Dados da Steam coletados em 24/10/2026 08:34 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- Contrato de licença · Once Human EULA
- E-mail de suporteoncehuman@global.netease.com
- Redes sociaisFacebook · Twitch · X (Twitter) · YouTube · Discord · Bilibili · Weibo · Tieba · VK · Instagram · Reddit · Douyin · TikTok
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | ✓ |
| Alemão | ✓ | ✓ | — |
| Chinês simplificado | ✓ | ✓ | ✓ |
| Chinês tradicional | ✓ | ✓ | — |
| Coreano | ✓ | ✓ | — |
| Espanhol (América Latina) | ✓ | ✓ | — |
| Francês | ✓ | ✓ | — |
| Japonês | ✓ | ✓ | — |
| Russo | ✓ | ✓ | — |
Mínimos
- Sistema Operativo
- Windows 10 64-bit Operating System
- Processador
- Intel Core i5-4460 / Snapdragon® X
- Memória
- 8 GB de RAM
- Placa gráfica
- Nvidia GTX 750ti 4G / AMD Radeon RX550 / Qualcomm® Adreno X1 GPU
- DirectX
- Versão 11
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 100 GB de espaço livre
- Notas adicionais
- SSD is highly recommended
Recomendados
- Sistema Operativo
- Windows 10 64-bit Operating System
- Processador
- Intel Core i7-7700 / Snapdragon® X2 Elite
- Memória
- 16 GB de RAM
- Placa gráfica
- Nvidia GTX 1060 6G / AMD Radeon RX 580 2304SP / Intel ARC A380 / Qualcomm® Adreno X2 GPU
- DirectX
- Versão 12
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 100 GB de espaço livre
- Notas adicionais
- SSD is highly recommended
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | |||||
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
As edições e pacotes aparecem depois da próxima coleta.
DLCs · preços no Brasil
Once Human — Expansão Oceânica: Pacote de Bônus "Ilhas do Abismo"App ID 5423670 · 21 out. 2026Gratuito
Once Human-Pacote de Temas Ascensão DiáriaApp ID 3816110 · 25 jun. 2025R$ 73,99
Once Human-Pacote temático Agente duploApp ID 3379260 · 19 dez. 2024R$ 73,99
Cartas colecionáveis · cartas, laminadas e insígnias
Itens de perfil · fundos, emoticons e loja de pontos
Fundos de perfil · 1
- ONCE HUMAN - Background2.000 pontosLoja de pontos ↗
Fundos do miniperfil · 1
- ONCE HUMAN - Mini Profile2.000 pontosLoja de pontos ↗
Avatares animados · 1
- ONCE HUMAN - Avatar3.000 pontosLoja de pontos ↗
Molduras de avatar · 1
- ONCE HUMAN - Avatar Frame2.000 pontosLoja de pontos ↗
Fundos e emoticons que caem das cartas (preço do Mercado, convertido para reais) e itens da loja de pontos da Steam (custo em pontos). Clique na imagem para ampliar. Atualizado em 14/11/2026 11:37.
Conquistas · percentual global de jogadores
As 5 mais raras
Stick Together for Warmth0,1%Place a Thermal Tower in your territory in The Way of Winter scenario.
Arena Master0,1%Complete an arena leader challenge in the Deviation: Survive, Capture, Preserve scenario.
Ultimate Deviation0,1%Register 1 S Deviation in Symbiosis System in the Deviation: Survive, Capture, Preserve scenario.
Deviation Log0,1%Register 20+ Deviations in the Symbiosis System (Deviation: Survive, Capture, Preserve scenario).
Survival History0,1%Survive for 60 minutes in RaidZone.
Todas
- First SecurementCapture your first Deviation in the Manibus scenario.2,9%8
- Corruption Be GoneDefeat the Ravenous Hunter in the Manibus scenario.2,3%1
- End the BlightDefeat the Treant in the Manibus scenario.1,6%2
- Securement Silo ExplorerComplete your first Securement Silo challenge in the Manibus scenario.1,4%6
- Securement MasterSecure 25 Deviations in the Manibus scenario.1,4%9
- Spider Nest PurgeDefeat the Arachsiam in the Manibus scenario.1,3%3
- Electricity ExpertReach 80 Watts of Territory Power in the Manibus scenario.1,2%12
- Put Down That DogDefeat the Shadow Hound in the Manibus scenario.1,1%4
- No Rock UnturnedOpen 10 Mystical Crates in the Manibus scenario.1,0%17
- Drift MasterComplete 10 drifts with any vehicle in the Manibus scenario.0,9%19
- Sweet DreamsFirst time entering the Endless Dream scenario.0,8%28
- I Remember Now!Defeat the Forsaken Giant in the Manibus scenario.0,8%5
- Renovation MasterAchieve a Building Rating of 1,000 in the Manibus scenario.0,5%13
- ScavengingEliminate 2,000 Deviants in the Manibus scenario.0,5%14
- Era of DeviationsEnter the Deviation: Survive, Capture, Preserve scenario.0,5%24
- Dream CollectorCollect 10 Wakeful Sand in the Endless Dream scenario.0,5%30
- Veteran FarmerHarvest 50 crops from a Planter Box in the Manibus scenario.0,4%11
- Treasure HunterFind 5 Vault Crates in the Manibus scenario.0,4%18
- Frozen SolidFirst time entering The Way of Winter scenario.0,4%20
- Mod ExpertCollect 40 different Mods at Lv. 15 or above in the Manibus scenario.0,3%15
- Manufacturing TycoonBuild 25 defensive combat facilities in your territory in the Manibus scenario.0,3%16
- Light Dreamer KillerDefeat a Light Dreamer once in the Endless Dream scenario.0,3%29
- RaidZone RecruitFirst time entering the RaidZone map.0,3%32
- Legendary DeviationCapture a Deviation with Deviant Energy and Activity Rating both at 5 in the Manibus scenario.0,2%10
- Deep Dreamer KillerDefeat a Deep Dreamer once in the Endless Dream scenario.0,2%31
- Stick Together for WarmthPlace a Thermal Tower in your territory in The Way of Winter scenario.0,1%21
- Arena MasterComplete an arena leader challenge in the Deviation: Survive, Capture, Preserve scenario.0,1%25
- Ultimate DeviationRegister 1 S Deviation in Symbiosis System in the Deviation: Survive, Capture, Preserve scenario.0,1%26
- Deviation LogRegister 20+ Deviations in the Symbiosis System (Deviation: Survive, Capture, Preserve scenario).0,1%27
- Survival HistorySurvive for 60 minutes in RaidZone.0,1%33
- Time to square offDefeat 1 other Meta in RaidZone.0,1%34
- Gimme That!Loot another player's supplies once in RaidZone.0,1%35
- Desperate Lone WolfClear LEA Research Lab in Solo mode in the Manibus scenario.0,1%7
- Raw Chaosium CollectorForge 200 Raw Chaosium in the furnace in The Way of Winter scenario.0,0%22
- Spark HoarderCraft a Chaosium Lantern in The Way of Winter scenario.0,0%23
- Home RunUnlock all other trophies.0,0%36
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 10:06.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda1831,2 h jogadas ao escrever16 nov. 2025
Pontos Fortes
Zero frustração no loot — Itens são individuais, ninguém te rouba drops e não existe aquela correria absurda. Cada jogador pega o seu, no seu tempo.
Base segura e protegida — No PVE, sua base e seus armazenamentos são 100% seus. Nada é destruído ou saqueado sem a sua permissão, o que torna o progresso muito mais agradável.
Grátis e realmente não é Pay to Win — Não existe vantagem comprada. A progressão é feita jogando.
Jogo extremamente completo — Muita variedade de mecânicas, sistemas profundos, builds, exploração, bosses, eventos, agricultura, automação, habilidades… sempre tem algo novo pra aprender.
Ótimo para jogar solo ou com amigos — A experiência funciona muito bem nos dois estilos.
Um jogo bonito, grande, profundo, justo e sem frescura.
Para quem gosta de sobrevivência, exploração e progressão, Once Human entrega muito mais do que o esperado, especialmente por ser gratuito.
Recomendo muito!53 acharam útilVer na Steam - ▲ Recomenda44,2 h jogadas ao escrever4 abr. 2026
Bom Vamos lá o jogo em sí tem muito potencial e é muito viciante simplesmente Tudo que você faz no jogo é muito bom e satisfatório tanto na parte de loot ou combate até mesmo construção
- Inimigos criativos e bem variados
- Combate satisfatório
- Historia interessante a pesar de... Bom assumo pulei muita coisa kk
- Construção da base e todo o sistema de território muito bom e até criativo por assim dizer
- Se locomover com a moto ou carros é BOM PRA KRL sem zueira a dirigibilidade da moto é gostosinho de mais ehuheueh
-criação de personagem bem variada
Como nem tudo são flores AGORA ENTRA O GROSSO MEU PARCEIRO Pontos Negativos
-Dificuldade = o jogo em sí não é dificil somente ficar sempre com lvl equivalente aos inimigos da area que dependendo da arma é hit kill (menos em eventos)
-Latencia = jogar com amigos e montar a colmeia (o clan do jogo) é divertido mas a latencia as vezes deixa tudo pra baixo com amigos andando travados e um lag chato
-Optimização = sim o jogo é um pouco mal optimizado erros que espero que os desenvolvedores arrumem e corrijam como por ex:
Demora na renderização, as vezes pontes demoram pra aparecer
Cidades ficam com o famoso gráfico massinha por um tempo até renderizar
-Lojinha e aspecto de celular = como o jogo tem uma versão mobile o geral do jogo tem aquele menu de aspecto de jogo de celular mas confie em mim... pode melhorar se eles quiserem, e o problema da loja é..... o jogo não é P2W mas o fato do preço das coisas n ser regional uma simples comprinha de 9.99$ vira uma fortuna
FAZ O L
Se leu até aqui obrigado minhas considerações finais são
Joga ai pô maneiro e viciante :D48 acharam útilVer na Steam - ▲ Recomenda6,9 h jogadas ao escrever3 fev. 2026
Um Ótimo jogo Gratis pra joga com os amigos Tem trocentas mil coisas pra fazer... O unico problema é que não é recomendado pra CLT.. 🤣 gasta muito tempo, só que nem por isso deixa de ser chato, pelo contrario da vontade de fica sempre jogando 😆😆
- ▲ Recomenda209,7 h jogadas ao escrever3 out. 2026
o jogo parece muito legal, mas a comunidade parece meio aveça a iniciantes, vc entra em contato e ninguem te responde as perguntas de volta, então tem de se aprender tudo por youtube mesmo
- ▲ Recomenda2662,2 h jogadas ao escrever24 ago. 2026
Um jogo bom, no entanto vem perdendo a qualidade, está visivel o foco em vendas de skins, em quanto desde o lançamentos não temos atualização das mecanicas dos inimigos, silos são o mesmo, boss são os mesmos...Em fim tudo está muito repetitivo, o evento de aniversario foi algo muito bom mais infezlimente terminou
- ▼ Não recomenda160,6 h jogadas ao escrever21 ago. 2026
Enrolei para fazer essa análise, mas hoje eu entendo o porquê. Parei de jogar ano passado, ainda estava ''jogável'' esse Once Human, havia uma boa player base, o griding ainda era recompensador, centenas de coisas pra fazer, e tinha uns eventos legais, mas hoje?
1 ano depois e olhando as atualizações dos últimos meses, percebo que esse jogo se transformou em um gacha para vender cosméticos e vantagens, com um investimento nulo em novos cenários, missões e lore. É muito triste a situação do game, porque é difícil achar um jogo online Gratuito de mundo aberto como Once Human, com sobrevivência, exploração, construção de bases, boss fights, griding de armas e construções, e pra que? Para chegar no que se tornou atualmente?
Um jogo que prometia muito e que no final acabou não entregando nada. - ▼ Não recomenda1397,3 h jogadas ao escrever19 mar. 2026
Cara, eu gosto do jogo… mas tá difícil defender assim.
Todo mês sai atualização, o jogo fica maior, mais pesado… e a otimização? Nada. Continua cheio de bug, erro de renderização, queda de FPS… parece que só vão jogando conteúdo em cima e esquecem de arrumar o básico.
O nível pesadelo então… que decepção. Não tem mecânica nova, não tem desafio diferente, os inimigos só viram um saco de HP gigante. É literalmente a mesma coisa, só que mais demorado e chato. E o loot? Igual ou pior. Não faz o menor sentido perder tempo ali.
Outra coisa que desanima demais é a progressão. Você joga horas, faz tudo… e parece que não muda nada. Não tem algo que realmente faça você sentir que evoluiu de verdade. Fica tudo meio vazio.
Agora, a pior parte pra mim: fusão de deviantes.
Sério, isso aqui é revoltante. Já é uma luta pra conseguir um deviante bom, o spawn é todo inconsistente… aí quando você finalmente consegue, vai tentar melhorar e o sistema simplesmente te pune. Mesmo com chance alta, você perde o deviante. Tipo… qual é a lógica disso? Você joga, se esforça, e o jogo simplesmente apaga teu progresso.
E não para por aí.
Essas caixas de mod que a gente compra pra melhorar os mods… mano, que RNG lixo. Fala que tem várias chances de vir coisa boa, mas NUNCA vem. É sempre a mesma porcaria. Parece que o sistema é feito pra te enganar, na moral. Você gasta recurso, tempo… e não recebe nada que preste. Isso só irrita, não dá sensação nenhuma de recompensa.
No geral, o jogo tá ficando repetitivo e cansativo. Tem muita coisa sendo adicionada, mas é tudo superficial. Não muda a experiência, não resolve os problemas, não dá motivo pra continuar jogando animado.
Eu queria muito continuar curtindo o jogo, de verdade… mas do jeito que tá, só dá frustração. - ▼ Não recomenda71,5 h jogadas ao escrever30 dez. 2025
Um jogo excelente destruído por um sistema de servidores desastroso
Decidi dar uma segunda chance ao Once Human após ouvir que o jogo havia mudado, mas a decepção foi imediata. O jogo possui mecânicas fantásticas: movimentação fluida e um sistema de craft de itens muito sólido. É quase tudo o que um jogador busca, mas a estrutura de servidores mata qualquer vontade de continuar.
O maior problema é a diluição da comunidade:
Servidores Fantasmas: O jogo espalha os jogadores em centenas de mundos diferentes. Se você não entra no primeiro dia de um servidor novo, acaba caindo em um deserto onde não encontra ninguém para jogar.
A "Bola de Neve" dos Lançamentos: O jogo lança servidores novos constantemente, o que canibaliza os antigos. Um servidor que parece vivo hoje morre em duas semanas porque a galera migra para o próximo lançamento "fresco".
Falta de Unificação: Diferente de jogos como Path of Exile, onde as ligas unem a comunidade em um funil só, o Once Human te tranca em "quartos fechados" (instâncias numeradas) que isolam os jogadores.
Confusão Visual: Ver etiquetas como "Visão" em servidores onde você nem pode criar personagem só reforça como o sistema é confuso e pouco amigável para quem está voltando.
É triste ver um jogo com tanto potencial técnico falhar no básico do aspecto social. Ter que "caçar" onde a comunidade está, em vez de o jogo simplesmente te colocar nela, transforma o que deveria ser diversão em um trabalho de administração de servidores. - ▼ Não recomenda54,4 h jogadas ao escrever9 ago. 2026
Tentei inúmeras vezes jogar com meus amigos, mas a mecânica de toda hora ter que trocar de servidor acabou atrapalhando e paramos de jogar.
- ▼ Não recomenda68,3 h jogadas ao escrever15 fev. 2026
Ótimo jogo, tema legal boa gameplay mais cometem o erro classico de jogos desta geração basear em temporadas para gerar receita recorrente e o que é mais estupido resetam todo o progresso ou seja se voce é um player casual não perca tempo com este jogo.
- ▲ Recomenda73,1 h jogadas ao escrever13 nov. 2026
jogo bom pra quem quer perder a vida social e grindar ate umas horas
- ▲ Recomenda3,5 h jogadas ao escrever9 nov. 2026
tô curtindo o jogo, quem gosta de explorar e muito combante, esse é o jogo certo
- ▲ Recomenda100,8 h jogadas ao escrever8 nov. 2026
Nasci no mato, no meio de um evento com um demonio tv me caçando!!!! 10\10
1 acharam engraçadaVer na Steam - ▲ Recomenda60,8 h jogadas ao escrever14 nov. 2026Em inglês
Island of Abyss scenario is fun with the ship building and progression definitely gonna make newbies and returnees to be hooked and Im one of those people they did a fantastic job
- ▲ Recomenda22,5 h jogadas ao escrever14 nov. 2026Em inglês
I no longer sleep. I no longer eat.
All I've done the last 2 days is play this game.
No idea why I waited so long to try it
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 10:06.
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RuneScape: Dragonwilds80% · 33.550 análisesR$ 103,49!Deck: JogávelProtonDB: Platina
Dune: Awakening72% · 69.291 análisesR$ 179,00✓Deck: Verificado
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ICARUS75% · 56.809 análisesR$ 109,99×Deck: Incompatível
Os jogos que a própria Steam considera parecidos (o "Mais como este" da loja). Preços do Brasil.
Comunidade · estimativas do SteamSpy
O SteamSpy ainda não tem estimativas de donos para este jogo (costuma demorar com lançamentos recentes).
Estimativas do SteamSpy, atualizadas em 24/10/2026 08:34. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 23/10/2026 | October 23 The following issues have been fixed:
The following issues are expected to be fixed by 08:30 PT. Actual completion time may vary:
Notice on Frequently Reported Issues:
We have received numerous reports from players that the Calamity Owl in strongholds may get stuck underground while moving, preventing players from attacking it normally. This issue is currently being addressed, and we will complete the fix as soon as possible.
We have received numerous reports from players about the issue of crocodile patterns being lost when transferring out of Eternaland. We have identified the cause of this issue; however, since the fix involves some model changes, it will need to be completed with the next version update (November 5). We deeply apologize for any inconvenience caused by the above issues. Thank you for your understanding and patience.
Once Human Development Team
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| 22/10/2026 | October 22 The following issues have been fixed: 1. Fixed an issue on the beginner island of the Isles of Abyss where some felled trees would still appear from a distance. 2. Fixed an issue where climbing over onto the ship was relatively difficult in first person camera. 3. Fixed an issue with the dye zones of the Bottom Stockings on female fashion Radiant Serenade, Origin Zero, Woven Radiance, Final Prayer, Winter Serenade, and Letter From Ocean. 4. Fixed an issue where selecting Employee No. H37 - Submarine Attitude in the Isles of Abyss Deviation Selection Gift Box would incorrectly grant Employee No. H37 - Prototype, and selecting Space Turner - Water Cube would incorrectly grant Space Turner - White Cliff Remnant. We will send the originally selected Deviations to affected players via mail within 2 business days. Please check your mail. 5. Fixed an issue where Fridge - Geek could not be interacted with. 6. Fixed an issue where, in some cases, the maximum durability of buildings on Eternaland was incorrect. 7. Fixed an issue where water ripples would still appear at the original location of a dismantled ship plate. 8. Fixed an issue in the Isles of Abyss custom server where the Haywire Zones event effects displayed on the interface timeline did not match the actual effects applied. 9. Fixed an issue on mobile where the game could become unresponsive when switching selections in the Battle Pass Lost & Returned Pack. The following issues are being urgently fixed. We will complete the fixes as soon as possible. Actual completion time may vary: 1. Some trees on the beginner island of the Isles of Abyss cannot be felled. 2. When the ship is moving, characters moving on the ship may experience abnormal lag or position rollback. 3. Abnormal movement of the Riftwalker currently prevents it from being killed normally. 4. No sound when playing songs on the walkman. Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 22/10/2026 | Студия Starry Studio выпустила Isles of Abyss — крупнейшее бесплатное дополнение в истории Once Human. Обновление уже доступно на ПК, Xbox Series X|S, PlayStation 5 и мобильных устройствах и переносит выживание в новый опасный мир, где главным врагом становится сам океан. В Isles of Abyss игрокам предстоит исследовать пять зон опасности, каждая из которых обладает собственными угрозами и ресурсами. Среди них — туман, лишающий зрения, аномалия, воздействующая на рассудок, разъедающий снаряжение дождь и вулканические метеоритные штормы. Чтобы продвигаться дальше, выжившим придётся изучать местные аномалии и использовать их для создания технологий, позволяющих противостоять враждебной среде. Важную роль сыграют биомеханические Башни бедствий, которые экипажам предстоит разрушать с помощью корабельных пушек и огнестрельного оружия. В океане также встречаются пять кораблей-призраков. Игроки смогут брать их на абордаж, сражаться с искажёнными моряками и добывать редкие чертежи и модули. Главным испытанием станет противостояние Затонувшему Повелителю — гигантскому разумному организму, скрывающемуся в глубинах. Развитие событий зависит от всего сервера: в рамках 21-дневного цикла игроки совместно захватывают регионы и уничтожают аномалии, постепенно открывая доступ к финальному четырёхместному рейду против морского левиафана. Для подготовки к экспедициям разработчики добавили модульное судостроение. Корабли можно оснащать двигателями, пушками, гарпунными турелями, рыболовными сетями, генераторами и верстаками, превращая их в полноценные плавучие базы. В кооперативном режиме «Флот» игроки смогут объединять усилия для борьбы с морскими угрозами. Одновременно Starry Studio объявила об участии Once Human в Green Game Jam 2027 — экологической инициативе Playing for the Planet при поддержке ООН. С 21 октября по 20 ноября пройдёт акция Driftpost, в рамках которой игроки смогут делиться историями о стойкости и получать внутриигровые награды. Таким образом, Isles of Abyss не просто расширяет карту Once Human, но и переносит привычную формулу выживания в масштабное морское приключение с коллективным прогрессом, строительством кораблей и сражениями с гигантскими противниками. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21/10/2026 | Meta Hotline | Hot Feedback and Optimization Progress Vol. 11
Dear Metas, After the v2.3.7 update, we added the Feedback Hot Charts section to the Once Human Feedback Platform, listing recent popular requests from the community. After logging in to the Feedback Platform, you can like the feedback you support and dislike any feedback you disagree with. The Feedback Hot Charts will display the likes and dislikes of each piece of feedback in real time, and our development team will reference it when deciding on future development priorities. (Feedback Platform link: Once Human Feedback Platform) With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly. Today is the release day of the 11th Meta Hotline! As of October 21, the Feedback Hot Charts standings are as follows:
Thank you all for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions. \ Add more flight vehicle types \ Adopted. The related content is currently planned and in development. We also look forward to Metas enjoying a richer aerial travel experience—in the upcoming "Manibus 2.0" scenario launching next year, new flight vehicles will be added, along with flight vehicle aerial combat game mode content. More details will be shared through future official announcements. Stay tuned. \ Map pins automatically disappear upon arrival \ Adopted. The related feature is currently planned and in development. Automatically clearing pins upon reaching the destination keeps the map interface clean and reduces the hassle of manual deletion—this is a great suggestion. We have included it in our development plan, and subsequent progress will be promptly shared with Metas through announcements. \ Add a one-click switch button to the Hotbar \ Not adopted for now. After evaluation, we determined that this feature is not currently a high-frequency, must-have function. The existing hotbar and backpack already meet the daily needs of most players. Additionally, the current operation layout lacks spare keybinds suitable for a new binding. Forcing this feature in could disrupt existing operation logic and overall gameplay feel. Therefore, this suggestion will not be implemented for now. We will continue to monitor optimization opportunities related to the hotbar and operation interactions. Thank you for your understanding and feedback. \ Add furniture usable in the wilderness \ Adopted. The related feature is currently planned and in development. This is a very interesting suggestion. Coming across or using more scene furniture while exploring the wilderness would definitely add more fun and surprise to the experience. We'll consider adding this type of wilderness furniture to our development plans for next year, so players can have more engaging interactions while exploring. \ Increase the garage placement limit \ Under evaluation. We are aware that some Metas have requested an increase to the garage placement limit, and we've also noticed that a fair number of players do not support this suggestion. Considering that this adjustment could impact territory space planning and server performance, we have not yet included it in our definitive development plans. Moving forward, we will continue to monitor community feedback and, based on actual needs and technical evaluations, determine whether to proceed with this optimization.
\ Add a notification when reaching the Starchrom cap from opening crates \ Adopted. This feature is expected to go live after the November 4(PT) version update. Please refer to the version update announcement for details.
That's all for this Meta Hotline. Your feedback, including your likes and dislikes, is the foundation of Once Human's continued development. We will continue to monitor the Feedback Platform and listen closely to your views. Please keep sharing your honest opinions via the Feedback Platform. Your suggestion may make the next Hot Charts!
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| 21/10/2026 | Dear Metas, We have scheduled server maintenance and an update for October 21, 2026, at 4:00 PM (PT). The maintenance is expected to last about 3 hours (The actual server opening time may differ). Please manage your time wisely. This update brings: the all-new ocean survival scenario Isles of Abyss, the all-new ocean map Isles of Abyss: RaidZone for RaidZone Mode, all-new Combat Weapons & Armor, First Person OTS feature, Limited-time event Halloween Wonder Night, Limited-time Lightforge Loot Crate \, Custom Dye Fashion new arrivals, Radiance Benefits optimization, and more, along with recent bug fixes. This update size: PS5 launcher approx. 12.29 GB, PS5 in-game approx. 76 MB, XBOX launcher approx. 20.39 GB, XBOX in-game approx. 82 MB; PC launcher approx. 26.28 GB, PC in-game approx. 751 MB (Note: If Steam platform push is delayed, duplicate downloads may occur); Android approx. 4.8 GB, iOS approx. 5.7 GB (actual size may vary). We recommend updating over a Wi-Fi connection! This version update client is quite large, mainly due to resources related to the Isles of Abyss scenario and the all-new ocean map for RaidZone mode. Metas are advised to reserve sufficient device storage space. Thank you for your understanding and support. In addition to the common maintenance compensation (Starchrom ×1000, Mitsuko's Mark ×100, Stardust Secret Crate·S15 (Epic) ×1, Colorful Badge ×30), after this version update until November 8 at 2:00 PM (PT), sign in to claim from your mailbox the Isles of Abyss scenario update celebration supply: all-new Legendary Weapon Blueprint \, all-new Legendary Gear Blueprint \, Starchrom ×10,000, 30-day Meta Pass Trial Card, Limited Weapon Skin \. Claim your luxurious celebration supply now and begin your journey to the Isles of Abyss! The next update is scheduled for November 4, 2026, at 3:00 PM (PT). Please take note of the time. Below are the details of this update: Content/Feature Updates New Ocean Survival Scenario: Isles of Abyss Now Live Once Human's New Survival Scenario Isles of Abyss Launches Officially After the October 21 Version Update (PT)! This time, we set sail for the ocean. Explore scattered islands, gather resources, build facilities, dive deep into the ocean to find lost treasures, and face unknown challenges in the waters alongside your companions.
I. Release Time, Server Rules, and How to Enter Available: After the version update on October 21 (PT) Supported Platforms: All platforms, including PC, console, and mobile. Scenario Type: PvE Duration and Phases: The core experience cycle is approximately 21 days, divided into two game mode phases. After both phases end, the rest stage begins. Phase I: Approximately 5–10 days. The phase duration will decrease as the server's purification progress advances. Phase II: 11 days. As the server's purification progress advances, the endgame challenge of The Sunken Lord is unlocked. Server Worlds: Isles of Abyss has 12 worlds per server. Vision Schedule: When Isles of Abyss officially launches on October 21 (PT), the scenario will not include a Vision Tag. Later, alongside the S5 Vision release, the Vision World for Isles of Abyss servers will open. Sign-Up and Entry: After completing character creation and the new player experience, you can sign up to join Isles of Abyss from the scenario selection screen. Metas already in other scenarios can also sign up through the scenario sign-up screen. The sign-up and entry rules are the same as those for other scenarios. Permanent Server Schedule: The Permanent Server for Isles of Abyss will open before the first batch of servers closes, ensuring all Metas can merge into the permanent server. It is expected to open on November 18 (PT). II. Story and Core Characters On the Isles of Abyss, it's not just ships that sink into the sea, but also unfinished promises, guilt, and waiting. The Voyager wanders the surface, the Calamity Tower looms and encircles, and the Sunken Lord draws power from trapped memories and emotions. A shipwreck brings you to these waters. Following nautical journals, ship artifacts, and lost deep-sea memories, you will gradually uncover the connections between them. Malla rescued you from the sea. She is an experienced captain who can use "communion with the deep" to sense the pasts of the drowned and guide voyages. But even for her, there is something she has never been able to find. Ran is sharp and straightforward. She will investigate clues with you, seek ways to deal with environmental threats, and cross-verify with Malla's perceptions. The "debt" she speaks of, as well as the old bond between the two, will gradually come to light. As the truth is revealed, Malla will call the Metas to assemble, while Ran joins frontline support as they face the abyssal sea together. When the sea retains all indelible feelings and memories, can the people within it still set sail again?
III. Introduction to the Archipelago World The Isles of Abyss is a rich oceanic archipelago spanning from tropical coconut groves to cold tundra. Different islands have their own unique ecologies and cultural landscapes, telling the memories of Nalcott swallowed by the sea and lost civilizations; beneath the waves, schools of fish swim among ruins and coral gardens, while predators lurk in the shadows, ready to strike at any moment; under the archipelago's magnificent weather lie hidden anomalies. These areas affected by strange phenomena are called "Haywire Zones". In Haywire Zones, phenomena such as the Mist of Deceit, Black Tide, Time Rain, and Skyfire will change the local exploration rules: they bring survival pressure in terms of view, temperature, sanity, and supply consumption, and also produce corresponding special resources. Before entering these areas, Metas are advised to prepare protective items, dishes, and supplies in advance according to the environment type.
In Isles of Abyss, a new gameplay feature has been added for capturing and breeding the Bay Crocodile. You can use the Tranquilizer Throwing Needle to capture Bay Crocodiles and bring them back to your territory to raise and breed. The Bay Crocodile is massive and cannot jump, but it can be released and mounted on the water's surface. While mounted, the Bay Crocodile provides 10% DMG Reduction to both the rider and itself. In water, its own DMG Reduction is greatly increased. After using its mount skill, both itself and the rider gain a DMG backlash effect.
The waters of Isles of Abyss are home to a variety of new marine creatures. Learning their habits can help you hunt, avoid danger, and aid in diving and long voyages. Beyond marine life, the coast and archipelagos also have plenty of new resources for cooking, production, and gear crafting. Gathering by the shore, beachcombing, and catching Tide Elves can all give you different ingredients and materials. Catching Tide Elves also gives you a chance to obtain Coral Ore, Pirate Coins, and other rewards. Keep an eye on the small creatures along the shore to make your journey's supply more plentiful.
IV. Ship Building and Handling Experience In the all-new Isles of Abyss scenario, vast waters will become the new stage for Metas to explore! It is not only your core vehicle for cutting through the waves, but also your movable territory for surviving on the water! Metas setting foot on Isles of Abyss for the first time need only open "Build Mode" to build their first surface ship from scratch. Once you have your own ship, whether through the "Relocation" function in Build Mode or by directly using the "Summon Vehicle" shortcut key, you can quickly place your beloved ship on the water anytime, anywhere and set sail immediately! From the hull's contours to the deck layout, we've prepared an incredibly rich selection of hull components to help you assemble your own unique ship. Built a ship you're happy with? Don't forget to save it as a "Design Layout"! You can share your masterpiece with friends, letting squad members easily have the same warship, and together form an invincible fleet to conquer the raging waves of the Isles of Abyss!
As you progress through the tech tree, you'll unlock more firing modes and special ship cannons, adding new pacing and tactical options to naval combat. You can tailor your loadout—mixing different cannons and attack structures—to fit the targets you're facing. Ship cannons that fire projectiles with bullet drop come with a pre-aim line to help you land your shots more easily. Additionally, you can choose the "Ram" for close-range ramming or use the Naval Mine Launcher to set Traps. While sailing, you can switch Ship Cannons via the Wheel to select attack methods based on enemy actions, engagement distance, and hit difficulty, allowing your ship to serve different combat roles.
V. New Items and Ocean Tech The ocean is full of endless treasure—and endless challenges. To help you conquer these waters, we've added a bunch of ocean tech focused on diving, protection, and fishing and production. Pack the right gear and bring the right food for where you're headed, and you'll be ready for whatever environment you run into. 1. Exploration Gear for Diving into the Deep Sea Before diving, you can wear the Basic Diving Suit to gain basic resistance to ocean contamination; apply Fish Oil Paste to increase temperature resistance and temporarily isolate yourself from water contamination. The further unlocked Shark Diving Suit provides stronger ocean contamination protection and increases swimming speed. During deep dives, the Oxygen Tank will automatically activate when oxygen runs out to replenish it; if you encounter danger, you can also use the consumable Inflatable Float to quickly ascend. When you need a temporary foothold on the water's surface, throw an Air Cushion to create a short-lived floating pad. Against underwater enemies, you can also use the Spear Gun to fight.
2. Specialized Items for Haywire Zones Facing the environmental threats of different archipelagos, you can prepare corresponding protective items and dishes: Mist of Deceit: Mist Core Clarity Soup increases Cold Resist and provides the effect of seeing through the Mist of Deceit; after activating the Blaze Core Lantern, it raises temperature and disperses the Mist of Deceit, while continuously consuming Durability. Black Tide: After activating the Black Tide Protective Mask, it slows Sanity loss within Black Tide areas, while continuously consuming Durability. Time Rain: Time-Reverse Cookies grant immunity to Time Rain's effects on the body for a period of time, preventing Energy and Hydration from dropping rapidly; wearing the Time-Reverse Raincoat grants immunity to Time Rain's effects, but slightly reduces Movement Speed and continuously consumes Durability. High Heat & Temperature Difference: Activating the Cooling Patch removes the Heatstroke status, continuously lowers Body Temperature, and consumes Durability. All-Weather Stew increases both cold and heat resistance. 3. From Sailing and Fishing to Offshore Production Once a Trawl Net is equipped, your ship has a chance to capture fish while sailing on the surface. The Advanced Trawl further increases your haul and salvages surface supplies. Pair it with an Abundant Fishing Talisman to further boost the efficiency of trawl net fishing. If you want to breed fish steadily, you can use the Tidal Cage in the water. The Advanced Tidal Cage has a shorter breeding cycle. The ocean also holds energy for production—the Drilling Well can be used to obtain abyssal sea oil. As you unlock related Tech, you can also gradually begin automatic mining of special resources. Black Tide Fuel can be used for the Generator and Fuel Propeller, raising the Generator's Electricity cap and the Propeller's speed cap, letting ocean resources further serve production and sailing.
4. Prepare Specialty Dishes for the Voyage Ocean ingredients can be crafted into dishes with different effects. Fresh Fish Dishes: While restoring Energy, they reduce Energy and Hydration consumption while swimming; Stealth Cuttlefish Sashimi: Shrinks the range at which underwater enemies lock onto you; Silky Fish Oil Soup: Reduces consumption while swimming. You can also choose different beverages based on your action plan: Old Captain's Spirit: Restores Hydration and Sanity, reduces DMG taken, but causes severe drunken vision swaying; Drunken Sprint: Restores Hydration and Sanity, and grants a Sprint Speed Bonus when hit; Heavenly Calm Soup: When crafting, the more seafood you deposit, the higher the Sanity recovery and pollution resistance it provides. 5. Repair and Rescue Facilities After long sails and combat, you can use the Time-Reverse Welding Torch to restore the durability of buildings and facilities. Once the territory repair facility is activated, it will continuously repair all damaged material and facilities; Territory protection can protect your territory and withstand attacks for a period of time. When a character is near death, crawling nearby a revive station will automatically help them up. VI. Scenario Gameplay 1. Beachcombing Search along the coast for sand holes, small bubbling holes in shallow waters, and glimmering crevices between reefs. Approach and interact to collect supplies left behind by the tide. Some small creatures will retreat into their holes or crawl out and flee after interaction; while beachcombing, also watch out for pinches, cuts, and other accidents. Drift bottles by the sea may contain treasure maps, books, ship blueprints, or drifting letters, making a seaside stroll the starting point of a new adventure. Some beachcombing finds can also be sold to merchants in exchange for batteries.
2. Underwater Exploration and Treasure Hunt Containers, ruins, and glowing floating algae on the sea surface may point to shipwrecks, sunken buildings, coral mineral clusters, or underwater laboratories. You can also obtain treasure maps by beachcombing, fishing, accepting tasks, and exploring settlements, then follow the guidance to underwater ruins to find treasure. Start from shallow-sea shipwrecks, gradually improve your gear and supply, then set out toward deep-sea ruins. Deeper waters mean higher contamination and more dangerous creatures. Before diving, please prepare protection and keep an eye on your oxygen reserve. Underwater laboratories are important destinations for deep-sea exploration. Leaks have attracted algae and Jellyfish to gather, and the glowing floating algae on the sea surface are the clue. When traversing ruins and searching for supplies, observing surrounding creatures and planning oxygen replenishment and return routes are key to safely bringing back your findings.
3. Deep-Sea Fishing Equip the Abyssal Sea Fishing Rod and cast the hook into waters for a chance to catch large fish such as Shark and Tuna. This gameplay follows the familiar fishing process, and dedicated landing point prompts can help you identify the waters. Whether you have entered abyssal sea fishing is determined by where the hook lands. Using b Basic fishing rod only allows you to catch ordinary sea fish; the Abyssal Sea Fishing Rod may also catch ordinary fish. After successfully catching a big fish, you can enjoy the catch display as it leaps out of the water, then put the fish into your backpack for dish preparation and processing.
4. Voyagers During your voyage, you will encounter Voyagers of varying sizes and configurations across the seas. Pilot your ship into battle against them, destroy their key facilities, board their decks, and delve into their holds to seize treasure, experiencing a variety of naval encounters. Each Voyager possesses unique traits—enhanced firepower, diverse crew, and naval mine blockades. As the sail progresses, the overall strength of Voyagers will continue to increase. Captains, please prepare in advance. After Phase II, larger Voyager Fleets will appear in the seas. Giant Voyagers will lead multiple Voyager fanboats on patrol across the waters, and you may also face surprise raids from Voyagers during combat, making the battlefield complex and ever-changing.
5. Calamity Tower From solo challenges that progress with the main story, to team battles, and then to the abyss challenge in Phase II, the Calamity Tower will progressively test your ship cannon handling, ship maneuvering, and cooperate skills. Completing challenges in the main story will advance the unlock of corresponding gear craft. Combat revolves around tentacles and weakspots: clear outer threats and seize the moment when weakspots are exposed to focus fire. Different tentacles will block areas, summon reinforcements, or provide healing and DMG sharing; handling support objectives in time and assigning firepower is the key to a team's breach. Some tentacles are protected by building protection, and the destructive power of ship cannons will come into play here. In Phase II, after completing the prerequisite challenges, you can venture deeper into Calamity Tower: Abyss. As difficulty increases, tentacle abilities stack and intensify, cores launch active attacks, and Voyager reinforcements join the battlefield. Waves, heavy fog, Icebergs, and water tornadoes will also affect your route. Find windows of opportunity to attack while dodging dangers, and breach the defenses together with your companions.
6. Calamity Nest Upon landing on the archipelago, you will also face the land stronghold challenge of Calamity Nest. The Calamity Owl lurking within will summon enemies with its song, applying constant pressure with sound waves and area attacks. You can fight solo or team up with companions, balancing between clearing enemies and attacking the alpha. The "Revenge" mechanic in combat will test your team's coordination: the marked Meta becomes the enemy's pursuit target while also gaining a key opportunity to attack the alpha. Work together with your companion, protect the marked teammate, and create openings for a joint assault. Some difficulty challenges will extend from the ground into the air. Pick up fallen feathers to gain a brief lift-off ability, touch the floating energy orbs to counter the Calamity Owl, and seize an advantage for the battles ahead. As difficulty increases, summoned enemies and skill combinations will bring even greater pressure.
7. Sea Calamity Zone In Phase II's waters, a Calamity Zone will appear. The central Calamity Hatchling is surrounded by deviated turrets, naval mines, and enemies, testing ship configuration and naval combat capabilities. Use ship cannons to blast open buildings, detonate naval mines early to clear routes, or destroy turret support structures to break their firepower. Then destroy the shield core in the outer buildings to remove the central shield, and defeat the Calamity Hatchling for rewards. Defense lines of different sizes and layouts will provide different assault experiences. 8. The Sunken Lord When the server's purification progress reaches 100%, the Sunken Lord's entrance platform will rise from underwater. Metas must work together to defeat the Calamity Hatchling in the entrance area, complete the door battle, then team up to go deeper and challenge the Sunken Lord's Core. Advance through corridors and multi-layered platforms, break through enemies and tentacles that support each other, and finally face the ever-changing core. From tentacle sieges and arrayed barrage to violent smashes with a battered hull, the spreading slime and illusions will also compress safe space. Coordinate with companions to find openings amid alternating assaults.
9. Drifting Greenhouse In Phase II's waters, drifting greenhouses will appear on specific islands. After Metas approach the island, the drifting greenhouse will summon poison pools while flying up from them. Metas need to weave through the poison pools to dodge and defeat the greenhouse. After defeating the greenhouse, in addition to dropping rewards, deviated plants will refresh on the field. You can gather these plants to obtain bonus rewards.
VII. Scenario System Overview Driving growth through Tech Isles of Abyss centers on survival exploration and Tech development. After entering the scenario, characters start at max level. You will advance Tech by exploring the archipelago, collecting resources, and completing key challenges, gradually unlocking higher rarity gear crafting, ocean facilities, and survival methods. The Cradle system is not available in this scenario. Tech and resources will together determine your development progress. In the early game, establishing supply lines, adapting to the environment, and building a seaworthy vessel are key to gaining a foothold; as your tech advances, you can refine your production system, upgrade your ship and personal gear, and prepare for the challenges of deeper waters. Blueprints and Mods Grow Stronger with Tech Your existing Blueprints and Mods can be brought into the scenario as normal. The craftable rarity of gear is limited by your Tech progress, and the number of active Mod attributes will gradually unlock with Tech level. As you explore deeper, familiar gear loadouts will gradually reach their full potential, combining with the archipelago's survival resources, dishes, ammo, and combat Items to form a combat style that suits you. From Resource Production to Ship Evolution Improving resource Gathering and Processing efficiency and establishing a stable Supply cycle are the shared foundation for evolving both personal Gear and your ship. Archipelago exploration provides basic supplies, while challenges such as the Voyager and Calamity Tower offer advanced rewards; as your production capabilities mature, you can gradually refine your combat loadout and shift toward sustained challenges and long-term collection. Heart of the Ocean The Heart of the Ocean is an exclusive advanced resource of the Isles of Abyss. Complete scenario challenges and journey objectives, explore loot crates and treasures, or participate in gameplays such as fighting Voyagers for a chance to obtain it. Its primary use is to open challenge rewards, channeling your exploration gains into Mod and other collections. VIII. New Enemies, Deviations, Mods, and Cosmetics Collection 1. New Enemies Rosetta: Abyssal Iron Guard A Deviant variant of Rosetta after contamination, its head is covered by a diving helmet, forming a steam force field around itself. Allies within the force field continuously gain a shield. Metas encountering them should kill them first to greatly reduce combat pressure.
Vulture: Drowning Light Apostle After being contaminated by Stardust, Vultures exhibit different characteristics. Their heads are replaced by lamps, and when they detect a hostile target, the lamp changes color. At this point, the damage dealt and received by the Vulture unit both increase. Metas can trigger hostility and then quickly kill them or perform a stealth assassination.
Deviant: Abyssal Sea Kins Deviants are parasitized by barnacle tentacle-like organisms, which give them different characteristics. When killing them, the barnacles on their bodies explode and attach to nearby Deviant units, restoring their HP. Metas need to lure them apart and kill them one by one when encountering them.
2. New Deviations New Deviation: Duet Challenge The Sunken Lord for a chance to obtain the new Deviation "Duet". Duet can modify weather effects within the territory in real-time. Both Metas within the territory and placed facilities will be affected by its abilities.
New Chaos Deviation added: Chaos Rebecca. Metas can obtain it by challenging the Chaos Tower.
New Morphed Deviations Added The following Morphed Deviations will be added in this scenario:
Participate in the corresponding gameplay for a chance to obtain the above Morphed Deviations. All the above Morphed Deviations support Deviation Fusion.
3. New Gear Mods Added The following armor Mods will be added in this scenario: Precision Load: Armor Mod - Lower Body. After hitting a weakspot at long range, gain bullet recovery, improving sustained combat capability at long range. Turret Enhancement: Armor Mod - Gloves. Increases the damage dealt by facilities you use. Challenge the Sunken Lord, or consume Heart of the Ocean during the reward stage of Calamity Tower or the Sunken Lord to obtain the above new Mods, providing new build options for long-range combat and facility combat. 4. Scenario Challenge Commemoration The ocean-themed collection also extends to cosmetics. Through the Shop and season challenges, you can obtain scenario-exclusive furniture, avatar frames, and other rewards to commemorate this voyage. IX. Launch Events and Rewards With the release of the Isles of Abyss scenario on October 21 (PT), we will bring abundant in-game benefits to Metas. Includes: • New Legendary Blueprints and Gear Blueprints as sign-in gifts • Double Rebate on first purchase • Isles of Abyss launch commemorative Weapon Skin given away for free • Halloween events launch simultaneously; participate to obtain Halloween limited cosmetics, Shiny Mods, and other luxurious rewards For more in-game benefits and event content, please follow the official website and social media channels. Set sail with generous rewards!
On October 21 (PT), we look forward to setting sail with all Metas, heading toward this brand-new ocean survival world. For more information, please check out the Dev Blog: 禁忌岛蓝贴 RaidZone Mode's new ocean map, Isles of Abyss: RaidZone, is now officially open As the mist clears, the depths of the Isles of Abyss finally open their doors to Metas! With this update, the all-new ocean map for RaidZone Mode—Isles of Abyss: RaidZone—is officially open. Here, the rules of survival will be rewritten. Are you ready to fight for dominance on the seas?
1. Ocean Core Clash: No Worlds, Full-Map Manhunt In Isles of Abyss: RaidZone, we will bring you the ultimate PvP experience. There are no World divisions in RaidZone—all Metas who enter this scenario will compete in the same closed waters! Survival Challenge Upgraded: Supplies in the waters will be even scarcer, meaning you will encounter other Metas more frequently, and the pace of combat will be more intense than ever. Strategy Above All: Every voyage is a psychological game. How you plan your route, when you decisively contest resources, and whether you engage in combat will all affect your survival and development. Combine your combat skills, ship configuration, and situational judgment to find your own way to survive and fight your way out! 2. Island Survival & Exploration: Seize the Advantage, Gear Up Strong Isles of Abyss: RaidZone retains the complex terrain structures and diverse island ecosystems of the Isles of Abyss. When you first enter the scenario, time is life! You need to explore the unknown map as quickly as possible, scavenge survival resources, and complete basic armament while surrounded by powerful enemies. Establishing your own supplies early and mastering the distribution patterns of nearby resources will be the key to seizing the initiative in future confrontations. 3. Core Mechanics: Naval Territory Combat and Warship Destruction In these waters, your warship is your mobile territory and second life. Naval combat revolves entirely around your vessel — constantly monitoring and protecting your ship's HP is the key to victory! After Metas expand and upgrade their warship, be sure to save the ship blueprint at the "Anchor"! Saving blueprints not only records your hard work but also directly increases the ship's maximum HP. Sinking and Plundering: In fierce naval battles, attacking an enemy Meta's ship will deduct from its total HP. When the ship's total HP reaches 0, the ship will sink immediately! *Please note: Supplies stored on a sunken ship will not be refunded. Before setting sail and engaging in combat, be sure to plan your carried resources wisely. If your ship unfortunately sinks, you can re-summon it by placing a previously saved ship blueprint; however, if you have not saved a blueprint beforehand, you will only be able to re-Summon a ship in its initial state. October 21 (PT) — Set sail for uncharted waters! New Combat Weapons and Armor This update centers around the "Frost Vortex" and "Ice Spear" mechanics, further enriching the combat performance and build options for Frost-related playstyles. We also hope to add some new changes and freshness to your combat experience. To make it easier for Metas to try them out, the new weapon and armor blueprints can be claimed from the mailbox along with the Isles of Abyss scenario update celebration supply after this version update until November 8 at 2:00 PM (PT). New Weapon: SOCR - Cosmic Visitor ▪ When a weapon hit occurs, there is a chance to generate a Frost Vortex. The first hit after reloading is guaranteed to trigger it. ▪ After hitting enemies a certain number of times, fire an \ that locks onto the target. After the \ hits, it explodes and deals damage; ▪ When a Frost Vortex is generated, fire a certain number of \ that automatically attack targets within sight; ▪ When a target is killed, fire a certain number of \ that automatically attack targets within sight. Has a short cooldown. \ is an Ice Construct and benefits from the corresponding Keyword VFX. New Armor: Snowline Elite Vest
Key Effect: When a Frost Vortex is generated, its triggered effects activate 1 extra time. No additional Frost Vortex is generated. Each Frost Vortex generated increases Frost Vortex damage, up to 5 stacks for 5 seconds. Added First Person OTS Feature To meet the tactical needs of Metas across different combat scenarios, we have officially introduced the First Person OTS feature! Mechanics: Compared to traditional ADS aiming, First Person OTS provides a wider field of view, making it perfect for rapid, mid-to-close range firefights. However, to maintain balance, bullet spread is larger in OTS than in ADS. Metas, please switch flexibly based on the situation. Controls: The basic controls, key inputs, and sensitivity settings for First Person OTS are consistent with the existing Third Person OTS, ensuring a seamless experience. Settings Consolidation: After this update, the existing "First Person Aim" key input settings have been consolidated into the "Aim" settings category for a cleaner interface.
Fashion Custom Dye New Arrivals In this update, a total of 23 fashion sets now support Custom Dye! Metas can now head to the Cosmetics interface to unleash your color creativity and craft a unique style for your favorite fashion sets. The fashion sets with newly added custom dye options in this update are as follows: Doomsday Idol Set, Cityscape Set, Urban Fashion Set, Boundary Breaker Set, Heartlit Rain Set, Gale Bolt Set, Letter From Ocean Set, Tipsy Night Set, Youthful Leap Set, Checkerboard Set, Infiltration Vanguard Set, Morning Sakura Camouflage Set, Snow Eagle Set, Crimson Fury Set, Gravitas Set, Fearless Radiance Set, Whitebound Set, Spectral Mirage Set, Mithril Traveler Set, Meowfire Set, Love Struck Peach Set, Autumn Splendor Set, Royal Era Set. Console Bug Report Submission Optimization After this update, console bug reports will be integrated into the Feedback Platform system. Metas on console can click \ on the "Bug Report Form" page to enter the Feedback Platform and view their bug report history. If the development team replies to your bug report, for example, requesting additional information, you will see a new message notification on the Bug Report Form page and in \ on the Feedback Platform homepage. After receiving a reply, please check it promptly and provide the requested information as needed to help us further identify and fix the issue. Thank you for your cooperation and support, Metas. \ Mysterious Morphed Deviation Makes a Limited-time Appearance Event Period: After the version update on October 21 – December 30 (PT) The contamination from the Isles of Abyss has inevitably spread to Nalcott, and Deviations have been observed taking on new forms. Xiaoqi has obtained some new clues and hopes they will be helpful to Metas. Clue 1: Pick up your Fishing Rod and cast a few lines out at sea! Rumor has it that he often lurks underwater. See how your luck fares today—maybe one perfect cast will pull it out of the shimmering waves and let you secure him with ease! Clue 2: Explore the Wilderness. If you're "lucky" enough, you might encounter his Boss form unexpectedly. Stay on high alert! Once he locks onto you, expect a relentless pursuit and a hail of bullets. Knockback this troublesome foe, and you can take him home! Server Opening Schedule Once Human's brand-new survival scenario, Isles of Abyss, officially launches on October 21 (PT)! To help you prepare, here is the server opening schedule. 1. Isles of Abyss Server Opening Schedule After the version update on October 21, 2026 (PT), the system will open Isles of Abyss servers that Metas can join right away. See the schedule below:
Note: Additional Server Plan: To ensure all Metas can experience Isles of Abyss, we will open new servers as needed based on the remaining capacity of existing servers. Feel free to choose a server and jump in! Sign Up: We will ensure sufficient servers are available when the scenario officially launches on October 21 (PT). Meanwhile, Isles of Abyss sign-ups will not be available in advance—once servers are open, you can enter directly through the scenario sign-up interface. Server Worlds: Isles of Abyss has 12 worlds per server. Vision Schedule: When Isles of Abyss officially launches on October 21 (PT), the scenario will not include a Vision tag. Later, alongside the S5 Vision release, the Vision World for Isles of Abyss servers will open. Permanent Server Schedule: The permanent server for Isles of Abyss will open before the first batch of servers closes, ensuring all Metas can merge into the permanent server. It is expected to open on November 18, 2026 (PT). II. \ Server Opening Schedule With the launch of Isles of Abyss, Once Human: RaidZone will also open \. The server opening schedule is as follows:
Note: Servers with the \ prefix are console-exclusive servers, available only to players using console devices. We'll also open new servers as necessary based on server performance. \ requires switching to \ mode in the upper-left corner of the character sign in page, and selecting the corresponding server to enter. For more details, please visit the Dev Blog>>>开服公告 Custom Server Updates 1. Optimized the coordinate refresh logic for Chaosweaver in the \ (Classic Version) scenario. You can now choose either random coordinate refresh or custom refresh coordinates set by the server host, giving server hosts greater freedom for customization. 2. Added a \ feature to Server Host privileges, allowing you to set the specific spawn location for new Metas entering the server, and land directly. 3. Items that server hosts can distribute now include several game mode items available in \ and \, including materials, ammo, and boat facilities. 4. \ Limited-time incentive event is now live! During the event, server hosts who complete the following challenge tasks can earn up to 100 Worldcoin! Event Period: October 22 – November 11 (server time) 1. Operate continuously for at least 7 days to earn 10 Worldcoin. 2. Daily average Engagement Score > 50 to earn 20 Worldcoin. 3. Daily average Engagement Score > 100 to earn 70 Worldcoin. For details, server hosts can check via in-server Community Creation Program - Event Interface. New Events Limited-time Event \ Now Live Your Halloween adventure starts now! The Halloween Wonder Night celebration has officially kicked off. Try your luck and unwrap your very own Halloween surprise! Event Period: October 22 – November 11 (server time) During the event, Metas can complete tasks to obtain "Blind Box opening attempts". Each opening grants a random-flavor Candy and has a probability to reveal a "Hidden Edition" for great gifts! • Open 5 Regular Editions: Earn the Collection Prize — Stardust Secret Crate·S15 (Rare) ×1 • Open 4 Regular Editions + 1 Hidden Edition: Earn the Bonus Prize — Stardust Secret Crate·S15 (Epic) ×1, Halloween-exclusive Pumpkin Seeds ×1, Halloween Lucky Crate ×1 (open for a chance to get Halloween-exclusive Deviants, Halloween-exclusive Cosmetics, and other rare rewards) When the total Blind Box openings reach the specified targets, you can also directly claim the Progress Reward: including Stardust Secret Crate·S15 (Legendary), exclusive furniture formula, random Shiny Mod, and generous gifts! *Attention: Blind Box opening attempts can accumulate and will expire after the event ends. Metas, please use them in time. Characters under the same account share the progress reward claim count (claimable once only).
Territory troublemaker? A mysterious visitor arrives! Candy-loving mischievous cuties are coming. Get ready to welcome them in your territory! Event Period: October 22 – November 11 (server time) Participate in the Halloween Wonder Night event to open Blind Boxes and get Candy Bait in random flavors. Place the Candy Bait within your own or your Hive squad member's territory, and the "mysterious guests" drawn by the aroma will appear!
Little Ones will leave different Halloween gifts based on how much they like the candy flavor. Win the Little Ones' favor for a chance to get Halloween-exclusive Pumpkin Seeds, Starchrom, and even a chance to drop a Halloween Lucky Crate (open for a chance to get rare rewards like Halloween-exclusive Deviations and Halloween-exclusive Cosmetics)! Halloween-exclusive: Plant the seeds and grow a pumpkin! Want the most eye-catching look this fall? Grow it yourself! Event Period: October 22 – November 11 (server time) Open the Halloween gifts left by the mischievous cuties for a chance to get rare Jack-o'-Lantern Seeds. Bury the seeds in your territory's soil, water them carefully, and wait for them to mature to obtain the limited-time item Jack-o'-Lantern Headgear! Simply plop the harvested pumpkin right on your head, strut around your territory, meet up with friends, and play however you like! Plant a pumpkin and harvest a whole fall of Joy! *Attention: Jack-o'-Lanterns contain a special ingredient that cannot be ripened by existing fertilizer and are inedible. After harvesting, they can be kept in your backpack for 3 days. All Jack-o'-Lantern Seeds will be taken away by the mischievous cuties after November 18 at 6:00 (server time), so please plant them in time!
Limited-Time Event: Spooky Night Check-In Now Live Event Period: October 22 – November 11 (server time) During the event, Metas can log in daily and complete check-ins to claim Lightforge Ingot, the Furniture Formula "Pumpkin Sugar Bowl," Advanced Dye, and other Halloween-exclusive rewards! Check in daily for plenty of surprises and easily bring home your Halloween night gifts.
Ocean Cleanup Event Now Live Influenced by Vultures and Rosetta's industrial facilities, old iron buckets has appeared on the waters of the Isles of Abyss scenario. Mr. Wish - Penguin Hope, a resident of these waters, is calling upon all Metas: collect the Old Iron Buckets from the sea surface and beaches to protect the ocean's beautiful environment! Each old iron bucket cleaned counts toward cumulative progress, unlocking rewards with a chance to obtain Penguin Hope's gifts. Metas playing the Isles of Abyss scenario, don't miss out! *The Ocean Cleanup Event is only available in the Isles of Abyss scenario New Items in Shop First Top Up Double Bonus — Supplies Delivered at Double Value! Available: After the version update on October 21 (PT), until the next First Top Up Double Bonus reset. Isles of Abyss sets sail, and First Top Up Double Bonus is now live! All Crystgin recharge tiers enjoy double bonus — recharge first, double first: • All Tiers Covered: Every recharge tier participates in the event — no tier excluded, no threshold required. Double whatever you need. • Real Double Value: Take the 6480 Crystgin tier as an example — your first purchase grants 6480 Crystgin plus a bonus 6480 Crystgin, totaling 12960 Crystgin in one go! • Once Per Tier: Each recharge tier can enjoy the double bonus once during the event. Settlement is at the account level — every tier is eligible, so completing a full round is the best deal. • Calculated Independently: This double bonus does not share with the Always On bonus. For specific bonus amounts per tier, please refer to the in-game recharge page. Lightforge Loot Crate: Bone Path limited-time opening! "No light in the field of bones, no silence on the road to the dead—the living light the way for the dead to return." Available: After the version update on October 21 (PT) The Bone Path themed Lightforge Loot Crate brings the legendary fashion set "Underworld Echo," weapon skin "Blue Beak-MG4," Deviation cosmetics "Luminous Night Cat - Extradimensional Cat," facility skin "Storage Terminal - Secret Treasure," and group action "Night of Tremors". Cross the field of bones to hear the underworld's echo. For more details, check the Lightforge Loot Crate announcement: 星铸宝箱公告
New Battle Pass Ace Under Mask Arrives! "Behind the mask, who's dealing the hand?" Available: After the version update on October 21 (PT) The new Battle Pass theme is live with a massive haul of cosmetics! The Battle Pass advanced edition brings the epic fashion set "Ace Under Mask," the epic weapon skin "Chainsaw Protocol - PDW90," the epic Deviation skin "Deviated Strain - Grumpy Bulb," and the rare furniture pack "Fortune's Tea Party" series... The game is on—everyone at the table is a gambler. •Luxurious Edition at 10% off for a limited time! Purchasing the Luxurious Edition immediately raises your Battle Pass Level by 15. Log in to directly own the themed fashion set, plus exclusive rewards: the epic Hype territory collectible "Phantom Card" and the epic cradle skin "Conjurer's Tea Party". •Basic Edition Rewards: Advance the Basic Edition to Level 30 to obtain the rare Deviation skin "Blue Butterfly - Butterfly's Emissary". •Redeem Shop Update: The rare furniture formula "Formula: Cardinal Serpent" is now available in the Battle Pass Redeem Shop.
Previous Battle Passes return, choose one of three to participate in! Available: After the version update on October 21 (PT) This return event features an all-new iteration. Season 2 \, Season 3 \, and Season 5 \ previous Battle Pass cosmetics are all open simultaneously. You may choose one to participate in — don't miss out this time! Premium Pack (Advanced Edition Core Cosmetics) Missed the Advanced Edition for the season? Purchase the gift pack directly to obtain the Advanced Edition core cosmetics! The "Premium Pack" corresponding to your chosen season is available for a limited time, containing the Advanced Edition core cosmetics for that season and Silver Keys. Lost Draw (Luxurious Edition Exclusives & More Paid Cosmetics) Still need to fill out your collection? Luxurious Edition exclusives and many more premium cosmetics await your collection! After acquiring the Premium Pack, you can use Silver Keys to redeem cosmetics inside and outside the "Lost" for your chosen season. All rewards are guaranteed within a set number of draws — not a single rare collectible left behind. •Choose One of Three: Season 2 \, Season 3 \, and Season 5 \ are open simultaneously. Freely choose one season to participate in Premium or Lost purchases — what you choose is what you get. •More cosmetic parts can be exchanged with Silver Keys. Please check Battle Pass > Redeem Shop > Limited-Time Return! New Items in Shop "Before the whistle blows, the liner has already come to shore—it's time your territory had a sea to call its own." Available: After the version update on October 21 (PT) Epic material skin "Bay Cruise" material bag is available for a limited time. A brand-new hull structure type skin makes its debut, complete with hull, bulwark, and deck—dock a modern cruise ship of your own in your territory! Limited-Time Offer: 23% off at launch for two weeks. *Some hull-exclusive material structures can currently only be obtained in the Isles of Abyss scenario. The cosmetics can only be used after unlocking the basic structure. *The shop material bag has been adapted to expand 4 new general basic structures. Head to Build Mode to check them out and give them a try!
Rare furniture blind box "Abyssal Wonderland" opens now. Fantastical ocean decorations come together to form a scene—coral, swimming fish, and sunken light unfold as you build. A random gift box costs only 30 Crystgin per pull, and collecting all content costs 300 Crystgin total. Available for 4 weeks.
• Buying the bundle is a better deal! "Voyage the Seas Cosmetics Collection" is available for a limited time. Get the Epic Hype material bag "Bay Cruise", the Rare decoration formula "Abyssal Wonderland" series, and the territory collectible "Ocean Message" all at once, plus free stickers! The collection is a limited-time offer at up to 40% off. "Salt winds brush the hem of your clothes, as lazy days drift by in the bay." Rare fashion set "Salty Breeze" is available for a limited time. Lightweight cotton-linen in sea salt tones—dress for ease on your ocean Journey. Limited-Time Offer: 34% off at launch for two weeks.
"The palette is ready—now it's your turn." Advanced Dye and rare Dye are now available in the Shop. Basic Dye can be redeemed with Colorful Badges. The color possibilities for your territory and cosmetics continue to expand! Shop New Arrivals: Combo Crate "The needle threads through the night, stitching together bone." Available: After the version update on October 21 (PT) Combo Crate \ is here, including epic Hype weapon skin "Roentgen Reveal - KAM", epic fashion set "Midnight Weave", cradle backpack "Mechacore Prisoner", furniture formula "Spiritflame Stone Platform", and more! Check the draw gameplay in Shop - Combo Crate page!
Upcoming Shop Updates: Halloween Update "We don't hand out candy on Halloween—we hand out bones and lightning." The Shop's Halloween-exclusive tab opens at the same time, with this year's new Halloween cosmetics gathered into one collection— Release Time: October 28 (PT) "After the exhibition hall lights go out, the exhibits move on their own." Epic decoration pack "Terror Exhibition Hall" is now available—bring a night of museum thrills straight into your territory, complete with specimens, display cases, and shadows. Limited-Time Offer: 21% off for new arrivals.
"A skeleton lit up with electric sparks—the flashiest one in the night." Rare fashion set "Neon Skeleton" is available for a limited time. Bone patterns flicker with electric sparks as you move—your go-to outfit for Halloween night. Limited-Time Offer: 17% off at launch. • Various Halloween-themed cosmetics—buy them bundled for a better deal! The "Halloween Themed Skin Collection" is available for a limited time, including the furniture pack "Terror Exhibition Hall," the fashion set "Neon Skeleton," the solo action "Mysterious Creature," and the limited furniture formula "Formula: Spider's Web Hanging Chair" all at once. Collection Limited-Time Offer: up to 25% off! The Wish Bazaar also offers 2 Halloween-exclusive \[200 Off 500 Crystgin Coupons] during the same period. Just check out the bazaar to collect them—stack the discounts for even better value! Upcoming Shop Updates: Halloween Return "The old dream lingers, as the mask takes the stage once more." Available Time: October 28 (PT) Rare fashion set "Spectral Mirage Set" returns for a limited time at 34% off; epic fashion set "Whimsical Night Set" also returns during the same period at 31% off. The Theme Pack additionally includes the epic duo action "Jubilant Steps", the rare parts "Blazing Carton Headwear", and a bonus weapon sticker "Sticker: Dark Flame". Get the bundle for even better value. "Let your territory fall into a dream for a night—no need to wake up". The epic furniture pack "Eternal Night Craze" returns, filling your courtyard with lantern light and revelry. Limited-Time Offer: 36% off. "Beneath the dark night, the legacy returns". Epic weapon skins "Noir Legacy - SOCR", "Noir Legacy - SKS", and "Noir Legacy - PDW90" also return during the same period, each at 34% off for a limited time.
Experience Optimizations First Person Mode 1. Combat and Movement Experience Optimization 1) More flexible movement: Significantly reduced the speed decay when strafing left and right and moving backward in first person perspective. Now, Metas can pull off smoother movement techniques during firefights, raising the skill ceiling even higher! 2) Weapon swap animation optimizations: Optimized the held-item swap animation for sniper rifles and submachine guns. The weapon swap animation is now not only smoother, but also perfectly suited for shorter weapon swap durations and different weapon-to-weapon swap behaviors.
3) Camera obstruction optimizations: Readjusted the running and sprint animations for the MG4 series of light machine guns, significantly reducing how much the weapon obstructs the screen while running with it, making your path to rush forward more open.
4) ADS animation optimizations: Polished the ADS animation for certain weapons, making the transition more natural and realistic. 2. Wilderness Exploration and Interactions Optimizations 1) Water Gathering Interaction Optimizations: Precisely tuned the trigger timing of the water gathering interaction button in first person perspective, making wilderness survival water collection more convenient. 2) Settings Text Optimizations: Rephrased the text description for the "First-Person Camera Field of View (FOV)" setting to help Metas more intuitively understand the actual field of view this parameter represents. 3. Console and PC Controller Experience Optimizations 1) New Sensitivity Presets: Added a "Sensitivity Presets" option in controller settings. Metas can now use official presets to quickly adjust to the stick feel that suits them best with one click. 2) Menu Stack Optimizations: To make the Settings interface cleaner, we have consolidated the controller's various sensitivity settings, camera sensitivity coefficients, and vibration-related settings into a collapsible menu. Metas simply need to click the "+" or "-" to the left of a setting to easily expand or collapse the full detailed settings. Radiance Benefits Optimizations After this version update, the radiance benefits experience will include an optimized nickname color feature: • Nickname Color Optimizations: Added nickname color effects to the Team interface and Dungeon Settlement interface. Metas who have equipped a nickname color will have it automatically take effect after signing in. *Also, fixed an issue where nickname colors displayed incorrectly in the Chat interface on some devices. We will continue to optimize the Metas' experience, and more optimizations will be introduced in future versions. Scenario Selection Optimized the selection steps before entering a scenario. Metas can now conveniently complete "Select Class" and "Select Respawn Point" within the same interface, making the experience of starting a new scenario journey smoother and more fluid. Shop Optimized the display of entries such as the Shop and Battle Pass in the console menu interface, and added activity start reminders. Class Added a customize layout feature for the dismount button while mounted. Metas can now go to the Settings interface to freely adjust the button's position and size based on their own preferences. Enemy Optimized the hitbox size of the Acting Physician's core terminal part, making it easier to hit. Additionally, to match the combat difficulty of low-level regions, Acting Physicians below Lv 40 can now self-repair at most once. Mods 1. Improved the display of the Legendary Mod Crate drop probability text on mobile. 2. Optimized the pop-up window information and selection interface display information when selecting mods from the Mod Selection Crate. 3. Now, mods will be automatically replaced when weapons are replaced. 4. Drop Optimization: After the update, Legendary Mod Crates obtained by Metas will go directly into their backpack with an obtain notification, no longer appearing as dropped items, preventing situations where Legendary Mod Crates are not picked up. Territory Construction 1. Optimized the Filter function when selecting calibration blueprints at the gear workbench. You can now filter by stats type and value. 2. Optimized the collision experience when connecting some basic stairs. 3. Added batch crafting for Combo Chipsets. Vehicle 1. Optimized the animation performance of the bicycle's rear passenger. 2. Now, Metas can open the Function Wheel to access the photo feature while driving a vehicle. Mobile: Expand the menu in the top-right corner to access the photo entry. PC: The default keybind is to hold Tab to open the Wheel. Console: Hold the D-pad down. 3. Now Metas can use Spacetime while driving a vehicle. Mobile: Click the dedicated button.
PC: The default keybind is a short press of the Tab key. Console: Left D-pad. 4. Now, when Metas ride motorcycles, their footwear will be placed in a more appropriate position. 5. Added a new vehicle radio "Drifter Radio", and each of "Foresight Radio", "On-the-Hour Fries", "Voice of Light", "Unknown FM", and "Pirate Freedom FM" has 2 new tracks. The jukebox and walkman are now available simultaneously. \ Optimizations 1. Optimized the pop-up messages for obtaining Items, memetics, and other related information during server entry, making the server entry experience smoother. 2. Added a \ feature to Server Host privileges, allowing you to set the specific spawn location for Metas entering the server, with the option to land directly. 3. Added a Custom Server feature collection button in the game interface, allowing you to conveniently check server host announcements, server host shop, and other features. 4. Optimized the editing method for server-wide announcements, which can be categorized as Announcement/Guide types for precise operations. Additionally, after the content is set, Metas entering the server will immediately see a pop-up Announcement interface where they can view the announcement information. 5. Server hosts can set a prompt message for Metas entering the server in the Server Settings interface. After Metas enter the server, they can find the default-added server host through the friend list and receive the default message sent by the server host, enabling faster connection. 6. Server hosts can perform batch pricing and listing operations for multiple items in the In-Server Shop. 7. After entering the server, server hosts can modify most parameters through Server Parameters Settings. Social 1. Optimized cross-server friend information display: 1) When Metas add a cross-server friend, use cross-server chat, or apply for a cross-server team for the first time, a cross-server operation reminder will be displayed. 2) For beginner Metas, the cross-server channel content display in the Chat general channel is disabled by default. You can manually enable it as needed. 2. Now, when sharing blueprints, the corresponding blueprint information will be displayed in a pop-up window. Item Optimized the animation performance of the Robot Fish to make it more vivid and realistic. Added an entrance animation and standby action — in standby mode, it will playfully leap approximately every 10 second.
Death Replay The Death Replay system is now available in First Person Mode, with improved replay accuracy for more precise match reproduction, making it easier for you to review combat details. Handling 1. Added controller vibration customization for various detailed features on PC and console. 2. After performing the recycle interaction, your character will now automatically pull out the tool and play the recycling animation. You no longer need to manually equip it first, making exploration much smoother, while the process within your territory remains unchanged. Along with the process upgrade, the recycle shortcut key has been adjusted as follows: PC: The recycle key has been changed to \. Controller: Xbox Controller: Changed to \ PlayStation Controller: Changed to \ Nintendo Switch Controller: Changed to \ 3. Added custom keyboard and mouse keybind support on consoles. 4. \ Simplified the controller interactions for the tactical storage box on console. \ Cheat detection logic upgraded In this update, we have made targeted optimization to the anti-cheat system: improved cheat detection logic and enhanced model detection accuracy to reduce false positives. The system will more accurately distinguish between cheating behavior and normal gameplay, reducing the impact on innocent Metas. At the same time, we will continue to maintain a strong crackdown on all types of cheating to uphold a fair game environment. If you encounter abnormal judgments in the game, you can submit Feedback through the official Feedback Platform/Customer Service to help us continuously refine the anti-cheat system. Let's work together to protect a green gaming environment. Conditions Optimized the scene visuals of certain small strongholds. Bug Fixes Shop Fixed an issue where Metas who had not participated in any returning Lightforge Loot Crate might be unable to claim return collection rewards. Wilderness 1. Fixed an issue in The Way of Winter Permanent Server where extreme weather effects might abnormally persist after clearing the extreme weather. 2. Fixed an issue where adult Bucks, Does, Rams, and Ewes with rare patterns displayed abnormally. 3. Fixed an issue where enemies or animals in the pollution zone would not refresh after being killed in certain situations. Deviation 1. Fixed an issue in The Way of Winter scenario where the Personal Thermal Tower's "Strong and Sturdy" effect could not correctly apply to animal cubs bred by the Deviation "Director Fox". 2. Fixed an issue where interacting with the Deviation "Doberman" within the territory displayed incorrectly. Vehicle Fixed an issue where interactions such as "Drive" and "Ride" would not appear promptly when approaching a vehicle. Territory Construction 1. Fixed an issue where, under special circumstances, some Metas who had not signed in for a long time could not place items in their territory properly after returning, due to the territory purification feature. 2. Fixed an issue where, in some cases, Metas would clip through models abnormally during territory loading. Tasks Fixed an issue in the Manibus scenario where the calendar for the "Emergency First Aid" side story displayed incorrectly. Others Fixed an issue where, in some cases, the rescue bot could not find lost items. Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20/10/2026 | Dear Metas, Once Human's brand-new survival scenario, Isles of Abyss, officially launches on October 21 (PT)! To help you prepare, here is the server opening schedule. For more details about the scenario, please check: https://www.oncehuman.game/news/devBlog/20261016/40781_1316818.html 1. Isles of Abyss Server Opening Schedule 1.1 Server Opening Schedule Announcement After the version update on October 21, 2026 (PT), the system will open Isles of Abyss servers that Metas can join right away. See the schedule below:
Note: Additional Server Plan: To ensure all Metas can experience Isles of Abyss, we will open new servers as needed based on the remaining capacity of existing servers. Feel free to choose a server and jump in! Sign Up: We will ensure sufficient servers are available when the scenario officially launches on October 21 (PT). Meanwhile, Isles of Abyss sign-ups will not be available in advance—once servers are open, you can enter directly through the scenario sign-up interface. Server Worlds: Isles of Abyss has 12 worlds per server. Vision Schedule: When Isles of Abyss officially launches on October 21 (PT), the scenario will not include a Vision tag. Later, alongside the S5 Vision release, the Vision World for Isles of Abyss servers will open. Permanent Server Schedule: The permanent server for Isles of Abyss will open before the first batch of servers closes, ensuring all Metas can merge into the permanent server. It is expected to open on November 18, 2026 (PT).
1.2 Sign-Up and Entry Guide for Isles of Abyss Servers There are multiple ways to enter and experience Isles of Abyss servers. Follow the guide below to choose the method that suits you best. 1) If you do not want to end your current scenario experience, you can choose to create a new character. After completing new character creation and skipping the New Player Experience, go to the Scenario Selection interface, select \ - \ server, and enter to play. New Character Creation Flow Instruction:
2) If the scenario of any of your characters has entered the Rest Period and you want to experience a new scenario, you can use the \ - \ - \ system to sign up and travel to the \ server.
Note: After signing up to transfer to the new server, that character's level, supplies, and other data will undergo scenario settlement and restart in the new scenario! Cross-character sharing data such as Character Cosmetics, Blueprint Level, and Mod Level will not be settled or cleared.
3) If you want to play Isles of Abyss with friends, please refer to the guide below: Whether you choose to create a new character or sign up to join, be sure to agree on a server with your friends. In the \ - \ window, select the server you agreed on and join. Team up in advance and sign up as soon as the servers open—your squad is guaranteed to enter the same server. You and your friends can use the team-up platform in advance to form a sign-up squad. Once the servers open, the squad leader can sign up for an Isles of Abyss server. After signing up, all squad members are guaranteed to enter the same server. Team-Up Platform Entry: Menu - Scenario - Sign Up Interface
Note: 1. Only characters with the sign-up system enabled can join a Scenario Squad. The sign-up system will be enabled during the final phase of the scenario. 2. Characters who have already signed up for a permanent server merge reservation cannot join a Scenario Squad. It is recommended to cancel the reservation before applying to join. 3. If you find that a character on the permanent server cannot join a Scenario Squad, please leave your Hive first and then join again. This issue is currently being fixed. 4. Each character can only join 1 Scenario Squad.
Server is full, enter using your friend's server invitation code. If your friend has already entered an \ server and that server is full, they can share a \ so you can join using the code. How to check the Invitation Code: \ - \
If you are on an Xbox device, you can also invite friends to quickly join your \ server through your console's friend list. (This feature is currently in development for PS5 and will be released as soon as possible.) II. \ Server Opening Schedule With the launch of Isles of Abyss, Once Human: RaidZone will also open \. The server opening schedule is as follows:
Note: Servers with the \ prefix are console-exclusive servers, available only to players using console devices. We'll also open new servers as necessary based on server performance. \ requires switching to \ mode in the upper-left corner of the character sign in page, and selecting the corresponding server to enter.
That's all for this announcement. For actual server opening times, please check in-game.
Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20/10/2026 | Dear Metas, Once Human's brand-new survival scenario, Isles of Abyss, officially launches on October 21 (PT)! To help you prepare, here is the server opening schedule. For more details about the scenario, please check: https://steamcommunity.com/games/2139460/announcements/detail/703282384630448451 1. Isles of Abyss Server Opening Schedule 1.1 Server Opening Schedule Announcement After the version update on October 21, 2026 (PT), the system will open Isles of Abyss servers that Metas can join right away. See the schedule below: Region | First Batch of Servers | Server Name | First Batch Opening Time North America, Europe | 4 | Isles_Abyss-X0001、Isles_Abyss-X0002、Isles_Abyss-X0003、Isles_Abyss-X0004 | Opens immediately after version update South America, Japan, Korea, Southeast Asia, HK & MO & TW | 2 | Isles_Abyss-X0001、Isles_Abyss-X0002 Note: Additional Server Plan: To ensure all Metas can experience Isles of Abyss, we will open new servers as needed based on the remaining capacity of existing servers. Feel free to choose a server and jump in! Sign Up: We will ensure sufficient servers are available when the scenario officially launches on October 21 (PT). Meanwhile, Isles of Abyss sign-ups will not be available in advance—once servers are open, you can enter directly through the scenario sign-up interface. Server Worlds: Isles of Abyss has 12 worlds per server. Vision Schedule: When Isles of Abyss officially launches on October 21 (PT), the scenario will not include a Vision tag. Later, alongside the S5 Vision release, the Vision World for Isles of Abyss servers will open. Permanent Server Schedule: The permanent server for Isles of Abyss will open before the first batch of servers closes, ensuring all Metas can merge into the permanent server. It is expected to open on November 18, 2026 (PT). 1.2 Sign-Up and Entry Guide for Isles of Abyss Servers There are multiple ways to enter and experience Isles of Abyss servers. Follow the guide below to choose the method that suits you best. 1) If you do not want to end your current scenario experience, you can choose to create a new character. After completing new character creation and skipping the New Player Experience, go to the Scenario Selection interface, select - server, and enter to play. New Character Creation Flow Instruction:
2) If the scenario of any of your characters has entered the Rest Period and you want to experience a new scenario, you can use the - - system to sign up and travel to the server.
Note: After signing up to transfer to the new server, that character's level, supplies, and other data will undergo scenario settlement and restart in the new scenario! Cross-character sharing data such as Character Cosmetics, Blueprint Level, and Mod Level will not be settled or cleared. 3) If you want to play Isles of Abyss with friends, please refer to the guide below: Whether you choose to create a new character or sign up to join, be sure to agree on a server with your friends. In the - window, select the server you agreed on and join. Team up in advance and sign up as soon as the servers open—your squad is guaranteed to enter the same server. You and your friends can use the team-up platform in advance to form a sign-up squad. Once the servers open, the squad leader can sign up for an Isles of Abyss server. After signing up, all squad members are guaranteed to enter the same server. Team-Up Platform Entry: Menu - Scenario - Sign Up Interface
Note: 1. Only characters with the sign-up system enabled can join a Scenario Squad. The sign-up system will be enabled during the final phase of the scenario. 2. Characters who have already signed up for a permanent server merge reservation cannot join a Scenario Squad. It is recommended to cancel the reservation before applying to join. 3. If you find that a character on the permanent server cannot join a Scenario Squad, please leave your Hive first and then join again. This issue is currently being fixed. 4. Each character can only join 1 Scenario Squad. Server is full, enter using your friend's server invitation code. If your friend has already entered an server and that server is full, they can share a so you can join using the code. How to check the Invitation Code: -
If you are on an Xbox device, you can also invite friends to quickly join your server through your console's friend list. (This feature is currently in development for PS5 and will be released as soon as possible.) II. Server Opening Schedule With the launch of Isles of Abyss, Once Human: RaidZone will also open . The server opening schedule is as follows: Region | Server Name | Server Count | First Server Opening Time | Reopen Cycle North America, Europe | RaidZone_Isles_Abyss-A0001 | 1 | Opens immediately after version update | Biweekly RaidZone_Isles_Abyss-A0001 | 1 South America, Japan, Korea, Southeast Asia, HK & MO & TW | RaidZone_Isles_Abyss-A0001 | 1 Note: Servers with the prefix are console-exclusive servers, available only to players using console devices. We'll also open new servers as necessary based on server performance. requires switching to mode in the upper-left corner of the character sign in page, and selecting the corresponding server to enter.
That's all for this announcement. For actual server opening times, please check in-game. Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 16/10/2026 | Dear Metas, Once Human's New Survival Scenario Isles of Abyss Launches Officially on October 21(PT)! This time, we set sail for the ocean. Explore scattered islands, gather resources, build facilities, dive deep into the ocean to find lost treasures, and face unknown challenges in the waters alongside your companions. Before we officially set sail, we hope this Dev Blog helps you get a head start on understanding the key information, gameplay, and progression rules of Isles of Abyss.
I. Release Time, Server Rules, and How to Enter Release Time: After the maintenance update on October 21, 2026 (PT). Supported Platforms: All platforms, including PC, console, and mobile. Scenario Type: PvE Duration and Phases: The core experience cycle is approximately 21 days, divided into two game mode phases. After both phases end, the rest stage begins. · Phase I: Approximately 5–10 days. The phase duration will decrease as the server's purification progress advances. · Phase II: 11 days. As the server's purification progress advances, the endgame challenge of The Sunken Lord is unlocked. Server Worlds: Isles of Abyss has 12 worlds per server. Vision Schedule: When Isles of Abyss officially launches on October 21(PT), the scenario will not include a Vision Tag. Later, alongside the S5 Vision release, the Vision World for Isles of Abyss servers will open. Sign-Up and Entry: After completing character creation and the new player experience, you can sign up to join Isles of Abyss from the scenario selection screen. Metas already in other acenarios can also sign up through the scenario sign-up screen. The sign-up and entry rules are the same as those for other scenarios. Permanent Server Schedule: The Permanent Server for Isles of Abyss will open before the first batch of servers closes, ensuring all Metas can merge into the permanent server. It is expected to open on November 12, 2026 (PT).
II. Story and Core Characters On the Isles of Abyss, it's not just ships that sink into the sea, but also unfinished promises, guilt, and waiting. The Voyager wanders the surface, the Calamity Tower looms and encircles, and the Sunken Lord draws power from trapped memories and emotions. A shipwreck brings you to these waters. Following nautical journals, ship artifacts, and lost deep-sea memories, you will gradually uncover the connections between them. Malla rescued you from the sea. She is an experienced captain who can use "communion with the deep" to sense the pasts of the drowned and guide voyages. But even for her, there is something she has never been able to find. Ran is sharp and straightforward. She will investigate clues with you, seek ways to deal with environmental threats, and cross-verify with Malla's perceptions. The "debt" she speaks of, as well as the old bond between the two, will gradually come to light. As the truth is revealed, Malla will call the Metas to assemble, while Ran joins frontline support as they face the abyssal sea together. When the sea retains all indelible feelings and memories, can the people within it still set sail again?
III. Introduction to the Archipelago World Archipelago Terrain and Survival Environment The Isles of Abyss is a rich oceanic archipelago spanning from tropical coconut groves to cold tundra. Different islands have their own unique ecologies and cultural landscapes, telling the memories of Nalcott swallowed by the sea and lost civilizations; beneath the waves, schools of fish swim among ruins and coral gardens, while predators lurk in the shadows, ready to strike at any moment; under the archipelago's magnificent weather lie hidden anomalies. These areas affected by strange phenomena are called "Haywire Zones". In Haywire Zones, phenomena such as the Mist of Deceit, Black Tide, Time Rain, and Skyfire will change the local exploration rules: they bring survival pressure in terms of view, temperature, sanity, and supply consumption, and also produce corresponding special resources. Before entering these areas, Metas are advised to prepare protective items, dishes, and supplies in advance according to the environment type. Fragrant Cape This is the starting point for Metas embarking on their journey to the Isles of Abyss. Among flowerfields, coconut groves, and rocky shallows lie scattered city ruins and grounded shipwrecks. You can gather basic supplies along the coast and search for materials in abandoned ships to prepare for your voyage.
Reefshadow Bay and Mist of Deceit Reefshadow Bay is located at the northwestern end of the archipelago, near the cold northern continent. It consists of cold tundra, reef cliffs, and floating ice, with bones, coral, and mining ruins scattered throughout.
Mist of Deceit is a unique weather phenomenon in Reefshadow Bay. It lowers the environment temperature and limits visibility; the lower your HP, the smaller your field of view. maintaining a larger field of view in the Mist of Deceit will help you earn greater exploration rewards. Gathering Mist Core Grass yields Mist of Deceit Wicks, which are used for cannonballs and electricity facilities. Keep an eye out while exploring settlements—you may find special items to deal with the Mist of Deceit.
Misty Marsh and Black Tide Giant trees, toxic marshes, fungi, and rotting wood make up the dense forest environment of Misty Marsh. Sunken ship caves and a trade zone built among the trees provide vertical exploration space. The giant trees here cannot be chopped down, but their trunks and canopies contain gatherable resources.
The Black Tide brings ever-deepening Stardust contamination to Misty Marsh, but also brings Stardust Ore and contaminated plants. Pollution Zones such as Wild, Phantasmal, and Mirror will also appear in special locations. You can gather Black Tide Clots from the black water nearby Sporocysts, which are used for diving Items and water circulation facilities, but gathering consumes Sanity. Maintaining higher sanity allows you to obtain more clots.
Spring Valley and Time Rain Mangroves, swamps, and waterfalls interweave to form the hot and humid coast of Spring Valley. Sea arches, whirlpool caves, and skeletal Wonders are scattered throughout, and giant crocodiles will also appear here, posing an additional threat.
When Time Rain occurs, it accelerates Energy and Hydration consumption and causes items and gear in your backpack to continuously lose durability; at the same time, it also accelerates the growth of crops and animals in the wild and in your territory. Defeating enemies and gathering crops In the rain yields Bottled Raindrops, which are used for water-based production as well as farming and breeding facility. Managing your supply well also lets you use Time Rain to gain faster production returns.
Falling Ember and Skyfire An active volcano sitting in the middle of the ocean, lava, black sand, and basalt form the high-temperature archipelago of Falling Ember, with hot springs and sulfur scattered throughout.
When Skyfire descends, meteors will deal damage to nearby Metas and buildings, causing the surrounding area to continuously heat up; larger meteors will also spawn Deviant enemies that guard them. Mining meteors yields Skyfire Gold and rare minerals, used for crafting alloy ship structures, automated gathering facilities, and more. The larger the meteor, the harder the mining, and the surrounding temperature returns to normal once mining is complete.
As the scenario phase progresses, Haywire Zones will also change. Small islands between the main islands provide space for docking, supply, gathering, and temporary preparation. Archipelago Ecology and New Resources
New Marine Creatures Various new marine creatures inhabit the waters of the Isles of Abyss. Learning their habits can help you hunt, avoid danger, and assist with swimming and long voyages. Giant Squid Giant Squid will use their tentacles to firmly latch onto ships, rendering them immobile. When attacked, focus your fire to sever their tentacles; once the tentacles are severed, the Giant Squid will flee. Shark Sharks will continuously track their objective and launch intermittent attacks. Once targeted, you need to quickly decide whether to face this hunter or find a way to escape. Tuna Tuna prefer to stay near the surface and occasionally leap out of the water. The moment they leap is the perfect opportunity to strike and hunt them, so keep an eye on the water's surface while sailing. Jellyfish The vibrant Jellyfish will intermittently discharge electricity. Approaching carelessly or swimming through them may result in electric shock, so please keep your distance while swimming. Anglerfish The Anglerfish that dwells in the depths has a glowing lure hanging above its head. Units that approach it gain safe haven from sea water contamination. When exploring contaminated waters, this faint glimmer may be of help to you. Bubble Fish The gentle-natured Bubble Fish continuously spits out bubbles. When diving underwater, absorbing these bubbles replenishes oxygen, providing supply for sea exploration. New Animals In Isles of Abyss, a new gameplay feature has been added for capturing and breeding the Bay Crocodile. You can use the Tranquilizer Throwing Needle to capture Bay Crocodiles and bring them back to your territory to raise and breed. The Bay Crocodile is massive and cannot jump, but it can be released and mounted on the water's surface. While mounted, the Bay Crocodile provides DMG Reduction to both the rider and itself. In water, its own DMG Reduction is greatly increased. After using its mount skill, both itself and the rider gain a DMG backlash effect.
New Resources In addition to marine life, the coast and archipelago will also produce a variety of new resources to support dish preparation, production, and gear crafting. Resources Main Uses Barnacle, Crab, Lobster Prepare seafood dishes Oyster When opened, there is a chance to obtain Shells, Conches, Shellfish Meat, Seaweed, and Pearls Starfish, Sea Urchin Prepare Dishes or Detoxident. Be careful of puncture wounds when Gathering Sea Urchins Abalone Prepare Dishes or Adhesive Shell, Conch Build certain facilities Ocean Trash Smelt and process into plastic Pirate Coin, Ambergris Used for trading at the beachcombing shop Fossil Obtained by gathering bones; acid can be extracted Sulfur Water Obtained by gathering hot spring water; can be used to refine sulfur Bay Crocodile Skin Obtained by hunting Bay Crocodiles, used for crafting gear Tidal Gum, Tidal Fruit Harvested from the trunk and canopy of the giant tree respectively, used for rubber processing and dishes Gathering by the shore, tidal foraging, and catching Tidal Creatures all yield different ingredients and Materials. Catching Tidal Creatures also gives you a chance to obtain Coral Ore, Pirate Coins, and other rewards. Keep an eye on the small creatures along the coast to make your Journey's Supply more abundant. IV. Ship Building and Handling Experience Free Ship Building Ships are one of the most important survival tools in the Isles of Abyss. They serve as both sailing vehicles and movable water territory. When using for the first time, you can build a new water vessel in Build Mode. Once you own a ship, you can use the Relocation feature in Build Mode, or use the summon vehicle shortcut key to quickly place an existing ship. From the hull outline to the deck layout, you can freely design your own ship. Rich hull components to assemble your own ship type Ship building offers dedicated components such as hull, gunwale, bow, deck, handrails, and bulwark. By combining square, triangular, sloped, and curved structures, you can adjust the hull outline, divide onboard spaces, and build ships of different styles. Small-sized hull, deck, gunwale, and Pillars of different heights make it more flexible to assemble the bow, stern, and certain spaces; Wood, iron, steel, and alloy materials provide different cosmetics options.
Save ship designs for more convenient building The water platform design layout has an independent save entry. You can select structures or facilities connected to the core deck, Save the ship design, and preview and place it through the design layout. The build Interface will prioritize showing the category corresponding to the current territory, along with a clearer territory range display, making it easier to find the components you need and plan your building space. The snapping rules for the hull and facilities will also be optimized to reduce components snapping to inappropriate positions. Ship Sailing Experience From manual power and sail power to fuel power and electric drive, the Isles of Abyss offers ship propulsion systems at different tiers, giving you more choices for your voyage. You can also equip special piloting facilities such as Boosters and side-thruster steering gear to enhance your ship's mobility, making sailing and turning more flexible. During your voyage, you can mark your route and enable Auto Cruise, letting your ship automatically navigate along the marked route to your destination. Underwater teleport, cross-world return to ship, and on-board respawn will also be available simultaneously, making the transition between exploring at sea and returning to your ship for resupply smoother than ever.
Equip Ship Cannons to handle different naval battles As Tech advances, more firing methods and functional Ship Cannons will gradually unlock, bringing different operational rhythms and tactical choices to naval battles. You can equip different Ship Cannons and attack Facilities based on your objective's characteristics. Harpoon Cannon: Projectiles fly and Load quickly, can penetrate the water surface, and are effective against marine creatures. Available in basic and elite levels. Long Cannon: A traditional ship-mounted Artillery that deals Additional DMG to decks and other buildings. Available in Basic and Elite Levels. Rapid-fire Cannon: Compared to the Long Cannon, it has slightly lower damage per shot, but shorter firing intervals and faster projectile speed, making it easier to aim at the weakspots of the Calamity Tower. Available in basic and elite levels. Repeating Long Cannon: Fires projectiles continuously, providing a sustained firing experience. Shotgun Turret: Fires multiple projectiles in a volley to create a larger attack coverage area, effective against enemy ships and patrol boats. Available in basic and elite levels. Frost Cannon: Slows down enemies that are Hit, making it easier to pursue them. Corrosion Cannon: Increases the damage enemies receive, creating opportunities for follow-up attacks. During Phase II of the scenario, the following Ship Cannons can also be obtained: Rocket Launcher: An artillery that fires multiple small projectiles in a burst, providing considerable sustained output. Oil Drum Launcher: A device that launches oil drums. Upon hitting the target, it causes a massive explosion and ignites the region. Repeating Shotgun Turret: A triple burst shotgun turret facility that deals extremely high damage to Voyagers. Freezing Cannon: A long cannon that fires ice shells. Enemies hit will be frozen, creating opportunities for follow-up attacks. Among the above Ship Cannons, those with projectile drop are equipped with a pre-aim line to help you aim at targets more effectively. Additionally, you can choose the "Ram" for close-range ramming or use the Naval Mine Launcher to set Traps. While sailing, you can switch Ship Cannons via the Wheel to select attack methods based on enemy actions, engagement distance, and hit difficulty, allowing your ship to serve different combat roles.
V. New Items and Ocean Tech Centered around diving, protection, fishing, and production, the Isles of Abyss offers a variety of ocean tech. Preparing gear and dishes based on your destination will help you handle different environments. Diving Gear for Exploring the Abyssal Sea Before diving, you can wear the Basic Diving Suit to gain basic resistance to ocean contamination; apply Fish Oil Paste to increase temperature resistance and temporarily isolate yourself from water contamination. The further unlocked Shark Diving Suit provides stronger ocean contamination protection and increases swimming speed. During deep dives, the Oxygen Tank will automatically activate when oxygen runs out to replenish it; if you encounter danger, you can also use the consumable Inflatable Float to quickly ascend. When you need a temporary foothold on the water's surface, throw an Air Cushion to create a short-lived floating pad. Against underwater enemies, you can also use the Spear Gun to fight.
Special items for dealing with Haywire Zones Facing the environmental threats of different archipelagos, you can prepare corresponding protective items and dishes: Mist of Deceit: Mist Core Clarity Soup increases Cold Resist and provides the effect of seeing through the Mist of Deceit; after activating the Blaze Core Lantern, it raises temperature and disperses the Mist of Deceit, while continuously consuming Durability. Black Tide: After activating the Black Tide Protective Mask, it slows Sanity loss within Black Tide areas, while continuously consuming Durability. Time Rain: Time-Reverse Cookies grant immunity to Time Rain's effects on the body for a period of time, preventing Energy and Hydration from dropping rapidly; wearing the Time-Reverse Raincoat grants immunity to Time Rain's effects, but slightly reduces Movement Speed and continuously consumes Durability. High Heat & Temperature Difference: Activating the Cooling Patch removes the Heatstroke status, continuously lowers Body Temperature, and consumes Durability. All-Weather Stew increases both cold and heat resistance. From sailing and fishing to offshore production Once a Trawl Net is equipped, your ship has a chance to capture fish while sailing on the surface. The Advanced Trawl further increases your haul and salvages surface supplies. Pair it with an Abundant Fishing Talisman to further boost the efficiency of trawl net fishing. If you want to breed fish steadily, you can use the Tidal Cage in the water. The Advanced Tidal Cage has a shorter breeding cycle. The ocean also holds energy for production—the Drilling Well can be used to obtain abyssal sea oil. As you unlock related Tech, you can also gradually begin automatic mining of special resources. Black Tide Fuel can be used for the Generator and Fuel Propeller, raising the Generator's Electricity cap and the Propeller's speed cap, letting ocean resources further serve production and sailing.
Prepare specialty dishes for long sails Ocean ingredients can be crafted into dishes with different effects. Fresh Fish Dishes: While restoring Energy, they reduce Energy and Hydration consumption while swimming; Stealth Cuttlefish Sashimi: Shrinks the range at which underwater enemies lock onto you; Silky Fish Oil Soup: Reduces consumption while swimming. You can also choose different beverages based on your action plan: Old Captain's Spirit: Restores Hydration and Sanity, reduces DMG taken, but causes severe drunken vision swaying; Drunken Sprint: Restores Hydration and Sanity, and grants a Sprint Speed Bonus when hit; Heavenly Calm Soup: When crafting, the more seafood you deposit, the higher the Sanity recovery and pollution resistance it provides. Repair and Help Facilities After long sails and combat, you can use the Time-Reverse Welding Torch to restore the durability of buildings and facilities. Once the territory repair facility is activated, it will continuously repair all damaged material and facilities; Territory protection can protect your territory and withstand attacks for a period of time. When a character is near death, crawling nearby a revive station will automatically help them up. VI. Scenario Gameplay Beachcombing Search along the coast for sand holes, small bubbling holes in shallow waters, and glimmering crevices between reefs. Approach and interact to collect supplies left behind by the tide. Some small creatures will retreat into their holes or crawl out and flee after interaction; while beachcombing, also watch out for pinches, cuts, and other accidents. Drift bottles by the sea may contain treasure maps, books, ship blueprints, or drifting letters, making a seaside stroll the starting point of a new adventure. Some beachcombing finds can also be sold to merchants in exchange for batteries.
Underwater Exploration and Treasure Hunt Containers, ruins, and glowing floating algae on the sea surface may point to shipwrecks, sunken buildings, coral mineral clusters, or underwater laboratories. You can also obtain treasure maps by beachcombing, fishing, accepting tasks, and exploring settlements, then follow the guidance to underwater ruins to find treasure. Start from shallow-sea shipwrecks, gradually improve your gear and supply, then set out toward deep-sea ruins. Deeper waters mean higher contamination and more dangerous creatures. Before diving, please prepare protection and keep an eye on your oxygen reserve. Underwater laboratories are important destinations for deep-sea exploration. Leaks have attracted algae and Jellyfish to gather, and the glowing floating algae on the sea surface are the clue. When traversing ruins and searching for supplies, observing surrounding creatures and planning oxygen replenishment and return routes are key to safely bringing back your findings.
Abyssal Sea Fishing Equip the Abyssal Sea Fishing Rod and cast the hook into waters for a chance to catch large fish such as Shark and Tuna. This gameplay follows the familiar fishing process, and dedicated landing point prompts can help you identify the waters. Whether you have entered abyssal sea fishing is determined by where the hook lands. Using b Basic fishing rod only allows you to catch ordinary sea fish; the Abyssal Sea Fishing Rod may also catch ordinary fish. After successfully catching a big fish, you can enjoy the catch display as it leaps out of the water, then put the fish into your backpack for dish preparation and processing.
Voyagers During your voyage, you will encounter Voyagers of varying sizes and configurations across the seas. Pilot your ship into battle against them, destroy their key facilities, board their decks, and delve into their holds to seize treasure, experiencing a variety of naval encounters. Each Voyager possesses unique traits—enhanced firepower, diverse crew, and naval mine blockades. As the sail progresses, the overall strength of Voyagers will continue to increase. Captains, please prepare in advance. After Phase II, larger Voyager Fleets will appear in the seas. Giant Voyagers will lead multiple Voyager fanboats on patrol across the waters, and you may also face surprise raids from Voyagers during combat, making the battlefield complex and ever-changing.
Calamity Tower From solo challenges that progress with the main story, to team battles, and then to the abyss challenge in Phase II, the Calamity Tower will progressively test your ship cannon handling, ship maneuvering, and cooperate skills. Completing challenges in the main story will advance the unlock of corresponding gear craft. Combat revolves around tentacles and weakspots: clear outer threats and seize the moment when weakspots are exposed to focus fire. Different tentacles will block areas, summon reinforcements, or provide healing and DMG sharing; handling support objectives in time and assigning firepower is the key to a team's breach. Some tentacles are protected by building protection, and the destructive power of ship cannons will come into play here. In Phase II, after completing the prerequisite challenges, you can venture deeper into Calamity Tower: Abyss. As difficulty increases, tentacle abilities stack and intensify, cores launch active attacks, and Voyager reinforcements join the battlefield. Waves, heavy fog, Icebergs, and water tornadoes will also affect your route. Find windows of opportunity to attack while dodging dangers, and breach the defenses together with your companions.
Calamity Nest Upon landing on the archipelago, you will also face the land stronghold challenge of Calamity Nest. The Calamity Owl lurking within will summon enemies with its song, applying constant pressure with sound waves and area attacks. You can fight solo or team up with companions, balancing between clearing enemies and attacking the alpha. The "Revenge" mechanic in combat will test your team's coordination: the marked Meta becomes the enemy's pursuit target while also gaining a key opportunity to attack the alpha. Work together with your companion, protect the marked teammate, and create openings for a joint assault. Some difficulty challenges will extend from the ground into the air. Pick up fallen feathers to gain a brief lift-off ability, touch the floating energy orbs to counter the Calamity Owl, and seize an advantage for the battles ahead. As difficulty increases, summoned enemies and skill combinations will bring even greater pressure.
Sea Calamity Zone In Phase II's waters, a Calamity Zone will appear. The central Calamity Hatchling is surrounded by deviated turrets, naval mines, and enemies, testing ship configuration and naval combat capabilities. Use ship cannons to blast open buildings, detonate naval mines early to clear routes, or destroy turret support structures to break their firepower. Then destroy the shield core in the outer buildings to remove the central shield, and defeat the Calamity Hatchling for rewards. Defense lines of different sizes and layouts will provide different assault experiences. The Sunken Lord When the server's purification progress reaches 100%, the Sunken Lord's entrance platform will rise from underwater. Metas must work together to defeat the Calamity Hatchling in the entrance area, complete the door battle, then team up to go deeper and challenge the Sunken Lord's Core. Advance through corridors and multi-layered platforms, break through enemies and tentacles that support each other, and finally face the ever-changing core. From tentacle sieges and arrayed barrage to violent smashes with a battered hull, the spreading lava will also compress safe space. Coordinate with companions to find openings amid alternating assaults.
Drifting Greenhouse In Phase II's waters, drifting greenhouses will appear on specific islands. After Metas approach the island, the drifting greenhouse will summon poison pools while flying up from them. Players need to weave through the poison pools to dodge and defeat the greenhouse. After defeating the greenhouse, in addition to dropping rewards, deviated plants will refresh on the field. Players can gather these plants to obtain bonus rewards.
VII. Scenario System Description Driving growth through Tech Isles of Abyss centers on survival exploration and Tech development. After entering the scenario, characters start at max level. You will advance Tech by exploring the archipelago, collecting resources, and completing key challenges, gradually unlocking higher rarity gear crafting, ocean facilities, and survival methods. The Cradle system is not available in this scenario. Tech and resources will together determine your development progress. In the early game, establishing supply lines, adapting to the environment, and building a seaworthy vessel are key to gaining a foothold; as your tech advances, you can refine your production system, upgrade your ship and personal gear, and prepare for the challenges of deeper waters.
Blueprints and Mods Grow Stronger with Tech Your existing Blueprints and Mods can be brought into the scenario as normal. The craftable rarity of gear is limited by your Tech progress, and the number of active Mod attributes will gradually unlock with Tech level. As you explore deeper, familiar gear loadouts will gradually reach their full potential, combining with the archipelago's survival resources, dishes, ammo, and combat Items to form a combat style that suits you. From Resource Production to Ship Evolution Improving resource Gathering and Processing efficiency and establishing a stable Supply cycle are the shared foundation for evolving both personal Gear and your ship. Archipelago exploration provides basic supplies, while challenges such as the Voyager and Calamity Tower offer advanced rewards; as your production capabilities mature, you can gradually refine your combat loadout and shift toward sustained challenges and long-term collection. Heart of the Ocean The Heart of the Ocean is an exclusive advanced resource of the Isles of Abyss. Complete scenario challenges and journey objectives, explore loot crates and treasures, or participate in gameplays such as fighting Voyagers for a chance to obtain it. Its primary use is to open challenge rewards, channeling your exploration gains into Mod and other collections.
VIII. New Enemies, Deviations, Mods, and Cosmetics Collection Rosetta: Abyssal Iron Guard A Deviant variant of Rosetta after contamination, its head is covered by a diving helmet, forming a steam force field around itself. Allies within the force field continuously gain a shield. Metas encountering them should kill them first to greatly reduce combat pressure.
Vulture: Drowning Light Apostle After being contaminated by Stardust, Vultures exhibit different characteristics. Their heads are replaced by lamps, and when they detect a hostile target, the lamp changes color. At this point, the damage dealt and received by the Vulture unit both increase. Metas can trigger hostility and then quickly kill them.
Deviant: Abyssal Sea Kins Deviants are parasitized by barnacle tentacle-like organisms, which give them different characteristics. When killing them, the barnacles on their bodies explode and attach to nearby Deviant units, restoring their HP. Metas need to lure them apart and kill them one by one when encountering them.
The following Deviations have been added: New Deviation: Duet Challenge The Sunken Lord for a chance to obtain the new Deviation "Duet". Duet can modify weather effects within the Territory in real-time. Both players within the territory and placed facilities will be affected by its abilities.
New Morphed Deviations Added The following eight Morphed Deviations will be added in this scenario: Morphed Deviation How to Get Shattered Maiden - Sailor Suit Calamity Tower Director Fox - Vacation Drifting Greenhouse Gingerbread House - Oceanic Cottage Calamity Tower Whalepup - Don't Get Wet Voyagers Space Turner - Water Cube Sea Calamity Zone Snow Globe - Sunken Treasure Calamity Nest Employee No. H37 - Submarine Attitude Voyagers Chaos - Rebecca Chaos Tower Participate in the corresponding gameplay for a chance to obtain the above Morphed Deviations.
New Gear Mods Added The following armor Mods will be added in this scenario: Precision Load: Armor Mod - Lower Body. After hitting a weakspot at long range, gain bullet recovery, improving sustained combat capability at long range. Turret Enhancement: Armor Mod - Gloves. Increases the damage dealt by facilities you use. Challenge the Sunken Lord, or consume Heart of the Ocean during the reward stage of Calamity Tower or the Sunken Lord to obtain the scenario's new Mods, providing new build options for long-range combat and facility combat. Scenario Challenge Commemoration The ocean-themed collection also extends to cosmetics. Through the Shop and season challenges, you can obtain scenario-exclusive furniture, avatar frames, and other rewards to commemorate this voyage. IX. Launch Events and Rewards With the release of the Isles of Abyss scenario on October 21(PT), we will bring abundant in-game benefits to Metas. Includes: - New Legendary Blueprints and Gear Blueprints as sign-in gifts - Double Rebate on first purchase - Isles of Abyss launch commemorative Weapon Skin given away for free - Halloween events launch simultaneously; participate to obtain Halloween limited cosmetics, Shiny Mods, and other luxurious rewards For more in-game benefits and event content, please follow the official website and social media channels. Set sail with generous rewards!
X. Isles of Abyss: RaidZone With the launch of the Isles of Abyss, Once Human RaidZone will also open the core area and main game modes of Isles of Abyss: RaidZone, including: Naval Core Contest You will engage in PvP combat within the enclosed Isles of Abyss. There are no separate worlds in the RaidZone; all players will compete in the same waters. Resources are scarcer, encounters are more frequent, and combat pacing will be more intense. Here, how you choose your route, when to contest resources, and whether to engage in combat will all affect your survival and development. Combine your combat skills, ship configuration, and situational judgment to find your own way to survive.
Island Survival Isles of Abyss: RaidZone retains the complex terrain structures and diverse island ecosystems of the Isles of Abyss. After entering the scenario, you need to explore the map as quickly as possible, collect resources, and complete basic armament before you are firmly established. Establishing supply lines faster and mastering the distribution of surrounding resources earlier will help you gain the upper hand in subsequent confrontations. Water Territory Construction Naval combat revolves around ships. Constantly monitoring your ship's HP is the key to victory. After expanding and upgrading your ship, you can save blueprints at the anchor to increase the ship's total HP. Attacking other players' ships will reduce their total HP. When a ship's total HP reaches 0, the ship will sink. If your ship sinks, you can place a previously saved ship blueprint to summon it again; if no ship Blueprint was saved, the ship will be summoned in its initial state. Supplies aboard a sunken ship will not be refunded, so please plan your carried resources wisely before setting sail and engaging in combat. *Note: requires switching to Mode in the upper-left corner of the Character sign in page, and selecting the Server to Enter.
Conclusion In these waters, there are archipelagoes waiting to be discovered, ships to build with your own hands, treasures hidden in the abyssal sea, and unknown threats closing in. On October 21(PT), we look forward to setting sail with all Metas, heading toward this brand-new ocean survival world. *This article is a pre-launch content preview. Some gameplay details, values, and rewards are still being adjusted. Please refer to the official launch version and subsequent announcements. Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 12/10/2026 | Dear Metas, After the October 21(PT) version update, we'll be bringing you 1 brand-new weapon and 1 brand-new armor. This update centers around the "Frost Vortex" and "Ice Spear" mechanics, further enriching the combat performance and build options for Frost-related playstyles. We also hope to add some new changes and freshness to your combat experience. I. New Weapon SOCR - Cosmic Visitor ![]() ▪ When a weapon hit occurs, there is a chance to generate a Frost Vortex. The first hit after reloading is guaranteed to trigger it. ▪ After hitting enemies a certain number of times, fire an \ that locks onto the target. After the \ hits, it explodes and deals damage. ▪ When a Frost Vortex is generated, fire a certain number of \ that automatically attack targets within sight. ▪ When a target is killed, fire a certain number of \ that automatically attack targets within sight. Has a short cooldown. ![]() \ is an Ice Construct and benefits from the corresponding Keyword VFX. ![]() II. New Gear New Armor: Snowline Elite Vest ![]() Key Effect: When a Frost Vortex is generated, its triggered effects activate 1 extra time. No additional Frost Vortex is generated. Each Frost Vortex generated increases Frost Vortex damage, up to 5 stacks for 5 seconds. That's all for this Dev Blog. If you have any questions, feel free to let us know via in-game Customer Service or the Feedback Platform.(Feedback Platform link:Once Human Feedback Platform) Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 10/10/2026 | October 10 The following issues are expected to be fixed by 05:00 PT. Actual completion time may vary: 1. Fixed an issue where the female bottom of the "Violet Starpunk" had an abnormal length when worn separately, and the top's pendant would disappear when mixed and matched. 2. Fixed an issue where the female bottom of the "Dark Demon Hunter" would occasionally fold incorrectly. 3. Fixed an issue where the Shop would occasionally lag on PC. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 09/10/2026 | October 9 The following issues are expected to be fixed by 04:30 PT. Actual completion time may vary: 1. Fixed an issue where the Dye on the Hollow Moon Wayfarer male top would occasionally flash when worn as a separate piece. 2. Fixed an issue where the bowknot on the back of the Holly Blessing Set Bottom could not be dyed. Metas who have already dyed it will receive compensation for the tokens consumed within 3 business days after the fix. 3. Fixed an issue where some players were unable to place livestock in their territory. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 30/09/2026 | September 30 The following issues have been fixed: 1. Fixed an issue in custom servers where the player count and heat points were not displayed clearly. 2. Fixed a clipping issue with the Aerobic Moment female top. 3. Fixed an issue where the explosion damage of the Balloon Biomechanical would ignore enemy part resistance in certain situations. 4. If you did not delete the old client before installing the new mobile client released on September 17, you may experience abnormal lag during gameplay. If this occurs, to ensure a smooth experience in Nalcott, please delete your current client first, then go to the App Store/official website to download and install the latest game client. The following issues are expected to be fixed by 05:00 PT. Actual completion time may vary: 1. Fixed an issue where the player would be teleported back to the first floor from the second floor of the RV. 2. \ Fixed an issue on the PS platform where the claim interface disappeared after purchasing the "Recharge Refund: Blazing Ring" Gift Pack. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 29/09/2026 | September 29 1. Added a batch management feature for custom server hosts. Server hosts can go to the Player Management page to perform batch operations such as deleting and removing players from the server. The following issues are expected to be fixed by 04:30 PT. Actual completion time may vary: 1. Fixed an issue in Lightforge Loot Crates where the radiance display was incorrect for the Stellar Elite: Mistflow Set, Heartbound Vow: Thaumiel Set, and Windspeak Realm material skin. 2. Fixed an issue where the Abyssal Touch Set would still trigger tentacle VFX after hiding tentacles in transformed form (you can drag off the corresponding Top and re-equip it, or sign in to the game again for it to take effect). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 29/09/2026 |
Dear Metas, After the v2.3.7 update, we added the Feedback Hot Charts section to the Once Human Feedback Platform, listing recent popular requests from the community. After logging in to the Feedback Platform, you can like the feedback you support and dislike any feedback you disagree with. The Feedback Hot Charts will display the likes and dislikes of each piece of feedback in real time, and our development team will reference it when deciding on future development priorities. (Feedback Platform link:Once Human Feedback Platform) With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly. Today is the release day of the 10th Meta Hotline! As of September 28, the Feedback Hot Charts standings are as follows:
Thank you all for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions. \ Allow firing while riding a vehicle \ Accepted. The related feature is now in planning and development. Passengers being unable to fire on Two-Wheelers does limit combat coordination during team travel. We agree with this optimization direction and have significantly moved up its schedule. Once the feature is complete, we will synchronize the details with Metas via announcements as soon as possible. \ Visualize breeding cooldown for animals \ A related feature is already available in-game. Currently, after summoning an animal, you can check its Breeding Cooldown in the Detail Panel. We have also noticed that Metas would like to check the cooldown directly from the backpack. This has been approved and is being significantly advanced. Future progress will be synchronized via announcements in a timely manner.
\ Add a Mod Guarantee lock \ Under optimization. Timing will be announced once the plan is confirmed. We fully understand that Metas want greater flexibility in Mod Guarantee acquisition and want to reduce the uncertainty of obtaining Mods. In the previous design stage, we also planned to add interactive controls on the interface to determine whether the guarantee is triggered. However, after multiple rounds of discussion and review, we believe that adding interface controls further increases the game's complexity, makes Mod Guarantee harder to understand, and is highly prone to misoperation (forgetting to turn it on or off can both lead to losses). Therefore, after careful evaluation, we decided not to adopt this "Patch"-style fix, but instead address the root cause of the difficulty in numerical progression. The overall optimization approach is: 1. Reduce ineffective numerical components and Mod types to lower progression difficulty and the understanding threshold; 2. Narrow the numerical gap between players while making the final challenge more challenging, so that progression has objectives to pursue and validate. The optimization of Mod Guarantee acquisition will be carried out together with the overall numerical progression optimization. Once the plan is finalized, we will announce the optimization plan and timeline as soon as possible. \ Add vibration feedback to the controller \ Accepted. The related feature is already in the plan and being worked on. We will add vibration feedback to the controller, and will gradually cover various scenarios such as weapons, melee, and vehicle operations, making controller gameplay more immersive. More details will be continuously synchronized with everyone during development. \ Recycling tool can be used directly from the backpack \ Accepted. The related feature is expected to go live in October. At that time, Metas will no longer need to switch operations and can use the recycling tool directly from the backpack, simplifying the recycling process. The exact launch time is subject to the version update announcement.
\ Increase the weekly Starchrom cap \ Under evaluation. The current weekly Starchrom obtain cap is set based on the current evolve pacing and overall balance. We understand that some Metas want to accumulate faster, and will address this alongside the overall stat growth optimization to make the growth pacing more reasonable. We will also continue to pay attention to everyone's feedback in this regard. Thank you, Metas, for your understanding and support.
That's all for this Meta Hotline. Your feedback, including your likes and dislikes, is the foundation of Once Human's continued development. We will continue to monitor the Feedback Platform and listen closely to your views. Please keep sharing your honest opinions via the Feedback Platform. Your suggestion may make the next Hot Charts!
Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 28/09/2026 | Dear Metas, We have scheduled server maintenance and an update for September 28, 2026, at 4:00 PM (PT). The maintenance is expected to last about 2 hour (The actual server opening time may differ). Please manage your time wisely. This update brings: the Limited-time Events & , new Custom Dye Sets, free Character Customization and Hairstyle Dye, territory Animal Targeted Breeding feature, Golden Autumn Cumulative Top-up Rewards, Lightforge Loot Crate autumn return, and more, along with recent bug fixes. After this maintenance is complete, we will distribute maintenance rewards: Starchrom ×1000, Mitsuko's Mark ×100, Stardust Secret Crate·S14 (Epic) ×1, Dog Selection Crate ×1! Use the Dog Selection Crate to choose 1 of 3 limited Deviations: Labrador, Blackback, or Doberman (Deviation Level and Stability Level 3). Participate in the event to also obtain a dog Deviation with Deviation Level and Stability Level 5! Metas, don't miss out. This update size: PS5 launcher approx. 4.57 GB, PS5 in-game approx. 17 MB, XBOX launcher approx. 4.45 GB, XBOX in-game approx. 19 MB; PC launcher approx. 3.28 GB, PC in-game approx. 247 MB (Note: If Steam platform push is delayed, duplicate downloads may occur); Android approx. 517 MB, iOS approx. 541 MB (actual size may vary). We recommend updating over a Wi-Fi connection!The next update will be on October 21, 2026, at 4:00 PM (PT). The all-new ocean survival scenario is about to officially launch. Head to the event page to make a reservation and claim gifts. The all-new RaidZone ocean map will also be introduced. Please take note of the time, Metas. Below are the details of this update: Content/Feature Updates Limited-Time Event: Golden Autumn Harvest Now Live A golden autumn promise, a bountiful harvest shared by all! Event Period: September 29 – October 14 (server time) At 6:00 AM server time each day, you will automatically receive 1 Golden Leaf. Collect enough to reach the required stack to claim permanent Weapon Cosmetics and a Golden Autumn Deviation 5-5 Grade Selectable Gift Box for free (Open to choose one from: Labrador, Blackback, Doberman, Flame Essence - Golden Toad, Brave George, Rain Man - Youthful Heart, Whalepup, Soul Summoner). *Attention: Labrador, Blackback, and Doberman are Mobile Official Release limited-time Deviations, making a limited-time return. Don't miss out! Share the surprise: Participate in sharing to additionally unlock limited-time critter expressions! *Rewards are shared across characters under the same account.
Limited-Time Event: Frames of Wonder Now Live Open your camera and capture the beauty of life together this golden autumn! Event Period: September 29 – October 14 (server time) At 6:00 AM server time each day, check-in photo tasks will be unlocked daily. Click the check-in photo on the event interface, head to the nearby designated location, and take a photo to check in to earn Stardust Secret Crate·S14 (Epic), limited-time critter expressions, avatars, and other generous rewards! During the event, Metas can visit Event Island to experience animal riding! After galloping across the vast lands, Metas will receive Animals' gift, including the limited recipe formula. During the event, a new limited-time Chaozhou Cultural Tourism Photo Commemorative Frame has been added. Come capture your wonderful Golden Autumn moments! *Rewards are shared across characters under the same account.
Custom Dye Fashion New Arrivals In this update, a total of 23 fashion sets have unlocked the Custom Dye feature. Come unleash your creativity and mix your own exclusive colors! The fashion sets with newly added dye options in this update are as follows: Twilight Glory, Satin Bloom, Instant Morph, Heartbeat Rush, Whimsical Night, Vibrant Fighter, Holly Blessing, Cloudswept Dream, Golden Drifter, Butterfly Isle Labyrinth, Candy Whisper, Mirage Masquerade, Vermilion Cloud, Blazing Resonance, Shadowrunner, Garden Stroll, Holiday Battle, Nirvana Darkfeather, Indigo Mystic, Corner Starlight, Radiant Serenade, Umbral Cyberlight, Serene Swordheart. *To ensure that every fashion set achieves the best quality after dyeing, we will continue to roll out dyeing support in batches. Stay tuned. Free Character Reshaping! "On the continent of Nalcott, expressing yourself has never been simpler!" After the September 28 update (PT), facial and body reshaping as well as hairstyle dyeing will be completely free and will no longer consume any items. The items "Chrysalis Token" and "Butterfly Dye" will be withdrawn from the entire shop, and you can convert existing items in the backpack into Colorful Badges. Additionally, the price of the gender-change item "Metamorphosis Token" will be reduced to 300 Crystgin. Furthermore, Metas who purchased the above items within 3 months before the update will receive corresponding refunds or price difference compensation, which will be automatically distributed via mail after the update. For item conversion ratios and compensation details, please check the Dev Blog >>> 开发蓝贴丨捏脸、发型染色免费啦! New Feature: Territory Animal Targeted Breeding To make it easier for everyone to breed their desired animal younglings, we are officially introducing the Animal Targeted Breeding feature in this update. After the update, Metas simply need to interact with the "Youngling Hut" facility within their territory and select the "Targeted Breeding" option from the menu. Once in the breeding interface, Metas can manually select and add the parent animals to breed. *Please note that after the update, a maximum of 5 Youngling Huts can be built in each territory. Youngling Huts cannot be built in the RV or on water territories in the upcoming scenario "Isles of Abyss". Beastmaster Class Can Now Summon 3 Animals Simultaneously Based on feedback from Metas, the Beastmaster can now summon 3 animals simultaneously (the simultaneous summon limit for non-Beastmaster classes is 1). Additionally, after the update, the Beastmaster can use a single Beast Whistle to command multiple animals at once. Going forward, we will continue to optimize the behavior logic of summoned animals to make their responses to Beast Whistle commands more natural and reasonable. Custom Server Updates 1. Server Host Incentive Event Returns Event Period: September 30 – October 30 (PT) How to Participate: In the game, go to Custom Server > Community Creation Program > Event tab to view and participate in the server host exclusive revenue event. Rules: During the event, server hosts simply need to focus on managing their servers and growing their "Engagement Score" to share in the exclusive dynamic bonus payouts from the overall net revenue of custom servers. 2. Custom Server Engagement Rewards To thank Metas for your continued company and support of the Custom Server, we have optimized the reward unlock conditions. After the event update, you can claim all rewards by playing on the Custom Server for just 150 minutes! A lighter event with easier reward unlocks! Event Period: October 1 – October 31 (server time) During the event, sign in to the Custom Server and go to Events - More to participate in the "Custom Server Engagement Rewards" event. Accumulate the required playtime on the Custom Server to unlock Stardust Secret Crate·S14 (Legendary), Stardust Secret Crate·S14 (Epic), Starwish Tokens, and many more rewards. The more time you accumulate, the richer the rewards! Come play on the Custom Server and claim your exclusive gifts! 3. Added Custom Server sharing & quick enter feature. Metas can share the Custom Server they are currently playing with others via image or link, inviting other Metas to join and play together. Invited Metas can click the link or scan the QR code to directly launch the game and enter the shared Custom Server to play. 4. Endless Dream scenario added new server settings parameters, giving you free control over the Dream Zone experience: 1) Configurable setting: Dream Zone weather effects. 2) Configurable setting: Debuff effects within the Dream Zone. 3) Configurable setting: Dream Zone Expansion. 4) New server host privilege: Quick clear for Deep Sleep and Light Dreamer. 5. Glory Raid adjustments: 1) To make things clearer for server hosts, the original in RaidZone Mode - Scenario Settings has been renamed to . 2) Added feature to Hyper Brawl - Scenario Settings. Metas can gain points by killing each other and looting, competing for rankings, further enriching the shrinking zone combat experience. 6. Metas can now normally obtain Starchrom in various scenarios on the custom server through Explore, Scenario Challenge, Game Modes, and daily activities. New Items in Shop Golden Autumn Cumulative Top-Up Rewards — every purchase counts and stacks toward even more! Endless benefits! Available: After the version update on September 28 (PT) During the event, all your Crystgin recharges, Recharge Gift Pack purchases, Meta Pass, and Battle Pass will accumulate towards your total recharge progress. Multiple spending avenues synchronize and accumulate, making it easy to sprint to higher tiers and claim generous feedback rewards step by step! - Starter Bonus: Recharge any amount to claim an extra 30 Crystgin and 1 Combo Crate pull—surprises await right from the start! - Guaranteed Rebate: As you reach higher cumulative recharge tiers, you can claim rewards across multiple tiers, earning both Crystgin and Lightforge Ingots in parallel. - Cumulative Recharge Commemoration: Reach the highest tier to claim the Legendary Avatar: Shall We Go—let's set out into the world together! Rewards stack with each tier—the higher you climb, the richer the rewards. For details, please visit the in-game Shop > Super Value Deal > Recharge Rebate tab.
Lightforge Loot Crate Autumn Return: "Autumn Gleam" Now Open! The returning Lightforge Loot Crate makes a surprise comeback! Available: After the version update on September 28 (PT) The top three voted returning crates, Aureate Gala, Thunder Overlord, and Scorching Craving, are back as scheduled. Nightbloom Sect and Youthful Glory are also joining the return lineup. You can choose up to three of the five Lightforge Loot Crates to participate in, and there are extra collection challenge rewards as well. Collectors will not want to miss this! - You can choose up to three crates to participate in. Once you log in, you will receive three crate opening keys, and you can choose any three crates to participate in. If you have not drawn from or purchased a crate yet, you can still switch your selection without using up an opening chance. - Autumn Vault Collection Challenge: Collect cosmetics from the crates and complete all special collection challenges to earn exclusive rewards, including a Legendary badge "Autumn Gleam", and a charm that shows off your collector status! - Returning crate collection progress: Based on how many Lightforge Collection items you have already collected from these crates, you can claim crate-exclusive themes, namecards, and a dyed version of the grand prize fashion set. Both new and veteran Metas who have collected Lightforge Collection items can claim these rewards, and doing so does not use any opening chances. - The original draw probability, redemption cost, and guarantee system of each crate remain unchanged. Draw progress from previous runs is retained. * Attention, veteran Metas: If you participated in previous loot crate events but found no records, please log in with the character used for those crates first to trigger inheritance! * Attention, new Metas: The rules for returning crates may differ from the current Lightforge Gem Crates, so please check the individual rules for each crate. - Returning support is here now, with four tiers of Lightforge Ingot Gift Packs available for a limited time! Lightforge benefits are here to help! Get a Lightforge Ingot for as low as 60 Crystgin. The gift pack also includes a return limited lucky bag — open it for a chance to win up to 6,666 Crystgin! After this version update, the shop has undergone a structural adjustment. During the event, you can visit the "Shop - Super Value Deal - Limited-time Gift Pack" tab to experience the new interface and purchase your favorite gift packs. All tiers have been unified into the new Limited-time Gift Pack page. Gift packs are available for a limited-time of 2 weeks, with a purchase limit of 1 per tier. For more details, check the Lightforge Loot Crate announcement: 星铸宝箱公告
Shop New Arrivals: Golden Autumn Sports Season "Autumn is perfect for outings — stretch your body and lift your spirits." Available: After the version update on September 28 (PT) Get your full sporty look in one go! The rare set "Aerobic Moment" features a pink sports top and high-waisted pants in a one-piece design, at 34% off during the New Arrivals period! Rare Parts like "Gentle Breeze" and more at super low prices, finishing with a soft satin skirt hem! "Trendy toys and graffiti cover the weapon body — make a stunning entrance." Rare weapon skins "Trendy Factor - M416," "Trendy Factor - EBR-14," and "Trendy Factor - SKS" start as low as 180 Crystgin each. Purple and white patterns with metallic reflections — draw your weapon and steal the show. Golden Autumn Discount Zone! Love sports, love life — diverse hot items to fill your wardrobe and territory! Event Period: After the version update on September 28 (PT) The discount mega sale is here——! Led by the Epic Hype Theme Pack "Speed Mania" and the Epic Theme Pack "Ace Strike," along with the Epic Furniture Pack "Fitness Club" and more cosmetics all gathered in the Limited-time Deal. Let's refresh our lives! Diverse discounts up to 35% off, available for a limited-time of 3 weeks. Head to Shop - Super Value Deal - Flash Sale tab to check all items in detail! "Recharge Refund: Blazing Ring" Login Gift Pack is now available! "The furnace is lit, and rewards arrive as promised." Available: September 28 – October 14 (PT) Purchase the gift pack to instantly receive the Epic Hype Facilities Cosmetics "Furnace - Blazing Ring" and 2,280 Crystgin! Sign in daily to get Blind Box Coins, Lightforge Ingots, and Crystgin — Super value luxurious rewards! Easy Login: During the event period, your login days will accumulate whether or not you purchase a gift pack. Extended Claim Period: After purchasing a gift pack, you'll have at least 21 days to continue logging in and collecting rewards. After the extension ends, any unlocked but unclaimed rewards will be sent to you via mail.
The all-new Lightforge Loot Crate: Nevermore Protocol is now available for a limited time! "The flock sweeps the skies, the protocol is the proof." Available: October 7 (PT) The Nevermore Protocol themed Lightforge Loot Crate brings the Legendary Furniture Pack "Zero-Bound Hub," the Legendary Fashion Set "Dark Demon Hunter Set," the Legendary Cradle Backpack "Thornfeather Craving," the Legendary Void Wings Skin "Void Wings Skin: HX-37 Black Beak," and the Epic Hype Duo Action "In the Rain." The holographic hub commands the whole battlefield, and winged vehicles soar across the heavens—once the order is given, none can refuse.
Legendary Furniture Pack "Zero-Bound Hub": Dangerous items are archived and sealed immediately upon entry, letting high-risk energy sources each find their proper place, with order and safety both secured. Features multiple states including Normal and Alert, and Metas can switch the overall mode at any time.
For more details, check the Lightforge Loot Crate announcement: 星铸宝箱公告 Shop Theme Pack New Arrivals "Starry night softly sings, plucking the plush season." Release Date: October 7 (PT) Epic Set "Violet Starpunk" pairs a star-patterned hoodie with lace shorts, sweet and cool in one frame; the Epic Deviation cosmetic "Collapse Meowster - Mini Wonder" has a black cat sitting atop a golden accretion disk, adorably irresistible! The Epic Duo Action "Heartstrings Plucked" and Rare Paint "Poem Fragment" are released simultaneously, with two dancing on stage, hitting the beat in perfect sync. Limited-time Offer: The Theme Pack Limited-time Two-Week Special is now active, with sets discounted up to 15% off; Purchase the entire Pack to enjoy additional bundle discounts on top of existing savings, making it an even more super value deal!
Combo Crate Released "Secrets, moonlight and chains make their entrance together." Release Date: October 14 (PT) The Combo Crate is now available, featuring the Epic Fashion Set "Bonebound Set," Epic facility cosmetics "Deviation Storage Crate - Obsidian," "Planter Box - Obsidian," "Weapon Rack - Obsidian," the Epic Parts "Frosted Lashes," and other abundant rewards! Chains and tattered gauze create a style all their own. The "Obsidian Vault" arms your territory with obsidian patterns and a ghostly blue glow, while the winged scope adds an extra touch of mystery. The Epic Fashion Set "Bonebound Set" and Epic facility cosmetic "Obsidian Vault" are available in the shop for a limited time at full price. They can be purchased separately, or get them at a discounted rate through the Combo Crate for even better value. Note: Shop purchases do not affect Combo Crate draws. Duplicate cosmetics obtained will be dismantled into a small amount of Combo Crate Fragments. Limited-time Available: The Combo Crate is available for a limited 4 weeks. Check it out in the Shop - Combo Crate page. Don't miss out!
Experience Optimizations Class Increased the plantable quantity for the Gardener class in the Wilderness. The number of outdoor plantable spots per Gardener class has been increased from 50 to 100. Cosmetics 1. Optimized the trail VFX and SFX of the vehicle skin "Shadow Trace". 2. Optimized the preset body type parameters of the male template in Face Templates. 3. The Face (face shape/body type, etc.) and Outfits (fashion/backpack, etc.) interfaces have been merged into the Presets entry in the Cosmetics interface. You can now switch directly between Outfits and Face editing without returning to the Cosmetics interface.
4. Outfits now support saving the currently active Fashion Trait and Standing Action configuration. 5. Optimized the sort rules of the Makeup interface. Unlocked Makeup will now be sorted to the front. 6. Adjusted the function of the Floor Mirror in the territory. It will now directly enter the editing interface of the currently active Face Preset. 7. To allow Metas to manage cosmetics combinations more conveniently and consistently, we have merged hairstyle dye data into the Outfits Presets for storage (current Outfits already include hairstyle information) and no longer bind it to Face Presets. After the update, newly saved Face Preset preview images will no longer include hairstyle and hairstyle dye data. 8. Optimized the coloring effects of character eyebrows, beards, and eyelashes. 9. Abyssal Touch Set adds a new tentacle storage form: After the update, Metas who own the Abyssal Touch Set can go to the Actions page to equip "Abyssal Touch: Transformation". After playing this action from the Wheel in the Wilderness, the Abyssal Touch Set Top will switch to the mechanical tentacle transformation form. Play the action again to recover. This form-switching action works for any level and gender of the Abyssal Touch Set. 10. Added Fashion Traits for the Music Frenzy and Extreme Heatwave Sets. Events Adjusted the redeem rewards of the Astral Dewlets event. To better suit Metas' Explore needs, "Sanity Gummy" in the original redemption has now been replaced with "Malt Ale." First Person Mode Optimized the animation transitions and VFX when gathering trees and minerals in First Person Mode. Deviation Optimized the skill descriptions of Combat Deviations and added explanations of the special statuses caused by skills. Metas can now more clearly understand the specific values and combat abilities of each Deviation. Territory Optimized the model performance of the "Coffee Maker" facility in territory and the "Coffee Maker" facility refreshed in the Wilderness.
Item 1. Greatly increased the corrosion speed when the corrosive agent is activated, making it easier for Metas to use the corrosive agent to craft spoiled dishes. 2. Optimized the description text of the Bait Box, making it easier for Metas to understand the specific rules. 3. Expanded the mutagens available for fusing the Hydronaut Fish · Evergreen trait. You can now use Salmon , Longnose Gar , Mackerel , Arowana , Carp , and Sea Bass to fuse the corresponding Evergreen trait Hydronaut Fish. 4. Added an unlocked indicator for formulas, making it easier for Metas to determine the unlock status of formulas during trading. 5. To prevent losses from attempting to obtain batteries when the battery max limit has been reached, the following actions cannot be performed when the battery max limit is reached: selling items in NPC shops, face-to-face battery trading, claiming battery earnings from online trading, and obtaining battery earnings from vending machines. Settings 1. Added a "120 Frame Rate Mode" switch to the graphics settings options on console. When your display device supports it, enabling this option provides a more stable and smooth frame rate experience. 2. Added text size settings options for chat text and subtitle text on PC and console. You can go to Settings - Graphics - Font to complete the setup. Others 1. Now, when using a controller on console, items with a quantity of 1 can now be stored or retrieved one press at a time. 2. Optimized the smoothness of controller menu navigation when switching selection/moving the cursor on console. 3. Added a menu display range adjustment feature, making it easier to adapt the menu's display region ratio on screen. Bug Fixes Cosmetics 1. Fixed an issue where the Plum Shadow Bath furniture item could not be used by three or more players simultaneously. 2. Fixed an issue where dye did not work on the Golden Shore Pool furniture item. Territory 1. Fixed an occasional lag/frame drop issue when Metas approached the territory, moved within the territory, or teleported to the territory. 2. Fixed an issue where territory construction could not use supplies from storage boxes in some cases. 3. Fixed an issue where the wallpaper category displayed incorrectly for roof structures in Cosmetics Edit Mode. 4. Fixed an issue where resource consumption was incorrectly calculated when multiple territories were connected and shared storage permissions. After the update, when Metas build in their own territory and move the to an adjacent friend's territory to construct it, they will consume their own materials. Deviation To ensure Metas have the most accurate information for tactical combos and calculating gains, we have conducted a dedicated review and correction of the skill descriptions for certain Deviations. Please note: the following changes do not include any numerical reduction, so Metas can rest assured. 1. Fixed an incorrect description for Voodoo Doll's ultimate and applied a minor enhancement. The actual Status DMG Multiplier has been increased from 200% Psi Intensity + 10 to 250% Psi Intensity (based on the effect at Skill Rating 5), and the text has been corrected (the original text stated a Status DMG Multiplier of 500%). 2. Fixed an incorrect description for Soul Summoner's ultimate. The Weapons Vulnerability text in the description has been corrected from 40% to the actual 34% (based on the effect at Skill Rating 5). Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 23/09/2026 | September 23 The following issues are expected to be fixed by 07:00 PT. Actual completion time may vary: 1. Unlocked the new Thermal Tower Tech for Metas who transferred from the old version of The Way of Winter to the new version The Way of Winter Permanent Server for future gameplay. 2. Fixed an issue where the portal in the territory would occasionally become ineffective or fail to display. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 23/09/2026 | Dear Metas, We have observed that since the class update on September 16(PT, all dates in this announcement are in PT), players have continuously reported an issue where beast whistles fail to summon animals. This is due to adjustments we made to the way animals are summoned and Beast Whistle is used in this Beastmaster riding ability update. The specific rule changes are as follows: Before the adjustment: Beastmasters needed to first raise animals in the territory, then bind the corresponding animal via beast whistle, and finally use the beast whistle in the wild to summon animals for exploration and combat. After the adjustment: Beastmasters carry the corresponding animal with them and can directly use the corresponding animal item to summon it. The original three types of beast whistles have now been merged into one "Beast Whistle". The whistle no longer needs to be bound to a specific animal and only serves to command animals. After summoning an animal, using the "Beast Whistle" again will issue commands to the summoned animal. The original Red Beast Whistle has been directly renamed to "Beast Whistle" and retained; the other two types of whistles have not been uniformly recalled, and Beastmasters can actively use them to transform them into the new "Beast Whistle". We also noticed that the current Beastmaster experience still has room for continuous optimization. Here we'd like to share the upcoming optimization plan: 1. After the September 28 version update, Beastmaster players can use a single Beast Whistle to command multiple animals simultaneously. We will continue to optimize the behavior logic of summoned animals so that they respond to Beast Whistle commands more naturally and reasonably. 2. Considering the future increase in the number of summonable animals and how the Beast Whistle is used alongside them, we will further improve how Beast Whistle works in the November 4 version update. When carrying a Beast Whistle, Beastmasters can directly use the tag button (defaults: Middle Mouse Button on PC, Tag button on mobile, double-tap Up on the D-pad for controller) to directly issue commands to animals. 3. After actual testing, we found that the current "Nimble" trait's effect does not match expectations. Due to difficulties in identifying and fixing the root cause, we expect to resolve this issue in the October 21 version Update. 4. In the current version, we've noticed a large number of Metas reporting issues regarding "Beastmaster animal carry load." After investigation, the weight-reduction buff for Beastmaster-carried animals is working correctly, but the load value is not displaying properly in the item details (for example, a Bear's load is actually 10.5, but it still displays as 35). We will fix this display issue in the September 28 version update so that it matches the actual reduced weight. That's the end of this announcement. If you have any questions, please contact us via the Feedback Platform (Once Human Feedback Platform) or in-game Customer Service. Thank you for your continued understanding and support. Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 22/09/2026 | Once Human получит самое масштабное обновление в истории проекта. Дополнение Isles of Abyss значительно расширит игровой мир и впервые сделает морские путешествия полноценной частью выживания. Игроков ждут пять новых регионов, множество секретов и отдельный цикл исследования, объединяющий сушу и море. Главным нововведением станет возможность строить собственные корабли. Начав с небольшой лодки, игроки смогут постепенно улучшать и модифицировать судно, превращая его в полноценную мобильную морскую крепость. Корабль при этом будет не просто транспортом для перемещения между островами, но и важным инструментом выживания. Морское судно сможет выполнять сразу несколько функций: стать плавучей базой, мастерской и платформой для тяжёлого вооружения. Благодаря этому исследование акватории будет тесно связано со строительством и развитием собственной инфраструктуры. При этом море в Once Human окажется далеко не безопасным местом. В центре обновления находится «Потонувший владыка» — древняя сущность, пробуждающаяся в глубинах. Согласно описанию разработчиков, это не просто часть окружения, а живое существо, которое представляет угрозу тем, кто решится пересечь его воды. Исследование Isles of Abyss потребует осваивать как поверхность, так и подводное пространство. Игрокам предстоит посещать опасные острова, погружаться под воду, добывать ресурсы и искать спрятанные сокровища, одновременно сталкиваясь с новыми угрозами. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21/09/2026 | September 21 The following issues have been fixed: 1. Fixed issues where some mobile players encountered abnormal Weapon VFX/DMG, inability to use updraft, and keycards failing to open doors. This fix primarily addresses mobile-related abnormal scenarios. If you still encounter similar issues on PC or console, or if these issues persist on mobile after the fix, please submit them via in-game \ and provide the specific scene and time when the issue occurred to help us further investigate. The following issues are expected to be fixed by 05:30 PT. Actual completion time may vary: 1. Fixed an issue where Hive relationships were abnormally lost after a character was merged into the Permanent Server in certain situations. 2. \ Fixed an issue where Xbox users could not properly use the Server Host tipping feature. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20/09/2026 | September 20 1. Fixed an issue in some servers where game modes such as Public Crisis Events and Dreamer Events were not starting properly. 2. Fixed an issue where water and wire in the territory could not be selected. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 19/09/2026 | September 19 The following issues have been fixed: 1. Fixed an issue where the font size in the chat window was displayed abnormally on mobile devices. 2. Fixed a clipping issue with the Phantom Zero female bottom and male top. 3. Fixed an occasional issue where players would get stuck on the loading screen when entering Eternaland. 4. Fixed an issue where the Golden Drifter Set displayed as locked and could not be equipped after purchase. We will reissue the Golden Drifter Set to affected players within 1 business day. We sincerely apologize for the inconvenience. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 17/09/2026 | Dear Metas, If you encounter any issues while playing, please contact us using the following methods: PC: ESC - Support & Feedback - Submit Suggestion Mobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion If you're offline, you can also report issues via our official email: oncehuman@global.netease.com. We'll investigate as soon as we receive your message. We've been gathering community feedback and actively addressing your concerns. The following are the ongoing/completed fixes: September 17 The following issues are expected to be fixed by 7:00 AM PT. Actual completion time may vary. 1. Fixed an issue with the abnormal appearance of the Armor Cosmetic "Rustic Set". 2. Fixed an issue where some players' old appearance preset data could not be used. 3. Fixed an issue with the abnormal idle stance for Pistols. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 16/09/2026 | Meta Hotline | Hot Feedback and Optimization Progress Vol. 9
Dear Metas, After the v2.3.7 update, we added the Feedback Hot Charts section to the Once Human Feedback Platform, listing recent popular requests from the community. After logging in to the Feedback Platform, you can like the feedback you support and dislike any feedback you disagree with. The Feedback Hot Charts will display the likes and dislikes of each piece of feedback in real time, and our development team will reference it when deciding on future development priorities. (Feedback Platform link: Once Human Feedback Platform) With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly. Today is the release day of the 9th Meta Hotline! As of September 16, the Feedback Hot Charts standings are as follows:
Thank you all for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions. \ Add a shopping cart feature \ Accepted, and the related feature is in planning and development. A shopping cart feature would better match your shopping habits, making it easier to browse and select items and pay for multiple items at once. It would also make it more intuitive to use spend-based coupons, making the purchasing and trading experience smoother for Metas. After evaluation, we have decided to accept this suggestion and will gradually advance the development plan for the shopping cart feature. Please refer to future announcements for the specific release date. \ Remove the restriction that prevents teleporting back to Territory when overencumbered in Pollution Zones \ Not accepted for now. We would like to explain to Metas: the restriction preventing teleportation when overencumbered only applies in Phantom Pollution Zones. In Phantom Pollution Zones, exploration rewards such as loot drops and recycling facilities are doubled, so corresponding mechanical constraints have been placed on extraction methods to balance the high output rewards. Additionally, if Metas are pulled into a dungeon as part of a team, they will not be affected by this teleportation restriction. We will continue to monitor the overall exploration experience in pollution zones going forward. \ Nerf the Acting Physician \ Accepted, and the related adjustments are in planning and development. Recently, we have continued to receive feedback from Metas that the Acting Physician is "too hard to kill" and "annoying" or that they are unsure how to handle it when they encounter one. The Acting Physician is an enemy with a rather unique mechanic on Nalcott. Unlike common enemies, it requires a specific approach to deal with. When fighting it, the key is not to keep attacking its housing, but to seize the opportunity when it uses certain skills and exposes its Computer Terminal (the blue VFX part), and prioritize destroying the terminal. Once the terminal is destroyed, the Acting Physician will lose its ability to recover and grab, after which it can be killed normally. If the terminal is not destroyed in time, it will trigger recovering when its HP is low. Based on online feedback, we found that the Acting Physician's explanation of the counter mechanics was unclear, leaving some Metas confused. In this situation, the current Acting Physician, as an Elite, has high stats that create a negative experience for Metas. We have now planned a comprehensive evaluation and adjustment of the Acting Physician's mechanics and stats. The specific changes will be announced through an announcement once confirmed. \ Add horses that can be mounted and bred \ Accepted. The related feature is in the planning and development stage. From recent feedback and voting results, we can feel Metas' strong love for horses. Going forward, we will continue to expand the types of ridable animals, and horses have now been added to the future ridable animal plan. In terms of development order, we expect to first advance water animal riding capability, then proceed with the development of horse riding and breeding features. Please refer to future announcements for the specific progress. \ Portable Fridge should have higher priority than Corrosive Agent \ Optimized. The related adjustments went live with the September 2(PT) version Update. We have changed the Corrosive Agent to a switch-type item. After Metas obtain the Corrosive Agent, using it activates the effect, and using it again turns it off; the item has a total durability of 60 minutes. After this adjustment, everyone can arrange the timing of Corrosive Agent use more flexibly based on their actual exploration needs. \ Dismantling buildings should refund basic materials \ Accepted. The related feature is in the planning and development stage. We have noticed the core issue reported by Metas: after dismantling buildings, the refunded materials are stored in the territory terminal depot, but when depot space is insufficient, the current system's automatic storage logic may overwrite more critical basic materials and parts, causing losses. Going forward, we will optimize the material storage rules so that refunded materials are retained more reasonably. Once the specific plan is confirmed, we will immediately update Metas through an announcement.
That's all for this Meta Hotline. Your feedback, including your likes and dislikes, is the foundation of Once Human's continued development. We will continue to monitor the Feedback Platform and listen closely to your views. Please keep sharing your honest opinions via the Feedback Platform. Your suggestion may make the next Hot Charts!
Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 16/09/2026 | Dear Metas,We have scheduled server maintenance and an update for September 16, 2026, at 4:00 PM (PT). The maintenance is expected to last about 3 hours, but the actual server opening time may differ. Please manage your time wisely. This update brings: Beast Riding Goes Live, Gardener Combat Improvements and Animal Ranching System Optimizations, Permanent Scenario Server Merge Plan, Isles of Abyss Pioneer Test, Lightforge Loot Crate "Moon That Lingers", combat balance adjustments, and more, along with recent bug fixes. After this maintenance, all players will receive the following rewards: Starchrom ×1,000, Mitsuko's Mark ×100, Stardust Secret Crate: S14 (Epic) ×1, and Colorful Badge ×30! This update size: PS5 launcher approx. 9.603 GB, PS5 in-game approx. 56 MB, XBOX launcher approx. 13.03 GB, XBOX in-game approx. 56 MB; PC launcher approx. 7.55 GB, PC in-game approx. 254 MB (Note: If Steam platform push is delayed, duplicate downloads may occur); Android approx. 1.8 GB, iOS approx. 1.8 GB (actual size may vary). We recommend updating over a Wi-Fi connection!The next update is scheduled for September 28, 2026, at 4:00 PM (PT). Please take note of the time. Below are the details of this update: Content/Feature UpdatesBeast Riding Goes Live, Gardener Combat Improvements, and Animal Ranching System OptimizationsIn this version update, we will roll out a major overhaul to the Class system: the Beastmaster class will be fully revamped with the Beast Riding ability, and the animal ranching system will also see synchronized improvements to ranching rules and info display. Additionally, we will make balance adjustments to the Gardeners' combat capabilities.
I. Beastmaster Comprehensive Revamp 1. New Core Ability: Beast Riding After this update, Beastmasters will gain a new core ability: Beast Riding. Beastmasters can directly summon animals and mount eligible ones. Centered around summoning, riding, commanding, evolving, and trading, this update will systematically expand the Beastmaster's abilities. 2. Changes to the Animal Summoning Rules In this update, we will simplify the animal summoning rules: Metas can use animal items directly from their backpack or hotbar to summon the corresponding animal; using the animal item again will recall the animal (summoning animals has a 10-second shared cooldown). Regarding the summon count, since the Beastmaster's abilities have undergone a full overhaul, we originally planned for each Beastmaster to only be able to summon 1 animal at a time. However, after the change was announced in the Dev Blog, we received a large amount of feedback from Metas in the community, so we decided to keep the setting where Beastmasters can summon 3 animals simultaneously. At the same time, we need to be upfront with everyone about the timeline for this adjustment: 1) After the September 16 version update (PT): Due to version development and testing schedules, and to ensure version stability, when this iteration goes live, each Beastmaster will only be able to summon 1 animal at a time; 2) After the September 28 version update (PT): This will be adjusted so that the Beastmaster can summon 3 animals simultaneously (the simultaneous summon limit for non-Beastmaster classes is 1). This means that From September 16 to September 28 (PT)【原:from September 17 to September 28 (PT)】, Beastmasters will still briefly be subject to the summon count restriction. We know this arrangement will continue to cause inconvenience during this period, and this is the result of our previous plan's lack of foresight. We offer our sincere apologies to all Metas. Regarding animal summon rules, please note the following: 1) Only adult animals with sufficient Energy (>20%) can be summoned. 2) Summoned animals will default to an idle state, and Beastmasters can issue commands to them via Beast Whistle. 3) Each time an animal dies, it will lose a certain amount of Energy. 4) Non-Beastmaster classes can also summon animals with saddles equipped in the wild for riding, but cannot summon them inside dungeons or during combat. 3. Riding Rules Bareback Riding When encountering unoccupied wild animals in the wild, or summoning animals without saddles, Beastmasters can mount them directly through interactions. Each bareback riding consumes a certain amount of character Stamina; Bareback riding is not possible when stamina is insufficient. Animals without saddles will resist the Beastmaster: while mounted, the animal's max stamina will be limited, its special abilities cannot be used, and the animal will attempt to break free. Saddle Riding After equipping an animal with a saddle, the beastmaster can ride it stably. Beastmasters can use saddle items from their backpack, drag the saddle onto the animal, modify the gear in the animal's details, or directly equip the saddle while the animal is anesthetized.
While riding, Metas can fire using weapons, perform melee attacks, and engage in gathering, interactions, using consumables, and using Deviation ability without special animations. Performing actions with special animations (such as opening weapon crates, teleporting, or switching worlds) will immediately dismount you. 4. Animal Mount Ability For Beastmasters, the animal's special ability can be used while mounted with a saddle. Triggered with the Ctrl key on PC, by tapping the dedicated button on Mobile, and with the R1+X/RB+A button combination on console. *Non-Beastmaster classes cannot use animal special abilities or benefit from their effects. In the current version, the animals supported for riding are Deer, Boar, Bear, and Wild Buffalo. We will continue to expand the types of ridable animals in the future. Wild animals do not possess active/passive skills themselves; only Beastmasters can utilize these abilities when riding with a saddle. 5. Class Trait Adjustments Beast Partner When a Beastmaster approaches an animal, the animal will not flee or attack, and the Beastmaster can directly listen to the animal's thoughts and check its Stats and Traits. The Beastmaster can also use the Beast Whistle to issue commands to summoned beast partners, directing them to perform specific actions such as combat and gathering. A Beastmaster cannot issue commands to animals that are more than 10 levels above their own level. Animals summoned using animal items default to a waiting-to-mount state and will only enter an assisting state after the Beastmaster issues a command via the Beast Whistle. Non-Beastmaster classes can also summon combat animals, but the summoned animals do not possess combat abilities. The original three types of Beast Whistles will be merged into one. The whistle is no longer bound to a specific animal and only serves to command animals. Beastmasters will learn its crafting formula by default. The original red beast whistle will be directly renamed to "Beast Whistle" and retained; the other two types of whistles will not be uniformly recalled, and Beastmasters can actively use them to transform them into the new "Beast Whistle". This update will not uniformly recall old whistles, nor will it uniformly distribute new whistles. Breeding Expert Beastmasters can craft gene items to perform targeted modifications on animal genes, granting animals unique traits; they can also gradually improve the level of animal trait attributes through breeding and exploration. This update will also adjust animal trait attributes, adding 7 new attribute groups and adjusting 2 existing attribute groups. The movement speed bonus for animals while mounted is a separate stat from the movement speed bonus for animals in normal state. The default animal movement speed bonus does not apply to animals while mounted, but it still applies to animals summoned to assist in combat and exploration. (An animal's mounted state and combat state are separate behavioral states; traits that apply to the combat state cannot take effect in the mounted state.) Wilderness Master Beastmasters can craft and replace gear and saddles for animals, providing ability bonuses for animals in normal and mounted states respectively; they can also sell saddled animals to other Metas, allowing other classes to ride animals as well. When Beastmasters carry animals, they can also significantly reduce the animals' weight. *Only Beastmasters can craft and replace animal gear and saddles. Metas of non-Beastmaster classes can only check the gear and saddles currently equipped on animals and cannot replace or change them, but they can still benefit from existing saddle effects. After a Beastmaster trades an animal wearing a saddle to another Meta, the ownership permissions for the corresponding animal and saddle will be adjusted accordingly. 6. Class Starting Items and Default Formula Adjustments Beastmasters start with the following items: Starting Partner: Choose one animal from Deer, Boar, or Bear. Beast Whistle: Issue commands to summoned Beast Partners. Basic Saddle: Equip it on an animal to unlock mounting ability. Beastmasters start with mastery of saddle, animal ranching, animal breeding, and tranquilizer throwing needle-related tech formulas without needing to unlock them separately. They also master the crafting formulas for tranquilizer throwing needles, animal troughs, and youngling huts . 7. Beastmaster Usability Optimization Manual Feeding To make it easier for Metas to ride animals in the wild, this update adds a manual feeding feature. After summoning an animal, Metas can interact with it to feed it manually. The feedable content matches the animal's preferred food. Animals with insufficient Energy cannot be summoned. If a Meta attempts to summon such an animal through the backpack interface, the system will automatically open the feeding interface. Please note: Animals in ranching state within a territory do not support manual feeding. II. Animal Ranching System Optimization This update will also synchronize adjustments to the animal ranching system, with the core objective of reducing daily maintenance burden and making ranching rules clearer. 1. Simplified Ranching Maintenance Rules In the current version, Metas need to simultaneously monitor multiple stats such as Tameness, Energy, and Hydration, which results in high maintenance costs and a lack of intuitiveness. After this adjustment, the core judgment for animal ranching will focus on Energy: (1) Animals will no longer have Tameness or Hydration stats. (2) Rules for growth, breeding, byproduct production, and slaughter yields will all be governed by Energy. (3) The "Docile" trait related to Tameness will lose its effect and be replaced with a new one—increasing the growth speed of younglings. (4) Trait attributes will be unlocked sequentially when animals reach Lv. 20, 30, 40, and 50. Traits already unlocked before the update will not be affected. (5) After this update, feeding Mixed Meat Feed, Mixed Grain Feed, or Mixed Herb Feed will only increase Energy. After the adjustment, animal Energy will be divided into the following three tiers:
In simple terms, if you want animals to grow, produce, and breed steadily, maintaining a higher Energy level is more important. 2. Animal Status Display and Offline Feeding Optimization To make farming status more intuitive, the animal list will now include icons for Energy status, Courtship status, and Breeding Cooldown status. Breeding-related statuses will also be more clearly displayed in animal info, making it easier for Metas to quickly assess an animal's current production, growth, and breeding state.
This update also optimizes offline feeding logic so that animal food consumption during offline periods behaves as expected: (1) Offline feeding only consumes items from the animal trough; items discarded on the ground will not be consumed. (2) Body Boost Feed will not be consumed during offline periods. 3. Animal Distribution Tracking In response to popular demand from Metas, this update adds animal tracking to the World Map. All Metas can check the distribution of all animals in the current scenario under the World Map's \ Tab. The relevant rules are the same as those for crops and ores tracking.
III. Gardener Combat Optimization 1. Portable Planter Box and Biomechanical Crop Adjustments This update will enhance the Gardeners' combat capabilities: the Portable Planter Box can now hold different types of biomechanical crops simultaneously, and the abilities of each biomechanical crop will also be strengthened, giving Gardeners stronger sustained damage and field control in combat. To ensure the enhanced strength remains within a reasonable range, we have simultaneously introduced a durability rule as a new usage cost. Portable Planter Box Usage Rule Adjustment: Portable Planter Boxes loaded with different types of biomechanical crops can now be placed independently, with cooldowns calculated separately. This means Metas can deploy multiple biomechanical units on the field at the same time, enabling richer tactical combinations. Portable Planter Box Durability Rule Adjustment: The Portable Planter Box will be adjusted to an item with durability, consuming a certain amount of durability with each use. This rule is a usage cost introduced alongside this ability enhancement, used to balance the strengthened biomechanical strength. When durability is depleted, the Portable Planter Box will be consumed along with the biomechanical crops inside. Biomechanical Crop Grafting Rule Adjustment: After the update, the abilities of Balloon, Rainfall Reaper, Flare Bulbfly, Watcher, The Portal, and Agent biomechanical units will be strengthened and will no longer be differentiated based on grafted crops. Grafting different crops will only affect the cosmetic appearance of the biomechanical units, allowing Metas more freedom in cosmetic matching. Biomechanical Crop Ability Adjustments (overall enhancements) are as follows:
2. Additional Notes on Usability Optimization Portable Planter Box Display Optimization: Portable Planter Boxes loaded with different biomechanical crops will now be clearly distinguished on item pins. Biomechanical Part and Facility Description Optimization: All Biomechanical Parts and Facilities will now have their functions and post-grafting ability effects detailed in their item descriptions. For more information, refer to the dev blog: >>>Dev Blog | Beast Riding, Gardener Combat, and Ranching Updates The Way of Winter & Deviation: Survive, Capture, Preserve Scenario Permanent Server MergeSince the launch of permanent servers, we have received a lot of feedback regarding the permanent server experience, including issues such as low populations on some servers, Metas in the same scenario being scattered across multiple permanent servers, and returning players being assigned to different permanent servers where they cannot reunite with friends. Additionally, a considerable number of permanent servers have low active populations, making some game modes impossible to participate in or start. To truly bring Metas in the same scenario together in one world and make the permanent server experience more complete and lively, we hope to move forward with permanent server merges. After the release of the "Permanent Scenario Server Merge Notice," we received a large amount of feedback and questions from Metas. The dev team is reviewing the scope of impact and plans item by item to ensure a better experience after the merge. After discussion and surveys with Metas, the permanent servers for the "The Way of Winter" and "Deviation: Survive, Capture, Preserve" will bring a better experience to Metas on permanent servers after merging, as the population is moderate and the gameplay mechanics will not be affected by an increased number of worlds. Therefore, we will proceed with merging the permanent servers for these two scenarios. For "Manibus" and "Endless Dream", as the population is relatively large and the mechanics are more complex, we will evaluate whether to proceed with server merges after refining the plan. During this period, we welcome suggestions from all Metas. The permanent server merge plan has been updated as follows: 1. "The Way of Winter": Will take place during the version maintenance on September 16 (PT) (covering North America, Europe, South America, Japan, Korea, Southeast Asia, and HK & MO & TW regions). 2. "Deviation: Survive, Capture, Preserve": The South America region will proceed at 05:00 server time on September 17, and is expected to be completed within 1 hour. Other regions (North America, Europe, Japan, Korea, Southeast Asia, HK & MO & TW) will be handled in subsequent batches, with specific times to be announced in advance via official announcements. 3. "Manibus" and "Endless Dream" permanent servers currently have no merge plans. If there are specific merge plans, they will be announced in advance via official announcements. *Please note: To ensure data security during the server merge, some Metas may be forcibly logged out during the merge. Please wait a moment, and you can sign in again to continue playing once the merge is complete. After the merge, when your character is migrated to the new permanent server, your character level, supplies, tech level, and more will be transferred to the new permanent server without any loss. The task progress on the original server will be uniformly reset to the scenario challenge tasks and rewards of the current new permanent server, ensuring a consistent experience for both veteran and new Metas after the merge. Your hive relationships will also be synchronized to the new permanent server. For specific merge rules and details, refer to the dev blog: >>>Dev Blog | Permanent Scenario Server Merge Notice \ Character Customization and Hairstyle Dye Will Soon Be FreeThe freedom of personal expression is an important part of the cosmetic experience in Once Human. To let Metas shape their image more freely, we will make the following adjustments to the character customization experience after the September 28 version update (PT). We'd like to give all Metas a heads-up: 1. Free Reshape and Hair Dyeing: Facial and body reshaping, as well as palette hair dyeing, will no longer consume any items such as Chrysalis Tokens or Butterfly Dyes. Metas can visit the floor mirror in the territory at any time to freely reshape their face and body and change hair color without any item consumption requirements. 2. Chrysalis Tokens and Butterfly Dyes Withdrawn from all Channels: Items already obtained will not become invalid. After the update, they can be converted into Colorful Badges (each Chrysalis Token converts to Colorful Badge ×120, each Butterfly Dye converts to Colorful Badge ×60). 3. Price Reduction for Metamorphosis Token: The price of the gender-change item "Metamorphosis Token" will be reduced from 880 Crystgins to 300 Crystgins. 4. Compensation for Recent Purchasers: Metas who purchased Chrysalis Tokens or Butterfly Dyes from the Shop using Crystgin or Colorful Badges within 3 months before the September 28 version update (PT) will receive a full refund of the currency spent at the time of purchase. Metas who purchased Metamorphosis Tokens during this period will receive a Crystgin refund of 70% of the price difference (580 Crystgins each). Compensation will be automatically distributed via in-game Mail after the version update, with no manual claiming required. For the complete explanation of these adjustments (including conversion rules for existing items and compensation details), please check the dev blog >>>Dev Blog | Character Customization and Hair Dye Are Now Free! First Person Mode on Mobile Added Auto-Fire Setting: Bow Auto-Fire ChargeWe've noticed that Metas who enjoy using bows have experienced pain points when auto-fire is enabled. To significantly improve the DMG per shot and combat feel of bows under auto-fire, after this update, a bow auto-fire charge option has been added to settings. When this feature is enabled, bow-type weapons in auto-fire will prioritize charging and will only automatically fire once fully charged. New Survival Scenario: Isles of Abyss Coming SoonWith this update, we will launch the pioneer test for the new survival scenario, Isles of Abyss. Metas who signed up through the earlier recruitment can switch to the pioneer server via the button in the top-left corner of the scenario selection interface after the test begins. Final Pioneer Confidential Test for the New Survival Scenario: Isles of Abyss. This ocean world full of mystery and adventure awaits Pioneer Metas to explore and share feedback. We welcome you to join! Test Duration: September 16 at 9:00 PM (PT), expected to last for 22 days. This scenario will present Metas with a brand-new maritime survival challenge, featuring the complete Isles of the Abyss map. You will need to explore a cluster of scattered islands, gather resources amidst dynamic weather and day-night cycles, build facilities, and confront threats from the environment and mysterious enemies. This is the final test for the Isles of Abyss scenario, with the overall test objective focusing more on the complete scenario experience. The current phase is planned as "Phase I: 5 days, Phase II: 17 days" (the phase duration for this test is only applicable to the test schedule; the final scenario phase cycle is subject to the official release version). We highly value your feedback, which will be used to refine future versions and deliver a better experience for Metas. For more information, refer to the dev blog >>> 先锋测试招募|全新生存剧本:禁忌岛 Server Opening ScheduleThe opening schedule for Manibus scenario servers in North America and Europe has been adjusted to every Tuesday and Saturday at 8:00. RaidZone Updates1. Optimized the display of the entry icon for the portable crafting feature. Now, when there are completed items awaiting collection in the portable crafting queue, the icon will be highlighted. 2. Fixed an issue where buildings could abnormally clip into the ground via design layouts in certain situations. 3. Fixed an issue where "floating houses" could be abnormally built using the design layout mechanic. 4. Fixed an issue where using design layouts could cause your own buildings to encroach into others' territory in certain situations. 5. Fixed an issue where the maximum building height limit in a territory could be breached via design layouts. Custom Server Updates1. Hyper Brawl is now officially live. We have optimized the rules for gameplay area settings, making it easier for server hosts to configure and unleash their creativity. Details are as follows: 1) Schedule gameplay areas to open at set times, with independent duration settings for each stage, making it easy to master opening rules. 2) Each stage's area can be independently set to be moving or fixed. 3) RaidZone on Custom Servers allows Vending Machines to list materials, tools, special items, Deviations, building settings, and other Items. Server hosts can set up independent supply redeem points. Note: Due to changes in gameplay area settings, please reconfigure your area according to the new rules after the version update! 2. Custom Server Tournament Series: "Hyper Brawl" Open Tournament begins Servers: North America, Europe The first Custom Server "Hyper Brawl" Open Tournament will begin on September 19 (Server Time)! Based on RaidZone, intense gunfights unfold within a continuously shrinking safe zone. Breakout through the qualifiers and face off against mysterious high-energy players in the finals to compete for the first-ever Custom Server Gun King title! 1) From September 19 to September 21 (Server Time), limited-time battles will be held daily from 18:00 to 20:00. Rankings are based on kills, with 20 qualifying spots per round. 2) On September 24 (Server Time), 60 Metas who advanced through the qualifiers will face 8 mysterious players, In this match among 68 players, all will compete for mysterious prizes and generous Crystgin rewards! All PvP experts are invited to participate! For specific registration methods and complete rules, please stay tuned for upcoming official announcements. 3. Some Cosmetics Now Shared with Custom Servers Fashion cosmetics, weapon skins, and furniture formulas obtained through official server events, blueprint collection, and the Battle Pass normal version are now shared with Custom Servers. Please sign in to your Custom Server to check! Due to the large volume of data, to ensure stability, territory collectibles, avatars, avatar frames, namecards, and namecard themes will also become shared with Custom Servers in a future version. Stay tuned! 4. Server-wide Weather Modification Feature Server hosts can now use the Server Host Privilege - Weather Control feature to modify weather effects server-wide, creating unique weather scenes for each server! 5. Added Distributable Items A new batch of Items has been added to the distributable Items on Custom Servers, includes: 1) Items from the "Deviation: Survive, Capture, Preserve" Scenario, including Species Code, Skill Mutagen, Binding Grenade, Recovery Potion, etc.; 2) Functional items: Load Handling, Chef's Knife, Backpack Expansion, etc.; 3) Meat: Shellfish Meat, Rabbit Meat, Goat Meat, Raw Meat, Pristine Crocodile Meat, etc.; 4) Deviated Plants: Deviated Wheat, Deviated Cabbage, Deviated Corn, etc.; 5) Furniture Formulas obtained through wilderness exploration: Formula: Plate, Formula: Water Dispenser, Formula: Wood Cup Holder, etc. 6) Animals: Buck, Doe, Boar, Wild Buffalo, Bear. New Items in ShopLightforge Loot Crate: Moon That Lingers is now available for a limited time!"The moon that lingers sends light afar, a single lantern illuminates a thousand homes." Available: After the version update on September 16 (PT) Moon That Lingers brings the Legendary Fashion Set "Hollow Moon Wayfarer", the Legendary Territory Collectible "Floating Lantern Wishes", and the Epic Hype Weapon Skin "Plum Blossom in Snow - SKS". With the bright moon overhead and the autumn wind as our messenger, may every mountain and sea along this journey echo back. • The Territory Collectible "Floating Lantern Wishes" is a sky lantern style lamp stand. Interact with it to freely write on, light and release it. Along with fireworks, let your wishes be carried to the bright moon by the lantern light! • Holiday Special: When the full moon brings reunion, the "Moon That Lingers" Lightforge Loot Crate offers a limited-time gift: Until the September 28 version update (PT), get 10% off for 10 consecutive draws! A 10-draw costs only 9 Lightforge Ingots. May good fortune shine as long as the moon! For more details, check the Lightforge Loot Crate announcement: Once Human Lightforge Loot Crate Probability Announcement
New Items in ShopAutumn color enters the garden, light and shadow become poetry. New arrivals are here! Available: September 16, post-update (PT) • Epic Hype Rarity Material Skin "Shadowlit Densewood" Material Pack. living in a dense forest like an elf? Lay out a woodland scene of dancing shadows and shimmering light! The large material pack offers a limited-time 12% discount, and the expansion small pack can be purchased separately.
• Epic Rarity Furniture Pack "Faerie Glimmer". A room of faint light among grass and trees, quietly awaiting your return! New arrival special, limited-time 28% discount.
• Rare Rarity Character Set "Phantom Zero". A touch of dangerous elegance in the dark night! New arrival special, limited-time 22% discount. The ride never stops, and a classic returns. Multiple popular vehicle skins make a limited-time return, sold directly in the Shop. Metas who once missed them can now claim them again and restart their own journey of speed!
•Epic Vehicle Skin "Astral Ride" returns for a limited time at up to 51% off, starting at just 480 Crystgins per item. •Epic Vehicle Skin "Hop Hoopla" returns for a limited time at 50% off. •Epic Hype Vehicle Skin "Gilded Night" returns for a limited time at 42% off. New Shop Arrivals: Combo Crate"Frostella covers the ground, moonlight reflects upon us. Let's share this radiant glow together." Release Date: September 23 (PT) Combo Crate: Veil of Moon is now available, featuring the Legendary Cradle Cosmetic "Veil of Moon", the Epic Hype Furniture Formula "Sunset Spotlight", the Epic Hype Solo Action "Moon's Soliloquy", plus more Cosmetics and Blind Box Fragments and other rich rewards! Purchase all cosmetics with one click, or draw from Blind Boxes with a guarantee for the grand prize! Whichever method you choose, the total Crystgin price is the same. Duplicate cosmetics drawn will be converted into Blind Box Fragments, which accumulate toward redeeming the grand prize. Let the radiant moon follow behind you!
Follow-up New ArrivalsRelease Date: September 23 (PT) As families reunite, Mid-Autumn Gifts from past years return together. • Rare Decoration Pack "Reunion Lantern Festival". Light up a bustling street-side Reunion Lantern Festival! New arrival special, limited-time 22% discount.
• Also returning at a Limited-time Discount: the Mid-Autumn exclusive Epic Character Set "Golden Years" and Cradle Skin "Gilded Cage"! Don't miss out! Meta Pass Subscription: New Channels Now AvailableAvailable: After the version update on September 16 (PT) To let more Metas conveniently activate and renew their Meta Pass, the following payment channels have been added. You may freely choose based on your platform and habits: • Google Play Subscription: Supported for Meta Pass subscription and auto-renewal via Google Play. Billing and renewal are managed by Google Play. • NetEase Loading Bay Subscription: Directly brings up the checkout in-game to complete subscription authorization without redirecting to external pages, making activation and renewal smoother. Metas who have already activated their Meta Pass will not be affected in their existing benefits or renewal, and the renewal channel can be freely switched on the Meta Pass page. For more details, please check in-game. Experience OptimizationsModsA Guarantee mechanism has been added to Shiny Mods. After 5 consecutive failed transformation, the 6th attempt is guaranteed to succeed. The count starts from this Update onward; previous attempts do not count. CosmeticsThe Furniture "Golden Shore Pool" in the Furniture Pack "Summer Echoes" now supports swimming. EventsOptimized the Interface prompts for Cross-Platform Rewards. The guidance is now clearer and more straightforward, helping Metas complete tasks and claim rewards more smoothly. Visional Wheel1. To ensure the production quality of new Visions, the end time of the Gravity Abyss Vision has been adjusted and postponed to November 18 (PT). A brand-new theme and gameplay await! 2. Abyssal Essence now includes additional exchange counts for Stardust Secret Crate·S14 (Epic) and Downstar/Aero Mod Crate·Nightmare. First Person ModeOptimized the camera switching logic. Metas can now directly interrupt a character's idle animation when switching to first person camera. Whether resting or under attack, camera switching will be smoother and more fluid, no longer slowed down by unnecessary animations. Combat Balance AdjustmentsIn Once Human, the diversity of weapons and builds has always been a key part of the combat experience. We are always committed to maintaining the dynamic balance of the combat system, keeping combat gameplay fresh and strategic, and delivering a continuously evolving combat experience for all players. The dev team has continued to receive substantial feedback from Metas requesting effect reworks and numerical adjustments for some weapons less frequently used. We plan to rework and adjust the mechanics of MG4 - Conflicting Memories in this update, and will continue to rework other weapons in subsequent updates. We will also adjust the Treacherous Tides Set in this update. Since the release of the dev blog about balance, we have received much feedback regarding the adjustments to the Treacherous Tides Set. After reevaluating the benefits and user experience following the set adjustments, while keeping the direction of changes such as the 3-piece set DMG bonus shifting from Sanity to HP-driven, and the 4-piece set Shield enhancement, we will be reverting some of the DMG bonuses: 1. The 2-piece set DMG bonus is restored from 10% to 12%. 2. The 3-piece set's base Weapon and Status DMG bonus at 100% HP is increased from 0% to 8%, and continues to increase as current HP decreases, with the maximum remaining at 28%. The final comparison of old and new effects is as follows:
For more details, see the Dev Blog >>> 9月战斗平衡性调整 Wilderness1. Optimized the Ancient One Echoite experience in the "Prismverse's Clash". If Echoite falls into water, it will float on the surface, and you can open and pick it up on the water surface. 2. Metas who teleport, switch world, or respawn at the Worldstone will now have collision between characters removed for a certain time and range. This adjustment will effectively prevent congestion and blocking issues caused when multiple Metas appear at the same time. 3. In the Manibus, Endless Dream, Evolution's Call, and Prismverse's Clash, Wild Buffalo have been added to the Chalk Peak Region. Territory Construction1. Optimized the collision detection for some stairs structures within the territory when placed adjacent to each other, improving Metas' movement smoothness when traversing these connected stairs and reducing lag. 2. We received feedback from Metas and have now increased the soundproofing of the Securement Pod. You will no longer hear the cries of the Behemoth from inside the pod, providing a quieter territory environment. VehicleOptimized the camera behavior when a passenger leans out and ADS while the vehicle is on a slope. The camera will now be positioned at a more reasonable horizontal level. Dungeons (non-RaidZone only)Previously, the dungeon reward item "Weapon Body Liner Selection Crate" was incorrectly displayed in the "Weekly Rewards" Slot, causing some Metas to mistakenly believe that this item could be obtained every time they cleared a dungeon on hard difficulty or above, resulting in a misunderstanding. To avoid confusion, we have now moved the display of this Item back to the "Challenge Rewards". *The actual obtain rules for this Item have not changed and remain "once per character per week". This adjustment only involves the Interface display position. We sincerely apologize for any confusion this may have caused. SocialOptimized friend invitation flow on console, improving convenience. ItemThe durability of the advanced recycling tool has been increased by 100%. Mobile Storage Space OptimizationIf Metas notice abnormal storage space usage of the local Client (>30G), they can go to \ - \ - \ to optimize. Note: This may take up to 1-15 minutes. During this time, please keep the client open and do not manually exit, as this may cause damage to the client. If you accidentally encounter client damage, you can try uninstalling the client and reinstalling it. OthersPC now supports Intel XeSS 3.0 and Frame Generation. You can enable this feature by going to Settings - Graphics - Performance - Performance Boost. Not only will you enjoy a more detailed and realistic Wilderness, but you'll also get a significant frame rate boost for a smoother, more fluid experience! Bug FixesCosmetics1. Fixed an issue where character facial features would clip through certain face accessories. 2. Fixed an issue where planter skin was not correctly applied to Biomechanical facilities within the territory. First Person Mode1. Fixed an issue where weapon scope lenses could abnormally turning black when the character was idle. 2. Fixed an issue where some interactable Items outside the field of view could still be abnormally triggered for interactions. After the fix, visual and operation logic will be more realistic and reasonable. Territory ConstructionFixed an issue in build mode where Deviation interaction buttons were abnormally displayed, affecting the normal Build operation experience. OthersFixed an issue on console where, in some cases, after modifying game settings (such as sensitivity), the settings would occasionally fail to save properly or would reset to initial values. Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 15/09/2026 | Dear Metas, After the class system adjustment details were announced, we received a great deal of feedback and suggestions regarding changes to the Beastmaster, Gardener, and other classes. Over the past few days, the dev team has read through every comment from worldwide Metas. The discussion around how many animals a Beastmaster can summon was the most concentrated one and gave us the most to reflect on. We realized that in our previous plan, we increased the strength of a single animal, but overlooked that having multiple animals fight alongside is the very reason many Metas chose and love Beastmasters. Whether it's teaming up with companions to explore, wandering the wilds with your animals taking photos, or spending hours breeding individuals with rare patterns and attributes, these are irreplaceable joys of the Beastmaster class. After repeated discussion and evaluation, we have decided to adopt the Metas' feedback and revise this adjustment plan: the Beastmaster will retain the ability to summon 3 animals simultaneously. At the same time, we need to be upfront with everyone about the timeline for this adjustment: 1) After the September 16(PT) version update: Due to version development and testing schedules, and to ensure version stability, when this iteration goes live, each Beastmaster will only be able to summon 1 animal at a time; 2) After the September 28(PT) version update: This will be adjusted so that the Beastmaster can summon 3 animals simultaneously (the simultaneous summon limit for non-Beastmaster classes is 1). This means that from September 16(PT) to September 28(PT), Beastmasters will still briefly be subject to the summon count restriction. We know this arrangement will continue to cause inconvenience during this period, and this is the result of our previous plan's lack of foresight. We offer our sincere apologies to all Metas. The newly added contents such as animal riding and animal active skills will also be rolled out gradually with version updates. We hope the Beastmaster class can retain its original gameplay fun while also having more stable and richer combat performances. Below are the FAQ responses regarding this Class System adjustment. I. Animal Summon Count and Schedule Q1: How many animals can a Beastmaster summon at the same time? Why is it being split into two updates? A: \ The final plan is: Beastmasters can summon 3 animals simultaneously in battle, and the summon quantity limit remains unchanged; the simultaneous summon limit for non-Beastmaster classes is 1. This cannot go live with the September 16(PT) version due to version development and testing schedules. We understand it would not be pleasant to keep waiting during this period for Metas, so we will complete the adjustment as soon as possible after the September 28(PT) update. At the same time, the newly added summon method will also be retained: Metas can directly use animal items from the backpack or hotbar to summon the corresponding animal, and using the item again will recall the animal (summoning animals has a 10-second cooldown). In addition, Beastmasters will enjoy a load reduction effect when carrying animals (Load -70%), making it easier to travel with more animals. The rules for each class are as follows:
Regarding existing cultivation and attributes: Since the setting of summoning up to 3 animals is retained, there will be no depreciation of previously cultivated animals, rare patterns, or attributes. Trait attributes that rely on multiple animals being present simultaneously (such as Pack Wolves, Alpha Wolf, Wrath of Nature, Tearer, etc.) will continue to function with their original effects; multiple animals previously bred by Metas will remain valid for deployment, production, or display purposes. In the future, we will also make adaptive adjustments to related attribute effects based on combat balance conditions to ensure attributes remain usable and playable. If any adjustments involve numerical changes, we will synchronize with everyone in advance through dev blogs and announcements. II. Animal Riding Ability Explanation Q2: What exactly are an animal's active skill and passive skill? A: Riding brings Beastmasters clear numerical enhancements. While riding with saddles on the animal, Beastmasters can not only use the animal's active skill, but also continuously receive the animal's passive skill bonuses — including increasing the rider's Weapon DMG and Status DMG, taking DMG in place of the rider, and increasing Movement Speed. For this reason, we highly recommend Beastmasters ride and fight in combat to fully leverage the benefits of animal abilities. Animals currently supported for mounting in this version are Deer, Boar, Bear, and Wild Buffalo. Their specific abilities are as follows:
It should be noted that wild animals do not possess active/passive abilities by default; only Beastmasters can utilize the above abilities when riding an animal with a saddle. We will also continue to expand the types of rideable animals in the future. III. Riding Gameplay Q3: Will more animals be rideable in the future? A: Yes. We will continue to expand the types of rideable animals in the future. The first batch to be released are aquatic animals, which will support movement on water surfaces, providing a new way to explore waters and islands. We are also evaluating other animals that Metas have highly requested. Please refer to future official announcements, and we will continue to synchronize development progress. Q4: In which scenes is riding gameplay available, and what are the benefits and restrictions? A: 1) Riding is not restricted by scene. Metas can ride summoned animals for exploration and combat in all dungeons and public crisis events (non-Beastmaster classes still cannot summon inside dungeons or during combat); 2) While riding, all classes can use weapons to fire and can also use melee weapons for close-range attacks. Note that non-Beastmaster players cannot use animal active skills while riding, nor will they receive animal passive skills bonuses; 3) While riding, Metas can use certain Deviation skills that do not have special full-body animations (e.g., Zapamander's "Lightning Dash"). However, Deviation skills that require full-body animation performances for the character (e.g., Mitsuko's "Mitsuko's Guidance") cannot be used while riding for now; 4) When performing actions with special animations (e.g., opening a weapon crate) or certain special actions (e.g., teleporting, switching world), you will leave the riding state. After completing the action, you can still summon and continue to ride. IV. Gardener Class Q5: After the Tameness adjustment, is Director Fox still useful? A: Yes. We will adapt and adjust Director Fox's effect: the original effect "Increases the Securement Progress of all bred animals in the territory by up to 20%" will be changed to "Reduces Energy consumption of all bred animals in the territory by up to 20%. Effects of the same type do not stack." Other effects remain unchanged. This adjustment is expected to go live with the September 16(PT) version update. Q6: Why Gardener's Nature Affinity remains unchanged? A: Our initial design mainly considered the Gardener's sustainability experience in pollution zones, wilderness gathering, and survival environments, but we indeed did not fully consider the impact of this effect on certain special builds, especially HP-control builds. Going forward, we will adjust Nature Affinity into a special item craftable by the Gardener. After use, it can provide controllable adjustment to sanity recovery or reduction based on the Metas' environment. This way, we can address the Gardener's survival needs in pollution zones while also accommodating certain Metas' needs for HP and sanity control under special builds. Q7: Now that Biomechanicals have become consumables, is the Biomechanical grafting probability still this low? A: In this adjustment, we have simultaneously increased the grafting success rate of some combat Biomechanical parts to reduce the usage cost for Gardeners. The specific adjustments are as follows:
We will continue to monitor the usage cost, strength performance, and maintenance experience of Biomechanicals in actual combat, and make further adjustments based on live server data and Metas' feedback. V. Future Optimization Directions Q8: When multiple animals are deployed simultaneously, will issues such as blocking shots, body blocking, and navigation error be resolved? A: These issues are quite complex, involving underlying logic and extensive scene adaptation. We are working hard on these and once we have a clear timeline, we will share it with everyone as soon as possible. We'd also like to share a tip with Metas: Some animals are quite large, and when multiple animals are deployed at once, they can block your view or affect your positioning. Therefore, we suggest Metas decide which and how many animals to summon based on the actual terrain and combat scene — for example, in narrower terrain, choosing smaller animals will make the overall experience smoother. If you encounter specific problem scenarios, you're also welcome to submit a description through the Feedback Platform (screenshots or recordings are even better) to help us locate and reproduce the issue faster. After the related features go live, we will continue to track the combat performance and usage data of classes like Beastmaster and Gardener, and keep optimizing based on feedback. That's all for this Dev Blog. If you have any suggestions or questions about these Class System adjustments, please feel free to reach out to us via the Feedback Platform (Once Human Feedback Platform) or in-game Customer Service. Thank you all for your companionship, feedback, and support along the way. Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 14/09/2026 | Dear Metas, Since the launch of permanent servers, we have received a lot of feedback regarding the permanent server experience, including issues such as low populations on some servers, Metas in the same region and same scenario being scattered across multiple servers, and returning players being assigned to different servers where they cannot reunite with their friends. To truly bring Metas in the same region and same scenario together in one world, we will gradually merge all permanent servers of the same scenario. The specific plan and rules are as follows: I. Permanent Server Merge Plan for Each Scenario We will proceed gradually to merge permanent servers of each scenario. To ensure data security, we will prioritize merging servers with relatively smaller populations. During the version maintenance on September 16(PT), 2026, the merge will begin for all permanent servers of "The Way of Winter" and "Deviation: Survive, Capture, Preserve". After the version update, affected characters will enter the new merged permanent server upon signing in. South America, Japan, Korea, and HK & MO & TW will be the first batch to begin the permanent server merge for the "Manibus". For "Endless Dream" and "Manibus" permanent scenario servers in other regions, since a large number of Metas have already gathered, to ensure server stability and gameplay experience after the merge, the merges will be gradually rolled out in subsequent versions. We will synchronize the specific timing with everyone in advance through official announcements. II. Permanent Server Merge Overview 2.1 Permanent Server Merge Rules 1) Under the same region, all permanent servers of the same scenario will be merged into one brand-new permanent server. This new permanent server will have a sufficient number of worlds prepared for Metas to play in. 2) We will open permanent server merges sequentially by scenario. Permanent server merges will take place during version maintenance and will not affect Metas' normal gameplay. 3) Once a permanent scenario server merge is initiated, the original servers being merged in cannot be returned to. 4) After the merge, the permanent server names for each new Scenario: Overseas: Manibus (Permanent), W_Winter (Permanent), E_Dream (Permanent), Deviation (Permanent) 5) If the permanent server population becomes too high in the future, a second or additional permanent server for a scenario may still be opened. We will continue to optimize server performance and operations strategies to avoid opening multiple permanent servers; however, if it becomes necessary, we will make an advance announcement. 2.2 Character Data Migration Rules During Permanent Server Merge 1) When your character is migrated to a new permanent server, your Character Level, Supplies, Tech Level, and other data will be transferred to the new permanent server without loss. 2) The original server's task progress will be uniformly reset to the current new permanent server's scenario challenge tasks and rewards, ensuring a consistent experience for both new and veteran players after the merge. 3) Your hive relationships will also be synchronized and migrated to the new permanent server. 2.3 Territory Migration Rules During Permanent Server Merge A permanent server merge involves territory migration and world rearrangement across multiple servers. We understand that territory locations, neighbor relationships, and territory facilities are important aspects of everyone's long-term management. Therefore, when establishing these merge rules, we made the territory migration experience a key focus and conducted multiple rounds of simulation and optimization for the migration rules and actual results, hoping to preserve everyone's original territory locations and neighboring relationships as much as possible. 1) When the system performs a permanent server merge, it will assign new worlds for everyone's territories based on specific rules, and will keep territories at their original coordinate positions as much as possible. Neighbors who were originally in the same world will also be placed in the same new world as much as possible. 2) Due to the merger of multiple permanent servers, there may be overlapping territory coordinates, changes in world capacity, and adjustments to region rules. As a result, some Metas' territories may still be unable to remain in their original locations and may be put away. If your territory is put away after the merge, the system will automatically send you a mail with compensation rewards. Please be sure to check it. You can use the territory relocation feature to choose a suitable new location to place your territory. We sincerely apologize for the inconvenience and appreciate your understanding. 3) To ensure that facilities in everyone's territory are not lost, when permanent servers merge, facilities placed by other Metas in your territory will be automatically refunded. Before the merger, facilities you placed in other Metas' territories will be refunded to you when the corresponding Meta logs in. All related facility refunds will be sent via mail. Please be sure to check them. Note: To avoid older mails being cleared by the system when your mailbox reaches its storage limit, please claim mail attachments and rewards before the version update and keep enough mailbox space available to prevent unnecessary losses. 2.4 "The Way of Winter" Permanent Server Merge Rules Since the "The Way of Winter" has long hosted two versions of permanent servers, 1.0 and 2.0, the differences in rules and experience between the two versions have also increased future maintenance costs. Therefore, this time we will also merge the 1.0 and 2.0 permanent servers of The Way of Winter. Among them, the following "The Way of Winter" 1.0 version permanent server will undergo special rule handling during the merger: W_Winter-Y0001 W_Winter-Y0002 After the above Servers are merged into the new "The Way of Winter" permanent server, they will be handled according to the following rules: 1. Tech Point and Tech Level After entering the new permanent server, your Tech points and level will be reset to zero. The system will then issue the corresponding amount of Tech points within 3 business days to restore your Tech Level. Please be sure to check your mail. 2. Thermal Tower Tech After entering the new permanent server, your thermal tower Tech level will be cleared. The system will then unlock your thermal tower Tech within 3 business days. 3. Public Thermal Tower Region and Territory In the new permanent server, the Public Thermal Tower area is a no-build zone. After entering the new server, if your territory overlaps with the public thermal tower area, your territory may be packed up. You can then use the territory relocation feature to choose a suitable new location to place your territory. We sincerely apologize to the Metas affected by this and will send compensation rewards via mail. Please check your mail. Ⅲ. New Permanent Server Overview 3.1 World Quantity When the new permanent server opens, we will prepare a sufficient number of worlds for the Metas to ensure a good gameplay experience. If, due to population changes in the new permanent server, the current number of worlds affects the Metas' gameplay experience or the server ecosystem, we will increase or decrease the number of worlds based on the actual situation. Any such adjustments will be announced in advance via announcement. *There is currently a cap on the number of worlds. If the permanent server population becomes too high later, a second or more permanent servers for the scenario may still be opened. We will continue to optimize server performance and operations strategies to avoid opening multiple permanent servers; however, if it becomes necessary, we will make an announcement in advance. 3.2 World Rules The merged new permanent server will have a significantly larger population. To ensure a smooth and stable experience for Metas participating in wilderness gameplay, building territories, and gathering resources, we will impose restrictions on certain mechanics within the same world. The specific rules are as follows: 1. When the number of online players in a world reaches its cap, subsequent Metas will temporarily be unable to enter that world. You may switch to another world to play. If your territory is located in the world that has reached its player cap, you can still enter that world and will not be affected by this restriction. 2. Within the same world, certain game modes will also have a limit on how many can be active simultaneously. If the mode you want to play in your current world has reached its activation cap, you can switch to another world to experience it. 3. When the number of territories placed within the same world reaches the limit, no more territories can be placed. At that point, Metas will need to switch to another world to place territories. IV. Other Feature Details 4.1 Server Merge Reservation Feature Closure Since all servers of the same scenario will be merged into the same new permanent server, you and your friends will no longer be separated due to being on different permanent server. Therefore, the server merge reservation feature will also be closed simultaneously. If you have any suggestions or questions about Permanent Server merging, feel free to communicate with us through the Feedback Platform (Once Human Feedback Platform) or in-game Customer Service. Your Feedback is the greatest motivation for our progress! Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 12/09/2026 | Dear Metas, Customizing facial features, body shape, and hair color is a key way for Metas to express their individuality. From the finely tuned facial contours when first stepping onto Nalcott, to the carefully chosen hair color when pairing with new fashion, "Be who you want to be" has always been an essential part of the cosmetic experience in Once Human. Since the feature launched, we've continuously received feedback about the character customization and hair dye experience. After careful review and discussion, we've identified two issues with the current design: 1. The process is overly complex: Currently, reshaping facial features/body shape requires Chrysalis Tokens, and changing hair color requires Butterfly Dye. To adjust your look, you need to first understand the items, go to the shop to purchase them, then return to the mirror to use them—multiple steps stacking up, casually changing your hair color becomes something troublesome. 2. The cost of experimentation is high: Character customization and hair dye are highly personal aesthetic choices that often require multiple attempts to find the perfect look, yet each attempt consumes items. The cost of trial and error makes it hard for players to freely explore different styles. We recognize and value this expectation from Metas. After careful evaluation, we've decided to simplify this process from the root—removing functional items and making reshaping and hair dye completely free. The following changes will go live with the September 28(PT, all dates in this announcement are in PT. ) version update: I. Reshaping and Hair Dye Are Now Free After this update, facial feature/body shape reshaping and color palette hair dye will no longer consume any items. We hope this adjustment allows everyone to truly explore their appearance with zero burden: want to tweak your facial features? Want to change your hair color? Just do it. Every spark of styling inspiration can now be put into practice immediately. Metas can visit the Floor Mirror in their Territory at any time to freely reshape facial features and body shape, and can also use the color palette to change hair color at will—no need to obtain Chrysalis Tokens or Butterfly Dye in advance. II. Chrysalis Tokens and Butterfly Dye Withdrawal and Existing Item Conversion With reshaping and hair dye now free, Chrysalis Tokens and Butterfly Dye have fulfilled their historical role: They will be withdrawn from all sales channels: Shop, Wish Bazaar, New/Returning Player Recruit Shop, Currency Quick Redeem, etc. Obtained Chrysalis Tokens and Butterfly Dyes will not be reclaimed. After the update, the item description will be adjusted to "This item has expired. Shape-shifting/hair dyeing no longer requires items." Using it will convert it into Colorful Badges. Conversion rules:
*Colorful Badges can be used to unlock dyed versions in the closet, save fashion dye presets, purchase dye items in the Shop, and redeem cosmetics at the Radiance Shop. III. Metamorphosis Token Price Reduction The Metamorphosis Token, used to change gender, will be kept because we want Metas to remain cautious when choosing their character's gender. However, the price will be significantly reduced. Details are as follows:
IV. Compensation Plan We understand that some Metas have recently purchased related items, and the adjustment should not cause you to bear losses. To protect your existing investments, we will automatically refund relevant purchases made within 3 months before the September 28 version update. The specific rules are as follows:
Example: Meta A purchased 2 Chrysalis Tokens and 3 Butterfly Dyes via the Shop using Crystgin within 3 months before the version update, consuming a total of 480×2 + 120×3 = 1320 Crystgin. After the update, A will receive a full refund of 1320 Crystgin. Meta B purchased 1 Metamorphosis Token using Crystgin 2 months before the version update, consuming 880 Crystgin. According to the proportional price difference refund rule, the price difference for a single Metamorphosis Token is 880 − 300 = 580 Crystgin. Refunded at 70%, B will receive 580×70% = 406 Crystgin. Purchases made outside the 3-month period before the version update are not eligible for this refund. Distribution Time: After the September 28 version update; Distribution Method: Compensation will be automatically distributed via in-game mail. Please check your inbox. * If you have any questions regarding the compensation amount you receive, please contact in-game customer service, and we will verify and handle them for you. Conclusion That concludes the content of this Dev Blog. Through this adjustment, we hope to lower the barrier for Metas to express themselves, allowing you to prioritize trying the styles you like when changing your character's appearance, rather than worrying about item costs first. If you have any suggestions or questions about these adjustments, please feel free to reach out to us through the feedback platform (Once Human Feedback Platform) or in-game customer service. Thank you to every Meta for your continued companionship, feedback, and support along the way. Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 11/09/2026 | Dear Metas, In the September 16(PT) version update, we will roll out a major overhaul to the Class system: the Beastmaster class will be fully revamped with the new Beast Riding ability, and the animal ranching system will also see synchronized improvements to rules and info display. Additionally, we will make balance adjustments to the Gardeners' combat capabilities. Here are the details of this update. I. Beastmaster Comprehensive Revamp 1. New Core Ability: Beast Riding After this update, Beastmasters will gain a new core ability: Beast Riding. Beastmasters can directly summon animals and mount eligible ones. Centered around summoning, riding, commanding, evolving, and trading, this update will systematically expand the Beastmaster's abilities. 2. Changes to the Animal Summoning Rules In this update, we will simplify the animal summoning rules: Metas can use animal items directly from their backpack or hotbar to summon the corresponding animal; using the animal item again will recall the animal (summoning animals has a 10-second shared cooldown). Due to the overall revamp of Beastmaster abilities, each Beastmaster can now only have 1 animal summoned at one time after the update. Note: Only adult animals with sufficient Energy (>20%) can be summoned. Summoned animals will default to an idle state, and Beastmasters can issue commands to them via Beast Whistle. Each time an animal dies, it will lose a certain amount of Energy. Non-Beastmaster classes can also summon animals with saddles equipped in the wild for riding, but cannot summon them inside dungeons or during combat. 3. Riding Rules Bareback Riding When encountering unoccupied wild animals in the wild, or summoning animals without saddles, Beastmasters can mount them directly through interactions. Each bareback riding consumes a certain amount of character Stamina; Bareback riding is not possible when stamina is insufficient. Animals without saddles will resist the Beastmaster: while mounted, the animal's special abilities cannot be used, and the animal will attempt to break free. Saddle Riding After equipping an animal with a saddle, the beastmaster can ride it stably. Beastmasters can use saddle items from their backpack, drag the saddle onto the animal, modify the gear in the animal's details, or directly equip the saddle while the animal is anesthetized.
While riding, Metas can fire using weapons, perform melee attacks, and engage in gathering, interactions, using consumables, and using Deviation ability without special animations. Performing actions with special animations (such as opening weapon crates, teleporting, or switching worlds) will immediately dismount you. 4. Animal Mount Ability For Beastmasters, the animal's special ability can be used while mounted with a saddle. (Triggered with Ctrl key on PC; the dedicated button on mobile, and the R1+X/RB+A button combination on console) Non-Beastmaster classes cannot use animal special abilities or benefit from their effects. Table 1 Animal Special Abilities
Animals currently supported for mounting in this version are Deer, Boar, Bear, and Wild Buffalo. We will continue to expand the variety of ridable animals in the future. Wild animals do not possess active/passive abilities by default; only Beastmasters can utilize the above abilities when mounted with a saddle. 5. Class Trait Adjustments Beast Partner When a Beastmaster approaches an animal, the animal will not flee or attack, and the Beastmaster can directly listen to the animal's thoughts and check its Stats and Traits. The Beastmaster can also use the Beast Whistle to issue commands to summoned beast partners, directing them to perform specific actions such as combat and gathering. A Beastmaster cannot issue commands to animals that are more than 10 levels above their own level. Animals summoned using animal items default to a waiting-to-mount state and will only enter an assisting state after the Beastmaster issues a command via the Beast Whistle. Non-Beastmaster classes can also summon combat animals, but the summoned animals do not possess combat abilities. The original three types of Beast Whistles will be merged into one. The whistle is no longer bound to a specific animal and only serves to command animals. Beastmasters will learn its crafting formula by default. The original red beast whistle will be directly renamed to "Beast Whistle" and retained; the other two types of whistles will not be uniformly recalled, and Beastmasters can actively use them to transform them into the new "Beast Whistle". This update will not uniformly recall old whistles, nor will it uniformly distribute new whistles. Breeding Expert Beastmasters can craft gene items to perform targeted modifications on animal genes, granting animals unique traits; they can also gradually improve the level of animal trait attributes through breeding and exploration. This update will also adjust animal trait attributes, adding 7 new attribute groups and adjusting 2 existing attribute groups. Table 2: Animal Attribute Additions and Adjustments
The movement speed bonus for animals while mounted is a separate stat from the movement speed bonus for animals in normal state. The default animal movement speed bonus does not apply to animals while mounted, but it still applies to animals summoned to assist in combat and exploration. Wilderness Master Beastmasters can craft and replace gear and saddles for animals, providing ability bonuses for animals in normal and mounted states respectively; they can also sell saddled animals to other Metas, allowing other classes to ride animals as well. When Beastmasters carry animals, they can also significantly reduce the animals' weight. Table 3 Saddle Types and Effects
Only Beastmasters can craft or replace animal gear and saddles. Metas of non-Beastmaster classes can only view the gear and saddles currently worn by animals. They cannot replace or change them, but they can still enjoy the effects of existing saddles. After a Beastmaster trades an animal with a saddle equipped to another Meta, the owner permissions for the animal and saddle will be synchronized accordingly. 6. Class Starting Items and Default Formula Adjustments Beastmasters start with the following items: Starting Partner: Choose one animal from Deer, Boar, or Bear. Beast Whistle: Issue commands to summoned Beast Partners. Basic Saddle: Equip it on an animal to unlock mounting ability. Beastmasters start with mastery of saddle, animal husbandry, animal breeding, and tranquilizer throwing needle-related tech formulas without needing to unlock them separately. They also master the crafting formulas for tranquilizer throwing needles, animal troughs, and youngling huts . 7. Beastmaster Usability Optimization Manual Feeding To make it easier for Metas to ride animals in the wild, this update adds a manual feeding feature. After summoning an animal, Metas can interact with it to feed it manually. The feedable content matches the animal's preferred food. Animals with insufficient Energy cannot be summoned. If a Meta attempts to summon such an animal through the backpack interface, the system will automatically open the feeding interface. Please note: Animals in ranching state within a Territory do not support manual feeding. II. Animal Ranching System Optimization This update will also synchronize adjustments to the animal ranching system, with the core objective of reducing daily maintenance burden and making ranching rules clearer. 1. Simplified Ranching Maintenance Rules In the current version, Metas need to simultaneously monitor multiple stats such as Tameness, Energy, and Hydration, which results in high maintenance costs and a lack of intuitiveness. After this adjustment, the core judgment for animal ranching will focus on Energy: (1) Animals will no longer have Tameness or Hydration stats. (2) Rules for growth, breeding, byproduct production, and slaughter yields will all be governed by Energy. (3) The "Docile" trait related to Tameness will lose its effect and be replaced with a new one—increasing the growth speed of younglings. (4) Trait attributes will be unlocked sequentially when animals reach Lv. 20, 30, 40, and 50. Traits already unlocked before the update will not be affected. (5) After this update, feeding Mixed Meat Feed, Mixed Grain Feed, or Mixed Herb Feed will only increase Energy. After the adjustment, animal Energy will be divided into the following three tiers:
In simple terms, if you want animals to grow, produce, and breed steadily, maintaining a higher Energy level is more important. 2. Animal Status Display and Offline Feeding Optimization To make farming status more intuitive, the animal list will now include icons for Energy status, Courtship status, and Breeding Cooldown status. Breeding-related statuses will also be more clearly displayed in animal info, making it easier for Metas to quickly assess an animal's current production, growth, and breeding state.
This update also optimizes offline feeding logic so that animal food consumption during offline periods behaves as expected: (1) Offline feeding only consumes items from the animal trough; items discarded on the ground will not be consumed. (2) Body Boost Feed will not be consumed during offline periods. 3. Animal Distribution Tracking In response to popular demand from Metas, this update adds animal tracking to the World Map. All Metas can check the distribution of all animals in the current Scenario under the World Map's \ Tab. The relevant rules are the same as those for crops and ores tracking.
III. Gardener Combat Optimization 1. Portable Planter Box and Biomechanical Crop Adjustments This update will enhance the Gardeners' combat capabilities: the Portable Planter Box can now hold different types of biomechanical crops simultaneously, and the abilities of each biomechanical crop will also be strengthened, giving Gardeners stronger sustained damage and field control in combat. To ensure the enhanced strength remains within a reasonable range, we have simultaneously introduced a durability rule as a new usage cost. Portable Planter Box Usage Rule Adjustment: Portable Planter Boxes loaded with different types of biomechanical crops can now be placed independently, with cooldowns calculated separately. This means Metas can deploy multiple biomechanical units on the field at the same time, enabling richer tactical combinations. Portable Planter Box Durability Rule Adjustment: The Portable Planter Box will be adjusted to an item with durability, consuming a certain amount of durability with each use. This rule is a usage cost introduced alongside this ability enhancement, used to balance the strengthened biomechanical strength. When durability is depleted, the Portable Planter Box will be consumed along with the biomechanical crops inside. Biomechanical Crop Grafting Rule Adjustment: After the update, the abilities of Balloon, Rainfall Reaper, Flare Bulbfly, Watcher, The Portal, and Agent biomechanical units will be strengthened and will no longer be differentiated based on grafted crops. Grafting different crops will only affect the cosmetic appearance of the biomechanical units, allowing Metas more freedom in cosmetic matching. Biomechanical Crop Ability Adjustments (overall enhancements) are as follows:
2. Additional Notes on Usability Optimization Portable Planter Box Display Optimization: Portable Planter Boxes loaded with different biomechanical crops will now be clearly distinguished on item pins. Biomechanical Part and Facility Description Optimization: All Biomechanical Parts and Facilities will now have their functions and post-grafting ability effects detailed in their item descriptions. The above is the main content of this Developer Blog. We will continue to monitor the actual experience of each class and the animal farming system, and keep optimizing related gameplay. If you have any feedback or suggestions, feel free to share them with us via the Feedback Platform (Once Human Feedback Platform). Once Human Development Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 11/09/2026 | September 11 The following issues are expected to be fixed by 5:30 AM PT. Actual completion time may vary. 1. Fixed an issue where the female stockings of the Prism Mirror and Combat Medic sets would display incorrect dye colors. 2. Fixed an issue where the female tights of the Prism Mirror set would clip through boots. 3. Fixed an occasional issue with abnormal sky and terrain display in certain scenarios. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 10/09/2026 | September 10 The following issues have been fixed: 1. Fixed an occasional issue where territory wallpapers disappeared during sign-in. The following issues are expected to be fixed by 07:00 PT. Actual completion time may vary: 1. Fixed an issue in wilderness exploration where abnormally large loot crates would occasionally appear in certain areas. |


























































































































































