Dados da Steam coletados em 14/11/2026 11:57 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Manual on-line
- Contrato de licença · Bodycam EULA
- E-mail de suportecontact@reissad.com
- Redes sociaisYouTube · Discord · TikTok · X (Twitter) · Twitch · LinkedIn · Reddit · Instagram
Não tem português do Brasil.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Inglês | ✓ | — | ✓ |
| Alemão | ✓ | — | — |
| Árabe | ✓ | — | — |
| Chinês simplificado | ✓ | — | — |
| Coreano | ✓ | — | — |
| Espanhol (Espanha) | ✓ | — | — |
| Francês | ✓ | — | — |
| Italiano | ✓ | — | — |
| Japonês | ✓ | — | — |
| Russo | ✓ | — | — |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10/11
- Processador
- AMD Ryzen 7 3700X, Intel Core i7-9700K
- Memória
- 8 GB de RAM
- Placa gráfica
- AMD Radeon RX 5700 (8 GB), NVIDIA GeForce RTX 2070 (8 GB)
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 50 GB de espaço livre
- Notas adicionais
- SSD recomendado
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10/11
- Processador
- AMD Ryzen 7 3800X, Intel Core i7-10700K
- Memória
- 16 GB de RAM
- Placa gráfica
- AMD Radeon RX 6600 XT (8 GB), NVIDIA GeForce RTX 3060 (12 GB)
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 50 GB de espaço livre
- Notas adicionais
- SSD Recommended
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| US$ 9,59 | US$ 11,99 | -20% | -34% | US$ 9,59 | ||
| ₽ 960 | ₽ 1.200 | -20% | -19% | ₽ 960 | ||
| ₴ 560 | ₴ 700 | -20% | -15% | ₴ 560 | ||
| Rp 227.999 | Rp 284.999 | -20% | -13% | Rp 227.999 | ||
| ₹ 1.200 | ₹ 1.500 | -20% | -12% | ₹ 1.200 | ||
| ₱ 840,00 | ₱ 1.050,00 | -20% | -9% | ₱ 840,00 | ||
| US$ 13,19 | US$ 16,49 | -20% | -9% | US$ 13,19 | ||
| NT$ 452 | NT$ 566 | -20% | -5% | NT$ 452 | ||
| ₫ 356.000 | ₫ 445.000 | -20% | -4% | ₫ 356.000 | ||
| US$ 14,39 | US$ 17,99 | -20% | 0% | US$ 14,39 | ||
| US$ 14,39 | US$ 17,99 | -20% | 0% | US$ 14,39 | ||
| KD 4,48 | KD 5,60 | -20% | 0% | KD 4,48 | ||
| R$ 81,59 | R$ 101,99 | -20% | — | R$ 81,59 | ||
| CLP$ 14.400 | CLP$ 18.000 | -20% | 0% | CLP$ 14.400 | ||
| R 252,00 | R 315,00 | -20% | +3% | R 252,00 | ||
| CN¥ 102,40 | CN¥ 128,00 | -20% | +6% | CN¥ 102,40 | ||
| SR 57,56 | SR 71,95 | -20% | +6% | SR 57,56 | ||
| ₸ 7.040 | ₸ 8.800 | -20% | +10% | ₸ 7.040 | ||
| ฿ 544,00 | ฿ 680,00 | -20% | +11% | ฿ 544,00 | ||
| RM 67,20 | RM 84,00 | -20% | +14% | RM 67,20 | ||
| QR 59,99 | QR 74,99 | -20% | +14% | QR 59,99 | ||
| Mex$ 311,99 | Mex$ 389,99 | -20% | +16% | Mex$ 311,99 | ||
| S/ 58,40 | S/ 73,00 | -20% | +19% | S/ 58,40 | ||
| S$ 23,20 | S$ 29,00 | -20% | +25% | S$ 23,20 | ||
| ¥ 3.120 | ¥ 3.900 | -20% | +35% | ¥ 3.120 | ||
| COL$ 64.800 | COL$ 81.000 | -20% | +37% | COL$ 64.800 | ||
| AED 73,60 | AED 92,00 | -20% | +39% | AED 73,60 | ||
| $U 824 | $U 1.030 | -20% | +40% | $U 824 | ||
| NZ$ 39,99 | NZ$ 49,99 | -20% | +53% | NZ$ 39,99 | ||
| HK$ 174,40 | HK$ 218,00 | -20% | +54% | HK$ 174,40 | ||
| ₩ 30.000 | ₩ 37.500 | -20% | +55% | ₩ 30.000 | ||
| CDN$ 35,99 | CDN$ 44,99 | -20% | +75% | CDN$ 35,99 | ||
| ₡ 11.600 | ₡ 14.500 | -20% | +77% | ₡ 11.600 | ||
| US$ 26,65 | US$ 33,32 | -20% | +84% | US$ 26,65 | ||
| A$ 40,76 | A$ 50,95 | -20% | +91% | A$ 40,76 | ||
| € 26,65 | € 33,32 | -20% | +104% | € 26,65 | ||
| £ 23,60 | £ 29,50 | -20% | +116% | £ 23,60 | ||
| zł 129,59 | zł 161,99 | -20% | +125% | zł 129,59 | ||
| kr 312,00 | kr 390,00 | -20% | +126% | kr 312,00 | ||
| ₪ 105,56 | ₪ 131,95 | -20% | +128% | ₪ 105,56 | ||
| CHF 31,19 | CHF 38,99 | -20% | +157% | CHF 31,19 |
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Pelo que foi registrado, o jogo já chegou a -20%. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 11:57 | R$ 81,59 | R$ 101,99 | -20% | R$ 81,59 | |
| 14/11/2026 11:57 | US$ 26,65 | US$ 33,32 | -20% | ≈ R$ 150,53 | |
| 14/11/2026 11:57 | US$ 14,39 | US$ 17,99 | -20% | ≈ R$ 81,28 | |
| 14/11/2026 11:57 | Mex$ 311,99 | Mex$ 389,99 | -20% | ≈ R$ 94,94 | |
| 14/11/2026 11:57 | CLP$ 14.400 | CLP$ 18.000 | -20% | ≈ R$ 81,98 | |
| 14/11/2026 11:57 | £ 23,60 | £ 29,50 | -20% | ≈ R$ 176,22 | |
| 14/11/2026 11:57 | € 26,65 | € 33,32 | -20% | ≈ R$ 166,15 | |
| 14/11/2026 11:57 | US$ 14,39 | US$ 17,99 | -20% | ≈ R$ 81,28 | |
| 14/11/2026 11:57 | ¥ 3.120 | ¥ 3.900 | -20% | ≈ R$ 110,28 | |
| 14/11/2026 11:57 | ₹ 1.200 | ₹ 1.500 | -20% | ≈ R$ 71,88 | |
| 14/11/2026 11:57 | CDN$ 35,99 | CDN$ 44,99 | -20% | ≈ R$ 142,55 | |
| 14/11/2026 11:57 | A$ 40,76 | A$ 50,95 | -20% | ≈ R$ 156,08 | |
| 14/11/2026 11:57 | NZ$ 39,99 | NZ$ 49,99 | -20% | ≈ R$ 124,85 | |
| 14/11/2026 11:57 | CHF 31,19 | CHF 38,99 | -20% | ≈ R$ 210,07 | |
| 14/11/2026 11:57 | kr 312,00 | kr 390,00 | -20% | ≈ R$ 184,20 | |
| 14/11/2026 11:57 | zł 129,59 | zł 161,99 | -20% | ≈ R$ 183,49 | |
| 14/11/2026 11:57 | ₴ 560 | ₴ 700 | -20% | ≈ R$ 69,61 | |
| 14/11/2026 11:57 | ₽ 960 | ₽ 1.200 | -20% | ≈ R$ 65,72 | |
| 14/11/2026 11:57 | ₸ 7.040 | ₸ 8.800 | -20% | ≈ R$ 89,36 | |
| 14/11/2026 11:57 | US$ 13,19 | US$ 16,49 | -20% | ≈ R$ 74,50 | |
| 14/11/2026 11:57 | US$ 9,59Mais barato em reais | US$ 11,99 | -20% | ≈ R$ 54,17 | |
| 14/11/2026 11:57 | CN¥ 102,40 | CN¥ 128,00 | -20% | ≈ R$ 86,52 | |
| 14/11/2026 11:57 | HK$ 174,40 | HK$ 218,00 | -20% | ≈ R$ 125,55 | |
| 14/11/2026 11:57 | NT$ 452 | NT$ 566 | -20% | ≈ R$ 77,57 | |
| 14/11/2026 11:57 | ₩ 30.000 | ₩ 37.500 | -20% | ≈ R$ 126,82 | |
| 14/11/2026 11:57 | Rp 227.999 | Rp 284.999 | -20% | ≈ R$ 70,63 | |
| 14/11/2026 11:57 | RM 67,20 | RM 84,00 | -20% | ≈ R$ 92,88 | |
| 14/11/2026 11:57 | ₱ 840,00 | ₱ 1.050,00 | -20% | ≈ R$ 74,30 | |
| 14/11/2026 11:57 | S$ 23,20 | S$ 29,00 | -20% | ≈ R$ 101,76 | |
| 14/11/2026 11:57 | ฿ 544,00 | ฿ 680,00 | -20% | ≈ R$ 90,68 | |
| 14/11/2026 11:57 | ₫ 356.000 | ₫ 445.000 | -20% | ≈ R$ 78,13 | |
| 14/11/2026 11:57 | COL$ 64.800 | COL$ 81.000 | -20% | ≈ R$ 111,38 | |
| 14/11/2026 11:57 | S/ 58,40 | S/ 73,00 | -20% | ≈ R$ 96,91 | |
| 14/11/2026 11:57 | $U 824 | $U 1.030 | -20% | ≈ R$ 114,35 | |
| 14/11/2026 11:57 | ₡ 11.600 | ₡ 14.500 | -20% | ≈ R$ 144,74 | |
| 14/11/2026 11:57 | R 252,00 | R 315,00 | -20% | ≈ R$ 84,23 | |
| 14/11/2026 11:57 | AED 73,60 | AED 92,00 | -20% | ≈ R$ 113,20 | |
| 14/11/2026 11:57 | SR 57,56 | SR 71,95 | -20% | ≈ R$ 86,70 | |
| 14/11/2026 11:57 | QR 59,99 | QR 74,99 | -20% | ≈ R$ 93,09 | |
| 14/11/2026 11:57 | KD 4,48 | KD 5,60 | -20% | ≈ R$ 81,29 | |
| 14/11/2026 11:57 | ₪ 105,56 | ₪ 131,95 | -20% | ≈ R$ 185,88 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (13/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
A Steam vende este jogo em uma única opção.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 14/11/2026 11:57).
Conquistas · percentual global de jogadores
- Bodycam ZombieHappy halloween 202418,7%BodycamZombie
- First DeploymentComplete your first multiplayer match.0,0%FirstDeployment
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 11:57.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda14,6 h jogadas ao escrever16 ago. 2026Acesso antecipado
Game tão realista que tomei uma bala no jogo e quase cai da cadeira na vida real 10/10 jogasso
- ▲ Recomenda7,2 h jogadas ao escrever10 ago. 2026Acesso antecipado
De forma bem resumida, vou dizer o que achei do jogo depois de passar alguns minutos fazendo essa analise. Bodycam sem duvidas é uma das experiências mais brutais e imersivas que já experimentei em um FPS.👉
Inaugurei o meu PC novo com esse jogo e a experiência foi simplesmente animal. Bodycam não tenta entregar aquela guerra cinematográfica e coreografada que vemos em Battlefield. Ele te joga em uma guerra real, crua, cercada pelo pânico, cantos escuros e um silêncio mortal onde você sabe que qualquer vacilo significa a mortem. A tensão de progredir pelos cenários sabendo do risco real de tomar um único tiro e cair é assustadoramente tensa, crua e real.
Porem assim como todo jogo, tenho pontos a trazer que podem melhorar a gameplay num geral como:
Otimização: O jogo ainda sofre com stutters (engasgos) frequentes e quedas de FPS em algumas partes dos mapas.
Torço muito para que a equipe de desenvolvimento da Reissad Studio mantenha os pés no chão, preserve essa essência realista e não tente transformar o jogo em um Call of Duty ou Warzone da vida. Bodycam tem um potencial gigantesco e merece ser gigantesco sem perder a sua alma.
Nota: 9.5/10 (Aguardando ansiosamente o update v0.8) - ▲ Recomenda11,3 h jogadas ao escrever21 ago. 2026Acesso antecipado
pesado igual uma porca gorda o jogo roda quando quer, só encontra partida quando o universo converge a seu favor, mas.... quando encontra é lindo meu amigo.... lindo!
- ▲ Recomenda2356,5 h jogadas ao escrever29 ago. 2026Acesso antecipado
jogo desde o lançamento
total de horas 2350 horas jogado
realismo em todos os aspectos
jogo dificil que te prende a aprender a atirar sem errar
primeira temporada terminei em oitavo no rank
segunda temporada ate agora em trigesimo quinto até o momento
se está preparado para ser desafiado esse é o jogo , se não vai jogar roblox - ▲ Recomenda1,0 h jogadas ao escrever2 dez. 2025Acesso antecipado
Vamos lá pessoal, seguinte: Se eu sou o BR que vocês procuravam, aqui estou.
O game é EXCELENTE em gráficos, realmente muito bom, mas tem que ter um bom pc também. Mas acredito, que o que torna um jogo bom, não é somente os gráficos - vemos isso com Minecraft, rs. O que torna o BODYCAM um jogo no qual eu não compraria, é o tédio.
Você mal tem servs BR, as vezes cai. E outra coisa, o jogo é tipo um mata-mata (Valorant) infinito, muito chato. Tem outros modos, como plantar a bomba (clássico), e o zumbi (esses são os principais), porém, mesmo assim é muito tedioso, vai por mim. Você vai jogar, nas primeiras horas vai pensar: "ok... E, era isso?".
Vai por mim, o jogo tem potencial, mas no momento, pelo que ENTREGA não compensa. Ainda mais pelo preço: Eu peguei na promo (aprox. 80,00), mas mesmo assim, com 80,00 você compra uns 2 jogos legais em promo, ou um muito bom, com desconto (como RED DEAD II).
Então, meu veredito: Não compre, a não ser que tenha a grana sobrando, e quiser gastar, mas vai enjoar rápido. O que dá pra fazer, é comprar, jogar por 1 hora e meia (tempo suficiente pra enjoar), e reembolsar.
- ▼ Não recomenda22,4 h jogadas ao escrever30 ago. 2026Acesso antecipado
Análise Original
Bodycam é um FPS fotorrealista com uma imersão incrível. Porém, mesmo com esse grande ponto positivo, é um jogo difícil de recomendar.
O jogo tem um fator replay bem baixo, com poucos modos e sem um propósito, como um modo ranqueado para jogar. Em poucas horas você já tem toda a experiência que o jogo oferece. Combinado com isso, o jogo possui muitos bots nas partidas, o que faz as partidas serem fáceis, com "jogadores" jogando de forma muito perdida.
Um outro detalhe que atrapalha bastante a experiência é que, se o jogador definido como host sair da partida, independente do modo e do momento da partida, todos os jogadores são expulsos sem terminá-la, fazendo com que você tenha apenas perdido tempo jogando. Com esses pontos somados, fica difícil indicar o jogo, mesmo gostando bastante da imersão que ele proporciona.
Diante disso, o jogo custa R$ 101,99 no Brasil, sendo seu preço histórico mais baixo de R$ 76,49 . Eu não recomendaria comprar por nenhum desses preços.
O jogo está para receber uma grande atualização no início de setembro desse ano. Então, se você pretende jogar com alguns amigos ou ainda tem alguma esperança de que esse jogo melhore com essa atualização, talvez valha a pena comprar e jogar. Caso contrário, jogue dentro do limite que a política de reembolso da Steam permite, caso queira apenas experienciar o jogo.
Nova Análise
O jogo foi atualizado no dia 2 de setembro deste ano, e estou escrevendo isso com mais de um mês de diferença. A atualização melhorou alguns pontos, mas o jogo ainda falha em muitos outros, e a minha opinião continua a mesma.
Party e Servidores
A atualização removeu quase por completo a opção de jogar com amigos, já que o sistema de party foi desativado. Hoje, só é possível jogar em salas privadas com bots ou esperar para que alguém entre na sala em que você está com seus amigos. Até o momento em que escrevo esta análise, um mês após a atualização , o sistema de party continua desativado.
Também foi adicionada uma lista de servidores que mostra o mapa, a quantidade de jogadores e o modo da partida. O problema é que ela deixa de fora justamente o ping , que é um dos maiores problemas do jogo.
Host e Partidas
A desenvolvedora havia dito que iria melhorar o problema da saída do host , porém a partida continua sendo interrompida. A diferença é que agora existe uma espécie de loading durante a troca de host , em vez de a partida simplesmente deixar de existir. No fim, melhorou apenas o suficiente para ser considerado aceitável.
Modo Zombies
O modo Zombies também foi desativado. Segundo a desenvolvedora, uma atualização de Halloween trará uma reimaginação do modo, mas por enquanto o jogo ficou com ainda menos conteúdo disponível.
Modo Ranqueado
O modo ranqueado era algo que eu sentia falta, então sua adição é bem-vinda. Entretanto, a implementação é muito simples, com apenas um modo 2x2 e um sistema de pontuação onde você ganha 50 pontos ou perde 50 pontos , independente do seu desem - ▼ Não recomenda18,8 h jogadas ao escrever2 jun. 2026Acesso antecipado
Gráficos excelentes, com a atualização recente deu uma boa melhorada na gameplay e é divertido para passar o tempo, porém enjoa rápido. Se você pretende jogar sozinho vai jogar por poucas horas e vai cansar. O preço é condizente com a proposta, mas jogue com amigos se possível. E se quiser uma experiencia realmente boa, nem compre se o PC for fezes, vai jogar dinheiro fora. A menos que esteja em uma promoção por um valor muito acessível. Vale lembrar que se você for jogar com uma placa de 8GB de VRAM, não dá pra colocar tudo no alto/ultra porque em alguns mapas vai faltar memória e vai travar absolutamente tudo, e se for jogar abaixo desses gráficos o jogo perde a proposta de realismo, então, resumindo, só compre se o PC for bom pra não se frustrar. O meu PC roda em aproximadamente 70 FPS com tudo no ultra, ainda assim acho um jogo muito pesado, mas os gráficos são excelentes.
- ▼ Não recomenda8,0 h jogadas ao escrever3 set. 2026Acesso antecipado
Dont get me wrong, the game is a unique experience, but this review is about game modes. Despite of the wonderful graphics and gaming mechanics, you will not play it for a long time. Theres no mode that make u stick to it. I thing devs should add a large scale map, with squads, spawn points and territory domination, this game deserves it.
- ▼ Não recomenda1,1 h jogadas ao escrever26 nov. 2025Acesso antecipado
Pontos Negativos (e Críticos):
Desempenho Pesado e Otimização: O game exige muito poder de processamento. Apesar de os cenários serem prontos e pequenos, e não haver muitos modelos de personagens ou customizações interessantes, a performance é ruim. além do FPS baixo, em alguns momentos, os cenários e os modelos dos jogadores continuam renderizando enquanto você caminha pela partida! (Nota: Se o seu PC for muito bom, talvez você não tenha esses problemas.)
Realismo Inconsistente: O game oferece uma pegada realista, porém os corpos somem e respawnam na sua frente, o que quebra totalmente a imersão.
Movimentação e Visão Desconfortáveis: A movimentação é extremamente pesada. O game tem um FOV (Campo de Visão) que causa sensação de sufocamento. A iluminação é 8/80: uma hora muito clara, outra muito escura. Isso gera uma combinação desconfortável para um game que exige velocidade e reflexo. Tive muita dificuldade de enxergar os inimigos no game.
Falta de Recompensas (O Vazio no Fim da Partida): O game não conta com um fator de recompensas ou um sistema de progressão satisfatório. A gente joga, acaba, joga, acaba e é só isso. A ausência de desbloqueios, cosméticos ou objetivos de longo prazo torna a experiência enjoativa rapidamente.
O Que Salva (A Única Luz):
A mira desse game funciona muito bem! Ele simula uma Bodycam de forma suave e precisa.
Sobre a Proposta:
O jogo é extremamente repetitivo. Enjoei totalmente do game em 1 hora de teste.
As interfaces são simples e leves, o que deveria tornar o game mais otimizado, mas não ajuda.
Comprei pelos gráficos, pela jogabilidade e pelo modo zumbi que vi no trailer mais recente, e bem, o modo zumbi poderia ser melhor em vários aspectos... no fim, nada me cativou.
Apesar de tudo, ainda é o melhor simulador de tiro com visão BODYCAM que existe atualmente!
RESUMO FINAL:
Não vale o preço que paguei (mais ou menos R$ 80,00).
O Jogo é mal otimizado, enjoativo e com jogabilidade e movimentação desconfortáveis! - ▼ Não recomenda0,9 h jogadas ao escrever4 set. 2026Acesso antecipado
Me decepcionei com Bodycam. Entrei esperando uma imersão parecida com Ready or Not ou ArmA, mas a gameplay é muito mais arcade do que eu esperava.
Os gráficos, sons e principalmente as animações das armas são impressionantes, mas falta conteúdo e profundidade. Não existe um objetivo claro, não há trabalho em equipe, é todo mundo rushando e sem e faltam até mecânicas básicas, como selecionar o modo de disparo da arma.
No fim, a sensação é de um “Call of Duty realista”, com uma apresentação incrível, mas pouca profundidade.
- ▲ Recomenda4,7 h jogadas ao escrever14 nov. 2026Acesso antecipado
O jogo é estupidamente ótimo, entrega o prometido em imersão e beirando a realidade, houve momentos de após uma troca insana de tiros em algum beco escuro eu procurar um abrigo só pra dar uma respirada pq é foda a adrenalina, mas tem os lados negativos.
Lado negativo; Framegen esta quebrado, ativar ou não é a mesma coisa que nada, vc colocando gráfico no baixo ou alto aparentemente muda nada, seja no low ou Ultra vc vai ter quedas de fps bruscas mesmo com uma rtx5070 jogando em 1440p com 32gb ram e um 5700x.
O jogo é bom mas cada update trás melhorias e vários problemas novos ou reforça os antigos. - ▼ Não recomenda85,3 h jogadas ao escrever14 nov. 2026Acesso antecipado
PT-BR: Removam o FOMO do jogo e com remover eu incluo skins de ranqueada além de skins de eventos, tragam as skins ranqueadas pra loja por um preço bem alto pra compensar os players q jogavam na época em que as skins estavam disponíveis por meio de recompensa de rank e pegaram ela desse modo e para que players novos possam ter as skins comprando elas mesmo que por um preço alto (ranked nesse jogo nem faz sentido e mt menos tem utilidade ter rank aqui) e melhorem o sistema de recompensas, ficar 6 anos jogando pra pegar a porcaria de um kit funcional pra arma é palhaçada.
EN: Remove FOMO from the game, and by that, I mean both event skins and ranked reward skins. Add the ranked skins to the shop with a very high price; this would compensate the players who earned them back when they were originally available as rank rewards, while also allowing new players to acquire them (even at a steep cost). Honestly, the ranked mode in this game doesn't even make sense, and having a rank here serves no real purpose anyway. Also, overhaul the reward system, spending six years playing just to get a basic, functional attachment for a weapon is an absolute joke.1 acharam engraçadaVer na Steam - ▲ Recomenda3,1 h jogadas ao escrever13 nov. 2026Acesso antecipado
Muito bom, pc com 2060 e ryzen 5 5600g rodando bem salvo o mapa das trincheiras, simulador de ptsd, troquei o tarkov e o ready or not por ele, partidas curtas com bastante barbie tatico pra suas armas
- ▼ Não recomenda2,8 h jogadas ao escrever13 nov. 2026Acesso antecipado
Extremamente mal otimizado
É o que está no título. Mesmo com as minhas configurações o jogo sofre pra se manter estabilizado. Após iniciar pela primeira vez após a Att, meu CPU chegou a quase 90 GRAUS só pra renderizar, provavelmente compilando shaders do mapa novo, que a proposito ficou a 40~ fps no meu computador, com a GPU oscilando entre 30% e 60% de uso, pra vocês verem o quão mal otimizado é. PC de um amigo meu simplesmente travou por completo após uma partida acabar.
Não comprem este jogo nesse estado atual, quando lançou essa jogo ele queimava GPUs, não duvido que ainda seja o caso. E na moral? O jogo nem é tudo isso. - ▲ Recomenda11,3 h jogadas ao escrever13 nov. 2026Acesso antecipado
EN/PT/CH
EN
I wouldn't recommending buying and playing this game before closer to release for one simple reason: despite the fun and "magic" of realism (and even the gameplay), there are only a few small maps which will get really repetitive really fast (I'm 10 hours in and I feel like if I never log in again I wouldn't miss this game at all). That, combined with the fact that players respawn randomly across the tiny map, makes for a pretty bad experience overall. I feel like I'm playing Counter Strike 1.6 deathmatch where if someone looks the other way you are allowed to spawn behind their back. The map design + randomness of spawn + only 5v5 are definitely the weak point, which makes 5/6 game modes not that fun, especially as they are more concerned with realism than balancing the maps for now. All that said, I wouldn't go as far as leaving a negative review. The game is awesome and has a lot of potential and it's not been released yet as of 11/26. For now you will only get a taste of the game, and the game is objectively really good.
I would say it does live up to the full hype, but at the same time you will get the feeling you got too early to the party and there is no point being there. Everyone is just akwardly waiting for release and playing casually until then, which is not the same experience I got when buying Palworld early, the game felt pretty much done. So it can and will ruin the magic you and new players will experience on release if you buy it now, for that reason I would wait until it's closer or for release day. I wouldn't buy the game if I knew this before, that's why I'm leaving this review, but I also have to mention this is my first time ever in my entire life buying a game for the full price on Steam and not waiting for a discount and I would do it again, the devs 10000% deserve it.
Also a few pet-peeves that incentivized me leaving this review: There aren't many global servers, so I'm from Brazil and used to play with 5-7ms on all games and here I'm playing with 150~300ms even if we get all Brazilians to play, you can expect this for basically all regions.
You can't access the menu screen if your character is dead, so if you try to change something right before the game starts you will die in the waiting period and the menu will close as it's a free for all and someone is garanteed to be next to you, you also can't use the time you are dead to min-max speedrun the menu while playing.
You can't deactivate the main lobby spawn to a simple nothing screen after exploring it which is terrible for people with low-end gpus.
Alt tabbing will most likely crash the game for lack of memory (I have 12gb VRAM and 32gb for reference) so you can only play the game and do nothing else, I wouldn't even recommend pressing shift + tab that much.
You can't properly navigate through the servers with filters which is disappointing and the bots "on/off" sign is a lie, there is always bots for some reason to fill the gaps of the player2 acharam útilVer na Steam
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 11:57.
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Últimas notícias e notas de atualização
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| 13/11/2026 | Hi everyone, Bodycam v0.9, The Dead & Damned, is now live. The zombies are back, with a brand new mode on Trenches and a full pass on Village and Asylum. Multiplayer gets its share too: Easy Anti-Cheat, a reworked Public Pool, a new drone and RC car room in the lobby, and two new weapons in your loadout. Before getting into the details, we want to take a moment to explain why this update looks the way it does, and where the studio is heading. Why the dead are back nowA year ago, v0.7 brought Village to Zombies. It was a demanding update, and right after it, we went heads-down on Locked & Loaded. As Locked & Loaded was getting ready to ship, we simply didn't have the resources to properly test, fix and validate Zombies, including the regressions the update could have introduced, and to keep it at the level of quality we expect. So we made the call to take Zombies offline in early September, when Locked & Loaded launched. We know there is a strong Zombies community, and that many of you love Bodycam for it. It's the only real PvE experience in the game today. Bringing it back around Halloween, like last year, was important to us. At the same time, it takes a lot of the dev team's time to work on two games at once. We want to take Zombies much, much further: we know there is a strong community around it that wants more, and this game mode deserves real dedication. We have a lot of plans for it, and we'll talk about them when the time is right. But back to now. Since Trenches was so well received, one idea came naturally: build a unique Zombies experience on that map. This time, we kept the scope reasonable. Village took an enormous amount of design, production and iteration. Zombie Trenches is simple by design: survive for 10 minutes, in a heavy, rain-soaked night.
From there, we went back over Village and Asylum, with big passes on cleanup, stability, bugs and visuals. You'll find some pretty nice volumetric fog on Village. A few things also fell into place naturally, like weapon boxes that now hand out weapons built with the loadout system from Locked & Loaded. It adds a lot of variety to every run.
A quick reaction from me after reading your comments about Zombies. I wanted to explain why we originally planned to keep it available for three months. We've seen how much you want Zombies to stick around, and we hear you.
Where we're atThis year has been one long run. Locked & Loaded kept us busy all summer. After it launched on September 2, we shipped six patches through September to react quickly to the bugs you reported. Then, with Halloween approaching, we went straight into 0.9. Now we need to catch our breath. Once 0.9 is out, we'll stay on standby to react fast if something major slipped through. After that, the team moves into a big definition and preparation phase, for v0.10 and above all for what comes after it: 1.0 and beyond. We already have a plan we're really excited about. We expect to share it with you in early 2027, along with a roadmap of where we want to take Bodycam and what 1.0 should look like. We'll also try to bring you updates more often. We strengthened the team and our production a lot this year, and the project keeps getting better and healthier. We still need a bit more time. We know there are still issues in the game, and we're sorry to those of you running into technical problems. Bodycam is still in Early Access, and we're doing everything we can to keep stabilizing it. The ambition that drives us hasn't changed: to make the most groundbreaking FPS out there. What's new in 0.9Zombies
Want to see how it was made? Watch the Zombies devlog.
Easy Anti-CheatEasy Anti-Cheat is live from today. It's the first building block of our anti-cheat, not the end of the road. We know it won't stop every cheater, but it should bring more fairness to your matches. We'll keep a close eye on it after release, and more anti-cheat features will follow in future updates. A new room in the lobbyThe lobby gets its biggest room yet, dedicated to drones and RC cars. It was a real challenge to build, and we're very happy with the result. For the drone, we teamed up with TRYP FPV. They helped us design the drone race and bring native FPV radio controller support to Bodycam. If you have a radio controller, plug it in and give it a go. This is a first version that we'll keep improving. If you want more FPV, check out TRYP FPV: The Drone Racer Simulator on Steam. The room also has an RC car dirt track. We polished the controls and game feel of both the Kyoshin and the Trataxes, so they should be more fun to drive in every mode. Both tracks have lap timing and a leaderboard for your lobby session. Try them out and tell us what you think. Adding drone and RC races to some of our maps is an idea we'd love to explore later on. Public Pool, reworkedInternally, Public Pool is one of our favorite maps for competitive matches between devs, alongside CQB and now Trenches. So we were surprised when the analytics after Locked & Loaded showed it was the least played map in the pool. Visually, it was also behind our newer maps. So we gave it a full visual rework, without changing much of its layout. Our goal is to bring every map in Bodycam up to that level, and Public Pool is the first step. We hope you'll give it another shot. New in the loadout
There aren't many attachments for these two weapons yet. We plan to add more. Polish and fixesThis update also brings plenty of polish and fixes across the game: weapons and combat, optics, lighting and weather, audio, settings and performance. They're not always the most visible changes, but they're what lets us keep stabilizing the game. Everything is in the full changelist below. About the party systemWe know this is the topic many of you are waiting for. The party system lets you form a squad, queue together, stay on the same team, and follow your party leader from the lobby into matches. It is not part of 0.9. We wanted to bring it with Locked & Loaded. A few weeks before that release, we realized it wouldn't be ready. Grouping up and launching Quick Play or the Server Browser could find a match with free slots, but without a reservation system, other squads could find the same match and try to join at the same moment. Our tests confirmed it: squads kept getting split, forcing everyone to leave, regroup and try again. That's why we limited Quick Play and the Server Browser to solo queue. It's a workaround, we know it's frustrating, and it stays in place for 0.9. In the meantime, here's how to play with friends:
We know this flow isn't user friendly. We read it from you every day, and we sincerely apologize. When we announced the release date, we told you we had hit technical blockers. Here is the full picture. Mid-year, we restructured our tech department, with new people, new technical leadership and dedicated tech teams. At the same time, we were reworking the whole online multiplayer layer of the game. We chose to build it on an external provider's technology, which looked like the right fit for our long-term ambitions: a match reservation system, proper competitive matchmaking based on rating and stats, and in the longer run, options like dedicated servers, something we're studying. As we integrated it, we started to realize around Locked & Loaded, and confirmed during 0.9 development, that this technology didn't fit our needs. It wasn't robust enough, and finishing the integration would have meant fighting it for months, adding technical debt instead of making our codebase simpler and more scalable. So we stopped. Our mistake was realizing it this late. We are now building our own solution, using Epic Online Services (EOS) along with custom tech our engineers are developing, and we'll start testing it as soon as we can. We're the first to be disappointed that we couldn't deliver it yet. It is our number one priority, and we'll do everything we can to bring it to you in the coming months. We can't commit to a date today, but we'll keep you posted. Thank youThat's where we're at. We hope you enjoy The Dead & Damned, and we'll be watching closely in the next few days. See you in the trenches. The Reissad Studio Team \ Detailed changelistZombies: new mode, Zombie TrenchesA brand new co-op Zombies mode for up to 4 players, built on the Trenches map.
Zombies: Village and Asylum are backBoth Zombies maps return with a quality pass on lighting, materials, audio and the issues you reported, mostly around spawns and zombie behavior.
VillageNew and improved
Fixed
AsylumNew and improved
Fixed
Zombies: changes on every mapWeapon boxes
Zombies
Combat feedback
Player flow
Fixed
Public Pool, reworkedA full visual rework to match the quality bar of the newer maps, plus a small layout tweak.
Easy Anti-Cheat
Lobby: new Drone and RC Car room
Drones and RC CarsDrones
RC Cars
Both gadgets
New in the loadoutCrossbow (Tenpoint Stealth)
TK-9
Loadout
Weapons and combatThese changes apply to every mode unless stated otherwise.
Optics, rendering, lighting and weatherOptics
Lighting and rendering
Weather
Audio
Settings, UI and quality of life
Performance, optimization and stability
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| 12/11/2026 | Hi everyone, Zombies were only half of the story. In the second part of our devlog, we talk about everything else coming in v0.9, The Dead & Damned, and where Bodycam is heading next. In this devlog
The Dead & Damned releases tomorrowFriday, November 13 at 17:00 UTC
Missed the first part? Watch the Zombies devlog. Tell us your dream game modeWhat game mode would you dream of playing in Bodycam? Give us its name: an existing mode you'd love to see, or one you invent yourself. We'll read every single comment. P.S. We already know which mode we're building next, but you might have a brilliant idea we could add to it. See you in the trenches (But with Zombies..). The Reissad Studio Team | ||||||||||||||
| 11/11/2026 | Hi everyone, The Bodycam v0.9 playtest, The Dead & Damned, is now open for 24 hours. From Wednesday, November 11, 10:00 CET until Thursday, November 12, 10:00 CET (09:00 UTC · 4:00 AM ET · 1:00 AM PT · 5:00 PM China · 8:00 PM AEDT) How to join
Spots are limitedWe can't give access to everyone at once. Access is granted progressively, in waves, time zone by time zone, so each region gets in at a good time to play. If you didn't get access at the start, it's not over. More players get in every few hours throughout the playtest, so keep an eye on your emails and your Steam library. New this time: invite up to 3 friendsIf you have access to the playtest, you can invite up to 3 friends to join you. Steam only allows invites to people who have been on your friends list for a while, so recently added friends may not be eligible. Our advice
What's in the playtest
Tell us what you think on Discord, your feedback shapes the full release this Friday, November 13. See you in the trenches. The Reissad Studio Team | ||||||||||||||
| 10/11/2026 | The zombies are backBodycam v0.9 "The Dead & Damned" brings Zombies back, reworked, more immersive and with new content. Before it launches for everyone on Friday, November 13, we are opening a free 24-hour playtest.
When
How to join
Places are limited and not everyone will get access. Request now to keep your chance. What's new in v0.9
Tell us what you thinkThis playtest is here to catch the last bugs before release. Report bugs and share your feedback on our Discord. See you in the dark. And we hope you have a terrible time together. The Reissad Studio team | ||||||||||||||
| 05/11/2026 | Студия Reissad Studio представила подробное видео об обновлении The Dead & Damned для реалистичного тактического шутера Bodycam. Главным нововведением версии 0.9 станет возвращение режима с зомби, который получит новую карту, переработанные механики и дополнительные возможности выживания. В ролике разработчики рассказывают, как будут вести себя заражённые, какую роль сыграет исследование окружения и каким образом игроки смогут продвигаться по заданиям. Особое внимание уделено физике противников: теперь на зомби распространяется система ragdoll, позволяющая им спотыкаться и реагировать на столкновения. Обновление также включит улучшения из Lock & Loaded. Среди них — переработанное обращение с оружием, новые анимации и перезарядки, а также система стресса. Изменится и система добычи снаряжения. В оружейных ящиках теперь можно будет находить стволы со случайными модификациями, включая прицелы и глушители. Кроме того, появится более редкий тип контейнера — ящик с готовым комплектом экипировки. The Dead and Damned выйдет для Bodycam в раннем доступе на PC 13 ноября 2026 года. | ||||||||||||||
| 05/11/2026 | BODYCAM v0.9 | THE DEAD & DAMNEDThe official Bodycam Zombie Dev Diary is out now. Get a behind-the-scenes look at the update before it drops. | ||||||||||||||
| 02/11/2026 | Reissad Studio объявила дату выхода обновления 0.9 для ультрареалистичного шутера BODYCAM. Апдейт под названием The Dead & Damned появится 13 ноября и добавит новые возможности для сражений с зомби, а также несколько изменений для PvP и мультиплеера. Главной новинкой станет режим Zombie Trenches на карте Trenches. Кроме того, зомби-режим вернётся на локации Village и Asylum: разработчики переработали появление противников и их поведение, а также исправили проблемы, на которые жаловались игроки. Изменится и система ящиков с оружием — теперь они будут выдавать случайные модификации по той же системе обвесов, которая используется для экипировки. В PvP появится TEC-9 — первый пистолет-пулемёт, занимающий второй слот снаряжения. Арбалет также станет доступен в стандартном наборе экипировки, избавившись от прежней привязки к секрету на Village. Карту Public Pool ждёт визуальное обновление и переработка планировки, а в игру добавят античит Easy Anti-Cheat. Изменится и лобби: там появится просторная комната с трассами для FPV-дронов и радиоуправляемых машинок. При поддержке создателей TRYP FPV разработчики внедрят управление дронами с помощью радиопультов, а также улучшат контроль над RC-машинками. Вдобавок обещают исправления ошибок и оптимизацию. Однако полноценные группы для совместной игры в обновление 0.9 не войдут. Студия продолжает перерабатывать сетевую основу, чтобы подготовить её к появлению отрядов и других функций. Пока кооператив рассчитан на четверых игроков, а собственные серверы поддерживают до десяти участников. Quick Play и Server Browser по-прежнему останутся одиночными режимами. | ||||||||||||||
| 29/10/2026 | BODYCAM v0.9 THE DEAD & DAMNED - RELEASE DATE & WHAT'S COMINGHi everyone, Bodycam v0.9 releases on Friday, November 13.Friday the 13th felt like the right day to bring the zombies back. 0.9 is a smaller, in-between update. A big part of the team is still focused on the larger, long-term projects coming to Bodycam, and in the meantime we wanted to bring you some fresh content. Zombies get the spotlight this time, but multiplayer isn't left out, with a reworked Public Pool and the arrival of the anti-cheat. A better Zombies experienceNew: Zombie TrenchesLet's start with the one you probably didn't see coming. Zombie Trenches is a brand new game mode built on the Trenches map, and we can't wait for you to try it. More on that one soon. Village and Asylum are backBoth maps are back in Zombies. We went back over them to fix a lot of what you reported, especially around spawns and how zombies behave, and gave them a proper polish pass. Weapon boxesWeapon boxes now drop weapons with random attachments, using the same attachment system as your loadout, so what you pull from a box changes a lot more from one run to the next. Public Pool, reworkedPublic Pool has been the least played map since Locked & Loaded, and we wanted to change that. We gave it a big visual rework to bring it up to the quality we're aiming for across Bodycam, and we made some improvements to its layout along the way. Give it another shot. Anti-cheatEasy Anti-Cheat arrives with 0.9. This is a big one for multiplayer and it should help a lot. We'll keep a close eye on it after release and keep improving it. A new room in the lobbyThe lobby gets its biggest room yet, dedicated to drones and RC cars, with a circuit for each. For the drone, we teamed up with the team behind TRYP FPV. They helped us add support for FPV radio controllers and gave us a lot of feedback on how our drone flies. They also helped us put together the drone race you'll find in the lobby. If you have a radio controller, plug it in and give it a go. The RC car got some love too. We reworked its game feel and controls so it's more fun to drive. New in the loadoutCrossbow: until now you could only get it at the end of the Village secret. It's now in the loadout, so you can take it on the PvP maps. TEC-9: the first machine pistol you can run as a secondary weapon. Fixes and optimizationAs usual, there's a long list of bug fixes all over the game, plus general optimization work. It's something we keep working on in the background, update after update. Full patch notes on release day. About the party systemThe party system won't be in 0.9. We know a lot of you were waiting for it, and that this is frustrating to read after it already missed 0.8. We're reworking the whole multiplayer layer of the game so we can bring a proper player grouping system. That same rework is what will let us add a lot more multiplayer features later on, and it touches many other parts of the game. We hit technical blockers along the way that slowed us down more than we expected. What we have now is quite far along, but we're not confident enough in it to ship it with this version, so we made the call to push it back again. It's still a huge focus for the tech team. They keep moving on it and are looking at how quickly we can get an experimental version into your hands. We'd rather take the extra time than keep piling technical debt onto something every match depends on. In the meantime, here's how playing with friends works in 0.9:
We'll share news as soon as we have something concrete. Thanks for sticking with us. See you on November 13. The Reissad Studio Team | ||||||||||||||
| 25/09/2026 | PATCH NOTES #6Stability & Fixes
Progression & UI
Anti-AFK
Weapons, Animations & Equipment
Tablet & Visuals
Party system & general update Short one this week. The party system isn't ready yet, but it's going well. The team made good progress, what we're building is getting solid on our end, and our internal tests look better than last week. We just need more time on it. That's also why today's patch is likely the last v0.8 patch for a now. If something urgent comes up that we can fix quickly, we'll still push it, but otherwise we're now fully focused on the party system, the anti-cheat and other stuff that we gonna reveal later. So expect updates from us less often for a bit. The next one shouldn't be a patch but a minor/intermediate update, and we'll give you more visibility on what's in it as soon as we can. The plan on the party system hasn't changed: get a first version we're happy with internally, then put it on an experimental branch so you can stress test it and tell us what breaks. We're also finishing to post mortem with the team on this past year. It's been a rollercoaster, and the results of this last update went well beyond what we expected, so we're pretty happy with where we landed, even if there is still stuff to handle. We're going through all the feedback you've left us, here and everywhere else, to work out the best plan for what comes next and share it with you. Thanks for your patience. | ||||||||||||||
| 18/09/2026 | PATCH NOTES #5What the team is focused on Our main focus right now is bringing back the ability to queue together and play with friends more easily. This is not a simple fix to re-enable: the party system is being rebuilt on top of a new connectivity layer, and that rework also has implications for the anti-cheat. It takes time, but the team is fully focused on it and we will keep you updated as it progresses. In the meantime, part of the team keeps working on the fixes and improvements we can ship to you right away. Here is what is in today's patch. Anti-AFK
Note: This is the first raw implementation of our anti-AFK system. It is intended to detect genuinely inactive players and move them back to their lobby, helping keep active matches cleaner and more reliable. Settings & UI
Match Flow & Player Indicators
Loadout & Optics
Weapons, Animations & Equipment
Maps & Environment
Rendering & Stability
| ||||||||||||||
| 15/09/2026 | WARDOGS Halloween: The Game Bodycam The Blood of Dawnwalker How to Fish Diablo® IV Onimusha: Way of the Sword Borderlands 4 Valheim NBA 2K27 * excluding free to play games View top 100 on SteamDB | ||||||||||||||
| 11/09/2026 | PATCH NOTES #4Input & Keybindings
Note: Some modified keys may need to be rebound. Match Flow & Game Modes
Loadout & Customization
Weapons & Animations
Note: The previous SCAR model was approximately 24% smaller than intended, making it feel visually undersized in-game. Maps
Stability & Fixes
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| 08/09/2026 | PATCH NOTES #3Hi everyone, Earlier today, we identified a way for a session host to remote crash other players’ games by spawning hundreds of entities. We have banned the players identified as abusing it and released a patch addressing the issue in this latest update. Why didn’t we communicate immediately? We wanted to establish the facts before making a public statement. We contacted the players involved, investigated the reports, and reviewed our network code to understand how the exploit was being used. This took the entire day, and during that time, we could not confidently confirm or dismiss the claims circulating online. So far, the only confirmed use we have identified is a host causing other players’ games to crash within their session. After contacting players and investigating the reports, we have found no evidence that this exploit has been used for any other purpose or to access players’ personal data. We needed time to investigate. However, we should have let you know that we were investigating, even before we had all the answers. We apologize for leaving you without clear updates during that time. BODYCAM has performed incredibly well, far beyond our expectations, and we are grateful for the support from our community. Unfortunately, increased visibility can also attract people with bad intentions, whether through attempts to disrupt the game or spread misinformation to encourage review bombing. We believe some individuals may be deliberately flooding our social channels with unverified claims to create fear and damage the studio’s reputation following this success. We remain focused on establishing the facts and taking players’ concerns seriously. Progression and economy One of your biggest complaints has been the economy: weapon attachments cost too much, and earning currency takes too long. Even before today’s incident, we had seen players turning to currency farming and exploits to progress at a reasonable pace. We addressed that problem in the wrong way. We focused on the symptoms without doing enough to fix the underlying issue: progression felt too slow. Today’s patch makes the following changes:
BODYCAM is first and foremost a multiplayer PvP game, and we want public matches to remain the main path for progression. At the same time, players who prefer private sessions should still be able to earn currency and unlock equipment. Restoring private lobby rewards at 50% of the standard rate is our way of supporting those players while keeping public matches active. If too many players use private lobbies to farm currency faster than they could in public matches, fewer players are available for public matchmaking, making it harder to fill lobbies and keep matches flowing smoothly. These changes are a step toward making progression more rewarding and reducing the grind. We will continue monitoring your feedback and adjusting the economy. That said, we'll try to communicate better in the future, even when we don't have all the info. I just want to say congratulations to all the devs who, despite all the hate from the review bombing we received in the last 24 hours, managed to find solutions. Thank you for your support and for being direct with us about what needs to improve. Please check information before sharing it, follow our official updates, and report suspicious activity directly to our team. Thanks ! | ||||||||||||||
| 08/09/2026 | The Blood of Dawnwalker Onimusha: Way of the Sword WARDOGS Bodycam How to Fish Halloween: The Game NBA 2K27 STAR WARS Zero Company™ Crimson Desert Enhanced Red Dead Redemption 2 * excluding free to play games View top 100 on SteamDB | ||||||||||||||
| 04/09/2026 | If you're looking for game news on Bodycam, we put out patch notes a few hours ago. A New Soundtrack for BodycamYou loved the music featured during Early Access, so for this update, we wanted to do it again, this time directly in the lobby. The music now plays through a jukebox you can interact with in the lobby. You will be able to check the name of the current track, skip to the next one, and discover the artists behind every song. We hope this gives you a chance to support the artists who generously shared their music with us and helped bring a new atmosphere to Bodycam!
Here's the link of the Spotify playlist: https://open.spotify.com/playlist/1xaDzu8lf0k36a9Y7VKC72Featured Tracks
Listen to the official Bodycam playlist here: Thank you to every artist supporting Bodycam. Music provided by Aurorian Records | ||||||||||||||
| 04/09/2026 | PATCH NOTES #2Progression & Rewards • Increased Reissad Points gain multipliers across game modes: • Gun Game: +25% • Team Deathmatch: +50% • Deathmatch: +50% • Hardpoint: +75% • Wingman: +100% • Versus: +100% Loadout & Customization • Updated the Glock Ifriee and Harvos presentation. • Updated the default reticle setup. • Fixed several broken or incorrect weapon, attachment, and equipment meshes, including issues affecting the Glock, AKS-74U, MP5, RaiderX, SVD, weapon lights, magazines, and Sentinel parts. Audio • Moved Hardpoint capture audio cues back to the UI audio slider in the options. • Boosted Hardpoint win, loss, and contest audio feedback. • Slightly adjusted the pitch of Hardpoint loss and contest feedback. Maps • Fixed several Lobby visual issues. • Replaced deprecated glass materials in the Lobby. • Fixed awkward reflections on reinforced glass. • Adjusted local Lobby lighting. • Fixed and improved several decal and material issues. Stability & Fixes • Fixed a crash that could occur during online initialization. • Fixed several static mesh issues that could cause broken visuals on weapons, attachments, equipment, or environment props. Keep in mind that these are just quick fixes we were able to push out today. Other people on the team are working on broader fixes for issues that take longer to resolve, such as the party system, matchmaking, anti-cheat, and others. The point of these patch notes is simply for the live ops team to address the issues that can be resolved in a single day. Thanks ! | ||||||||||||||
| 03/09/2026 | Patch Notes · V0.8 #1
Settings & Controls
Match Flow & Game Modes
Loadout, Audio & Maps
Stability & Fixes
A Note on the Most Asked QuestionsZombie ModeZombie Mode has been temporarily disabled. While reworking the rest of the game, a few regressions affected the mode, and we also felt it had become too stagnant. Rather than leave it in that state, we have decided to bring it back stronger for a future event, with Halloween coming up very soon.
Playing With FriendsWe know that playing easily with friends is currently one of the main areas that needs improvement. A completely new Party System is already in development. It will allow you to:
In the meantime, you can still play with friends by inviting them to your lobby and creating a custom match.
Progression & EconomyMany of you have shared feedback about weapon and attachment prices. The message is clear: progression is currently too slow. We are monitoring the economy closely and will make adjustments very soon, including rebalancing certain prices and improving the overall progression experience.
What's NextSeveral other important improvements are already a top priority and will be addressed soon. This includes new systems to address disruptive behavior in matches, such as AFK players and team killing, as well as the ability to switch teams. And of course, one of the community’s most requested topics: Anti-Cheat. Its integration is already well underway. We chose not to rush it into this update so it can launch under the best possible conditions.
Thank you for your feedback and support. The Bodycam Team | ||||||||||||||
| 02/09/2026 | A Message from Luca, Léo & the Reissad TeamFirst of all, thank you. This update is very important to us. It marks the transition from a game we developed as two brothers in our bedroom, driven purely by passion and built through years of late nights, into something much bigger. When Bodycam launched in Early Access in 2024, you trusted us. You played the game, loved it, and asked us to take it to the next level. Our dream was always to build a real game studio around that ambition, and over the past year, that is exactly what we have done. We have surrounded ourselves with incredible people. At the heart of the studio is a young, creative, and ambitious team of passionate specialists. Many have not come from large studios or been shaped by the usual way the industry approaches game development. They bring fresh ideas, high standards, and the same passion that brought us here in the first place. At the same time, we have brought in experienced technical veterans from the industry, helping us build Bodycam on stronger foundations and avoid mistakes we could have made alone. It makes us a particular kind of studio: young, creative, ambitious, and willing to take creative risks, while being supported by people with the technical experience needed to turn those ambitions into reality. With this update, we are starting to build the Bodycam we dreamed of making when we launched into Early Access in 2024. We could not be prouder of what the team has accomplished, and none of it would have been possible without your patience, passion, and continued support. Thank you for believing in us and for being part of this journey. Watch the DevlogsDevlog #1: Animation & LoadoutDevlog #2: Sound DesignDevlog #3: TrenchesDevlog #4: Player-Driven Improvements Watch Players Playtest CompilationBelow is the complete written breakdown of the update.New Loadout & Weapon Customization SystemA new loadout and weapon customization system has been introduced, giving players more control over how they configure their weapons for better matching their playstyle. Highlights
Developer NoteThis system introduces thousands of possible combinations for each weapon, so we were not able to test every single one. Please report any compatibility or clipping issues you find. We will work quickly to fix them, and we cannot wait to see all the cursed creations you come up with. The Operator Skins for real-money purchases is disabled in this update. Every skin you have already purchased remains yours and will be restored when you first connect after the update. New Weapons & Weapon ReworksSeveral new weapons have been added to expand the arsenal and bring more variety to player loadouts. We've also reworked all the game's weapons and models to make them more realistic and allow for better customization of individual parts in the loadout. Highlights
New Magnified Optics & Scope ReworkA new Picture-in-Picture magnified optics system has been added, bringing proper magnified scopes to the game for the first time. Optics have also been fully reworked to improve aiming clarity, reticle readability, scope rendering, optic glass, alignment, and compatibility across weapon setups. The goal is to make every sight feel clearer, more reliable, and more consistent in first person. Highlights
Weapon Feel, Handling & Animation OverhaulWeapon animations have been rebuilt and heavily reworked across the arsenal. This update brings a major first person animation pass, with new and improved animations for weapon handling, reloads, inspections, magazine checks, recoil, grip poses, equipment usage, and transitions. The goal is to make every weapon feel more responsive, more consistent, and more polished in moment to moment gameplay. Highlights
New First Person ArmsThe first person arms have been rebuilt from scratch with a much higher level of detail. Highlights
Drones & RC CarsDrones and RC cars have been added as major new gameplay tools, expanding the tactical options available during a match. Players can now use remote controlled equipment to scout, create pressure, gather information, and interact with the battlefield in new ways. These additions were also supported by improvements to camera transitions, audio feedback, controls, and overall handling. Highlights
Developer NoteFPV drones cannot use dedicated radio controllers in this update. They can currently be controlled with standard Xbox and PlayStation controllers. We have partnered with Tryp FPV, an ultra-realistic flight simulator, to help us implement dedicated radio controller support. This feature is already in development and will arrive in a future update. Knife SystemMelee combat has been fully implemented. Highlights
GrenadesGrenades have also received a gameplay pass, with new grenade types and improved handling. Highlights
Blood & Hit FeedbackBlood, hit feedback and impact feedback have received several passes to improve combat readability and visual impact. Highlights
Stumbling System & RagdollHighlights
Developer NoteStumbling is still an early system and will need further polish. Major Audio OverhaulAudio has received a major overhaul across the entire game, with a new sound propagation system, improved spatial readability, new combat feedback, and a complete pass on weapons, movement, footsteps, equipment, VOIP, and environmental sound effects. The goal of this overhaul is to make audio more useful, more immersive, and more reliable during gameplay. Players should now be able to better understand where sounds are coming from, whether an enemy is above or below them, when shots are passing nearby, and what actions are happening around them. Highlights
Voice ChatVOIP has been rebuilt on EOS and received several improvements to make communication more reliable during matches. Highlights
Developer NoteVOIP uses your system’s default microphone. There is not yet an option to mute other players, but we plan to add this option in a future update to give players more control. New HUB: Shooting RangeThe main menu has been replaced by a persistent, explorable HUB. Instead of navigating through flat menus, you now spend your time between matches inside a real place in the Bodycam world. Everything you need is there: your loadout, the play flow, your settings, all accessible from the tablet without ever leaving the environment. Highlights
Note from the Shooting Range staffSome areas are currently closed for maintenance, including the obstacle course, shoot house, and drone and RC car rooms. These rooms will open soon, with additional areas planned for the future. New Map: TrenchesA brand new map, Trenches, has been added. Built around a mix of intense close quarters fights inside the trench network and longer range engagements across the open areas surrounding it, Trenches introduces a larger battlefield with strong contrast between confined, chaotic combat and exposed long distance sightlines. Highlights
Lighting & Weather Scenario SystemThe dynamic time of day system has been replaced by a new Lighting and Weather Scenario system, applied at match start and each round. Highlights
Maps, Lighting & Environment PolishAlongside the addition of Trenches, several existing maps and environments received lighting, weather, ambience, visibility, and presentation improvements. Highlights
Developer NoteOil Rig and Tumblewood are not part of this update. We have plans for both maps in the future. Wingman 2v2 Replaces Bodybomb 5v5Bodybomb has been retired and replaced by Wingman, which becomes the default competitive mode. Wingman is designed around faster rounds, tighter encounters, and more focused teamplay. It brings a more compact competitive experience while keeping the tension and lethality that define Bodycam. Highlights
Developer NoteWingman is for now only available for solo queues, due to technical reasons, duo-queue will be enabled asap. Also, matchmaking is not skill-based yet, and rewards are currently fixed. In the future, we plan to base rewards on opponents' skill level, so defeating stronger players will be more rewarding. Game ModesSeveral modes received flow, stability, and usability improvements following the game mode code refactor. Gun Game
Hardpoint
New Host Migration SystemHighly anticipated, a new Host Migration system has been introduced for supported multiplayer modes. Previously, if the host left a match, the entire lobby could be disconnected. This could be abused when a host left near the end of a match, preventing the match from properly finishing and denying players their results. With Host Migration, when the host disconnects, another player becomes the new host, selected on ping. The game then attempts to restart the match from the latest known state, preserving key match information. Highlights
Current Limitations
Match Flow & Pre-MatchWork has gone into making the match experience smoother, from lobby to warmup, match start, round transitions, and end of match behavior. Highlights
Developer NoteThe Party System will not be included in this update. It is already well advanced in development, but it is not stable enough to release while player connectivity continues to evolve. For now, Quick Play and the Server Browser can only be used solo. To play with friends, create a game together using the 'Custom' tab or join the same server separately. We know how important this is and will let you know as soon as the Party System is ready. Progression & EconomyThis update introduces the foundations of the new progression and economy systems. Highlights
Developer NoteThe shop for real-money purchases is disabled in this update and will return at a later stage. Every skin you have already purchased remains yours and will be restored when you first connect after the update. We know many of you would like to support the project financially by purchasing skins, and we truly appreciate it. For now, the best way to support us is by gifting the game to your friends. If you have feedback on progression speed or the economy, or find inconsistencies in how points are awarded, please let us know. New User Interface & TabletThe entire user interface has been rebuilt from scratch. This update introduces a new UI direction built around an in-game tablet, making menus and match information feel more grounded in the Bodycam universe. Instead of feeling like a separate overlay, more of the interface is now anchored directly inside the game world, helping preserve immersion while giving players clearer access to key information and options, while ensuring there is an option to have the UI in full screen for accessibility reasons. Highlights
Developer NoteThe new UI and tablet system are still a work in progress. This update introduces the new foundation, and we will continue improving usability, readability, navigation, and visual polish based on your feedback. You can switch the UI to full-screen mode in the settings at any time. Languages support is disabled for now, but it will be added asap. Settings & ControlsSettings and controls received a major overhaul, including keyboard and mouse, gamepad, audio, video, graphics, and key rebinding. Highlights
Developer NoteGamepad support is playable but still rough around the edges, and you may encounter issues. Graphics, Rendering & PerformanceGraphics options and rendering behavior were improved across upscalers, Frame Generation, lighting, scope rendering, glass rendering, bodycam post-process, and visibility. Highlights
NetworkingBodycam's multiplayer runs peer to peer, which means the quality of your match depends directly on the connection between players. Highlights
Core System ReworksBeyond the features listed above, a large part of this update went into rebuilding the foundations of the game. None of this work shows up in a screenshot, but it is what makes everything else possible, and what will let us move faster from here. Highlights
ZombiesZombie mode is disable for this update, and we plan to reintroduce it for Halloween, potentially with new content. We made this decision so we can take the time to fix and improve key parts of the mode. This update is already extremely large on the multiplayer side, and we want to reintegrate Zombies into the new systems properly rather than rush it. We know this will disappoint a lot of you, and we are truly and sincerely sorry. But we believe this is the best move for the game mode to come back stronger, rather than trying to keep it running constantly without any real, noticeable improvements. New Lobby SoundtrackYou loved the music so much that we decided to make another album. The Lobby now features a brand-new soundtrack for the Locked & Loaded update. These tracks were selected to give the HUB its own energy and atmosphere while you customize your loadout, test weapons, or wait for your next match. Featured Tracks
Listen to the official Bodycam playlist here: Thank you to every artist supporting Bodycam. Music provided by Aurorian Records SummaryThis update is a major step toward Bodycam 1.0. It improves the game across multiple layers: combat feel, weapon customization, match flow, audio readability, map presentation, UI, controls, graphics options, and stability. The main focus has been to make the game feel more consistent, more readable, and more reliable while preparing the foundation for larger systems and future content. How to ParticipateWe are now using Feature Upvote for reporting bugs and sharing feedback, replacing Discord for these purposes. You can submit, upvote, or downvote bug reports and suggestions. This helps us identify the community’s most important issues and feedback, while allowing the team to share whether an item is being investigated, planned, or already in progress. Feedback & SuggestionsBug TrackerSee you on the battlefield, and thank you for everything! | ||||||||||||||
| 02/09/2026 | The Locked and Loaded update officially releases today at 17:00 UTC. We cannot wait to see you in the trenches.
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| 01/09/2026 | Playtest Best MomentsWe are excited to share a compilation of some of the best moments from the recent Locked & Loaded Playtest. Thank you again to everyone who took part, shared feedback, created content, and helped us test the update. We were incredibly happy to welcome so many of you, and we are still sorry to everyone who was unable to join this time. Locked & Loaded releases tomorrow, September 2 at 17:00 UTC We cannot wait to see you in the Trenches. | ||||||||||||||
| 30/08/2026 | We are incredibly grateful to announce that Bodycam has reached 3,000,000 wishlists on Steam.And somehow, by the time we finished creating the motion design for this announcement, we had already reached 3,100,000 wishlists. This is absolutely unreal. Thank you for every comment, every share, every piece of feedback, and for the passion and support you continue to show for Bodycam. It means more to us than we can put into words. We cannot wait for you to discover Locked & Loaded, our biggest update yet, when it launches for free on September 2, 2026. And if you have not already, make sure to subscribe to our YouTube channel. We are getting very close to 100,000 subscribers, and a brand-new trailer will be released on the day the update launches. Thank you for being part of this journey. | ||||||||||||||
| 29/08/2026 | Bodycam Playtest Is Now OpenTHIS IS A PRIVATE PLAYTEST. ONLY A LIMITED PORTION OF REGISTERED PLAYERS WILL RECEIVE ACCESS.The Locked & Loaded Playtest is now live and will run until August 31, 2026 at 02:00 UTC. This is not an open beta. Access is limited and will be granted progressively to a selected number of players throughout the weekend. The purpose of this test is to stress-test the new systems and matchmaking before the free update launches soon on September 2, 2026. How to Request AccessRequest access directly from the Bodycam Steam Store page. If you are selected, Steam will send a notification and an email to the address linked to your Steam account. The Bodycam Playtest application will then appear directly in your Steam library. There is no code required for Steam invitations. Please understand that requesting access does not guarantee entry. If you are not invited immediately, further invitations may be sent during the playtest. Creator KeysMany content creators have received keys to share with their communities. These keys grant direct access to the playtest, so check with your favourite creators for another opportunity to join. Everything Is UnlockedFor this playtest, all weapons, attachments, and customization options are unlocked from the start. The full update introduces an economy and progression system, but we want every tester to be able to freely try every loadout and help us test the new customization features. All progress made during the playtest will be reset before the full update releases. Create and Share ContentThere is no NDA. Everyone with access is free to stream, record, post clips, videos, screenshots, reactions, and any other content from the playtest. Share your best moments using #Bodycam and #BodycamGame for a chance to be featured in our community compilation. Report Bugs and FeedbackThis playtest is intended to help us identify and fix the most important issues before launch. Bugs may happen, and your feedback will directly help us improve the update. Report bugs and share your suggestions here: Bodycam Feedback & Bug Tracker The Full Update Is Almost HereLocked & Loaded launches as a free update on September 2, 2026. If you do not receive playtest access, do not worry. The full update is only a few days away. Thank you for helping us shape the future of Bodycam. | ||||||||||||||
| 28/08/2026 | Devlog #4 is Out Now | Player-Driven ImprovementsThis one is a little different. It is less about flashy new gameplay features and more about all the improvements you, our community, have been asking for. Of course, this subject is almost endless. There are still many things we wanted to include but simply did not have enough time to finish for this update, but this is already a huge step forward compared to the original game. Tomorrow, some of you will finally experience the update two days early! This beta will help us identify and fix the most important issues before the full release. With an update this big, expect some bugs and thank you in advance for helping us find them! 🎥 Watch Devlog #4In this episode, we showcase many of the community-requested improvements included in the update, including:
While these changes may not always be as visible as a new weapon or a new map, they are essential to making Bodycam a smoother, more reliable, and more enjoyable experience. More DevlogsOur Devlog series is almost complete.
Each Devlog explores a different part of Bodycam's biggest update, offering a closer look at the features, technology, and design decisions behind it. Thank you, as always, for your incredible support. See you on the battlefield. | ||||||||||||||
| 26/08/2026 |
\ PLAYTEST BEST MOMENTS Community Compilation We will share a compilation of the community’s best playtest moments. Share your gameplay clips, reactions to the devlogs or trailers, and creator content using #Bodycam and #BodycamGame for a chance to be featured. \ LOCKED & LOADED Official Major Update Release + Launch Trailer Our biggest update yet officially launches. \ BODYCAM FPS GAME SHOW Bodycam will be featured at the FPS Game Show alongside other major FPS titles. Thank you for all your support and feedback on the devlogs. We are honoured and incredibly excited for you to try the update. Subscribe to our YouTube channel! #BODYCAM #BODYCAMGAME | ||||||||||||||
| 25/08/2026 | Devlog #3 is Out Now | TrenchesThe third Devlog for Bodycam's next major update is now available. This time, we're taking you inside Trenches, a brand-new battlefield built for Bodycam's biggest update yet. 🎥 Watch Devlog #3In this episode, we explore the design, gameplay, and technology behind our newest map, including:
Trenches has been designed to offer a wide variety of combat situations, rewarding teamwork, positioning, and tactical decision-making while taking full advantage of the update's new gameplay systems. More DevlogsOur Devlog series is almost complete.
Each Devlog explores a different part of Bodycam's biggest update, offering a closer look at the features, technology, and design decisions behind it. Thank you, as always, for your incredible support. We hope you enjoy Devlog #3, and we'll see you in the final Devlog. See you on the battlefield. | ||||||||||||||
| 21/08/2026 | Devlog #2 is Out Now | Sound DesignThe second Devlog for Bodycam's next major update is now available. In this episode, we take a deep dive into one of the most ambitious parts of the update: the complete overhaul of Bodycam's sound design. Audio plays a critical role in every firefight. Whether you're locating enemies through footsteps, identifying the direction of incoming gunfire, or reacting to explosions in nearby rooms, every sound can change the outcome of a fight. 🎥 Watch Devlog #2In this Devlog, we explain how we've rebuilt Bodycam's audio from the ground up, including:
Every sound has been redesigned to make combat more immersive while also providing clearer and more reliable gameplay information. More Devlogs Coming SoonThis is the second part of our four-part Devlog series covering Bodycam's biggest update yet. Still to come:
Each Devlog explores a different aspect of the update, showcasing both the new features and the technology behind them. If you'd like to discover everything included in this major update, don't forget to read the full patch notes. Thank you for your continued support. We hope you enjoy Devlog #2, and we'll see you in the next one. | ||||||||||||||
| 18/08/2026 | Devlog #1 is Out Now | Animation & LoadoutThe first Devlog for Bodycam's next major update is now available. This marks the beginning of a four-part series where we'll take you behind the scenes of the biggest update we've ever built for Bodycam. 🎥 Watch Devlog \[1/4]In this first episode, we dive into several of the update's biggest additions, including:
More Devlogs Coming SoonThis is only the beginning. Over the coming weeks we'll also release:
Each episode focuses on a different part of the update and explains both what has changed and why we made those decisions. Thank you, as always, for your incredible support. We hope you enjoy the first Devlog, and we can't wait to hear what you think. See you on the battlefield. | ||||||||||||||
| 06/08/2026 | BODYCAM v0.8: LOCKED & LOADED RELEASE DATE & DEVLOG SERIESHi everyone, We're excited to officially announce that Bodycam Major Update v0.8: Locked & Loaded will release on September 2, 2026.This is by far the biggest update we’ve ever created. It introduces new gameplay systems, technologies, animations, audio, maps, progression systems, and much more. Thank you for your patience!We know this update has taken longer than many of you expected, and we understand the frustration that came with the delays and the quieter periods over the past few months. You were waiting for clear news, and we wanted to make sure that when we spoke, we could do so with real progress and a date we could stand behind. What began as a major content update gradually became a much broader overhaul. Over the past year, Bodycam has grown from a project created by Luca and Leo into a full development studio, with a larger team working toward the same goal: building the strongest FPS experience we can. As development moved forward, it became clear that simply adding more content was not enough. Several of the game’s core systems and internal tools needed to be rebuilt so they would no longer limit the quality, scale, and pace of future updates. That meant making the difficult decision to postpone the Spring Major Update and address those foundations properly. It took more time than we originally planned, but it was the right decision for both this update and the future of Bodycam. The good news is that we’re getting to full completion of this major overhaul. The result is a stronger technical foundation that will support larger, more polished, and more frequent updates moving forward. With development now entering its final stages, we can confidently confirm that v0.8: Locked & Loaded will release on September 2, 2026. Developer Devlog SeriesTo showcase everything included in Locked & Loaded, we'll be releasing a series of four Developer Devlogs, each exploring a different aspect of the update. Devlog #1: Animation & Loadout - August 19On August 19 on the official Bodycam YouTube channel. A showcase of Bodycam's biggest gameplay overhaul yet, introducing redesigned procedural weapon animations, realistic reloads, the new Loadout & Weapon Customization System, hundreds of weapon attachments, the Tactical Tablet, and many more gameplay improvements.
Devlog #2: Sound Design - AugustA deep dive into Bodycam's completely redesigned audio technologies, showcasing the systems and techniques behind its immersive sound experience.
Devlog #3: Trenches - AugustA showcase of our brand-new map, highlighting the future direction of Bodycam's environments, atmosphere, visual quality, and level design.
Devlog #4: Players Driven Improvements - AugustA complete overview of the quality of life improvements, technical upgrades, optimization work, and community-driven changes implemented throughout the update.
PlaytestBefore release, you'll also have a chance to experience the update during our Playtest. You can now request access on the Bodycam Steam Page. Once the playtest opens, a selection of players will be accepted from the access requests. If you're selected, you'll also be able to invite a few of your friends to join.
Roadmap:
Thank you all for your patience and continued support over the past year. Locked & Loaded is only the beginning of what's coming for Bodycam. See you on the battlefield. The Reissad Studio Team | ||||||||||||||
| 06/03/2026 | Greetings, Operators, You’ve been waiting for more details about the 2026 roadmap, let’s start with the part 1 : The Spring Major Update. This update is a huge milestone for Bodycam and marks the beginning of a new era. A lot, if not everything, has changed and has been reworked, from A to Z. Packed with game-changing features, it builds the core systems that will define Bodycam moving forward. We reshaped, improved, and changed entire systems, from sound design to gameplay, animations, gadgets, UI, UX. It’s much more than adding new content to the game. It’s shaping the future. The goal remains the same: realism and immersion, never seen and never felt that way. Here is what this roadmap milestone focuses on. ANIMATIONS - More unique. More human.A huge vector of realism is the movement and animations. A lot of parameters will have an impact on how your Operator will behave, such as stress. This is why we remade and improved every animations, so that reloading will not feel as a perfect drill: it will feel organic.
Contextual & Procedural AnimationsEach reload has been animated many times. Per stance, per weapon, per stress state, per type of ammo, with different hands alignment, per failure or success… For each category, it’s around 4-5 different animations - and we’re just talking about the weapons and not the ragdolls or other movements. It can take up to 2 weeks of work. Per animation. The animations will be procedural but also based on how stressed your Operator are. Your hands will never be positioned in the same way twice in a row. And for some guns, like the shotgun or bolt-action rifles, the situation can shift really quickly from a calm to a stress state, leading to mistakes. Or even failure. And that what makes it so realistic.
Making it more human, more immersiveSome new additions will reinforce this feeling, in addition to the reloads: move too fast and the Operator will adjust the bodycam. It exists in the space of the game, besides being the Operator point of view. Leave the game, they will turn it off, and turn it on when you’re back. Use the voicechat and see your Operator raise their hand to activate the radio. Fire too many shots and your Operator will have to re-adjust their grip. Even your fingers will never be at the same place twice in a row, just like in real life. If a grenade explodes too close from you, the Operator will cover their eyes and protect themselves, because you must feel the explosion. Their hands shake naturally. These details make the game even more immersive, more human. It also applies to the bodycam itself: we worked hard to find the right spot in terms of realistic shaking, so the entire system has been reworked to match our standards. We are continuously improving the animations so that you can feel the game: more recoil, more weight to the weapons, inspection, ammo check, even throwing melee weapons. It will not stop at this update. LOADOUT - More options to dominate the gameIt’s time. One of the most anticipated features. The Loadout system introduces structured weapon customization to Bodycam. Play your way, configure it carefully to match your gameplay and skills set, or specific game modes or maps. Custom your Operator, Primary, Secondary, Melee weapons, Explosive and Gadget.
Attachments will have an impact in-game, on the recoil, sound, ammunition capacity, or even functionality. You can unlock them through Reissad Points and progression. Drones and RC-Cars can be unlocked through progression and are impactful tactical tools. Get OMFOR out if they are camping with a drone or a RC-Car carrying an explosive. Knowledge is a tactical weapon in Bodycam. Speaking of the drones, they’ve been upgraded with a brand-new realistic handling, based on real physical properties, like a real simulation, with the FPV Accro Modes. So if you’re an experienced drone-pilot, it’s your time to shine. Don’t worry if you’re not, the casual mode is still available. Loadouts can also be adjusted during a match through the tablet, allowing tactical adaptation. A NOTE ON THE GADGETSRC-Cars and drones will naturally bring new gameplay possibilities to Bodycam. They were designed carefully to fit the game without breaking its balance. Their presence is intentionally limited. The goal is to keep them rare and meaningful, not something players will encounter constantly. As always, we will keep monitoring how they play out in real matches and adjust if needed based on community feedback. TABLET & UI - A unique player experienceIt’s time to wave goodbye to all menus. Now, instead of hitting ESC, you will directly access them through an in-game tablet. No more pause. No more breaks in the middle of the game. Menus, settings, loadouts, gadgets, career, shops, every aspect of the game except for notifications will be centralized in the tablet. You will be also able to use your gadgets and change your loadouts directly from the tablet. No pause also means that you will have to be careful while using it. Because you are still vulnerable. There is no time for doom scrolling. While you can choose between the in-game tablet or the traditional fullscreen menu, the tablet has been designed to create a unique experience, with no external disruption. ![]() ![]() ![]() ![]() SOUND DESIGN - Feel the battleIn most video games, gunshots are designed to sound satisfying. Heavy bass. Big punch. Cinematic impact. Because real gunshots… often sound disappointing on recordings. We want to make sounds so realistic, you will cover you ears when you’ll hear them first. Because firing a gun for the first time is often terrifying. In Bodycam, we want you to really experience the heat of combat. It goes through the ultra-realism that we’re aiming to reach, as well as a unprecedented work made on sound design. Because no matter how many sounds we could remix, layer, there was something missing even though it sounded nice. And then we figured it out. It was the body. How much the sound impacts it. When you first fire a gun, you feel it in your entire body. You feel the shock, the ground reacts, the smell, the almost deafening sound, you feel your body getting tense, the recoil in your muscles. It’s not pretty. It’s intense, visceral. That’s what we want to achieve. Feeling, more than hearing. We want you to question what you know about sound in FPS. So we made tons of research. We got our hands dirty, we hit the shooting range, we spent hours listening to real life sounds captured through bodycams. Because you’re hearing through the mic of your bodycam in the game. Not human ears. So that was another challenge: it sounds different. With dozen of hours of research and development, we developed our own, unique technologies to make sure the sounds are as real as possible. The way they escape, the way they make their way out of a room, through windows, holes, doors, the way they behave in specific configurations, the way concrete will reverb sounds differently than a wooden floor, the way different materials sound under the boots of the Operators, the weight of your body on grass. The way a gunshot is heard in the open, through the air, or in a small, half-open room, where you specifically stand in a room. It changes everything. Sounds in Bodycam are not hints. They are organic. All of this has been mixed with many layers. Depending on where you are, where you shoot, the way you shoot, the sound will be different. You have to learn to listen again. De-construct what you know about sounds. Understand all the informations they carry. And you will dominate the battlefield. MAPS - Trenches & Lobby HUB
The Lobby has been entirely reviewed. It’s an entire level made to celebrate the community. Meet new friends or foes, train in the shooting range and learn how to master the drone and the RC-Cars. It’s a great way to warm-up before heading to the battlefield. Now, Trenches is a brand-new map, in many extend. First, it’s entirely outdoor. Second, it offers a wide variety of tactical situations: close combat, fast-paced quick confrontations, or an open-wide field for you to conquer. You will many opportunities to seize, whether you’re a fast-paced, assault operator, or a tactical sniper: there will be trenches, there will be a burnt forest to navigate, hide, and control. Don’t forget to use your gadgets to force hidden operators to move. The threat will also come vertically: watch out for the drones and the experienced pilots. One word to define Trenches? Chaos.
Finally, it introduces another exciting feature. Destructible trees! They can be destroyed with explosions, on the Trenches map. That’s why these old bombshells come in handy… This is changing everything, opening the door for more opportunities and tactical situations. We’ve worked a lot on the atmosphere of this one and we can’t wait for you to try it.
AND MORE - Pushing the limits and improving the multiplayer experienceWe are still working on a lot of different things, including enhancing the multiplayer experience. This update is introducing a brand-new system, the “Host Migration”, to help you to keep consistency between games. If your host drops, you will be able to continue to play, instead of being sent back to the main menu. Many other features are coming. We’re working hard at bringing this feature with this update, or slightly after. We are committed to continuously improve the multiplayer experience. Stay tuned for more details. We plan to run some playtests before the Spring Major Update releases. Interested players will have the opportunity to join these playtests. We’ll share more details soon. In the meantime, see what the whole confirmed roadmap below (CLICK TO SEE FULL VIEW!) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Until next time! | ||||||||||||||
| 30/01/2026 | Greetings, Operators, We have a new format for you. We know many of you have been eager to learn more about the creative process and the behind-the-scenes work on Bodycam. Introducing a new short videos series, in addition to our devlogs and other focuses and longer videos, where we’ll explore specific aspects of the game, such as level design, sound effects, or animations, to give you a glimpse into how Bodycam is made. Keep an eye on our social media channels and our Discord to learn more! We hope you’ll enjoy it. Let us know in the comments which topics you’d like us to tackle next. In the meantime, take care, and we’ll see you next time. |





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