbox ever made, put it in the hands of people who have never wanted to wrestle with a mod folder, and let them go to town. But BeamNG has spent the years since its launch growing from a simple crash simulator into something that wants ... Read more |
| 19/10/2026 | Hello drivers and welcome to Version 0.40! We've got a big one for you this time, headlined by one of the community's most-requested features. Version 0.40 comes packed with local split-screen multiplayer, physical occupants (say hi to Bob, everyone loves Bob), a brand-new truck, an entire suite of upscaling options, native Windows on Arm support, and a host of optimizations. For the full list of changes, check out the patch notes! Split-ScreenLocal split-screen multiplayer is here! You can start a multiplayer instance from the Main Menu by adding participants and picking Freeroam or a game mode, or from inside a level by selecting Split-Screen in the Pause Menu. Split-Screen supports up to 64 players. If you have that many friends, and the hardware to handle 64 players, you're living the dream. Please send us a photo of your record attempts, it'll brighten our day! Freeroam and Game ModesIn Freeroam, players start together at a random location. Each player will receive a random vehicle suited to the map, with automatic per-player vehicle colors and per-player settings for gearbox mode, clutch assist, and throttle assist. Explore the map with your friends, go on a roadtrip together, or create elaborate crashes. Everyone gets their own vehicle, but using the new occupants system, you can actually get out of your vehicle and enter your friends' - they drive, and you get to mess with the interior of the vehicle.If you're looking for more structured gameplay or to see who is the better driver, you can play any of our seven split-screen game modes:
Walking Mode and Occupants - Behold, the Coming of Bob!Walking mode now has a new character mesh. While walking around, the character's head will follow the camera, and more importantly, you will now be able to see yourself in mirrors. Occupants will now actually sit inside vehicles, affecting the way the vehicle handles, and being affected by the same physics as the rest of the game. The addition of Bob and co is purely in the service of realism just like everything else we do. The fact that they're a little silly-looking is a happy coincidence, we swear. Each occupant adds 89 kg of weight to the seat and the vehicle, and seated occupants are fully JBeamed, so they wobble and react to how the vehicle is being driven. Character colors are preserved when entering vehicles, which makes players easy to tell apart in split-screen. We’ve also moved the traditional driver camera into a generic “occupant” camera, which can be used by any occupant of the vehicle - driver seat, passenger seat, hanging on to the wheel... We’ve also made a number of changes to this camera mode to accommodate Bob and its compatriots, including increasing rotation limits so that every trigger in a cockpit can be reached. Switching to free cam now happens automatically when you remove the last vehicle, and spawning a vehicle while you’re on foot returns you to the vehicle camera. VehiclesNew Vehicle: Cherrier PercheronThe Cherrier Percheron is a full-size European cab-over semi truck from the early 2000s, and it is our most interactable vehicle yet - a full complement of internal and external features to play around with, including interior lighting, door lights, a night light and a functional sunroof with a sunshade. There are openable storage lockers, an openable front fascia pane and a left side spoiler panel, and foldable side skirts so you can get to the fuel tanks. The Percheron is highly modular, available as a fifth-wheel tractor or a rigid with upfits: a platform configurable as a flatbed or insulated box, concrete mixer upfits in multiple sizes, and an interactable tanker upfit with custom liveries as either a fuel or foodstuffs tanker. Cabs come in three sizes - S, L and XL. The S is a low-roof day cab for daily and vocational work, while L and XL include a sleeper bunk for longer trips. Each cab is suspended separately from the frame on coil or air springs at all four corners, and can be unlatched from inside and tilted electrohydraulically from the control panel on the rear right corner. Frames are offered in five lengths, from 6.17 m to 9.80 m, with air and leaf suspension options and axle configurations from 2 to 5 axles - more than 50 unique chassis setups, from road-going 4x2s to 8x8 all-terrain trucks. Power comes from a 12.8L turbocharged I6 ranging from 310 to 500 hp, mated to a 12-speed manual or a 7-speed automatic. Rounding it out, the Percheron has its own new horn and reverse beeper. New Trailers: FPU European Truck TrailersTo go with the truck, we've added a new range of semi and rigid trailers: platform upfits as a flatbed or insulated box, two sizes of fuel and foodstuffs tankers with unique liveries, and modular construction with various axle layouts.We've also added a Muhten Tag milk brand with liveries for tankers and trailers, and fixed and rebalanced some very high price values on various trailer parts. ![]() ![]() ![]() ![]() New Prop: Tyrannos Dinosaur MascotWeighing in at 86kg of fiberglass, the Tyrannos Dinosaur Mascot can often be found near Tyrannos fuel stations. It comes with an optional 560kg base for stability, which can be dug into the ground, and is available as a load option across a vast array of pickups and truck beds. The statue can also float on water. Do with that information what you will.![]() Other VehiclesLest you think we're ignoring the existing lineup: police lightbar modes have been reworked, parking brake triggers have been added to all vehicles, racing seat stiffness has been reworked for better attachment, and the drag and lift of most vehicles has been refined. Light intensity has been re-adjusted across LED, incandescent and EU/US lightbars for realistic falloff, and license plate retro-reflectivity got some attention.We've also added Statue load options, trigger fixes, seat mounting improvements and physics structure updates across a long list of vehicles. Check the patch notes for the full round of vehicle-by-vehicle changes! GraphicsAnti-Aliasing and UpscalingWe've added a full set of new anti-aliasing and optional upscaling techniques: SMAA T2x temporal anti-aliasing, NVIDIA DLSS, AMD FSR™ 3 and FSR™ 4, and Intel® XeSS, plus a sharpness slider for upscalers and multi-monitor upscaling support on PC. Lighting, Shadows, and ReflectionsStochastic screen-space reflections are now available for vehicles, glass and water, joined by Specular Occlusion, which darkens environment reflections in cavities and on sheltered rough surfaces using bent normals. We've also added light-source radius support for more natural soft shadows from point lights, spotlights and vehicle lights. Cluster shading, SSAO and screen-space shadows are all faster and more stable too, so shimmering, flickering and ghosting should be noticeably reduced, and we've fixed missing ambient lighting at night. Check the patch notes for the full list of graphics fixes! Under the hood, we've implemented bindless rendering on Vulkan and Direct3D 12, lowering CPU overhead in scenes with many objects and materials. As part of that cleanup, we've removed some obsolete post effects – chromatic lens, flash, turbulence, old motion blur, edge AA and the old SSAO shaders. Redesigned Graphics and Display UIThe Graphics and Display settings have been redesigned. Settings are now grouped into Image, Detail, Brightness & HDR, Framerate & Sync, Multi-monitor, Lighting and Reflections. We've added a Resolution Scaling slider and a Screen Space Reflections quality option, merged Ambient Occlusion's toggle and quality into a single option, and simplified Dynamic Reflections and Dynamic Mirrors into single quality presets.![]() ![]() Virtual RealityVR now supports Direct3D 12 through OpenXR on PC, alongside improved performance and visual quality and fixes for rendering glitches. Head-bobbing is now automatically disabled when VR is active, because we like you and don't want you to suffer.Input and ControlsSeveral steering wheels have received some tweaks to their default controls, and included new ones for Thrustmaster T98, Revosim Pure DD, Revosim Initiale DD, Logitech RS50 and Logitech RS shifter.Throttle and brake trigger linearity on gamepads has been rebalanced — the old curve was heavily geared towards extremely gentle driving. We know our players. Gentle driving is generally not what they're here for. Rally ModeAs a side effect of the new occupants system, rally cars now have a more realistic weight distribution. Turns out that adding the weight of a whole person to the car changes things. Who knew?We've implemented support for dynamic in-world 3D modelled countdown clocks. Modders can build their own clocks for rally stages with complete freedom — analog, 7-segment, matrix, bulbs, whatever you like — and they'll be used for the 3D preview panel too, if you have it enabled. There's a new option to choose between a fully realistic clock with no visual aids, a zoomed view of the clock, or a plain UI representation, so you can decide exactly how much help you want. We've also changed the default pacenotes from Pro to Enthusiast. This wasn't a cosmetic decision: Pro notes come from per-stage, fully tailored freeform recording sessions with no metadata linking speech patterns to predefined pacenote triggers, which means visual pacenotes aren't available with them. This makes them unsuitable for our non-English community and for quieter play, such as streaming. Enthusiast notes use predefined pacenote metadata, so that visual pacenotes will work, and they're typically available even in mod stages. Additionally, an example pacenote call now plays when browsing codrivers in the stage start menu, along with an intercom check when you first arrive there. LevelsWest Coast, USA received a large round of general fixes: holes closed, sidewalks adjusted to garage and door heights, with terrain and asphalt no longer popping through them, buildings and meshes repositioned with collisions fixed on many buildings, broken materials and textures repaired, decals cleaned, power line UVs fixed, and a new backdrop with an infinite plane.Italy has raised building LOD distances with fixed LODs on roads and traffic signs, plus fixes to materials, trees that were too close to the road, highway line markings, the hospital entrance and a bridge over the highway. We've made additional changes to some of the other maps, like updated terrain backdrops, infinite planes, and removing the old invisible-walls map limit folders, among other fixes and updates. We've also done a general cleanup pass across maps and `art/common`, removing duplicate materials and textures, fixing broken texture links, retiring old unused materials and fixing collision meshes on some common props. We've optimized foliage soft collision on almost every foliage object in the game, which should result in improved framerates in areas with dense foliage like Jungle Rock Island and Italy. GameplayFirst Drive Onboarding Tutorial"First Drive" is the new onboarding tutorial, replacing the Freeroam Tutorial. Many lessons have been moved over and improved, and the associated achievements and trophies have moved with them. You can start it from the onboarding popup, the Quick-Start Menu or the Gameplay Selector. On first launch, the popup helps you configure language, measurement units and UI scale.The guided lessons cover vehicle recovery, driving assists, spawning vehicles, customizing vehicles, vehicle interactions, the radial menu, map view, challenges and the environment. ![]() ![]() ![]() ![]() ![]() ![]() MissionsAll Italian trucking missions now use various Percheron configurations, and Abseiling Fuel and Trailer Ferry have been converted into Freeform Delivery missions using the Percheron as the main vehicle.We've added a new Freeform Delivery mission, TastiCola Driver, rebalanced objectives and star requirements across many Drift, Delivery, Knockaway, and Time-Trial missions, and made drift mission rewards more accessible while adding bonus goals for experienced players. Route guidance, hints, descriptions, names, images, weather, lighting, and starting positions have all had attention, and "Run What You Brung" races have a wider pool of eligible opponents. Photomode and UI ImprovementsIn our ongoing quest to improve the UI, we've done some more work in that area. To start with, we've redesigned the Main Menu to make it easier to navigate. The new layout offers large tiles for Quick-Start Experiences, Freeroam, Split-Screen, and others, while preventing overcrowding with a More... option that will show the other options. The Extras page has been removed and its contents redistributed - Credits can now be found on the Main Menu, Stats in the Pause Menu, and the rest can be found in the Options menu. We've also improved the performance of blurred menu buttons.We've given Photomode some attention this version as well. We've given the Environment Settings tab a bit of love this round. The layout has been changed so that more frequently used controls are easier to reach while the advanced controls are in a collapsable section, not taking up space when the tab opens. This is in addition to a number of other fixes and changes, like adding a temperature profile graph and wind direction control, and adding the `Level Default` and `Realtime` day length options and making the Day Length follow the value set by the level. ![]() ![]() ![]() We've also added Low Performance notifications. In Freeroam and Split Screen, you'll now get notifications if your FPS remains below 25, and you'll also be able to see this warning in the Pause Menu. Trying to spawn another vehicle will also trigger a performance warning if your system is already struggling. ![]() ![]() ![]() ![]() ![]() The Trip Computer app has been overhauled with updated visuals and an optional multi-strip mode that displays up to three different stats at once. Improvements to the Minimap code mean it's now part of the default user layout — it runs in far less time per frame and produces no extra memory allocations, which removes a source of frame hiccups. Elsewhere, the Level Selector has gained filtering by location, size and author, the damage UI no longer swaps left and right tire indications, Main Menu navigation now works during the initial fade-in, and Photo Mode supports upscalers and temporal accumulation when they're active. We removed the "show possibly broken mods" button. The false positive rate had gotten so high that it was creating more confusion than it resolved, so rather than keep apologizing for it on your behalf, we banished it to the Infinite Void. We also added an Early Preview of the Photo Mode Overlay editor, if you'd like to try it out. Using this, you can edit Photo Mode overlays or create your own from images in your User Folder and HUD apps. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This is by no means the full list of changes to the UI in Version 0.40, have a look at the Patch Notes for the complete list. Modding and EditorsWorld EditorThe World Editor has a new Editor Render Settings window, which can either follow your game settings or override quality, post effects, anti-aliasing, resolution scaling, and FPS limits for the editor itself.We've also made some changes to the Terrain Editor, Material Editor, and Sites Editor. Have a look at the Patch Notes for the full list! Modding and the Groundmodel Debug PanelThe Groundmodel Debug panel has been fully revamped. Checkboxes and their options are reorganized with contextual visibility, there's a new slider to tweak polygon separation, an alternative debug color theme for when models were assigned colors that are too similar, the realtime coltri count is integrated into a single listing mode, and default groundmodel visibility is smarter about what has been seen in the current level so far. We've also fixed several bugs with loading and saving groundmodel configurations.Optimizations and PlatformsOptimizations took up a big share of this cycle, and this time they're the sort you'll feel in the menus as much as on the road.Some of the improvements include the speed at which the game mounts and unmounts mods, loading times in the Vehicle Selector, performance while recording a Replay, and various other options. Vehicle AI and traffic have also been optimized, and we've eliminated a bug that sometimes caused dramatic framerate drops and crashes. We've also improved video-memory usage, including reduced allocation overhead and memory-leak fixes in DirectX 12, as well as improving synchronization in DirectX 12. This should result in better GPU utilization, fewer stalls, and better frame pacing. Windows on ArmWe are delighted to announce native Windows on Arm binaries. On compatible devices, you can now choose between the native version and the emulated x64 version, with the native build bringing performance improvements mostly in CPU-bound scenarios. Our launcher supports Windows on Arm too.Please note that the Steam SDK and Steam overlay are not included in the native version. To see the complete list of changes, check out the patch notes here! |
| 24/09/2026 | В следующем месяце владельцев PlayStation 5 ждёт ещё одна интересная новинка. BeamNG.drive дебютирует на консолях в качестве временного эксклюзива для PS5, и разработчики уже раскрыли первые подробности о технологиях, которые будут задействованы на обеих консолях Sony. Релиз BeamNG.drive на платформе Sony состоится 19 октября. Версия для PlayStation 5 будет использовать технологию FSR 3.0 для масштабирования изображения. Ситуация с PS5 Pro выглядит ещё интереснее: эта более мощная консоль будет задействовать PSSR — фирменную технологию Sony. Это должно обеспечить, прежде всего, более высокое качество изображения, хотя точные графические режимы и разрешения пока не объявлены. Консольная версия BeamNG.drive также получит дополнительный контент. В день выхода игроки на PS5 получат совершенно новый автомобиль; кроме того, разработчики подтвердили поддержку режима разделённого экрана (split-screen). Однако не все функции, знакомые по версии для ПК, будут перенесены на PlayStation 5. На старте поддержка модов будет отсутствовать, и разработчики пока не готовы подтвердить, появится ли эта функция на консоли и когда именно это может произойти. Поддержка модов на PlayStation не будет доступна на момент выхода игры. Поддержка модификаций на консолях сопряжена с особыми сложностями, и, хотя мы изучаем возможные варианты, на данный момент мы не можем назвать сроки или объем реализации этой функции. Инструменты для создания модов, включая редактор мира (World Editor), в настоящее время для PlayStation не планируются. |
| 30/07/2026 | Greetings everyone, We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.39. You can find all the details in the changelogs below: v0.39.3 & v0.39.4(August/7, 2026)Vehicles
Cameras
Launcher
Physics
Vehicle AI & Traffic
Rendering
Game Engine
Audio
Vehicle Systems
Input & Force Feedback
Missions
Early Preview: Career Mode
User Interface
Gameplay
Levels
Modding
Linux
Lua API
Miscellaneous
Settings
Photo Mode
v0.39.2(July/31, 2026)Mod Manager
Launcher
Rendering
Vehicles
Steam
User Interface
v0.39.1(July/30, 2026)JBeam
Rendering
Game Engine
Input & Force Feedback
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| 30/07/2026 | BeamNG.drive, a mainstay of our list of the best racing games thanks to its dedication to being a vehicular sandbox for soft-body crash-damage enthusiasts, as well as its PvP and modability, just had its biggest update . The patch includes "massive graphics changes", which means shadows should be more stable, there's HDR output support on Vulkan and Direct3D 12, physically correct light attenuation, and dynamic ambient lighting... Read more. |
| 29/07/2026 | It's alive!!! Hello drivers, and thanks for your patience while we put together the biggest update we’ve ever delivered! Version 0.39 comes jam-packed with features, including massive graphics changes, a full UI overhaul, a new vehicle, and a ton of quality of life features. GraphicsLet’s start with shadows, which have received a massive overhaul. We’ve improved the stability of shadows while driving and moving the camera. Shadows should no longer detach or float away from objects like wheels and car bodies (Peter Pan will be so pleased). We’ve fixed VR shadows as well. They should now align properly for both eyes in VR. Besides that, we’ve also improved GTAO quality and added auto exposure. We’ve also made a number of smaller fixes and changes that should result in less flickering when the sun moves, smoother blending between different shadow cascades, and so on. Check the patch notes for more information on the improvements we’ve made to the shadow system! But that’s not nearly the only thing we’ve done, graphics-wise. We’ve added HDR output support on Vulkan and Direct3D 12, for brighter highlights, wider color ranges, and improved display accuracy on HDR-capable monitors. We also implemented physically correct light attenuation, replacing the old light falloff models with an inverse-square physical light model, resulting in more realistic lighting behavior across the board. We’ve done some work on the sky as well. Not only have we added volumetric clouds, but we’ve also added a physically-based night sky. The sky is based on real astronomical values, including Milky Way rendering and a constellation database, fully synchronized with latitude, longitude, date, and time of day. For the daytime travelers, we’ve added a multiple scattering sky model with new dynamic ambient lighting based on spherical harmonics, which will result in a more realistic and natural sky across different times of day. Many of you will be able to enjoy the improved visuals as is, while others might want to revisit their graphics options and dial them back a bit to reach a desired framerate. All of the default graphics presets will look better than before, so don't be afraid to experiment with lower settings than you're used to! If you were already running with the lowest preset, the impact should be minimal, hopefully. User InterfaceUser Interface OverhaulWe’ve made some major changes to the UI. First up, the entire Pause menu has been redesigned, offering much more flexible solutions for players, modders and us as developers. Part of the reason for the UI overhaul is to improve gamepad functionality. With the old system, gamepad navigation in the menus ranged from annoying to virtually impossible. The new system will vastly improve the experience for gamepad users, who should find it significantly easier to navigate the menus and systems in the game. We’ve also added some new functions that could come in useful, please check the patch notes for exact details of what’s changed. However, here’s a small sampler of what we’ve done. The new vehicle tab in the Pause menu will allow you to manage every vehicle you have spawned into the level, whether individually or in bulk. These quick actions should make vehicle management a less painful process. UI apps have been renamed to HUD apps to better represent their function, and we’ve made a new UI for editing the layouts which can be found in the System tab of the Pause menu. We’ve completely revamped the UI for managing Replays. The new system will use a dedicated Pause-menu workflow instead of requiring an app to be added, and recordings can be managed entirely from the Pause menu. The Options menu has been fully ported to Vue, with a new back-end that controls all its functions. You’ll now be able to apply heavy graphics settings live with feedback, while critical display changes use a confirmation countdown and will revert automatically if they’re not accepted. This is still being refined, so categories, sorting, and the placement of individual settings may change in future updates. Good news for modders! The new UI is much more moddable than before. You will be able to add Options tabs and custom buttons to the UI to bring your dreams to life! ![]() ![]() Photo ModeThe Photo Mode has gotten a facelift this update. We’ve ported it to Vue and given it an overhaul, starting with a new UI.We’ve added in a bunch of customization parameters in a number of categories, including Camera (position, field of view, etc.), Scene (time of day, shadows, etc.), Effects (depth of field, autofocus and so on), Overlays, and Capture options such as supersampling and downscaling. The Camera, Scene, and Effects panels support presets, so you can completely or partially restore settings for later use, and presets are saved with the screenshot in a metadata JSON file that can be shared with other players. We’ve added a gallery where you can view all your images inside the game – you can also load presets from the gallery in order to recreate an image. The new camera flash feature will help you take pictures in dark areas, while the Motion Capture feature will allow you to take photos with motion blur by momentarily unpausing the game to capture the motion blur. (The flash has the same settings as your phone – it can either be used only when taking the photo, or as a flashlight). ![]() ![]() VehiclesNew Vehicle: Cherrier ArdenteFirst up, we have the Cherrier Ardente, a new two-dour coupe addition to the FCV platform. the Ardente is a solid contender for the best-looking vehicle we've ever done, with a sculpted contemporary exterior and a sporty, driver-focused interior. It offers various customization options, including a number of custom racing and street livery options, contrast-color pillar and roof configurations, and a variety of other optional enhancements. On the practical side, the Ardente has a number of powertrain options available, such as FWD/AWD in gasoline and diesel, as well as RWD/AWD electric variants. But of course, the Ardente is not the only offering we have for you in the vehicle line. We’ve also done some work on a number of other vehicles. For a start, we’ve added movable sunvisors to all cars. Embrace a life free of glare! We’ve also made a number of changes to other vehicles, please check the patch notes for details. Vehicle LightsWe’ve made a significant change to how vehicle lights work in this version. The light emitted by vehicle lights now has realistic patterns on all vehicles, and headlights and fog lights now project different patterns depending on the vehicle market and technology.The brightness, range, and color of all vehicle lights are defined by the bulb type and wattage of the light bulb – a separate common part that projects light. To accompany the new vehicle light system, vehicle light materials have all been updated to now use realistic nits output values instead of the old emissive system. ![]() New Aerodynamic Physics SystemUntil now, each vehicle’s aerodynamics were simulated in isolation. Vehicles already have numerous aerodynamic surfaces, each with its own drag, lift, and stall behavior, all responding in real time to moving mechanisms, damage and even deflecting and bending back from the air pressure itself. With version 0.39, however, any moving vehicle can also influence the airflow experienced by nearby vehicles: slipstreaming, bump drafting and side drafting.As with the rest of our aerodynamics, these interactions are not limited to cars. They also affect props and other objects using our physics: a truck passing close by at sufficient speed could, for example, knock over a nearby flagpole without touching it. Even if racing is not your main interest, this system opens up new possibilities for experimenting with our physics. We hope you enjoy discovering them! LevelsImprovementsMoving on to maps, we’ve given some love to West Coast, USA with updated and improved building materials and LODs, and added night lighting to the level.In addition, we’ve added stop sign data in East Coast, USA, and optimized foliage and groundcover. We’ve updated the level lighting and environment setup, with updated sky, cloud, moon, fog, cubemap, and reflection setups across all levels. We also updated materials to use environment cubemaps wherever possible across all levels. ![]() ![]() ModdingWe have created a source file which provides terrain and backdrop creation functionality, all contained within Blender to help those without paid software like Substance or terrain generators. This requires some knowledge of Blender and game files.One of the highlights is a simple method of creating backdrop meshes for maps with procedural generation. If you’d like to try it out yourself you can find the source inside a .zip in the template level, or view the resulting backdrop in the template level (you’ll need to open it via the editor). GameplayAchievementsWe've added over 50 new achievements to the game. You can complete many of them by playing Career Mode (WIP), completing different missions in freeroam, completing the freeroam tutorial or modifying your vehicle in various ways.Freeroam TutorialOn the gameplay side, we’ve added a Freeroam Tutorial that will introduce new players to the basics of the Freeroam mode. This tutorial can be accessed from the Main Menu – Quickstart Experiences, and will teach players about the game’s controls, as well as cameras, recovery, spawning and removing vehicles, walking mode, vehicle customization, and using the map view. ![]() Rally ModeWe’ve added the first all-gravel Rally Loop: NGRC Rally Utah 2026. This loop features four special stages over 16.4 km and a total loop distance of 30 km.Pacenotes have gotten a major update. There are now three styles of pacenotes: - Pro: written and voiced by Alex Kihurani (2024 British Rally Champion co-driver), fully bespoke to all of our stages. - Enthusiast: featuring nearly 200 unique calls, these pacenotes offer a realistic level of detail. - Casual: simple pacenotes for those new to rallying, or anyone wanting a more relaxing experience. Enthusiast and Casual can be edited to your liking, and all pacenotes are fully moddable. Visual pacenotes received a small refresh. We’ve added an experimental Virtual Competitors feature at the end of stages and loops, with each competitor featuring unique driving traits. Lastly, the penalty and recovery system has been revamped to be less punishing and more fun. Read about the rest of the improvements (such as difficulty tweaks, repair availability, rebalanced target times, and more) in the full Patch Notes. ![]() AudioForest Audio EditorWe’ve updated the ambience for all levels to improve realism and immersion.Additionally, we’ve added a Forest Audio Editor. This will let you create dynamic ambiences for wind and vegetation, and allow you to choose from a pool of FMOD events representing various biomes. As you move around with the camera, the system will gather information about the surrounding environment such as forest item size, forest density, direction, and so on, and will modulate the sound accordingly. OptimizationsWe've dedicated a big part of our development time to optimizations, very specially in terms of memory management. Memory optimizations don't necessarily mean more framerate, they don't quite work that way. Here's what you can expect:- If your hardware already exceeded the necessary amount of RAM and VRAM: memory optimizations won't benefit you. - If your hardware is close to the limits: content that barely fit in memory, might now fit, and run with better framerate. - If your hardware is below the limits: you may be able to load certain maps or vehicles you couldn't load before. The lower memory use will be more evident as: lower peaks of memory use during loading screens, lower memory use after a map has loaded, lower memory use when loading multiple maps in a single session, and lower memory use when spawning multiple vehicles. With memory optimizations covered, let's now go into the topic of framerate: we have worked on improving that too, as we've been doing for all releases in the past. Normally we're able to fight the extra quality with optimizations, so framerate stays similar. On this update however, the leap in visual quality is much greater than in previous updates. We tried to perform miracles, trying to offer all that juicy visual quality with no framerate impact. While we were able to offset a lot of the original impact, you can expect better visuals to have an impact in framerate. In other words: Many of you will be able to enjoy the improved visuals as-is, while others will want to revisit your graphics options and dial them back a bit to reach a desired framerate. All of the default graphics presets will look better than before, so don't be afraid to experiment with "lower" settings than you're used to! If you were already running with the lowest preset, the impact should hopefully be minimal. Note for modders: vehicle license plates use an entirely new render engine, which is much faster, and with lower memory use too. As a trade-off for that additional performance, sadly we lost backwards compatibility with old license plate mods. It was a hard choice between optimization and mod compatibility, and ultimately we had to choose the former. If you created license plate mods, you can update them following these instructions . To see the complete list of changes, check out the patch notes here! |
| 15/12/2025 | Greetings everyone, We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below: v0.38.6(May/18, 2026)Game Engine
v0.38.5(April/08, 2026)Audio
v0.38.4(February/16, 2025)Vehicles
v0.38.3(December/16, 2025)Vehicles
User Interface
Early Preview: Career Mode
Vehicle Systems
v0.38.2(December/15, 2025)Vehicles
Vehicle Systems
Gameplay
Early Preview: Career Mode
Physics
Linux
v0.38.1(December/10, 2025)User Interface
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| 10/12/2025 | Greetings, drivers, and welcome to our heavyweight holiday haul! Get ready to steel the season’s joy with, not one, but two brand-new vehicles, complimentary props and loads, Italy map expansion, continued user interface revamp, as well as a truck-load of optimizations, fixes, and general improvements. Hirochi HT-55First up, meet the Hirochi HT-55 - a haul truck designed for durability and long shifts running up and down the quarry roads.Built to efficiently handle any hauling predicament you may bring upon it, this rigid-frame off-highway dump truck boasts an impressive 55-ton load capacity, and comes equipped with a hydraulically-powered orbital valve steering and brakes with front lockout options, complete with manually adjustable hill assist. To top that off, this formidable frame features a variety of optional extras, including locking differential, rock ejectors, and JATO rockets, allowing you to customize it to your heart’s content. Hirochi WL-40Next up, we have the Hirochi WL-40 - a large wheel loader with varying lift capacity.This heavyweight hero is a multi-purpose machine, engineered with lifting capacity and rougher terrain in mind. It captures a unique operational experience through its joystick-controlled, articulated hydraulic steering system, a rigid front axle with a pivoting rear axle, and a functional rimpull control pedal. Capable of lifting and transporting large marble blocks thanks to a versatile front lift arm with a universal bucket and heavy-duty forks. The lineup also includes a hydraulically-operated log grapple attachment for sorting and loading tree logs. The WL-40 is a particularly perfect partner for the HT-55 when it comes to moving heavy loads, but we’re confident that you’ll have a blast discovering other uses for it too. Italy Map ExpansionTo complement the headliners - the Italy map has been expanded with a new area - the Marble Quarry. This area is designed with heavy machinery gameplay in mind and includes several new missions that will surely challenge your skills.Alongside the new additions, we’ve also performed a number of optimizations and improvements across all maps. Most notably, as a result of a major behind-the-scenes cleanup, the total file size of maps and their assets has been reduced by about 33%. Additional tweaks include material de-duplication, bug fixes on decalroads, and grounding of some floating trees and rocks that were making a bid for freedom. New Props and LoadsYou didn’t expect us to give you new vehicles and no toys to use them with, did you?The new Marble Block is a massive, breakable chunk of marble - a compelling contender for putting the new heavy machinery to the test. It comes in 19- and 38-ton variants, with optional wooden supports that make the rocks easier to pick up with the wheel loader. Accompanying it is the new Rock Pile - an assortment of 100 rocks of varying sizes. They’re an ideal cargo for the dump truck and can be easily picked up with the wheel loader’s bucket. Several new loads are now available for the Log and Flatbed trailers, and smaller improvements were made to others - in particular, while we kept the full-detail versions of the Container trailer, the default setup has been fitted with a simplified interior to address performance issues. New Experiences & UI ImprovementsAs part of the continued user interface revamp, we’re introducing a new Freeroam Session wizard and Gameplay Selector.The legacy Freeroam selection interface has been replaced with a refined multi-step setup wizard that gives you an opportunity to configure the session as a whole before loading. It utilizes the previously released grid selector to let you define the desired preferences from selectable locations and vehicles, with adjustable options for traffic and time of day, and includes support for saving the last used preset and favorites. The selection steps can be skipped if you wish to load directly into Freeroam. The new Gameplay Selector makes use of the same system and replaces the old scenarios and campaigns menu. It offers a choice of challenges, scenarios, or campaigns, and also supports shortcuts and preset filters. We’ve also overhauled and modernized the Input Hints and Messages apps, and applied many smaller optimizations and fixes for other parts of the user interface. World Editor & ModdingWith this release, we’re adding a new tool - the Audio Ribbon Editor. This tool empowers users to easily design dynamic audio zones across the map with immersive, real-time ambient sounds. Ideal for crafting customizable soundscapes for areas such as rivers, forests, canyons, coasts, etc.Modders can also benefit from the new tools for rally gameplay editing and asset deduplication. Numerous other tools have also undergone general improvements. Last, but certainly not least, our work on the Launcher continues with some polish and bug fixes to a number of submenus and translations. As with every update, there’s plenty more under the hood, so make sure to explore the release notes for a full list of additional fixes and tweaks. To see the complete list of changes, check out the patch notes here! |
| 19/09/2025 | Greetings everyone, We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below: Note v0.37.6(October/09, 2025)Vehicles
Gameplay
User Interface
Input & Force Feedback
Game Engine
World Editor
Launcher
Linux
v0.37.5(September/23, 2025)Vehicles
Levels
Gameplay
User Interface
Missions
Input & Force Feedback
Game Engine
Vehicle AI & Traffic
Launcher
Linux
v0.37.4(September/18, 2025)User Interface
v0.37.3(September/18, 2025)User Interface
v0.37.2(September/18, 2025)User Interface
Rendering
Virtual Reality
v0.37.1(September/17, 2025)User Interface
Physics
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| 16/09/2025 | Hello, drivers, and welcome to our Version 0.37 Fall Update! We've got a bunch of features, improvements, and fixes for you this time. Let's dive in!Important - User Folder ChangesFirst up, we have an important announcement regarding changes to the User Folder.The main thing you need to know is that the default User Folder location has been slightly changed (from appdata/local/BeamNG.drive/0.36/ to appdata/local/BeamNG/BeamNG.drive/current/), but you will be able to open it using the Manage User Folder option from the Launcher, as you've always been able to. For more information about the changes, the motivation behind it, and what effects it will have, please check this announcement. New Vehicle - The Limousine by GavrilYes, you read that right - the epitome of luxury has finally arrived to BeamNG in the form of the new Gavril Grand Marshal Limousine. The Gavril Grand Marshal Limousine features a coachbuilt stretch limousine body with classic exterior styling, offering five configurations for every type of explorer, and complete with a luxurious interior that includes fancy lights, a bar, and even a TV! And if this is not enough - we've also included a number of parts for further customization: the boomerang antenna, bull horns, fender flags, tinted glass, and vinyl roof that will also be available for the standard Grand Marshal body. Brake GlowBut wait, there's more!We've added brake glow to all official vehicles with disc brakes! Check out the shiny new brake glow on your favorite vehicle - just note that this will naturally display better in less-than-full-light conditions. User Interface ImprovementsIn the meantime, the UI team has been hard at work to bring our UI into the modern era.We were finally able to to identify a number of issues that resulted in poor performance and lag across the UI. While we're continuing investigating this further, some of fixes were already implemented in v0.37, and we expect to deliver more soon. The default Vehicle Selector screen (Menu → Vehicles) has been overhauled and ported over to Vue, with the addition of several new features, UX improvements, and fixes. It now supports controller navigation, allows saving configs as Favorite, has better search and filtering functionality, and brings modern styling with customizable tile sizes. Please note that the updated selector is not yet available within Garage, Time trials, Bus Routes, and Level selection. We've also done some work on the UI that should improve the initial loading time as well as the time it takes players to load assets such as image previews, with the aim of reducing UI lag for most players. If you still experience performance issues, please let us know in the UI feedback thread. New & Remastered PropsWe've been busy with props as well! Version 0.37 offers several new and remastered props that will undoubtedly bring joy to your inner child.The brand-new Spike Strip prop comes a choice of 4 different types of spike strips, all equally as capable of puncturing tires of the vehicle daring to cross them. This prop can be carried with the node grabber while in walking mode. Another newcomer to the lineup is the new Pressure Ball prop. Filled with pressurized gas, it's available in several configurations with selectable gas type (which affects its mass, and in turn the buoyancy), and customizable size, weight, and even paint design. Next up, we have the new Trampoline prop. Equipped with a ramp slot, and featuring adjustable mat size, frame height, spring strength and rate, this prop is a perfect companion for a broad range of destructive testing. The Large Spinner has been remastered to bring it in line with the newer props. We've redone the 3D model, materials, and textures from scratch. Several parts of the spinner are now colorable, and we've included a few paint presets to get you started. The spinner comes with several new variants as well: The two-arm variant has options to attach tow hitches for vehicles or trailers (for destroying them with the awesome power of centrifugal force), as well as a mobile variant that can have either two or four arms and can be attached to a semi-truck like a trailer. Beyond that, the spinner is now powered by an industrial electric motor with realistic performance, which offers lower acceleration but better inertia. We've also remastered the Large Hamster Wheel prop nearly from scratch with new 3D models, updated physics, materials, and controls. The reworked weight, inertia, air drag, friction and geometry deliver a more realistic behavior to the barrel. And the updated prop is powered by the same industrial motor as the spinner. The new hamster wheel comes in three configurations – powered, unpowered, and barrel-only. Naturally, this is not all we've been up to with props, several new rally props were included in the lineup as well, and you can see the full list in the release notes below. Vehicle ImprovementsOf course, we've also given some love to other vehicles.The Ibishu Miramar has gotten new engine meshes and textures, as well as adjustments to gauges and fixes to the behavior of the tail lights. In addition, the vast majority of the remaining old-format materials that have been missed over the years have now been converted to PBR. We've also performed a large-scale cleanup of most materials and textures, while applying fixes and improvements where necessary, to ensure that everything is set up properly for modern standards and to keep on top of technical debt. Have a look at the release notes for the full list of vehicle changes coming in this update. New Experiences & Freeroam Crawl SystemOn the gameplay side, we've added the new Freeroam Crawl system. This brand-new system will allow drivers to initiate trail crawl experiences directly from Freeroam, with no mission loading required! All you need to do is drive to a trailhead and press the on-screen button to activate the trail. Active trails will display small flag markers to show boundaries and checkpoints, and guide your progress. The scoring system will reward clean driving, and will deduct points for reversing, rollovers, damage, and leaving the boundaries of the trail. At the end of each trail, the game will show you your score, damage, and completion time. We've added 26 trails in Johnson Valley and 7 in Utah, and some trails start where others begin, allowing you to execute chained trail crawls. This feature is a work in progress, and we will continue to improve it as time goes on. To top that off, we've added several new missions. The Very Important Parking is a precision parking challenge starring the new Grand Marshal Limousine. Also, 3 new missions are now available on Gridmap v2, featuring gameplay with the remastered Large Spinner prop. The Villa VIP and Platform Jump missions have been updated. New & Improved ToolsFor the creatives among you, we're happy to reveal that Version 0.37 brings several important changes that should ease the modding and content-creation experience.First up, the World Editor has received a comprehensive suite of modular spline-based tools for procedural content creation. If map-making is your thing - please check the release notes to learn more. We've also centralized all shared map assets under the new /assets folder, eliminating duplicates and outdated resources previously found in game/art. This will improve organization, reduce the total game size, and increase asset management efficiency. Additional information can be found in this forum thread. Vehicle modders should note that we've done a major cleanup of DeformationTriggerRatio across all official vehicles, trailers, and props. Furthermore, Replay, Camera Path Editor, and Particle Emitter list received a number of quality of life improvements. OptimizationAnd last, but certainly not least, we've been working on performance improvements and optimizations, and are happy to be able to bring you a number of changes that should have a noticeable effect on how the game feels to play. Some of these optimizations have been in the works for years, and while there is still more to come we wanted to release what was ready.This includes storage optimizations - we've managed to decrease the amount of space the game needs by quite a bit, mostly through optimization of level textures. This reduces the memory consumption of Johnson Valley from 2.3Gb to 1.5Gb and West Coast from 190Mb to 150Mb. We've also been working on reducing the amount of RAM the game uses, and we're finally able to show results there, as well as having been able to optimize VRAM usage when running on Vulkan. The changes should increase stability when the game is running in Vulkan. This is still a work in progress, so we would appreciate feedback about your experience with these optimizations. In addition to all of the above, we've made a host of fixes and improvements to the Track Builder, Flowgraph Editor, Launcher, and a whole lot more. To see the complete list of changes, check out the patch notes here! |
| 19/06/2025 | Greetings everyone, We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below: v0.36.4(July/8, 2025)Vehicles
Levels
Gameplay
v0.36.3(June/23, 2025)Vehicles
Levels
User Interface
Input & Force Feedback
Powertrain
Launcher
Linux
v0.36.2(June/19, 2025)Vehicles
Gameplay
User Interface
Input & Force Feedback
Rendering
Modding
v0.36.1(June/17, 2025)Vehicles
Gameplay
Early Preview: Career Mode
Missions
Input & Force Feedback
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| 17/06/2025 | Hello, drivers, and welcome to our 0.36 summer update! We're turning up the heat this season with several vehicle refreshes, new missions, and a ton of optimizations. New School Bus and Armored Truck“MD-Series was so much fun to make” we thought, “we should show off its full potential!” So in the spirit of innovation and taking advantage of all the Gavril MD platform has to offer, we've added several fun new options to its lineup. The MD-Series now offers new armored truck and school bus bodies, complete with unique liveries for the armored version - police and bank, as well as prison, off-road, and more for the bus. The bank truck livery also brings several new loads for added realism, while the bus includes various functional gadgets and features. Ibishu Miramar RefreshThe Ibishu Miramar is receiving a long awaited refresh! We know the community has been excited for a Miramar refresh for ages, and it's finally its time to shine! The Miramar is getting two new body variants, a coupe and an Ute, as well as new facelift body parts. We've added new left-hand-drive interior parts, and a striped livery for the Ute body. All Miramar body variants are also getting rusted or abandoned liveries for all body variants. Burnside Special RefreshBurnside aficionados, rest assured, your beloved Special is also getting a refresh this summer! Coming with several new body variants and liveries, we're glad to finally bring it out of the 50s into 2025. We're adding new body variants in the refresh - both two-door sedan and sport coupe formats, the latter also offering a chopped version. The refresh also brings a flathead V8 engine option, a rollcage, Gasser exhausts for both OHC and Flathead V8, an I6 engine with new meshes and textures, and a trunk tank for liquids transportation. In the realm of fixes, we've addressed mesh errors on chopped sedan pillars, refreshed the geometry and textures of the engine variants, and upgraded the headlights bezel materials to PBR. GameplayMoving on to gameplay, we’ve got a couple of new missions for you! In the Miramar Menace mission, you'll lead police on a thrilling chase through East Coast, USA in your Miramar Ute as you attempt to evade their clutches. Apparently people have been complaining about your wreckless driving, how rude of them. In the Fragile Asset mission, you'll hop into your police interceptor to chase down a thief in a stolen armored bank truck. Be careful not to wreck the truck - those are expensive! And finally, in Johnson Valley, Outback Bangers has you chasing victory in the wasteland. Glory and bragging rights await! For more general mission-related improvements, we’ve made changes to the Missions Selection Screen, added a new Replay system for several supported missions types, and added new mission and navigation markers, among other changes. User Interface ImprovementsMain menu structure has been overhauled for improved user experience. It's now split into two pages, with the main one dedicated for the new quick-start experiences. The Quick-Start menu provides a convenient shortcut to different gameplay experiences for newcomers and returning players. The 5 Freeroam Experiences at the top act like presets, to load the level with some vehicles and settings already in place. The 10 challenges are carefully chosen to be an accessible, but also varied sample of over 500 challenges currently available in BeamNG. Radial Menu has also gotten a number of upgrades. You can now make it your own by reconfiguring the layout and available actions. Additional polish includes overall navigation clean up, and several refreshed icons. We’ve also taken this opportunity to make a vast number of fixes, changes, and small improvements that should give all our drivers a better experience in the game overall. These include launcher changes, bug fixes, UI changes, and much, much more. In the background, we're working on more exciting features - you can expect to hear more in the upcoming devblog. To see the complete list of changes, check out the patch notes here! |
| 03/04/2025 | Greetings everyone, We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below: v0.35.5(April/10, 2025)Game Engine
Input and Force Feedback
v0.35.4(April/9, 2025)Vehicles
Levels
Game Engine
Audio
User Interface
Gameplay
Early Preview: Career Mode
v0.35.3(April/4, 2025)User Interface
Game Engine
Vehicles
Levels
Linux
Vehicle AI & Traffic
Early Preview: Career Mode
World Editor
Audio
v0.35.2(April/3, 2025)Game Engine
v0.35.1(April/2 2025)Game Engine
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| 02/04/2025 | Greetings, drivers, and welcome to our first update of 2025! Version 0.35 shifts into high gear and delivers a long-awaited vehicle remaster, several revamped user interface components, brand-new missions, expanded modding tools lineup, and countless other optimizations, fixes, and quality-of-life improvements. REMASTERED VEHICLE: Hirochi SunburstFirst up on the vehicle side, we’ve fully remastered the Hirochi Sunburst!The community has been requesting this one for a while, and we couldn’t be happier to unveil it at last. The makeover comes with a bunch of features, including a Flat-4 drivetrain, a wide variety of both factory and custom configurations, and, finally, that wagon body everyone's been craving for. The vehicle model has now been revised with increased detail and all-new textures. And to top that off, the lineup also offers a good deal of new customization options, including body kits, interiors, as well as striking new liveries. Beyond the Sunburst's remaster, we’ve also added new parts, configs, and liveries for a number of other vehicles! The majority of our vehicles also got slight revisions on suspension, as well as fixes and upgrades to materials, textures, and handling. 3D Mesh Loading OptimizationsIn this update, we’ve substantially improved vehicle loading speed by transitioning to a new, optimized .cdae file format. Leveraging cached data and compression to streamline the process, it drastically reduces vehicle loading times while also curbing performance hiccups when swapping parts. Please keep in mind that, as always, this is still ongoing work.Level UpgradesAs part of the ongoing improvements for West Coast map, we're rolling out another set of updated areas. These include the drag strip and the dirt track area, and a brand new drift track. To complement these changes, a round of optimizations was done to collisions in the city area and the overall drivability around race tracks.But improvements don't stop there, Hirochi Raceway has gotten a new drag strip area and foliage libraries were updated across several maps. GameplayThe Freeroam Drift Zones catalog was expanded with new additions that will put your drifting skills to the test – four in Italy, two in Utah, and one in Automation. We’ve also added a Freeroam Drag Mode to Hirochi Raceway.Drift enthusiasts can now gain better insights into their performance from the newly implemented Drift Statistics, which can be found inside the Drift Challenge end screen. Additionally, two new Drift UI apps were added - one to show the total score, and another to show information about the current drift. The scoring system has been revamped, and now features Tiers. The more points accumulated - the higher the Tier. A couple of multipliers received a balancing pass and we’ve improved the crash detection logic. Combos now have a soft cap at 10x and a hard cap at 25x. Two new missions—Strut Brace Loop and Garage Gauntlet—round out the list of gameplay improvements. User InterfaceMeanwhile, the UI team has been hard at work to bring you a new Radial Menu! The new menu was built from the ground up, and will be replacing the legacy one. Tailored for seamless user experience, it comes equipped with full gamepad support and refined layouts.Feel free to share your feedback in the dedicated forum thread, we'd love to hear your thoughts! Vehicle SystemsAs part of the development process for the new rally vehicle variants, we are introducing two long-awaited vehicle systems in v0.35.Anti-lag system (ALS): in turbocharged applications, lifting the throttle pedal will lead to a loss of turbo pressure, and the engine will take longer to respond to later throttle inputs. To prevent this increase in response time under competitive conditions, turbocharged rally cars often feature an ALS. Our air bypass anti-lag system attempts to maintain a defined target turbocharger RPM utilizing delayed combustion events taking place in exhaust manifold combined with an intake bypass valve to further increase the efficiency and control of the system. Our current ALS simulates an automatic arm/disarm logic - it'll kick in when needed, and it will also disarm automatically when it detects that you're no longer pushing hard. Active center differential: in all-wheel drive vehicles (such as those in our newly introduced top rally category NGRC1) a traditional, passive, center differential can leave a lot of time on the table. In comparison, an active center differential can raise the performance ceiling, while also improving drivability at the limit. This new system takes into account multiple sensors and parameters from the vehicle, and with the help of internal maps, will instantly and continuously tune the behavior of the differential. This allows the differential to adapt to the driver's requests and to the current car attitude. For example, the rear axle can now automatically disengage when pulling the handbrake, progressively lock the differential to extract grip when necessary, and so on. Modding & ToolsAnd last, but certainly not least, we got several exciting changes for the modders among you!Please welcome our new experimental Building Architect Tool. This procedural tool will be able to generate and modify buildings directly in the World Editor. Head over to this documentation article to learn more. Further updates include several new features for the Biome Tool, a new Roof Crasher Tester prop, changes to the JBeam workflows, and much more. To see the complete list of changes, check out the patch notes here! |
| 12/03/2025 | Dear BeamNG.drive community, We're committed to continuously improving BeamNG.drive and bringing you the best experience possible. As part of this commitment, we'll soon need to end support for some older operating systems. With BeamNG.drive version 0.35 arriving soon, support for Windows 7, Windows 8, and Windows 8.1 will be discontinued. This change affects less than 0.06% of our community. Additionally, with the upcoming BeamNG.drive version 0.36 later this year, we will also discontinue support for Ubuntu 20.04. What does this mean for you?If you're already using Windows 10/11 or Ubuntu 22.04 or newer: there’s no action needed. Your experience will continue seamlessly.If you're on an older operating system: BeamNG.drive may no longer function properly, and we strongly encourage you to upgrade your operating system as soon as possible. Why is this necessary?This change is driven by industry-wide decisions and software requirements beyond our control. Microsoft officially ended support for Windows 7, Windows 8, and Windows 8.1 between 2020 and 2023. Steam similarly ended their support for these versions in January 2024.Internally, our software relies on a library created by Google, which has also discontinued support for older Windows versions. Similarly, Canonical's end-of-life for Ubuntu 20.04 in May 2025 means we will follow suit shortly afterward. We hope you understand that taking these steps is necessary for the future of our sim. If upgrading to Windows 10 or newer isn't an option for you:You could continue using an older version of BeamNG.drive. However, please note that you'll miss future updates and content, and Customer Support won't be available for outdated versions.Select 0.34.2_win7_no_updates in the Betas section (alternatively, if eligible, consider requesting a refund from Steam). ![]() |
| 12/12/2024 | Greetings everyone, We’ve released several hotfixes to tackle a number of reported issues with version 0.34. See all the details in the changelog below: v0.34.2(December/17, 2024)Vehicles
Levels
User Interface
Gameplay
Early Preview: Career Mode
Virtual Reality
v0.34.1(December/12, 2024)Vehicles
Levels
Gameplay
User Interface
Input & Force Feedback
AI & Traffic
Game Engine
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| 10/12/2024 | Season's greetings, drivers, and welcome to the highlights blog for our 0.34 update! This release introduces a highly anticipated new vehicle, expands the selection of vehicle parts, delivers a set of fresh gameplay challenges, as well as numerous fixes and improvements. So follow along while we chaperon you through all the details.NEW VEHICLE: Bruckell NineHeadlining this season's lineup is the Bruckell Nine, a highly anticipated pre-war vehicle. Carefully crafted to reflect the era's iconic design and historical authenticity, it's a perfect fusion of vintage sophistication and practical functionality.The Bruckell Nine is one of our most versatile and refined vehicles to date. With nine different body styles – two coupe options, a sedan, a roadster, two van variants, two pickup styles, and a driver seat on a bodyless frame, it offers extensive customization possibilities. The vehicle debuts with a heap of customization options that cater to both period-appropriate and modern applications. These include a hot rod and restomod parts, glass tint, and mechanical components. While factory variants retain the unique characteristic quirks and "janky" handling of a 1930s vehicle, modernized configurations bring smoother handling with advanced suspension and wheel upgrades, ideal for racing enthusiasts or those looking to test speed limits. With this release we're also expanding the lighting system to simulate the gradual illumination of vintage halogen bulbs. This improvement introduces smooth transitions when turning headlights on and off, rather than toggling them instantly. For now, this feature is exclusive to the Nine, complete with a slight dimming effect during engine startup. New Parts, Tweaks, and FixesBut the holiday fun doesn't stop there! The Gavril Grand Marshall is getting a new widebody kit called the Slider, paired with a distinctive livery not likely to be seen on a big American sedan, it's tuned to take corners in style. The Drag configuration also benefits from several new aftermarket parts, sound tuning, and fixes for known issues.For our law enforcement enthusiasts, we've upgraded police configurations across the board! We've expanded options to include police, undercover, emergency beacon lights, light bars, and flashers on vehicles that lacked them. Older police models now include antennas and halogen flashers, and some have gained new interior controls for beacon lights and light bars. The modern light bar now features selectable flash patterns, glass colors and accessories, as well as better optimization. We didn't stop there - fixes, tweaks, and updates were applied to a variety of vehicles, including Burnside Special, Civetta Scintilla, ETK 800-Series, ETK-I Series, Gavril MD-Series, Roamer, and T-Series, the Ibishu BX-Series, and the Soliad Wendover, among others. Dive into the release notes for the full details! West Coast, USA ImprovementsOn the environment side, several areas on West Coast, USA received another round of polish.The Belasco Motorsports Park has been updated with a revamped parking lot and surroundings, along with a brand-new gravel off-road course adjacent to the track. Additional off-road sections have been introduced near the start of the mainland bridge, along with further optimizations on off-road areas throughout the map. ![]() Bus shelters have been redesigned to better align with the aesthetics of the maps on Italy, West Coast, East Coast, Utah, and Jungle Rock Island. These shelters also feature updated bus route map textures. ![]() Other improvements include memory optimizations and various updates to roads, forest, terrain, decalroads, AI decalroads and collision meshes, and more. GameplayDrift enthusiasts, there's a new way to challenge your skills! No need to commit to a full Drift Challenge - we've added seven Freeroam Drift Zones in West Coast, USA!As you explore the map, keep an eye out for blue road signs signifying drift zones. Start drifting near a sign to activate the system, which tracks your high scores and sets goals for you to beat. Then, drift all the way to the next sign and rack up points to complete the challenge! We've also revamped the drift scoring system - instead of being time-based, it's now distance-based, so slower drifts will no longer provide better rewards than faster drifts over the same distance. For drag racing, we've introduced a new precision-based challenge: Dial Racing. Set your target time before the race starts and aim to get closer to it than your opponent without overshooting. On top of that, we've improved automatic opponent selection and added a history feature which allows you to review past results. Three new challenges join the missions lineup: Bootleg Runner on Utah, Hotrod Club on East Coast, USA, and Vintage Hauler on Small Island. ![]() Alongside these additions, we've implemented a number of fixes and quality-of-life improvements across the gameplay systems. Most major challenges now have an updated UI with new start, end, and detail screens. The "Move to Start" feature replaces countdowns across many missions, and time-of-day settings can now be customized for select missions. New in World Editor: Biome ToolFor the map makers among you, we're excited to unveil the new Biome Tool, designed to streamline your workflow. By utilizing mask controls and adjustable parameters, it allows you to populate the map with diverse foliage elements effortlessly. Using the Biome Tool, you can do in minutes what used to take days!We've also improved the Resource Checker's UI, and added the ability to see how materials are used within the map. And last, but certainly not least, we've added a work in progress edit mode for the Traffic Manager, which will allow you to easily place and control traffic vehicles, props, and signals, complete with save-and-load functionality for your traffic layouts. Naturally, there's so much more packed into this release than we've covered so far. Other changes include improvements for AI and traffic, reworked electrics handling, new and tweaked sounds, progress on our experimental Linux support, updates for the JBeam debugging and visualization tools, and fixes for a wide range of bugs and crashes. To see the complete list of changes, check out the patch notes here! |
| 19/09/2024 | Greetings everyone, We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below: v0.33.3(October/07, 2024)Vehicles
Levels
Gameplay
User Interface
Early Preview: Career Mode
AI & Traffic
Virtual Reality
Game Engine
v0.33.2(September/27, 2024)Vehicles
World Editor
User Interface
User Interface
Early Preview: Career Mode
Game Engine
v0.33.1(September/19, 2024)Vehicles
Early Preview: Career Mode
Game Engine
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| 18/09/2024 | As the days grow shorter and the weather colder, we're rolling out something to keep you cozy and entertained indoors. Version 0.33 brings a new vehicle, loads of fixes and improvements for vehicles, levels, and gameplay, along with a powerful new tool for the World Editor. Crucial work has also been done under the hood, clearing the path for future improvements.NEW VEHICLE: Gavril MD-SeriesIntroducing the Gavril MD-Series, a versatile medium-duty truck that bridges the gap between the D-Series light trucks and the T-Series heavyweights.This beast is available in both early and late variants, with three cab options and extensive customization possibilities. You can choose from various wheel and tire variants with several different sizes, and pick from a wide range of loading configurations, such as a pickup bed, fifth wheel, two flatbed sizes, and specialized upfits for logging, dumping, cargo boxes, ambulances, and tankers. For those who crave off-road adventure, the Gavril MD-Series offers four dedicated 4WD configurations, two of which uniquely combine the transfer case rangebox with the gearbox splitter for very low gearing. But that's not all - some upfits now include JATO Rockets with newly updated materials, and paired with the Ram Plow, they transform the truck into a traffic-destroying machine! Gavril T-Series Remake Part 3The T-Series remake is reaching its conclusion with this third and final update, which introduces several highly requested features.Among those is a new, shorter variant of the fifth wheel frame, several interesting axle configurations - such as twin-steer, tri-drive and a passive steering lift axle with rather interesting handling characteristics (lift it before reversing) and, for the racing enthusiasts, we've also added an option for a V8 engine with up to 3000 HP for loaded-truck drag races! And if that's not fast enough, how about adding JATO rockets? Theis round also brings several new configs, including one with a tridem rear suspension, suitable for steel coil transport, and a twin steer dump truck with better maneuvering. Some existing configurations have also been updated with the addition of more powerful engines, lift axle or twin steer for better handling of heavy loads. New Vehicle PartsIbishu Pessima and Hirochi SBR4 received a number of new configs, aftermarket parts, and fresh liveries. Smaller fixes and improvements were done for several other vehicles, including the Autobello Piccolina, Bruckell Legran, Civetta Scintilla, Hirochi Sunburst, and Soliad Lansdale, among many more, as well as some fixes to the container trailer and several props.And for those among you who appreciate the finer details: the Porta Potty now spawns in a correct orientation, and the latch issue has been resolved! For a full breakdown, be sure to check the patch notes. ![]() West Coast, USA ImprovementsIn the levels department, another round of improvements has been done to several areas in West Coast, USA, including the Belasco and Spearleaf Shuffleboard Logistics area, the road network in the Spearleaf Marine Logistics area, the diner, the dirt track, and the tunnel lanes to the island, among others.We've updated the island refinery entrances, revamped parking, improved island sidewalks with better paths, and replaced highway toll booths with new models. Smaller bug fixes address issues with unused materials, floating objects, and mesh errors. Plus, Chinatown shops now feature accurate Chinese signage. 加油! ![]() ![]() MissionsThe missions system is getting a refresh with a range of new challenges!All single-player Scenarios have been converted into missions and we've thoroughly polished the existing missions, including updates to player vehicles. Additionally, seven brand-new missions have been introduced - the Gavril MD-Series now features a Delivery mission in Italy, a Crawl mission in Johnson Valley, and an Evade mission in East Coast, USA. Italy is getting a Time Trial mission, while West Coast, USA receives two Gymkhana (drift) missions, with another added to the Industrial Site. A brand-new drag racing system has been implemented, usable both in and outside of missions, with customizable drag race types. We’ve added four new drag missions — two in Gridmap V2 and West Coast. The Drag Practice Mode can be entered in freeroam without any loading screen, just approach the stage line and go! Additionally, drag nodes have been added to the Flowgraph system, enabling the creation of drag missions anywhere. The Drift mission type has undergone extensive improvements. Scoring and combo systems have been fine-tuned, offering a more balanced and rewarding experience. Several new stunt zones have been added, and now it's also possible to add an unlimited number of stunt zones to Drift challenges. Furthermore, the visibility of stunt zones has been drastically improved with an updated drawing method, resulting in far better drift detection accuracy, especially at low speeds. NEW: Road Architect ToolThis is a powerful addition to the World Editor which will allow you to procedurally design and configure detailed road networks that integrate with other BeamNG features. With Road Architect Tool, you will be able to sculpt terrain using advanced terraforming tools, lay down a variety of roads and junctions, connect them, and then focus on detail work to customize the road network to your exact specifications. The tool already comes with a variety of ready-to-use objects and materials for your customization needs.Along with the Road Architect Tool, we've made other fixes to the World Editor, including UI changes, improved tooltips, and a dedicated button for dummy materials cleanup. To see the complete list of changes, check out the patch notes here! |
| 24/04/2024 | Greetings everyone, We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below: v0.32.5(July/23, 2024)Game Engine
v0.32.4(July/11, 2024)Game Engine
v0.32.3(July/10, 2024)Vehicles
Levels
Scenarios
Input & FFB
Game Engine
v0.32.2(May/23, 2024)Vehicles
Levels
Missions
Virtual Reality
AI & Traffic
World Editor
Flowgraph Editor
Game Engine
Jbeam
v0.32.1(Apr/24, 2024)Vehicles
Levels
UI
Cameras
Early Preview: Career Mode
Traffic
Audio
World Editor
Render
Jbeam
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| 16/04/2024 | Greetings, drivers, and welcome to our first big update of 2024! We’ve got some great stuff waiting for you in this update, including a remastered vehicle, the continuing remake of Gavril T-Series, new props, new camera mode, and a ton of fixes and improvements.Remastered Ibishu BXFirst up, we have the artist formerly known as Ibishu 200BX - now the Ibishu BX-Series -, which has undergone a full remaster in this update. This includes fully updated meshes and textures throughout, new bodykits and customization options, and a V8 Swap. We've added the new 'Diana' variants, completely redone the suspension geometry, and turned the old coupe bodystyle into a liftback. The BX-series is getting an additional coupe bodystyle with a brand-new design, and we've doubled the number of playable configurations!Gavril T-Series Remake Part 2As part of its continuing remake, the Gavril T-Series is receiving a logging upfit, with two frame variants: a long upfit frame with a short straight frame end, and a medium upfit frame with a medium straight frame end. The new headache rack will be equipped by default on the logging upfit, but is also available for the fifth wheel upfit.We’ve also added a ton of visual customization options for parts like bumpers, grills, and exhausts. The Gavril T-Series is also getting a low air wig wag warning, more customization options for the 900CUI Belasco diesel engine, beacon lights, and mirror antennas. The Mixer Upfit is being remastered, with a new realistic self-leveling pneumatic suspension. This new system offers single and multi-axle support, mechanical input for the self-leveling control, and a manual ride height override. Unfortunately, due to technical difficulties, some of the planned features were not included in the current release. This means that you have more to look forward to in future updates, including a V8 engine, additional frame options, and more axle configurations. New Trailers, Loads, and PropsWe’ve added a new Log Trailer, with two variants - a two-axle 27ft variant and a three-axle 40ft variant, each with an optional headache rack. The 40ft variant is equipped with a fifth wheel, making B-Train configurations possible. You're also getting empty and loaded variants, with either eight or 12 logs of varying types of wood. The new trailers are compatible with the new 4m Logs prop.In addition to the new trailer, we’ve made some changes to the Dry Van, Flatbed, Small Flatbed, and Tanker trailers, as well as the Trailer Dolly. We’ve made a number of fixes to trailers as well, including fixing the locker position on the three-axle trailer bogie (we know you’ve been worried about that), addressing light-related clipping issues, and we did our best to fix a rare issue that caused trailers to explode when attached to the dolly. In the props department, two new props have been added. The new Logs prop is compatible with the Log Trailer as well as the T-Series’ new logging upfit, and comes in several variants, including single logs and stacks of between six and 23 logs. The length and diameter of the logs are adjustable, and will affect the logs’ weight, as will the type of wood the logs are made of - there are eight wood types available, each with its own density which will affect the weight of the log. All the logs can float on water. The new Steel Coil comes in 5, 10, 20, and 30-ton variants, and is excellent for overloading trailers and crushing cars. The size of the coils can be adjusted from the tuning menu when used as a standalone prop, which will affect their weight. The Steel Coil can be loaded on the Flatbed Trailer. West Coast, USA ImprovementsThe West Coast, USA map has received further improvements!We’ve updated the concrete batching plant area, the Quarry, and the Fast Automotive facility. Several floating and collision bugs were hunted down and eliminated without mercy, and we’ve continued the process of updating to PBR by updating some more materials. We’ve added a fuel station next to the logistics garage, reworked the residential area near the movie studio, and reworked the fences of the single houses in the suburbs. We’ve also updated roads and road markings to improve the driving experience, reworked major intersections and highway sections, and installed speed cameras. Big Brother is watching, now and always… MissionsWe’ve added five new missions - Desert Rally Stage and Outlander Valet in Johnson Valley, Prospector’s Return in Utah, Mixed Surface Stage in East Coast USA, and Drop and Dive in West Coast USA - and made a ton of tweaks, changes, fixes, and general polish to missions in general. This includes new anti-cheating barriers in BeamNG Sport Race - Automation Test Track, improved camera paths for Time Trial missions, and much more.We’ve been hard at work on improving the drifting systems as well. The drift backend has been almost entirely refactored and optimized, which will make future implementations much easier and more robust. We’ve improved drift detection - ‘Drifting’ is now detected sooner than before, which will make chaining drifts significantly easier. Drift scoring has also been improved. The score spread between experienced and beginner drifters has been reduced, which will make it easier to balance drift missions. The scoring will now more accurately reward players for drifting at higher speed, with bigger angles, and near walls. The combo increment has been reduced, and its logic has been changed to reward players for longer drifts. Drift logic is now always running in the background. Thanks to this, we now have drift-related statistics! Everyone loves statistics, right? We’ve also added an experimental ‘spinout’ logic. When spinning out (or crashing), a “Drift Failed: Cause” message will appear. We’ve also added a ‘Wrong Way’ message if you’re heading in the wrong direction on an A to B drift mission, which will be displayed if the player is heading the wrong direction. To make this experience less stressful, we’ve also removed the timer for these missions. Vehicle ImprovementsAll of our cars have received detailed mirror support, while some of the more modern ones have undergone a mirror physics structure revamp to allow them to fold manually without breaking off straight away. We’ve also done some tire work, retuning a number of tires, and added two new wheels - the Civetta Stradale and Civetta Dark Owl 22x12 wheels, with matching tire sizes.The Autobello Piccolina’s doors will no longer sustain damage when opening wide, and we’ve also fixed a literally unplayable typo in a skin name for the Autobello Stambecco, given it a roof bars option, added body-mounted license plate options, and introduced cargo load options. We’ve added a couple of new simplified traffic cars: the Bruckell Bastion, Soliad Wendover, Gavril Grand Marshal, Gavril Roamer, Gavril D-Series, and the Gavril H-Series. In addition, we’ve improved the suspension for the ETK I-Series, ETK K-Series, ETK 800-Series, and the Ibishu 200BX. The simplified traffic LeGran has received many fixes, and we've added the wagon and facelift variants. For all traffic cars, we stiffened the tires to improve AI handling and reduce the chances of rollovers, tweaked deformation on head-on crashes and side impacts, and fixed some spiking issues. We’ve also made improvements and fixes to many other vehicles, like the ETK I- and 800-Series, the Soliad Wendover, and the Soliad Lansdale, and Hirochi Sunburst, among others. Force Feedback ImprovementsWe’re constantly looking into ways to make vehicle handling more realistic, and to more transparently transmit the steering rack torques to your steering wheel. For this update, we're glad to announce that some of our ongoing research has led to a minor but noticeable improvement on this front.Your mileage may vary: for some, this improvement might feel almost imperceptible, while for others it'll be really noticeable. This depends on framerate, steering wheel and settings, vehicle suspension geometry, road surface detail and driving style. The improvements should be most noticeable when trying to catch minor accidental slides, when avoiding tankslappers, and when drifting intentionally. Those should happen more transparently now, helping drive with more confidence than before. Players might also feel slightly reduced vibrations in the wheel, especially when racing normally. New Engine Sounds!We've updated the i4 1600cc 'Motorsport' and i4 2000 'Endurance' turbo engine/exhaust, which you'll be able to hear on the BX series for 1600 and 1600 & 2000 on Cherrier, among other engine audio changes. We also introduced water splash sounds and a new way of naming blends for better future-proofing, check the patch notes for more details on that.Crash CameraAnd last, but certainly not least - we’ve added a Crash Cam! Once enabled in the gameplay options, the Crash Cam will automatically capture your crashes in glorious slow-motion. It includes several modes and will select one of them at random. The Crash Cam is currently only available in Freeroam mode, so go check it out and please share any feedback with us in the dedicated forum thread!This is by no means all of the changes we’re bringing you in this update. There’s a whole truckload of fixes, tweaks, changes and polish, so check out the patch notes for more information. |
| 15/12/2023 | Greetings everyone, Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below: v0.31.3(Jan/22, 2024)Vehicles
Gameplay
Input & FFB
Missions
Early Preview: Career Mode
UI
Audio
Game Engine
v0.31.2(Dec/20, 2023)Vehicles
Levels
Gameplay
Powertrain
UI
AI & Traffic
Vehicle Editor
v0.31.1(Dec/15, 2023)Vehicles
UI
![]() ![]() Cameras
Early Preview: Career Mode
AI & Traffic
Game Engine
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| 14/12/2023 | Season’s greetings, drivers! It’s that special time of year again, and our festive update has arrived, ready for you to explore! VEHICLE REMAKE: Gavril T-SeriesThe iconic Gavril T-Series has received an extensive overhaul. Key highlights include a brand new cabover variant, a remake of the conventional cab and mechanical components, complemented by new aerodynamic sleeper variants, tanker upfit, and new walking beam tandem rear suspension.The overall lineup has been expanded with an added early model with round headlights and no front brakes (on some configurations). The updated T-Series offers many new frame options and different cab and sleeper configurations. On a more technical note, we have implemented compression brake support and slidable fifth wheel with overhauled, more realistic coupling, as well as pneumatic simulations. As part of this remaster, we're also adding a preview of the physical mirrors, currently available only on T-Series. NEW TRAILERS & LOADSIn addition, we’re adding two new trailers; the Container Trailer and the Frameless Dump Trailer.The Container Trailer has an extendable chassis with a scissor wire system and a pneumatic locker, which can be customized in real-time or in the Tuning menu. You can attach and detach containers in real-time, just like you attach trailers to vehicles, and the Container Trailer offers diverse load configurations. The Container Trailer comes in two variants - 20ft and 40ft. The 20ft variant comes fitted with a fifth wheel to pull another trailer behind it, while the 40ft variant allows the transport of containers in three different configurations, adaptable in real-time. The Frameless Dump Trailer is a 45ft square box end dump semi trailer, with a unique frameless design popular in North America due to its low weight. Available with multiple axle configurations, from standard and wide spread 2 axles to a 3 axle variant. You’re also getting a new trailer dolly, which can be attached to pintle hitches on the Gavril T-Series and trailers. Every semi trailer can be equipped with a pintle hitch, which enables players to create long road trains. The new dolly is available in two variants - a single axle with a fixed tongue, and a tandem axle variant with a drop-down tongue. That’s not the only love the trailer line-up is getting, however - we’re making fixes and adjustments to the Dry Van trailer, Shipping Container, and the Tanker trailer. The latter of which is getting a 20ft variant as well as a 20ft tanker variant featuring openable lids and multiple liquid load options, among other things. You can learn more about the realistic fifth wheel operation and trailer usage in this tutorial: Next up in the selection of parts is the new Cargo Load Box. It comes in various sizes and adjustable weight capabilities, and can be installed on most vehicles. EXPANSION: West Coast, USAWe've continued the expansion process of West Coast USA, with a new fuel station location, a commercial garage, and updated police station that features a whole new parking garage facility.Several smaller improvements were made to the port area, as well as a wide variety of updates and fixes. MissionsWe’ve also added a number of new missions, including the Portside Slide, Spearleaf Loop, Stolen Steel, and others on West Coast USA, Shipment Shunter on Industrial, Desert Driver on Utah, and Abseiling Fuel on Italy, among others.The format of the vehicle setup module in missions has been updated - multiple preset vehicles can now be assigned and used for challenges. You will no longer be able to start a challenge on foot, and if you wish to use your own vehicle in a challenge, it will need to be repaired if damaged. Improvements and FixesIn gameplay changes, you will now be able to use the vehicle triggers for any vehicle without having to leave your current vehicle - for example, you can operate triggers on trailers without leaving the truck they are attached to.We’ve also made fixes and improvements to a wide variety of vehicles including the Civetta Bolide, Gavril H-Series, ETK I-Series, Autobello Piccolina, Gavril Bluebuck, Cherrier Vivace, and the Gavril Roamer, among others. The I keybind has been deprecated in favor of leaving only the R key in order to free up as many keys as possible. The Alt+R and Alt+Shift+R bindings have received the same treatment, in favor of leaving only F2 and Shift+F2. For those of you who used the I key, you can reassign the old key, adapt to the new key, or use the more advanced Insert key. While it can be annoying to have to re-learn keybinds you have grown accustomed to, we hope you understand the need to free up duplicate keys. AI will now have improved lane awareness and traffic path planning. The latter will now take into consideration the previous path traversed, in order to avoid taking a path that would have been the natural continuation of the previous one, such as when getting off and on again on a main road. EXPERIMENTAL: Virtual RealityThe experimental VR mode is also getting some love in this update! We’ve added a new option to control the headset resolution, fixed several issues relating to headset and camera position, and fixed a VRAM memory leak when modifying graphics options. We’ve also revamped the VR section of the Options menu - it now shows help for possible errors when attempting to enable VR, as well as the VR system name.Vehicle triggers like door handles and buttons can now be used with your VR controller from a small distance, instead of requiring your hand to be in direct contact with the trigger. We’ve changed the representation for this to a blue line per controller instead of the blue dots from previous versions. You can also now customize the vertical tilt of the VR controller pointer, if the default angle doesn’t feel natural to you. NOTE: While we continue to ship a number of fixes and optimizations for VR, please keep in mind that it's still an experimental feature. You can check our VR documentation page for tips to improve stability and performance, and you can provide feedback and report issues in our dedicated VR forum thread. To see the complete list of changes, check out our website! |
| 21/09/2023 | Greetings everyone, We hope that most of you have had a chance to explore our latest update and that you've enjoyed it! Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below. As always, we appreciate your patience and thank you for bringing the bugs to our attention. v0.30.6(Oct/24, 2023)Levels
Game Engine
Virtual Reality
v0.30.5(Sep/29, 2023)Vehicles
Levels
Missions
AI & Traffic
Replay
Game Engine
v0.30.4(Sep/27, 2023)Vehicles
Levels
Game Engine
Powertrain
Missions
Virtual Reality
Lua
v0.30.3(Sep/25, 2023)Vehicles
Levels
Gameplay & Missions
Powertrain
Input & FFB
Virtual Reality
UI
Game Engine & Rendering
World Editor
v0.30.2(Sep/21, 2023)Levels
Audio
Input & FFB
Gameplay
Game Engine
Virtual Reality
v0.30.1(Sep/21, 2023)Vehicles
Levels
Launcher
UI
Career Mode
Game Engine
AI & Traffic
Virtual Reality
World Editor
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| 20/09/2023 | Greetings, drivers! As the landscapes transition to the mesmerizing autumn hues and a gentle breeze signals the approaching winter, it's time for transformation and renewal. Embracing the spirit of change that this season embodies, we're excited to unveil a heart-warming selection of new features and improvements. So let's dive in! NEW VEHICLE: Hirochi AurataFirst on the list is the new addition to our vehicle lineup: the Hirochi Aurata.This two-seater ‘Side by Side’ UTV was built for entry-level racing and recreation. It features a 3-cylinder engine with factory and aftermarket turbocharged variants, a continuously variable transmission, with selectable Four-Wheel-Drive and low-range box (also available with RWD conversion), and two new vehicle-specific wheel styles in two sizes, with tires to match. This model also comes with a full range of factory and custom configs, including off-road and track-ready specifications, a long travel suspension, and two different rollcage styles. Take this baby out for a spin, you won’t regret it! NEW TRAILERSNext up, we are adding two new trailers - the Tilt Deck Trailer and the Enclosed Cargo Trailer.Introducing the Tilt Deck: outfitted with a hydraulic-activated deck, this trailer offers versatility with three length variations, several suspension configurations, and a choice of two tongue options. Designed for the demanding tasks, this heavy-duty trailer is tailored for robust tow vehicles in our lineup. It boasts a deck-over hydraulic tilt structure coupled with a load-balancing leaf spring suspension, making it perfect for transporting a variety of loads – from hay bales to off-road vehicles. Meet the Enclosed Cargo Trailer: it comes with a secure fold-down ramp and an additional side door for easy access, offering peace of mind while on the road. Choose from a range of pre-configured loads and enjoy the customization flexibility with support for paint designs. EXPANSION: West Coast, USABut wait, there’s more! The West Coast, USA level is getting expanded with the addition of several new areas that will pave the way for a broader range of gameplay experiences.Welcome to Spearleaf Island, accessible through an entirely new road network, boasting unique locations to explore and missions to tackle. The Refinery will serve as the starting point for a variety of missions, including police chases and different types of deliveries, to name a few. The Steel Factory, especially its underground area, is an intricately built environment ideal for racing aficionados. The map also includes a new dealership, a dock area, and a movie studio lot, as well as an update to the fuel stations. New MissionsWe’ve added a number of new missions to the the available selection, including the Downtown Rush and Superhighway Sweep on West Coast USA, Mudslide Gladiator on Jungle Rock Island, and Small Island Sprint and Downhill Sweep on Small Island.Additionally, all Time Trials that were previously only available from the Main Menu are now available as missions, and have been improved. We’ve also added some new recovery options to missions. Many mission types will now allow you to flip your vehicle upright or recover back onto the road, without needing to restart the mission completely. Gear Shifting ReworkWe’ve heavily revamped how manual transmissions function under ‘Realistic Mode’. The main change which will be visible from the player's end in this first iteration, is that we are now taking into account how long the driver holds down the gear shift buttons. Previously, the gear shift buttons triggered a ‘user wants to shift’ event, but in the new version, we are measuring how long the buttons are held down, and use that information to determine how quickly the user wants to shift gears.We have several reasons for this: First off, it allows for a much broader range of realistic manual transmissions. It also lays the groundwork for future improvements, and the new method is easier to capture into muscle memory. The change will also make it easier for us to simulate normal city driving as opposed to racing, and will bring an additional layer of realism to a wider range of vehicles - for example, it is not realistic to be able to shift a truck as quickly as a race car, and the new system will eventually reflect that. This has not been tuned on the individual level yet, but that’s what this change is preparing for. The practical outcome of all this is that a brief press will now lead to a quick gear shift, while holding the buttons down longer will lead to a more relaxed shift. Attempting to shift faster than the transmission supports will lead to audible gear grinding noises and damage to the synchronizers. The same will apply to H-Shift vehicles - these don’t have classical buttons, but the time you need to physically move the lever is also measured and used. ![]() ![]() NEW EXPERIMENTAL FEATURE: Virtual RealityVR fans - rejoice: version 0.30 includes an early experimental version of VR support!Any VR headset that supports the OpenXR standard (that is to say, almost any VR headset) should be compatible with BeamNG. The current version of VR support includes the following: The ability to toggle VR on or off at any point, the ability to choose snap-turn or smooth-turn in-cockpit camera as well as walking mode, and interactive 3D cockpit switches, door handles etc. (experimental- requires a VR controller). A customizable option will allow your hands to reach faraway objects more easily. The VR feature will also include stereoscopic and position-aware mirror reflections, directional 3D audio, instant 180º direction change in walking mode when using lookback, support for both regular HMDs and non-HMDs, as long as the hardware supports the OpenXR standard. To use Windows Mixed Reality headsets, you will need to set SteamVR as your default OpenXR runtime to bypass the missing Vulkan support in WMR drivers. Check the patch notes for more details! As you might suspect - VR places considerable demands on your computer's resources. Anticipate substantial hardware requirements and consider scaling back on the graphics detail, amount of traffic, and other settings to ensure a smoother experience. Please note that this is still very much work-in-progress, should you encounter any issues or if you have feedback or questions, we welcome you in this forum thread. NEW: Blender JBeam EditorIn addition to all of the above, we are also bringing you a Blender JBeam Editor! This new feature will allow modders to create JBeam parts from scratch, import existing parts, move, rename, add, and delete nodes, as well as export your changes directly to a JBeam file, with many more features planned.Documentation for the plugin is already available here, and you can share your feedback in the dedicated forum thread. ![]() Improvements and FixesGas Stations and Electric Charging Stations now work across all levels! These facilities will now only fill your vehicle’s tank with the types of fuel available at the facility, and we’ve also improved the marker look and interaction logic.This is just a sampler of all the adjustments included in this update - we’ve also made tweaks to the Autobello Piccolina, Civetta Scintilla, the ETK-I series, the Gavril Bluebuck, Bruckell Moonhawk, Ibushu Pigeon, Soliad Lansdale, among many others. In the props lineup, we’ve done some tweaking on the Gate and Suspension Bridge props, added several new road sign variants, and reworked square hay bales to allow stacking. And last, but not least, we’re sure you’ve noticed that we have done a bit of housekeeping when it comes to the version numbers. To future-proof our versioning and reduce possible confusion, this version will be known as Version 0.30.0, and all future updates will follow the same naming scheme. Please note that these are incremental number increases, not decimals. Of course, that’s not even close to being all we’re bringing you in our latest update - the full list includes improvements to Input and Force Feedback, Lua fixes and features, tweaking and optimization of the UI, game engine, and much much more. Check out the patch notes for more details! To see the complete list of changes, check out our website! |
| 05/07/2023 | Greetings everyone, We hope you've already had a chance to test drive the latest update! Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below: Vehicles
Levels
Missions
Should you encounter an issue, please let us know in the dedicated forum thread, and remember to double-check the Known Issues list before reporting! |
| 04/07/2023 | As the summer heats up, it's time to rev your engines and gear up for this blistering content drop! As many of you already know, we've joined forces with none other than the legendary Gambler 500 to bring you this uniquely-themed adrenaline-fueled adventure. Get ready to discover a collection of exclusive vehicle configurations, all primed and ready to tackle over 20 daring gameplay challenges. But that's not all; we're also bringing a brand new vehicle to your virtual garage. So let's unpack the details! For those still unfamiliar, allow us to introduce Gambler 500. Far from a typical motorsports event, it's a one-of-a-kind, off-road, navigational adventure that puts the spotlight on budget-friendly, fun, and often outright extraordinary automotive creations. During the rally, participants are encouraged to leave the wilderness in better shape than when they found it by picking up trash along the route, reflecting a shared commitment to environmental stewardship. Our collaboration with Gambler 500 has been an epic journey that we're incredibly proud of, and we are truly grateful for their help and inspiration along the way. If you're up for more Gambler 500 action, check out their website here. NEW VEHICLE: Soliad LansdaleWelcome the latest addition to the BeamNG roster: the Soliad Lansdale. Built on an updated LeGran/Wendover platform and featuring tried-and-tested Bruckell powerplants enveloped in a smooth aerodynamic shell, the Lansdale will make your school-run journey that bit more efficient.The Lansdale can be equipped with all-wheel drive, I4, V6, and V8 engines, and supports pre- and post-facelift bodywork with suitable factory, sport, and aftermarket variants for each. Even the European market isn't forgotten, with a handful of diesel-powered EUDM models. The van also features functional sliding doors, and brings a new set of wheels to the Soliad range. From a stripped-back cargo mule to an overpowered super-van, from a glitzy 2000s tuner to a backwoods-built off-road beast, the Lansdale has something for everyone! Naturally, it’s also included in our new suite of “Gambler 500” configurations. Gambler GaloreOf course this wouldn't be a true Gambler 500 experience without some appropriately rowdy machinery, so let's meet the contenders!Ibishu Pigeon - Poogeon Who doesn't love a wilderness adventure with friends - fresh air, sizzling steaks, and refreshing drinks? Alas, when nature calls in a facility-deprived landscape, problems may soon arise... After ending up in a such predicament, the author of this creation has firmly pledged to never let it repeat! With a rear axle from a truck, a powerful welded bed and a technologically advanced snorkel, this little companion is able to get to any mission-critical location. Civetta Bolide - Iron Owl Once burnt to a crisp, this Bolide was taken apart and reconstructed into a 6-wheel engineering marvel. Fitted with a drivetrain from the Bruckell LeGran Campagne, it channels that power to the four rear wheels for a truly unique driving experience. Autobello Piccolina - La Brutta Anatra This "ugly duckling" with an Italian flair owes its existence to an antique dealer's resourcefulness and ingenuity. This unorthodox blend of salvaged Piccolina parts, a charming Italian bathtub, and agricultural rear wheels is mounted atop an extended suspension from a classic dragster. Talk about Italian practicality! Now, you can haul vast amounts of garbage and enjoy a bath with rubber ducks after a hard day's work! Ibishu Covet - The Unstable This daring abomination's story began with a rear-ended Covet that lay rotting in a farmer's front yard next to a broken tractor. Of course, the only reasonable next step would be to merge the two. The Unstable's drivetrain incorporates an assortment of PTO shafts and 90 angle gearboxes from some old mowers, and a 1.8 engine from a retired Pessima to give it a slight chance of climbing at least something. Ibishu Covet - The Incapable Constructed by a friend of the abovementioned farmer, this truck is designed to accompany the half-tractor on its Gambler adventures. Lacking a spare tractor, the creator of The Incapable opted to simply weld the back of a trailer to the Covet shell instead. Gavril Grand Marshal - Grand Scavenger When confronted with a pile of rusted pipes, beams, and chains, what's a gearhead to do? Surely, install all of it on a Gavril and let it gracefully rust together with the car. Enhanced with thick metal bumpers and a perfectly engineered snorkel, it's capable of tackling the toughest challenges. Soliad Wendover - Croco Surrounded by rumbling vehicles and debris, sometimes it's so refreshing to see something green, alive... with a pair of eyes, a tail and a huge jaw! Its teeth may made of rubber bands, but it's no laughing matter when it bites. Soliad Lansdale - Landslide When its engine blew, this van's owners got big dreams of transforming it into a high-roof off-road camper. While the vision was exciting, it's proven to be expensive. What was not expensive, however, is cutting the roof out, adding an upside-down boat for extra headroom, and installing big tires. With its modifications completed, this little camper can go pretty much anywhere now. MissionsInfusing the spirit of Gambler 500 events into our virtual world, we're adding a new mission type along with 25 new missions across several maps.Through these missions you will embark on a journey to tidy up various landscapes, from forested areas and fields in East Coast, to beaches of Small Island, to the plains of Johnson Valley, and beyond. Each mission features a different vehicle, with its own driving behavior for you to master. But there's a catch - with more trash than your ride can handle, it's a race against the clock to scoop up as much as you can. We hope that the new content will fuel your adventures throughout the summer. Meanwhile, the team continues pushing the pedal to the metal behind the scenes to ensure that the next update includes several major improvements and new features. We will return with more news shortly. Join us for a post-launch AMA in the dedicated discussion thread. To see the complete list of changes, check out the patch notes on our website! |
| 11/05/2023 | Hi everyone, We've deployed another hotfix intended to resolve the issues reported after our latest major release. You can find the complete list of changes below: Vehicles
Levels
Missions
Input & Force Feedback
Powertrain
UI
Game Engine
AI & Traffic
Audio
Cameras
Render
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