Dados da Steam coletados em 23/10/2026 21:21 · 5 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia







Usuários da Steam
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Contrato de licença · Call of Duty® EULA
- Redes sociaisX (Twitter) · Instagram · Facebook · TikTok · Threads · Bluesky · YouTube · Discord
Tem português do Brasil: interface, legendas, dublagem.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | ✓ |
| Inglês | ✓ | ✓ | ✓ |
| Alemão | ✓ | ✓ | ✓ |
| Árabe | ✓ | ✓ | — |
| Chinês simplificado | ✓ | ✓ | ✓ |
| Chinês tradicional | ✓ | ✓ | — |
| Coreano | ✓ | ✓ | ✓ |
| Espanhol (América Latina) | ✓ | ✓ | ✓ |
| Espanhol (Espanha) | ✓ | ✓ | ✓ |
| Francês | ✓ | ✓ | ✓ |
| Italiano | ✓ | ✓ | ✓ |
| Japonês | ✓ | ✓ | ✓ |
| Polonês | ✓ | ✓ | — |
| Russo | ✓ | ✓ | — |
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| Nenhum preço registrado ainda. | |||||
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| 200 CPJogo | R$ 11,20 | — |
| 500 CPJogo | R$ 27,20 | — |
| 1.000 (+100 de bônus) PCJogo | R$ 54,90 | — |
| 2.000 (+400 de bônus) PCJogo | R$ 109,90 | — |
| 4.000 (+1.000 de bônus) PCJogo | R$ 219,90 | — |
| Call of Duty®: Modern Warfare® 4Jogo | R$ 299,00 | — |
| Call of Duty®: Black Ops 7Jogo | R$ 349,90 | — |
| 7.500 (+2.000 de bônus) PCJogo | R$ 412,90 | — |
| Call of Duty®: Modern Warfare® 4 - Edição CofreJogo | R$ 463,90 | — |
| 10.000 (+3.000 de bônus) PCJogo | R$ 549,90 | — |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Call of Duty Endowment (C.O.D.E.) Pacote ValorApp ID 5008900 · 23 out. 2026R$ 109,90
Call of Duty®: Black Ops 7 - BlackCell (Temporada 06)App ID 4200780 · 17 set. 2026R$ 164,90
Pontos do Call of Duty®: Black Ops 7 ou do Call of Duty®: Warzone™App ID 2170970 · 16 nov. 2022R$ 11,20
Call of Duty®: Modern Warfare® III - Pacote Traçante de Skin Ultra Pesadelo Nupcial Pacote ProApp ID 2790750 · 25 set. 2024R$ 109,90
Call of Duty®: Modern Warfare® II - Pacote Pro: Ghost PistoleiroApp ID 2459970 · 10 ago. 2023R$ 109,90
Call of Duty®: Modern Warfare® II - Pacote Pro: Remendo de AbóboraApp ID 2534810 · 20 out. 2023R$ 109,90
Call of Duty®: Modern Warfare® III - Pacote Traçante: Fúria Oriental Pacote ProApp ID 2790710 · 2 ago. 2024R$ 109,90
Call of Duty®: Black Ops 7 - Pacote Inicial: Marca AracnídeaApp ID 4098660 · 11 dez. 2025R$ 27,20
Call of Duty®: Modern Warfare® III - Pacote Traçante de Skin Ultra Molde Personalizado Pacote ProApp ID 2790660 · 7 jun. 2024R$ 109,90
Call of Duty®: Modern Warfare® III - Pacote Traçante: Zodíaco: Câncer Pacote ProApp ID 2790670 · 3 jul. 2024R$ 109,90
Call of Duty®: Modern Warfare® III - Pacote Traçante: Ghost Punk: Pacote ProApp ID 2790730 · 29 ago. 2024R$ 109,90
Call of Duty®: Black Ops 7 - Força de Comando: Pacote InicialApp ID 4233760 · 18 mar. 2026R$ 27,20
Call of Duty®: Modern Warfare® III - Pacote Pro Nova 6App ID 2731850 · 14 fev. 2024R$ 109,90
Call of Duty League™ - Pacote de Equipe Los Angeles Thieves 2026App ID 4085020 · 16 dez. 2025R$ 65,90
Call of Duty Endowment (C.O.D.E.) - Pacote Traçante: NavegadorApp ID 4512480 · 4 mai. 2026R$ 109,90
Call of Duty Endowment (C.O.D.E.) - Pacote Traçante: LegadoApp ID 3997750 · 14 nov. 2025R$ 109,90
Call of Duty®: Modern Warfare® II - Pacote Pro: Viajante CósmicoApp ID 2493660 · 7 set. 2023R$ 109,90
Call of Duty®: Modern Warfare® II - Pacote Pro: Cervo DemoníacoApp ID 2387940 · 19 mai. 2023R$ 109,90
Call of Duty®: Modern Warfare® III - Pacote Pro Tecnologia FatalApp ID 2686650 · 24 jan. 2024R$ 109,90
Call of Duty®: Modern Warfare® II - Pacote Inicial: Caçador das DunasApp ID 2127791 · 21 dez. 2022R$ 54,90
Call of Duty®: Modern Warfare® III - Pacote Traçante de Skin Ultra Xingando Geral 2.0 Pacote Pro App ID 2783780 · 8 mai. 2024R$ 109,90
Call of Duty League™ - Pacote de Equipe Riyadh Falcons 2026App ID 4085090 · 16 dez. 2025R$ 65,90
Call of Duty®: Modern Warfare® III - Pacote Pro: CiberviciadoApp ID 2783770 · 12 abr. 2024R$ 109,90
Call of Duty®: Black Ops 6 - Pacote Inicial: Refrescante Até DemaisApp ID 3159170 · 12 dez. 2024R$ 27,20
Call of Duty League™ - Pacote de Equipe Paris Gentle Mates 2026App ID 4085080 · 16 dez. 2025R$ 65,90
Call of Duty League™ - Pacote de Equipe Boston Breach 2026App ID 4085000 · 16 dez. 2025R$ 65,90
Call of Duty Endowment (C.O.D.E.) - Pacote Traçante: United ForceApp ID 3498090 · 15 mai. 2025R$ 109,90
Call of Duty®: Modern Warfare® II - Pacote Pro: GrifoApp ID 2396490 · 22 jun. 2023R$ 109,90
Call of Duty®: Modern Warfare® II - Pacote Pro: Grafite TáticoApp ID 2433000 · 19 jul. 2023R$ 109,90
Call of Duty®: Black Ops 6 - Pacote Traçante: ReANIME (Skin Ultra)App ID 3696030 · 12 jun. 2025R$ 109,90
Pacote Guerreiro Call of Duty Endowment (C.O.D.E.)App ID 2596430 · 10 nov. 2023R$ 54,90
Call of Duty League™ - Pacote de Equipe Toronto KOI 2026App ID 4085110 · 16 dez. 2025R$ 65,90
Call of Duty®: Modern Warfare® II - Pacote Pro: MantícoraApp ID 2316850 · 20 abr. 2023R$ 109,90
Call of Duty Endowment (C.O.D.E.) - Pacote ProtetorApp ID 2053671 · 28 out. 2022R$ 54,90
Call of Duty®: Modern Warfare® II - Pacote Pro: Patrulheiro do DesertoApp ID 2127790 · 23 nov. 2022R$ 109,90
Call of Duty®: Modern Warfare® III - Pacote Pro EsmeraldaApp ID 2775840 · 15 mar. 2024R$ 109,90
Call of Duty®: Modern Warfare® III - Pacote Pro Loucura por MotoApp ID 2625050 · 12 dez. 2023R$ 109,90
Call of Duty League™ - Pacote de Equipe Carolina Royal Ravens 2026App ID 4085010 · 16 dez. 2025R$ 65,90
Call of Duty League™ - Pacote de Equipe G2 Minnesota 2026App ID 4085060 · 16 dez. 2025R$ 65,90
Call of Duty League™ - Pacote de Equipe Vancouver Surge 2026App ID 4085130 · 16 dez. 2025R$ 65,90
Call of Duty Endowment (C.O.D.E.) - Pacote ValquíriaApp ID 2354080 · 17 mai. 2023R$ 54,90
Call of Duty®: Modern Warfare® II - Pacote Inicial: ItadakimasuApp ID 2278280 · 23 mar. 2023R$ 54,90
Call of Duty League™ - Pacote de Equipe FaZe Vegas 2026App ID 4085030 · 16 dez. 2025R$ 65,90
Call of Duty League™ - Pacote de Equipe Miami Heretics 2026App ID 4085040 · 16 dez. 2025R$ 65,90
Call of Duty League™ - Pacote de Equipe Cloud9 New York 2026App ID 4085070 · 16 dez. 2025R$ 65,90
Call of Duty League™ - Pacote de Equipe OpTic Texas 2026App ID 4085120 · 16 dez. 2025R$ 65,90
Call of Duty®: Modern Warfare® II - Pacote Pro: Veterano UrbanoApp ID 2137910 · 23 fev. 2023R$ 109,90
Call of Duty Endowment (C.O.D.E.) - Pacote Traçante: EndeavourApp ID 3145250 · 25 out. 2024R$ 109,90
Call of Duty Endowment (C.O.D.E.) Guerreiro Recon: Pacote TraçanteApp ID 2795080 · 6 mai. 2024R$ 109,90
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 23/10/2026 21:22).
Conquistas · percentual global de jogadores
As 5 mais raras
Reuniu-se com Fidolina3,1%Derrote o Papai Gorila e salve sua querida amiga em Dead Ops Arcade.
Mixologista3,3%Beba 4 drinques diferentes e bem preparados.
Não Passa Nada3,4%Colete todas inteligências na Campanha Co-Op.
Davi vs Golias3,4%Em Xeque-mate, destrua o TPA usando um DX-CR.
Pizza de Asfalto3,5%Em Voo Cancelado, atropele 25 inimigos ao dirigir o tanque.
Todas
- CinquentãoAlcance o nível 55.79,0%jup_mp_thefirststep
- Meio MilãoRealize 500 Eliminações no Multijogador.74,7%t10_mp_palehorse
- Nova DinastiaAtinja o Prestígio no Black Ops 7.72,6%sat_global_newdynasty
- EspecializaçãoRealize 75 eliminações com uma Especialidade de Combate ativa no Multijogador.71,4%t10_mp_stylishkill
- Tá se AchandoObtenha um Distintivo de Maestria para qualquer arma.69,7%t10_global_showoff
- Centro das AtençõesTenha o destaque de Melhor Jogada 3 vezes no Multijogador.66,0%t10_mp_redcarpet
- Vencendo na VidaVença 25 partidas no Multijogador.63,9%t10_mp_podiumfinish
- Tocando o TerrorConclua os 6 Desafios de Cartões de Visitas em qualquer categoria do Multijogador.57,8%sat_mp_takingnames
- O Retorno do ReiEntre no Prestígio 1.57,8%t10_global_return_king
- Arqui-inimigoElimine seu Nêmesis 10 vezes.57,4%sat_mp_archenemy
- É Só o ComeçoFaça uma extração bem-sucedida em MWZ.56,9%jup_ob_andsoitbegins
- Mestre de ArmasEntre no Prestígio de Arma com qualquer arma.54,2%sat_global_masterofarms
- PerfeccionistaRealize 100 eliminações com uma Vantagem de Combate Híbrida ativa no Multijogador.48,6%sat_mp_perfected
- Jogada de MestreConclua Bispo Pega Torre na Campanha em qualquer dificuldade.45,7%t10_sp_mission_intro
- Chamando a CavalariaSolicite 50 Séries de Pontuação no Multijogador.44,5%sat_mp_callingforbackup
- Estratégia LegítimaObtenha 3 baixas enquanto defende uma zona de objetivo sem sair dela.42,9%sat_mp_legitimatestrategy
- DestruidorRealize 1.000 eliminações no Multijogador.40,6%sat_mp_destroyer
- Hora do ChopeTermine a Campanha em qualquer dificuldade.39,9%spfinish
- Puro GlamourTenha o destaque de Melhor Jogada 3 vezes.39,4%sat_mp_glamorshot
- Aquisição de TalentoConclua Rixa de Sangue na Campanha em qualquer dificuldade.39,2%t10_sp_mission_contract
- Linha de Frente OfensivaVença 25 partidas no Multijogador.38,9%sat_mp_frontlineoffensive
- Tchauzinho, Éter Negro!Conquista oculta35,8%t10_zm_complete_garnet_mq
- Manobras RadicaisRealize uma baixa no ar ao saltar em uma parede.35,1%sat_mp_freshmoves
- Corredor da MorteElimine 12 inimigos enquanto desce pelo cabo em 'Operação 627'.35,0%jup_sp_deathpenalty
- Furo de ReportagemConclua O Resgate na Campanha em qualquer dificuldade.32,8%t10_sp_mission_union
- Contrato AssinadoConclua 20 contratos em MWZ.32,6%jup_ob_hiredgun
- Do Próprio VenenoRealize 100 baixas enquanto usa Injeções Mutantes em Zumbis.32,5%t10_zm_knowyourenemy
- Se Tu Morrer eu Te MatoReanime um companheiro na Campanha Co-Op.31,3%sat_wc_dontdieonme
- De PertinRealize 10 derrubadas na Campanha.31,2%t10_sp_takedowns
- Um Rosto FamiliarConclua Exposição na Campanha Co-Op.30,9%sat_wc_mission1
- Violência AsseguradaObtenha 500 baixas usando uma arma segurada em MWZ.30,2%jup_ob_writeoff
- AcumulandoConclua os 6 Desafios de Cartões de Visitas em qualquer categoria de Zumbis.30,1%sat_zm_hoarder
- Primeira de MuitasGanhe pelo menos 1 Estrela no Cooperativo.29,3%onestarcp
- Diamante BrutoDesbloqueie uma Camuflagem Diamante ou Opala.27,7%t10_global_camosforever
- Caça ao BerçoConclua Temporada de Caça e O Berço na Campanha em qualquer dificuldade.27,3%t10_sp_mission_sandbox
- Não Enterre os Inimigos VivosConclua a campanha.25,4%jup_sp_whatthehellkindofnameis
- Haja DefuntoElimine 10.000 zumbis.25,0%sat_zm_corpseaplenty
- Festa da MatançaElimine 100 zumbis com explosões de fogos de artifício.25,0%sat_zm_enforcedfreedom
- IndetectávelNão dispare o alarme em 'Reconhecimento Mortal'.24,9%nobodywasthere
- Série de SangueRealize 5 baixas com uma única Série de Pontuação na Campanha.24,9%t10_sp_killstreak
- Sobrevivência do Mais ForteAtinja a rodada 30 em um mapa de Sobrevivência.24,5%sat_zm_survivalfittest
- Fora de SiConclua Pleno Devaneio na Campanha em qualquer dificuldade.23,8%t10_sp_mission_redacted
- Alma BondosaReviva um jogador de outro esquadrão em MWZ.23,3%jup_ob_helpfulstranger
- Aposta VencedoraConclua Cartada de Mestre na Campanha em qualquer dificuldade.22,8%t10_sp_mission_heist
- Tropa de EliteRealize 100 eliminações de Zumbis de Elite.22,8%t10_zm_annihilation
- Planar, Planar, Subir, SubirPlane por 800 m usando o wingsuit na Campanha Co-Op.22,7%sat_wc_glide800m
- Deu PaneConclua Voo Cancelado na Campanha em qualquer dificuldade.22,3%t10_sp_mission_storm
- Perdas e GanhosConclua Cara e Coragem na Campanha em qualquer dificuldade.21,6%t10_sp_mission_sabotage
- Mó DifícilConquista oculta21,6%t10_zm_complete_quartz_mq
- EcléticoUse 5 armamentos diferentes em Missões de Combate Aberto.21,3%jup_sp_partyfavors
- Case de SucessoConclua a Campanha em qualquer dificuldade.20,3%t10_sp_complete_any
- Punição CapitalConclua Ansiedade de Separação na Campanha em qualquer dificuldade.20,3%t10_sp_mission_interrogation
- Maré RuimConclua Xeque-mate na Campanha em qualquer dificuldade.20,2%t10_sp_mission_safehouse
- Coração das TrevasConclua Imersão e Distorção na Campanha Co-Op.19,9%sat_wc_mission2and3
- Não Precisou de um Barco MaiorConclua Designação e Interferência na Campanha Co-Op.19,6%sat_wc_mission4and5
- Foco TotalPersonalize seu armamento em todas as Missões de Combate Aberto.18,5%jup_sp_timeforanewplan
- Mania de VantagensTenha 9 vantagens ativas ao mesmo tempo em MWZ.18,1%jup_ob_perkaholic
- Quanto Mais Alto...Conclua Colapso e Fragmentos na Campanha Co-Op.17,9%sat_wc_mission6and7
- Carro EnvenenadoAprimore a Carro-Lina por completo.17,6%sat_zm_youlikeupgrades
- O Verdadeiro ChefãoDerrote um Chefe em MWZ.17,5%jup_ob_conqueror
- Os Quebra-cabeças, Mason!Conclua todos os quebra-cabeças do Abrigo na Campanha.17,3%t10_sp_safehouse_puzzles
- Fuga da PrisãoConclua Quarentena e Supressão na Campanha Co-Op.17,1%sat_wc_mission8and9
- TraíraMate um inimigo pelas costas a curta distância enquanto estiver usando o Kit Espião.17,0%t10_mp_betrayal
- Quem é Um Bom Garoto?Conquista oculta16,8%jup_ob_youcanpetthedog
- Dos Pesadelos aos SonhosConclua a Campanha Co-op do Black Ops 7.16,4%sat_wc_completecampaign
- Sob PressãoConclua Ruptura e Contenção na Campanha Co-Op.16,4%sat_wc_mission10and11
- Modificação TotalEquipe um Modificador em um letal, tático, Melhoria de Campo e 3 Séries de Pontuação ao mesmo tempo.16,1%sat_mp_maximumoverdrive
- Este é o Meu FuzilObtenha qualquer Camuflagem de Arco Voltaico, Pedra da Lua ou Pedra de Sangue.15,9%sat_global_myrifle
- Treino ForteFinalize a Área de Treinamento no Multijogador.15,8%t10_mp_doingyourpart
- OstentaçãoObtenha Distintivos de Diamante em qualquer categoria de Distintivos de Maestria.14,9%sat_global_drippedout
- Sangue nos OlhosConclua 5 contratos na Área de Alta Ameaça em uma única mobilização em MWZ.14,8%jup_ob_seeingred
- Poder TotalAprimore um operador para a máxima Eficiência em Combate na Campanha Co-Op.14,8%sat_wc_turbocharged
- Visão Além do AlcanceRealize 3 baixas com um único uso da Série de Pontuação Sepultador.14,5%sat_mp_farsight
- Veterano CondecoradoObtenha 100 Medalhas únicas no Multijogador ou Zumbis.14,4%sat_global_decoratedveteran
- Taca-lhe Pau Nesse CarrinhoRealize uma Baixa Dupla com o DX-CR no Multijogador.14,1%t10_mp_rushhour
- AumentadoPesquise todos os Aumentadores para 10 itens em Zumbis.13,8%t10_zm_cyberized
- ExageradoUse um míssil para eliminar um único inimigo em 'Fogo Cruzado'.13,5%jup_sp_yourtaxdollarsatwork
- Explorando GeralEm Temporada de Caça, complete todos os Pontos de Interesse do Mapa Tático.13,0%t10_sp_sandbox_full
- De Volta do AlémRecupere seus equipamentos de uma Lápide em MWZ.12,5%jup_ob_backfromthedead
- ExtravagânciaRealize 250 baixas com armas exóticas na Campanha Co-Op.11,8%sat_wc_purveyoroffinegoods
- Exocet Tamanho PDestrua 50 Séries de Pontuação aéreas com Lançadores no Multijogador.11,8%t10_mp_heavyordinance
- Paraíso VenenosoRealize 50 baixas críticas em zumbis afetados pelo Crescimento Tóxico.11,7%sat_zm_poisonparadise
- Fim da FestaEm O Resgate, realize 5 derrubadas em seguranças do evento sem ser percebido.11,5%t10_sp_union_takedowns
- A Melhor Defesa é o AtaqueElimine 3 inimigos com o escudo antimotim na Campanha ou no Cooperativo.11,5%wallofduty
- Chá ComigoElimine um zumbi de elite com o último golpe sendo de seu companheiro etéreo.10,7%sat_zm_intesitea
- Luta NoturnaGanhe 3 Estrelas em 'Na Surdina'.10,2%threestarbadsit
- Do Pó ao PóConclua a missão principal de Cinzas dos Condenados.10,1%sat_zm_dusttodust
- Que Zona é Essa?Conclua 10 Missões na Zona IV da Campanha Co-Op.9,8%sat_wc_complete10assignments
- Planando AltoPule de uma superfície e plane por mais de 150 m com seu paraquedas.9,7%jup_sp_frequentflier
- Marcação CerradaUse a luneta de observação para marcar 60 inimigos ou itens em Missões de Combate Aberto.9,7%jup_sp_iliketopretendihaveaplan
- Partida PerfeitaEm Liberty Falls, atinja a pontuação perfeita.9,7%t10_zm_deadwood
- O Fim?Conclua o Ato III em MWZ.9,4%jup_ob_theend
- Reis da MontanhaGanhe 3 Estrelas em 'Monte Zaya'.9,0%threestarobservatory
- Passando por CimaMate 100 zumbis com um veículo em uma única mobilização em MWZ.8,7%jup_ob_gravestone
- ImparávelElimine 2 inimigos na Campanha ou Cooperativo estando atordoado por uma granada de luz.8,6%daredevil
- Agora é Pra ValerConclua a Área de Treinamento do Multijogador de Black Ops 7.8,5%sat_mp_readyforaction
- Avanço CientíficoEquipe 2 Aumentadores Pequenos em uma Melhoria de Campo, uma Vantagem e um Mod de Munição.8,3%sat_zm_scientificbreakthrough
- Gaztando o FôlegoChegue na barca sem ser visto em 'Trabalho de Fôlego'.8,1%nessy
- Direto ao PontoPule de paraquedas de um guindaste até o terraço do prédio da capitania em 'Carga Explosiva'.7,9%jup_sp_fightorflight
- Caça-tesourosEm Terminus, encontre o último Talismã.7,8%t10_zm_treasure_hunter
- Matando e AndandoElimine o inimigo no banheiro químico.7,5%acrappywaytodie
- Adrenalina PuraRealize 5 baixas com tiros na cabeça durante o uso de um Estimulante de Adrenalina na Campanha.7,5%t10_sp_adrenaline
- Só no SapatinhoEm Rixa de Sangue, chegue na reunião da Guilda sem ser visto.7,5%t10_sp_contract_covert
- Tipo JacaréElimine 3 inimigos atirando quando debaixo d'água em 'Trabalho de Fôlego'.7,2%crocodile
- Vou Ficar com EsseChegue até o Price usando o primeiro veículo que você pegar.7,1%onehijack
- Enchendo o InfernoElimine 50.000 inimigos em MWZ.6,8%jup_ob_slaughterhouse
- Dominando o MundoEm Liberty Falls, mostre o seu lado de supervilão.6,8%t10_zm_world_domination
- Ladrãozinho!Abra 3 cofres na Campanha.6,7%gentlemanthief
- ChicletinConsuma 15 Gomas de Matar em uma única partida.6,7%sat_zm_chewonthis
- Não Tem Tempo RuimConclua todas as missões da Campanha na dificuldade Veterano ou Realismo.6,6%vetfinish
- Torrou a Torreta!Use um Bastão de Choque para desativar uma Sentinela inimiga.6,0%jup_sp_haveyoutriedturningitoff
- Aqui é 141!Conclua a campanha na dificuldade Veterano.5,9%jup_sp_141ready
- FanáticoColete todas as armas e melhorias de campo de caixas de suprimentos em Missões de Combate Aberto.5,9%jup_sp_professionalhoarder
- Motorista MatadorDirija um veículo com uma Sentinela e permita que ela elimine 5 inimigos.5,7%jup_sp_engineeringdegree
- Destino EternoDescubra sua sina na Sala do Destino em Dead Ops Arcade.5,7%sat_doa_foreverfated
- CuradoriaDesbloqueie 3 relíquias em Cinzas dos Condenados.5,7%sat_zm_expertcurator
- Ladrão de AlmasElimine 50 zumbis com a Drenagem de Vida de uma Injeção de Discípulo.5,7%sat_zm_yoursoulismine
- Tática PerfeitaEm Cara e Coragem, faça com que o M.S.A. atinja a si mesmo e o helicóptero.5,7%t10_sp_sabotage_target
- Pega Essa!Arremesse e acerte um inimigo diretamente com um botijão inflamável e exploda ele.5,5%jup_sp_heycatch
- 3 Helicópteros É DemaisDestrua cada helicóptero-alvo com armamentos diferentes em 'Operação Nuclear'.5,4%jup_sp_jackofallweapons
- À Prova de BalasEncontre todas as melhorias de coletes em Missões de Combate Aberto.5,4%jup_sp_suit_up
- ImplacávelRealize uma baixa com acerto direto a pelo menos 30 metros de distância com o Drone Dardo.5,4%sat_mp_pathfinder
- Aprendiz do GhostChegue à cobertura em 'El Sin Nombre' sem eliminar ninguém ou sem ativar o alarme.5,2%ghostintraining
- Será Que Ela Vai Notar?Destrua todos os carros na garagem da mansão em 'A Oligarca'.5,2%jup_sp_enjoythelittlethings
- De Carona com o InimigoDesarme a bomba da picape em 'Barragem de Gora' enquanto ela estiver em movimento.5,2%jup_sp_hitchhiker
- DesarmadoTermine 'Exército de Um Homem Só' sem disparar uma arma de fogo.5,2%noshootwounded
- Resgate PacíficoResgate os reféns em 'Contagem Regressiva' sem que os inimigos disparem suas armas.5,0%mustbewind
- Aqui Não!Destrua 5 itens com o Bot Caçador em uma única partida.5,0%sat_mp_notinmyhouse
- Boneco de NeveElimine o sniper na floresta em 'Abaixo de Zero' com uma derrubada.4,9%jup_sp_hushhush
- Dois Pelo Preço de UmUsando a EBR-14, elimine 2 inimigos com uma só bala 5 vezes em 'Jogo Sujo' sem acionar o alarme.4,8%jup_sp_cccollateral
- Nunca é DemaisEncontre e use todos os armamentos em Missões de Combate Aberto.4,7%jup_sp_boundandmagged
- De Volta no CampoPegue o cartão de acesso do major em até 90s e sem ser detectada em 'Escondida em Plena Vista' .4,7%jup_sp_oldhabitsdiehard
- Test DriveDirija 5 tipos de veículos em 'Violência e Força'.4,7%testdrive
- Dando CaboElimine 10 inimigos enquanto usa uma tirolesa.4,6%jup_sp_driveby
- É Assim Que se FazDestrua um helicóptero inimigo no ar com um Ataque de Morteiro.4,6%jup_sp_thatsonewaytodoit
- Não Encoste no Convés!Avance 90 metros no navio em 'Águas Sombrias' sem pisar no convés.4,5%thefloorislava
- Elevador Fora de ServiçoChegue no topo do prédio em 'Alto Risco' em menos de 45 segundos.4,4%jup_sp_fullsweep
- Sem Chance!Atire na arma arremessada pelo inimigo antes que o outro terrorista a pegue em 'Flashback'.4,4%jup_sp_shotblocked
- Fogo, Cola e BombaMate com molotov, semtex e fragmentação hostis atordoados ou atingidos por gás em 'Fuga da Prisão'.4,3%backpackguy
- DiscretoConclua 'Na Surdina' sem ativar alarmes.4,3%noalarmbadsit
- De FininhoMantenha a furtividade no deque do iate em Interferência.4,3%sat_wc_capricorn_stealth
- Combate InfernalGanhe 3 Estrelas em 'Área Restrita'.4,3%threestarvehesc
- Sem Tempo a PerderConclua a sequência das câmeras em 4 minutos.4,1%notimetolose
- A Prática Leva à PerfeiçãoAtire em todos os alvos na área de treinamento em 'Equipe Ghost'.4,1%practicemakesperfect
- Case de Mais Sucesso AindaConclua a Campanha na dificuldade Veterano.4,1%t10_sp_complete_veteran
- De Lamber os BeiçosEm Terminus, consuma um peixe feito com um ingrediente especial.4,1%t10_zm_culinary_delight
- Bons SoldadosDescubra os segredos de um herói de guerra.4,0%sat_zm_goodsoldiers
- Cheio da GranaCompre todas as melhorias para o Abrigo e para o Jogador na Campanha.4,0%t10_sp_safehouse_purchase
- Inteligência é a ChaveEncontre 20 fragmentos de inteligência no Cooperativo.3,9%fullsse
- Olha a FacaRealize 2 baixas de 50 metros ou mais com uma única Faca de Arremesso controlada na Campanha.3,9%t10_sp_remote_knife
- Todos Contra UmConquista oculta3,6%jup_ob_oneagainstall
- Cinco FrangosAmarre 5 galinhas umas às outras em Dead Ops Arcade.3,6%sat_doa_fowlfivepiece
- Pizza de AsfaltoEm Voo Cancelado, atropele 25 inimigos ao dirigir o tanque.3,5%t10_sp_storm_crush
- Não Passa NadaColete todas inteligências na Campanha Co-Op.3,4%sat_wc_loremaster
- Davi vs GoliasEm Xeque-mate, destrua o TPA usando um DX-CR.3,4%t10_sp_safehouse_apc
- MixologistaBeba 4 drinques diferentes e bem preparados.3,3%sat_zm_mixologist
- Reuniu-se com FidolinaDerrote o Papai Gorila e salve sua querida amiga em Dead Ops Arcade.3,1%sat_doa_reunited
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 10:28.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda10,2 h jogadas ao escrever19 abr. 2026Recebeu de graça
Como jogar warzone
1 - instale 170GB
2 - instale mais 60gb porque você instalou o BO7
3 - finalmente abra o warzone
4 - espere pre-compilar os shaders
5 - jogue a 1 fps porque os shaders não foram pre-compilados
6 - desinstale o warzone - ▲ Recomenda30,8 h jogadas ao escrever10 mar. 2026
jogo imundo, vc ja se perde no menu pra download, falta mandar eu desativar minha mae mp3. pra abrir o jogo, e atualziar bios, e desativar n sei oque, JOGO IMUNDO E ISSO PQ E CHEIO DE HACKER, 1/10
- ▲ Recomenda463,5 h jogadas ao escrever14 mar. 2026Recebeu de graça
Queremos o casual verdansk devolta esse Black ops não é bom , adiciona ocasual verdansk novamente ai fixa os 2 modos se não vão matar o game.
12 acharam útilVer na Steam - ▲ Recomenda476,5 h jogadas ao escrever28 jul. 2026Recebeu de graça
jogo otimo,porem mto pesado e n tem divisao de jogabilidade
um cara q joga a 10 anos com alguem q começou agr mto injusto6 acharam útilVer na Steam - ▲ Recomenda45,3 h jogadas ao escrever4 jul. 2026Recebeu de graça
O negócio de ter que atualizar a BIOS e fazer o krl a 4 acho paia, ainda mais pra um jogo de 100GB. Tem gente que só descobre que tem que atualizar quando termina de baixar e não sabe o que tem que fazer e não consegue jogar por conta disso.
As vezes o mapa não renderiza por mais que o hardware seja suficiente para tal.
No mais, é um fortnite de adulto, quando vc cai em squad aleatório, na maioria das vezes o povo joga certinho e comunica etc. Por ser de graça só que to dando avaliação positiva.
- ▼ Não recomenda273,3 h jogadas ao escrever7 dez. 2025Recebeu de graça
Simplesmente impossível jogar o jogo, aparentemente agora eu tenho que modificar a minha bios pq um anticheat do próprio jogo não deixa eu jogar, se eu tivesse usando hack até entendia,mas não uso nada. E o meu pc que não tem suporte ao TPM2.0 fico como? Sem jogar??? Ridículo e uma falta de respeito com os jogadores. Tenho que comprar um console ou gastar mais de 2k de upgrade no meu pc só pra conseguir jogar o jogo? C4a6aram com essa atualização. Desinstalando...
34 acharam útilVer na Steam - ▼ Não recomenda1,2 h jogadas ao escrever13 mar. 2026Recebeu de graça
Tem que ativar tpm 2.0, NÃO ATIVEI NEM PO WINSLOP = LIXO
Não roda no linux = LIXO
200gb num jogo desse = LIXO
Não estou dando hate nesse jogo atoa, tudo isso e o jogo continua cheio de hack. Isso aqui não é jogo para casual, o grind nesse jogo é absurdo e CLT não tem vez aqui
Não joguem essa bomba, so foi bom na pandemia, dps do primeiro warzone isso aq virou o pior battle royal ja feito. Não vou ativar nada na bios pra jogar essa bomba - ▼ Não recomenda2,1 h jogadas ao escrever13 jun. 2026Recebeu de graça
Esse jogo acabou.
Os donos do jogo estão exigindo que as pessoas virem técnico de TI e tentem atualizar por conta a BIOS de seus PC's, algo que é extremamente delicado e pode danificar completamente o PC.
Já não basta ser um jogo pesado, com hackers, com itens carissimos, agora eles nos expulsam com essa funcionalidade? piada.
PS: Eu jogo esse jogo na battle.net, pois aqui eu fui banido pq tentei na epoca usar um mod de FSR pq tinha um pc ruim na epoca e tomei ban kkk (engraçado que cheater de verdade não são banidos, não é mesmo?)
Agora fica assim: Eu um jogador que adorava jogar ali um casual e me divertir, não posso mais pq senão posso perder meu PC. Muito bem Activision. Continua desse jeito aí que com certeza o lucro vai crescer, confia. - ▼ Não recomenda13,4 h jogadas ao escrever18 jan. 2026Recebeu de graça
loucos viciados doentes retardos que compraram o meu jogo não me permitem jogar. Toda vez que entro em uma partida eu morro igual um fracassado faminto que não consegue encontrar uma gota sequer de felicidade. Eu espero profundamente que a falência caia sobre este jogo e todos os viciados percam o seu dinheiro gasto nesta imundície chamada call of duty warzone.
- ▼ Não recomenda85,2 h jogadas ao escrever27 mai. 2026Recebeu de graça
Não percam seu tempo jogando isso se você ainda quer ter um pingo de sanidade mental
Fui um dos jogadores que tive a oportunidade de jogar esse jogo quando ele ainda era bom em 2019, e venho dizer o quão desapontador e triste é ver esse jogo ter sucumbido a mais pura desgraça ao longo dos anos. Infelizmente a Activision só vem tomada pela ganância cada vez mais, empresa essa na qual sempre vai tentar lucrar e lucrar cada vez mais encima do seu bolso.
Os caras tentam meter sempre "Um novo call of duty do ano" onde eles sempre vão dizer que vai ser o melhor cod de todos os tempos, o mais especial com a melhor campanha e multiplayer de todos, Porém no final sempre vira mais um cod genérico onde eles apenas implementam uma mecânica porca de movimento e uma campanha que parece que foi escrito por um prompt de IA do chatgpt, e é claro, eles vão cobrar 390 reais por isso e vão adicionar mais uns 320 gb no seu SSD.
Tirando o fato também de que a cada jogo que eles lançam o seu progresso atual do jogo sempre será resetado, todos os seus armamentos em que você gastou horas e horas da sua vida upando será perdido. Te obrigando a ser um clt dentro do jogo pra poder ter no mínimo uma arma descente, enquanto alguns só gastam dinheiro dentro do jogo e ganham algumas vantagens sobre isso.
E sobre o anticheat, esse aí prefiro nem comentar.33 acharam útilVer na Steam
- ▲ Recomenda15,4 h jogadas ao escrever14 nov. 2026Recebeu de graça
mesmo sendo um jogador muito ruim ainda consigo me divertir muito com o jogo
- ▲ Recomenda47,4 h jogadas ao escrever13 nov. 2026
o jogo era muito ruim antes agora nessa nova atualizacao esta otima nao esta exagerado igual antes
- ▲ Recomenda35,6 h jogadas ao escrever13 nov. 2026
Gostei do jogo porque ele e dinâmico, rápido, ótimo grafismo, competitivo e acima de tudo muito divertido, pois na imersão que ele proporciona não vejo o tempo passar, só parando de jogar quando o cansaço começa reduzir o meu as minhas kill me deixando no negativo.
- ▼ Não recomenda7,3 h jogadas ao escrever13 nov. 2026Recebeu de graça
ativa isso
ativa aquilo
atualiza bios.... ah sfd que jogo pessimo,mó ai comprei esse brechó e tenho que levar para atualizar a bios.... sem chance mano, quero reembolso - ▲ Recomenda34,5 h jogadas ao escrever13 nov. 2026Recebeu de graça
pra quem viu a geração dos modos de jogo esse aqui é diferenciado
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 10:28.
Jogos parecidos
Call of Duty®: Modern Warfare® III48% · 22.319 análisesR$ 299,00×Deck: Incompatível
Call of Duty®: Modern Warfare® 470% · 12.061 análisesR$ 299,00ProtonDB: Pendente
Battlefield™ 662% · 303.279 análisesR$ 299,00×Deck: Incompatível
Call of Duty®: Modern Warfare® II46% · 28.229 análisesR$ 319,00×Deck: Incompatível
Battlefield™ REDSEC44% · 16.819 análisesGrátis
Call of Duty®: Modern Warfare®79% · 44.196 análisesR$ 329,90×Deck: Incompatível
Counter-Strike 285% · 9.986.154 análisesGrátis!Deck: JogávelProtonDB: Ouro
Squad82% · 182.378 análisesR$ 127,78!Deck: Jogável
Os jogos que a própria Steam considera parecidos (o "Mais como este" da loja). Preços do Brasil.
Comunidade · estimativas do SteamSpy
Tags mais votadas pelos jogadores
Idiomas
English, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Traditional Chinese, Japanese, Spanish - Latin America, Arabic, Simplified Chinese, Portuguese - Brazil, Thai
Estimativas do SteamSpy, atualizadas em 23/10/2026 21:21. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
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| 23/10/2026 |
Call of Duty®: Modern Warfare 4 is now live worldwide! In the epic Campaign, Price is on the run, conflict has erupted on the Korean Peninsula, and a catastrophic weapon of war is on the verge of falling into the wrong hands. Deploy across 20 Multiplayer maps at launch, including 12 new 6v6 maps, 4 Gunfight maps, 3 Ground War maps, and the new Kill Block modular training facility. Experience grounded, precise combat built around fluid movement, player choice, and greater control in every engagement. In the DMZ extraction mode, operate as an off-the-books asset behind enemy lines, where every deployment into contested territory forces hard choices about which objectives to pursue, what to secure, and when to get out. Keep reading for all the Modern Warfare 4 launch intel you need, so that you’re fully prepared to kick off an incredible Modern Warfare experience. Here’s what you should know: Modern Warfare 4 Launch Comms
What Do I Need to Know About Modern Warfare 4?Get up to speed on the major Modern Warfare 4 beats: The Story So Far and Campaign Trailer All Multiplayer Operators, Weapons, Equipment, and Create-a-Class Features DMZ Deep Dive Part 1: Tour of Duty – Hajin Environments and Threats DMZ Deep Dive Part 2: How to Play – Forward Operating Base (FOB) PC Trailer, Tech Updates, and More Unlock More with the Modern Warfare 4 Vault Edition
What Extra Content Does the Vault Edition Include?Purchase the Modern Warfare 4 Vault Edition for even more premium content with an exceptional value, including bonus rewards available only through this edition. Secure the Vault Edition to gain access to all included content, rewards, and edition-specific benefits:
Upgrade to the Vault Edition If you pre-ordered the Digital Standard Edition of Modern Warfare 4, you can upgrade to the Vault Edition at a later date, provided the upgrade is made on the same platform as your original purchase, unlocking the many Vault Edition benefits detailed above. Note: Upgrade steps may vary by platform. Refer to your platform’s storefront for details. NEW: Support Veterans with the Call of Duty Endowment (C.O.D.E.) Valor PackStarting today, support veterans with the Call of Duty Endowment (C.O.D.E.) Valor Pack for Call of Duty: Modern Warfare 4. The pack will be available at launch in Multiplayer and DMZ before it releases in Call of Duty: Warzone™ with Season 1. Get the pack now. Created in collaboration with U.S. Marine Corps veteran and Medal of Honor recipient Kyle Carpenter, the C.O.D.E. Valor Pack brings the story you've seen throughout Forged in Valor into the game. Working closely with the Infinity Ward and Endowment teams, Cpl. Kyle (Ret.) helped shape a pack filled with personal references drawn from his life, service, recovery, and the mindset that continues to drive him forward. The Valor Pack includes the following in-game items:
"There are two types of courage: the courage to act and the courage to endure." – Kyle Carpenter From phrases that have guided him through adversity to details inspired by real moments from his military journey, every item reflects the resilience, determination, and optimism that define his story. Among the items is Kyle's favorite, the "Nice Try" Weapon Charm, a playful nod to the humor, attitude, and resilience that have become part of his story. While the pack honors remarkable acts of courage, it also captures the mantras that continue to drive Kyle forward today. One hundred percent of Activision’s net proceeds will be donated to the Call of Duty Endowment. For those of you who don’t know, the Endowment helps U.S. and U.K. veterans find high-quality jobs after their service. Since their founding in 2009, they have placed more than 180,000+ veterans into great jobs. USAA GIVEAWAY FOR U.S. SERVICE MEMBERS AND VETERANS Once again, USAA has teamed up with the Call of Duty Endowment to offer a free Call of Duty Endowment (C.O.D.E.) Valor Pack for Call of Duty: Modern Warfare 4 and Call of Duty: Warzone, to U.S. military service members and veterans. It’s just one of the ways we can say thanks for your service in our country. Click here for redemption to be redirected to an XNow account sign-in page to claim your prize.
Eligibility: U.S. active and former military members only. While supplies last. Quantities limited. XNow account required. See the official rules here. Link Your Discord Account
We are adding new Discord features to Call of Duty! By linking your account, you will have direct access to your Discord friends and have the ability to send invites directly from the game. As a thank you, players who link their accounts will receive a bonus Calling Card.
For players who linked their Activision and Discord accounts during the Beta: with the launch of Modern Warfare 4, you will need to link your account again to access these functionalities. Your bonus Calling Card will already be in your inventory, and you will also be given 1-hour Double XP and 1 hour Double Weapon XP.
Follow these steps to link (or re-link) your account:
If you're playing on PC, you can also follow the instructions within the game under the Discord tab in your Social menu. Purchase Modern Warfare 4 Today!
Purchase Modern Warfare 4 today and stay tuned to the Call of Duty Blog for all your Modern Warfare 4 intel needs at launch and beyond! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21/10/2026 |
Multiplayer: Launch MapsModern Warfare 4 launches with 12 Core 6v6 maps (plus Shipment arriving shortly after launch on October 27), three large-scale 32v32 Ground War maps, four 2v2 Gunfight maps, and the modular battleground, Kill Block, supporting 3v3 and 10v10 Gunfight. Here’s a look at all of the maps, including Tac-Map displays for each of the Core 6v6 and Ground War 32v32 maps: Core 6v6 MapsCachette
On the outskirts of a French rail terminal, an abandoned wine warehouse and derelict mechanic’s garage have been converted into a covert armory. Check out the interactive Tac Map here. Coal
Fight through the remains of an old Soviet coal processing plant in a remote, mountainous area, complete with a fallen smokestack, ore chutes, and processing buildings feeding into a slurry-filled river and polluted flood plain. Check out the interactive Tac Map here. Lithium
Deep within a rural Mexican state beneath the Sierra Mountains, Corporación Mexicana de Litio’s Lithium processing refinery has come under attack, transforming the site into an active combat zone. Check out the interactive Tac Map here. Lotus
A South Korean fishing village in the aftermath of an amphibious assault, its market, hostel, boathouse, gardens, and residential blocks left scarred by the fight to reclaim it. Check out the interactive Tac Map here. Mumbai
A fugitive’s hideout hidden inside a dense residential district centered around a Victorian market, with a rail line cutting through tightly packed residential blocks. Check out the interactive Tac Map here. Munition
An active North Korean command facility with a large munitions depot, monitoring rooms, a linked skybridge, crane, water tower, and multiple hangars. Check out the interactive Tac Map here. Nautical
At dawn, a South Korean ferry pulls away from a major conflict zone as debris litters the decks and fires burn across the starboard side and bow. Check out the interactive Tac Map here. Reactor U92
A South Korean reactor complex has gone nuclear. Electrical damage arcs across the large concave command room, while the boiling containment pool appears to be the epicenter of a massive meltdown. Check out the interactive Tac Map here. Rooftops
The snow-lined rooftops of New York’s “Hotel Times West” create combat opportunities across a rooftop greenhouse, HVAC platforms, boiler room, patio, skylights, pigeon coop, and laundry room. Check out the interactive Tac Map here. Sentry
An assault on a Russian military base under whiteout conditions sparks firefights across the maintenance garage, generator room, and substation surrounding a central command center and partly destroyed barracks. Check out the interactive Tac Map here. Silkworm
Infiltrate a dense, urban South Korean shopping district with alley access around perimeter apartments, as the action centers on a well-stocked convenience store, gaming den, and central subway entrance. Check out the interactive Tac Map here. Transit 213
An overgrown central parking lot in western India packed with brightly colored buses in various states of dereliction, flanked by a repair shop and small gas station and surrounded by construction projects and high-rise tenement blocks. Check out the interactive Tac Map here. Shipment
Shipment returns! Arriving shortly after launch on October 27, the infamous small map is set on a Russian harbor, hemmed in between the water and the concrete panel buildings making up the urban landscape around it. The map itself is true to form with a classic layout and appearance that players will be right at home with, enhanced by Modern Warfare 4’s visual and gameplay improvements. Ground War 32v32 MapsImjin Farmland
Battle across the rural outskirts of Hajin, where open fields, waterways, scattered farms, and the large-scale mill combine with roads and rail lines to create a combat zone suited to long sightlines, vehicle maneuvering, and coordinated assaults on key strongholds. Wolves Stadium
Fight through the heart of Hajin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance. Forest
Positioned between the Imjin Farmlands and Wolves Stadium, Forest challenges Operators to battle over and around a wooded hillside. A network of streets, off-road paths, and the southern train tracks provide room for vehicles to navigate the area, while points of interest like the guard tower at the top of the hill, the gas station, and the barracks mark key objective points that can be used to defend against unseen attackers behind the tree line. Gunfight 2v2 MapsCafe
Deploy to a scenic courtyard in Paris featuring a theater, magazine kiosk, and a central fountain that blocks views down the middle. Climb up to the statue on top for a better view or try your luck on the outer perimeter where there’s sparse cover but longer sightlines. Library
Disturb the peace in this wood paneled state library that packs tactical opportunities into a tight space. Watch for enemies lurking behind bookshelves and rushing through the center. Take the stairs to get up on the center walkway with views over both sides of the map. NYC
Pack warm for a wintry night in the thick of downtown. A large stage dominates the center surrounded by stands, equipment, and vendors. Weave between objects on the ground to flank enemies or climb up to one of the many scattered vantage points throughout. Smuggler
Take the fight to a rail yard where several train cars are parked on the tracks. Battle in, around, and on top of them with ladders giving access to the roof. For a closer fight, head into the warehouse on either side or move out to the ends where there’s more open space to move around. Kill Block
Launch Map · 3v3 / 10v10 The Westbridge Training Facility — AKA Kill Block — is a modular Multiplayer battleground featuring reconfiguring combat layouts. Designed as a live-fire training environment, Kill Block reconfigures between rounds, forcing players to reassess sightlines, routes, and combat spaces. With more than 500 combinations, no two Kill Block deployments play out the same. Some map sections are entirely new, while others draw inspiration from iconic locations across Modern Warfare history including Crash, Highrise, and Shoot House, appearing in randomized placements each match. Supports 3v3 and 10v10 Gunfight at launch. Multiplayer: Launch ModesPlay over a dozen Multiplayer modes at launch, including a variety of Standard, Alternate, and Hardcore variants, plus a Mobility Course designed to help you master the Modern Warfare 4 movement system. NOTE: Hardcore rules include a limited HUD, friendly fire, and reduced health with no regeneration.
The available game modes at launch include: Respawn ModesNew Mode: Inflation
Standard Mode · Core · Hardcore Match time: 10 Minutes · Score Limit: N/A · Party Size: 1-6 Eliminate enemies and collect their bounty of cash, but the more wealth you carry, the greater the target on your back. Players who reach the High Value Target threshold will have their position revealed to friends and foes alike, turning Inflation into a balance of hunting down enemy HVTs while protecting your own. Eliminated players drop a portion of their cash, with an Overtime that activates in the final minutes setting up bigger cash multipliers for wild late game swings. The team with the most cash at the end wins. New Mode: Hijack
Standard Mode · Core · Hardcore Match time: 4 Minutes per Round · Score Limit: 300 · Party Size: 1-6 Teams fight for control of a single Data Spike that they can carry, throw, and pass to teammates on the way to the enemy Comm Station. Plant the Spike to score points over time and earn a bonus if the upload is completed, requiring a sustained defense of the area after planting to prevent the enemy from aborting the data transfer. Teams swap sides between rounds and the Data Spike occasionally resets to the center when dropped and not picked up in time, when the spike is thrown out of bounds, or after a successful defuse. Frontline
Standard Mode · Core Match time: 10 Minutes · Score Limit: 100 · Party Size: 1-6 Push the line in this team-based respawn mode where players always deploy from their team’s base. Eliminate enemies to score, with eliminations earned outside of the base counting for more, encouraging teams to push forward and spread out through the map. Players gain a small window of invincibility after spawning and teams change sides once one team earns half of the max score limit. The first team to reach the score limit wins. Team Deathmatch
Standard Mode · Core · Hardcore Match time: 10 Minutes · Score Limit: 100 · Party Size: 1-6 Eliminate enemy players until the score limit is reached to win. Domination
Standard Mode · Core · Hardcore Match time: Unlimited · Score Limit: 200 · Party Size: 1-6 Capture, hold, and defend objectives to earn points. First team to the score limit wins. Hardpoint
Standard Mode · Core · Hardcore Match time: 5 Minutes · Score Limit: 250 · Party Size: 1-6 Capture the rotating Hardpoint and hold it against attack. The first team to reach the score limit wins. Kill Confirmed
Standard Mode · Core · Hardcore Match time: 10 Minutes · Score Limit: 75 · Party Size: 1-6 Recover dog tags to score for your team and deny enemy scores. Free-For-All
Standard Mode · Core · Hardcore Match time: 10 Minutes · Score Limit: 30 · Party Size: 1 Eliminate everyone. The first player to reach the score limit ends the game. The top three players win. Round-Based Tactical ModesNew Mode: Collateral
Standard Mode · Core Match time: 2 Minutes per Round · Score Limit: 6 · Party Size: 1-6 Start with a Pistol and $800 and earn extra cash to spend on better gear between rounds in this exciting new mode blending Search & Destroy mechanics with a Buy Phase system that lets players improve their loadouts as the match progresses. Teams alternate between attacking and defending two bomb sites, and the better you do, the more cash you’ll earn to spend during the pre-round Buy Phase. Get rewarded for planting and defusing bombs, eliminating players — with varying levels of payout for different kinds of kills — and winning the round. There are no respawns and no custom loadouts. When you die, you lose your loadout and start over, but you keep the cash you’ve earned. The Buy Menu features the following options, including the ability for teams to pitch in for a UAV going into the next round: Armor and Perks: Armor Vest, Battle Hardened, Lethal Reach, Fast Hands, Ghost Equipment: Flash Grenade, Molotov Cocktail, Frag Grenade, Stim, Smoke Wall, Riot Shield Pistols: Krait P68 Silenced Pistol, Mojave .357Revolver, Sang 9mm Akimbo Pistols, .50 GS Power Pistol Standard Issue: Rezi 12 Shotgun, FiNN Light Machine Gun, Oris 8.6 Marksman Rifle, X-58 Nyx Silenced SMG, Wz. 55 Striga Agile SMG Tier 1: MAR-9 Marksman Rifle, Kastov 762 High Damage Rifle, Hyeon Burst Assault Rifle, M4 Silenced Rifle, KG-7 Vulcan Sniper Rifle Team Buy: UAV When purchasing new weapons, drop some extra cash for an upgrade, adding the displayed attachments to the weapon to further improve its lethality. Every dollar counts and every decision matters. The first team to take six rounds wins the match. Search & Destroy
Standard Mode · Core · Hardcore Match time: 2 Minutes per Round · Score Limit: 6 · Party Size: 1-6 The classic high-stakes, round-based tactical game mode where teams alternate between attacking and defending two bomb sites. There are no respawns here, turning every encounter into a high-tension fight. Win the round by planting or defusing the bomb, or alternately by eliminating the entire enemy team. Planting and defusing the bomb leaves the acting Operator defenseless for several seconds, so bring backup and plan your objective plays accordingly. The first team to win six rounds wins the match. Gunfight
Standard Mode · Core · 2v2 / 3v3 / 10v10 Match time: 50 Seconds per Round · Score Limit: 6 · Party Size: 2, 3 or 10 Eliminate the enemy or secure the Overtime Flag. All Operators begin each round with the same Loadout which changes every two rounds. The first side to reach the round limit wins the match. Ground WarNew Mode: Combat Outpost
Alternate Mode · Core Match time: 20 Minutes · Score Limit: 1500 · Party Size: 4, 32v32 Combat Outpost reimagines Domination for Ground War, expanding the familiar three-flag battle into a large-scale conflict across a sprawling battleground. Capture Outposts to earn a steady stream of points while expanding your team's available spawn locations, allowing friendly forces to reinforce the front line and maintain pressure across the map. The battle doesn't end once an Outpost is secured. Operators can reinforce captured positions to unlock increasingly powerful team rewards, from Local UAV coverage and a JLTV airdrop to a Light Tank delivered straight to your Headquarters. With Capture and Reinforce objectives often overlapping, Combat Outpost rewards teams who can seize territory, defend key positions, and leverage heavy ordinance. Party ModeGun Game
Alternate Mode · Core Match time: 10 Minutes · Score Limit: 15 · Party Size: 1 Eliminate players with your weapons to advance to the next weapon. First to eliminate with each weapon wins. Proving Grounds
Launch Master the Modern Warfare 4 movement system in the Proving Grounds, a dedicated training course that will guide you through movement Tutorials and timed Courses. Strive for an S Rating in every Course and take those skills into Multiplayer, turning you into a formidable force before you’ve even played your first match. Pre-Season 1 ModesPlus, look out for two extra Multiplayer modes arriving just in time for Halloween in the leadup to Season 1, including: Possession (Pre-Season 1) New Mode
For the Halloween season, Possession is a fast, visceral party mode moshpit. Eliminate enemy players to possess them, transmigrating to their location and stealing their Loadout. Eliminate enemies to fly across the map to get on the Hardpoint, or to clear a Search and Destroy bombsite. But beware, you’ll always possess an eliminated enemy, so check your targets before committing to the kill. Infected (Pre-Season 1) Returning Mode
It’s Survivors vs. the Infected in this team-based party mode where one player is randomly assigned to the Infected team at the start of the match. Every time the Infected player eliminates a Survivor, that player joins the swarm of the Infected. If you’re Infected, eliminate as many as you can to bolster your ranks. If you’re a Survivor, hold out as long as you can against the hordes of Infected. Pre-order Modern Warfare 4 Today
Stay tuned to the latest official Modern Warfare 4 information by checking the Call of Duty Blog through launch and beyond. Pre-orders are available now on Steam. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20/10/2026 | All Operators, this is Watcher. The wait is over. Hajin is now an active Exclusion Zone. Your mission is clear: deploy, complete your objectives, and make it out alive. DMZ Early Access is live now.
We’re grateful for the community’s response to Modern Warfare 4 and for the PC players who joined us on Steam for the Campaign launch. If you’ve played, please leave a Steam review and share your feedback. We look forward to hearing from you. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 19/10/2026 |
Modern Warfare 4 Progression DetailsReady for a Modern Warfare 4 Operator career across Multiplayer and DMZ? For most of your Modern Warfare 4 progression needs, head to the Career Menu where you can find intel on the following:
Progression:
Challenges:
Profile:
Showcase:
Note: Some of these menus won’t be accessible until you’re able to Prestige or when you’re further into your MW4 Career.
Progression: Level UnlocksCareer / Progression / MP Level Unlocks Earn XP to progress through 55 Levels, unlocking Weapons, Equipment, Perks, Killstreaks, and more. A Note on DMZ In Modern Warfare 4, DMZ features its own distinct Level Unlock progression track that is separate from the Level 1-55 Multiplayer progression system. As players earn DMZ XP by completing Story Missions, Dynamic Operations, Side Ops, and other activities, they will progress through 70 levels, unlocking DMZ-specific rewards along the way including new Gear and Stations, Station Upgrades, 3D Printer Recipes, Operator Skins, Consumables, Fire Support (Killstreaks), Survival Kits, and more. XP earned while playing DMZ also contributes to your overall 1-55 Player Progression, but XP earned in Multiplayer or Call of Duty®: Warzone™ does not contribute to your DMZ Level. For more information on DMZ progression, check out our in-depth article, How to Play DMZ, Part 2: Tour of Duty — Forward Operating Base, as well as the complete DMZ Progression Appendix at the end of this blog. Leveling Up: From Private to Commander
The first step in your Modern Warfare 4 journey begins with a simple goal: climb through the military designations from Private I (Level 1) to Commander (Level 55) by earning XP across Multiplayer, DMZ, and starting in Season 1, Call of Duty: Warzone. Earn XP by playing matches and eliminating enemies, playing the objective, and completing challenges. Each level unlocks foundational rewards that expand your Loadout options with new gear and tactical options so you can further home in on the content that works best for your style of play. As you progress through the military ranks, you’ll unlock the following types of content: Multiplayer Player Level Unlocks
Call of Duty: Warzone Integration Note: Modern Warfare 4 Level Unlocks will become accessible in Call of Duty: Warzone when Season 1 releases shortly after launch. DMZ Player Level Unlocks
Level Unlocks Appendix: For a complete list of every piece of content you’ll unlock while leveling up, see the Multiplayer and DMZ Level Unlocks Appendices at the end of this article. PrestigeCareer / Progression / Prestige
Modern Warfare 4 offers 10 levels of Prestige and 1,000 Prestige Master levels. For the first time in a Call of Duty game, players can now choose from two distinct Prestige paths: Classic Prestige and Regular Prestige. Classic and Regular PrestigeWhether you prefer the traditional reset-and-rebuild structure of Classic Prestige or a more flexible progression path that preserves unlocked content, both systems deliver long-term rewards, progression milestones, and new ways to level up across Multiplayer and beyond.
Upon completing Level 55, you are given the option to choose your Prestige path. Each time you complete a new Prestige Level, you are given the option again to select either the Classic or Regular Track when entering the next Prestige Level. A majority of the Prestige rewards are shared by both Prestige paths, though players on the Classic Track will earn bonus rewards. Permanent UnlocksPlayers who select the Classic Prestige Track will earn one Permanent Unlock Token that allows you to permanently unlock a single Level Unlock item of your choice from the available Loadout items.
For example, a player enters Prestige 1, having earned a Permanent Unlock Token for selecting the Classic Track. Because their rank is reset to 1, they will have to reach Level 48 again to re-unlock the Throwing Knife. Or they can choose to spend their Permanent Unlock Token on the Throwing Knife, keeping it accessible to them throughout the remainder of their entire leveling journey, even if (and when) they enter Classic Prestige again in the future. Note: When choosing which progression item to spend a Permanent Unlock Token on, consider prioritizing Perks, Field Upgrades, Killstreaks, and Equipment over Weapons. Whenever you acquire a Weapon Blueprint from the Store or in a seasonal Battle Pass, the base version of the weapon will become permanently available throughout your entire leveling journey. Modern Warfare 4 Prestige 1 Revealed
In Modern Warfare 4, each Prestige Level features content inspired by a different Infinity Ward title. See the Loading Screen reward in each Prestige Level progression track to see that Prestige Level’s point of reference.
Prestige 1 kicks things off where it all began with rewards inspired by the original Call of Duty (2003): Sandstorm Operator Skin for Army SF Airborne Unlocked at Prestige 1 Instant Reward Call of Duty (2003) Loading Screen Unlocked at Prestige 1 Level 10 Prestige 1 Emblem Unlocked at Prestige 1 Level 20 Engage! Weapon Charm Unlocked at Prestige 1 Level 30 Men of Service Large Decal Unlocked at Prestige 1 Level 40 The Vet / The Vet Prime Weapon Blueprint for the Mosin-Nagant Marksman Rifle Regular Track: “The Vet” | Classic Track: “The Vet Prime” Unlocked at Prestige 1 Level 50 Modern Warfare 4 Prestige 2-10For those committed to the grind with the goal of entering Prestige Master, you’ll first need to climb through all ten Prestige Levels, each one offering a new reward every ten levels. The following notes highlights from each Prestige Level, including the title that inspires each and the final rewards earned in both the Regular and Classic Tracks:
Prestige 2: Call of Duty 2 (2005) Weapon Blueprints for the PPSh-41 SMG Regular Track: “Calm Resolve” | Classic Track: “Trench Fiend” Prestige 3: Call of Duty 4: Modern Warfare (2007) Operator Skins for SAS Regular Track: “Watchtower” | Classic Track: “Watchtower Prime” Prestige 4: Call of Duty: Modern Warfare 2 (2009) Weapon Blueprints for the Finn LMG Regular Track: “Terminal” | Classic Track: “Torn Up”
Prestige 5: Call of Duty: Modern Warfare 3 (2011) Operator Skins for Army SF Airborne Regular Track: “Razor One” | Classic Track: “Razor One Prime” Prestige 6: Call of Duty: Ghosts (2013) Weapon Blueprints for the Axion Assault Rifle Regular Track: “Ghosts Legend” | Classic Track: “Ghosts Legend Prime” Prestige 7: Call of Duty: Infinite Warfare (2016) Operator Skins for Army SF Airborne Regular Track: “Warfighter” | Classic Track: “Warfighter Prime”
Prestige 8: Call of Duty: Modern Warfare (2019) Weapon Blueprints for the M4 Assault Rifle Regular Track: “141” | Classic Track: “141 Prime” Prestige 9: Call of Duty: Modern Warfare II (2022) Operator Skins for Reece Regular Track: “Sable” | Classic Track: “Sable Prime” Prestige 10: Call of Duty: Modern Warfare 4 Weapon Blueprints for the Sang 9mm Pistol Regular Track: “Boksu” | Classic Track: “Boksu Prime” Prestige MasterCareer / Progression / Prestige Master
For the hardened vets who manage to progress through all 10 Prestige Levels, the ultimate challenge awaits: Prestige Master. From here on out, your Level will reach beyond 55 all the way to Level 1,000. Earn Prestige Master rewards every five to ten Levels up to Level 99 and then unlock additional rewards every 25 Levels until you reach Level 1,000 and become a Prestige Legend. Expect the Prestige Master rewards you can expect to earn along the way to include the following:
Prestige Master Instant Reward Prestige Master Highlight: “Paragon” Operator Skin | Park Other rewards in the Level 56-99 Prestige Master track include:
Prestige Master Level Colors
Upon entering Prestige Master at Level 56, players will earn their first Level Color customization option, starting with Orange, allowing you to customize your Level Color for other players to see in-game. Reach Level 100 to acquire the Navy option, with more Level Color options unlocking every 25 Prestige Master Levels, including multi-color and animated color options. Prestige Master Icons
Beginning at Prestige Master Level 100, and every 100 Levels thereafter on the way to Prestige Legend, players will unlock additional sets of legacy Prestige icons from past Call of Duty games across the entire franchise, including the new Modern Warfare 4 Prestige icons. Equipping one of these Legacy Prestige Icons replaces your current Prestige Master icon. The ultimate rewards for reaching Prestige Legend? Those are \. Weapon CamosCreate a Class / Edit Custom Class / Camo Select Unlock Camos that can be equipped to your Loadout Weapons in Gunsmith.
In Modern Warfare 4, Weapon Camo progress begins with the basics: level up your weapon. Whether you’re playing Multiplayer or DMZ (and starting at Season 1, Call of Duty: Warzone), you’ll begin working your way toward unlocking the initial Military Camos. By tying these Camos to your Weapon Level, you are rewarded no matter what your playstyle. Tip: Get an early start on the Weapon Camo grind with the release of DMZ Early Access on October 20 for digital pre-orders and pre-purchases! Level up your weapons and earn Attachments and Camos that will be available in Multiplayer at the game’s official launch on October 23. Military Camos
Every weapon begins its Camo journey with the Military Camos. There are eight Military Camos in all, each one unlocked sequentially at escalating Weapon Level milestones. Because the Military Camos are tied to Weapon Level, they must be individually unlocked on each weapon. The required Weapon Level to unlock the different Military Camos varies between each weapon, taking its Max maximum Weapon Level into account. Each weapon has individual unlock access to the same eight Military Camos, numbered 1 through 8 (Military Camo 1, Military Camo 2, etc.). As long as you’re using the weapon, you benefit from unlocking Military Camos, granting greater flexibility in how you approach the early Camo grind. For example: Han 86 Assault Rifle Military Camo Unlock Criteria. This occurs no matter which game mode you are playing (Multiplayer or DMZ), and you accrue Military Camos as you level up the weapon between 1 and 72. Other weapons have different unlock levels.
Special Camos
Each weapon additionally features three Special Weapon Camos that are unique to every weapon, and once completed, join a universal pool of Camos accessible to all other weapons. Reach the required Weapon Level to gain access to the Special Camo Challenges, tasking you with combat-specific objectives like landing a certain number of double kills, mounted kills, longshots, headshots, and other gameplay challenges. Modern Warfare 4 features a single Weapon Camo grind that is shared across all modes, and the Special Camo Challenges will automatically adjust to the specific mode you are playing. Because non-player targets count in DMZ, Special Camo Challenges typically require a higher kill count in that extraction mode compared to Multiplayer or Call of Duty: Warzone. Once you complete the challenge in any mode, the Special Camo will be available in all modes. Play the mode of your choosing and get rewarded. Two examples:
Han 86 Assault Rifle Special Camo Unlock Criteria: Smoke: Get player kills while the weapon is Mounted. Challenge unlocked at Weapon Level 25.
Stormwave: Get player kills while using a silencer. Challenge unlocked at Weapon Level 46.
Red: Get player kills with a specific criteria, depending on the mode.. Challenge unlocked at Weapon Level 72 (Max Weapon Level for the Han 86).
Sang 9mm Pistol Special Camo Unlock Criteria: Autumn: Get player kills while Aiming Down Sights. Challenge unlocked at Weapon Level 13.
Snakeskin: Get player kills with a specific criterion. Challenge unlocked at Weapon Level 25:
Space Time: Get player kills using Akimbo. Challenge unlocked at Weapon Level 38 (Max Weapon Level for the Sang 9mm).
The specific number of eliminations required in each of the above challenges will change based on the mode you are playing. As you unlock Special Camos, your Shared Camo pool will grow, encouraging players to level up a variety of weapons. Completionist Camos
Once you have unlocked all eight Military Camos and three Special Camos for a weapon, you gain access to the Completionist Camos. As with Special Camos, Completionist Camos all feature Camo Challenges that the player must fully complete before unlocking the Camo. Gold Completionist Camo
Complete all Military and Special Camo Challenges to unlock. Then:
Platinum Completionist Camo
Complete all Gold Camo Challenges in the same weapon class to unlock this challenge. For example, with Assault Rifles, you must have completed 8 Gold Camo Challenges using Assault Rifles before starting on Platinum. All Platinum Camo Challenges are unique per weapon class, as follows:
For example, to unlock the Platinum Camo for the Han 86 Assault Rifle, you would complete all 8 Gold Camo Challenges for all Assault Rifles (including the Han 86), then complete the Platinum Camo Challenge, wholly or partly in Multiplayer or DMZ:
Harmonic Break Completionist Camo
Complete all the Platinum Camo Challenges before access to the Harmonic Break Camo Challenges is granted. All Like Platinum, all Harmonic Break Camo Challenges are unique per weapon class, as follows:
For example, to unlock the Harmonic Break Camo for the Han 86 Assault Rifle, you would complete all Platinum Camo Challenges for 33 weapons (including the Han 86), then complete the Harmonic Break Camo Challenge, wholly or partly in Multiplayer or DMZ:
Divergence Completionist Camo
The Divergence Weapon Camo is awarded for completing 33 Harmonic Break Challenges. Unlocking this Completionist Camo gives players access to the Mastery 1 Camo Challenges. Mode Mastery CamosFor the dedicated weapon specialists who complete all Military, Special, and Completionist Weapon Camo Challenges, the Camo Grind enters its final stage with Mastery Camos. Mastery Camos are game mode specific, with three Multiplayer, three DMZ, and starting in Season 1, three Call of Duty: Warzone Mastery Camo Challenges. Here’s a more detailed look at each Mastery Camo in Multiplayer and DMZ: Multiplayer Mastery CamosMastery 1: Mercurial Drift Mastery Camo
Complete all Harmonic Break Camo Challenges to unlock. Gain access to the Mastery 1 Camo Challenge by acquiring the Divergence Completionist Weapon Camo.
Mastery 2: Polyatomic Reforged Mastery Camo
Gain access to the Mastery 2 Camo Challenge by completing the Mercurial Drift Camo Challenge.
Mastery 3: Orion Reforged Mastery Camo
Complete the Polyatomic Reforged Camo Challenge to gain access.
DMZ Mastery CamosMastery 1: Chiral Mastery Camo
Complete all Harmonic Break Camo Challenges to unlock. Gain access to the Mastery 1 Camo Challenge by acquiring the Divergence Completionist Weapon Camo.
Mastery 2: Ripple Tide Mastery Camo
Gain access to the Mastery 2 Camo Challenge by completing the Chiral Mastery Camo Challenge.
Mastery 3: Helio Mastery Camo
Complete the Ripple Tide Mastery Camo Challenge to gain access.
Call of Duty: Warzone Mastery CamosMastery 1: Parallax Mastery Camo
Mastery 2: Damascus Reforged Mastery Camo
Mastery 3: Empyros Mastery Camo
Note: Get more intel on Call of Duty: Warzone Mastery Camos when the classified info above gets revealed in Season 1. Weapon Prestige and Weapon Prestige CamosCreate a Class / Edit Custom Class
Every weapon class in Modern Warfare 4 includes an optional Weapon Prestige journey that becomes available after reaching a weapon’s Max Level. There are four Prestige Weapon Camos to earn throughout your weapon Prestige journey, though all are facets of the evolving Weapon Camo called “Pyroclast.” Weapon Leveling
The first part of progression involves leveling up your weapons as normal:
Weapon Prestige 1Once you reach Max Level with your weapon, you can choose to enter Weapon Prestige. When entering Weapon Prestige, the following occurs:
Pyroclast Camo
Unlock Criteria: Reach Weapon Prestige 1 Level 1. Pyroclast Terminus Camo
Unlock Criteria: Reach Weapon Prestige 1 Max Level. Weapon Prestige MasterOnce you’ve reached Max Level again in Weapon Prestige 1, you will automatically enter into Master Prestige. The Weapon Level does not reset to 1 and you keep all earned attachments. Instead, you will continue to gain Weapon Levels earning up to two Prestige Master Camos. Entering Weapon Prestige Master also unlocks a new Weapon Prestige Master icon in Gunsmith and viewable in the Killcam. Pyroclast Scatter Camo
Unlock Criteria: Reach Weapon Prestige Master Level 150. Pyroclast Cascade Camo
Unlock Criteria: Reach Weapon Prestige Master Level 250. The Modern Warfare 4 Weapon Prestige system offers deep progression with every weapon, rewarding your efforts along the way as you gain total mastery over your favorite armaments. To speed up the process, activate earned Double Weapon XP Tokens throughout the weapon leveling process. Reticle ChallengesCreate a Class > Edit Custom Class > Gunsmith > Appearance > Reticle Select Modern Warfare 4 features multiple styles of Optic Attachments, including the Mini Reflex, Reflex, Holo, 4x Scope, Marksman Scope, and Rifle Scope, with thermal and non-thermal options for Holo, 4x Scope, Marksman Scope, and Rifle Scope Optics. Each Optic Attachment you equip features multiple unlockable Reticles, including color variations. Here’s how the process works:
Some Reticles include multiple color variants of the same design. All associated color variants will unlock at the same time. Progress is universal across all modes, whether you’re playing Multiplayer, DMZ, or starting in Season 1, Call of Duty: Warzone. Once you’ve unlocked a Reticle on a specific Optic, it will be available on that Optic in all modes. Reticle unlock progress is specific to each individual Optic Attachment, but because the vast majority of Optics are Shared Attachments, you will be able to continue making Reticle unlock progress on all compatible weapons. Daily ChallengesCareer > Challenges
Reroll: Once per day, players can reroll one of the three available Daily Challenges. A new Daily Challenge will be chosen to replace it, giving you some control over your playstyle for the day. Calling Card ChallengesCareer / Challenges / Calling Cards
Earn hundreds of Calling Cards to show off your prowess across game modes and in different combat situations. At launch, Calling Card Challenges are sorted into the following categories: Regular Calling Card ChallengesMultiplayer Mastery: Objective, War, Capture Zone, Bomb, Cash, Dog Tag DMZ Mastery: Combat, Mission, Exfil, Loot, Exploration, FOB Shared Mode Mastery: Combat, Loadout, Collection, Mobility Course Elite Calling Card ChallengesElite Multiplayer Mastery: Ground Zero, Winner, Melee, Executions Elite DMZ Mastery: Final Showdown, High-Value Escort, King Slayer, Exterminator Elite Campaign Mastery: Veteran Completer, Realism Completer, YOLO Completer Calling Card Categories, Sets, and CardsEach of the different Mastery categories features its own collection of Mastery Sets to complete. For example, Multiplayer Mastery features six Mastery Sets, one of which is the Objective Mastery Set. Within the Objective Mastery Set, there are six Calling Card challenges: four Tiered Challenges and two non-tiered Challenges.
Tiered vs. Non-Tiered Challenges In Tiered Challenges, players must complete the same task over an escalating number of times. For example, win 20/60/150/300 Multiplayer Matches to unlock all four Calling Cards in the Victorious! Tiered Challenge of the Objective Mastery Set. The different Calling Cards in a Tiered Challenge share the same general design but are presented with different colors and styles. Check Your Progress Check the right side of the screen for progress details while searching through the various Calling Card Mastery Sets and Challenges. When selecting a Mastery Set, you will see your progress for all related Sets or Challenges required to complete that Mastery Set. When selecting a specific Calling Card Challenge within a Mastery Set, you will see your current progress for that Challenge. Tracked & Near Complete Head to the Tracked & Near Complete tab in the Calling Card Challenges menu for a quick overview of your progress across up to nine tracked Challenges as well as insight into Challenges you are close to completing. When browsing through different Challenges, simply press the displayed button to Add to Tracked.
Complete Them All for Mastery Complete all the Challenges within a Mastery Set to unlock an animated Mastery Calling Card. Complete all Mastery Sets within a category, i.e. Multiplayer Mastery, to earn an additional animated Mastery Calling Card. Complete all categories to be awarded with an even rarer animated Mastery Calling Card. DMZ Beta (Modern Warfare II) Rewards Available for anyone who played the Modern Warfare II DMZ Beta, and accessible starting October 20, during the MW4 DMZ Early Access, expect the following rewards (assuming you are using the same Activision Account):
DMZ Beta “Participation” Set
To unlock these, you must have played the MWII DMZ Beta. DMZ Beta “50 Hours Played” Set
To unlock these, you must have played the MWII DMZ Beta for at least 50 hours. DMZ Beta “Serpentine Camo Unlocked” Set
To unlock these, you must have unlocked the Serpentine Weapon Camo in the MWII DMZ Beta. Appendix: Level UnlocksMultiplayer Progression Table
Earn XP to progress through the Player Level unlocks, earning new weapons, Equipment, Perks, Field Upgrades, Killstreaks, and Custom Loadouts.
DMZ Progression Table
Earn DMZ XP to progress through the Player Level unlocks, earning new FOB Stations, Station Upgrades, new Recipes, Operator Skins, and Items including Consumables, Survival Kits, and Fire Support (Killstreaks).
Pre-order Modern Warfare 4 Today
Stay tuned to the latest official Modern Warfare 4 information by checking the Call of Duty Blog through launch and beyond.
Pre-orders are available now on Steam. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 19/10/2026 |
Modern Warfare 4 OperatorsOperator Access and Unlock CriteriaThere are 33 Operators to choose from at launch, available both in Multiplayer and DMZ. In Call of Duty®: Modern Warfare® 4, players can now assign an individual Operator to each loadout. Head to Create-a-Class in the Multiplayer menu and select the Operator field at the top of a loadout to choose from dozens of available Operators. Some Operators are immediately available for use, while others require an in-game challenge or are offered as pre-order or Vault Edition incentives. Operators
Min-Hee Faction: South Korean Quick Reaction Force Unlocked: Available Immediately CTSFO Faction: South Korean Quick Reaction Force Unlocked: Available Immediately Mil-Sim KSK Arctic Faction: South Korean Quick Reaction Force Unlocked: Available Immediately UCTF Faction: South Korean Quick Reaction Force Unlocked: Available Immediately Army SF Airborne Faction: South Korean Quick Reaction Force Unlocked: Available Immediately Hunter Killer Faction: South Korean Quick Reaction Force Unlocked: Via Modern Warfare 4 Digital Standard or Vault Edition Pre-Order
Ghost Faction: South Korean Quick Reaction Force Unlocked: Via Modern Warfare 4 Vault Edition Blix Faction: South Korean Quick Reaction Force Unlocked: Via Modern Warfare 4 Vault Edition Valeria Faction: Valeria’s Strike Cell Unlocked: Via Modern Warfare 4 Vault Edition Price Faction: South Korean Quick Reaction Force Unlocked: Via Modern Warfare 4 Vault Edition SAS Faction: South Korean Quick Reaction Force Unlocked: Via Modern Warfare 4 Vault Edition South Korean SF Faction: South Korean Quick Reaction Force Unlocked: Via Modern Warfare 4 Vault Edition COM FST Faction: South Korean Quick Reaction Force Unlocked: Via Modern Warfare 4 Vault Edition KSK Amphibious Faction: South Korean Quick Reaction Force Unlocked: Via Modern Warfare 4 Vault Edition
Cho Faction: South Korean Quick Reaction Force Unlocked via Campaign: Complete “Mayhem” Mission Dallas Faction: Shadow Company Unlocked via Campaign: Complete “Hired Gun” Mission Luca Faction: Valeria’s Strike Cell Unlocked via Campaign: Complete “Traffic” Mission Oh-Ji Faction: Valeria’s Strike Cell Unlocked via Campaign: Complete “Assassins” Mission Kal Faction: South Korean Quick Reaction Force Unlocked via Campaign: Complete “Defection” Mission Dunn Faction: JSOF Unlocked via Campaign: Complete “Counter Attack” Mission West Faction: JSOF Unlocked via Campaign: Complete “Losing Ground” Mission Park Faction: South Korean Quick Reaction Force Unlocked via Campaign: Complete “Decapitation” Mission
Reece Faction: Shadow Company Unlocked via DMZ: Reach DMZ Player Level 4 Coffey Faction: JSOF Unlocked via DMZ: Reach DMZ Player Level 9 Simone Faction: Shadow Company Unlocked via DMZ: Reach DMZ Player Level 15 Hector Faction: Valeria’s Strike Cell Unlocked via DMZ: Reach DMZ Player Level 19
Blackwell Faction: JSOF Unlocked via Multiplayer: Get 3 Operator kills without dying 10 times Jae Faction: South Korean Quick Reaction Force Unlocked via Multiplayer: Get 50 Operator Hipfire kills Velikan Faction: Shadow Company Unlocked via Multiplayer: Get 15 Operator Double Kills or better Valen Faction: Valeria’s Strike Cell Unlocked via Multiplayer: Get 20 Operator Longshot kills Zimo Faction: South Korean Quick Reaction Force Unlocked via Multiplayer: Get 50 Operator Headshot kills Kyle Faction: South Korean Quick Reaction Force Unlocked: Via the Call of Duty Endowment Valor Pack Ju Kwon Faction: South Korean Quick Reaction Force Unlocked: \ Weapons Detail: Primary, Secondary, and Melee Weapons
On October 23, Modern Warfare 4 launches with 33 weapons. Get a complete list of every weapon including detailed weapon stats and unlock criteria. In Multiplayer, Create-a-Class customization unlocks at Player Level 4; before that point, choose from a variety of premade Default Loadouts to deploy with. In DMZ, any weapon or Attachment you’ve unlocked or leveled up in Multiplayer or DMZ can be accessed in the Forward Operating Base Gunsmith station and equipped providing you have the DMZ Cash funds to purchase it. Weapons can also be acquired by looting during a deployment, constructed with a Weapon Manual found in Hajin, or purchased from the FOB Vendor.
(*Call of Duty: Warzone™ content integration arrives in Season 1 later this year.) Weapons Overview
Primary Weapons (24): Your main damage-dealing armament. Primary Weapons each come with individual Attachments that are unlocked as you level up the weapon. In Modern Warfare 4, each Attachment is unlocked only once, meaning that once unlocked, the same Attachment will be available across all weapons that use it. Access Gunsmith to adjust each Primary Weapon with Attachments suited to your playstyle, to change its Appearance, and check its Progression. In Multiplayer, equip the “Overkill” Perk if you plan to use another Primary Weapon in your loadout, taking the place of your Secondary Weapon. In DMZ, you are free to carry two Primary, two Secondary, or one of each type of weapon into a DMZ match, and additional weapons if you have a specific Weapon Backpack type. Expect the following Primary Weapon classes:
Secondary Weapons (8): Swap to this back-up weapon when your Primary Weapon runs out of ammo or needs reloading. Equip Pistols to face enemy Operators or a Launcher to take out vehicles, Killstreaks, and Operators. Gunsmith is available for Pistols, while Launchers can only change their Appearance (Camos, Decals, and Stickers). There are two types of Secondary Weapons:
Melee Weapons (1): For use in close-quarter battles at melee range. Unsheathe your Melee Weapon by pressing and holding the melee button. In Multiplayer, equip the “Lethal Reach” Perk to automatically use your Melee Weapon attack when performing a weapon butt by pressing the melee button. Melee Weapons only change their Appearance (Camos). The following Melee Weapon will be available at launch:
Player Levels: Weapon Unlock Criteria and Weapon Prestige
Access the Multiplayer side menu and select your player profile at the top, then select Progression to view the in-game content you will unlock as you level up across Multiplayer and DMZ. Once you fully unlock all levels for a weapon, you can Prestige it. Enter weapon prestige to earn exclusive camos. This will relock all of your attachments and reset your weapon level back to zero. Expect more information in the Progression and Prestige Blog. For now, check the following tables that display the levels at which each weapon becomes available:
Primary Weapons (24)For each Primary and Secondary Weapon in Modern Warfare 4, get the following information:
Assault Rifles (8)Han 86 Levels: 72 Rounds: 30 Reserve: 90 Fire Rate: 740 RPM Available Criteria: Unlocked at Player Level 4. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Manufactured for the South Korean military, the Han 86 delivers reliable performance across a wide range of combat environments. Chambered in 5.56, the weapon’s high rate of fire and moderate damage make it a capable option for close-quarters engagements and longer-range fights. Apex Attachment: Han X20 Skybreaker This advanced weapon system comes equipped with a specialized targeting optic and airburst launcher. The Han X20 Skybreaker dials into a precise area within range and fires a 20mm airburst shell, which detonates in the air on target with devastating results. Highly effective at flushing cover. Direct impacts will result in a dud. Blocks Optic, Stock, and Barrel Attachments. M4 Levels: 72 Rounds: 30 Reserve: 90 Fire Rate: 810 RPM Available Criteria: Unlocked at Player Level 14. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements. Apex Attachment: M4 Hurricane A top-loading, high-capacity M4 variant chambered in 5.7x28mm. Taking inspiration from other bullpup designs, this agile rifle is light, maneuverable, and boasts a higher rate of fire. Blocks Barrel and Magazine Attachments. Hyeon Burst Levels: 68 Rounds: 30 Reserve: 90 Fire Rate: 375 RPM Available Criteria: Unlocked at Player Level 21. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A versatile North Korean prototype rifle running 6.8mm with a hard-hitting burst mode that puts fast, decisive rounds on target. Apex Attachment: Hyeon Hyperburst The Hyeon Hyperburst features an overlocked receiver that delivers a blinding-fast, three-round burst followed by slow, controlled, fully automatic fire. Deliver a burst of precision followed by sustained fire to finish off anything still standing. Patriot XMR Levels: 72 Rounds: 25 Reserve: 100 Fire Rate: 645 RPM Available Criteria: Unlocked at Player Level 27. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A full-auto rifle that delivers high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced. Apex Attachment: Patriot XMR Volt Stun targets and clear tight quarters with shocking efficiency with the Patriot XMR Volt. This underbarrel launcher fires a wide dispersal of several 50,000V darts. Non-lethal, but powerful enough to override fine motor control and prime targets for elimination. Blocks Barrel Attachments. Kastov 762 Levels: 68 Rounds: 30 Reserve: 90 Fire Rate: 600 RPM Available Criteria: Unlocked at Player Level 34. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target. Apex Attachment: Kastov ARC An experimental disruption barrel with an integrated optic. Emits a concentrated high-intensity RF pulse capable of incapacitating infantry, crippling electronics, and destabilizing vehicles caught in its crosshairs.Blocks Barrel Attachments. Oden Levels: 65 Rounds: 20 Reserve: 60 Fire Rate: 413 RPM Available Criteria: Unlocked at Player Level 39. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Comb, Stock, Laser, Ammunition
Chambered for hard-hitting 12.7x55mm ammunition, this bullpup platform balances brutal impact with a lower cyclic rate. Apex Attachment: Oden Sentinel Turn devasting firepower into surgical precision. This conversion transforms the weapon into a semi-automatic sniper rifle, complete with a bipod, custom suppressor, and sniper scope to dominate distant targets with every shot. Blocks Barrel and Muzzle Attachments. Axion Levels: 69 Rounds: 30 Reserve: 90 Fire Rate: 705 RPM Available Criteria: Unlocked at Player Level 52. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Built around subsonic .300 BLK rounds, the Axion is a hard-hitting rifle with a slower rate of fire that rewards accuracy with formidable stopping power at most ranges. Subsonic rounds hide enemy skulls on kills. Apex Attachment: Axion Reaver Built for fast-paced assaults, this conversion replaces the stock and pistol grip with a specialized chainsaw rear grip configuration. A handlebar foregrip, hip laser, and canted aiming system improve responsiveness for highly mobile, hipfire-focused gameplay. Blocks Optic, Laser, Underbarrel, Stock, and Rear Grip Attachments. Cronen Squall Levels: 67 Rounds: 20 Reserve: 80 Fire Rate: 673 RPM Available Criteria: Unlocked at Player Level 55. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Chambered in 6.8 Wrath, this open-bolt, bullpup marksman rifle combines long-range accuracy and controllable recoil with punishing damage output. Apex Attachment: Cronen Maelstrom Fire a precision-guided missile and direct its flight path while aiming down sights using an infrared targeting laser. The projectile can be fired without guidance, though effectiveness drops sharply at extended ranges. Blocks Laser and Underbarrel Attachments. Submachine Guns (SMGs) (5)ISO Nightshade Levels: 64 Rounds: 30 Reserve: 90 Fire Rate: 923 RPM Available Criteria: Unlocked at Player Level 4. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A full-auto 9x19mm SMG with a fast rate of fire, the ISO Nightshade balances controllability, mobility, and close-quarters stopping power into a versatile platform suited for any operator. Apex Attachment: ISO Trace Specialized RFD ammunition tags targets on impact, feeding real-time tracking data to the optic’s integrated display, which shows a red dot of the target’s movement and direction. Blocks Optic and Ammunition Attachments. VEL 46 Levels: 60 Rounds: 40 Reserve: 120 Fire Rate: 952 RPM Available Criteria: Unlocked at Player Level 13. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Chambered in 4.6x30mm, the VEL 46 excels in fast-paced combat, pairing exceptional maneuverability with smooth, predictable recoil. Apex Attachment: VEL 46 Snap Built for lightning-fast weapon transitions, this tactical sling sacrifices the ability to equip stocks for unmatched reaction speed in close-quarters fights. Allows Quick Draw when used with Overkill. Blocks Stock Attachment. Wz.55 Striga Levels: 60 Rounds: 25 Reserve: 75 Fire Rate: 651 RPM Available Criteria: Unlocked at Player Level 21. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a low rate of fire. Subsonic rounds hide enemy skulls on kills. Apex Attachment: WZ.55 Striga Rampage A paired-frame conversion that outfits the Wz.55 Striga for akimbo use, doubling its close-quarters output while keeping the platform’s natural agility. Control takes discipline, but its speed and volume are unmatched. Blocks Optic, Stock, and Underbarrel Attachments. PPSh-41 Levels: 62 Rounds: 71 Reserve: 71 Fire Rate: 1110 RPM Available Criteria: Unlocked at Player Level 27. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Stock, Laser, Fire Mods
A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity. Apex Attachment: PPSh-41 Ember A unique underbarrel that launches a rapid burst of advanced pyrotechnic projectiles, laying down intense incendiary coverage that remains burning for a short time, offering area control. Blocks Barrel, Underbarrel, and Magazine Attachments. X-58 Nyx Levels: 53 Rounds: 40 Reserve: 120 Fire Rate: 800 RPM Available Criteria: Unlocked at Player Level 34. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Backed by illicit funding, the unique X-58 Nyx is an advanced 5.8x21mm SMG designed for covert operations. Featuring an integrated suppressor with a titanium-core battle system, it offers superior sound reduction and dependable close-to-mid-range performance. Apex Attachment: X-58 Void The pinnacle of stealth warfare, this subsonic modification produces an exceptionally quiet report, hides skills on enemy deaths, and minimizes direction hit indicators to keep your attacks concealed. Blocks Barrel and Ammunition Attachments. Shotguns (2)Rezi 12 Levels: 60 Rounds: 6 Reserve: 24 Fire Rate: 150 RPM Available Criteria: Unlocked at Player Level 4. Attachment Types: Optic, Bolt, Muzzle, Guard, Barrel, Underbarrel, Rear Grip, Comb, Stock, Laser, Ammunition
A fast-cycling semi-auto 12-guage, the modular Rezi 12 delivers powerful, controlled shots with smooth recovery. Built for decisive close-range work. Apex Attachment: Rezi 12 Enforcer Enables pump-action cycling and is outfitted with a side-saddle for hot-loaded explosive slugs. The added capability extends the platform’s engagement envelope well beyond tradition 12-gauge roles. Warlord Levels: 60 Rounds: 14 Reserve: 42 Fire Rate: 105 RPM Available Criteria: Unlocked at Player Level 32. Attachment Types: Optic, Bolt, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A pump-action 12-gauge bruiser that feeds from dual tubes, delivering close-range firepower with every hit. The high ammo capacity makes it slow to reload. Apex Attachment: Warlord Lumen A blinding strobe pattern that triggers immediately upon aiming down sights and impairs hostile vision. The strobe must recharge between uses. Blocks Optic and Laser Attachments. Light Machine Guns (LMGs) (3)FiNN LMG Levels: 59 Rounds: 100 Reserve: 100 Fire Rate: 587 RPM Available Criteria: Unlocked at Player Level 4. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
An open-bolt, belt-fed LMG chambered in 5.56. Lightweight, mobile, and exceptionally stable, the FiNN pairs a high fire rate with advanced recoil control to provide outstanding accuracy in full-auto engagements. Apex Attachment: FiNN Adverse A Tempest Armament weapon modification that unthrottles the rate of fire beyond the weapon's operational abilities. Sustained fire can overheat the weapon requiring the weapon to cool down before returning to full auto fire. Type 73 Levels: 65 Rounds: 60 Reserve: 60 Fire Rate: 821 RPM Available Criteria: Unlocked at Player Level 9. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
With a long service history, the Type 73 is a Korean-made LMG inspired by Soviet designs and chambered in 7.62x54r. While heavy and slower to handle, its hard-hitting rounds and sustained automatic fire make it a powerful weapon at medium and long range. Apex Attachment: Type 73 Assault A specialized weapon kit that adapts the Type 73 receiver to accept a top-mounted magazine loaded with Explosive Rounds. Limited ammo capacity is offset by the sheer, overwhelming stopping power. Blocks Magazine and Ammunition Attachments. APOC-338 Levels: 56 Rounds: 50 Reserve: 100 Fire Rate: 554 RPM Available Criteria: Unlocked at Player Level 44. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Chambered in powerful .338 rounds, the belt-fed APOC-338 delivers devastating firepower at the cost of a slower cyclic rate and punishing recoil. Apex Attachment: APOC-338 Praetor A high-grain ten-round belt replaces the box feed and locks the APOC-338 to semi-auto, trading sustained volume for a lighter profile and heavier impact on every round. Blocks Magazine Attachment. Marksman Rifles (3)MAR-9 Levels: 73 Rounds: 20 Reserve: 60 Fire Rate: 315 RPM Available Criteria: Unlocked at Player Level 4. Attachment Types: Optic, Muzzle, Barrel, Trigger Action, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A well-rounded DMR chambered in 7.62, the semi-automatic MAR- 9 delivers high-power precision and moderate, controllable recoil. Effective at medium to long range, this tactical rifle is ideal for operators who take a methodical approach. Apex Attachment: MAR-9 Auto Introducing the fully automatic MAR-9 Auto from Bruen. Boasting a high fire rate, this powerhouse provides a significant increase in stopping power over its semi-automatic counterpart. Blocks Trigger Action Attachment. Oris 8.6 Levels: 70 Rounds: 10 Reserve: 30 Fire Rate: 89 RPM Available Criteria: Unlocked at Player Level 11. Attachment Types: Optic, Muzzle, Barrel, Bolt, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements. Subsonic rounds hide enemy skulls on kills. Apex Attachment: Oris 8.6 Razor A compact blade module mounted to the receiver, housing up to three quick access throwing knives for close-range, low-signature engagements. Designed as a reliable fall back when stealth or conservation of fire matters most. Blocks Underbarrel Attachments. Mosin-Nagant Levels: 69 Rounds: 5 Reserve: 15 Fire Rate: 44 RPM Available Criteria: Unlocked at Player Level 36. Attachment Types: Optic, Muzzle, Barrel, Bolt, Underbarrel, Magazine, Stock, Laser, Ammunition
A relic of a bygone era that remains deadly in modern combat. The Mosin-Nagant combines rugged reliability with hard-hitting long-range performance. Apex Attachment: Mosin Harpoon For a bladed advantage, outfit the Mosin-Nagant with an advanced ballistic bayonet. In addition to improving melee lunge range, the spring-loaded bayonet can be launched at enemies and retrieved for repeat use. Blocks Barrel and Muzzle Attachments. Sniper Rifles (3)KG-7 Vulcan Levels: 75 Rounds: 10 Reserve: 20 Fire Rate: 41 RPM Available Criteria: Unlocked at Player Level 4. Attachment Types: Optic, Muzzle, Barrel, Bolt, Underbarrel, Magazine, Comb, Stock, Laser, Ammunition
A high-capacity, bolt-action sniper rifle that has seen more combat than most. Its longstanding battlefield experience translates to a higher rate of fire for quickly sending shots downrange. Apex Attachment: KG-7 Drillcharge Allows for KG-9 Drillcharge rounds to be side-mounted to the rifle. Each projectile drills into a surface before quickly detonating. Ideal for flushing out entrenched combatants. Astaroth .57 Levels: 54 Rounds: 3 Reserve: 9 Fire Rate: 34 RPM Available Criteria: Unlocked at Player Level 10. Attachment Types: Optic, Muzzle, Barrel, Rear Grip, Stock, Laser, Ammunition
A weapon of immense destructive force, this single-shot behemoth launches devastating 14.5mm rounds at supersonic velocities. One clean hit is all it takes to end the fight. Apex Attachment: Astaroth .57 Infiltrator The Infiltrator combines sonar and radio wave pulses to detect enemies through cover and behind walls. The RF signal’s penetration is limited but offsets valuable recon in the right situation. Magazine capacity reduced to 1. Blocks Optic Attachments. Signal 50 Levels: 74 Rounds: 7 Reserve: 21 Fire Rate: 111 RPM Available Criteria: Unlocked at Player Level 35. Attachment Types: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Ammunition
Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-2material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts. Apex Attachment: Signal Inferno Give “weapons hot” a new meaning. This aftermarket modification from XRK loads the Signal 50 with .50 Cal Incendiary Rounds, providing a significant increase to vehicle and Killstreak damage. Blocks Ammunition Attachments. Secondary Weapons (8)Pistols (4)SANG 9mm Levels: 38 Rounds: 13 Reserve: 39 Fire Rate: 370 RPM Available Criteria: Unlocked at Player Level 4. Attachment Types: Optic, Muzzle, Barrel, Magazine, Rear Grip, Trigger Action, Laser, Ammunition
Built for close-quarters engagements, the SANG 9mm delivers rapid follow-up shots, minimal recoil, and dependable 9mm stopping power. Apex Attachment: SANG Breach An underbarrel shotgun attachment that loads one 12-gauge shell. Canted weapon stance braces against the 12-gauge recoil. Keep this handy for close encounters. Blocks Laser Attachments. Krait P68 Levels: 38 Rounds: 10 Reserve: 40 Fire Rate: 260 BPM Available Criteria: Unlocked at Player Level 7. Attachment Types: Optic, Muzzle, Barrel, Trigger Action, Magazine, Rear Grip, Laser, Ammunition
Designed for police and military use, the semi-automatic Krait P68 pairs .45-caliber rounds with controllable fire rate and recoil reliability in the field. Subsonic rounds hide enemy skulls on kills. Apex Attachment: Krait P68 Commando Held in an icepick grip, this CQB tactical knife is ready for action at a moment's notice. Improves melee damage and melee lunge range. Off-hand stabilizes the weapon for better recoil control. .50 GS Levels: 37 Rounds: 7 Reserve: 21 Fire Rate: 166 RPM Available Criteria: Unlocked at Player Level 41. Attachment Types: Optic, Muzzle, Barrel, Trigger Action, Underbarrel, Magazine, Rear Grip, Laser, Ammunition
A powerhouse in any operator's hands, this 50-caliber sidearm is a heavy-hitter when the recoil is controlled. Apex Attachment: GS Magna Packaging devastating firepower and a thunderous rate of fire, this fully automatic .50 GS turns every trigger pull into a show of force. Warning: Not intended for accuracy. Blocks Trigger Action Attachments. Mojave .357 Levels: 44 Rounds: 8 Reserve: 32 Fire Rate: 141 RPM Available Criteria: Unlocked at Player Level 48. Attachment Types: Optic, Cylinder, Muzzle, Barrel, Trigger Action, Rear Grip, Laser, Ammunition
Chambered in .357, this timeless revolver delivers devastating stopping power at close range. Apex Attachment: Mojave Lawless Fan the hammer to fire in quick succession from the hip, laying down rapid shots that favor speed over precision. Blocks Trigger Action Attachments. Launchers (4)PILA Levels: 46 Rounds: 1 Reserve: 1 Fire Rate: 8 RPM Available Criteria: Unlocked at Player Level 4. Attachment Types: N/A
A lightweight, portable air-defense system, the PILA can deploy both guided and unguided missiles as needed. Missiles fired require an 11-meter activation distance but are tuned to detonate on contact with vehicles at any range. Apex Attachment: N/A RPG-8 Levels: 46 Rounds: 1 Reserve: 1 Fire Rate: 20 RPM Available Criteria: Unlocked at Player Level 23. Attachment Types: N/A
A man-portable, anti-vehicle launcher that fires unguided, rocket-propelled grenades. Missile activates at 9 meters but will detonate on contact with vehicles at any range. Apex Attachment: N/A JOKR Levels: 46 Rounds: 1 Reserve: 1 Fire Rate: 13 RPM Available Criteria: Unlocked at Player Level 43. Attachment Types: N/A
Lock on, fire, and relocate. The JOKR launches a high-explosive payload that strikes enemy vehicles from above where armor is weakest. Apex Attachment: N/A PM-40 Anvil Levels: 46 Rounds: 3 Reserve: 6 Fire Rate: 38 RPM Available Criteria: Unlocked at Player Level 54. Attachment Types: N/A
Built for area denial and room-clearing, this pump-action 43mm grenade launcher hits hard at close and medium range. Apex Attachment: N/A Melee Weapon (1)FSS Carbon Edge 1095 Levels: 46 Available Criteria: Unlocked at Player Level 4. Attachment Types: N/A
Made of 1095 carbon steel, this dagger-blade combat knife is a fast, quiet, and lethal CQB option. Apex Attachment: N/A Gunsmith Details
Available in both Multiplayer and the DMZ FOB, Gunsmith is a deep Weapon customization system that lets you tailor a firearm's performance, handling, and appearance by equipping Attachments and, new to Modern Warfare 4, Apex Attachments to suit your preferred playstyle. When adding Attachments to a weapon or comparing your weapon to other weapons, Gunsmith displays values for Damage, Range, Accuracy, Mobility, and Handling. Players can dive deeper into weapon statistics by pulling up the Details menu. Attachments Overview
Every Primary Weapon, plus Pistols, can be outfitted with Attachments which alter the weapon’s performance. Select individual Attachments to view their description plus a list of associated Pros and Cons. Attachment types include:
Infinity Ward has introduced some changes to the way Attachments are earned in Modern Warfare 4:
Apex Attachments
Apex Attachments introduce a new tier of optional weapon customization, unlocked as the final reward for fully leveling a supported weapon. Equipped separately from standard Gunsmith Attachments, they don't consume an attachment slot, allowing you to further specialize your favorite weapons without changing your existing build. Rather than offering incremental stat adjustments, Apex Attachments fundamentally change how a weapon performs. Some transform familiar platforms into entirely new combat roles, while others introduce alternate fire modes, integrated equipment, or specialized tactical capabilities unavailable through standard Gunsmith customization. Every supported weapon has its own unique Apex Attachment, encouraging experimentation and rewarding players who master the arsenal. Gunny: Attachment Optimizer
Available within Create-a-Class and the DMZ FOB Gunsmith, Gunny uses the Attachments you’ve already unlocked to craft suggested weapon builds, allowing players to experiment with different weapon characteristics, ranges, and combat roles without slowing down customization.
With a single input, Gunny can cycle through builds that support different playstyles such as close-range, balanced, or long-range, and these builds evolve naturally as new Attachments are unlocked, supporting weapon progression from early levels through full completion. Firing Range
Every Weapon category offers its own strengths, handling characteristics, and role within a Multiplayer match. Visit either of the Firing Ranges (one for Multiplayer, one in the DMZ FOB) at any time to compare Weapon builds, test Attachments, and evaluate performance before deploying into a match. In the Multiplayer Firing Range, bench test your weapons with a variety of features including:
Equipment Details: Tacticals, Lethals, Field Upgrades, KillstreaksGet a detailed look at the various gear options supported in both Create-a-Class and the DMZ 3D Printer, including Tactical and Lethal Equipment, Field Upgrades, and Killstreaks. Note: Multiplayer equipment is listed. A different set of equipment, including many of the following items, is yours to discover in DMZ. Player Levels: Equipment Unlock Criteria
As with weapons, access the Progression menu to view the main Player Level required to unlock some of the following gear as you level up. The following table shows the level at which each piece of locked Equipment becomes available to you:
Tacticals (9)Limited-per-life items that offer a range of tactical benefits, from disorienting enemies to disabling electronics, gathering intel, topping off your health, and more.
The following Tactical items will be available at launch: Flash Grenade Available Criteria: Unlocked at Player Level 4. Blinds and deafens targets. Smoke Grenade Available Criteria: Unlocked at Player Level 4. Smoke screen that blocks vision and automated targeting systems. Weapon fire and explosions rip through the coverage. Snapshot Grenade Available Criteria: Unlocked at Player Level 10. Provides a momentary glimpse of enemies within the immediate area for your team. Concussion Grenade Available Criteria: Unlocked at Player Level 15. Disorients enemies, resulting in reduced reaction speeds and blurred vision. Heartbeat Sensor Available Criteria: Unlocked at Player Level 23. Battery-powered tablet that displays nearby enemy locations. Shock Stick Available Criteria: Unlocked at Player Level 29. Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire. Decoy Grenade Available Criteria: Unlocked at Player Level 42. Counter-intel grenade that stimulates gunfire, movement, and radar signatures to confuse the enemy. Stim Available Criteria: Unlocked at Player Level 47. Military stimulant that immediately starts health regeneration and refreshes Tactical Sprint. Mitigates flash and stun effects. Screamer Mine Available Criteria: Unlocked at Player Level 53. Proximity-triggered mine that suppresses and marks all enemies in range. Lethals (11)Limited per-life items that damage or eliminate enemy Operators.
The following Lethal items will be available at launch: Frag Grenade Available Criteria: Unlocked at Player Level 4. Cookable fragmentation grenade. Sticky Grenade Available Criteria: Unlocked at Player Level 4. Timed sticky grenade. Drill Charge Available Criteria: Unlocked at Player Level 7. Thermal lance that burrows through surfaces before releasing an explosive round. Proximity Mine Available Criteria: Unlocked at Player Level 13. Proximity-triggered explosive that launches and detonates in the air. Can also stick to vehicles that pass over it before exploding. Zip Gun Available Criteria: Unlocked at Player Level 17. 3D printed, single-use pistol that can be quickly deployed to take out close ranged targets. Trip Wire Available Criteria: Unlocked at Player Level 22. Thrown explosive trap that deploys a detonation wire upon landing. Multiple Trip Wires can link together, creating a connected network of explosives. Thermite Available Criteria: Unlocked at Player Level 26. Sticky incendiary device that deals heavy damage to vehicles and armored targets. Molotov Cocktail Available Criteria: Unlocked at Player Level 28. Improvised incendiary device that explodes on impact, leaving flammable pools in the area. Claymore Available Criteria: Unlocked at Player Level 37. Proximity-activated explosive mine. C4 Available Criteria: Unlocked at Player Level 43. Large explosive that sticks to surfaces and can be detonated remotely. Throwing Knife Available Criteria: Unlocked at Player Level 49. Retrievable throwing knife that’s lethal on impact. Field Upgrades (12)These are powerful devices that recharge during the match after use. They perform a variety of useful functions including defensive and offensive support.
The following Field Upgrades available at launch: Portable Radar Recharge Speed: Medium Available Criteria: Unlocked at Player Level 4. Emits a periodic radar ping to detect nearby enemies. DDOS Recharge Speed: Fast Available Criteria: Unlocked at Player Level 4. Emits a localized pulse that temporarily jams and disables nearby enemy electronics and sensors. Munitions Box Recharge Speed: Medium Available Criteria: Unlocked at Player Level 6. Deploy a box of ammo and equipment for you and your teammates. SAM Airburst Turret Recharge Speed: Slow Available Criteria: Unlocked at Player Level 8. Portable missile turret that incinerates aerial threats. Riot Shield Recharge Speed: Medium Available Criteria: Unlocked at Player Level 11. Destructible shield that can be planted to provide cover for your team. Trophy System Recharge Speed: Fast Available Criteria: Unlocked at Player Level 14. Deployable defense system that destroys up to three airborne projectiles. Larger targets will take multiple shots to counter. Seeker Drone Recharge Speed: Slow Available Criteria: Unlocked at Player Level 19. Deployable drone that seeks out nearby enemies to snapshot them. Inflatable Decoy Recharge Speed: Medium Available Criteria: Unlocked at Player Level 25. Proximity activated decoy dummy. Upon activation, the reinforced fiber target is violently deployed to confuse and distract. Also supports manual activation. Smoke Wall Recharge Speed: Medium Available Criteria: Unlocked at Player Level 29. Hand-held rocket that emits a long trail of heavy smoke coverage. Recon Drone Recharge Speed: Slow Available Criteria: Unlocked at Player Level 33. Remote-controlled drone that has manual and auto marking capabilities. Razor Wire Trap Recharge Speed: Medium Available Criteria: Unlocked at Player Level 41. Proximity activated mine that ensnares enemies in a mesh of barbed wire. Tactical Insertion Recharge Speed: Medium Available Criteria: Unlocked at Player Level 45. Mark a location to act as your next spawn point. Killstreaks (17)These are the heavy hitters, earned in Multiplayer for both kills and objective play. Kills remain the primary driver, while playing the objective also counts toward your progress. In Modern Warfare 4 Multiplayer, each loadout includes its own attached Killstreaks.
The following Killstreaks will be available at launch: UAV Kill Requirement: 4 Available Criteria: Unlocked at Player Level 4. UAV recon ship that reveals enemy locations on the minimap. Bomb Glider Kill Requirement: 4 Available Criteria: Unlocked at Player Level 6. Hand-held glider with an explosive payload. Care Package Kill Requirement: 4 Available Criteria: Unlocked at Player Level 9. Call in a random Killstreak care package to your location. Impact Warhead Kill Requirement: 4 Available Criteria: Unlocked at Player Level 12. Explosive payload that drills through multiple floors. Artillery Beacon Kill Requirement: 6 Available Criteria: Unlocked at Player Level 4. Call in heat seeking missiles that track the deployed beacon. Crossfire Kill Requirement: 6 Available Criteria: Unlocked at Player Level 20. Call in dual airstrikes to annihilate enemies from both directions. Combat Drone Kill Requirement: 6 Available Criteria: Unlocked at Player Level 26. Remote controlled anti-personnel drone. Counter UAV Kill Requirement: 6 Available Criteria: Unlocked at Player Level 31. A drone that scrambles all enemy minimaps. Wheelson Kill Requirement: 8 Available Criteria: Unlocked at Player Level 16. AI controlled vehicle that hunts down nearby targets or guards the area around the owner. Missile Salvo Kill Requirement: 8 Available Criteria: Unlocked at Player Level 24. Aerial missile platform that fires lock on missiles. Railgun Sentry Kill Requirement: 8 Available Criteria: Unlocked at Player Level 38. Electromagnetic cannon that fires tungsten flechette rounds at hypersonic velocity. Deployable as an autonomous sentry. Attack Helicopter Kill Requirement: 10 Available Criteria: Unlocked at Player Level 4. Overwatch helicopter that provides overhead support and target tracking. Deathstalker Kill Requirement: 10 Available Criteria: Unlocked at Player Level 35. Remote controlled helicopter with twin mounted turrets that overheat. Advanced UAV Kill Requirement: 10 Available Criteria: Unlocked at Player Level 40. Orbital UAV that reveals the enemy’s direction on the minimap in real time. Immune to lock-on capabilities. Argonaut Kill Requirement: 10 Available Criteria: Unlocked at Player Level 45. Equip heavy assault armor with a pump action cluster grenade launcher and burst fire sidearm. Gunship Kill Requirement: 12 Available Criteria: Unlocked at Player Level 51. Heavy assault gunship equipped with 105mm, 40mm, and 25mm cannons. Air Lockdown Kill Requirement: 12 Available Criteria: Unlocked at Player Level 55. Call in a series of bombing runs with additional anti-aerial coverage while active. PerksMultiplayer Perks (18)Perks in Multiplayer return to a streamlined Pick 3 System built around tactical readability and clear combat roles. Perks enhance your loadout by offering a variety of advantages, including Perks that affect your offensive, defensive, stealth, and other vital capabilities in the field.
The following Perks will be available at launch:
Perk 1 Category (6)Quick Fix Available Criteria: Unlocked at Player Level 4. Killing players and capturing or holding objectives immediately triggers health regeneration. Overkill Available Criteria: Unlocked at Player Level 4. Carry two primary weapons. High Alert Available Criteria: Unlocked at Player Level 8. Vision pulses when spotted by an enemy player outside of view. Ghost Available Criteria: Unlocked at Player Level 24. Undetectable by Enemy Callouts, UAVs, Portable Radars, and Heartbeat Sensors. Resupply Available Criteria: Unlocked at Player Level 31. Equipment recharges over time and maximum capacity is increased by 1. Field Upgrade earn rate increased. Kill Chain Available Criteria: Unlocked at Player Level 48. Kills from Killstreaks and award half streak points. Perk 2 Category (6)Hardline Available Criteria: Unlocked at Player Level 4. Reduce Killstreak cost by 1. Blood Rush Available Criteria: Unlocked at Player Level 4. Enables Tactical Sprint for a burst of speed. Kills replenish your stamina. Bomb Squad Available Criteria: Unlocked at Player Level 16. Take reduced damage from non-Killstreak explosives. Reset fuse timers when picking up live grenades. Immune to Knockdown. Fast Hands Available Criteria: Unlocked at Player Level 20. Reload, use equipment, and swap weapons faster. Ninja Available Criteria: Unlocked at Player Level 30. Your footsteps are quieter, with significantly reduced range. Birdseye Available Criteria: Unlocked at Player Level 40. Zoomed out minimap. UAV and Radar pings reveal the enemy’s direction. Perk 3 Category (6)Lethal Reach Available Criteria: Unlocked at Player Level 4. Throw equipment farther with a visible trajectory. Automatically use your dedicated melee attack when you perform a weapon butt. Combat Grid Available Criteria: Unlocked at Player Level 4. Spot enemy Equipment, Field Upgrades, Killstreaks, and vehicles through walls. Friendly players are also highlighted. Battle Hardened Available Criteria: Unlocked at Player Level 12. Reduce the effect of enemy Tacticals. Scavenger Available Criteria: Unlocked at Player Level 28. Enemies drop a retrievable ammo cache on death. Launcher ammo is not included. Tracker Available Criteria: Unlocked at Player Level 32. Enemies leave behind a footprint trail and their Death markers become visible. Kill markers are hidden. Cold-Blooded Available Criteria: Unlocked at Player Level 36. Undetectable by AI Targeting Systems, Thermal Optics, Recon Drones, Spotter Scopes, Snapshot Grenades, and High Alert. Pre-order Modern Warfare 4 Today
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| 16/10/2026 |
Campaign Early Access is officially live in Call of Duty®: Modern Warfare® 4! The epic narrative plays out across sixteen action-packed missions. Play the role of Private Park Hyun Jun as he and his squad fight back against a full-scale invasion across the Korean Peninsula, while the operator-turned outlaw John Price sets off on a hunt for the one pulling the strings. Experience the gripping Campaign now so you’re fully prepared to jump into DMZ for early access starting October 20 and for when Modern Warfare 4 launches in full on October 23! How to Play the Campaign Now
All players who digitally pre-order or pre-purchase Modern Warfare 4 can access the game’s entire Campaign. This benefit applies to the Standard Digital Edition or Vault Edition of the game on Steam. Campaign Early Access is available all the way up until the official launch date for Modern Warfare 4 on October 23. Prepare for Launch with Completion Rewards
The Modern Warfare 4 Campaign includes completion rewards as players progress through the various missions, all of which will be available for use in Multiplayer and DMZ upon the full game launch. Earn the following rewards in order: • “Cho” Base Operator • “No More Rules” Calling Card • Double XP Token • “Dallas” Base Operator • “Ready Line” Loading Screen • “Luca” Base Operator • “Gone Dark” Emblem • “Oh-Ji” Base Operator • Double XP Token • “Kal” Base Operator • Double Weapon XP Token • “Dunn” Base Operator • Double Weapon XP Token • “West” Base Operator • Double XP Token • “Park” Base Operator Catch Up on the Story So Far
Get up to speed on the major narrative elements in play with our Story So Far recap, detailing the escalating series of events that have set the stage for Modern Warfare 4, including the invasion of Urzikstan, the beginnings of Task Force 141, and the catastrophic confrontation between Captain Price and General Shepherd. For more intel, see the official Modern Warfare 4 Campaign trailer below: Pre-order Modern Warfare 4 Today
Stay tuned to the latest official Modern Warfare 4 information by checking the Call of Duty Blog through launch and beyond.
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| 09/10/2026 |
Breaking News: Modern Warfare 4: DMZ Early Access Confirmed!This is Warfare Without Limits. Experience the gripping story of Modern Warfare 4, as well as DMZ, Call of Duty’s action extraction shooter, before the October 23 launch. Campaign and DMZ Early Access are confirmed. Here’s the intel: How Do I Access the Modern Warfare 4 Campaign and DMZ Early?Starting on Friday, October 16, players who have digitally pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4 get Early Access to the game’s Campaign. Then, starting on Tuesday October 20, players who have digitally pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4 can gain Early Access to all of DMZ.* This benefit applies to those pre-ordering or pre-purchasing the Standard Digital Edition or Vault Edition of the game on Steam. See this blog for pre-order benefits. *Campaign and DMZ Early Access start dates differ. Actual play time subject to possible outages and applicable time zone differences. Actual platform availability and start dates subject to change. WELCOME TO DMZThis is Call of Duty’s definitive extraction shooter experience, featuring persistent progression and open-world combat environment. You’re free to explore, engage AI forces and rival Operators, loot valuable items, craft gear, and complete objectives— all while keeping your eye on the final exfil, extracting with your rewards at the end of each deployment. How you approach each deployment, within a squad or acting alone, is entirely up to you.
You’re here to learn everything there is to know about Modern Warfare 4’s DMZ. The intel has been separated into two blogs. Part 1: Tour of Duty – Hajin Environments and Threats, Full Intel Guide Think you’re ready to deploy into war-torn Hajin? Consult the Tour of Duty – Hajin blog for a full rundown of its points of interest, key buildings, vehicles, enemy threats, and trackable statistics. Click here to read this blog. Part 2: Tour of Duty – Forward Operating Base (FOB) Full Intel Guide A tour of the FOB stations, with information on 3D Printer crafting, Bounties, Weapon acquisition, Stashes and Loadouts, Active Duty Operators, DMZ Operator Prestiging, Permanent Prestige Traits, and DMZ Player Progression to Level 70. You’re reading this now! Welcome to the Forward Operating Base. Forward Operating Base (FOB): OverviewAvailable Immediately / Accessed from the DMZ Main Menu
The Forward Operating Base (FOB) is your home between DMZ deployments. This navigable encampment allows you to offload your loot, gear up, receive your next Orders, before you head back into Hajin. The FOB is also home to DMZ’s permanent progression, including customizing your Active Duty Operators. As you conduct further deployments into the Exclusion Zone, the FOB unlocks and upgrades into a fully established base.
Throughout the FOB, there are various stations, and they can be critical to your survival when deployed in the Exclusion Zone. Some stations are unlocked through playing DMZ and can then be upgraded using the 3D Printer station. These stations allow you to track down dangerous Lieutenants, build out your perfect weapon, swap out your Active Duty Operator, craft powerful gear, and more.
Here are the Stations that your FOB is comprised of, starting with those you should access first:
Continue your successful deployments across Hajin, and you’re soon able to expand your FOB, and unlock additional stations:
The last stations are immediately available, and detail your full DMZ Player Progression, as well as confirming your deployment into Hajin:
Operators Station: Active DutyAvailable Immediately / Accessed within the FOB, or the left side blade menu.
The Operators Station is where you can view, manage, and select your Active Duty Operators. In DMZ, Operators are generally a cosmetic preference, individual characters who grow stronger as you survive deployments and award them Traits. You earn DMZ Player Level XP with them. Each Operator comes with a set of Dog Tags. As an Active Duty Operator progresses, the quality of these Dog Tags improves, and Trait Points are awarded. Trait Points can be spent across three Trait Trees, allowing you to specialize in different playstyles. Ultimately, your Active Duty Operator can earn permanent Prestige Traits that are tied to each individual Operator.
Recruiting an OperatorFirstly, recruit an Operator to an open slot. The Operator you pick for a slot is locked to that slot until they are dismissed by you in favor of a replacement.
Players with the Modern Warfare 4 Vault Edition have access to an additional Active Duty slot and start with three instead of two. Understanding the Active Duty BasicsKeep these Active Duty basics in mind:
MIA OperatorsIf an Operator is eliminated during a deployment, they become MIA (Missing in Action) and cannot deploy again until they are recovered.
Operator Dog TagEach Operator has a Dog Tag available to inspect in your Loadout, that represents the progression of the Operator wearing it. It can be removed if the Operator dies during a deployment and is recovered if an MIA Operator is brought back to Active Duty. The higher the quality (or Level) of the Dog Tag, the higher the progression of the Operator. This Dog Tag also shows the Bounty status of the Operator, and the enemy Operator kill count. As you progress and earn XP within DMZ, your Dog Tag’s Level progresses, allowing you to unlock Traits: Progression (18 Levels):
The Level of your Dog Tag is worth noting, as rival Operators can defeat you in combat, and loot your belongings, including your Dog Tag, to display in their Dog Tag Case (see later in this Blog). Earn XP to increase your Dog Tag Level, receiving a Trait Point every time you reach a new Dog Tag Level. This is the key to accessing Traits. An Operator’s level (indicated by their Dog Tag quality) and a player’s overall DMZ level are independent. An Operator is considered fully leveled up when the Onyx III is reached, and 18 Trait Points have been earned. At this point, you can Prestige the Operator (see below). The Three Trait Trees
These are accessed from the quick navigation left-blade menu for your currently equipped Operator and is also accessible via the Operator menu. Any Trait Tree Points you earn after successfully earning a Dog Tag level up after an exfil as that Operator are accessible here. You can have multiple Operators active (as many as you have slots) with each individually earning Trait Points. Spend Trait Points to acquire Traits from one of three Trees:
There are 66 Traits available in DMZ, spread equally across the three Trees. Not all of them can be accessed by your Operator, as you can only have a maximum of 18 Trait Points before you fully level up your Operator and reach Onyx III Dog Tag status. Here’s how this works:
Example TraitsThere’s a great deal of variety of Traits to uncover as you progress your Operator, especially as these can (eventually) become permanently unlocked if you decide to Prestige in DMZ. Here are examples of the seven Main (visible) Traits for each of the three Trait Trees: Main Warfighter Traits
Main Scout Traits
Main Survivalist Traits
Operators Station: DMZ Operator PrestigeAvailable after an Active Duty Operator earns 18 Trait Points / Accessed at the Operators station or Traits side menu
Once an Active Duty Operator earns 18 Trait Points, you can Prestige the Operator as long as they aren’t MIA and require rescuing. DMZ Operator Prestige is separate from the standard Level 1–55 Player Progression, the 1-70 DMZ Player Progression and other MW4 Prestige systems. It is tied to a specific Operator. DMZ Operator Prestige is optional, the requirements to Prestige can be a challenge, but the reward is worth it: With each Operator Prestige, a special random Prestige Trait is equipped permanently to that Operator. Operators can earn up to three Prestige Traits. Here are the requirements for your Operator to Prestige for the first time:
Meet all three requirements, and once you place your Gear in your Loadout and select Prestige in DMZ, all the required Gear is removed, the payment of in-game Funds occurs, and your Operator’s Traits are removed and reset. Then, a random, Permanent Prestige Trait is granted to your Operator.
Permanent Prestige Operator Traits Here’s what you need to know about Permanent Prestige Traits:
At this point, you can continue developing your Operator, working towards a specialized soldier, supremely skilled in various acts of modern warfare. DMZ Prestige: Levels 2 and 3 After Prestiging, you earn Trait Tree Points over again as before. If your Active Duty Operator reaches maximum level again (18 Trait Tree Points) you can Prestige for a second time. The requirements increase depending on the Operator Prestige level:
Your Operator can have a maximum of three Permanent Prestige Traits. Beyond Prestige Level 3 Once you’ve received your third Permanent Prestige Trait, the third set of prestige requirements remain in place for every subsequent Prestige. You can continue to Prestige almost indefinitely. However, instead of receiving a new Prestige Trait, the following occurs at Level 4 (or higher):
Continue to Prestige your Operator, begin to hone your Trait talents once again, and build a roster of elite, tier one specialists, each honed to your favorite playstyles, and ready to take on Hajin’s toughest deployments. \ Additional Prestige Rewards Aside from Permanent Traits tied to an Operator, Prestiging multiple Operators earns additional Calling Cards and \ rewards. DMZ Orders StationAvailable Immediately / Accessed within the FOB / Orders Available in the Top Corner of your FOB HUD.
Visit the DMZ Orders station to view your current objectives — organized in Pages — and the rewards available for completing them. DMZ Orders are your guiding mission directives throughout DMZ, training you, helping you upgrade your Operator and FOB, deliver narrative intel, and offer challenges. Learn these fundamentals to help you succeed in future deployments. Completing DMZ Orders will earn you resources, loot and cash to complete objectives. Rewards will get you geared up for future deployments as you upgrade your FOB. Orders are always available and are a great way to progress through DMZ. Stash/Loadout StationAvailable Immediately / Accessed within the FOB, or the left side blade menu.
The Stash/Loadout station is separated into two areas: Stash allows you to offload loot after a successful deployment, where it is shared by all your Active Duty Operators. It also allows you to gear up before entering back into Hajin. Items in the Stash remain in the FOB. Backpack: Items and equipment, as well as spaces for weapons and Secure Slots once you upgrade your Backpack, are stored here. These are accessible during deployment, and anything not placed in a Secure Slot is lost if you fail to Exfil.
The Loadout is the equipment your Operator carries and actively uses in a deployment and returns with after a successful exfil. Keep these Stash and Loadout basics in mind:
TIP: All DMZ Cash, Resources, 3D Printer Ingredients, and other content you acquire in DMZ, is shared by all your Active Duty Operators. Think about gathering loot using an Operator skilled in finding valuable items thanks to their Traits and bring these back for other Operators you are utilizing. Initial Deployment: Basic Pack and Loadout
Basic Pack Without a proper Backpack equipped, you begin with the Basic Pack, with eight available slots. Each item has a defined stack size, meaning you can carry multiples of smaller items in a single slot. All backpacks include a specific pouch for Resources to collect; this way you don’t have to manage your Chemicals, Electronics, Metals, or Synthetics (all of which are automatically broken down from items you loot during a deployment and used along with 3D Printer Ingredients to craft items at the 3D Printer). Additional types of Backpacks add to the number and type of item slots. Loadout This details the weapons and gear you have immediate access to and are carrying with you into Hajin.
FOB Firing RangeAvailable Immediately / Accessed within the FOB
Bring any ranged weapon in your Loadout to the Firing Range, a wooded grove nestled between the Gunsmith and Vendor Stations and test out your build.
How Do You Use Survival Kits During Deployment?Available Immediately / Accessed within the FOB Survival Kits contains a selection of supplies for use during deployments. Kits focused on medical support, armor, equipment, restocking, or general preparation. Interact with a Survival Kit to unpack it and add all the contents to your Stash. Unopened kits remain stored within the Survival Kits station menu, where they can stack indefinitely until you are ready to use them. There are several types of Survival Kits, each with a variety of contents. Examples include Deployment Kits (essential supplies), Triage Kits (medical), Armor Kits (protective items), Equipment Kits, and SERE Kits for high-risk recoveries.
Survival Kit Example: Deployment Kit Vault Edition Reward: Players with the Modern Warfare 4 Vault Edition will gain access to the Vault Edition Deployment Kit containing:
Bounty Leaderboard: PvP Hunters and KillersAvailable Immediately / Accessed at a physical Station within the FOB
Once you’ve learned the basics about surviving in the Hajin Exclusion Zone, you can focus on your continued Operator progress. During deployments, you may find yourself in a situation where a rival Operator presents a clear and present danger to your ongoing activities. You can elect to engage and be as active or as passive when engaging other human Operators as you wish. Killers: Operators who hunt down and kill rival players will eventually earn a Bounty and are unofficially known as “Killers”. A Killer player’s Bounty (valued in DMZ Cash) continues to increase as more rival Operators are slain. Take down four Operators across deployments, and you become Wanted. Note: When a Wanted Operator comes within proximity, nearby Operators are automatically alerted to their presence. Hunters: Another optional role is that of “Hunter”, allowing you to track down and remove notorious Killers within Hajin. During Deployment, visit a Bounty Station, and use funds from your FOB Bank to locate Wanted Operators in your deployment. Then hunt them down for considerable DMZ Cash rewards. To collect the reward, you must kill the Operator and extract with their Dog Tag. Within the FOB is the Bounty Leaderboard Station, showing the Top 50 Most Wanted Operators, and the Top 50 Bounty Hunters:
PvP Killer: Most Wanted System Here’s how the Wanted System operates:
PvP Killer: Earning a Bounty
PvP Killer: Losing a Bounty Once your Operator has a Bounty, your notoriety is difficult to expunge. Try the following: Exfil from a deployment without your Dog Tag, losing it to another player taking and extracting with it (after slaying you, whether you are subsequently revived or not).
PvP Hunter: Claiming a Bounty There is DMZ Cash for extracting with a bountied player’s Dog Tag.
PvP Hunter and Killer Gameplay: Hunting Down Bounties During deployment, you can open your Tac Map and locate a Bounty Station within Hajin, and use DMZ Cash to Buy Intel helping to pinpoint any Wanted players on the map. The higher the Killer’s Wanted Level, the more DMZ Cash you need to pay for this intel. Note: This is in addition to a list of Wanted Operators on the current deployment, which is freely available once you access the Bounty Station, whether you pay for specific Bounty Intel or not. Killer Visibility With intel gained, the Bounty target’s whereabouts is indicated on your Tac-Map:
How Does 3D Printer Crafting Work in DMZ?Unlocks at DMZ Level 2 / Accessed within the FOB, or the left side blade menu.
The 3D Printer is used to craft Gear and special 3D Printer Ingredients and is also used to upgrade other stations within the FOB, using items found across the Exclusion Zone. Note: As soon as the 3D Printer unlocks, you can start to craft different items and upgrades. Most require a Recipe, some are single-use items (like medical supplies) while others remain on you until removed or upgraded (like Backpacks and Armor Vests) or used (like Tacticals and Field Upgrades).
Not everything is available to craft right away. As you progress, you unlock new crafting options and upgrades for the 3D Printer and even the FOB itself. To produce equipment to improve your Loadout, survive in Hajin, and to upgrade your FOB, there are three types of items you need. These are:
Recipes: The 3D Printer menu shows all your available Recipes. These are the foundation of DMZ crafting. To start with, the majority of 3D Printer Recipes are locked. Your main objective is to unlock new Recipes. Here’s how:
TIP: Recipes are always consumed at exfil and automatically added to your 3D Printer as an unlocked Recipe. They also always pay out 5,000 DMZ Cash. The same is true for Weapon Manuals (see Gunsmith, below).
Resources and 3D Printer Ingredients: With a few new Recipes available, highlight the item you want to craft in the 3D Printer menu to see all the Resources and 3D Printer Ingredients required to craft it. Resources are the four basic elements you can find: Synthetics, Electronics, Chemicals, and Metals. When you loot throughout Hajin, resources you find are immediately broken down into these four types and shown in the bottom-left corner of the 3D Printer menu. 3D Printer Ingredients are items found in specific areas of the map and are extracted intact. All are valuable as an ingredient to make a new Item. Examples of 3D Printer Ingredients include Binding Catalyst, Biomaterials, Detonators, and Control Units. Resources and 3D Printer Ingredients: Collectively, these two sets of items are used in DMZ crafting.
As you progress through DMZ, the 3D Printer becomes increasingly important. Upgrade your printer to continue unlocking more types of gear to craft. Initial Unlocks: Your First Crafting Session After unlocking the 3D Printer at DMZ Player Level 2, immediately familiarize yourself with the items you can print, and why they are helpful.
3D Printer Crafting Information Every single item you can 3D print has a stat screen with the following important details:
Your First 3D Printer Recipes At DMZ Player Level 2, the first set of Recipes unlock. Make sure to find ingredients and start to print the following: Consumables Bandage
Temporarily restores max health when wounded. Synthetics 15 Chemicals 15 Medkit
Repairs your wounds, restoring full health and allows you to use the tourniquet to get back up to your feet from Last Stand. Chemicals 30 Binding Catalyst (Rare Loot) 1 Biomaterials (Uncommon Loot) 5 Plate Carriers 1-Plate Armor Vest
An armor plate carrier with slots for a single armor plate. Synthetics 25 Metals 25 2-Plate Armor Vest
A more durable armor plate carrier with slots for 2 armor plates. Synthetics 50 Reactive Metals (Uncommon Loot) 5 Backpacks Small Backpack
A backpack with extra item slots. Synthetics 25 Metals 25 Medium Backpack
Upgraded backpack with extra item slots, and Secure slots, insuring you don’t lose an item if you fail to exfil. Synthetics 50 Rigid Synthetics (Uncommon Loot) 5 Upgraded Unlocks: Unique, Single-Use Crafting Sessions Select the Upgrades category to check out craftable enhancements to the entire FOB available at the 3D Printer Station. These FOB upgrades are permanent, and each of them requires multiple prints to fully complete, and include:
Crafting Gear The left side of your 3D Printer menu contains all of the categories of equipment, items, and gear you can craft, with some content requiring your 3D Printer to be upgraded, unlocked via DMZ Player Level Progression.
Here’s what you can build, and why:
Note: Tracked Items: Any Recipes or Ingredients you have a particular interest in can be tagged and are tracked, so you can quickly check which Recipes you’re particularly in need of finding. TIP: Most of the items you store in your Stash and/or use in the 3D Printer have category icons shown in the bottom-left corner of their slot image. This quickly allows you to understand which items are which, and how they are best used. These icons mostly correspond with the category menu icons along the left side of the Stash/Loadout screen, except for valuables (indicated by a gem icon) that can be immediately sold for DMZ Cash but are also used for FOB Upgrades at the 3D Printer. Boss Board: Lieutenants and CommandersUnlocks after you complete your second DMZ Order / Accessed at a physical Station within the FOB
Visit the Boss Board for recon on the toughest opponents inside Hajin. Gain valuable intel (for a price) on Lieutenants, and free information regarding Commanders, before you decide to hunt either Boss type down for sizable DMZ Cash rewards. The following is available at the Boss Board, regarding the two different Boss types: Lieutenants Find and kill Lieutenants for valuable rewards. Purchase intel to hunt a specific Lieutenant. Extract with a Lieutenant’s Dog Tag Case for additional rewards, and for an even greater challenge, earn unique rewards for completing these challenges multiple times.
Lieutenants are battle-hardened military operatives, each with a profile indicating a success in high-casualty engagements, and a distinct method of dealing with adversaries. These high-value targets carry a unique loadout, are sometimes spotted with a small cabal of loyal troops, making their takedowns problematic and much more tactically focused. Does Hajin have a Lieutenant (or multiple) active during your deployment? It’s time to find out:
Commanders Commanders are always present in the Exclusion Zone and soffer rare rewards for those skilled enough to eliminate them. Intel cannot be purchased for Commanders. Commanders are present across Hajin, and you must be situationally aware of them. These are heavily armored and dangerous foes.
Commanders include the following:
VendorUnlocks at DMZ Level 5 / Accessed within the FOB, or the left side blade menu.
The Vendor is a rapid way to purchase weapons and equipment, especially useful when you want to get back into the action quickly, fill gaps in your Loadout, or haven’t unlocked printable options yet. If you have the cash, the vendor has you covered. As your DMZ Level increases, you’ll gain access to higher-level gear from the Vendor. The Vendor offers the chance to purchase better equipment and build a stronger kit. You can choose to print additional upgrades to the Vendor (via the 3D Printer) which add even more options available for purchase. Vendor offerings refresh periodically so spend your DMZ Cash accordingly. How is the Gunsmith Used in DMZ?Unlocks at DMZ Level 10 / Accessed within the FOB, or the left side blade menu.
The Gunsmith is where you build and customize weapons for your DMZ Loadout, both functionally and cosmetically. The Gunsmith works similarly to Multiplayer: level up specific weapons to unlock attachments along their progression tracks, weapon progression counts across both MP and DMZ. Any compatible attachments you’ve already unlocked through Multiplayer or other means are also available to use in DMZ. The major difference In DMZ is that Gunsmith weapons are purchased and built using in-game DMZ Cash.
Where can weapons be located and used by your Operator? Here’s a quick run-down:
Gunsmith Basics
Keep these DMZ Gunsmith basics in mind:
Using Weapon Blueprints in DMZ
In DMZ, when you acquire any Weapon Blueprint, like the Beta Forged Han 86 Assault Rifle Blueprint awarded for completing the MW4 Beta, you can utilize it once for free within the DMZ Gunsmith menu. If you lose this Blueprint during your deployment, that instance of it is lost permanently. Should you wish to use that same Blueprint again, you can elect to buy it (using DMZ Cash) at a discount compared to the normal cost of building the weapon. This applies to any Blueprints you own; all Blueprints can be purchased at a discount compared to building the same weapon in the Gunsmith. Vault Edition Reward Players with the Modern Warfare 4 Vault Edition have a one-time access to the Vault Edition Signature Weapon Collection Blueprints, which appear in your DMZ inventory. Should any of those Blueprints be lost during a DMZ deployment, you receive a discount on acquiring them again at the Gunsmith. Here are the available Signature Weapon Collection base weapons and Blueprints. All have five Attachments at an Apex Attachment, aside from the Combat Knife:
DMZ Weapon Progression
Access the Progression menu to view the leveling path for any weapon. This is a global system, so any Progression you achieve across Multiplayer and DMZ is counted. Here’s how this works:
Tip: Experienced players can build weapons for their squadmates, as well as utilizing Weapon Backpacks that allow an additional weapon slot and drop that weapon for a squadmate once deployment is under way in Hajin. Tip: Players can only carry two weapons in and out of a deployment. To maximize growing your arsenal, it is recommended you find or 3D Print one of the Weapon Backpacks, so you can always bring out an additional one or two extra weapons (one in your Secondary Loadout slot, and a third in your Backpack). Tip: More impressive and rare weapons may be looted from player Operators you’ve taken down, as well as from the bodies of slain Lieutenants. If a Lieutenant doesn’t drop their weapon, inspect the corpse for a Lieutenant’s key to a named loot room where their weapon can usually be found. Dog Tag CaseUnlocks at DMZ Level 20 / Accessed at a physical Station within the FOB
Wanting to reminisce about a particularly satisfying takedown? Collecting trophies of high value Operator targets you’ve slain? Visit the Dog Tag Case. Slay a player, locate and exfil with their Dog Tag, and this is added to your Dog Tag Case in the FOB. Inspect your collected Dog Tags, with the following information imparted:
Your DMZ Player Level unlocks the Dog Tag Case station at level 20. Continue your DMZ Player Level journey to add further upgrades to this station, increasing the DMZ Cash you receive from bounties (though not all players you slay will have a bounty on their heads), and access the 3D Printer Upgrade menu to increase the slot count of the Dog Tag Case. How Does DMZ Progression Work?Available Immediately / Accessed at a FOB Station, the left side blade menu or the Career > Progression Menu.
DMZ features its own distinct Player Level Unlock progression track, separate from the Level 1–55 Player Progression system that is also present in Modern Warfare 4. The DMZ Level Unlocks offers more unlockable acquisitions and occurs across 70 Levels. Earn DMZ XP by completing Story Missions, Dynamic Operations, Side Ops, and other activities during deployments. XP earned in the 1-70 DMZ Player Progression also contributes to your overall 1-55 Player Progression, but XP earned in Multiplayer or Call of Duty: Warzone™ does not contribute to your DMZ Level. Even if you fail to exfil, the DMZ XP earned during your deployment still counts toward your progress.
As your DMZ Level increases, you unlock new FOB stations, upgrades, and rewards that expand your access to the Forward Operating Base and help you prepare for future deployments, like enhancements to the Gunsmith (shown above). The types of rewards are as follows:
The DMZ Level Unlocks provide a progression path that gradually unlocks and improves the mode’s core systems. EventsAvailable Immediately / Accessed within the FOB, or the left side blade menu.
Check this station when an Event is active in Modern Warfare 4. Challenges, or other unlocks are currently available, many of which may be only available for a limited time. DeployAvailable Immediately / Accessed via the Deploy menu or the Deploy area (razor wire and helicopter access).
When you and your squad are ready to drop into Hajin, access the Deploy menu, and choose one of three deployment options:
Story Missions Deployment: Preparation. Select “Story Missions” to access the following:
Ready Up: Once your mission is chosen, you enter the Ready Up Menu. Dynamic Operations and Free Roam Deployment: Preparation. Select “Dynamic Operations” or “Free Roam” to access your infil options (some requiring funds or progression to unlock):
Ready Up: Once your method of infil is chosen, you enter the Ready Up Menu.
Deployment: Ready Up The Ready Up Menu is the final time you can prepare for your deployment. Here you can: Equip Free Loadout: Although a set of basic gear might be helpful for those Operators without in-game funds or 3D Printer capabilities to fill out their Loadouts, the Free Loadout is an excellent way to get into a match quickly, and work towards building up your Stash reserves. Extract and you keep these Loadout items. Edit Loadout: Update your Backpack and Loadout items to include key items you missed packing. The following are recommended to add to an Infil Loadout: A Plate Carrier (for armor) A Backpack (for items) A Weapon (for offense) A Medkit (to repair wounds) Edit Active Duty: Swap in another Active Duty Operator for your deployment. Squad Fill and Cancel Deployment: You can elect to have “Squad Fill” on or off. Squad Fill automatically drops you into your deployment with two other allied players. This is recommended if you don’t have a squad of friends to deploy with.
Your DMZ Deployment is Almost Here!With your newfound FOB knowledge, and a tactical overview of the theater of operators at your fingerprints courtesy of the Hajin: Tour of Duty Blog, you’re almost ready to deploy into war-torn Hajin. Remember; DMZ Early Access begins, starting October 20* for anyone who pre-orders a digital version of Modern Warfare 4! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 09/10/2026 |
Breaking News: Modern Warfare 4: DMZ Early Access Confirmed!This is Warfare Without Limits. Experience the gripping story of Modern Warfare 4, as well as DMZ, Call of Duty’s action extraction shooter, before the October 23 launch. Campaign and DMZ Early Access are confirmed. Here’s the intel: How Do I Access the Modern Warfare 4 Campaign and DMZ Early?Starting on Friday, October 16, players who have digitally pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4 get Early Access to the game’s Campaign. Then, starting on Tuesday October 20, players who have digitally pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4 can gain Early Access to all of DMZ.* This benefit applies to those pre-ordering or pre-purchasing the Standard Digital Edition or Vault Edition of the game on Steam. See this blog for pre-order benefits. *Campaign and DMZ Early Access start dates differ. Actual play time subject to possible outages and applicable time zone differences. Actual platform availability and start dates subject to change. WELCOME TO DMZThis is Call of Duty’s definitive extraction shooter experience, featuring persistent progression and open-world combat environment. You’re free to explore, engage AI forces and rival Operators, loot valuable items, craft gear, and complete objectives— all while keeping your eye on the final exfil, extracting with your rewards at the end of each deployment. How you approach each deployment, within a squad or acting alone, is entirely up to you.
You’re here to learn everything there is to know about Modern Warfare 4’s DMZ. The intel has been separated into two blogs. Part 1: Tour of Duty – Hajin Environments and Threats, Full Intel Guide Think you’re ready to deploy into war-torn Hajin? Consult the Tour of Duty – Hajin blog for a full rundown of its points of interest, key buildings, vehicles, enemy threats, and trackable statistics. Click here to read this blog. Part 2: Tour of Duty – Forward Operating Base (FOB) Full Intel Guide A tour of the FOB stations, with information on 3D Printer crafting, Bounties, Weapon acquisition, Stashes and Loadouts, Active Duty Operators, DMZ Operator Prestiging, Permanent Prestige Traits, and DMZ Player Progression to Level 70. You’re reading this now! Welcome to the Forward Operating Base. Forward Operating Base (FOB): OverviewAvailable Immediately / Accessed from the DMZ Main Menu
The Forward Operating Base (FOB) is your home between DMZ deployments. This navigable encampment allows you to offload your loot, gear up, receive your next Orders, before you head back into Hajin. The FOB is also home to DMZ’s permanent progression, including customizing your Active Duty Operators. As you conduct further deployments into the Exclusion Zone, the FOB unlocks and upgrades into a fully established base.
Throughout the FOB, there are various stations, and they can be critical to your survival when deployed in the Exclusion Zone. Some stations are unlocked through playing DMZ and can then be upgraded using the 3D Printer station. These stations allow you to track down dangerous Lieutenants, build out your perfect weapon, swap out your Active Duty Operator, craft powerful gear, and more.
Here are the Stations that your FOB is comprised of, starting with those you should access first:
Continue your successful deployments across Hajin, and you’re soon able to expand your FOB, and unlock additional stations:
The last stations are immediately available, and detail your full DMZ Player Progression, as well as confirming your deployment into Hajin:
Operators Station: Active DutyAvailable Immediately / Accessed within the FOB, or the left side blade menu.
The Operators Station is where you can view, manage, and select your Active Duty Operators. In DMZ, Operators are generally a cosmetic preference, individual characters who grow stronger as you survive deployments and award them Traits. You earn DMZ Player Level XP with them. Each Operator comes with a set of Dog Tags. As an Active Duty Operator progresses, the quality of these Dog Tags improves, and Trait Points are awarded. Trait Points can be spent across three Trait Trees, allowing you to specialize in different playstyles. Ultimately, your Active Duty Operator can earn permanent Prestige Traits that are tied to each individual Operator.
Recruiting an OperatorFirstly, recruit an Operator to an open slot. The Operator you pick for a slot is locked to that slot until they are dismissed by you in favor of a replacement.
Players with the Modern Warfare 4 Vault Edition have access to an additional Active Duty slot and start with three instead of two. Understanding the Active Duty BasicsKeep these Active Duty basics in mind:
MIA OperatorsIf an Operator is eliminated during a deployment, they become MIA (Missing in Action) and cannot deploy again until they are recovered.
Operator Dog TagEach Operator has a Dog Tag available to inspect in your Loadout, that represents the progression of the Operator wearing it. It can be removed if the Operator dies during a deployment and is recovered if an MIA Operator is brought back to Active Duty. The higher the quality (or Level) of the Dog Tag, the higher the progression of the Operator. This Dog Tag also shows the Bounty status of the Operator, and the enemy Operator kill count. As you progress and earn XP within DMZ, your Dog Tag’s Level progresses, allowing you to unlock Traits: Progression (18 Levels):
The Level of your Dog Tag is worth noting, as rival Operators can defeat you in combat, and loot your belongings, including your Dog Tag, to display in their Dog Tag Case (see later in this Blog). Earn XP to increase your Dog Tag Level, receiving a Trait Point every time you reach a new Dog Tag Level. This is the key to accessing Traits. An Operator’s level (indicated by their Dog Tag quality) and a player’s overall DMZ level are independent. An Operator is considered fully leveled up when the Onyx III is reached, and 18 Trait Points have been earned. At this point, you can Prestige the Operator (see below). The Three Trait Trees
These are accessed from the quick navigation left-blade menu for your currently equipped Operator and is also accessible via the Operator menu. Any Trait Tree Points you earn after successfully earning a Dog Tag level up after an exfil as that Operator are accessible here. You can have multiple Operators active (as many as you have slots) with each individually earning Trait Points. Spend Trait Points to acquire Traits from one of three Trees:
There are 66 Traits available in DMZ, spread equally across the three Trees. Not all of them can be accessed by your Operator, as you can only have a maximum of 18 Trait Points before you fully level up your Operator and reach Onyx III Dog Tag status. Here’s how this works:
Example TraitsThere’s a great deal of variety of Traits to uncover as you progress your Operator, especially as these can (eventually) become permanently unlocked if you decide to Prestige in DMZ. Here are examples of the six Main (visible) Traits for each of the three Trait Trees, and one random Minor Trait that was awarded when our Operator first accessed each of the three Trait Trees: Main Warfighter Traits
Main Scout Traits
Main Survivalist Traits
Operators Station: DMZ Operator PrestigeAvailable after an Active Duty Operator earns 18 Trait Points / Accessed at the Operators station or Traits side menu
Once an Active Duty Operator earns 18 Trait Points, you can Prestige the Operator as long as they aren’t MIA and require rescuing. DMZ Operator Prestige is separate from the standard Level 1–55 Player Progression, the 1-70 DMZ Player Progression and other MW4 Prestige systems. It is tied to a specific Operator. DMZ Operator Prestige is optional, the requirements to Prestige can be a challenge, but the reward is worth it: With each Operator Prestige, a special random Prestige Trait is equipped permanently to that Operator. Operators can earn up to three Prestige Traits. Here are the requirements for your Operator to Prestige for the first time:
Meet all three requirements, and once you place your Gear in your Loadout and select Prestige in DMZ, all the required Gear is removed, the payment of in-game Funds occurs, and your Operator’s Traits are removed and reset. Then, a random, Permanent Prestige Trait is granted to your Operator.
Permanent Prestige Operator Traits Here’s what you need to know about Permanent Prestige Traits:
At this point, you can continue developing your Operator, working towards a specialized soldier, supremely skilled in various acts of modern warfare. DMZ Prestige: Levels 2 and 3 After Prestiging, you earn Trait Tree Points over again as before. If your Active Duty Operator reaches maximum level again (18 Trait Tree Points) you can Prestige for a second time. The requirements increase depending on the Operator Prestige level:
Your Operator can have a maximum of three Permanent Prestige Traits. Beyond Prestige Level 3 Once you’ve received your third Permanent Prestige Trait, the third set of prestige requirements remain in place for every subsequent Prestige. You can continue to Prestige almost indefinitely. However, instead of receiving a new Prestige Trait, the following occurs at Level 4 (or higher):
Continue to Prestige your Operator, begin to hone your Trait talents once again, and build a roster of elite, tier one specialists, each honed to your favorite playstyles, and ready to take on Hajin’s toughest deployments. \ Additional Prestige Rewards Aside from Permanent Traits tied to an Operator, Prestiging multiple Operators earns additional Calling Cards and \ rewards. DMZ Orders StationAvailable Immediately / Accessed within the FOB / Orders Available in the Top Corner of your FOB HUD.
Visit the DMZ Orders station to view your current objectives — organized in Pages — and the rewards available for completing them. DMZ Orders are your guiding mission directives throughout DMZ, training you, helping you upgrade your Operator and FOB, deliver narrative intel, and offer challenges. Learn these fundamentals to help you succeed in future deployments. Completing DMZ Orders will earn you resources, loot and cash to complete objectives. Rewards will get you geared up for future deployments as you upgrade your FOB. Orders are always available and are a great way to progress through DMZ. Stash/Loadout StationAvailable Immediately / Accessed within the FOB, or the left side blade menu.
The Stash/Loadout station is separated into two areas: Stash allows you to offload loot after a successful deployment, where it is shared by all your Active Duty Operators. It also allows you to gear up before entering back into Hajin. Items in the Stash remain in the FOB. Backpack: Items and equipment, as well as spaces for weapons and Secure Slots once you upgrade your Backpack, are stored here. These are accessible during deployment, and anything not placed in a Secure Slot is lost if you fail to Exfil.
The Loadout is the equipment your Operator carries and actively uses in a deployment and returns with after a successful exfil. Keep these Stash and Loadout basics in mind:
TIP: All DMZ Cash, Resources, 3D Printer Ingredients, and other content you acquire in DMZ, is shared by all your Active Duty Operators. Think about gathering loot using an Operator skilled in finding valuable items thanks to their Traits and bring these back for other Operators you are utilizing. Initial Deployment: Basic Pack and Loadout
Basic Pack Without a proper Backpack equipped, you begin with the Basic Pack, with eight available slots. Each item has a defined stack size, meaning you can carry multiples of smaller items in a single slot. All backpacks include a specific pouch for Resources to collect; this way you don’t have to manage your Chemicals, Electronics, Metals, or Synthetics (all of which are automatically broken down from items you loot during a deployment and used along with 3D Printer Ingredients to craft items at the 3D Printer). Additional types of Backpacks add to the number and type of item slots. Loadout This details the weapons and gear you have immediate access to and are carrying with you into Hajin.
FOB Firing RangeAvailable Immediately / Accessed within the FOB
Bring any ranged weapon in your Loadout to the Firing Range, a wooded grove nestled between the Gunsmith and Vendor Stations and test out your build.
How Do You Use Survival Kits During Deployment?Available Immediately / Accessed within the FOB Survival Kits contains a selection of supplies for use during deployments. Kits focused on medical support, armor, equipment, restocking, or general preparation. Interact with a Survival Kit to unpack it and add all the contents to your Stash. Unopened kits remain stored within the Survival Kits station menu, where they can stack indefinitely until you are ready to use them. There are several types of Survival Kits, each with a variety of contents. Examples include Deployment Kits (essential supplies), Triage Kits (medical), Armor Kits (protective items), Equipment Kits, and SERE Kits for high-risk recoveries.
Survival Kit Example: Deployment Kit Vault Edition Reward: Players with the Modern Warfare 4 Vault Edition will gain access to the Vault Edition Deployment Kit containing:
Bounty Leaderboard: PvP Hunters and KillersAvailable Immediately / Accessed at a physical Station within the FOB
Once you’ve learned the basics about surviving in the Hajin Exclusion Zone, you can focus on your continued Operator progress. During deployments, you may find yourself in a situation where a rival Operator presents a clear and present danger to your ongoing activities. You can elect to engage and be as active or as passive when engaging other human Operators as you wish. Killers: Operators who hunt down and kill rival players will eventually earn a Bounty and are unofficially known as “Killers”. A Killer player’s Bounty (valued in DMZ Cash) continues to increase as more rival Operators are slain. Take down four Operators across deployments, and you become Wanted. Note: When a Wanted Operator comes within proximity, nearby Operators are automatically alerted to their presence. Hunters: Another optional role is that of “Hunter”, allowing you to track down and remove notorious Killers within Hajin. During Deployment, visit a Bounty Station, and use funds from your FOB Bank to locate Wanted Operators in your deployment. Then hunt them down for considerable DMZ Cash rewards. To collect the reward, you must kill the Operator and extract with their Dog Tag. Within the FOB is the Bounty Leaderboard Station, showing the Top 50 Most Wanted Operators, and the Top 50 Bounty Hunters:
PvP Killer: Most Wanted System Here’s how the Wanted System operates:
PvP Killer: Earning a Bounty
PvP Killer: Losing a Bounty Once your Operator has a Bounty, your notoriety is difficult to expunge. Try the following: Exfil from a deployment without your Dog Tag, losing it to another player taking and extracting with it (after slaying you, whether you are subsequently revived or not).
PvP Hunter: Claiming a Bounty There is DMZ Cash for extracting with a bountied player’s Dog Tag.
PvP Hunter and Killer Gameplay: Hunting Down Bounties During deployment, you can open your Tac Map and locate a Bounty Station within Hajin, and use DMZ Cash to Buy Intel helping to pinpoint any Wanted players on the map. The higher the Killer’s Wanted Level, the more DMZ Cash you need to pay for this intel. Note: This is in addition to a list of Wanted Operators on the current deployment, which is freely available once you access the Bounty Station, whether you pay for specific Bounty Intel or not. Killer Visibility With intel gained, the Bounty target’s whereabouts is indicated on your Tac-Map:
How Does 3D Printer Crafting Work in DMZ?Unlocks at DMZ Level 2 / Accessed within the FOB, or the left side blade menu.
The 3D Printer is used to craft Gear and special 3D Printer Ingredients and is also used to upgrade other stations within the FOB, using items found across the Exclusion Zone. Note: As soon as the 3D Printer unlocks, you can start to craft different items and upgrades. Most require a Recipe, some are single-use items (like medical supplies) while others remain on you until removed or upgraded (like Backpacks and Armor Vests) or used (like Tacticals and Field Upgrades).
Not everything is available to craft right away. As you progress, you unlock new crafting options and upgrades for the 3D Printer and even the FOB itself. To produce equipment to improve your Loadout, survive in Hajin, and to upgrade your FOB, there are three types of items you need. These are:
Recipes: The 3D Printer menu shows all your available Recipes. These are the foundation of DMZ crafting. To start with, the majority of 3D Printer Recipes are locked. Your main objective is to unlock new Recipes. Here’s how:
TIP: Recipes are always consumed at exfil and automatically added to your 3D Printer as an unlocked Recipe. They also always pay out 5,000 DMZ Cash. The same is true for Weapon Manuals (see Gunsmith, below).
Resources and 3D Printer Ingredients: With a few new Recipes available, highlight the item you want to craft in the 3D Printer menu to see all the Resources and 3D Printer Ingredients required to craft it. Resources are the four basic elements you can find: Synthetics, Electronics, Chemicals, and Metals. When you loot throughout Hajin, resources you find are immediately broken down into these four types and shown in the bottom-left corner of the 3D Printer menu. 3D Printer Ingredients are items found in specific areas of the map and are extracted intact. All are valuable as an ingredient to make a new Item. Examples of 3D Printer Ingredients include Binding Catalyst, Biomaterials, Detonators, and Control Units. Resources and 3D Printer Ingredients: Collectively, these two sets of items are used in DMZ crafting.
As you progress through DMZ, the 3D Printer becomes increasingly important. Upgrade your printer to continue unlocking more types of gear to craft. Initial Unlocks: Your First Crafting Session After unlocking the 3D Printer at DMZ Player Level 2, immediately familiarize yourself with the items you can print, and why they are helpful.
3D Printer Crafting Information Every single item you can 3D print has a stat screen with the following important details:
Your First 3D Printer Recipes At DMZ Player Level 2, the first set of Recipes unlock. Make sure to find ingredients and start to print the following: Consumables Bandage
Temporarily restores max health when wounded. Synthetics 15 Chemicals 15 Medkit
Repairs your wounds, restoring full health and allows you to use the tourniquet to get back up to your feet from Last Stand. Chemicals 30 Binding Catalyst (Rare Loot) 1 Biomaterials (Uncommon Loot) 5 Plate Carriers 1-Plate Armor Vest
An armor plate carrier with slots for a single armor plate. Synthetics 25 Metals 25 2-Plate Armor Vest
A more durable armor plate carrier with slots for 2 armor plates. Synthetics 50 Reactive Metals (Uncommon Loot) 5 Backpacks Small Backpack
A backpack with extra item slots. Synthetics 25 Metals 25 Medium Backpack
Upgraded backpack with extra item slots, and Secure slots, insuring you don’t lose an item if you fail to exfil. Synthetics 50 Rigid Synthetics (Uncommon Loot) 5 Upgraded Unlocks: Unique, Single-Use Crafting Sessions Select the Upgrades category to check out craftable enhancements to the entire FOB available at the 3D Printer Station. These FOB upgrades are permanent, and each of them requires multiple prints to fully complete, and include:
Crafting Gear The left side of your 3D Printer menu contains all of the categories of equipment, items, and gear you can craft, with some content requiring your 3D Printer to be upgraded, unlocked via DMZ Player Level Progression.
Here’s what you can build, and why:
Note: Tracked Items: Any Recipes or Ingredients you have a particular interest in can be tagged and are tracked, so you can quickly check which Recipes you’re particularly in need of finding. TIP: Most of the items you store in your Stash and/or use in the 3D Printer have category icons shown in the bottom-left corner of their slot image. This quickly allows you to understand which items are which, and how they are best used. These icons mostly correspond with the category menu icons along the left side of the Stash/Loadout screen, except for valuables (indicated by a gem icon) that can be immediately sold for DMZ Cash but are also used for FOB Upgrades at the 3D Printer. Boss Board: Lieutenants and CommandersUnlocks after you complete your second DMZ Order / Accessed at a physical Station within the FOB
Visit the Boss Board for recon on the toughest opponents inside Hajin. Gain valuable intel (for a price) on Lieutenants, and free information regarding Commanders, before you decide to hunt either Boss type down for sizable DMZ Cash rewards. The following is available at the Boss Board, regarding the two different Boss types: Lieutenants Find and kill Lieutenants for valuable rewards. Purchase intel to hunt a specific Lieutenant. Extract with a Lieutenant’s Dog Tag Case for additional rewards, and for an even greater challenge, earn unique rewards for completing these challenges multiple times.
Lieutenants are battle-hardened military operatives, each with a profile indicating a success in high-casualty engagements, and a distinct method of dealing with adversaries. These high-value targets carry a unique loadout, are sometimes spotted with a small cabal of loyal troops, making their takedowns problematic and much more tactically focused. Does Hajin have a Lieutenant (or multiple) active during your deployment? It’s time to find out:
Commanders Commanders are always present in the Exclusion Zone and soffer rare rewards for those skilled enough to eliminate them. Intel cannot be purchased for Commanders. Commanders are present across Hajin, and you must be situationally aware of them. These are heavily armored and dangerous foes.
Commanders include the following:
VendorUnlocks at DMZ Level 5 / Accessed within the FOB, or the left side blade menu.
The Vendor is a rapid way to purchase weapons and equipment, especially useful when you want to get back into the action quickly, fill gaps in your Loadout, or haven’t unlocked printable options yet. If you have the cash, the vendor has you covered. As your DMZ Level increases, you’ll gain access to higher-level gear from the Vendor. The Vendor offers the chance to purchase better equipment and build a stronger kit. You can choose to print additional upgrades to the Vendor (via the 3D Printer) which add even more options available for purchase. Vendor offerings refresh periodically so spend your DMZ Cash accordingly. How is the Gunsmith Used in DMZ?Unlocks at DMZ Level 10 / Accessed within the FOB, or the left side blade menu.
The Gunsmith is where you build and customize weapons for your DMZ Loadout, both functionally and cosmetically. The Gunsmith works similarly to Multiplayer: level up specific weapons to unlock attachments along their progression tracks, weapon progression counts across both MP and DMZ. Any compatible attachments you’ve already unlocked through Multiplayer or other means are also available to use in DMZ. The major difference In DMZ is that Gunsmith weapons are purchased and built using in-game DMZ Cash.
Where can weapons be located and used by your Operator? Here’s a quick run-down:
Gunsmith Basics
Keep these DMZ Gunsmith basics in mind:
Using Weapon Blueprints in DMZ
In DMZ, when you acquire any Weapon Blueprint, like the Beta Forged Han 86 Assault Rifle Blueprint awarded for completing the MW4 Beta, you can utilize it once for free within the DMZ Gunsmith menu. If you lose this Blueprint during your deployment, that instance of it is lost permanently. Should you wish to use that same Blueprint again, you can elect to buy it (using DMZ Cash) at a discount compared to the normal cost of building the weapon. This applies to any Blueprints you own; all Blueprints can be purchased at a discount compared to building the same weapon in the Gunsmith. Vault Edition Reward Players with the Modern Warfare 4 Vault Edition have a one-time access to the Vault Edition Signature Weapon Collection Blueprints, which appear in your DMZ inventory. Should any of those Blueprints be lost during a DMZ deployment, you receive a discount on acquiring them again at the Gunsmith. Here are the available Signature Weapon Collection base weapons and Blueprints. All have five Attachments at an Apex Attachment, aside from the Combat Knife:
DMZ Weapon Progression
Access the Progression menu to view the leveling path for any weapon. This is a global system, so any Progression you achieve across Multiplayer and DMZ is counted. Here’s how this works:
Tip: Experienced players can build weapons for their squadmates, as well as utilizing Weapon Backpacks that allow an additional weapon slot and drop that weapon for a squadmate once deployment is under way in Hajin. Tip: Players can only carry two weapons in and out of a deployment. To maximize growing your arsenal, it is recommended you find or 3D Print one of the Weapon Backpacks, so you can always bring out an additional one or two extra weapons (one in your Secondary Loadout slot, and a third in your Backpack). Tip: More impressive and rare weapons may be looted from player Operators you’ve taken down, as well as from the bodies of slain Lieutenants. If a Lieutenant doesn’t drop their weapon, inspect the corpse for a Lieutenant’s key to a named loot room where their weapon can usually be found. Dog Tag CaseUnlocks at DMZ Level 20 / Accessed at a physical Station within the FOB
Wanting to reminisce about a particularly satisfying takedown? Collecting trophies of high value Operator targets you’ve slain? Visit the Dog Tag Case. Slay a player, locate and exfil with their Dog Tag, and this is added to your Dog Tag Case in the FOB. Inspect your collected Dog Tags, with the following information imparted:
Your DMZ Player Level unlocks the Dog Tag Case station at level 20. Continue your DMZ Player Level journey to add further upgrades to this station, increasing the DMZ Cash you receive from bounties (though not all players you slay will have a bounty on their heads), and access the 3D Printer Upgrade menu to increase the slot count of the Dog Tag Case. How Does DMZ Progression Work?Available Immediately / Accessed at a FOB Station, the left side blade menu or the Career > Progression Menu.
DMZ features its own distinct Player Level Unlock progression track, separate from the Level 1–55 Player Progression system that is also present in Modern Warfare 4. The DMZ Level Unlocks offers more unlockable acquisitions and occurs across 70 Levels. Earn DMZ XP by completing Story Missions, Dynamic Operations, Side Ops, and other activities during deployments. XP earned in the 1-70 DMZ Player Progression also contributes to your overall 1-55 Player Progression, but XP earned in Multiplayer or Call of Duty: Warzone™ does not contribute to your DMZ Level. Even if you fail to exfil, the DMZ XP earned during your deployment still counts toward your progress.
As your DMZ Level increases, you unlock new FOB stations, upgrades, and rewards that expand your access to the Forward Operating Base and help you prepare for future deployments, like enhancements to the Gunsmith (shown above). The types of rewards are as follows:
The DMZ Level Unlocks provide a progression path that gradually unlocks and improves the mode’s core systems. EventsAvailable Immediately / Accessed within the FOB, or the left side blade menu.
Check this station when an Event is active in Modern Warfare 4. Challenges, or other unlocks are currently available, many of which may be only available for a limited time. DeployAvailable Immediately / Accessed via the Deploy menu or the Deploy area (razor wire and helicopter access).
When you and your squad are ready to drop into Hajin, access the Deploy menu, and choose one of three deployment options:
Story Missions Deployment: Preparation. Select “Story Missions” to access the following:
Ready Up: Once your mission is chosen, you enter the Ready Up Menu. Dynamic Operations and Free Roam Deployment: Preparation. Select “Dynamic Operations” or “Free Roam” to access your infil options (some requiring funds or progression to unlock):
Ready Up: Once your method of infil is chosen, you enter the Ready Up Menu.
Deployment: Ready Up The Ready Up Menu is the final time you can prepare for your deployment. Here you can: Equip Free Loadout: Although a set of basic gear might be helpful for those Operators without in-game funds or 3D Printer capabilities to fill out their Loadouts, the Free Loadout is an excellent way to get into a match quickly, and work towards building up your Stash reserves. Extract and you keep these Loadout items. Edit Loadout: Update your Backpack and Loadout items to include key items you missed packing. The following are recommended to add to an Infil Loadout: A Plate Carrier (for armor) A Backpack (for items) A Weapon (for offense) A Medkit (to repair wounds) Edit Active Duty: Swap in another Active Duty Operator for your deployment. Squad Fill and Cancel Deployment: You can elect to have “Squad Fill” on or off. Squad Fill automatically drops you into your deployment with two other allied players. This is recommended if you don’t have a squad of friends to deploy with.
Your DMZ Deployment is Almost Here!With your newfound FOB knowledge, and a tactical overview of the theater of operators at your fingerprints courtesy of the Hajin: Tour of Duty Blog, you’re almost ready to deploy into war-torn Hajin. Remember; DMZ Early Access begins, starting October 20* for anyone who pre-orders a digital version of Modern Warfare 4! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 05/10/2026 |
Welcome to HajinThis is Call of Duty’s definitive extraction shooter experience, featuring a persistent, open-world combat environment where players loot, complete objectives, fight both enemies and rival Operators, and hope to extract with their rewards. You’re here to learn everything there is to know about Modern Warfare 4’s DMZ. The intel has been separated into two distinct blogs. Part 1: Tour of Duty – Hajin Environments and Threats, Full Intel Guide Think you’re ready to deploy into war-torn Hajin? This Tour of Duty – Hajin blog will confirm topline intel on the FOB, recommend deployment tactics run down points of interest, pinpoint key buildings, vehicles, enemy threats, and trackable statistics. You’re reading this now! Part 2: Tour of Duty – Forward Operating Base (FOB) Full Intel Guide Coming later this week: A tour of every single Station within the FOB, with thorough information on 3D Printer crafting, Bounties, Weapon acquisition, Stashes and Loadouts, Active Duty Operators, DMZ Operator Prestiging, Permanent Prestige Traits, and DMZ Player Progression to Level 70. From the Ward: DMZ: Addition by Extraction. Click above for an in-depth look at DMZ with gameplay footage and interviews with the teams at Infinity Ward. Then check back throughout the week for additional video intel about the different facets of the game. Forward Operating Base (FOB): OverviewThe Forward Operating Base (FOB) is your command center for DMZ. Manage progression, prepare your gear, and plan the next deployment. As you complete Operations across Hajin, the FOB evolves with you, transforming from a foothold to a fully operational base with over a dozen different Stations.
Here are the Stations that your FOB is comprised of, starting with those immediately accessible:
Continue your successful deployments across Hajin, and you’re soon able to expand your FOB, and unlock additional stations:
The last station is always available, and confirms your deployment into Hajin:
Let’s continue with some in-depth intel, starting with how to effectively progress during a deployment, your stats, threats, and a tour of Hajin. Welcome to the deployment zone: Hajin is waiting. During Deployment: Efficient DMZ Progression
Every deployment contributes to your DMZ Player Level, which runs from Level 1 to 70. However, some gameplay systems pull double duty, awarding DMZ XP while also providing rewards, unlocking upgrades, and expanding your options for future deployments. Here’s how to efficiently explore the Exclusion Zone:
LootingLooting should be among your first priorities after infil, whether you’re preparing for combat, pursuing a marked Operation, or establishing your position in Hajin. Searching containers is also one of the most reliable ways to earn DMZ XP and progress your FOB. Here’s how to approach looting during a deployment:
Once you’re familiar with the basics, check the 3D Printer back at the FOB for hints about where specific materials are most likely to be found. Use that information to plan your route and search the locations most likely to contain the resources you need. Open every cache, locker, crate, and supply box you encounter to build your inventory and uncover useful resources, but don’t overly focus on Looting. Instead, try for a well-rounded deployment across Combat, Looting, and Objectives, working toward an S-Tier rating at the end of your deployment.
Completing DMZ OrdersDMZ Orders are your guiding Mission directives in DMZ, among the most reliable ways to advance your DMZ Level while building up your Stash. They introduce Hajin’s core gameplay systems, teaching you the ropes, speaking to the narrative, directing you toward different activities across the Exclusion Zone, and rewarding you for completing specific objectives. Some Orders are straightforward. Others demand better equipment, careful preparation, or a squad ready to respond when the situation changes. Read the requirements back at the FOB before deploying, or by accessing the Orders Menu (when you select your Tac-Map) during deployments. Before you deploy, ensure you select the right Operator, gear, and route through Hajin for the tasks ahead. Narrative Stories from Hajin Hajin Recon Report #1: Jail Break The squad dropped into the dense, damp woodland due west of the 14th Political Prison under a ceiling of low cloud. From the tree line, the facility appeared impenetrable, a fortified industrial site with concrete walls, fresh earthworks, watchtowers, and a maze of service roads leading toward the main gate.
Rook Actual checked the orders. Fifteen hostiles in the prison before they could breach the Citadel. Ten more inside. Reinforcements were expected, most likely by helicopter. “Bishop, take the towers. Knight, stay on me.” They advanced through the undergrowth, moving between bushes and irrigation ditches, dropping into the long grass as patrols crossed the open ground. Bishop dropped the first sentry, then shifted to the next tower before the body hit the dirt. Knight handled the checkpoint with considerably less subtlety: a burst of automatic fire tore through three soldiers gathered around a small fire. “Why not let the whole prison know we’re here?” muttered Bishop, as Knight vaulted over a concrete barricade and slit the throat of a fifth soldier. Rook pushed through the barracks, clearing small outbuildings and storage bays while the prison’s confused defenders began to converge on their position. The fifteenth hostile fell beside the southern gate. Watcher 2 would be happy with that. Then the sirens started. A helicopter came in behind the construction works, rotors chopping through the cloud as its doors slid open above the yard. Knight stepped into the open, braced the launcher against his shoulder, and waited until the aircraft turned broadside. The missile struck just beneath the cabin. The craft pirouetted toward the courtyard, ablaze. It broke apart inside the perimeter. Bishop used the confusion to force his way into the Citadel first. Inside, the prison narrowed into darkened steel walkways, barred corridors, and cell block chambers connected by elevated crossings. Every gunshot seemed to return from a different direction. Rook took the upper levels while Knight cleared guards more accustomed to controlling prisoners than facing a tier one operator. They fought through the furnace room. Then Rook moved below, following the sound of unfamiliar boots behind the cell doors. They regrouped only after the tenth defender went down. They’d been lucky. Resistance had been minimal, and the high-value contraband was recovered. But the extraction route was exposed. Rook checked his squad. Bishop was on the ramparts, and Knight remained somewhere inside the prison. But beyond the eastern wall, enemy armor was closing fast.
Dynamic and Side OperationsDynamic Operations give each deployment a clear objective and a reason to keep moving. Select a Dynamic Operation before infil or locate a Dynamic Ops phone in Hajin to initiate one in the field. Complete the Op to earn DMZ XP and DMZ Cash, then secure the Supply Drop that arrives with additional loot that increases in quality with each successful Operation (from Common, to Uncommon, to Rare). Its contents vary, so every successful Op comes with a little uncertainty. Note: If you accept the Hunt Operators Dynamic Op, prepare to face a full squad of rival Operators. Side Ops offer lower-intensity opportunities to explore Hajin while earning DMZ XP, finding useful resources, or uncovering valuable intel. Locate lost Supply Drops, repair useful trucks, or climb damaged radio towers to reveal the general location of a nearby Lieutenant. These activities can reward a recon-minded Operator… but may also lead into unexpected danger.
Lieutenant HuntsDepending on your competence, hunting Lieutenants is a high-risk way to earn DMZ XP, DMZ Cash, and valuable loot. Lieutenants may be active whether you’re tracking them or not, so check their known territories as you move through Hajin. For more precise intel, climb a Lieutenant Hunt tower and access the terminal to reveal the general location of an active target. Once located, prepare for a serious and sometimes protracted engagement. Lieutenants are high-value targets with increased durability and distinct combat behaviors, so study their surroundings before making contact. Eliminate one to claim their weapon and Dog Tag Case but understand the risk: the tag appears on the Tac Map for every Operator. If you pick it up, your position is also broadcast, making a fast exfil the safest option. Even if you leave the tag behind, the Lieutenant kill still awards a substantial amount of DMZ XP, the possibility of them dropping a Key to their special loot room, and DMZ Cash, even if without obtaining the Dog Tag Case. Pick up the Case if you want to progress the Boss Board.
Commander EncountersCommanders are roaming bosses that can appear in many different locations around Hajin. Expect fierce resistance when a Commander appears, as they are seemingly impervious against many standard weapons, and may require tactical knowledge to bring down. However, if you’re able to eliminate one, they will drop some good loot as well as a lot of XP. Engaging one may draw the attention of nearby enemy forces, rival Operators, or squads hunting the same target. Adjust your approach to all these adversaries, control the surrounding area, and be ready to break contact if the fight becomes insurmountable. Eliminate a Commander to secure high-value loot (specifically, prized 3D Printer Ingredients) a substantial DMZ XP and DMZ Cash reward, and an update to the Boss Board station inside your FOB. Narrative Stories from Hajin Field Report #2: The Forest Phantom Lurking among overgrown farmland and deep forest, Gorani had become less of a lieutenant, and more of a rumor with a rifle: a silent predator draped in natural ghillie camouflage, his face hidden beneath the skull of a Korean water deer.
The squad downloaded his intel at the FOB and confirmed his position in the high woodland above Hanrim Village. Vulture One led them uphill, following terrain and trace evidence rather than any reliable signal. Gorani was known to evade standard tracking methods, but one of his escorts had made a mistake. A partial footprint marked the soft ground beside a drainage cut, its edges still sharp beneath the morning frost. Vulture raised a closed fist. The forest moved. Camouflaged figures rose from the brush on three sides, rifles already shouldered. Kestrel fired first, dropping one before the enemy ambush fully closed. Another escort broke from cover and disappeared behind a stand of pines. Then Gorani appeared. The water-deer skull turned between the trees. His M4 cracked once. Kestrel folded into the undergrowth, clutching his midriff. Vulture hit the ground as rounds tore through the branches above him. The remaining escort advanced, searching the slope. Vulture pulled a smoke grenade and rolled it downhill, crawling toward the drainage cut as the screen expanded around him. Gorani fired through the smoke. Each burst punched a visible pocket through the whiteout, briefly exposing the ground and movement as the smoke slowly dissipated. Vulture used the gaps between volleys to reposition. Gorani followed. Vulture rose behind him at the edge of the trees, drove the rifle aside, and forced the Lieutenant into the mud. Gorani fought with the strength of a man who had survived too long in a hostile country, but the slope gave Vulture leverage. He wrenched the M4 free, struck the deer skull from Gorani’s head, and finished the Lieutenant with a short, controlled burst. The forest fell quiet except for Kestrel’s labored breathing over the comms. Vulture secured Gorani’s Dog Tag. The Tac Map lit up across Hajin. The hunt had become a signal flare for every Operator in the region.
Combat EngagementsCombat is another reliable way to earn DMZ XP, advance weapon progression, and complete Camo challenges while improving your end-of-deployment After Action Report rating. Eliminating rival Operators awards more XP than taking down AI combatants, but sustained engagements with enemy forces can still increase your Combat rating and provide a substantial XP payout. Choose your fights carefully, then press the advantage when the opportunity is worth the risk. In-game HUD IntelThe DMZ HUD provides the information you need to navigate Hajin, assess nearby threats, monitor your squad, and manage your equipment. Several elements differ from the standard Multiplayer HUD. Here’s what to watch during a deployment:
Backpack MenuOpen the Backpack Menu from the main HUD to review stored consumables and equipment, then move items into your Loadout as needed — for example, swapping your equipped Tacticals or Lethals. You can also use eligible items directly from the Backpack, such as Bandages (to temporarily restore health), extra Armor Plates (to bolster your protective vest), or other items like swapping Field Upgrade boxes (switching from Ammo to Armor Boxes if you’re carrying both, for example).
Ping WheelProximity Chat is the fastest way to communicate to nearby Operators within Hajin, but the Ping Wheel gives your squad clear visual commands when voice comms are unavailable, compromised, or best kept silent. Bring it up during a deployment to request a Truce, assimilate with another squad, or access other Operator actions. Additional HUD IntelTac-Map Intel Open the Tac-Map to access critical reconnaissance on the Hajin Exclusion Zone. With your position centered, move the cursor, zoom in or out, place or clear pings, cancel your current Op, and inspect the terrain, physical threats, and biological hazards. Refer to the sections below for an explanation of the map’s icons.
The map also includes a grid overlay, with letters running west to east and numbers running north to south. Use these coordinates to communicate a general area of interest to squadmates — D7, for example, identifies Imjin Farmland. All Keys found in DMZ also have a grid location in their description... DMZ Orders Intel Access the DMZ Orders on the right side of the Tac-Map and confirm all the active Orders, and your progress. If an Order requires you to maneuver to or across a specific location, an Order Objective appears on your Tac-Map that you can ping for your squad. Hajin Enemy Intel: A Field Guide to Hostile ForcesHajin is an unforgiving place, with both stationary and roving patrols of enemies scattered across its war-torn landscape, part of a secretive North Korean faction. Depending on the threat you pose to them, enemies may ignore you, search for you, or actively engage you in combat. Certain enemies are more adept than others.
Here are some general enemy types to watch for, and note that Soldiers you encounter may be of various ranks, and carrying a variety of equipment and weaponry:
Threat Levels ExplainedIn DMZ, every Point of Interest has its own level of danger called “Threat.” As Operators create more disruption through combat, the area’s Threat Level — acknowledged on your HUD as you enter each new area — provides an indication of how dangerous the enemy’s response is expected to be.
A location’s Threat level is always indicated in the top-middle of your HUD, under the compass. The higher the threat, the more dangerous and numerous the enemies are. Human Operators are not included in this Threat indicator, so be situationally aware for additional combat opportunities… or ambushes.
CAUTION: If you enter an area without a stealthy approach and the enemy notices your actions, whether they’re moving through an area, or committing acts of violence, expect retaliation. TIP: Stealth eliminations using melee weapons, throwing knives, or suppressed shots are an excellent way to move through higher threat areas without being noticed.
At each point of interest across Hajin, expect a consistent response from the enemy related to the Threat level present, though specific POIs may have unique encounters. Be situationally aware of how threatening a location is that you are exploring. You have a chance to recognize the danger, decide whether to keep pushing, or disengage before a more dangerous enemy response becomes overwhelming. While sustained violent aggression causes conflict, reducing aggressive actions calms the situation. Achieve this by vanishing into the shadows, seeking cover, fleeing to a more rural environment, engaging in stealth, and moving away from enemies so they do not have a visual or audible lock onto you. Hajin Vehicle Intel: Land, Sea, and Air TransportThere are numerous types of vehicles you can commandeer across Hajin, and each offer benefits of faster traversal across land, air, and water, though they have a finite amount of armor and fuel. Repair and refuel vehicles at a Gas Station.
TIP: Certain Traits can increase your prowess at the controls of a vehicle, like hopping out of a vehicle with a puncture and repairing the blown tire. NOTE: Vehicles in DMZ require repair and refueling. Vehicles in Call of Duty®: Warzone™ will not require repair and refueling. Ground Transportation
Camper A mobile, yet unprotected, wagon that can get your squad from point A to point B. Be careful to avoid any direct fire in this unarmed vehicle. Sedan A compact civilian sedan designed for daily commutes. While not suitable for combat, this car is a quick fix for mobility across Hajin. Grizzly A battle-proven vehicle built on a rugged Soviet design. Light on armor but quick and agile, it excels at hit-and-run engagements. Dreadnought A high-performance all-wheel drive tactical SUV by Aston Martin, combining advanced armor, exceptional off-road capability, and the speed and agility needed to operate in hostile environments.
Polaris Dagor A1 A battle-tested tactical vehicle engineered for rapid deployment and extreme off-road mobility. Capable of carrying a full squad and their equipment across the toughest combat environments. LTV A versatile light combat platform engineered for rapid deployment, rugged environments, and unconventional warfare. Equipped with an optional mounted .50 Cal to bring serious firepower to the fight. Cargo Truck A battle-proven modular vehicle platform powered by a reliable diesel engine, capable of supporting a broad spectrum of military operations. Features a two-seat cabin and a flat cargo bed. D50 Radar Flatbed A battle-proven modular vehicle platform powered by a reliable diesel engine, capable of supporting a broad spectrum of military operations. Features a vehicle-mounted UAV.
Rail TransitTrain An automated civilian train service is still functioning and offers rapid transport along a winding route that travels across a wide range of SK points of interest. This vehicle is not controlled by a player. Tram A slow-moving pedestrian-carrying carriage that runs along an elevated monorail in a circular route around the outskirts of Hajin City. This vehicle is not controlled by a player. WatercraftRHIB A high-speed, Special Operations inflatable boat engineered for precision maneuvering, rapid deployment, and aggressive maritime engagements. AircraftHeli A twin-engine combat helicopter built for rapid deployment, aerial fire support, and unmatched mobility across the Exclusion Zone.
Heavy Chopper A heavily armored transport helicopter capable of delivering troops through hostile airspace while using defensive flares to evade incoming missile threats. Autopilot engages hover if the pilot leaves the seat while fuel remains. This vehicle is rarely controlled by a player. Monarch A twin-rotor heavy-lift helicopter tasked with infil and exfil of friendly forces from the contested zone. When the mission is complete, this is your ticket home and is not controlled by a player. Narrative Stories from Hajin Field Report #3: Not Without Him The operation heated up in Cheongun Village and took the squad southwest toward Chang-san Air Base. By the time they reached the fortified perimeter, the mission had already changed in scope. Bale was waiting for them, backed by a hardline security detail and enough firepower to turn the approach into a running fight.
The squad had been moving rapidly when the operation began to heat up in the foothills of the NK Wilderness. The first signs were small: disciplined fire from unseen positions, engines idling beyond the tree line, and a fog-filled silence that settled between bursts. By the time they reached Chang-san Air Base, Bale was waiting. A hardened Spetsnaz veteran embedded with North Korean forces, Bale acted as a combat trainer and enforcer. His elite troops held the approaches with disciplined fire, turning the assault into a running fight before the squad reached the gates. Viper Squad brought him down, stripped a still-smoldering tank for anything useful, and pushed toward the Political Prison. That was when Hajin seemed to notice them. Enemy units began closing from every direction. The squad fought through the compound under constant pressure, moving only when the next position offered better cover than the last. By the time they reached the extraction site, the air was alive with Drone Swarms. The situation worsened: A Colossus had joined the response. The belt-fed Minigun mounted to his armor began to spool up, its barrels whining before the first burst cut across the landing zone. There was a small window of hope: The extraction helicopter dropped in low through the smoke. “Move!” shouted Viper Actual. They threw everything they had into the final exfiltration. Viper and Wraith reached the ramp, then realized Nomad was still down in the kill zone. Wraith turned back without hesitation. That was when another squad arrived. The newcomers hit the extraction site from the eastern wall, firing into the chaos and forcing everyone toward the same narrow stretch of ground. Wraith brought up his X-58 Nyx. Through the thermal optic, the smoke thinned to a pale veil, revealing the rival squad as white-hot shapes moving along the eastern wall. The suppressed weapon bucked in short, controlled bursts. One operator fell, then another, until Wraith held the approach long enough for Viper to reach the helicopter. Nomad never made it back. Radiation was spreading across the site. The helo lifted with Viper and Wraith aboard, but Wraith had seen the truth of it: They were leaving without their own. As the helicopter cleared the compound, he stepped back into the red haze below. The last transmission was brief. “Not without him.” DMZ After Action Report: Deployment Results
Whether you exfil successfully or not, prepare for statistical intel on how you performed during your deployment, courtesy of the After Action Report, which is divided into four separate sections:
Totals for the following are then confirmed:
A read-out along the right side of the screen confirms the XP amount awarded in each of the above categories.
Tour of HajinGet your bearings across Hajin and the Exclusion Zone with a guided tour of the region’s major Points of Interest, from fortified military installations and urban districts to rural settlements, industrial sites, and hazardous facilities. Use this tour to understand the terrain, identify key landmarks, and plan your first deployment.
Below are details on each of the major Hajin points of interest (POIs):
Hajin Map Locations14th Political Prison Location: Northwest Hajin (NK) Expected Threat Levels:
Hidden within the North Korean Wilderness of dotted shacks and farming hamlets within areas of coniferous woodland is an imposing concrete-walled edifice built atop a huge, deforested plateau. The defensive towers on the perimeter indicate the ruthlessness of those operating this detainment facility, while the size of this prison cannot be underestimated, and construction work was already under way on the eastern side of the base. Flanked by a polluted river to the west, there’s a main entrance and checkpoint to the south, barracks to the east, and the main prison within a tall and almost impenetrable concrete wall with watchtowers at every corner.
Inside the prison yard is an ominous Y-shaped structure, a Fortress known as the Citadel. This maze of highly dangerous gantries, walkways, repatriation chambers, a huge furnace, a range of deadly high value targets and a rabbit warren of cell blocks can test even the most adept infiltrators. Without careful topographical reconnaissance, operators can quickly become isolated, surrounded, and overwhelmed. Chang-san Air Base Location: Western Hajin (NK) Expected Threat Levels:
Operators are advised to move with extreme caution when reconnoitering this sprawling North Korean air base, not least because of the challenging topographical conditions as the base is built into a massive granite hillside that hides a vast underground bunker complex bigger than the footprint of the surface-level base. Flanked by inhospitable wilderness to the west, as well as hidden missile bunkers, a large toxic containment pool, and several rural hamlets and smaller NK supply depots, the Chang-san Air Base is an incredibly dangerous, well-fortified complex with a full complement of guards and higher value targets. Actual infiltration is tricky from any angle, given the cliffs along the eastern perimeter, though recon teams have managed to acquire access from the elevated woodland to the south. Finding a gap in the concrete perimeter wall while remaining hidden from watchtower guards requires exceptional skill and good judgment. Recon suggests several large structures comprising of a hospital, helipad, jet runway, barracks, supply depots, and an ornate command and control structure.
An even bigger threat appears to lie under the hillside terrain to the south, where large bunker doors have been observed. Ground-penetrating radar has provided subsurface reconnaissance, revealing buried structures, concealed tunnels, and other potential hazards hidden beneath the terrain, not least a vast underground tunnel system bigger than the surface area of the base itself. Deadtown Location: Southwest Hajin (NK) Expected Threat Levels:
A bleak NK agricultural township, Deadtown is now deserted, having been commandeered by the military, and the population repatriated away from the conflict. This is a relatively sizeable settlement, flanked to the northwest and east by rivers of toxic-tainted water. Indeed, there’s a sewer system running under, and possibly connected to the more important, dilapidated buildings across the town, including the two main Re-Education Centers. Expect to initially encounter lightly armored foes and possible convoy activities, with combat focused on street-to-street fighting, and higher value targets likely found within the larger, more ornate structures.
The east side of town by the Hajin River is elevated, offering more modern structures: small tenement blocks and other block shells with military storage concealed to appear as residential buildings. The older town has a variety of older, single-family structures, and a main dirt thoroughfare with amenities such as a Clinic, a Gas Station at each end of town, and two central Re-Education buildings where the buildup of enemy troops becomes more problematic. Continue following the railroad to the northeast to encounter smaller, more impoverished small hamlets along the main river. Imjin Farmland Location: South-Southwest Hajin (SK) Expected Threat Level:
A low-lying floodplain along the southwestern perimeter between North and South Korea, Imjin Farmland comprises exposed rice fields, winding waterways, scattered farms, narrow roads, and rail lines converging around a vast industrial mill. Relatively flat terrain, limited cover, and long sightlines favor disciplined movement, vehicle maneuvering, and coordinated assaults on key strongholds.
The Rice Mill dominates the landscape, providing an elevated view across the surrounding farmland and serving as a critical tactical position. Use cover when approaching from the outskirts, coordinate access through the cover the multiple warehouses provide, and transition to close-range weapons once inside. Squads must manage their exposure across the open ground, account for enemy vehicles, and reinforce secured positions before pushing deeper into Hajin. Cheongun Village Location: Northern Hajin (SK) Expected Threat Level:
Bordering the Hajin River, this is the most northerly point in the current Hajin map previously controlled by South Korea, and comprises an urban village divided to the east and west by border control to and from Russia. Fewer buildings and denser woodland denote Cheongun Outskirts to the west, with the SK border control close to the river. Over on the opposite, eastern edge of Cheongun Village is the Russian border control. North across the Hajin River is the currently inaccessible, fog-filled Russian Border, and the southern perimeter of the Village, is bisected east to west by Expressway No. 1, the main freeway across Hajin. Within these boundaries is a mix of urban residential and industrial housing on low, flat land raised slightly above sea level. Before the conflict however, most of the locals came here to gamble.
Cheongun Village is dominated by the Heavenly Luck Casino, a large, and once-opulent, multi-floor complex with an underground parking lot, and multiple gambling halls across varying floors. This maze of gambling machines offers limited visibility due to the lack of mains electricity across multiple locations, and use of NVGs is encouraged. Mirae General Hospital Location: North Central Hajin (SK)
The main Hospital serving all of Hajin is located in a roughly central location. Find it adjacent to a train station, close to The Grid and Mall of Hajin City to the east, while the main Expressway No. 1 roadway runs along the north. Expect snipers within a wooded Array hidden along the elevated woodland to the south known as Mujin Pass, and the rural Choengun Outskirts to the west. The main hospital building comprises of large, stepped exterior grounds where triage tents have been erected, as well as temporary military barracks in front of and behind the hospital. Close to a memorial obelisk and gardens to the southeast is a parking structure and train station. Inside, the recent conflict has all but gutted the windowed, multi-level lobby. Push further into the Hospital and expect more close-quarter fighting across multiple wards, waiting, patient, and emergency room areas, all color-coded with floor and stairwell signage designed to lessen the sheer size of the structure. Cheonwang Peak Array Location: Central Hajin (SK) Expected Threat Level: Medium
The largest telecommunications array in Hajin sits atop a flat summit surrounded by the South Korean Wilderness. Gigantic granitic boulder outcrops to the west encourage the learning of trails that weave between them, and the rural Daesong Ridge. Head down the more forgiving woodlands to the north to reach Mujin Pass in the vicinity of the Hospital. Infiltrate the grounds of the DBN TV station array, and you’ll discover it’s been commandeered by the enemy, and the signs of recent conflict are everywhere. Interior buildings have been turned into barracks, and there’s a stifling, claustrophobic atmosphere to overcome. Reach the roof, and you’ll find a helipad and elevated, long-range views across the vicinity. Haneul Nuclear Reactor Location: Northeast Hajin (SK) Expected Threat Level:
Be advised: Operators deployed within and around the Hanuel Nuclear Reactor complex should expect severe radiation levels throughout the surrounding area, with heightened concentrations inside the reactor facility itself. Following recent events, a cloud of toxic, radioactive vapor has settled across the site. Current weather patterns indicate limited atmospheric movement, meaning the radiation field is expected to remain concentrated around the affected area. All personnel entering the complex must wear appropriate radiological protective apparel and a gas mask at all times. Exposure to the contaminated environment without adequate protection is likely to result in severe injury or death.
Access to the reactor complex is strongly discouraged. However, waterborne insertion may be possible, as may passage through a tunnel running from Compound Delta to the southwest. Reconnaissance indicates a substantial breach centered on the containment block and extending across Reactor 02. Reactor 01 remains stable — for now. NuriGO Mall Location: Northeast Hajin City (SK) Expected Threat Level:
Primarily a shopping district in the shadow of the Hajin skyscrapers to the south, this mixed-use urban development includes tenement blocks along the western edge close to the Hospital, a northern parkway, with the expressway bordering along the eastern flank, down to the Donpyeong Gate. Be aware of heightened awareness across a well-defended and fortified zone within Hajin City to the south, known as The Grid. Surface edifices include the Han-Go Korean BBQ, district police station, clinic, City Hall, an elevated monorail station (with an active monorail offering automated journey around the entire perimeter of Hajin City), ample parking both above and below ground. Additional smaller shops and malls are built across this area, offering a dense urban environment in which to perfect your combat abilities. Close to the old Train station is the main courtyard with three circular structures; a pavilion and two large light wells (one with an elevator), all leading to a substantial and sprawling subterranean shopping district. Due to the lack of electricity, Operators exploring this set of underground mall tunnels are advised to utilize NVGs. The Grid Location: Central Hajin City (SK) Expected Threat Level:
A toughened, steel-plated wall of razor wire running across multiple city blocks is your first indication of a fortified structure within the central business district of Hajin City. Expect heavy resistance as you navigate the worn-torn streets between The Grid and the NuriGO Mall area, with multiple roadways sealed with barricades, watchtowers, and roving NK soldiers ready to escalate the threat still further. The Grid stretches from the Donpyeong Gate (a historical fortification close to the City Hall and the Hanex Bank tower, the DBN TV tower (the tallest building in Hajin), as well as the Netshin Tech Complex, a red-roofed twin high-rise with an extremely volatile enemy presence. The Grid continues across a partly razed raised roadway and train tracks towards the Minsok Art School and sections of the attached structure currently under construction. The military presence remains heavy across the sector opposite Wolves Stadium to the south, extending through a historic courtyard and pagoda, past the Year of the Fire Horse statue, and along a major arterial road. The area includes several substantial structures, including Hotel Lucera, as well as a construction zone spanning multiple city blocks on the eastern side of The Grid. This dense urban sector is difficult to navigate and offers limited ground-level escape routes. Operators should prepare for vertical engagements across the skyscraper rooftops, followed by close-quarters, street-by-street fighting below. Songdo Wharf Location: Eastern Hajin City (SK) Expected Threat Level:
Running from the edge of the Nuclear Power Station to the north, to the south fork of the Hajin River to the south, and the Expressway denoting the western edge of this area, Songdo Wharf was once a largely a quiet zone, and provided excellent train and monorail services across Hajin, both of which are still active. Recently, an amphibious landing at the southern tip of the area denotes the recent conflagration. To the north is a residential district and a luxury apartment tower called La Grande Vie, the tallest building in the vicinity. Overlooking the East Sea is a more modest traditional market of tents and a bridge to a pier and lighthouse, with a train station and traditional park, with small pagodas and a sea-shore rock outcrop with Oamsik Turtle Island to explore or hide within. Wolves Stadium Location: South Central Hajin City (SK) Expected Threat Level:
The district’s northeast corner is marked by the Baseball Stadium B Station, and the remains of a partly destroyed luxury apartment block with the top floors caved in. Follow the elevated monorail southwest to the Ginyeom-il Bridge, to the ruined park and nearby train station. North of the Stadium is a deserted open-air Theatre, a modern concert pavilion recently abandoned. The northern perimeter with The Grid is likely the most dangerous. The surrounding streets away from the stadium is mixed use, with a Police Station, bank building, open courtyards, and narrow streets between small shopping and pedestrian malls and apartments, with debris from the recent invasion strewn everywhere. The Netshin Park stadium was once home to the local baseball team, but the Wolves are no longer howling here, and the stadium grounds are in ruins. Hajin River Heights Location: Southeast Hajin (SK) Expected Threat Level:
South of Wolves Stadium lies Hajin River Heights, known as mainly residential apartments and narrow, store-lined streets that have taken the brunt of recent devastating attacks. The topography rises to the south, close to the South Fork of Hajin River and the long green metal bridge, the boundary of this district. Follow this northeast, staying close to the river, to reach more apartments, with one of these buildings being commandeered into a military base known as Compound Echo. Continue south to reach the concrete residential edifices of Jinseo Park Towers near a ceremonial park. Venture further away to disappear into the wooded rural climbs of the South Korean Wilderness, and a lone comms tower atop South Island. Narrative Stories from Hajin Hajin Recon Report #4: Gone to the Dogs The key had come from a Lieutenant’s corpse after a long pursuit through the northern hills, finally ended by Morrow’s Astaroth sniper rifle punching through a narrow gap in the foliage at extreme range, and through the skull of the Warden. He nearly left the key among the target’s other possessions, until he recognized the stamped location: a sealed door somewhere beneath the NuriGO Mall. Morrow worked alone. He crossed beneath the old train station as the fog began to lift, the Astaroth slung across his back and a suppressed GS .50 drawn for close encounters. At the courtyard, three circular structures marked the entrance to the underground mall: a pavilion and two light wells, one built around a service elevator descending into the abandoned shopping district. The elevator had been the site of a previous ambush. Morrow had survived it by seconds. He took the stairs. Above ground, Hajin had been all fog, engines, and distant gunfire. Below, the noise fell away. No patrols. No voices. Only the soft footfalls of his boots and the faint electrical hiss of his NVGs as they turned the black corridors green. The mall stretched farther than the recon notes suggested. Corridors of shuttered storefronts opened onto branching service tunnels, with traps hidden beneath collapsed signage and loose cables. He moved slowly, checking each threshold before stepping through. Then came the sound. A mechanical click. A pause. Another click, closer. Something moved at the far end of the corridor. It unfolded from the darkness on four articulated legs, each joint correcting with quick, precise adjustments as it advanced. Its compact body stayed level over the garbage-strewn floor. It moved like a hunting animal rebuilt in steel. The first robot dog broke from a side passage at a full sprint. He fired twice, staggered it, and finished the machine beneath the jaw assembly before it could close. The second charged through the smoke, following the gunfire. Morrow caught it with a shot through the optic cluster, then retrieved the key as he reached the locked room. Inside, the reward was waiting: a high-value Plate Carrier recipe, rare components, and a weapon manual sealed in a waterproof case. More mechanical clicks answered from the dark before he reached the exit. He pocketed the spoils, thumbed a fresh magazine into his hand cannon, and started back through the mall. Minor Points of InterestWith over 60 named locations across Hajin, it’s up to you to fully recon the more minor, secretive, or undiscovered areas during your deployments. For now, here’s a first glimpse at some of them:
Hajin River Winding north and south tributaries of the mighty Hajin River originate in the mountains to the west, and flow east and southwards, to the sea close to both the Reactor and Songdo Wharf. Tong-il Village A once-robust farming community on the floodplains of the north delta of Hajin River, complete with an imposing statue of a past leader. Revolution Dam A strong military police presence is noted at this intact and critical piece of infrastructure. Tong-il Village is just to the southeast. Pyonghwa Village A cluster of dwellings and farmland on the flat ground west of Hajin River, offering rapid vehicular access across the water via a partly destroyed pontoon bridge.
Imjin Suburb A small hamlet along the Hajin River, housing farm workers, tucked away at the foot of a wooded hill, and close to the railroad tracks. Mujin Pass A small farming community of arable land sits within a dell and a major road, bisecting two large forested areas, with the Hospital to the north, and the Array to the south. Daesong Ridge The burned-out husks of APCs sit rusting along a pock-marked roadway that runs through this rural settlement, just northeast of Imjin Farmland. Namjin Riverside Along the southern edge of Hajin is evidence of conflict, not least the cluster of civilian vehicles abandoned near an exit tunnel close to the South Fork of the Hajin River. Locations of Interest Hajin’s Exclusion Zone is a sprawling operational area, with hundreds of buildings and outlying sites to recon, search, and exploit. As well as the main Points of Interest described above, the following locations are marked on your Tac-Map. Investigate each for an increased likelihood of preferred loot, though the exact contents remain yours to discover. TIP: Use local architecture to establish your position. Distinctive structures and infrastructure can reveal whether the area was formerly under North or South Korean control, and the color of buildings (red for Fire Stations, blue for Police Stations, green for Clinics) are also helpful to your recon.
Gas Stations Located throughout Hajin, Gas Stations allow for repairing and refueling ground and airborne vehicles. They can also refill Operator-carried Gas Cans, making them valuable resupply points during an operation. Marine Gas Stations Marine Gas Stations provide additional repairing and refueling capabilities and usually comprise of a small jetty and two pumps. Armored Patrol Boats and RHIBs benefit most, though carefully positioned ground and airborne craft can also use them. Operator-carried Gas Cans can be refueled here, too. Fire Stations Usually located in built-up areas, Fire Stations differ in size and structure depending on which part of Hajin you’re in. NK Fire Stations are built of brick, while SK Fire Stations have a more modern appearance. An enemy presence is expected. Search here for Radiation Gear and Parachutes. Police Stations Police Stations across Hajin vary in architectural design, but their blue color scheme makes them easy to identify. Expect hostile resistance, multiple rooms to clear, and, depending on the layout, roof access for overwatch. Search here for miliary gear and a locked Armory.
Clinics Denoted by its predominantly green exterior facades, these modest clinics serve the local population and may contain useful medical loot. Stay alert for enemy presence, or Operators holed up, ready to ambush injured players. Exfils Exfil sites are enabled from a pool of locations across Hajin and marked by a plume of green smoke. Call in the Twin Heli Exfil helicopter, then hold the site until it arrives as enemy pressure intensifies. Board the helicopter to complete the deployment and secure your extraction. Note: You can also use alternate exfil methods, such as a Fulton balloon or Flare. Caution: Beware of Exfil sites, as they may be used as ambush points by other squads. Exfil flares are extremely loud and visible from great distances. Be ready for a fight. Ammo & Armor Caches Located across Hajin, and often located inside enemy-held compounds, Ammo Armor Caches let you replenish ammunition and gather Armor Plates, and are great to use in a pinch. After use, the cache enters a cooldown before it can be accessed again. UAV Towers A small, portable comms tower, usually defended by enemy forces. Activate one to complete a Side Op, gain DMZ Cash, and trigger a pulse that reveals nearby Operator and enemy positions.
Compounds These small- to medium-sized fortified military positions are heavily defended and offer improved loot and valuable intel. Expect fierce resistance, armored vehicles to utilize (such as the LTV), and more enemy forces within the compound fighting you simultaneously if you go in loud, if the compound is not secured quickly. A stealthier approach may be advantageous. Bounty Stations (Leaderboard) Access a rugged waterproof laptop and review available Bounties (on human Operators) before optionally hunting them down or use DMZ Cash to pay off your own Bounty during a deployment. SAM Sites A fixed surface-to-air missile battery you can capture as a Side Op by accessing the control computer. Once the hack begins, a siren sounds and forces in the area may react. Defend the site until the process is complete. Under your control, the battery automatically targets enemy aircraft, which is particularly useful against Deathstalkers. Move too far away, however, and enemy forces can reacquire the site. Lieutenant Hunts Climb a tall communications tower and access the laptop fixed to the top to obtain intel on a nearby Lieutenant, completing a Side Op in the process. Incoming DMZ Coverage!
Throughout this week, look for Call of Duty comms across all your social feeds to announce new intel about DMZ, including gameplay videos, onboarding information, and other surprises. Stay frosty. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 29/09/2026 |
Following Season 5, this update shares our latest progress reducing disruptive voice behavior across Black Ops 7 and Call of Duty: Warzone, along with ongoing work to support positive multiplayer experiences players already create in matches.
Continued Progress Reducing Disruptive BehaviorReducing disruptive interactions is a priority for Call of Duty. We continue improving the systems that help identify, review, and act on Code of Conduct violations so players encounter fewer disruptive interactions in their matches. In the first 6 months after Black Ops 7’s release, continued investments in proactive moderation and system improvements helped drive lower disruptive voice behavior in Black Ops 7 and Call of Duty: Warzone compared with similar Black Ops 6 and Warzone windows:
These results reflect ongoing work across Call of Duty teams to detect disruptive behavior earlier, improve moderation efficiency and effectiveness, and reduce disruptive voice interactions players encounter in matches. Harmful behavior can make it harder to coordinate with teammates and reducing those encounters helps more players spend more time playing instead of dealing with disruptive interactions. Our work also includes research collaborations that help us better understand how disruptive interactions appears during live matches and where we can continue improving. One example is our recently published collaboration with Caltech, which explored player behavior at scale and to help inform future improvements. You can read more about this work at research.activision.com. This work is ongoing. As disruptive behavior continues to evolve, our team will continue refining our systems, reviewing enforcement outcomes, and improving how we respond.
Positive Play: Supporting Better Teammate MomentsReducing disruptive behavior remains one part of supporting a healthy multiplayer experience for the Call of Duty community. We do this through proactive detection, player reporting, enforcement, and ongoing improvements to our moderation systems. Positive Play is not about changing what makes Call of Duty competitive. It complements that work by understanding the moments that help players work better together, stay connected with their squad, and feel like they had a better match experience. What do we mean by Positive Play? One way we study Positive Play is through prosocial behavior, which we define as actions or interactions that benefit other players or the community. That includes moments like:
These interactions are already a regular part of the multiplayer experience. A recent case study examining prosocial voice interactions in Call of Duty: Warzone found:
The findings suggest that supportive communication often occurs alongside cooperative gameplay. We’ve also observed early signals in select Call of Duty: Warzone modes that suggest certain positive teammate interactions are associated with players choosing to continue playing together in after a match. Recent analysis in select Call of Duty: Warzone modes found that receiving a thanks from a random teammate was associated with players continuing to play together in the next match. The takeaway is that positive communication often shows up in the same moments where teamwork matters most. Supporting these positive interactions complements our work to reduce disruptive behavior while both contributing to a better multiplayer experience for players. These learnings help us better understand which moments matter to players and how future experiences could make positive play easier to recognize, more visible, more connected to the way players already work together in matches, and more rewarding to players.
Looking AheadHelping improve the multiplayer experience requires both reducing disruptive behavior and supporting positive player interactions. Behind the scenes, this work reflects a long-running effort of our teams continuing to invest in proactive detection, moderation and enforcement, measurement, and ongoing system improvements, alongside academic research, and industry collaboration across Player Trust & Positive Play. We will continue improving our moderation systems, evaluating positive player interactions, and using data-informed insights to guide future investments to build a stronger understanding of how player behavior shapes multiplayer games.
We’ll continue sharing our progress as our work evolves. Our commitment remains the same: creating a Call of Duty experience that’s competitive, fair, and fun for all.
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| 29/09/2026 |
Prepare for the release of Call of Duty®: Modern Warfare® 4 on PC arriving October 23 on Steam. In close partnership with Infinity Ward, Call of Duty PC lead developer Beenox is working on delivering the best experience possible across a wide variety of setups. Take a look at what’s coming in the official Modern Warfare 4 PC trailer: PC Hardware: Designed for Many SpecsThe Beenox and Infinity Ward teams have been working hard to ensure that Modern Warfare 4 performs well on a variety of PC system specs. Though the game looks great on high-end graphics cards, it isn’t just designed for players with the best GPUs. With 800+ customization options across graphics, gameplay, input devices, interface, and more, you can dial into the exact settings that work best for your setup.
Some of the major PC features we’re supporting include:
Visibility and Target Acquisition
Led by Infinity Ward in partnership with Beenox, significant progress has been made on improving visibility and clarity to the game across all platforms including PC, with the following updates: Enhanced FOV Available exclusively on PC, Enhanced FOV uses physically accurate lens effects to increase the field of view near the edges of your monitor without affecting the center FOV, a useful feature for players who prefer a smaller FOV but still want the awareness advantage of a wider field of view. Greater Player Visibility With HDR10+, the game engine interacts with your screen’s brightness settings in real time, adjusting contrast and lightning as needed for optimal clarity without the need to adjust manual sliders. Additionally, expect new visual settings and setting values that lead to a sharper gameplay experience including:
Visual Clarity in Combat: Weapon VFX Masking Muzzle effects are dynamically masked at the point of aim, keeping targets visible without reducing visual intensity. Depth of Field The Depth of Field setting will now be split between two settings: World Depth of Field and Weapon Depth of Field. With this change, players who prefer a sharper world can still experience the realistic effects of aiming with a weapon. Weapon Bloom In previous games, bullets fired used to hit randomly within a certain area of effect. In Modern Warfare 4, bullets are now fired based on the weapon’s barrel position, leading to more intuitive, precise, and realistic aiming, in both ADS and hipfire stances. Optionally add a Laser Attachment to your weapons to help you read where these shots are traveling. Performance and Settings
Benchmark Tool
Faster Time to Play
For the PC Crowd: New Collateral Mode
Youlose your loadout if you die, and all earned money is kept between rounds. Respawns, Killstreaks, automatic health regeneration, and custom loadouts are all disabled. Use the limited tools available to you and make smart purchases to improve your odds in the high stakes, single life gameplay of Collateral. Look for further detail on this mode closer to launch. PC Preloading
Players who pre-purchase Modern Warfare 4 digitally on PC can preload the game ahead of its launch date. Preloading on PC only begins October 15 at 9AM PT:
The full game releases on October 23 at midnight local time. Official PC System Requirements
. • Intel ARC GPUs require Resizable Bar. More information here. • Only Intel/AMD processors (with AVX instruction set) are supported at this time. Notes and global specifications: • Specs are valid for product launch and may be updated in the future. • All specifications require a broadband internet connection and DirectX12 compatibility. • Additional storage space may be required for mandatory game updates. Preorder Modern Warfare 4 Today
* Actual Play Time Subject to Possible Outages and Applicable Time Zone Differences. Actual platform availability and start date subject to change. ** BlackCell, Battle Pass, Call of Duy Points and Tier Skips will be accessible in Modern Warfare 4 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Modern Warfare 4 Battle Pass only. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 24/09/2026 |
Over the last few years, Call of Duty®: Warzone™ has brought together Operators, weapons, and experiences from across recent Call of Duty titles in one shared experience. We know some players enjoy that variety, while others would prefer Call of Duty: Warzone feel more aligned with the world of the latest release, including the upcoming Modern Warfare® 4. With the launch of the next chapter of Call of Duty: Warzone, we aim to support both player preferences. Starting with Season 1 of Modern Warfare 4, we’re giving players more control over how Call of Duty: Warzone looks and feels with a new Operator Skin toggle function. Operator Skin Toggle in Call of Duty: WarzoneThis all-new filter has been built specifically for the Modern Warfare 4 chapter, giving players more control over the Operator Skins they see in Call of Duty: Warzone only. When toggled on, the filter displays only Modern Warfare 4 Operators in the game, giving players the choice to see other Operator Skins. How does the toggle impact what you see in a match? When the toggle is ON: • You’ll see a Modern Warfare 4 Operator in place of any Operator or Operator Skin from another Call of Duty title (such as Black Ops 6) that's been equipped by another player. This applies to enemies, party members, and squadmates, both in the lobby and during a match. • Your own equipped Operator will not change. You’ll continue to see the Operator you selected, even if it’s from another title. The toggle only impacts your game, not the experience of others, and will be OFF by default. Operators and Weapons from Modern Warfare II, Modern Warfare III, Black Ops 6, and Black Ops 7 will remain available in Call of Duty: Warzone starting with Season 1, including the Skins, Blueprints, and Camos you’ve earned and purchased for them. The collection you’ve built remains yours to use, and existing plans for Carry Forward for previous titles are not affected with this update. Carry Forward Plans for Call of Duty: WarzoneAll weapons from Modern Warfare II through Black Ops 7 will continue to be accessible through the Legacy tab in the Loadout menu of Call of Duty: Warzone. While these Weapons remain available to use, Gunsmith functionality and prior Custom Loadouts will not be supported for legacy Weapons or legacy Blueprints. However, these won’t be left as base Weapons without Attachments; instead, a five-attachment version of each legacy base Weapon will be available, as well as any Blueprint for a legacy Weapon with their existing Attachment setups. Our goal for this chapter of Call of Duty: Warzone is for the weapon meta to feel distinctly rooted in Modern Warfare 4, while preserving access to nostalgic choices that players know and love. Raven Software will continue to deliver on its commitment to balancing weapons on a biweekly basis, keeping the MW4 weapon lineup fluid and interesting throughout each season. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 17/09/2026 |
Outlast the Unknown: Black Ops Season 06 is Here!The HauntingThe Haunting returns and there’s nowhere to hide! Season 06 is brimming with evil as fright-filled maps and modes arrive as part of a colossal update that will satisfy your sweet tooth to Halloween and beyond. Season 06 Roadmap
Across Call of Duty® Black Ops 7 and Call of Duty®: Warzone™, Season 06 amps up the scares with Haunted Hollow, where cosmic horrors and a Ghost Train infiltrate the small-town Resurgence map. In Multiplayer, rack up the kills in the Quantum and Bloodstead maps, Hordepoint mode, and face off on Zombies locations in MP during T.E.D.D. Trials. Conjure a terrifying foe in Endgame’s Forbidden Summoning Event as night descends upon Avalon and face off against pumpkin-headed hordes in Zombies across a slew of grisly new content. Brave the horrors with an assortment of new Base Weapons earned in the Battle Pass and through in-game events, including the TR51 Para Assault Rifle, the iconic VMP SMG, Arcblade Melee Weapon, and Roc 20mm Special Weapon. Unlock new Attachments through Weekly Challenges, summon the forces of Hell with a DOOM-themed Event and Bundle, and much more. Join in for a frightfully good time when Call of Duty: Black Ops 7 Season 06 launches on September 17 at 9AM PT. Black Ops 7: Endgame Content
Avalon Night (Launch)
In Endgame, night descends on Avalon, plunging Operators into an eerie landscape where Fears, Guild opponents, and other obstacles seek to eliminate squads under the cover of night. The Forbidden Summoning Event (Launch)
Avalon has a new guest courtesy of The Haunting. Unlock the seals to free an ancient threat in the Forbidden Summoning Event and bring plenty of backup to receive its worthy rewards. Black Ops 7: Multiplayer Content
Multiplayer MapsQuantum (Launch) Brand-New, 6v6, Medium-Sized
Seize upon a Guild quantum computing facility buried within the Arctic ice before its secrets are lost. In this narrow map, Operators must brave the cold and snow across the facility’s frigid outdoor spaces including the Courtyard, Square, and Catwalk, while the map’s interior spaces bring combat to a fever pitch in tight areas like the Servers, Maintenance, Hallway, and the frozen Turbine.
Damage inflicted on the structure has revealed new routes and cover, including openings in the roof of the central Tower, giving room for aerial streaks to find their way in. The Tower draws attention with a dangerous play space marked with dense cover, openings on all four sides, and a concealed flanking path in the center. Using speed and precision, work with your teammates to calculate a winning score. Bloodstead (Launch) Retheme, 6v6, Medium-Sized
Fight through a forsaken Homestead as an unexplained horror descends on the Mason home. The waters have turned to blood, zombies lurk around the perimeter, and blood trails mark every corner of the map. A body hangs from the rafters in the Corpse House and the Blood Shed, while gore overflows in the Cyst Lodge kitchen. Upstairs, a watchful eye looks over the chaos within. Everywhere you look, horror awaits; tread carefully or risk losing your sanity before the fight is won. Multiplayer Limited-Time ModesT.E.D.D. Trials (Launch, LTM) New LTM, Zombies Maps Only
Compete in 6v6 across a variety of T.E.D.D. Trials in this special playlist bringing three iconic Zombies maps into Multiplayer for the first time in Black Ops 7. Fight off the enemy team and wield Ray Guns against the horde as a random set of five T.E.D.D. Trials cycles through rotation! The first team to reach the Score Limit or have the most score by the time limit wins. Roadkill
Take on trials by Reba’s Diner in Roadkill, based on the Exit 115 location from Ashes of the Damned. Inferno
Brave the heat in the ancestral castle from Kowakujō. Complete trials on this map surrounded by active volcanoes and flowing lava rivers. Lost
Deploy to the remote Eidskallen Lighthouse from Totenreich. Traverse the frigid island and fight to be the first team through each trial! Hordepoint (In-Season) Returning LTM, 6v6
Control and hold the objective to score and to turn the horde against the enemy team. In this terrifying twist on Hardpoint, zombies roam the map, lunging at nearby Operators. When the Hardpoint is neutral, they will attack both teams. When one team controls the objective, the zombies will join them and only attack the opposing team, making Hardpoint control critical to winning the match. Check their eyes if you’re unsure of their current allegiance: red-eyed zombies will attack you on sight, while blue eyes signify that the undead are fighting on your side. Keep a sharp eye on the Hardpoint rotation, because the switch can happen in an instant. Freeze Tag (In-Season) Returning LTM Drop into a 6v6 respawn mode where teams compete to freeze the enemy while keeping their allies in the fight. Downed targets will drop and become encased in ice; only their teammates can free them by damaging the ice. Freeze the entire enemy team for a bonus. Proximity chat is enabled. Black Ops 7 Moshpit and More Keep an eye out for additional playlists. including the Black Ops 7 Appreciation Moshpit, featuring a mix of Face Off and Core game modes across top-voted maps from throughout the past year. Season 06 Multiplayer Ranked Play (Launch)
Season 06 Ranked Play Overview Multiplayer Ranked Play gives players the ultimate competitive experience by offering the same settings, maps, modes, and weapon restrictions used by the Call of Duty® League™. Earn career rewards throughout the lifespan of Black Ops 7 Multiplayer Ranked Play, including Rank Skins and Win Challenge rewards. Note: Season 06 features a shortened run time for Multiplayer Ranked Play. Check in-game for more info. Season 06 Ranked Play Rewards
Call of Duty: Black Ops 7: Zombies
Survival Map: Tenshu (Launch)
Battle shambling samurai in Tenshu, a new Survival map challenging the crew to fight off the horde in a confined section of Kowakujō based around key areas like the Tenshu Entrance, Onsen Baths, War Room, Storage Rooms, and Workshop. Face Hellhounds, Oni, and the undead while scavenging for Perks, the Mystery Box, Arsenal, Wall Buys, GobbleGum Machine, and other upgrades. Survive as long as you can or Exfil to get out. Reach round milestones to earn the following rewards:
Directed Mode: Rex Infernus (Launch)
Get some extra guidance for the Main Quest with the arrival of Directed Mode on Rex Infernus, providing on-screen quest steps and a max round cap of 15. Take on the Warden to avert universal destruction in the final Round-Based Zombies map for Black Ops 7. Face Deathspinners and the Web Mother as well as other threats as the crew crashes down into the Warden’s stronghold, smash enemies into the dust with the new Titan Trap and wield the Warden’s Blight Wonder Weapon. Players who complete Rex Infernus on Directed Mode will earn the “Netherclaw” Warden’s Blight Wonder Weapon Skin, “Rex Infernus Directed Mode Completion” Calling Card, and 5,000 XP. Starting Room: Rex Infernus (Launch)
How long can you last? Make your stand in only the starting House with limited resources on hand. Traverse the two-story building, fighting back the undead in the upstairs bedrooms and around the downstairs fireplace and dining room. Use the following map items to further increase the temperature in this already scorching environment: Rex Infernus: Mystery Box, Wall Buy (Warden 308), Wall Buy (Coda 9), Quick Revive, GobbleGum Machine Survive as long as you can to earn the following rewards:
Rogue Run Updates (Launch)
Challenge yourself and your crew in an expanded Rogue Run with the arrival of three new pedestal rewards, alongside the addition of Casual and Hardcore playlists for Paradox Junction and Kowakujō. Pedestal Upgrades As your Relic Tier increases, three powerful additions to the pedestal rewards will help you push into further rounds, including Pack-a-Punch Tier IV, an Ultra-Rarity weapon upgrade, and the coveted Golden Armor, featuring amor plates that automatically regenerate over time. These new upgrades will be available across all Rogue Run playlists, including the new Paradox Junction and Kowakujō playlists. Paradox Junction
Survive as long as you can in the new Paradox Junction playlists and reach the following milestones to earn the listed rewards: Paradox Junction Casual Rewards:
Paradox Junction Hardcore Rewards:
Kowakujō Deploy to the slopes of a volcanic hellscape with a castle harboring a smoldering mystery. Go the distance and reach the following milestones to earn more rewards: Kowakujō Casual Rewards:
Kowakujō Hardcore Rewards:
Rogue Run Halloween Update (Launch)Encounter pumpkin-headed zombies across all Rogue Run playlists as part of The Haunting, as well as some treat-filled pumpkin pedestal rewards! Super Easter Egg (Launch)
Players who have completed every Main Quest across all of Black Ops 7’s Round-Based Zombies Maps will want to keep their eyes open at the launch of the Season for something new. New rewards await, including access to The Warden as an unlockable Operator! No spoilers... Call of Duty®: Warzone™ Content
Welcome to Haunted Hollow (Launch)
Something evil has taken hold of Haven’s Hollow, twisting familiar locations into haunting new discoveries. Uncover sinister changes throughout the town, from the entangled River Boat to the raging fire at the Lumbermill and the Mansion gravity vortex. Cosmic tentacles dominate the skyline, heralding the arrival of unknown eldritch horrors, while evidence of occult activity plagues the darkened landscape.
Deploy to the haunted map in Operation Grave Rot to explore the once peaceful town, now transformed by Halloween and the creatures from beyond. All Aboard the Ghost Train
To get the goods on the Ghost Train traveling through Haunted Hollow, you’ll first need to find a way to phase the train back into reality. Use your time wisely to reach Supply Boxes, a Buy Station, Mystery Box, and other useful resources before the train returns to its immaterial form.
Trick or Treat Pumpkins
The shops around town have left out festive pumpkins brimming with potential rewards, inviting Operator to take a chance on acquiring valuable loot at the risk of incurring the danger of a trick instead. Rewards include Zombies powerups that grant short-term buffs similar to Perks when activated. And Other Surprises…
The Haunting has taken over all of Haven's Hollow. From the gravity defying vortex in the Mansion foyer, to the burning of Lumbermill, to the drained Pond with its exposed eldritch sigils, to the massacre at the Research facility, there's so much to explore, offering new means of traversal, secrets to uncover, and even dark whispers of an ancient ritual on the brink of completion. New Limited-Time Mode (Launch)Giant Infected (Launch) 64 Players, Haunted Hollow
It’s Survivors vs. Infected on a grand scale in Giant Infected as 64 players descend on Haunted Hollow. Eight random players will be assigned as Infected from the start with the goal of infecting every player in the match while the Survivors fight to construct a DNA Bomb capable of stopping the outbreak in its tracks. Survivors Before matters escalate further than they already have, the survivors must gather DNA samples around the map to build and arm a DNA Bomb that will stop the outbreak. Each Survivor enters the match with a fixed Loadout that can be upgraded multiple times as they earn score from surviving, defeating enemies, collecting DNA samples, and completing activities. Collect enough DNA samples to initiate the bomb sequence. If it detonates, the Survivors win. Infected Fallen Survivors who are not revived in time will join the Infected team as a zombie with default abilities including unlimited sprint, special melee attacks, fast mantling, wall jumps, and no fall damage. The longer an Infected player survives, the stronger they’ll get, gaining increasing levels of strength via upgrades including faster movement speed, increased health, and access to a super jump. Eliminate Survivors and collect DNA to power up more quickly. Relentlessly pursue the Survivors, keep them from collecting DNA, and should they activate a DNA bomb, work with your fellow horde to shut it down and win the match. New Winstreak Challenges (Launch)Earn Universal Weapon Camos by completing the required number of Victory Streaks over the course of a season across Battle Royale and Resurgence, as follows: Battle Royale
Resurgence
Black Ops Royale
Note: Season 06 will be your last chance to play Black Ops Royale. Get those wins in and earn your Weapon Camos before the end of Season 06! Season 06 Resurgence Ranked Play (Launch Window)Ranked Play Playlist Maps
Season 06 Ranked Play Overview Climb the ranks in Season 06 Resurgence Ranked Play, giving players the ultimate competitive experience by offering the same settings and weapon restrictions used by the Call of Duty® League™. Note that Season 06 features a shortened run time for Resurgence Ranked Play. Check in-game for more info. We’re taking a close look at SR progression in Diamond+ tiers during Season 06. Because the season is already set to last just four weeks, it provides a useful opportunity to test changes and collect data over a shorter, lower-impact period. Our goal is to make SR gains at the highest levels more reflective of performance, not simply time invested, while also limiting SR inflation, particularly as players approach and climb through the Top 250. We’re aiming to achieve this without making Ranked Play feel overly punishing. To make the results easier to evaluate, we’re intentionally over-indexing on the adjustments so the impact is clear and measurable. More context and a full breakdown will be shared in the upcoming Season 06 patch notes. Earn the following Season 06-specific Ranked Rewards for getting Top Placements and reaching at least Silver Rank within the season: Season 06 Ranked Play Rewards
New BlackCell Offerings
Purchase Season 06 BlackCell to access over a dozen premium content items, including a New Operator and Mastercraft Weapon Blueprint with additional variants unlocked via BlackCell-exclusive challenges.
The new Revenant Operator leads a cast of alternate BlackCell-exclusive Operator Skins across JSOC and The Guild, as well as Weapon Blueprints earned throughout the Battle Pass.
Begin your Season 06 BlackCell journey via the exclusive BlackCell Instant Rewards Page, offering the following items:
BlackCell owners get access to page after page of additional exclusive rewards within the Season 06 Battle Pass, including: Seven BlackCell-exclusive Skins:
Seven BlackCell-exclusive Weapon Blueprints:
Players who fully complete the Season 06 BlackCell Battle Pass will acquire 100+ total item rewards (Battle Pass and BlackCell related). As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back. BlackCell Mastery Camo Track: Access the Season 06 BlackCell Mastery Camo track, offering additional BlackCell-only Weapon Camos for BlackCell users who complete the in-game weapon challenges. BlackCell Bonus: Extra Daily Challenges: BlackCell owners get access to additional Daily Challenges throughout Season 06 for Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. BlackCell daily challenges count toward the three challenges required to earn Daily Challenge Bonus XP. BlackCell Loyalty Bonus: Players who purchased Season 05 BlackCell and go on to purchase Season 06 BlackCell will activate a permanent 10% Player and Weapon XP bonus in Black Ops 7 (up to a 50% bonus for purchasing BlackCell in every Call of Duty: Black Ops 7 season!). Blueprints with BlackCell Variants
(Above) “Bad Luck” MK35 ISR Assault Rifle and “Bad Luck” BlackCell variant, HVT, Page 1.
(Above) “Membrane” Echo 12 Shotgun and “Membrane” BlackCell variant, HVT Page 4.
(Above) “Bloodwash” MPC-25 SMG and “Bloodwash” BlackCell variant, HVT Page 8.
(Above) “Don’t Blink” Shadow SK Sniper Rifle and “Don’t Blink” BlackCell variant, HVT Page 10.
(Above) “Smoke Point” New Season 06 TR51 Para Assault Rifle and “Smoke Point” BlackCell variant, HVT Page 12.
(Above) “Apeiron” VX Compact Assault Rifle and “Apeiron” BlackCell variant, HVT Page 14.
(Above) “Tooth Ache” New Season 06 VMP SMG and “Tooth Ache” BlackCell variant, HVT Page 15. New OperatorsDispatch foes with the BlackCell Revenant Collection leading Season 06 BlackCell content. In the Battle Pass, lay your bets on The Guild’s new Blackjack Operator. Revenant (BlackCell, JSOC, Launch) “Revenant” + Two Unlockable Variants: BlackCell Instant Reward Page
Revenant is a specialist in digital intrusion and clandestine field work. His equipment pairs experimental systems with reactive resin masking and chroma-shifting armor, allowing him to hunt from the shadows while his targets are unaware. This technology — unreliable in untrained hands — is maintained personally by Revenant between deployments. Methodical under pressure, Revenant is uniquely adapted for assessing hostile networks and identifying weaknesses and infiltration routes. No physical facility or digital fortress is safe when he lays his sights on it. Blackjack (Battle Pass, Guild, Launch) “Blackjack” and “Zenith” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page
Discreet, adaptable, and uniquely resourceful, Danny “Blackjack” Li’s ability to work in the spaces between criminal syndicates and military contracts have made him an increasingly recognizable name in the global arms trade. Doom Slayer (Battle Pass, JSOC, In-Season) “Doom Slayer” and “Doom Guy” Skins, DOOM Event Pass Rewards
In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him… Doom Slayer. Additional Battle Pass and BlackCell Operator SkinsProgress through the Battle Pass to unlock multiple Operator Skins, many paired with BlackCell variants, including the following: Razor: “Marionette” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 2
Reaper EWR-3: “Tendon” Skin Operator Skin, Battle Pass Page 4
Nikolai: “Perma Frost” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 5
Karma: “Sicarius” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 7
Zaveri: “Plagued” Skin Operator Skin, Battle Pass Page 9
Mason: “Cursed Affliction” Skin Operator Skin, Battle Pass Page 10
Kagan: “Malignant” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 11
Takeo: “Farm’s Vengeance” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 13
Falkner: “The Dentist” Skin Operator Skin, Battle Pass Page 15
Verify Your Email and Unlock Double XP Tokens, Weapon Camo
If you haven’t done so already, unlock a wealth of Double XP and the Universal Weapon Camo “Veiled Aurora” simply by verifying your email. Verifying your Call of Duty account email helps strengthen security. Once you complete this verification, expect the following to be added to your Call of Duty Account:
For those who have previously verified, rewards will have been automatically added to your inventory.
For more info on email verification, visit our Activision Account Email Verification FAQ here. You can also click here to easily verify your email. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 17/09/2026 |
A Darker, More Dangerous CampaignPrice is on the run, conflict has erupted on the Korean Peninsula, and a catastrophic weapon of war is on the verge of falling into the wrong hands. The October 23 launch date is fast approaching for Call of Duty®: Modern Warfare® 4, with Campaign Early Access* going live on October 16 for those who pre-order the Standard Digital Edition or Vault Edition of the game. Watch the official Campaign Trailer that debuted at the Tokyo Games Show for a deeper look at the elements in play. The global stakes have never been higher, and one wrong move could result in disastrous consequences for the entire world as we know it. This is Modern Warfare 4. Captain Price on the Run
“There is a line… and it’s one we don’t cross.” — Kyle “Gaz” Garrick “We draw the line wherever we need it, don’t we?” — John Price Following the assassination of General Shepherd in Call of Duty: Modern Warfare III, Task Force 141 has been disbanded when its leader, John Price, goes on the run. There’s a growing conflict between the remnants of 141, as Ghost questions Price’s unlawful methods. Was Price right to take the law into his own hands, or has he betrayed everything he once stood for? Regardless, there’s a target on his back as Ghost and Gaz are tasked to capture or kill their former captain. Not everyone has turned against him, however, as CIA Station Chief Kate Laswell remains in touch with the operator-turned-outlaw — though even she may be growing wary of Price’s methods. Unlikely Allies
“Why sit on the high ground and watch the world burn when we can fight fire with fire?” — Valeria Garza As former allies become foes, Price is forced to find help where he can get it. Enter El Sin Nombre AKA Valeria Garza, the leader of the Las Almas Cartel. She’s hardly the colleague Price would prefer to work with, but old rivalries must be dropped in the desperate need to tackle the greater threat that now faces them. A Peninsula in Turmoil“Shut down the peninsula, then we invade.” — Commander Ri Ju-Young North Korea has launched a full-scale invasion of South Korea, and Private Park Hyun Jun and his squad are forced to fight back to save their country. The joint US/ROK marines engage in ground combat, and an amphibious assault in a desperate fight for survival. A Weapon of War
“You are moving a weapon of war. What do you think happens when that weapon gets to the Archer?” — Kate Laswell In parallel with the Korean invasion and the ongoing manhunt for Price lies an even greater threat. An unknown weapon of war is being delivered to a dangerous enemy known only as “The Archer.” What’s the weapon capable of, and what are the Archer’s motives in acquiring it? You won’t have long to wait to find out… The Story So Far
Need a refresher on the major narrative beats leading up to this point? Check out our Story So Far recap of the prior three Modern Warfare games to get up to speed on the primary narrative elements at play. Campaign Early Access Begins October 16
Starting on Friday, October 16, players who have digitally pre-ordered or pre-purchased Call of Duty: Modern Warfare 4 get Early Access* to the game’s Campaign. This benefit applies to those pre-ordering or pre-purchasing the Standard Digital Edition or Vault Edition of the game on Steam. Pre-order Modern Warfare 4 Today
Stay tuned to the latest official Modern Warfare 4 information by checking the Call of Duty Blog through launch and beyond. Pre-orders are available now at participating retailers, in-game, on platform stores, or at CallofDuty.com. * Actual Play Time Subject to Possible Outages and Applicable Time Zone Differences. Actual platform availability and start date subject to change. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 16/09/2026 |
In Call of Duty®: Modern Warfare 4, war erupts on the Korean Peninsula as North Korea launches a full-scale invasion, while half a world away, John Price wages a personal war while on the run from those hunting him. How did the former leader of Task Force 141 end up operating outside official channels? And what are the major events that have led to this point? As we approach the October 23 launch date for Modern Warfare 4 — with Campaign Early Access* going live on October 16 for those who pre-order the Standard Digital Edition or Vault Edition of the game — let’s revisit the key narrative moments leading up to the game’s launch. The Story So Far: The Events of Modern Warfare (2019)
The very first flashpoint was Verdansk, when a squad of Marines and CIA operative Alex Keller raided a military depot belonging to rogue Russian General Roman Barkov. Their mission? Retrieve an illegal shipment of weaponized chlorine gas intended for use in Urzikstan without sparking an international incident. The group achieves their objective, but before they can safely extract the gas, they’re ambushed by an unknown terrorist group. The Marines are slaughtered in the surprise attack, the gas is stolen, and Alex is forced to call in an emergency evac as hostile forces converge on their position. Twenty-four hours later, terrorist organization Al-Qatala conduct a coordinated attack in London’s Piccadilly Circus. SAS Captain John Price and Sergeant Kyle “Gaz” Garrick respond to the deadly attack, culminating in an infamous night vision raid in North London, leading to intel on the location of Al-Qatala’s leader, codenamed “The Wolf.” The Invasion of Urzikstan“The enemy has come where they are not welcomed and taking what is not theirs.” — Commander Farah Karim Seeking the new whereabouts of the stolen gas, CIA Station Chief Kate Laswell sends Alex to Urzikstan to meet up with Commander Farah Karim of the Urzikstan Liberation Force. She more than has her work cut out for her as Urzikstan faces a two-pronged threat posed by Al-Qatala and the illegal Russian military occupation led by General Barkov. Alex and Farah make a deal. If he helps her fight the Russians, she and her forces will help him recover the stolen chemical weapons. In the first major joint strike between the CIA and ULF, the allied forces attack and dismantle the Al-Raab Airbase being used to conduct airstrikes. Stripped of air superiority, Barkov’s grip weakens in the region. Following this operation, Alex and Sergeant Marcus Griggs join the U.S. Marine Corps Demon Dogs assault force in a raid to capture “The Wolf” across the outskirts and throughout the Rammaza Hospital in Urzikstan. In an unexpected twist, the allied forces discover that the chemical shipment was not originally stolen by Al-Qatala but by Farah’s brother, Hadir Karim. Incensed at Barkov’s subjugation of Urzikstan, Karim, the second-in-command of the ULF, orchestrated the theft of chemical weapons to use against the invading Russians. To prevent an international incident, Kate Laswell turns Karim over to the Russian government. To shut down Barkov’s operation for good, Captain Price and his joint task force launch a raid on the chemical weapons production site in Georgia. In the final moments, Alex seemingly sacrifices himself to destroy the facility, while Farah hunts down and eliminates General Barkov. The Beginning of Task Force 141“General Shepherd pulled the files you asked for. What exactly is this about?” — Station Chief Kate Laswell Following the terrorist attack in London and the operation in Urzikstan, Captain Price requests the personnel files for Kyle “Gaz” Garrick, Johnny “Soap” MacTavish, and Simon “Ghost” Riley. These operators would form the core team of Task Force 141. Under Price’s leadership with support from Station Chief Kate Laswell, Task Force 141 is created as a tier one counterterrorism unit, capable of bypassing traditional military channels to deal with emerging crises around the world. Little did they know that in gaining this execute authority, Captain Price and Task Force 141 would soon discover a conspiracy occurring right under their noses, putting them in direct odds with their superior, General Shepherd. The Events of Modern Warfare II (2022)
General Shepherd and Shadow Company“To do good, you’ve gotta do some bad.” — General Shepherd In Shepherd’s mind, the threat posed by the Russians in Urzikstan is too great to address purely through official channels. In partnership with Shadow Company, a PMC founded by Commander Phillip Graves, Shepherd orders the illegal smuggling of U.S. ballistic missiles into the hands of American allies in the Middle East. The whole operation goes FUBAR as Russian ultranationalists belonging to the Konni Group intercept the missiles. The botched mission is a disaster, delivering American weapons into the hands of antagonist Vladimir Makarov. Rather than face the repercussions for his actions, General Shepherd determines to cover up the incident, ordering Graves and Shadow Company to keep a lid on things by silencing anyone who gets too close to the truth of what happened. In choosing to do so, Shepherd sets a fuse on his collision course with Captain Price. Betrayal in Mexico“You boys have been relieved. Thank you for your service.” — Commander Phillip Graves To maintain deniability, Makarov and the ultranationalists transfer the stolen missiles to Iranian Major Hassan Zyani who then pays the Las Almas Cartel, led by Valeria Garza, to smuggle the missiles across the Mexican American border. If the missiles can be transported and stored inside North America, they can hit their intended targets within the country. To tackle the critical mission, Task Force 141 and Shadow Company team up with Los Vaqueros, a Mexican Special Forces unit led by Colonel Alejandro Vargas. The joint force successfully tracks down and dismantles two of the three stolen missiles, but while in the field, Ghost and Soap discover that the lost missiles are American made. When they radio it in, a defensive General Shepherd orders them to ignore the missiles’ origins and destroy them. In a shocking act of betrayal, Commander Graves and Shadow Company turn on Task Force 141 and Los Vaqueros in Las Almas while they are still hunting for the final missile. In the ensuing shootout, Alejandro is detained and imprisoned, Soap is wounded, and Ghost escapes, slipping into the shadows during the confrontation. The drastic turns against Task Force 141 and Los Vaqueros is the result of their meddling in General Shepherd’s mess. It was time they were cut off. The Events of Modern Warfare III (2023)
Makarov Targets the West“Never bury your enemies alive.” — Vladimir Makarov As Makarov’s false flag operations repeatedly meet with resistance from Task Force 141, he decides on a more drastic act. Instead of engaging in proxy warfare, Makarov shifts his focus to Western Europe with a plan to destroy the Channel Tunnel, a critical transit link connecting the UK and France. The attack would destabilize Europe and inflame global tensions. When Task Force 141 discovers Makarov’s plan to detonate a dirty bomb inside the underwater thoroughfare, Captain Price and Soap move in to track it down and defuse it. After pushing into the London underground tunnels, they find the bomb and Soap gets to work defusing it. While doing so, Makarov ambushes them, gunning for Captain Price. Intent on saving Price, Soap lunges forward and stabs Makarov. In retaliation, Makarov shoots Soap in the head, killing him. Assassinating General Shepherd“I am not going to beg for my life.” — General Shepherd In response to Soap’s death, Price takes matters into his own hands, starting with General Shepherd whose actions allowed Makarov to prosper in the first place. By seeking to save his own skin and ordering Shadow Company to turn on Task Force 141, Makarov was able to expand his operations without interference. It was time for Shepherd to pay for his mistakes. Sneaking into Shepherd’s office at night, Price assassinates the general. In doing so, he is forced underground while conducting his own manhunt for Markarov. A New Invasion
From trench warfare in Korea and close-quarters combat in New York to high-speed chases through Paris, SAS night raids in Mumbai, and a citywide assault to reclaim occupied territory, Modern Warfare 4 delivers a globe-trotting Campaign that takes the series into darker, more dangerous territory. It all kicks off with the full-scale invasion of South Korea’s Hajin City, setting a new ground for warfare without limits. Price Gone Dark
Following the assassination of General Shepherd, operator-turned-outlaw John Price now works outside the system he once served. A hunt for revenge draws him toward a weapon powerful enough to shift the balance of power, setting in motion a conflict far greater than he ever anticipated. Forced into uneasy alliances and illicit operations, Price is pulled deeper into consequences he can no longer escape. Whether you’ve played the previous Modern Warfare titles or not, you now have the intel you need to jump right into Modern Warfare 4. Get ready for a wild ride. Campaign Early Access* Begins October 16
Starting on Friday, October 16, players who have digitally pre-ordered or pre-purchased Call of Duty: Modern Warfare 4 get Early Access* to the game’s Campaign. This benefit applies to those pre-ordering or pre-purchasing the Standard Digital Edition or Vault Edition of the game on Steam. Pre-order Modern Warfare 4 Today
Stay tuned to the latest official Modern Warfare 4 information by checking the Call of Duty Blog through launch and beyond. Pre-orders are available now at participating retailers, in-game, on platform stores, or at CallofDuty.com. *Actual Play Time Subject to Possible Outages and Applicable Time Zone Differences. Actual platform availability and start date subject to change. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 08/09/2026 |
Outlast the Unknown: Black Ops Season 06 is Here!The HauntingThe Haunting returns and there’s nowhere to hide! Season 06 is brimming with evil as fright-filled maps and modes arrive as part of a colossal update that will satisfy your sweet tooth to Halloween and beyond. Season 06 Roadmap
Across Call of Duty® Black Ops 7 and Call of Duty®: Warzone™, Season 06 amps up the scares with Haunted Hollow, where cosmic horrors and a Ghost Train infiltrate the small-town Resurgence map. In Multiplayer, rack up the kills in the Quantum and Bloodstead maps, Hordepoint mode, and face off on Zombies locations in MP during T.E.D.D. Trials. Conjure a terrifying foe in Endgame’s Forbidden Summoning Event as night descends upon Avalon and face off against pumpkin-headed hordes in Zombies across a slew of grisly new content. Brave the horrors with an assortment of new Base Weapons earned in the Battle Pass and through in-game events, including the TR51 Para Assault Rifle, the iconic VMP SMG, Arcblade Melee Weapon, and Roc 20mm Special Weapon. Unlock new Attachments through Weekly Challenges, summon the forces of Hell with a DOOM-themed Event and Bundle, and much more. Join in for a frightfully good time when Call of Duty: Black Ops 7 Season 06 launches on September 17 at 9AM PT. Black Ops 7: Endgame Content
Avalon Night (Launch)
In Endgame, night descends on Avalon, plunging Operators into an eerie landscape where Fears, Guild opponents, and other obstacles seek to eliminate squads under the cover of night. The Forbidden Summoning Event (Launch)
Avalon has a new guest courtesy of The Haunting. Unlock the seals to free an ancient threat in the Forbidden Summoning Event and bring plenty of backup to receive its worthy rewards. Black Ops 7: Multiplayer Content
Multiplayer MapsQuantum (Launch) Brand-New, 6v6, Medium-Sized
Seize upon a Guild quantum computing facility buried within the Arctic ice before its secrets are lost. In this narrow map, Operators must brave the cold and snow across the facility’s frigid outdoor spaces including the Courtyard, Square, and Catwalk, while the map’s interior spaces bring combat to a fever pitch in tight areas like the Servers, Maintenance, Hallway, and the frozen Turbine.
Damage inflicted on the structure has revealed new routes and cover, including openings in the roof of the central Tower, giving room for aerial streaks to find their way in. The Tower draws attention with a dangerous play space marked with dense cover, openings on all four sides, and a concealed flanking path in the center. Using speed and precision, work with your teammates to calculate a winning score. Bloodstead (Launch) Retheme, 6v6, Medium-Sized
Fight through a forsaken Homestead as an unexplained horror descends on the Mason home. The waters have turned to blood, zombies lurk around the perimeter, and blood trails mark every corner of the map. A body hangs from the rafters in the Corpse House and the Blood Shed, while gore overflows in the Cyst Lodge kitchen. Upstairs, a watchful eye looks over the chaos within. Everywhere you look, horror awaits; tread carefully or risk losing your sanity before the fight is won. Multiplayer Limited-Time ModesT.E.D.D. Trials (Launch, LTM) New LTM, Zombies Maps Only
Compete in 6v6 across a variety of T.E.D.D. Trials in this special playlist bringing three iconic Zombies maps into Multiplayer for the first time in Black Ops 7. Fight off the enemy team and wield Ray Guns against the horde as a random set of five T.E.D.D. Trials cycles through rotation! The first team to reach the Score Limit or have the most score by the time limit wins. Roadkill
Take on trials by Reba’s Diner in Roadkill, based on the Exit 115 location from Ashes of the Damned. Inferno
Brave the heat in the ancestral castle from Kowakujō. Complete trials on this map surrounded by active volcanoes and flowing lava rivers. Lost
Deploy to the remote Eidskallen Lighthouse from Totenreich. Traverse the frigid island and fight to be the first team through each trial! Hordepoint (In-Season) Returning LTM, 6v6
Control and hold the objective to score and to turn the horde against the enemy team. In this terrifying twist on Hardpoint, zombies roam the map, lunging at nearby Operators. When the Hardpoint is neutral, they will attack both teams. When one team controls the objective, the zombies will join them and only attack the opposing team, making Hardpoint control critical to winning the match. Check their eyes if you’re unsure of their current allegiance: red-eyed zombies will attack you on sight, while blue eyes signify that the undead are fighting on your side. Keep a sharp eye on the Hardpoint rotation, because the switch can happen in an instant. Freeze Tag (In-Season) Returning LTM Drop into a 6v6 respawn mode where teams compete to freeze the enemy while keeping their allies in the fight. Downed targets will drop and become encased in ice; only their teammates can free them by damaging the ice. Freeze the entire enemy team for a bonus. Proximity chat is enabled. Black Ops 7 Moshpit and More Keep an eye out for additional playlists. including the Black Ops 7 Appreciation Moshpit, featuring a mix of Face Off and Core game modes across top-voted maps from throughout the past year. Season 06 Multiplayer Ranked Play (Launch)
Season 06 Ranked Play Overview Multiplayer Ranked Play gives players the ultimate competitive experience by offering the same settings, maps, modes, and weapon restrictions used by the Call of Duty® League™. Earn career rewards throughout the lifespan of Black Ops 7 Multiplayer Ranked Play, including Rank Skins and Win Challenge rewards. Note: Season 06 features a shortened run time for Multiplayer Ranked Play. Check in-game for more info. Season 06 Ranked Play Rewards
Call of Duty: Black Ops 7: Zombies
Survival Map: Tenshu (Launch)
Battle shambling samurai in Tenshu, a new Survival map challenging the crew to fight off the horde in a confined section of Kowakujō based around key areas like the Tenshu Entrance, Onsen Baths, War Room, Storage Rooms, and Workshop. Face Hellhounds, Oni, and the undead while scavenging for Perks, the Mystery Box, Arsenal, Wall Buys, GobbleGum Machine, and other upgrades. Survive as long as you can or Exfil to get out. Reach round milestones to earn the following rewards:
Directed Mode: Rex Infernus (Launch)
Get some extra guidance for the Main Quest with the arrival of Directed Mode on Rex Infernus, providing on-screen quest steps and a max round cap of 15. Take on the Warden to avert universal destruction in the final Round-Based Zombies map for Black Ops 7. Face Deathspinners and the Web Mother as well as other threats as the crew crashes down into the Warden’s stronghold, smash enemies into the dust with the new Titan Trap and wield the Warden’s Blight Wonder Weapon. Players who complete Rex Infernus on Directed Mode will earn the “Netherclaw” Warden’s Blight Wonder Weapon Skin, “Rex Infernus Directed Mode Completion” Calling Card, and 5,000 XP. Starting Room: Rex Infernus (Launch)
How long can you last? Make your stand in only the starting House with limited resources on hand. Traverse the two-story building, fighting back the undead in the upstairs bedrooms and around the downstairs fireplace and dining room. Use the following map items to further increase the temperature in this already scorching environment: Rex Infernus: Mystery Box, Wall Buy (Warden 308), Wall Buy (Coda 9), Quick Revive, GobbleGum Machine Survive as long as you can to earn the following rewards:
Rogue Run Updates (Launch)
Challenge yourself and your crew in an expanded Rogue Run with the arrival of three new pedestal rewards, alongside the addition of Casual and Hardcore playlists for Paradox Junction and Kowakujō. Pedestal Upgrades As your Relic Tier increases, three powerful additions to the pedestal rewards will help you push into further rounds, including Pack-a-Punch Tier IV, an Ultra-Rarity weapon upgrade, and the coveted Golden Armor, featuring amor plates that automatically regenerate over time. These new upgrades will be available across all Rogue Run playlists, including the new Paradox Junction and Kowakujō playlists. Paradox Junction
Survive as long as you can in the new Paradox Junction playlists and reach the following milestones to earn the listed rewards: Paradox Junction Casual Rewards:
Paradox Junction Hardcore Rewards:
Kowakujō Deploy to the slopes of a volcanic hellscape with a castle harboring a smoldering mystery. Go the distance and reach the following milestones to earn more rewards: Kowakujō Casual Rewards:
Kowakujō Hardcore Rewards:
Rogue Run Halloween Update (Launch)Encounter pumpkin-headed zombies across all Rogue Run playlists as part of The Haunting, as well as some treat-filled pumpkin pedestal rewards! Super Easter Egg (Launch)
Players who have completed every Main Quest across all of Black Ops 7’s Round-Based Zombies Maps will want to keep their eyes open at the launch of the Season for something new. New rewards await, including access to The Warden as an unlockable Operator! No spoilers... Call of Duty®: Warzone™ Content
Welcome to Haunted Hollow (Launch)
Something evil has taken hold of Haven’s Hollow, twisting familiar locations into haunting new discoveries. Uncover sinister changes throughout the town, from the entangled River Boat to the raging fire at the Lumbermill and the Mansion gravity vortex. Cosmic tentacles dominate the skyline, heralding the arrival of unknown eldritch horrors, while evidence of occult activity plagues the darkened landscape.
Deploy to the haunted map in Operation Grave Rot to explore the once peaceful town, now transformed by Halloween and the creatures from beyond. All Aboard the Ghost Train
To get the goods on the Ghost Train traveling through Haunted Hollow, you’ll first need to find a way to phase the train back into reality. Use your time wisely to reach Supply Boxes, a Buy Station, Mystery Box, and other useful resources before the train returns to its immaterial form.
Trick or Treat Pumpkins
The shops around town have left out festive pumpkins brimming with potential rewards, inviting Operator to take a chance on acquiring valuable loot at the risk of incurring the danger of a trick instead. Rewards include Zombies powerups that grant short-term buffs similar to Perks when activated. And Other Surprises…
The Haunting has taken over all of Haven's Hollow. From the gravity defying vortex in the Mansion foyer, to the burning of Lumbermill, to the drained Pond with its exposed eldritch sigils, to the massacre at the Research facility, there's so much to explore, offering new means of traversal, secrets to uncover, and even dark whispers of an ancient ritual on the brink of completion. New Limited-Time Mode (Launch)Giant Infected (Launch) 64 Players, Haunted Hollow
It’s Survivors vs. Infected on a grand scale in Giant Infected as 64 players descend on Haunted Hollow. Eight random players will be assigned as Infected from the start with the goal of infecting every player in the match while the Survivors fight to construct a DNA Bomb capable of stopping the outbreak in its tracks. Survivors Before matters escalate further than they already have, the survivors must gather DNA samples around the map to build and arm a DNA Bomb that will stop the outbreak. Each Survivor enters the match with a fixed Loadout that can be upgraded multiple times as they earn score from surviving, defeating enemies, collecting DNA samples, and completing activities. Collect enough DNA samples to initiate the bomb sequence. If it detonates, the Survivors win. Infected Fallen Survivors who are not revived in time will join the Infected team as a zombie with default abilities including unlimited sprint, special melee attacks, fast mantling, wall jumps, and no fall damage. The longer an Infected player survives, the stronger they’ll get, gaining increasing levels of strength via upgrades including faster movement speed, increased health, and access to a super jump. Eliminate Survivors and collect DNA to power up more quickly. Relentlessly pursue the Survivors, keep them from collecting DNA, and should they activate a DNA bomb, work with your fellow horde to shut it down and win the match. New Winstreak Challenges (Launch)Earn Universal Weapon Camos by completing the required number of Victory Streaks over the course of a season across Battle Royale and Resurgence, as follows: Battle Royale
Resurgence
Black Ops Royale
Note: Season 06 will be your last chance to play Black Ops Royale. Get those wins in and earn your Weapon Camos before the end of Season 06! Season 06 Resurgence Ranked Play (Launch Window)Ranked Play Playlist Maps
Season 06 Ranked Play Overview Climb the ranks in Season 06 Resurgence Ranked Play, giving players the ultimate competitive experience by offering the same settings and weapon restrictions used by the Call of Duty® League™. Note that Season 06 features a shortened run time for Resurgence Ranked Play. Check in-game for more info. We’re taking a close look at SR progression in Diamond+ tiers during Season 06. Because the season is already set to last just four weeks, it provides a useful opportunity to test changes and collect data over a shorter, lower-impact period. Our goal is to make SR gains at the highest levels more reflective of performance, not simply time invested, while also limiting SR inflation, particularly as players approach and climb through the Top 250. We’re aiming to achieve this without making Ranked Play feel overly punishing. To make the results easier to evaluate, we’re intentionally over-indexing on the adjustments so the impact is clear and measurable. More context and a full breakdown will be shared in the upcoming Season 06 patch notes. Earn the following Season 06-specific Ranked Rewards for getting Top Placements and reaching at least Silver Rank within the season: Season 06 Ranked Play Rewards
Call of Duty: Black Ops 7: General Content (END, MP, ZM, WZ)
Weapons DetailPrimary Weapon: VMP (Launch) SMG, Battle Pass Page 3 HVT, Page 15 HVT Battle Pass Blueprint
Levels: 35 MAGS: 4 MAG SIZE: 40 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camos and Reticle Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto submachine gun. Fast handling with a fast fire rate. Reliable damage and accuracy with light falloff at range. The versatile VMP SMG is back! Last seen in Black Ops 4, this iconic weapon combines quick movement and handling with a fast fire rate and other advantages for a weapon ideally suited for flanking and breaching objectives. Its stable platform works well down sights and off the hip. Use Gunsmith to refine the weapon’s performance, including Optics and Barrels improving mid-ranged play and Lasers for greater hipfire accuracy. The VMP is rivaled only by the MPC-25 in terms of reload quickness and aim down sight speed. Combined with its 40 rounds in the base Magazine, this SMG offers speed and a deep ammo reserve supporting constant, aggressive action. Prestige Attachment Rear Grip > MFS Tactical Command Grip
Improves mobility, recoil control, recoil stabilization, and tac stance spread. Camos Confirmed: Weapon Prestige > VMP
The Universal Weapon Prestige Camos for the VMP (above): Prestige 1: “Magma.” Prestige 2: “Refract.” Prestige Max: “Hotrod.” Primary Weapon: TR51 Para (Launch) Assault Rifle, Battle Pass Page 6 HVT, Page 12 HVT Tier Battle Pass Blueprint
Levels: 41 MAGS: 3 MAG SIZE: 25 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camo Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Semi-auto assault rifle. Very high damage and easy to control at range. Average handling and can be configured to full auto. The semi-auto TR51 Para balances accuracy, damage output, and a high bullet velocity making it suited for defensive and aggressive play. The weapon’s minimal recoil and very high rate of fire offer a mix of power and precision capable of dominating in a variety of combat scenarios. Enhance the TR51 Para’s lethality with Attachments like Underbarrel Launchers, FMJ Ammo, and the Full-Auto Conversion Kit Prestige Attachment. Prestige Attachment Barrel > 18.5” MFS Fallen Angel Barrel
Slow firing full-auto conversion for improved stopping power. Loses some controllability but massively improves bullet velocity. Camos Confirmed: Weapon Prestige > TR51 Para
The Universal Weapon Prestige Camos for the TR51 Para (above): Prestige 1: “Rawhide.” Prestige 2: “Cherished.” Prestige Max: “Jungle Party.” Melee Weapon: Arcblade (In-Season) Melee, Event Reward
Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Blueprints Melee Weapon. High damage, fast attack speed, and moderate range. Slash foes with the deadly Arcblade, a near-future spin on a bladed tonfa, combining a knifelike blade attached to the underside of grip and frame for maximum speed and stability. Unleash a series of slicing attacks, including a heavy attack that spins the blade around as you poise for the next strike. Camos Confirmed: Weapon Prestige > Arcblade
The Universal Weapon Prestige Camos for the Arcblade (above): Prestige 1: “Polygon.” Prestige 2: “Leadlight.” Prestige Max: “Very Berry.” Secondary Weapon: Roc 20mm (Launch) Special, Event Reward
Levels: 30 MAGS: 2 MAG SIZE: 5 Mastery Badges: Yes Attachments: Magazine, Rear Grip, Stock Customize Options: Blueprints, Camo Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Semi-auto cannon. Fires a massive 20mm round for devastating damage output with heavy recoil. Can be configured to fire full auto. Deal devastating damage with the powerful Roc 20mm Special Weapon. The weapon’s high damage per shot combined with its extensive damage range makes every hit count, balanced by a low RPM, poor handling characteristics, and strong recoil. Level the weapon to access its Rear Grip and Stock Attachments, mitigating the weapon’s meager handling abilities. It’s all iron sights here, with a rear mounted circle helping to acquire targets. Prestige Attachment Magazine > MFS Warhead Autoloader
Full-auto conversion. Fires rounds outfitted with an explosive payload that deals devastating damage. Improves handling but reduces accuracy. Camos Confirmed: Weapon Prestige > Roc 20mm
The Universal Weapon Prestige Camos for the Roc 20mm (above): Prestige 1: “Bespatter.” Prestige 2: “Composite.” Prestige Max: “Spooled.” New: Weapon AttachmentsVS Rebound Havoc Repeater (Launch) VS Recon Sniper Rifle, Weekly Challenge Reward Attachment > Fire Mods
Fast-firing semi-auto conversion with rounds that will ricochet off surfaces multiple times. Improves ammo capacity and handling but reduces base damage and range. Dravec 45 Aftermath Vertical Magazine (In-Season) Dravec 45 SMG, Weekly Challenge Reward Attachment > Magazine
Lightweight vertical magazine provides improved ballistics, handling, and mobility. Ammo capacity and recoil control is negatively impacted. Sokol 545 Warpath Blitz Kit (In-Season) Sokol 545 LMG, Weekly Challenge Reward Attachment > Fire Mods
Fire rate gradually increases over the course of sustained fire. Firepower and accuracy are impacted, but handling and mobility are improved. New Challenges, Prestige Titles, and RewardsLook for a new a Dark Ops Challenge across each mode of Black Ops 7, each with a new Calling Card reward to earn. Treyarch is also adding five Prestige Title Challenges that only the most dedicated players will manage to conquer and flex, and a final unlockable Endgame Operator Skin waits in the wings for those who’ve done it all in Avalon. Keep an eye out at the launch of Season 06 and get ready to grind. Season 06 Events (END, MP, ZM, WZ)
Earn rewards through multiple in-game events offering new Base Weapons, Weapon Camos, Operator Skins, DOOM-themed content, and more. Event: Camo Costume Party (END, MP, ZM, WZ) Rewards Include: Weapon Camos, Arcblade Melee Weapon
Darkness leaves its mark in the latest Camo Event. Unlock the new Arcblade Melee Weapon and new Camos by completing Weapon Class Camo Challenges in Multiplayer, Zombies, Endgame, and Call of Duty®: Warzone™. You’ll want to make sure to complete Challenges from all four Modes in this one! Rewards include:
Event: DOOM Event Pass (END, MP, ZM, WZ) Rewards Include: Doom Slayer New Operator, Doom Guy Operator Skin, Roc 20mm Special Weapon
Fight back against the forces of Hell in the Limited-Time DOOM Event Pass. Unlock rewards like the “Doom Slayer” New Operator and “Doom Guy” Operator Skins plus other goodies inspired by the storied franchise including the Crucible Blade and DOOM Shotgun. Free Track Across all modes, acquire the following rewards for reaching XP milestones:
Get More with the Premium Track Purchase the Premium Track to progress along a second track of rewards featuring the following Premium Rewards earned alongside the Free Track:
Weekly ChallengesCareer > Challenges > Weekly Challenges Complete Weekly Challenges to unlock new Loadout items, Camo rewards, and XP. Check the Weekly Challenge menu at the start of Season 06 to see the available rewards and the challenges required to unlock them. Complete any six challenges across any or all the four supported modes to unlock the weekly reward, including new Attachments and the “Pearl Mollusk” FG42 Assault Rifle Weapon Blueprint. Weekly Challenge Reward Milestones: Animated Weapon Camos
In addition to new Attachments arriving throughout the season, players can unlock a new Assault Blueprint and two Universal Animated Weapon Camos by completing Weekly Challenge Rewards. Weapon Blueprint: “Pearl Mollusk” FG42 Assault Rifle Blueprint Earn this as part of the Weekly Rewards Challenges. Weekly Challenge Weapon Camo 1: “Jelly” (Animated): Earn any two Weekly Rewards to unlock the “Jelly” Universal Animated Camo. Weekly Challenge Weapon Camo 2: “Leviathan” (Animated): Earn all Weekly Rewards across Season 06 to unlock the “Leviathan” Universal Animated Camo. Current Season Weekly Challenges and Armory Access As the end of Season 05 approaches, check through all your remaining Weekly Challenges across Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. Any Attachments, Weapons, or Scorestreaks that you don’t unlock via Weekly Challenges in Season 05 will be available in the Armory during Season 06 to unlock via Armory Challenges. Camo Checklist: Season 06: 45+ Unlockable Weapon CamosEarn over 45 available Weapon Camos to earn throughout Season 06, most being Universal (and therefore applicable to any weapon carried) while some are Animated. Here’s where to find the various Season 06 Weapon Camo challenges: Season 06 Checklist (Launch and In-Season)
(GEN) S06 Weapon Prestige Camos (12 Camos total, 4 Animated): There are three new Prestige Camos for each of the four new weapons. (GEN) S06 Weekly Challenge Camo (2 Camos total):
(GEN) S06 BlackCell Camo Challenge Rewards (6 Camos total):
(GEN) Camo Costume Party Event (9 Camos total, 4 Animated):
(MP only) S06 Multiplayer Ranked Play Camos (6 Camos total):
(WZ only) S06 Resurgence Ranked Play Camos (6 Camos total):
(WZ only) S06 Winstreak Camos (6 Camos total):
Season 06 Battle Pass and BlackCellDeploy as the enigmatic Blackjack as he leads the Season 06 Battle Pass, featuring a new selection of Operator Skins, Weapon Blueprints, and more, including up to 1,100 COD Points, 100+ rewards, and two new Base Weapons. There are a number of ways to access the Battle Pass:
After purchasing the Battle Pass, you immediately unlock the Instant Rewards Page, including the following items:
The Season 06 Battle Pass features 100+ pieces of unlockable content (excluding BlackCell) including two new (and free) Base Weapons, and more. Focus on the following Pages to obtain these weapons:
Season 06 Battle Pass Completion Rewards Purchase and complete the Season 06 Battle Pass to earn the following completion rewards:
New Equipment Skins and Reticles Unlock new Reticles and Equipment Skins including:
New Finishing Moves, Emotes, and Sprays Unlock new Finishing Moves, Emotes, and Sprays including:
Additional Battle Pass Content The Season 06 Battle Pass offers dozens of additional items of content, including items from the following categories:
New BlackCell Offerings
Purchase Season 06 BlackCell to access over a dozen premium content items, including a New Operator and Mastercraft Weapon Blueprint with additional variants unlocked via BlackCell-exclusive challenges.
The new Revenant Operator leads a cast of alternate BlackCell-exclusive Operator Skins across JSOC and The Guild, as well as Weapon Blueprints earned throughout the Battle Pass.
Begin your Season 06 BlackCell journey via the exclusive BlackCell Instant Rewards Page, offering the following items:
BlackCell owners get access to page after page of additional exclusive rewards within the Season 06 Battle Pass, including: Seven BlackCell-exclusive Skins:
Seven BlackCell-exclusive Weapon Blueprints:
Players who fully complete the Season 06 BlackCell Battle Pass will acquire 100+ total item rewards (Battle Pass and BlackCell related). As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back. BlackCell Mastery Camo Track: Access the Season 06 BlackCell Mastery Camo track, offering additional BlackCell-only Weapon Camos for BlackCell users who complete the in-game weapon challenges. BlackCell Bonus: Extra Daily Challenges: BlackCell owners get access to additional Daily Challenges throughout Season 06 for Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. BlackCell daily challenges count toward the three challenges required to earn Daily Challenge Bonus XP. BlackCell Loyalty Bonus: Players who purchased Season 05 BlackCell and go on to purchase Season 06 BlackCell will activate a permanent 10% Player and Weapon XP bonus in Black Ops 7 (up to a 50% bonus for purchasing BlackCell in every Call of Duty: Black Ops 7 season!). Blueprints with BlackCell Variants
(Above) “Bad Luck” MK35 ISR Assault Rifle and “Bad Luck” BlackCell variant, HVT, Page 1.
(Above) “Membrane” Echo 12 Shotgun and “Membrane” BlackCell variant, HVT Page 4.
(Above) “Bloodwash” MPC-25 SMG and “Bloodwash” BlackCell variant, HVT Page 8.
(Above) “Don’t Blink” Shadow SK Sniper Rifle and “Don’t Blink” BlackCell variant, HVT Page 10.
(Above) “Smoke Point” New Season 06 TR51 Para Assault Rifle and “Smoke Point” BlackCell variant, HVT Page 12.
(Above) “Apeiron” VX Compact Assault Rifle and “Apeiron” BlackCell variant, HVT Page 14.
(Above) “Tooth Ache” New Season 06 VMP SMG and “Tooth Ache” BlackCell variant, HVT Page 15. New OperatorsDispatch foes with the BlackCell Revenant Collection leading Season 06 BlackCell content. In the Battle Pass, lay your bets on The Guild’s new Blackjack Operator. Revenant (BlackCell, JSOC, Launch) “Revenant” + Two Unlockable Variants: BlackCell Instant Reward Page
Revenant is a specialist in digital intrusion and clandestine field work. His equipment pairs experimental systems with reactive resin masking and chroma-shifting armor, allowing him to hunt from the shadows while his targets are unaware. This technology — unreliable in untrained hands — is maintained personally by Revenant between deployments. Methodical under pressure, Revenant is uniquely adapted for assessing hostile networks and identifying weaknesses and infiltration routes. No physical facility or digital fortress is safe when he lays his sights on it. Blackjack (Battle Pass, Guild, Launch) “Blackjack” and “Zenith” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page
Discreet, adaptable, and uniquely resourceful, Danny “Blackjack” Li’s ability to work in the spaces between criminal syndicates and military contracts have made him an increasingly recognizable name in the global arms trade. Doom Slayer (Battle Pass, JSOC, In-Season) “Doom Slayer” and “Doom Guy” Skins, DOOM Event Pass Rewards
In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him… Doom Slayer. Additional Battle Pass and BlackCell Operator SkinsProgress through the Battle Pass to unlock multiple Operator Skins, many paired with BlackCell variants, including the following: Razor: “Marionette” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 2
Reaper EWR-3: “Tendon” Skin Operator Skin, Battle Pass Page 4
Nikolai: “Perma Frost” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 5
Karma: “Sicarius” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 7
Zaveri: “Plagued” Skin Operator Skin, Battle Pass Page 9
Mason: “Cursed Affliction” Skin Operator Skin, Battle Pass Page 10
Kagan: “Malignant” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 11
Takeo: “Farm’s Vengeance” Skins Operator Skins, Battle Pass and BlackCell, HVT, Page 13
Falkner: “The Dentist” Skin Operator Skin, Battle Pass Page 15
New Store OfferingsLook forward to a variety of new Ultra Skins, Reactive content, and Mastercraft Weapon Blueprints across multiple Season 06 Bundles, including the following highlights: Tracer Pack: DOOM Demonic Essence
Resurrected by the Divinity Machine of the Maykr, the hunt for the Slayer is now their only purpose. Spread Hell’s influence with this DOOM-themed Bundle featuring villains of the franchise paired with a trio of Weapon Blueprints, a Finishing Move, and other items including:
Tracer Pack: Awoken Curse Reactive Ultra Skin
Call destruction upon your enemies with this Bundle featuring a sizzled alternate Skin for the new Warden Operator alongside two ghastly Weapon Blueprints, a Ray Gun Wonder Weapon Skin, Emote, and other foul items including:
Tracer Pack: Grimwoods Mastercraft Ultra Skin
There’s something in the woods. Strike your foes as the Wildrot Ultra Operator Skin. Strike targets with weapons made of wood and bone engraved with blood runes. Sacrifice to the cosmic horrors of Haunted Hollow and beyond with this cursed Bundle featuring the following items:
Tracer Pack: Relic of War Ultra Skin
Become a spectral wraith haunting the front lines with the skeletal-themed “Lifeless” Operator Skin for Takeo. Gather the souls of your enemies with the help of two Legendary Weapon Blueprints and other items including:
Tracer Pack: Disciple of Mayhem II Mastercraft Ultra Skin Bundle
Spread chaos and bow to mayhem as The Disciple, an Ultra Operator Skin for Takeo. Wield a Mastercraft EGRT-17 and two Legendary Blueprints plus the Madness and Mayhem Finishing Move, a Reticle, and a full kit of other hellish items that will inspire madness in all foes. The Bundle includes the following items:
Other Incoming Bundles
Visit the Store at launch and throughout Season 06 for the above, plus additional Bundles! C.O.D.E. Calling Card for Vets
The Call of Duty Endowment and USAA have partnered for years to support the military community through initiatives like Military Appreciation Month, the Call of Duty Endowment (C.O.D.E.) Bowl, and in-game pack giveaways for U.S. service members and veterans. Together, these efforts honor military service, amplify the Endowment's mission to help veterans find high-quality civilian careers, and inspire the broader Call of Duty community to support those who have served. On September 23rd, in celebration of USAA and the Call of Duty Endowment's continued partnership, eligible Call of Duty players will receive the “Taking Care of Our Own” Calling Card, automatically granted and available for use in Black Ops 7 and Call of Duty: Warzone™. Verify Your Email and Unlock Double XP Tokens, Weapon Camo
If you haven’t done so already, unlock a wealth of Double XP and the Universal Weapon Camo “Veiled Aurora” simply by verifying your email. Verifying your Call of Duty account email helps strengthen security. Once you complete this verification, expect the following to be added to your Call of Duty Account:
For those who have previously verified, rewards will have been automatically added to your inventory.
For more info on email verification, visit our Activision Account Email Verification FAQ here. You can also click here to easily verify your email. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 27/08/2026 | Modern Warfare 4 Beta: Modes
NOTE: This intel comes from the Modern Warfare 4 Beta: Everything You Need to Know Blog. Click here for the full blog.
The Modern Warfare 4 Open Beta showcases the full range of Multiplayer combat. Deploy into classic modes like Team Deathmatch and Domination, master all-new experiences including Hijack and Inflation, test your skills in intense 3v3 Gunfight matches, or join combined-arms Ground War battles featuring tanks and other vehicles. Explore the mode overviews below.
Team Deathmatch (Core 6v6)
QUICK INTEL:
Team Deathmatch is Modern Warfare 4 Multiplayer in its purest form. Two teams compete to earn points by eliminating enemy Operators, with every kill bringing your team one step closer to victory. Without objectives to capture or defend, success comes from consistently winning engagements while denying the enemy opportunities to score.
Every elimination counts but surviving to fight the next battle is just as important. Winning consecutive engagements not only denies the enemy points; it also earns valuable Killstreaks that can strengthen your team's advantage. Whether you're jumping into your first Multiplayer match or sharpening your gunfighting skills before tackling objective-based modes, Team Deathmatch rewards smart decision-making, teamwork, and consistent performance.
Hijack (Core 6v6)
QUICK INTEL:
Hijack is a brand-new objective mode where both teams battle over a single Data Spike, then advance it toward the enemy Comm Station. Once planted, the Spike continuously generates points for your team, forcing the opposition to launch a counterattack before it detonates or risk falling behind. Victory depends on momentum as much as firepower. Keep the Spike moving by carrying it yourself or throwing it to teammates to maintain the attack. Full Create a Class functionality gives your team multiple ways to escort the Spike, disrupt enemy advances, and defend the objective as you fight to maximize your score.
HIJACK: TOP TIPS:
Inflation (Core 6v6)
QUICK INTEL:
Inflation is a new Multiplayer mode that transforms every successful Operator into a bigger prize… and target. Eliminate enemies to collect cash, but the more wealth you carry, the greater the target on your back. Once you reach the High Value Target threshold, your position is revealed, inviting the entire enemy team to hunt you down while your teammates defend your position, recover dropped cash, and continue building their own fortunes. As fortunes grow, so do the stakes. Every elimination can dramatically swing the score as teams choose whether to protect their richest players or launch coordinated attacks against enemy High Value Targets. Overtime raises the tension even further with increased cash multipliers, creating a chaotic finale where fortunes can change hands in moments. Full Create a Class functionality gives your team the tools to hunt High Value Targets, defend your biggest earners, and survive the escalating chaos as the match reaches its dramatic conclusion. INFLATION: TOP TIPS:
Domination (Core 6v6)QUICK INTEL:
Domination is one of Call of Duty's signature objective modes, challenging teams to capture and defend three strategic objectives across a Core 6v6 map. Every objective under your team's control generates points over time, rewarding teams that balance aggressive captures with disciplined defense while denying the enemy opportunities to score. Holding territory is the key to victory. Teams switch sides at halftime, requiring both teams to attack and defend from each side of the map before the match concludes. Unlimited respawns, Perks, Killstreaks, and full Create a Class functionality encourage communication, map control, and coordinated objective play.
Hardpoint (Core 6v6)
QUICK INTEL:
Hardpoint puts both teams in a race to control a single scoring zone marked by a visible perimeter. Holding the Hardpoint continuously earns points for your team, but only while your team controls the objective uncontested. With unlimited respawns, every moment spent holding the Hardpoint matters. Every minute, the Hardpoint rotates to the next location, forcing both teams to reposition and fight for control again. Unlimited respawns, full Create a Class functionality, Perks, Killstreaks, and Field Upgrades encourage coordinated pushes, disciplined defense, and smart rotations between Hardpoints.
Kill Confirmed (Core 6v6)QUICK INTEL:
Kill Confirmed adds an extra objective to every engagement. Eliminating an enemy causes them to drop a Dog Tag. Recover enemy Dog Tags to score points for your team, while collecting friendly tags denies the enemy the opportunity to score. Dog Tags can quickly become flashpoints, with both teams fighting to recover or deny them. Success depends on more than accurate shooting. Strong teams know when to secure a nearby tag, when to deny the enemy a point, and when to leave a dangerous tag behind. Full Create a Class functionality, Perks, Killstreaks, and Field Upgrades provide countless ways to recover friendly tags, secure enemy tags, and fight through contested pickups.
Search and Destroy (Core 6v6)
QUICK INTEL:
Search and Destroy is a classic round-based attack-versus-defense mode, where every player gets a single life to help plant or defuse the bomb at one of two sites. The high stakes, dramatic reversals, and clutch plays have made it one of the franchise's defining Multiplayer experiences.
Every round raises the stakes. With no respawns, each elimination reduces your team's fighting strength, leaving the remaining Operators to adapt as the odds shift throughout the round. Attackers must plant and defend the bomb, while defenders work to stop the plant or defuse the bomb before it detonates. Teams switch sides every round, requiring both squads to master attack and defense. Accurate shooting, communication, teamwork, and the intelligent use of information are often the deciding factors, while full Create a Class functionality provides the tools to gather intel on enemy route plans and positions, protect objectives, support teammates, and secure crucial round wins.
Core Multiplayer Maps (6v6)QUICK INTEL:
The Modern Warfare 4 Beta features a selection of the 12 Core 6v6 maps available at launch. Each map delivers its own combat rhythm, from sprawling rooftops and compact urban streets to industrial complexes and battle-scarred villages. Learn the layouts, identify key landmarks, and discover what makes every map unique with the Map images showcased below:
Cachette
Fight across a secret hideout next to a French rail terminal where cobblestone streets, shipping containers, rooftops, and compact interior spaces combine to create a tightly connected arena packed with flanking opportunities and upper floor routes. CACHETTE TOP TIPS:
Lithium
Enter a damaged lithium processing facility in rural Mexico, where industrial buildings, processing equipment, interactive garage doors, and strong mid-range sightlines support a wide variety of combat styles. LITHIUM TOP TIPS:
Lotus
Experience a battle-scarred Korean fishing village where abandoned tanks, burning buildings, narrow streets, and accessible interiors blend close quarters combat with longer sightlines across a main thoroughfare. LOTUS TOP TIPS:
Rooftops
Battle across the snow-covered rooftops of New York's Hotel Times West, where elevated platforms, exterior walkways, and compact interior spaces reward precision movement while offering multiple routes around the city block. ROOTOPS TOP TIPS:
Silkworm
Fight through a dense South Korean shopping district centered on a busy subway entrance. Storefronts, alleyways, apartments, and narrow streets keep combat fast, grounded, and focused on close- to mid-range engagements. SILKWORM TOP TIPS:
Transit 213
Expect skirmishes throughout an overgrown Indian bus depot where a parking lot of rusting buses divide the battlefield into tight lanes, concealed routes, and close-range ambushes balanced by impressive sightlines across the Center Lot. TRANSIT 213 TOP TIPS:
Gunfight (3v3, 10v10, Kill Block)
QUICK INTEL:
Gunfight returns in the Modern Warfare 4 Beta, bringing its signature single-life elimination gameplay to Kill Block. Fight in either 3v3 or the all-new 10v10 variant as teams battle across ever-changing Kill Block map Combos, with every player using the same randomized Loadout. Victory comes through teamwork, weapon proficiency, and adapting quickly as both the map and your equipment change throughout the match.
Every two rounds, Kill Block reconfigures into a new Combo — a trio of connected scenic Slabs — while a new randomized Loadout is issued to every player. Teams swap spawn sides between rounds, ensuring both sides compete on the same layout with identical equipment before the next Combo is randomly created. If neither team secures the elimination before time expires, an Overtime Flag appears, forcing one final fight for the round.
KILL BLOCK GUNFIGHT: TOP TIPS:
Combat Outpost (24v24, Ground War)
QUICK INTEL:
Combat Outpost reimagines Domination for Ground War, expanding the familiar three-flag battle into a large-scale conflict across a sprawling battleground. Capture Outposts to earn a steady stream of points while expanding your team's available spawn locations, allowing friendly forces to reinforce the front line and maintain pressure across the map. The battle doesn't end once an Outpost is secured. Continue Reinforcing captured positions to unlock increasingly powerful team rewards, from Local UAV coverage and a JLTV airdrop to a Light Tank delivered straight to your Headquarters. With Capture and Reinforce objectives often overlapping, Combat Outpost rewards coordinated teams that can seize territory, defend key positions, and leverage the battlefield advantages they earn.
Ground War Multiplayer Maps (24v24, Beta)QUICK INTEL:
Combat Outpost spans two distinct large-scale theaters of conflict, each offering a different approach to Ground War combat. Whether crossing open farmland or fighting through dense urban streets, learning the terrain, major landmarks, and key routes is essential to supporting your team and maintaining control of the match.
Imjin Farmlands
Battle across the rural outskirts of Haijin, where open fields, waterways, scattered farms, and the large-scale mill combine with roads and rail lines to create a combat zone suited to long sightlines, vehicle maneuvering, and coordinated assaults on key strongholds. IMJIN FARMLANDS TOP TIPS:
Wolves Stadium
Fight through the heart of Haijin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance. WOLVES STADIUM TOP TIPS:
Call of Duty: Warzone™ Resurgence (44 players, Zodiac Map)
QUICK INTEL:
Resurgence returns with the all-new Zodiac, a compact combat zone built around the DRC Advanced Systems drone assembly and manufacturing headquarters.
Fight from the company Admin building through and beneath the central double Trackline with multiple trains, then push toward the R&D facility and shipping docks as squads battle across offices, manufacturing buildings, rooftops, tunnels, and the surrounding shoreline. Expect an explosive tank battle, legendary loot, action across the ground and air, and other surprises to find during your matches.
Every Loadout has room to dominate and are default for the Beta. Choose from AR, SMG, LMG, or Sniper Default Loadouts. Close-range Operators can weave between buildings and through the center of the facility, while longer-range Loadouts benefit from rooftops and elevated windows overlooking the facility’s points of interest. Beneath it all, an underground tunnel network offers another way to rotate, flank enemy squads, or briefly disappear before launching your next attack.
Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 27/08/2026 | Weapons DetailQUICK INTEL:
NOTE: This intel comes from the Modern Warfare 4 Beta: Everything You Need to Know Blog. Click here for the full blog.
During the Beta, you'll unlock and wield up to 22 of the 33 weapons available at launch, spanning every major weapon class. Whether you favor the adaptability of Assault Rifles, the aggressive mobility of SMGs, the stopping power of Shotguns and Sniper Rifles, or the utility of Launchers and Melee Weapons, the Beta offers a broad selection from the full Multiplayer arsenal. Weapons are organized into Primary, Secondary, and Melee categories and can be tailored to your preferred combat role using Modern Warfare 4's expanded Create a Class system. Throughout the Beta, experiment with different weapon classes, refine your loadouts, and discover which playstyle best suits every engagement. Note: All Beta weapons except those only accessible via a Default Loadout, Launchers and the Combat Knife support the new Apex Attachment system, unlocking specialized modifications as you level up each weapon.
Here’s an at-a-glance confirmation of the weapons you can access during the Beta:
*Note: The Axion (AR) and Sang 9mm (Pistol) are available within a Default Loadout class you can choose at the beginning of your Player Progression. The Wz. 55 Striga is only available during the Campaign Mission. These weapons have no access to the Gunsmith or their Apex Attachment. All other weapons can be levelled up, and their Attachments and Apex Attachments unlocked.
The Firing Range Every Weapon category offers its own strengths, handling characteristics, and role within a Multiplayer match. As you unlock additional Weapons throughout the Beta, experiment with different loadouts and Attachment combinations to discover what best suits your preferred combat style. Visit the Firing Range at any time to compare Weapon builds, test Attachments, and evaluate performance before deploying into a match.
WEAPONS: TOP TIPS:
Apex AttachmentsQUICK INTEL:
Apex Attachments introduce a new tier of optional weapon customization, unlocked as the final reward for fully leveling a supported weapon. Equipped separately from standard Gunsmith attachments, they don't consume an attachment slot, allowing you to further specialize your favorite weapons without changing your existing build. Rather than offering incremental stat adjustments, Apex Attachments fundamentally change how a weapon performs. Some transform familiar platforms into entirely new combat roles, while others introduce alternate fire modes, integrated equipment, or specialized tactical capabilities unavailable through standard Gunsmith customization. Every supported weapon has its own unique Apex Attachment, encouraging experimentation and rewarding players who master the arsenal. APEX ATTACHMENTS: TOP TIPS
Primary Weapons Available During the Modern Warfare 4 BetaAssault Rifles Available in the Beta (6)Assault Rifles (ARs) offer a dependable balance of damage, accuracy, and handling, making them an excellent choice for almost any combat scenario. While they won't match the close-range speed of an SMG or the long-range precision of a Sniper Rifle, their versatility makes them one of the most adaptable Primary Weapon classes.
Han 86
Unlocked: Immediately. Levels: 68 Intel: Manufactured for the South Korean military, the Han 86 delivers reliable performance across a wide range of combat environments. Chambered in 5.56, the weapon’s high rate of fire and moderate damage make it a capable option for close-quarters engagements and longer-range fights. Apex Attachment: HAN 86 X20 SKYBREAKER: This advanced weapons system comes equipped with a specialized targeting optic and airburst launcher. The Han X20 Skybreaker dials into a precise area within range and fires a 20mm airburst shell, which detonates on target with devastating results. Highly effective at flushing cover.
M4
Unlocked: Player Rank 9. Levels: 68 Intel: Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements. Apex Attachment: M4 HURRICANE: A top-loading, high-capacity M4 variant chambered in 5.7x28mm. Taking inspiration from other bullpup designs, this agile right is light, maneuverable, and boasts a high rate of fire.
Hyeon Burst
Unlocked: Player Rank 18. Levels: 64 Intel: A versatile North Korean prototype rifle running 6.8 SPC with a hard-hitting burst mode that puts fast, decisive rounds on target. Apex Attachment 1: HYEON AUTO: Converted to fully automatic fire, the Hyeon Auto was built for laying down stable, rapid fire. Offering a substantial increase in continuous RPM over the burst fire/semi-automatic variant, this weapon relies on firepower over precision. Apex Attachment 2: HYEON HYPERBURST: Features an overclocked receiver that delivers a blinding-fast, three-round burst followed by slow, controlled, fully automatic fire. Deliver a burst of precision followed by sustained fire to finish off anything still standing.
Kastov 762
Unlocked: Player Rank 21. Levels: 71 Intel: A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target. Apex Attachment 1: Kastov 545: Fires 5.45x39mm rounds, offering smooth handling and rapid follow-up shots without sacrificing combat effectiveness. Apex Attachment 2: Kastov ARC: An experimental disruption barrel with an integrated optic. Emits a concentrated high-intensity RF pulse capable of incapacitating infantry, crippling electronics, and destabilizing vehicles caught in its crosshairs.
Patriot XMR (Battle Rifle)
Unlocked: Player Rank 25. Levels: 64 Intel: A full-auto rifle delivering high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced. Apex Attachment 1: PATRIOT XMR VOLT: Stun targets and clear tight quarters with shocking efficiency with this underbarrel launcher, which fires a wide dispersal of several 50,000V darts. Non-lethal, but powerful enough to override fine motor control and prime targets for elimination.
Axion
Unlocked: Default Loadout Only. Levels: 67 Intel: A moderate recoil .300 Blackout rifle with solid impact and a fast cyclic rate, built for controlled automatic fire. Apex Attachment 1: AXION CRUSADER: Receiver conversion that reconfigures the R&M Axion into a compact, high-mobility variant with an integrated saw stock and side grip for aggressive maneuvering.
Submachine Guns Available in the Beta (4)Submachine Guns (SMGs) excel in fast-paced, close-quarters combat, pairing high mobility with rapid fire to overwhelm opponents before they can react. Their effectiveness drops off at longer ranges, rewarding Operators who can close the distance and stay on the move.
ISO Nightshade
Unlocked: Player Rank Immediately. Levels: 56 Intel: A full-auto 9x19mm SMG with a fast-firing rhythm, the ISO Nightshade delivers strong class-level impact with a notable recoil signature. Apex Attachment: ISO TRACE: Specialized RFID ammunition tags targets on impact, feeding real-time tracking data to the optic’s integrated display, which shows a red dot of the target’s movement and direction.
PPSh-41
Unlocked: Player Rank 11. Levels: 54 Intel: A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity. Apex Attachment: PPSH-41 EMBER: A unique underbarrel that launches a rapid burst of advanced pyrotechnic projectiles, laying down intense incendiary coverage that remains burning for a short time, offering area control.
X-58 Nyx
Unlocked: Player Rank 27. Levels: 47 Intel: An integrally suppressed subsonic SMG with high impact, very low recoil, and a steady firing rhythm for effective stealthy operations. Apex Attachment: X-58 VOID: The pinnacle of stealth warfare. This subsonic modification produces an exceptionally quiet report, hides skulls on enemy deaths, and minimizes directional hit indicators to keep your attacks concealed.
WZ.55 Striga
Unlocked: Campaign Mission Only. Levels: 52 Intel: Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a slow rate of fire. Apex Attachment: \
Shotgun Available in the Beta (1) Shotguns deliver devastating damage at close range, capable of ending a fight with a well-placed blast. Their limited effective range and slower follow-up shots mean success depends on closing the distance and choosing engagements carefully.
Rezi 12
Unlocked: Player Rank Immediately. Levels: 60 Intel: A fast-cycling semi-auto 12-guage, the Rezi 12 delivers powerful, controlled shots with smooth recovery. Built tough and tuned for decisive close-range work. Apex Attachment: REZI 12 ENFORCER: Enables pump-action cycling and is outfitted with a side-saddle for hot-loaded explosive slugs. The added capability extends the platform’s engagement envelope well beyond traditional 12-gauge roles.
Light Machine Guns Available in the Beta (2) Light Machine Guns (LMGs) carry large magazines that let you stay in the fight longer before reloading, making them ideal for defending objectives and engaging multiple enemies. They trade mobility, handling speed, and quicker reloads for sustained firepower and ammunition capacity.
Finn LMG
Unlocked: Player Rank Immediately. Levels: 52 Intel: A high-impact 5.56x45mm LMG with a steady firing rhythm and a firm recoil feel, optimized for mobile sustained fire. Apex Attachment: FINN ADVERSE: A Tempus Armament weapon modification that unthrottles the rate of fire beyond the weapon’s operational abilities. Sustained fire can overheat the weapon, requiring the weapon to cool down before returning to full auto fire.
Type 73
Unlocked: Player Rank 5. Levels: 57 Intel: A fast-cycling 7.62x54R LMG, the Type 73 offers balanced recoil and mid-tier impact for its class. Apex Attachment: TYPE 73 ASSAULT: A specialized weapon kit that adapts the Type 73 receiver to accept a top-mounted magazine loaded with Explosive Rounds. Limited ammo capacity is offset by the sheer, overwhelming stopping power.
Marksman Rifles Available in the Beta (2) Marksman Rifles bridge the gap between Assault Rifles and Sniper Rifles, combining strong damage with accurate fire at longer distances. They perform best in the hands of Operators who can consistently land precise shots.
MAR-9
Unlocked: Player Rank Immediately. Levels: 67 Intel: A designated marksman rifle chambered in 7.62 NATO, the MAR-9 delivers precise semi-automatic fire from a rigid, accurized platform. Its tuned gas system, heavy barrel, and optic-ready classis make it dependable for mid to long-range engagements. Apex Attachment: MAR-9 AUTO: Introducing the fully automatic Mar-9 Auto from Bruen. Boasting a high rate of fire, this powerhouse provides a significant increase in stopping power over its semi-automatic counterpart.
Oris 8.6
Unlocked: Player Rank 14. Levels: 68 Intel: A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements. Apex Attachment: ORIS 8.6 RAZOR: A compact blade module mounted to the receiver, housing a pair of rapidly deployable kunai for close-range, low-signature engagements. Designed as a reliable fallback when stealth or conservation of fire matters most.
Sniper Rifles Available in the Beta (2) Sniper Rifles are built for extreme-range precision, capable of eliminating enemies with a single well-placed shot. They trade mobility, handling speed, and faster follow-up shots for exceptional accuracy and stopping power.
KG-7 Vulcan
Unlocked: Player Rank Immediately. Levels: 72 Intel: A high-capacity, bolt-action sniper rifle that has seen more combat than most. Its longstanding battlefield experience translates into a higher rate of fire for quickly sending shots down range. Apex Attachment: KG-9 DRILLCHARGE: Allows for KG-9 Drill charges to be side-mounted to the rifle. Each projectile drills into a surface before quickly detonating. Ideal for flushing out entrenched combatants.
Signal .50
Unlocked: Player Rank 30. Levels: 73 Intel: Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts. Apex Attachment: SIGNAL 50 INFERNO: Gives “weapons hot” a new meaning. This aftermarket modification from XRK loads the Signal 50 with .50 Cal Incendiary Rounds, providing a significant increase to vehicle and Killstreak damage.
Available During the Modern Warfare 4 Beta: Secondary and Melee Weapons
Pistols Available in the Beta (3) Pistols provide a dependable backup when your Primary Weapon isn't the right tool for the engagement or needs to be reloaded. While they lack the range and firepower of Primary Weapons, their quick handling and fast weapon swap speed can prove invaluable in a firefight.
Karit P68
Unlocked: Player Rank Immediately. Levels: 34 Intel: A semi-automatic .45 ACP pistol with a modern, ergonomic frame, the Krait P68 delivers reliable performance and strong close-range effectiveness. Apex Attachment: KRAIT P68 COMMANDO: Held in an icepick grip, this CQB tactical knife is ready for action at a moment’s notice. Improves melee damage and melee lunge range. Off-hand stabilizes the weapon for better recoil control.
.50 GS
Unlocked: Player Rank 23. Levels: 50 Intel: A powerhouse in any operator’s hands, this 50-caliber sidearm is a heavy hitter when the recoil is controlled. Apex Attachment: GS MAGNA: Packing devastating firepower and a thunderous rate of fire, this fully automatic .50 GS turns every trigger pull into a show of force. Warning: Not intended for accuracy.
Sang 9mm
Unlocked: Default Loading Only. Levels: 34 Intel: A lightweight 9x19mm service pistol, the Sang 9mm offers quick cycling and easy handling, trading heavier impact for speed and controllability. Apex Attachment: SANG 9&12: An underbarrel single-shot 12-gauge chamber that adds a close-range breaching option to the Sang 9mm. One loaded round provides a decisive punch when the pistol needs immediate stopping power.
Launchers Available in the Beta (1) Launchers specialize in destroying vehicles, equipment, and Killstreaks while remaining capable of dealing devastating explosive damage against groups of enemies. Their limited ammunition and slower reload times reward careful shot placement and target selection.
PILA
Unlocked: Player Rank Immediately. Levels: 36 Intel: A lightweight, portable air-defense system, the PILA can deploy both guided or unguided missiles as needed. Apex Attachment: None: No Gunsmith is available for this weapon.
Melee Weapons Available in the Beta (1) Melee Weapons are built for silent, close-quarters eliminations, rewarding Operators who can close the distance without being detected. They sacrifice ranged capability entirely in exchange for swift, decisive attacks at point-blank range.
Combat Knife
Unlocked: Player Rank Immediately. Levels: 30 Intel: Lightweight combat blade with a reinforced spine and vented profile for fast, lethal use in close quarters. Apex Attachment: None: No Gunsmith is available for this weapon.
Gunny
QUICK INTEL:
Short for Gunnery Sergeant, Gunny helps you spend less time building weapons and more time playing. Whether you're looking for a dependable all-round setup or experimenting with different combat roles, Gunny can quickly assemble effective weapon builds using the attachments you've already unlocked. All Gunny’s recommended weapon builds have been crafted by Infinity Ward’s developers. Gunny serves two key purposes throughout the Beta. It provides ready-to-use weapon builds for players who want to jump straight into the action, while also helping you experiment with different weapon characteristics, engagement ranges, and playstyles as your arsenal expands. As you unlock additional attachments, Gunny's recommendations evolve alongside your Weapon progression, continually offering fresh ways to approach combat. Gunny is entirely optional. Every recommended build can still be customized manually, giving you complete control over your loadouts whenever you want it.
GUNNY: TOP TIPS:
Gunsmith
QUICK INTEL:
Modern Warfare 4’s Beta features a robust Gunsmith, a deep Weapon customization system that lets you tailor a firearm's performance, handling, and appearance by equipping Attachments and, new to Modern Warfare, Apex Attachments to suit your preferred playstyle.
Returning players will already be familiar with Gunsmith, while newcomers can expect a broad range of Attachment categories that allow you to customize every aspect of your weapon:
Infinity Ward has introduced some streamlining to the way Attachments are accessed:
GUNSMITH: TOP TIPS:
Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.
* Actual launch date(s), times, and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta.
©/TM/® 2026 Activision Publishing, Inc.
For more information, please visit www.callofduty.com and , and follow @Activision and @CallofDuty and @InfinityWard on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
Join Call of Duty's Official Discord to get the latest updates and maybe even meet your next squadmate! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 27/08/2026 | Player Progression (Multiplayer)QUICK INTEL:
NOTE: This intel comes from the Modern Warfare 4 Beta: Everything You Need to Know Blog. Click here for the full blog.
Every match you play earns XP toward your Player Level (also known as Player Rank), steadily unlocking new ways to customize your Operator both cosmetically and tactically. Early progression expands your selection of Default Loadouts before Create a Class unlocks at Level 4, opening access to fully customized loadouts. Continue ranking up to unlock additional weapons, Equipment, Perks, Field Upgrades, Killstreaks, and eight Beta Rewards throughout the Beta.
The Open Beta allows progression to Player Level 30, granting access to all Beta gameplay unlocks and Beta Rewards. Cosmetic Beta Rewards earned during the Beta are tied to your Activision Account and will be available when Modern Warfare 4 launches, while gameplay progression resets when the Beta concludes. PLAYER PROGRESSION TOP TIPS:
Player Level UnlocksThe complete Player Level progression for the Modern Warfare 4 Beta is shown below.
Modern Warfare 4 Beta: Level 1-20 Unlocks
Level 1 – Private I
Level 2 — Private II
Level 3 — Private III
Level 4 — Private IV
Level 5 — Private V
Level 6 — Private First Class I
Level 7 — Private First Class II
Level 8 — Private First Class III
Level 9 — Private First Class IV
Level 10 — Private First Class V
Level 11 — Specialist I
Level 12 — Specialist II
Level 13 — Specialist III
Level 14 — Specialist IV
Level 15 — Specialist V
Level 16 — Corporal I
Level 17 — Corporal II
Level 18 — Corporal III
Level 19 — Corporal IV
Level 20 — Corporal V
Modern Warfare 4 Beta: Level 21-30 Unlocks
Level 21 — Sergeant I
Level 22 — Sergeant II
Level 23 — Sergeant III
Level 24 — Sergeant IV
Level 25 — Sergeant V
Level 26 — Staff Sergeant I
Level 27 — Staff Sergeant II
Level 28 — Staff Sergeant III · Molotov Cocktail — Lethal, Improvised incendiary device that explodes on impact, leaving flammable pools in the area. · Battle Hardened — Perk, Reduce the effect of enemy Tacticals.
Level 29 — Staff Sergeant IV
Level 30 — Staff Sergeant V
Beta RewardsPlayer Levels marked with Beta Rewards unlock unique cosmetic items that become available when Modern Warfare 4 launches on October 23. Gameplay unlocks and Player Level progression reset at the end of the Beta, but eligible Beta Rewards remain permanently tied to your Activision Account.
Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.
* Actual launch date(s), times, and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta.
©/TM/® 2026 Activision Publishing, Inc.
For more information, please visit www.callofduty.com and , and follow @Activision and @CallofDuty and @InfinityWard on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
Join Call of Duty's Official Discord to get the latest updates and maybe even meet your next squadmate! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 26/08/2026 | Here's your confirmed intel on how to pre-load the Open Beta right now, and the Weekend Two content waiting when the Call of Duty Open Beta begins this Friday.
Modern Warfare 4 Open Beta: Getting StartedModern Warfare 4 Open Beta Schedule
The Open Beta begins at 10:00 AM PT, Friday August 28 for players on Steam. The Open Beta is scheduled to end at 10:00 AM PT on Tuesday, September 1. Here’s how to participate in the Open Beta:
How to Access and Launch the Beta Steam (PC)
Modern Warfare 4 Beta RewardsProgress through the Modern Warfare 4 Beta, rank up, and unlock cosmetic rewards along the way.
These rewards can only be earned during the Modern Warfare 4 Beta and will be available in the full game at launch for players who unlock them.
Beta Rewards
Additional Rewards There's even more to unlock throughout the Modern Warfare 4 Beta. Keep an eye out for additional cosmetic rewards earned through a variety of activities, including:
Twitch Drops Modern Warfare 4 Beta Twitch Drops These rewards are available for watching your favorite creator throughout the Modern Warfare 4 Beta.
For further details on linking your Twitch account, click here. Modern Warfare 4 Beta: Patch Notes AccessQUICK INTEL: Stay up to date throughout the Modern Warfare 4 Beta with the latest Patch Notes from the Infinity Ward Comms team.
Expect updates throughout the Beta covering everything from bug fixes and gameplay adjustments to new maps and modes. Visit the Modern Warfare 4 Patch Notes for the latest intel. Modern Warfare 4: Open Beta (Weekend Two) Content IntelEverything below is available the Open Beta, giving you an early look at the Multiplayer, Campaign, and gameplay systems featured in the Modern Warfare 4. Looking for a deeper dive? Check out the Modern Warfare 4 Open Beta: Everything You Need to Know blog, featuring comprehensive breakdowns of every map, mode, weapon, gameplay system, progression unlock, and more. Campaign Mission: “Entrenched”QUICK INTEL:
For the first time in Call of Duty Beta history, deploy into a complete Campaign mission before launch. In “Entrenched,” fight alongside friendly infantry and armored vehicles as you battle to prevent a strategically vital nuclear power station from falling into enemy hands. Mobility CourseFlex your expertise in mobility and make your way through the course as fast as possible. QUICK INTEL:
Whether you're a new recruit or a returning veteran, the Mobility Course is your proving ground for Modern Warfare 4's expanded movement and combat systems. Master new traversal techniques, sharpen your gunplay, chase faster completion times, and revisit the Courses whenever you want to fine-tune your skills between Multiplayer matches. Player Progression (Multiplayer)QUICK INTEL:
Every Multiplayer match brings you closer to your next player level and new unlock. Climb through the ranks to expand your arsenal, customize your loadouts, and unlock Create a Class at Level 4. Continue earning XP to complete your progression and unlock even more weapons, Equipment, Perks, and Beta Rewards. Create a Class and OperatorsQUICK INTEL:
Modern Warfare 4 streamlines Create a Class by bringing every major loadout choice together into a single menu, making it faster than ever to build specialized loadouts for every combat role. Pair a unique Operator with each Custom Loadout, customize your weapons, Equipment, Perks, Field Upgrade, and Killstreaks, then fine-tune your setup before every deployment. Operators are now fully integrated into Create a Class, allowing each loadout to feature its own distinctive look, voice, and interchangeable Finishing Move. The Beta includes 21 Operators to choose from, including Operators available through the Vault Edition, with more arriving at launch. Weapons, Gunsmith, Apex Attachments, Gunny, and Firing RangeQUICK INTEL:
The Beta features 19 Multiplayer weapons spanning nine weapon classes. Three additional weapons are accessible through specific Default Loadouts or the Campaign mission, bringing the total number of weapons available across the Beta to 22. Customize supported weapons with Gunsmith, unlock game-changing Apex Attachments by mastering supported weapons, use Gunny to recommend optimized builds, and put every setup through its paces in the Firing Range. Note: Looking for the complete arsenal? Check out the Modern Warfare 4 Beta: Everything You Need to Know blog with the full Beta weapon roster, Gunsmith and Apex Attachment breakdowns, Gunny tips, and complete weapon intel. Equipment: Tacticals, Lethals, Field UpgradesQUICK INTEL:
Every loadout is more than just your Primary and Secondary weapons. Choose Tactical Equipment to gather intel, disrupt enemy movement, or recover in the heat of battle; Lethal Equipment to clear defenders, deny routes, and secure eliminations; and rechargeable Field Upgrades to support your squad, defend objectives, and create new tactical opportunities. KillstreaksQUICK INTEL:
From reconnaissance and support to devastating offensive firepower, Killstreaks are powerful combat rewards earned through aggressive play and survival. Choose from new and returning Killstreaks to build your preferred combination for each Custom Loadout, then progress throughout the Beta to unlock additional options as the Player Level cap increases to 30. PerksQUICK INTEL:
Perks are passive abilities that define how your Operator performs in combat. Modern Warfare 4's Pick 3 system enables you to build combinations that complement your preferred weapons, Equipment, and overall playstyle, whether you're leading the charge, staying off enemy radar, or supporting your squad. Multiplayer ModesQUICK INTEL:
The Open Beta brings together Call of Duty's signature Multiplayer experiences with an all-new way to play. Alongside Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy, jump into Inflation, where every elimination builds your fortune while turning you into an increasingly valuable target. Also check out Hijack, where you carry, throw, or carry a Data Spike towards the enemy Comm Station, planting it to score while defenders race to defuse it. Each mode rewards a different style of play, from coordinated objective control to tactical, one-life precision. Multiplayer Core 6v6 MapsQUICK INTEL:
Every Modern Warfare 4 Beta map delivers a distinct combat experience:
Kill Block and GunfightQUICK INTEL:
Kill Block reimagines Gunfight with an ever-changing combat space built from interconnected Slabs. Every two rounds, a new Combo and randomized shared Loadout transform the flow of the match, demanding constant adaptation. Jump into the classic intensity of 3v3 Gunfight or the new 10v10 variant, where larger teams bring an entirely different dynamic—and considerably more mayhem—to Kill Block's evolving arenas. Ground War Multiplayer Maps (24v24, Beta)QUICK INTEL:
Combat Outpost spans two distinct large-scale theaters of conflict, each offering a different approach to Ground War combat. Whether crossing open farmland or fighting through dense urban streets, learning the terrain, major landmarks, and key routes is essential to supporting your team and maintaining control of the match.
Call of Duty: Warzone ResurgenceQUICK INTEL:
Fight from the company Admin building through and beneath the central double Trackline with multiple trains, then push toward the R&D facility and shipping docks as squads battle across offices, manufacturing buildings, rooftops, tunnels, and the surrounding shoreline. Expect an explosive tank battle, legendary loot, action across the ground and air, and other surprises to find during your matches.
Every Loadout has room to dominate and are default for the Beta. Choose from AR, SMG, LMG, or Sniper Default Loadouts. Close-range Operators can weave between buildings and through the center of the facility, while longer-range Loadouts benefit from rooftops and elevated windows overlooking the facility’s points of interest. Beneath it all, an underground tunnel network offers another way to rotate, flank enemy squads, or briefly disappear before launching your next attack. Stay frosty: We'll see you in the Beta. Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 25/08/2026 | The new Zodiac map will be playable in this weekend’s Open Beta, and we want you there to help put it through its paces. Preload tomorrow and squad up. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21/08/2026 | Welcome to the biggest Call of Duty®: Modern Warfare® 4 Beta ever!Across two action-packed weekends, experience Modern Warfare® 4's new Multiplayer modes, a playable Campaign mission, expanded movement systems, Ground War: Combat Outpost, Call of Duty®: Warzone™ Resurgence on the brand-new Zodiac map, and extensive Operator and Loadout customization. This article is designed to get you into the action quickly with an overview of every major Beta feature, plus guidance covering the systems, maps, modes, and gameplay mechanics you'll encounter throughout the Beta.
NOTE: This article showcases the complete Modern Warfare 4 Beta experience across both weekends. As the live Beta progresses, additional maps, modes, playlists, and gameplay features become available. Continue playing throughout both weekends to experience everything the Beta has to offer.
Let’s begin with the basics. Here’s how to access the Beta:
How to Download and Launch the Call of Duty®: Modern Warfare® 4 BetaWhether you're joining your first Call of Duty Beta or returning for another deployment, getting started is straightforward, no matter your platform of choice.
What do I need to do first?Before downloading the Beta, make sure you're ready to play.
Sign in with your Activision Account Signing in with your Activision Account allows you to:
Don't have an Activision Account? Create one here before launching the Beta to ensure your progression and eligible rewards are saved.
PC Players: Ensure you’ve read this blog, and optionally accessed this article, which sets out TPM2.0/Secure Boot requirements for all PC players.
When is the Modern Warfare 4 Beta Available?The Modern Warfare 4 Beta is available during two scheduled Beta weekends.
Early Access (Weekend One)
Early Access begins at 11:00 AM PT, Friday August 21 for players on Steam. The Early Access Beta is scheduled to end at 10:00 AM PT on Tuesday, August 25. Here’s how to participate in the Early Access Beta:
TIP: If you can't find the Beta, confirm it's currently live for your platform, region, and Beta access window.
How do I redeem a Beta Code? For further information about redeeming a Modern Warfare 4 Beta Code, read our support article here. Beta Codes are only useful for the Early Access Beta.
Open Beta (Weekend Two)
The Open Beta begins at 10:00 AM PT, Friday August 28 for players on Steam. The Open Beta is scheduled to end at 10:00 AM PT on Tuesday, September 1. Here’s how to participate in the Open Beta:
How do I Download and Launch the Beta?The Modern Warfare 4 Beta is downloaded separately through your platform's digital storefront. You can preload early before a Beta Weekend begins, or at any time during either Beta Weekend. There are three easy steps:
Can I preload the Modern Warfare 4 Early Access or Open Beta?
How do I download the Modern Warfare 4 Beta on Steam (PC)?Download the Beta:
Launch the Beta:
Frequently Asked Questions about the Modern Warfare 4 Beta
How can I find the Modern Warfare 4 Beta? I can't find it.
The Modern Warfare 4 Beta won’t launch. How can I fix this?
Will my Modern Warfare 4 Beta rewards be available in the full game? Yes. Eligible Beta rewards (detailed below):
The following Beta progress does not continue after the Beta concludes:
Where can I find updated Patch Notes information about the Modern Warfare 4 Beta?
Throughout the Beta, Patch Notes will be updated with the latest gameplay changes, bug fixes, balance adjustments, and other improvements as the team continues to refine the experience. Click here to visit the Patch Notes for consistently updated intel.
Modern Warfare 4 Beta: RewardsProgress through the Beta, level up, and unlock new cosmetic rewards along the way.
These rewards will not be available to earn after the Modern Warfare 4 Beta concludes. All Beta Rewards that you unlock via the game or Twitch Drops (see below) will be available in the full game when it releases on October 23.
Beta Rewards
Additional Rewards: BetaThere's even more to unlock throughout the Modern Warfare 4 Beta. Keep an eye out for additional cosmetic rewards earned through a variety of activities, including:
Additional Rewards: Black Ops 7 Battle Pass RewardsPlay the Modern Warfare 4 Beta during Weekend One and earn progress in the Black Ops 7 Season 05 Battle Pass at the same time—PLUS receive the Season 05 Battle Pass OR 10 Tier Skips (for existing Battle Pass owners) for free.
Additional Rewards: Twitch® DropsIn addition, once you link your Activision account to your Twitch account, you can expect to receive the following Twitch drops for viewing your favorite content creators during Call of Duty: NEXT, as well as the Modern Warfare 4 Beta:
Call of Duty: NEXT Twitch Drops (above)
Call of Duty: Beta Twitch Drops (above)
For further details on linking your Twitch account, click here.
The Call of Duty Endowment (C.O.D.E.): Valor Pack
The Call of Duty Endowment is honored to be partnering with U.S. Marine Corps veteran and Medal of Honor recipient, Kyle Carpenter, on the Call of Duty Endowment: Valor Pack. Coming day 1 on October 23rd to Call of Duty: Modern Warfare 4. The C.O.D.E. Valor Pack will be available on Steam.
Campaign Mission: Entrenched
QUICK INTEL:
For the first time in a Call of Duty Beta, you can drop into a Campaign mission before launch. “Entrenched” throws you into a large-scale assault as friendly forces race to prevent a strategically important power station from falling into enemy hands. Fight alongside armored vehicles and infantry while experiencing the cinematic action and core gameplay systems that define the Modern Warfare 4 Campaign, all accessible during the Beta.
Mobility Course
QUICK INTEL:
Modern Warfare 4 introduces an expanded movement system built around responsiveness, player control, and preserving momentum through every engagement. Before deploying into Multiplayer, head to the West Bridge Advanced Military Training Facility and enter the Mobility Course, a dedicated training experience designed to teach every aspect of Modern Warfare 4's movement through guided Tutorials, timed Courses, and increasingly demanding challenges.
Each Course begins with a Tutorial that introduces new movement techniques through focused, on-screen instruction before asking you to apply them in a timed run. As your confidence grows, individual actions evolve into connected movement chains, challenging you to preserve momentum, navigate obstacles efficiently, and combine traversal with combat while earning higher ratings. Modern Warfare 4's expanded movement system includes familiar traversal techniques alongside several new movement mechanics:
Whether you're learning these movement systems for the first time or chasing an S Rating on every Course, the Mobility Course is built to develop your skills long before you encounter your first live firefight. MOBILITY COURSE: TOP TIPS
Player Progression (Multiplayer)QUICK INTEL:
Every match you play earns XP toward your Player Level (also known as Player Rank), steadily unlocking new ways to customize your Operator both cosmetically and tactically. Early progression expands your selection of Default Loadouts before Create a Class unlocks at Level 4, opening access to fully customized loadouts. Continue ranking up to unlock additional weapons, Equipment, Perks, Field Upgrades, Killstreaks, and eight Beta Rewards throughout the Beta.
Weekend One allows progression to Player Level 20, while Weekend Two raises the level cap to 30, granting access to the remaining gameplay unlocks and Beta Rewards. Cosmetic Beta Rewards earned during the Beta are tied to your Activision Account and will be available when Modern Warfare 4 launches, while gameplay progression resets when the Beta concludes. PLAYER PROGRESSION TOP TIPS:
Daily Challenges
Daily Challenges provide an additional source of XP while encouraging you to experiment with different weapons, Equipment, Perks, Field Upgrades, Killstreaks, and playstyles. New Daily Challenges become available each day. Complete your available Daily Challenges to earn bonus XP and accelerate your Player Level progression.
Player Level UnlocksThe complete Player Level progression for the Modern Warfare 4 Beta is shown below.
Modern Warfare 4 Beta: Weekends One and Two Progression Unlocks
Level 1 – Private I
Level 2 — Private II
Level 3 — Private III
Level 4 — Private IV
Level 5 — Private V
Level 6 — Private First Class I
Level 7 — Private First Class II
Level 8 — Private First Class III
Level 9 — Private First Class IV
Level 10 — Private First Class V
Level 11 — Specialist I
Level 12 — Specialist II
Level 13 — Specialist III
Level 14 — Specialist IV
Level 15 — Specialist V
Level 16 — Corporal I
Level 17 — Corporal II
Level 18 — Corporal III
Level 19 — Corporal IV
Level 20 — Corporal V
Modern Warfare 4 Beta: Weekend Two Progression Unlocks
Level 21 — Sergeant I
Level 22 — Sergeant II
Level 23 — Sergeant III
Level 24 — Sergeant IV
Level 25 — Sergeant V
Level 26 — Staff Sergeant I
Level 27 — Staff Sergeant II
Level 28 — Staff Sergeant III
Level 29 — Staff Sergeant IV
Level 30 — Staff Sergeant V
Beta RewardsPlayer Levels marked with Beta Rewards unlock unique cosmetic items that become available when Modern Warfare 4launches on October 23. Gameplay unlocks and Player Level progression reset at the end of the Beta, but eligible Beta Rewards remain permanently tied to your Activision Account.
Create a ClassQUICK INTEL:
Create a Class is the Multiplayer loadout system in Modern Warfare 4, allowing you to customize every aspect of your Operator before deploying into Multiplayer matches. Enhanced for Modern Warfare 4, every major customization choice now lives in a single streamlined menu, making it faster and easier to build specialized loadouts. Build specialized Custom Loadouts for different weapons, combat roles, and Multiplayer modes. Assign Operators, Perks, and Killstreak combinations to individual Custom Loadouts or apply them across all your classes, then fine-tune every element before entering a match. Note: Where is Create a Class? This doesn’t unlock until you reach Player Level 4, before which you can utilize Default Loadouts.
OperatorsQUICK INTEL:
Operators are now an integral part of Create a Class, allowing you to assign a different Tier One Operator to every Custom Loadout. Pair your preferred Operators with different weapons, equipment, and combat roles to create distinctive Classes. Operators are cosmetic and do not provide tactical advantages. The Open Beta includes a broad roster of Tier One Operators drawn from military and special operations forces around the world, alongside additional Operators included with the Modern Warfare 4 Vault Edition. Customize your Operator with interchangeable Finishing Moves. Select Vault Edition Operators also include additional voice packs and alternate appearances. More Operators will be available at launch.
Operator Selection and SkinsAccess the Select Operator menu from Edit Custom Class to browse all available Operators, preview each one, and view the unlock requirements for Operators still locked during the Beta. Some Operators also feature multiple Skin variants. If a number appears in the top-right corner of an Operator portrait, it indicates how many Skins are available for that Operator. For example, Reece includes both his base Skin and the unlockable "Dread Tiger" Beta Reward Skin.
Vault Edition OperatorsThe following Operators are available across the Beta to anyone who pre-orders or pre-purchases the Modern Warfare 4: Vault Edition.
Price Unlocked: Pre-order the Modern Warfare 4 Vault Edition Faction: \, Hostile Alliance Operator Pack, Featured Finishing Move “Blow by Blow” (Melee Brawl), Masked and Unmasked (available via emote) Valeria Unlocked: Pre-order the Modern Warfare 4 Vault Edition Faction: Las Almas Cartel, Hostile Alliance Operator Pack, Featured Finishing Move “Cut And Dry” (Knife Dance), Masked and Unmasked (available via emote) Ghost Unlocked: Pre-order the Modern Warfare 4 Vault Edition Faction: TF 141, Hostile Alliance Operator Pack, Featured Finishing Move “Good Point” (Pistol and Knife) Blix Unlocked: Pre-order the Modern Warfare 4 Vault Edition Faction: SK SF (South Korea), Hostile Alliance Operator Pack, Featured Finishing Move “Tanto Tactics” (Knife) COM SFT (France) Unlocked: Pre-order the Modern Warfare 4 Vault Edition Faction: French SF, Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (French) KSK Amphibious (Germany) Unlocked: Pre-order the Modern Warfare 4 Vault Edition Faction: KSK (German SF), Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (German) SK Special Forces (South Korea) Unlocked: Pre-order the Modern Warfare 4 Vault Edition Faction: SK SF (South Korea), Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (Korean) SAS (United Kingdom) Unlocked: Pre-order the Modern Warfare 4 Vault Edition Faction: UK SF, Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (English (UK))
Additional Beta OperatorsThe following Operators are available across the Beta to all players.
Coffey Unlocked: Available immediately Faction: JSOF, Finishing Move “Footwork” (Assault Rifle) Blackwell Unlocked: Available immediately Faction: JSOF, Finishing Move “Footwork” (Assault Rifle) Reece Unlocked: Available immediately Faction: US SF, Finishing Move “Footwork” (Assault Rifle) Park Unlocked: Available immediately Faction: ROK, Finishing Move “Footwork” (Assault Rifle) Kal Unlocked: Available immediately Faction: ROK, Finishing Move “Footwork” (Assault Rifle) Dallas Unlocked: Available immediately Faction: Shadow Company, Finishing Move “Footwork” (Assault Rifle) Dunn Unlocked: Available immediately Faction: JSOF/ROK, Finishing Move “Footwork” (Assault Rifle) Zimo Unlocked: Available immediately Faction: SpecGru, Finishing Move “Footwork” (Assault Rifle) Minhee Unlocked: Available immediately Faction: SK SF (South Korea), Finishing Move “Footwork” (Assault Rifle) CTSFO Unlocked: X Available immediately Faction: UK SF, Finishing Move “Footwork” (Assault Rifle) UCTF Unlocked: Available immediately Faction: UCTF (France), Finishing Move “Footwork” (Assault Rifle) Milsim KSK Arctic Unlocked: Available immediately Faction: KSK (Germany), Finishing Move “Footwork” (Assault Rifle) Milsim US SF Unlocked: Available immediately Faction: US SF, Finishing Move “Footwork” (Assault Rifle)
Finishing MovesAfter assigning an Operator to a Custom Loadout, open the Finishing Move menu to preview, unlock, and equip interchangeable Finishing Moves. Additional Finishing Moves become available as you rank up your player level and progress through the Beta, allowing you to customize every Operator regardless of which character you deploy. Note: Additional Finishing Moves are available to unlock in the Beta: “Knees and Knuckles” (Thai Boxing) “Doctor’s Orders” (Syringe Injection) “Hammer Down” (Sledgehammer and Pistol) “Shock Stomper” (Shock Stick) “12 Gauge Rage” (Shotgun)
WeaponsQUICK INTEL:
During the Beta, you'll unlock and wield up to 22 of the 33 weapons available at launch, spanning every major weapon class. Whether you favor the adaptability of Assault Rifles, the aggressive mobility of SMGs, the stopping power of Shotguns and Sniper Rifles, or the utility of Launchers and Melee Weapons, the Beta offers a broad selection from the full Multiplayer arsenal. Weapons are organized into Primary, Secondary, and Melee categories and can be tailored to your preferred combat role using Modern Warfare 4's expanded Create a Class system. Throughout the Beta, experiment with different weapon classes, refine your loadouts, and discover which playstyle best suits every engagement. Note: All Beta weapons except those only accessible via a Default Loadout, Launchers and the Combat Knife support the new Apex Attachment system, unlocking specialized modifications as you level up each weapon.
Here’s an at-a-glance confirmation of the weapons you can access during the Beta:
*Note: The Axion (AR) and Sang 9mm (Pistol) are available within a Default Loadout class you can choose at the beginning of your Player Progression. The Wz. 55 Striga is only available during the Campaign Mission. These weapons have no access to the Gunsmith or their Apex Attachment. All other weapons can be levelled up, and their Attachments and Apex Attachments unlocked.
The Firing Range Every Weapon category offers its own strengths, handling characteristics, and role within a Multiplayer match. As you unlock additional Weapons throughout the Beta, experiment with different loadouts and Attachment combinations to discover what best suits your preferred combat style. Visit the Firing Range at any time to compare Weapon builds, test Attachments, and evaluate performance before deploying into a match.
WEAPONS: TOP TIPS:
Apex AttachmentsQUICK INTEL:
Apex Attachments introduce a new tier of optional weapon customization, unlocked as the final reward for fully leveling a supported weapon. Equipped separately from standard Gunsmith attachments, they don't consume an attachment slot, allowing you to further specialize your favorite weapons without changing your existing build. Rather than offering incremental stat adjustments, Apex Attachments fundamentally change how a weapon performs. Some transform familiar platforms into entirely new combat roles, while others introduce alternate fire modes, integrated equipment, or specialized tactical capabilities unavailable through standard Gunsmith customization. Every supported weapon has its own unique Apex Attachment, encouraging experimentation and rewarding players who master the arsenal. APEX ATTACHMENTS: TOP TIPS
Primary Weapons Available During the Modern Warfare 4 BetaAssault Rifles Available in the Beta (6)Assault Rifles (ARs) offer a dependable balance of damage, accuracy, and handling, making them an excellent choice for almost any combat scenario. While they won't match the close-range speed of an SMG or the long-range precision of a Sniper Rifle, their versatility makes them one of the most adaptable Primary Weapon classes.
Han 86
Unlocked: Immediately. Levels: 68 Intel: Manufactured for the South Korean military, the Han 86 delivers reliable performance across a wide range of combat environments. Chambered in 5.56, the weapon’s high rate of fire and moderate damage make it a capable option for close-quarters engagements and longer-range fights. Apex Attachment: HAN 86 X20 SKYBREAKER: This advanced weapons system comes equipped with a specialized targeting optic and airburst launcher. The Han X20 Skybreaker dials into a precise area within range and fires a 20mm airburst shell, which detonates on target with devastating results. Highly effective at flushing cover.
M4
Unlocked: Player Rank 9. Levels: 68 Intel: Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements. Apex Attachment: M4 HURRICANE: A top-loading, high-capacity M4 variant chambered in 5.7x28mm. Taking inspiration from other bullpup designs, this agile right is light, maneuverable, and boasts a high rate of fire.
Hyeon Burst
Unlocked: Player Rank 18. Levels: 64 Intel: A versatile North Korean prototype rifle running 6.8 SPC with a hard-hitting burst mode that puts fast, decisive rounds on target. Apex Attachment 1: HYEON AUTO: Converted to fully automatic fire, the Hyeon Auto was built for laying down stable, rapid fire. Offering a substantial increase in continuous RPM over the burst fire/semi-automatic variant, this weapon relies on firepower over precision. Apex Attachment 2: HYEON HYPERBURST: Features an overclocked receiver that delivers a blinding-fast, three-round burst followed by slow, controlled, fully automatic fire. Deliver a burst of precision followed by sustained fire to finish off anything still standing.
Kastov 762
Unlocked: Player Rank 21. Levels: 71 Intel: A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target. Apex Attachment 1: Kastov 545: Fires 5.45x39mm rounds, offering smooth handling and rapid follow-up shots without sacrificing combat effectiveness. Apex Attachment 2: Kastov ARC: An experimental disruption barrel with an integrated optic. Emits a concentrated high-intensity RF pulse capable of incapacitating infantry, crippling electronics, and destabilizing vehicles caught in its crosshairs.
Patriot XMR (Battle Rifle)
Unlocked: Player Rank 25. Levels: 64 Intel: A full-auto rifle delivering high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced. Apex Attachment 1: PATRIOT XMR VOLT: Stun targets and clear tight quarters with shocking efficiency with this underbarrel launcher, which fires a wide dispersal of several 50,000V darts. Non-lethal, but powerful enough to override fine motor control and prime targets for elimination.
Axion
Unlocked: Default Loadout Only. Levels: 67 Intel: A moderate recoil .300 Blackout rifle with solid impact and a fast cyclic rate, built for controlled automatic fire. Apex Attachment 1: AXION CRUSADER: Receiver conversion that reconfigures the R&M Axion into a compact, high-mobility variant with an integrated saw stock and side grip for aggressive maneuvering.
Submachine Guns Available in the Beta (4)Submachine Guns (SMGs) excel in fast-paced, close-quarters combat, pairing high mobility with rapid fire to overwhelm opponents before they can react. Their effectiveness drops off at longer ranges, rewarding Operators who can close the distance and stay on the move.
ISO Nightshade
Unlocked: Player Rank Immediately. Levels: 56 Intel: A full-auto 9x19mm SMG with a fast-firing rhythm, the ISO Nightshade delivers strong class-level impact with a notable recoil signature. Apex Attachment: ISO TRACE: Specialized RFID ammunition tags targets on impact, feeding real-time tracking data to the optic’s integrated display, which shows a red dot of the target’s movement and direction.
PPSh-41
Unlocked: Player Rank 11. Levels: 54 Intel: A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity. Apex Attachment: PPSH-41 EMBER: A unique underbarrel that launches a rapid burst of advanced pyrotechnic projectiles, laying down intense incendiary coverage that remains burning for a short time, offering area control.
X-58 Nyx
Unlocked: Player Rank 27. Levels: 47 Intel: An integrally suppressed subsonic SMG with high impact, very low recoil, and a steady firing rhythm for effective stealthy operations. Apex Attachment: X-58 VOID: The pinnacle of stealth warfare. This subsonic modification produces an exceptionally quiet report, hides skulls on enemy deaths, and minimizes directional hit indicators to keep your attacks concealed.
WZ.55 Striga
Unlocked: Campaign Mission Only. Levels: 52 Intel: Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a slow rate of fire. Apex Attachment: \
Shotgun Available in the Beta (1) Shotguns deliver devastating damage at close range, capable of ending a fight with a well-placed blast. Their limited effective range and slower follow-up shots mean success depends on closing the distance and choosing engagements carefully.
Rezi 12
Unlocked: Player Rank Immediately. Levels: 60 Intel: A fast-cycling semi-auto 12-guage, the Rezi 12 delivers powerful, controlled shots with smooth recovery. Built tough and tuned for decisive close-range work. Apex Attachment: REZI 12 ENFORCER: Enables pump-action cycling and is outfitted with a side-saddle for hot-loaded explosive slugs. The added capability extends the platform’s engagement envelope well beyond traditional 12-gauge roles.
Light Machine Guns Available in the Beta (2) Light Machine Guns (LMGs) carry large magazines that let you stay in the fight longer before reloading, making them ideal for defending objectives and engaging multiple enemies. They trade mobility, handling speed, and quicker reloads for sustained firepower and ammunition capacity.
Finn LMG
Unlocked: Player Rank Immediately. Levels: 52 Intel: A high-impact 5.56x45mm LMG with a steady firing rhythm and a firm recoil feel, optimized for mobile sustained fire. Apex Attachment: FINN ADVERSE: A Tempus Armament weapon modification that unthrottles the rate of fire beyond the weapon’s operational abilities. Sustained fire can overheat the weapon, requiring the weapon to cool down before returning to full auto fire.
Type 73
Unlocked: Player Rank 5. Levels: 57 Intel: A fast-cycling 7.62x54R LMG, the Type 73 offers balanced recoil and mid-tier impact for its class. Apex Attachment: TYPE 73 ASSAULT: A specialized weapon kit that adapts the Type 73 receiver to accept a top-mounted magazine loaded with Explosive Rounds. Limited ammo capacity is offset by the sheer, overwhelming stopping power.
Marksman Rifles Available in the Beta (2) Marksman Rifles bridge the gap between Assault Rifles and Sniper Rifles, combining strong damage with accurate fire at longer distances. They perform best in the hands of Operators who can consistently land precise shots.
MAR-9
Unlocked: Player Rank Immediately. Levels: 67 Intel: A designated marksman rifle chambered in 7.62 NATO, the MAR-9 delivers precise semi-automatic fire from a rigid, accurized platform. Its tuned gas system, heavy barrel, and optic-ready classis make it dependable for mid to long-range engagements. Apex Attachment: MAR-9 AUTO: Introducing the fully automatic Mar-9 Auto from Bruen. Boasting a high rate of fire, this powerhouse provides a significant increase in stopping power over its semi-automatic counterpart.
Oris 8.6
Unlocked: Player Rank 14. Levels: 68 Intel: A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements. Apex Attachment: ORIS 8.6 RAZOR: A compact blade module mounted to the receiver, housing a pair of rapidly deployable kunai for close-range, low-signature engagements. Designed as a reliable fallback when stealth or conservation of fire matters most.
Sniper Rifles Available in the Beta (2) Sniper Rifles are built for extreme-range precision, capable of eliminating enemies with a single well-placed shot. They trade mobility, handling speed, and faster follow-up shots for exceptional accuracy and stopping power.
KG-7 Vulcan
Unlocked: Player Rank Immediately. Levels: 72 Intel: A high-capacity, bolt-action sniper rifle that has seen more combat than most. Its longstanding battlefield experience translates into a higher rate of fire for quickly sending shots down range. Apex Attachment: KG-9 DRILLCHARGE: Allows for KG-9 Drill charges to be side-mounted to the rifle. Each projectile drills into a surface before quickly detonating. Ideal for flushing out entrenched combatants.
Signal .50
Unlocked: Player Rank 30. Levels: 73 Intel: Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts. Apex Attachment: SIGNAL 50 INFERNO: Gives “weapons hot” a new meaning. This aftermarket modification from XRK loads the Signal 50 with .50 Cal Incendiary Rounds, providing a significant increase to vehicle and Killstreak damage.
Available During the Modern Warfare 4 Beta: Secondary and Melee Weapons
Pistols Available in the Beta (3) Pistols provide a dependable backup when your Primary Weapon isn't the right tool for the engagement or needs to be reloaded. While they lack the range and firepower of Primary Weapons, their quick handling and fast weapon swap speed can prove invaluable in a firefight.
Karit P68
Unlocked: Player Rank Immediately. Levels: 34 Intel: A semi-automatic .45 ACP pistol with a modern, ergonomic frame, the Krait P68 delivers reliable performance and strong close-range effectiveness. Apex Attachment: KRAIT P68 COMMANDO: Held in an icepick grip, this CQB tactical knife is ready for action at a moment’s notice. Improves melee damage and melee lunge range. Off-hand stabilizes the weapon for better recoil control.
.50 GS
Unlocked: Player Rank 23. Levels: 50 Intel: A powerhouse in any operator’s hands, this 50-caliber sidearm is a heavy hitter when the recoil is controlled. Apex Attachment: GS MAGNA: Packing devastating firepower and a thunderous rate of fire, this fully automatic .50 GS turns every trigger pull into a show of force. Warning: Not intended for accuracy.
Sang 9mm
Unlocked: Default Loading Only. Levels: 34 Intel: A lightweight 9x19mm service pistol, the Sang 9mm offers quick cycling and easy handling, trading heavier impact for speed and controllability. Apex Attachment: SANG 9&12: An underbarrel single-shot 12-gauge chamber that adds a close-range breaching option to the Sang 9mm. One loaded round provides a decisive punch when the pistol needs immediate stopping power.
Launchers Available in the Beta (1) Launchers specialize in destroying vehicles, equipment, and Killstreaks while remaining capable of dealing devastating explosive damage against groups of enemies. Their limited ammunition and slower reload times reward careful shot placement and target selection.
PILA
Unlocked: Player Rank Immediately. Levels: 36 Intel: A lightweight, portable air-defense system, the PILA can deploy both guided or unguided missiles as needed. Apex Attachment: None: No Gunsmith is available for this weapon.
Melee Weapons Available in the Beta (1) Melee Weapons are built for silent, close-quarters eliminations, rewarding Operators who can close the distance without being detected. They sacrifice ranged capability entirely in exchange for swift, decisive attacks at point-blank range.
Combat Knife
Unlocked: Player Rank Immediately. Levels: 30 Intel: Lightweight combat blade with a reinforced spine and vented profile for fast, lethal use in close quarters. Apex Attachment: None: No Gunsmith is available for this weapon.
Gunny
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Short for Gunnery Sergeant, Gunny helps you spend less time building weapons and more time playing. Whether you're looking for a dependable all-round setup or experimenting with different combat roles, Gunny can quickly assemble effective weapon builds using the attachments you've already unlocked. All Gunny’s recommended weapon builds have been crafted by Infinity Ward’s developers. Gunny serves two key purposes throughout the Beta. It provides ready-to-use weapon builds for players who want to jump straight into the action, while also helping you experiment with different weapon characteristics, engagement ranges, and playstyles as your arsenal expands. As you unlock additional attachments, Gunny's recommendations evolve alongside your Weapon progression, continually offering fresh ways to approach combat. Gunny is entirely optional. Every recommended build can still be customized manually, giving you complete control over your loadouts whenever you want it.
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Gunsmith
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Modern Warfare 4’s Beta features a robust Gunsmith, a deep Weapon customization system that lets you tailor a firearm's performance, handling, and appearance by equipping Attachments and, new to Modern Warfare, Apex Attachments to suit your preferred playstyle.
Returning players will already be familiar with Gunsmith, while newcomers can expect a broad range of Attachment categories that allow you to customize every aspect of your weapon:
Infinity Ward has introduced some streamlining to the way Attachments are accessed:
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Tactical Equipment
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Tactical Equipment helps shape the engagement before the firefight truly begins. Rather than focusing on direct eliminations, Tacticals gather intelligence, obscure sightlines, disrupt enemy movement, and create opportunities for you and your squad to exploit. Every Tactical approaches that challenge differently, making your equipment choice just as important as your weapons and Perks. During the Open Beta, you'll have access to six Tactical Equipment items representing a broad range of combat roles, with two available through specific Default Loadouts early in your Player Ranking progression. Some Tacticals reveal enemy positions, others obscure vision or disrupt attacks, while others help you recover or regain the initiative during combat. Experiment with each one to discover which best complements your preferred weapons, Perks, and overall approach to combat. Additional Tactical Equipment will be available at launch. Tacticals at a Glance (7 Available during the Beta)
Every Tactical Equipment item solves a different problem in the field, whether revealing hidden threats, disrupting enemy advances, blocking sightlines, or helping your squad seize the initiative. As you unlock more options throughout the Beta, experiment with different Tacticals to discover which best complements your preferred weapons, Perks, and overall combat role. TACTICALS: TOP TIPS:
Lethal Equipment
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Lethal Equipment brings explosive firepower to every Create a Class. Rather than gathering information or creating opportunities like Tactical Equipment, Lethals solve combat problems by clearing defenders from cover, denying key routes, protecting objectives, breaching fortified positions, and securing eliminations. Every Lethal approaches these challenges differently, making your equipment choice an important part of every Create a Class. The Open Beta features eight Lethal Equipment items spanning explosive, incendiary, and deployable offensive options. Some excel at flushing defenders from cover, others deny movement or protect objectives, while new additions such as the Trip Wire and Zip Gun introduce entirely new ways to pressure opponents. Experiment with each one to discover which best complements your preferred weapons, Perks, and combat role. Additional Lethal Equipment will be available at launch.
Lethals at a Glance (8 Available during the Beta)
Every Lethal Equipment item solves a different problem, whether clearing entrenched defenders, denying enemy movement, protecting objectives, or securing eliminations. As you unlock more Lethals throughout the Beta, experiment with each one to discover which best complements your preferred weapons, Perks, and combat role. LETHALS: TOP TIPS:
Field Upgrades
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Field Upgrades provide powerful rechargeable abilities that help your squad adapt as a match unfolds. Unlike Tactical and Lethal Equipment, Field Upgrades recharge automatically over time after use, allowing every Operator to repeatedly deploy specialized tools that gather intelligence, support teammates, protect objectives, create cover, or counter enemy threats. Familiar equipment has also found a new home in this category. For example, the Riot Shield is now a placeable, destructible Field Upgrade, opening new tactical possibilities. Every Field Upgrade approaches these challenges differently, making your selection an important part of every Create a Class. During the Open Beta, you'll have access to eight Field Upgrades spanning reconnaissance, defensive, support, and area-denial roles, with Razor Wire available through a specific Default Loadout. Some reward careful planning before an engagement, while others are best deployed in the middle of a firefight or to reinforce a position already under attack. Experiment with each one to discover which best complements your preferred weapons, Perks, equipment, and overall combat role. Additional Field Upgrades will be available at launch.
Field Upgrades at a Glance (9 Available during the Beta)
Each Field Upgrade excels in different situations. Experiment with the available options throughout the Beta to discover which best complements your preferred loadout, combat role, and style of play. FIELD UPGRADES: TOP TIPS:
Killstreaks
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Killstreaks are powerful combat rewards earned by achieving consecutive eliminations without being killed yourself. Unlike Scorestreak systems, only your elimination streak counts toward unlocking them, making survival just as important as securing eliminations. Choosing the right combination of Killstreaks is an important part of every Multiplayer loadout. During the Multiplayer portion of the Open Beta, you'll have access to 10 Killstreaks spread across five kill requirements: 3, 5, 7, 9, and 11 eliminations. Lower-tier Killstreaks can be earned more consistently throughout a match, while higher-tier rewards require longer streaks in exchange for greater impact. Once you've built your preferred combination, assign it to individual Custom Loadouts or apply the same Killstreaks across all your loadouts. Additional Killstreaks will be available at launch.
Killstreaks at a Glance (10 Available during the Multiplayer Portion of the Beta)
Each Killstreak offers a different way to support your team and influence the battle, from gathering intelligence and disrupting enemy positions to delivering devastating firepower or autonomous support. Experiment with different Killstreak combinations throughout the Beta to discover which best complements your preferred weapons, Perks, equipment, and combat role. KILLSTREAKS: TOP TIPS
Perks
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Perks are passive abilities that help define how your Operator performs in combat. Whether you're moving quietly around the map, recovering more quickly after eliminations, improving your equipment usage, or staying hidden from enemy reconnaissance, every Perk contributes to a different style of play.
Modern Warfare 4's Pick 3 System lets you equip one Perk from each of three Perk slots, encouraging you to build combinations that complement your preferred weapons, equipment, and overall approach to combat. Some combinations reward aggressive objective play, while others emphasize stealth, survivability, mobility, or tactical awareness. During the Beta, 16 Perks are available to experiment with, including three available through specific Default Loadouts early in your progression. More Perks will arrive at launch.
Perks at a GlancePerk 1 Slot (5)
Perk 2 Slot (4)
Perk 3 Slot (6)
As you unlock additional Perks throughout the Beta, don't be afraid to experiment. A small adjustment to one Perk can dramatically change how a loadout performs, and the Apply to All Loadouts option makes it easy to update every custom class with your favorite three-Perk combination in a single step.
Modern Warfare 4 Beta: Modes
The Modern Warfare 4 Open Beta showcases the full range of Multiplayer combat. Deploy into classic modes like Team Deathmatch and Domination, master all-new experiences including Hijack and Inflation, test your skills in intense 3v3 Gunfight matches, or join combined-arms Ground War battles featuring tanks and other vehicles. Explore the mode overviews below.
Team Deathmatch (Core 6v6)
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Team Deathmatch is Modern Warfare 4 Multiplayer in its purest form. Two teams compete to earn points by eliminating enemy Operators, with every kill bringing your team one step closer to victory. Without objectives to capture or defend, success comes from consistently winning engagements while denying the enemy opportunities to score.
Every elimination counts but surviving to fight the next battle is just as important. Winning consecutive engagements not only denies the enemy points; it also earns valuable Killstreaks that can strengthen your team's advantage. Whether you're jumping into your first Multiplayer match or sharpening your gunfighting skills before tackling objective-based modes, Team Deathmatch rewards smart decision-making, teamwork, and consistent performance.
Hijack (Core 6v6)
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Hijack is a brand-new objective mode where both teams battle over a single Data Spike, then advance it toward the enemy Comm Station. Once planted, the Spike continuously generates points for your team, forcing the opposition to launch a counterattack before it detonates or risk falling behind. Victory depends on momentum as much as firepower. Keep the Spike moving by carrying it yourself or throwing it to teammates to maintain the attack. Full Create a Class functionality gives your team multiple ways to escort the Spike, disrupt enemy advances, and defend the objective as you fight to maximize your score.
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Inflation (Core 6v6)
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Inflation is a new Multiplayer mode that transforms every successful Operator into a bigger prize… and target. Eliminate enemies to collect cash, but the more wealth you carry, the greater the target on your back. Once you reach the High Value Target threshold, your position is revealed, inviting the entire enemy team to hunt you down while your teammates defend your position, recover dropped cash, and continue building their own fortunes. As fortunes grow, so do the stakes. Every elimination can dramatically swing the score as teams choose whether to protect their richest players or launch coordinated attacks against enemy High Value Targets. Overtime raises the tension even further with increased cash multipliers, creating a chaotic finale where fortunes can change hands in moments. Full Create a Class functionality gives your team the tools to hunt High Value Targets, defend your biggest earners, and survive the escalating chaos as the match reaches its dramatic conclusion. INFLATION: TOP TIPS:
Domination (Core 6v6)QUICK INTEL:
Domination is one of Call of Duty's signature objective modes, challenging teams to capture and defend three strategic objectives across a Core 6v6 map. Every objective under your team's control generates points over time, rewarding teams that balance aggressive captures with disciplined defense while denying the enemy opportunities to score. Holding territory is the key to victory. Teams switch sides at halftime, requiring both teams to attack and defend from each side of the map before the match concludes. Unlimited respawns, Perks, Killstreaks, and full Create a Class functionality encourage communication, map control, and coordinated objective play.
Hardpoint (Core 6v6)
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Hardpoint puts both teams in a race to control a single scoring zone marked by a visible perimeter. Holding the Hardpoint continuously earns points for your team, but only while your team controls the objective uncontested. With unlimited respawns, every moment spent holding the Hardpoint matters. Every minute, the Hardpoint rotates to the next location, forcing both teams to reposition and fight for control again. Unlimited respawns, full Create a Class functionality, Perks, Killstreaks, and Field Upgrades encourage coordinated pushes, disciplined defense, and smart rotations between Hardpoints.
Kill Confirmed (Core 6v6)QUICK INTEL:
Kill Confirmed adds an extra objective to every engagement. Eliminating an enemy causes them to drop a Dog Tag. Recover enemy Dog Tags to score points for your team, while collecting friendly tags denies the enemy the opportunity to score. Dog Tags can quickly become flashpoints, with both teams fighting to recover or deny them. Success depends on more than accurate shooting. Strong teams know when to secure a nearby tag, when to deny the enemy a point, and when to leave a dangerous tag behind. Full Create a Class functionality, Perks, Killstreaks, and Field Upgrades provide countless ways to recover friendly tags, secure enemy tags, and fight through contested pickups.
Search and Destroy (Core 6v6)
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Search and Destroy is a classic round-based attack-versus-defense mode, where every player gets a single life to help plant or defuse the bomb at one of two sites. The high stakes, dramatic reversals, and clutch plays have made it one of the franchise's defining Multiplayer experiences.
Every round raises the stakes. With no respawns, each elimination reduces your team's fighting strength, leaving the remaining Operators to adapt as the odds shift throughout the round. Attackers must plant and defend the bomb, while defenders work to stop the plant or defuse the bomb before it detonates. Teams switch sides every round, requiring both squads to master attack and defense. Accurate shooting, communication, teamwork, and the intelligent use of information are often the deciding factors, while full Create a Class functionality provides the tools to gather intel on enemy route plans and positions, protect objectives, support teammates, and secure crucial round wins.
Core Multiplayer Maps (6v6)QUICK INTEL:
The Modern Warfare 4 Beta features a selection of the 12 Core 6v6 maps available at launch. Each map delivers its own combat rhythm, from sprawling rooftops and compact urban streets to industrial complexes and battle-scarred villages. Learn the layouts, identify key landmarks, and discover what makes every map unique with the Map images showcased below:
Cachette
Fight across a secret hideout next to a French rail terminal where cobblestone streets, shipping containers, rooftops, and compact interior spaces combine to create a tightly connected arena packed with flanking opportunities and upper floor routes. CACHETTE TOP TIPS:
Lithium
Enter a damaged lithium processing facility in rural Mexico, where industrial buildings, processing equipment, interactive garage doors, and strong mid-range sightlines support a wide variety of combat styles. LITHIUM TOP TIPS:
Lotus
Experience a battle-scarred Korean fishing village where abandoned tanks, burning buildings, narrow streets, and accessible interiors blend close quarters combat with longer sightlines across a main thoroughfare. LOTUS TOP TIPS:
Rooftops
Battle across the snow-covered rooftops of New York's Hotel Times West, where elevated platforms, exterior walkways, and compact interior spaces reward precision movement while offering multiple routes around the city block. ROOTOPS TOP TIPS:
Silkworm
Fight through a dense South Korean shopping district centered on a busy subway entrance. Storefronts, alleyways, apartments, and narrow streets keep combat fast, grounded, and focused on close- to mid-range engagements. SILKWORM TOP TIPS:
Transit 213
Expect skirmishes throughout an overgrown Indian bus depot where a parking lot of rusting buses divide the battlefield into tight lanes, concealed routes, and close-range ambushes balanced by impressive sightlines across the Center Lot. TRANSIT 213 TOP TIPS:
Gunfight (3v3, 10v10, Kill Block)
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Gunfight returns in the Modern Warfare 4 Beta, bringing its signature single-life elimination gameplay to Kill Block. Fight in either 3v3 or the all-new 10v10 variant as teams battle across ever-changing Kill Block map Combos, with every player using the same randomized Loadout. Victory comes through teamwork, weapon proficiency, and adapting quickly as both the map and your equipment change throughout the match.
Every two rounds, Kill Block reconfigures into a new Combo — a trio of connected scenic Slabs — while a new randomized Loadout is issued to every player. Teams swap spawn sides between rounds, ensuring both sides compete on the same layout with identical equipment before the next Combo is randomly created. If neither team secures the elimination before time expires, an Overtime Flag appears, forcing one final fight for the round.
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Combat Outpost (24v24, Ground War)
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Combat Outpost reimagines Domination for Ground War, expanding the familiar three-flag battle into a large-scale conflict across a sprawling battleground. Capture Outposts to earn a steady stream of points while expanding your team's available spawn locations, allowing friendly forces to reinforce the front line and maintain pressure across the map. The battle doesn't end once an Outpost is secured. Continue Reinforcing captured positions to unlock increasingly powerful team rewards, from Local UAV coverage and a JLTV airdrop to a Light Tank delivered straight to your Headquarters. With Capture and Reinforce objectives often overlapping, Combat Outpost rewards coordinated teams that can seize territory, defend key positions, and leverage the battlefield advantages they earn.
Ground War Multiplayer Maps (24v24, Beta)QUICK INTEL:
Combat Outpost spans two distinct large-scale theaters of conflict, each offering a different approach to Ground War combat. Whether crossing open farmland or fighting through dense urban streets, learning the terrain, major landmarks, and key routes is essential to supporting your team and maintaining control of the match.
Imjin Farmlands
Battle across the rural outskirts of Haijin, where open fields, waterways, scattered farms, and the large-scale mill combine with roads and rail lines to create a combat zone suited to long sightlines, vehicle maneuvering, and coordinated assaults on key strongholds. IMJIN FARMLANDS TOP TIPS:
Wolves Stadium
Fight through the heart of Haijin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance. WOLVES STADIUM TOP TIPS:
Call of Duty: Warzone™ Resurgence (44 players, Zodiac Map)
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Resurgence returns with the all-new Zodiac, a compact combat zone built around the DRC Advanced Systems drone assembly and manufacturing headquarters.
Fight from the company Admin building through and beneath the central double Trackline with multiple trains, then push toward the R&D facility and shipping docks as squads battle across offices, manufacturing buildings, rooftops, tunnels, and the surrounding shoreline. Expect an explosive tank battle, legendary loot, action across the ground and air, and other surprises to find during your matches.
Every Loadout has room to dominate and are default for the Beta. Choose from AR, SMG, LMG, or Sniper Default Loadouts. Close-range Operators can weave between buildings and through the center of the facility, while longer-range Loadouts benefit from rooftops and elevated windows overlooking the facility’s points of interest. Beneath it all, an underground tunnel network offers another way to rotate, flank enemy squads, or briefly disappear before launching your next attack.
Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.
* Actual launch date(s), times, and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta.
©/TM/® 2026 Activision Publishing, Inc.
For more information, please visit www.callofduty.com and , and follow @Activision and @CallofDuty and @InfinityWard on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
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| 21/08/2026 | Call of Duty: NEXT HighlightsCall of Duty®: NEXT brought Modern Warfare 4 Multiplayer into the spotlight, with live gameplay and new intel on modes, progression, customization, Ground War: Combat Outpost, Kill Block, Call of Duty: Warzone™, and more. Here are some of the highlights.
Multiplayer: Boots on the GroundModern Warfare 4 returns to the roots of Modern Warfare with boots-on-the-ground combat, grounded movement, hard-hitting weaponry, and a balance of speed and responsiveness designed to keep you in the action.
NEXT showcased the new Inflation mode, with Hijack, Arms Deal, and Frontline also joining the launch lineup. Search and Destroy is confirmed for the Beta.
Smartstreaks: Killstreaks now reward both kills and objective play, giving you more ways to contribute toward earning your streaks. Kills remain the primary driver, while playing the objective also counts toward your progress, rewarding a wider range of playstyles. The expanded Create-a-Class brings your Operator, Killstreaks, Perks, weapons, and other choices together within each loadout. Want to get into the fight faster? Gunny recommends Short Range, Long Range, and Balanced loadouts as starting points, ready to use or customize to suit your playstyle.
Build Your Arsenal
The majority of weapons launch with their own Apex Attachment (and occasionally more than one), offering a unique way to customize how it plays. The new Weapon Progression system cuts down on redundant unlocks, too: unlock an attachment once and build out an arsenal that gives you more options as you move from weapon to weapon. Ready to Prestige? Choose your path. Regular Prestige returns you to Level 1 while retaining your Create-a-Class unlocks. Classic Prestige brings the traditional reset experience with additional rewards. Both feature their own rewards and milestones. The Weapon Camo journey also spans Multiplayer, DMZ, and Call of Duty: Warzone. Progress each weapon's Camo Track across all three experiences to unlock its Mastery Camo Challenges, with three Mastery Camos to earn in each mode for nine total. Modern Warfare 4: Prestige Mastery Camo Showcase Modern Warfare 4: Multiplayer Mastery Camo Showcase Modern Warfare 4: DMZ Mastery Camo Showcase Call of Duty: Warzone™ Mastery Camo Showcase Ground War: Combat OutpostPrepare for the next evolution of Ground War. In Combat Outpost, establish Outposts to earn resources, then put those resources to work completing further objectives. Expect large play spaces combining vehicle and infantry combat with powerful airborne Killstreaks overhead. Two purpose-built Combat Outpost maps are coming to the Beta, both set within Hajin: Imjin Farmland and Wolves Stadium, offering distinctly different battlegrounds spanning open terrain, towering structures, and indoor objectives.
First Deployments into Kill BlockWith more than 500 combinations, no two Kill Block deployments play out the same. The living map reconfigures its layout and sightlines from match to match, with weather conditions ranging from clear skies, rain to snow. Look out for Slabs featuring recognizable elements from Modern Warfare favorites including Crash, Highrise, and Shoot House, appearing in randomized placements each match.
Gunfight comes to Kill Block in the Beta, but that's just the start. Kill Block is built to support Core modes and Killstreaks, with Search and Destroy and Domination already being put through their paces and additional Core modes and map combinations planned after launch.
Additional Call of Duty: NEXT IntelModern Warfare 4 launches with 12 Core 6v6 maps, spanning locations around the world and built to give each battleground its own distinct identity.
On PC, expect deep control over performance and visual quality across a wide range of hardware, continued focus on mouse responsiveness and visual clarity, shaders prepared ahead of time, and significantly fewer “update requires restart” interruptions — all designed to get you into the action faster. And there's more coming to Call of Duty: Warzone. Zodiac, built by Beenox, brings a new Resurgence experience with a variety of POIs, familiar features, and one particularly tactical addition: the train. The DMZ map Hajin is also coming to Battle Royale, with these two new Call of Duty: Warzone maps arriving in Season 1.
Modern Warfare 4: Multiplayer VisionDynamic realism in an elevated battlespace
Call of Duty®: Modern Warfare® 4 Multiplayer is built around Infinity Ward’s design philosophy: deliver a military combat experience that feels fast, grounded, and cinematic without getting in the player’s way. That philosophy carries through the entire experience. Realism shapes how weapons behave, how environments react, and how combat unfolds moment to moment, while fluid movement, unrestricted weapon handling, and cinematic firefights keep every engagement intense, reactive, and under your control. At the same time, the experience amplifies impact, feedback, and the energy of every firefight.
The environment reacts dynamically as explosions send debris flying, potted plants shatter, hydrants burst, and nearby explosions shake your footing. But realism isn’t the goal on its own. When it risks adding friction or frustration, Infinity Ward prioritizes control and responsiveness. Movement stays fluid, interactions stay reliable, and the focus remains on the player. The result is a Multiplayer experience that delivers grounded realism while remaining exciting, rewarding, and immediately satisfying to play. Movement // OverviewMove Freely, Stay in Control
Movement in Modern Warfare 4 is driven by fast and fluid first-person gameplay grounded in believable combat. Every movement mechanic is designed to reduce friction between actions while expanding player freedom across the environment, creating traversal opportunities that feel unrestricted and responsive. Animation transitions have been created to allow players the ability to navigate seamlessly across horizontal and vertical spaces without sacrificing precision or control. New traversal and combat movement options are designed to preserve momentum, reward player intent, and expand player choice, supporting a wide range of playstyles, from deliberate tactical positioning to all-out aggression. New movement systems include:
Let’s explore some of this in more detail:
Movement // Mantling ControlMantle Control and Choices
Mantling has been rebuilt to give players greater control during movement transitions. Instead of being locked into an animation, players can steer mid-mantle, Aim Down Sights while entering a space, sprint out to preserve momentum, or disengage entirely to reposition and reassess. Mantling is now a choice, not a commitment. Movement // Fluidity as You TraverseChaining Movement, Preserving Momentum
Instead of interrupting the flow, actions like sprinting, sliding, mantling, climbing, and transitioning to prone can all be chained together to maintain control across a map, creating seamless paths through contested spaces. Movement systems also adjust dynamically to player speed and state. Sprint landings adapt depending on height and momentum, mantling while sprinting preserves forward movement, and players can transition into low-profile movement to continue navigating under cover or fighting from unconventional angles. Expect the full suite of movement mechanics to be available across Campaign, Multiplayer, DMZ, and Call of Duty: Warzone™. Master this flow of movement actions to elevate your effectiveness at Modern Warfare 4. At launch, players can test those skills in a dedicated movement training course built around speed, movement chaining, and route mastery. GunplayEvery shot matters
Modern Warfare 4’s gunplay is built around a balance between grounded realism and intuitive gameplay, combining precision aiming, physical weapon handling, enhanced visibility, and refined audio design. Bullet trajectory, weapon motion, operator stance, camera behavior, audio, FOV, and target visibility all align within a highly tuned combat fidelity system. Many of these refinements work beneath the surface, improving how weapons look, sound, move, and respond while keeping firefights readable and intuitive, even during aggressive movement and sustained firefights. Handling, recoil, and sight clarity have all been refined for greater consistency and control, reinforcing precise gunplay where player execution determines the outcome. The goal is simple: no bloom, no guesswork, no doubt. Every shot tells the truth.
Gunplay // Weapon FramingUnified Field of View
Weapon framing has been rebuilt to better match the player’s perspective. In previous Call of Duty titles, the weapon's field of view was rendered much lower than the environment, creating a less natural presentation. In Modern Warfare 4, the weapon and environment are rendered in the same field of view, aligning what you see with how first-person combat should feel, and delivering a more grounded and spatially coherent first-person view. Photorealistic lens distortion (available on PC) and depth of field preserve cinematic presentation without compromising clarity. The result is a more natural presentation where weapon movement, animation, handling and detail read clearly in frame, while feeling more grounded in motion.
Gunplay // Visual Clarity in CombatVisual enhancements improve immersion, but they can interfere with gameplay when visibility breaks down. In Modern Warfare 4, visual systems are built to support both clarity and realism, ensuring the experience remains precise, readable, and authentic. Here are some examples: Visual Clarity in Combat // Enhanced FOV (PC only) Expanded Awareness, Preserved Target Scale
Historically, field of view has always required a tradeoff. A tighter view makes targets appear larger but limits awareness, while a wider view reveals more of the environment at the cost of perceived distance and accuracy. In Modern Warfare 4, for PC players only, this balance has been reworked using a lens-based approach that expands what you can see without making targets feel smaller or further away. This creates a more natural first-person perspective that expands awareness without sacrificing precision.
Visual Clarity in Combat // VFX Masking Clear Sight Picture Under Fire
Muzzle smoke adds weight and realism to every trigger pull, but it can also obscure what matters. In Modern Warfare 4, that tradeoff has been addressed without reducing visual intensity. A masking system preserves the full impact of muzzle effects while protecting the player’s sight picture around the point of aim, ensuring targets remain visible even during sustained fire. This preserves gameplay readability while allowing for more visceral weapon effects, with masking individually tuned for every optic across the arsenal.
Visual Clarity in Combat // Depth of Field Clearer Point of Aim
Depth of field is intended to focus the player on a target, but it has often done the opposite, softening the image and obscuring the sight picture. In Modern Warfare 4, the effect as you ADS has been reworked to behave more like real-world focus and support gameplay readability. Instead of blurring into the environment, depth of field now isolates the weapon while keeping the player’s point of aim sharp and readable, making targets easier to track without sacrificing cinematic presentation. The effect now supports aiming instead of competing with it.
Gunplay // Weapon HandlingNatural Movement and Responsive Control
Weapon handling has been rebuilt to create greater freedom of movement during combat. At lower speeds, movement now feels more physical, with each step translating into subtle weapon sway instead of a smooth glide. Turning in place has also been updated, with additional input shaping how the weapon settles and shifts, resulting in more physical, grounded weapon motion. Weapons now respond more directly to the environment. As you move near walls or take corners, the weapon adjusts position to match the space, retracting or shifting stance as needed. Weapon types also behave differently, reinforcing their weight and role across close- and mid-range engagements. Stance transitions are more fluid and adaptive, shifting naturally based on nearby threats and engagement range, prioritizing speed and readiness up close while emphasizing stability at distance. Tactical Sprint behavior has been updated to better reflect player exertion. Instead of a fixed burst, movement now changes as stamina is depleted, with posture and stride cadence adjusting to reflect fatigue. Combined with the updated framing system, these changes keep movement, positioning, and weapon control closely aligned.
Gunplay // AccuracyNo more Bloom: Input-Aligned Ballistics
Modern Warfare 4 strengthens the connection between player input and weapon performance by removing Bloom from hipfire. Previous systems introduced shot variance that could send rounds off target despite correct weapon alignment. Now, hipfire shots travel where the weapon is pointed, creating a more direct relationship between player intent and shot placement. This does not eliminate the challenge of hipfire engagements. Weapon sway, recoil, movement, and handling characteristics still influence accuracy, rewarding players who can control their weapon under pressure. Rather than relying on hidden randomness, the system places greater emphasis on player skill, weapon management, and situational awareness. Weapon alignment has also been improved through more precise simulation of motion and convergence, helping maintain correct orientation toward the point of impact at any range. The result is a more readable and consistent gunplay experience where accuracy reflects player input and outcomes feel earned.
Gunplay // Recoil and MotionReadable Recoil, Consistent Motion
Weapon motion has been refined to better simulate how firearms behave under sustained fire. The motion of the weapon now directly affects where bullets go, improving control while keeping every shot readable, and allowing lasers to reflect bullet trajectory precisely with each trigger pull. The updated system delivers clearer visual quality during highlight moments like Plays of the Game, presenting authentic behavior that holds up in slow-motion replays.
Gunplay // Weapon MaterialsReal-World Material Fidelity
Every weapon surface is built to read clearly and accurately, from polymer and wood to hammer-forged steel. Using high-precision scan data and refined workflows, materials now capture fine detail — including tool marks, carbon residue, and unique patterns of wear — with greater definition and consistency. These improvements extend across the full arsenal, giving each weapon a distinct visual identity grounded in real-world reference.
Create-a-ClassCentralized Loadout Control
The Create-a-Class system in Modern Warfare 4 Multiplayer introduces a deeper level of loadout customization built around player identity, combat role, and a player’s approach to combat. A vertically structured Create-a-Class menu returns to a clearer, list-based layout, making loadouts faster to scan, compare, and adjust at a glance. For the first time, Operators and Killstreaks are integrated directly into each loadout, allowing every class to reflect a specific combat role and set of preferred tactics. Build your class around a favorite Operator and adjust every part of the loadout to how you fight, combining weapons, equipment, Perks, and Killstreaks into a combat setup designed to keep you effective during a match, whether holding lanes at range, moving aggressively through objectives, or adapting between engagements. Each loadout supports a distinct combat role from top to bottom.
Create-a-Class // Loadout OptionsExtensive, Operator-Grade Assets
The Create-a-Class menu allows immediate access to a wide range of weapons and equipment, as well as Perks and Killstreaks, each built around a chosen Operator:
This is the most comprehensive loadout offering Infinity Ward has ever built, granting players the freedom to create highly specialized classes built around different combat roles and tactics without sacrificing versatility. Whether your approach is aggressive, methodical, or adaptive, there are builds designed to support it. Field Upgrades, Lethals, and Tacticals are designed to keep players in the fight longer while expanding tactical flexibility, ensuring utility and lethality work together without disrupting combat momentum. Killstreaks are built around meaningful power spikes at every threshold, from lower-cost support tools to devastating high-end rewards, ensuring every streak feels impactful. Perks return to a streamlined Pick 3 System built around tactical readability and clear combat roles, with fan-favorite options like Ninja and Quick Fix returning at launch. The goal is simple: create loadouts that optimize tactical effectiveness and support different combat approaches.
Create-a-Class // Gunny: Attachment OptimizerOptimized Attachments for your Weaponry
Short for Gunnery Sergeant, Gunny introduces a faster, optional way to approach Gunsmith that helps players quickly assemble their attachments into effective builds for different combat roles and playstyles while still allowing full customization. Available within Create-a-Class, Gunny uses the attachments you’ve already unlocked to craft performant weapon builds, allowing players to experiment with different weapon characteristics, ranges, and combat roles without slowing down customization. With a single input, Gunny can cycle through builds that support different playstyles such as close-range, balanced, or long-range, and these builds evolve naturally as new attachments are unlocked, supporting weapon progression from early levels through full completion. Gunny supports both newer players looking for reliable weapon setups and experienced players experimenting with different weapon strengths, combat roles, and playstyles.
Create-a-Class // Apex AttachmentsSpecialized Weapon Modifications
Apex Attachments expand Gunsmith with a new tier of optional weapon customization tied to weapon progression, unlocked as the final reward for maxing out a weapon. Apex Attachments are equipped separately from standard Gunsmith attachments and do not consume an attachment slot. Each Apex Attachment introduces a distinct gameplay effect that changes how the weapon performs in combat, reshaping how fully leveled weapons function in combat, creating specialized weapon identities with distinct tactical strengths. From aggressive close-range conversions to stealth-focused configurations and experimental tactical modifications, Apex Attachments introduce new ways to approach combat across the arsenal.
Create-a-Class // New Equipment// Trip Wire (Lethal)Adaptive Trap System
The Trip Wire introduces a dynamic new approach to Lethal equipment based on surface placement and an auto-linking system. When deployed, the device creates an explosive tether that adapts to its environment, forming ground, wall-to-wall, or vertical traps depending on where it is placed. The system responds to the surface automatically, constructing a triggered connection without requiring precise setup. Multiple Trip Wires (from squad mates) can be combined, linking together when placed nearby to form larger, connected traps. These explosive webs allow squads to control space, block routes, or set layered defenses that restrict enemy movement through contested areas.
Create-a-Class // New Equipment // Smoke Wall (Field Upgrade)Sightline Denial and Movement
Smoke Wall deploys a compact rocket that travels forward, leaving a dense trail of smoke in its path. The device navigates over obstacles, allowing it to function across a range of environments and engagement spaces. At range, it can obscure long sightlines, limiting visibility for overwatch positions and enabling safer movement across exposed areas. Up close, it creates a direct path forward, allowing players to reposition and advance under cover. The smoke utilizes Infinity Ward’s brand-new volumetric tech and fully interacts with world geometry and responds to combat. It can be disrupted by gunfire and dispersed by explosives, while remaining a dynamic tactical tool for controlling space and movement.
Create-a-Class // New Equipment // Razor Wire (Field Upgrade)Area Denial System
Razor Wire allows for disruption of enemy movement, particularly along advantageous routes and chokepoints. Once placed, the device deploys on enemy contact, creating a dense entanglement of barbed wire that immediately disrupts forward momentum. Enemies who slide or run into the wire are momentarily stopped, creating a window to react and counter. The effects are clear and readable, ensuring enemies know when and why they’ve been caught. The trap can be forced through, but doing so comes at a cost to your speed and health. Melee attacks or gunfire can clear a path, though this exposes your position. Used well, Razor Wire controls chokepoints, slows advances, and protects vulnerable angles.
Create-a-Class // Returning Equipment // Riot Shield (Field Upgrade)Deployable Ballistic Cover
The Riot Shield returns as a Field Upgrade, shifting from a constant loadout choice to a timed tactical tool. It can be deployed when needed, allowing you to transition from offense to defense without sacrificing your main weaponry. In use, the shield provides frontal protection while advancing or holding a position. It can also be used offensively, with a new heavy melee attack that knocks enemies down and creates space in close quarters. When planted, the shield becomes deployable cover, allowing you to mount behind it and hold an angle or secure an objective. This creates a strong defensive position, particularly in contested areas. To balance its impact, the shield is now destructible. It remains durable enough to support a push or cover a retreat, but cannot be relied on indefinitely, encouraging timing and positioning over sustained use.
Create-a-Class // New Equipment // Bomb Glider (Killstreak)Direct-Control Aerial Strike
The Bomb Glider is a low-cost Killstreak that puts you in direct control of a fast-moving handheld plane fitted with explosives. Once deployed, you pilot the glider across the map, scouting from above before committing to a dive attack on your target. The glider moves at high speed, allowing you to reposition quickly, line up attacks, and approach from unexpected angles. It rewards precision flight control, giving players the ability to adjust their path in real time before striking. A new mouse and keyboard control scheme improves handling over older control systems, providing analog-like turning without the need for exaggerated mouse movement. This creates a more stable, responsive flight experience while preserving room for precision and skillful control.
Prestige // OverviewClassic Prestige Returns — With More Player Choice
Modern Warfare 4 expands player progression with two distinct Prestige paths built around player choice: Classic Prestige and Regular Prestige. Whether players prefer the traditional reset-and-rebuild structure of Classic Prestige or a more flexible progression path that preserves unlocked content, both systems deliver long-term rewards, progression milestones, and new ways to level up across Multiplayer and beyond.
Modes and Maps // OverviewBuilt for Every Engagement
Whether you prefer fast-paced respawn combat, tactical one-life modes, or large-scale combined arms warfare, expect a broad Multiplayer offering built around distinct gameplay identities. Respawn modes like Team Deathmatch, Hardpoint, and Domination return at launch alongside new additions that include Inflation. In Inflation, every elimination drops a cash bounty. Hold on to your earnings to build your team’s total, but every death leaves part of your collected cash behind. The team with the most cash wins the match. Search & Destroy returns alongside Gunfight and the new Gunfight 10v10 mode. Both Gunfight variants take place within the Westbridge Training Facility — codenamed Kill Block — a constantly shifting battleground that reconfigures before every match. For players who prefer large-scale battles with armored vehicles across expansive maps, Ground War’s Combat Outpost and more large player count modes deliver coordinated, combined-arms warfare. Two classic Party Modes also arrive at launch, with additional modes coming shortly after release. Multiplayer Modes // LaunchHere are the Multiplayer Modes to expect at Modern Warfare 4’s launch:
(* indicates a Hardcore variant game mode supported at launch) Multiplayer Modes // Kill BlockAdaptive Live-Fire Training Environment
Welcome to the Westbridge Training Facility — codenamed Kill Block — a modular Multiplayer battleground centered on reconfiguring combat layouts. Designed as a live-fire training environment, Kill Block reconfigures between rounds, forcing players to reassess sightlines, routes, and combat spaces. At its core, Kill Block is assembled from three modular sections — two outer areas and one central combat space — combined into a new combat configuration each round. Each section has multiple possible variants, creating hundreds of unique layout combinations that reshape combat flow. Some map sections are entirely new, while others draw inspiration from iconic locations across Modern Warfare history. At launch, more than 500 configurations are possible, with layouts reconfiguring between rounds to transform sightlines, routes, cover placement, and engagement pacing every match. Kill Block supports expanded Gunfight experiences, including 3v3 and the new Gunfight 10v10 mode at launch, with future support planned for more core Multiplayer modes. Learn the layout. Adapt when it changes.
Multiplayer Maps // LaunchGrounded Locations, Built for Clarity and Control
Modern Warfare 4 Multiplayer launches with a global set of grounded, visually unique environments spanning locations around the world. The 12 Core launch maps form the foundation of a broader Multiplayer offering that also includes Gunfight arenas, large-scale combat spaces, and modular battlegrounds like Kill Block. Drawing inspiration from the Campaign's global theater of operations, several maps explore familiar regions through entirely new Multiplayer experiences. Each environment is built around its own tactical identity, atmosphere, and combat pace. To further reinforce that identity, every Core map features its own custom insignia and visual branding inspired by the location, operation, or conflict surrounding the environment. Here are the 12 Core Multiplayer maps arriving at launch, each built around distinct combat spaces, traversal opportunities, and tactical identities: Note: The following lists information and assets currently in development.
Stay Frosty: Play the Beta Now
Players with a Beta Code or those who have pre-ordered or pre-purchased Modern Warfare 4 can drop into the Early Access Beta today: Early Access begins at 11:00 AM PT, Friday August 21 for players on Steam. Preorders are available now at participating retailers, in-game, on platform stores, or at CallofDuty.com. For more information on preordering, including Vault Edition content, rewards, and a special Loyalty Discount, consult the Preorder blog here. Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development by in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.
©/TM/® 2026 Activision Publishing, Inc.
For more information, please visit www.callofduty.com and , and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
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| 21/08/2026 | Join the global Call of Duty community for Call of Duty: NEXT this Friday, August 21, before launching into the Modern Warfare 4 Early Access Beta*. Get your first look at the key content, including maps, modes, weapons, progression, and in-game rewards during Weekend One. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20/08/2026 | The countdown to playing Modern Warfare 4 is almost over. Here's your initial intel on how to watch Call of Duty: NEXT, along with pre-loading the Early Access Beta right now, and the Weekend One content waiting when the Call of Duty Beta begins this Friday.
Tune in Details: Call of Duty: NEXTJoin the global Call of Duty community for Call of Duty: NEXT, live at 9:00 AM PT on Friday, August 21. Serving as the central command center for Modern Warfare 4, NEXT brings together reveals, developer insights, live gameplay, and creator broadcasts from around the world into one global event. Then, at 11:00 AM PT, the Modern Warfare 4 Beta officially launches. Deploy alongside players worldwide and be among the first to experience everything Weekend One has to offer in Call of Duty’s biggest Beta ever. Modern Warfare 4 Early Access Beta: Getting StartedModern Warfare 4 Beta Schedule
Pre-load the Early Access Beta NowPre-loading for the Early Access (Weekend One) Beta is now live on Steam. If you're joining both Beta weekends, you only need to install the Beta once, as any updates and progression will carry over into Weekend Two. Before you deploy, sign in with your Activision Account to ensure your eligible Beta Rewards are tied to your profile and ready when Modern Warfare 4 launches. Early Access Eligibility: The Modern Warfare 4 Early Access (Weekend One) Beta is available to players who have redeemed a Beta Code or who have pre-ordered or pre-purchased Call of Duty®: Modern Warfare® 4, either the Standard Edition or the Vault Edition. Note: A Beta Code is not needed to play the Early Access Beta if you’ve already pre-ordered a digital version of the game. If you’ve pre-ordered a physical edition of the game, the Beta code will be printed on the retail receipt or sent to you via email on an online receipt. Redeeming Your Beta Code: If you’ve acquired a Beta Code, click here and follow the instructions to redeem it and access the Beta. Beta codes for Early Access can be acquired through various promotions prior to the Beta.
How to Access and Launch the BetaSteam (PC) · Preload (Available Now): Open the Call of Duty®: Modern Warfare® 4 Store page, select Play Now, and Steam will automatically add the Beta to your Library and begin downloading. · Launch (Available at 11:00AM PT on Friday, August 21): Open your Steam Library and select Call of Duty®: Modern Warfare® 4 Beta when the Beta goes live.
Modern Warfare 4 Beta RewardsProgress through both Weekends of the Modern Warfare 4 Beta, rank up, and unlock cosmetic rewards along the way.
These rewards can only be earned during the Modern Warfare 4 Beta and will be available in the full game at launch for players who unlock them.
Beta Rewards
Additional RewardsThere's even more to unlock throughout the Modern Warfare 4 Beta. Keep an eye out for additional cosmetic rewards earned through a variety of activities, including:
Twitch DropsLink your Activision account with Twitch to earn additional rewards by watching your favorite creators during Call of Duty: NEXT and throughout the Modern Warfare 4 Beta.
Call of Duty: NEXT Twitch Drops
Modern Warfare 4 Beta Twitch Drops These rewards are available for watching your favorite creator throughout the Modern Warfare 4 Beta.
For further details on linking your Twitch account, click here. Modern Warfare 4 Beta: Patch Notes AccessQUICK INTEL: Stay up to date throughout the Modern Warfare 4 Beta with the latest Patch Notes from the Infinity Ward Comms team.
Expect updates throughout the Beta covering everything from bug fixes and gameplay adjustments to new maps and modes. Visit the Modern Warfare 4 Patch Notes for the latest intel.
Modern Warfare 4: Early Access Beta (Weekend One) Content IntelEverything below is available during Weekend One, giving you an early look at the Multiplayer, Campaign, and gameplay systems featured in the Modern Warfare 4 Beta. Looking for a deeper dive? Tomorrow, August 21, we'll publish our Modern Warfare 4 Open Beta: Everything You Need to Know blog, featuring comprehensive breakdowns of every map, mode, weapon, gameplay system, progression unlock, and more.
Campaign Mission: “Entrenched”QUICK INTEL:
For the first time in Call of Duty Beta history, deploy into a complete Campaign mission before launch. In “Entrenched,” fight alongside friendly infantry and armored vehicles as you battle to prevent a strategically vital nuclear power station from falling into enemy hands.
Mobility CourseFlex your expertise in mobility and make your way through the course as fast as possible. QUICK INTEL:
Whether you're a new recruit or a returning veteran, the Mobility Course is your proving ground for Modern Warfare 4'sexpanded movement and combat systems. Master new traversal techniques, sharpen your gunplay, chase faster completion times, and revisit the Courses whenever you want to fine-tune your skills between Multiplayer matches.
Player Progression (Multiplayer)QUICK INTEL:
Every Multiplayer match brings you closer to your next player level and new unlock. Climb through the ranks to expand your arsenal, customize your loadouts, and unlock Create a Class at Level 4. Continue earning XP throughout Weekend One, then return for Weekend Two to complete your progression and unlock even more weapons, Equipment, Perks, and Beta Rewards.
Create a Class and OperatorsQUICK INTEL:
Modern Warfare 4 streamlines Create a Class by bringing every major loadout choice together into a single menu, making it faster than ever to build specialized loadouts for every combat role. Pair a unique Operator with each Custom Loadout, customize your weapons, Equipment, Perks, Field Upgrade, and Killstreaks, then fine-tune your setup before every deployment. Operators are now fully integrated into Create a Class, allowing each loadout to feature its own distinctive look, voice, and interchangeable Finishing Move. The Beta includes 21 Operators to choose from, including Operators available through the Vault Edition, with more arriving at launch.
Weapons, Gunsmith, Apex Attachments, Gunny, and Firing RangeQUICK INTEL:
The Beta features 19 Multiplayer weapons spanning nine weapon classes. Weekend One gives you access to 14 of those weapons, with the remaining five unlocking as the Player Level cap increases to 30 during Weekend Two. Three additional weapons are accessible through specific Default Loadouts or the Campaign mission, bringing the total number of weapons available across the Beta to 22. Customize supported weapons with Gunsmith, unlock game-changing Apex Attachments by mastering supported weapons, use Gunny to recommend optimized builds, and put every setup through its paces in the Firing Range. Note: Looking for the complete arsenal? Tomorrow, August 21, our Modern Warfare 4 Beta: Everything You Need to Know blog goes live with the full Beta weapon roster, Gunsmith and Apex Attachment breakdowns, Gunny tips, and complete weapon intel.
Equipment: Tacticals, Lethals, Field UpgradesQUICK INTEL:
Every loadout is more than just your Primary and Secondary weapons. Choose Tactical Equipment to gather intel, disrupt enemy movement, or recover in the heat of battle; Lethal Equipment to clear defenders, deny routes, and secure eliminations; and rechargeable Field Upgrades to support your squad, defend objectives, and create new tactical opportunities. Continue ranking up throughout the Beta to unlock additional equipment during Weekend Two, expanding your tactical options as the Player Level cap increases.
KillstreaksQUICK INTEL:
From reconnaissance and support to devastating offensive firepower, Killstreaks are powerful combat rewards earned through aggressive play and survival. Choose from new and returning Killstreaks to build your preferred combination for each Custom Loadout, then progress throughout the Beta to unlock additional options as the Player Level cap increases to 30 during Weekend Two.
PerksQUICK INTEL:
Perks are passive abilities that define how your Operator performs in combat. Modern Warfare 4's Pick 3 system enables you to build combinations that complement your preferred weapons, Equipment, and overall playstyle, whether you're leading the charge, staying off enemy radar, or supporting your squad. Continue progressing throughout the Beta to unlock additional Perks during Weekend Two to complete your available Beta loadout options.
Multiplayer ModesQUICK INTEL:
Weekend One brings together Call of Duty's signature Multiplayer experiences with an all-new way to play. Alongside Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy, jump into Inflation, where every elimination builds your fortune while turning you into an increasingly valuable target. Each mode rewards a different style of play, from coordinated objective control to tactical, one-life precision.
Multiplayer Core 6v6 MapsQUICK INTEL:
Every Modern Warfare 4 Beta map delivers a distinct combat experience:
Rooftops: Traverse the snow-covered rooftops of New York's Hotel Times West using elevated walkways and multiple routes to outmaneuver the opposition.
Silkworm: Push through a dense South Korean shopping district where storefronts, alleyways, and apartments keep engagements fast and unpredictable.
Transit 213: Navigate an overgrown Indian bus depot divided by rusting buses, concealed routes, and long sightlines.
Cachette: Fight through a secret hideout next to a French rail terminal packed with shipping containers, rooftops, and compact interiors built for constant flanking.
Lotus: Deploy into a battle-scarred Korean fishing village where narrow streets, burning buildings, and abandoned armor create varied engagements from close quarters to long sightlines. Kill Block and GunfightQUICK INTEL:
Kill Block reimagines Gunfight with an ever-changing combat space built from interconnected Slabs. Every two rounds, a new Combo and randomized shared Loadout transform the flow of the match, demanding constant adaptation. Jump into the classic intensity of 3v3 Gunfight or the new 10v10 variant, where larger teams bring an entirely different dynamic—and considerably more mayhem—to Kill Block's evolving arenas.
Call of Duty: Warzone Resurgence — Coming in Weekend TwoBREAKING INTEL: Call of Duty®: Warzone™ joins the Modern Warfare 4 Beta in Weekend Two, bringing Resurgence to the all-new Zodiac map.
Battle across the DRC Advanced Systems drone assembly and manufacturing headquarters, fighting through offices, rooftops, tunnels, and the surrounding shoreline. Deploy with a choice of default loadout, each tailored to Call of Duty: Warzone™, try to stay alive while teammates redeploy, eliminate enemies and complete Contracts to shorten their return timer, and outlast every opposing squad to secure the win. Warzone Resurgence and Zodiac will be available during Weekend Two of the Modern Warfare 4 Beta. More intel to follow.
Stand By for Beta DeploymentThe countdown is almost over. Join us for Call of Duty: NEXT at 9:00 AM PT on Friday, August 21, then launch into the Modern Warfare 4 Early Access Beta when Weekend One begins at 11:00 AM PT.
Tomorrow, return to the Call of Duty Blog for our complete Modern Warfare 4 Beta: Everything You Need to Know blog, with detailed coverage of every map, mode, weapon, gameplay system, progression unlock, and more, across both Weekends of the Beta. Designed as your definitive Beta reference, these overviews and tips will remain available throughout the Beta—and beyond.
Stay frosty: We'll see you in the Beta.
Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on PC via Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.
* Actual launch date(s), times, and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta. ©/TM/® 2026 Activision Publishing, Inc.
For more information, please visit www.callofduty.com and , and follow @Activision and @CallofDuty and @InfinityWard on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
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| 19/08/2026 | Tune in Details: Call of Duty: NEXTJoin the global Call of Duty community for Call of Duty: NEXT, live at 9:00 AM PT on Friday, August 21. Serving as the command center for Modern Warfare 4, NEXT brings together reveals, developer insights, live gameplay, and creator broadcasts from around the world into one global event. Immediately following NEXT, at 11:00 AM PT, the Modern Warfare 4 Beta officially launches. Deploy alongside players worldwide and be among the first to experience everything Weekend One has to offer. Return here tomorrow for more details on the Weekend One content. Modern Warfare 4 Beta: PC SpecificationsPlanning to deploy into the Modern Warfare 4 Beta on PC? Check your setup against the Minimum and Recommended PC specifications below to make sure you’re ready for the Beta.
Minimum SpecificationsThe minimum PC specifications needed to play the Modern Warfare 4 Beta:
Recommended SpecificationsThe recommended PC specifications to play the Modern Warfare 4 Beta:
Recommended Drivers
Required for All PC Specifications
Note: These specifications apply to the Modern Warfare 4 Beta and may differ from the PC specifications for the full game at launch.
PC Players: TPM 2.0 and Secure Boot RequirementsPC players: Before Beta begins, make sure TPM 2.0 and Secure Boot are enabled. These Windows security features help establish a trusted foundation for RICOCHET Anti-Cheat™, especially for Call of Duty: Warzone players, and make system-level tampering more difficult, helping protect the integrity of the Beta from Day One. If you have these features already enabled, you're ready for the Beta. If TPM 2.0 or Secure Boot isn’t enabled, you won’t be able to play the Beta online. Need help getting set up? Watch our step-by-step guide here: PC: Shader Preloading Comes to the MW4 BetaQUICK INTEL: Shader Preloading gets a head start on preparing your PC’s shaders before you launch Modern Warfare 4. The result? Less time waiting. More time playing.
PC players: Shader Preloading is coming to the Call of Duty: Modern Warfare 4 Beta, helping cut down the wait between launching the game and getting into your first match.
Shaders: What Are They, and Why Do They Matter?Shaders are small programs that tell your graphics card — or GPU — how to optimally render what you see on screen, from surfaces and lighting to shadows, visual effects, and more. On consoles, developers can optimize for a standardized hardware configuration. PCs are different, with a huge variety of graphics cards, drivers, and system configurations available. That means certain shaders need to be prepared for your specific PC before they can do their job — rendering graphics properly during gameplay. That’s where Shader Preloading comes in. Shader Preloading prepares these shaders ahead of time, rather than waiting until they’re needed during gameplay. This reduces the amount of shader processing that needs to happen when you play, helping to minimize stutters and other performance hitches.
What to Do Before You Drop into the BetaWith Shader Preloading, the Modern Warfare 4 Beta can get a head start by preparing shaders before you launch the game. Moving more of this process outside the game means less time waiting after you boot up, creating a faster route into your first match. During the Beta, you may see “Call of Duty®: Modern Warfare® 4” appear as a notification in your Windows system tray with a “Shader Pre-Loading Will Start” mention, after you’ve installed or updated your game. Don’t be concerned: this is expected behavior. It means MW4 is preloading shaders in advance so they’re ready when you are. Shader Preloading uses some system resources while it’s running, but its impact is designed to be minimal. You can continue using your PC while the process runs in the background. Prefer not to use Shader Preloading? This feature can also be disabled in your settings, and you can interrupt the preloading by right-clicking on this process without consequences, as the preloading will resume once you’re in the game. Shader Preloading Availability During Beta
This means that for the MW4 Beta, Steam players who play during Weekend One will be able to use Shader Preloading for the Weekend Two update. After Modern Warfare 4 launches, the benefit will be fully realized as we move into our regular seasonal update cadence, and players only need to compile shaders once. Infinity Ward and Beenox have collaborated to bring Shader Preloading to Call of Duty. Bringing the feature to the Beta allows us to see it working across the enormous variety of PC hardware and configurations in the community, giving the teams an opportunity to refine the experience where needed ahead of launch. We know you want to get into game as quickly as possible, and we will keep looking for ways to improve your experience for Steam. The goal? Less time waiting. More time playing.
Update Requires Restart… Requires an UpdateQUICK INTEL: For Modern Warfare 4, we’re reducing the number of situations where an update requires a restart. The experience varies by platform during the Beta, with further improvements planned for launch.
If you’ve played Call of Duty, you’ll definitely be familiar with “Update Requires Restart”: You launch the game, an update is applied, and you’re prompted to restart the game before continuing. Many updates can already be applied without requiring that extra restart, including Playlist Updates, Store Updates, and other smaller updates that happen behind the scenes. With Modern Warfare 4, we’re expanding this capability to include data patches — updates that make changes to the game without requiring a full Title Update — reducing the number of times you’ll need to restart… and see that infamous screen. There are still some exceptions. If you’re already playing Call of Duty at the same time a new data patch goes live, you will still need to restart for the update to take effect. There are also some platform-specific differences during the Beta. Here’s what to expect:
While “Update Requires Restart” isn’t disappearing completely, the goal is simple: fewer required restarts and fewer interruptions between you and your next match.
Modern Warfare 4 Beta: Patch Notes AccessQUICK INTEL: Stay up to date throughout the Modern Warfare 4 Beta with the latest Patch Notes from the Infinity Ward Comms team.
Expect updates throughout the Beta covering everything from bug fixes and gameplay adjustments to new maps and modes. Visit the Modern Warfare 4 Patch Notes for the latest intel.
MW4: Changes to the Install and Launch Experience for BetaQUICK INTEL: For Modern Warfare 4, we’re changing how you install and launch the Beta. The Beta is a separate install from the main Call of Duty experience, allowing you to download and launch it directly from your platform.
This year, for Modern Warfare 4, we’re delivering the Beta outside of the main Call of Duty install. With this change, players can now access and launch the MW4 Beta directly without needing to cross-launch through the main Call of Duty experience. Since the Modern Warfare 4 Beta is a separate install, it won’t download automatically as part of a regular Call of Dutyupdate. You’ll need to find the Beta on your platform and initiate the download separately. Preloading the game begins August 20, so be sure to download ahead of time and be ready when the Beta opens. Exact times are listed later in this blog.
Launcher: What Happens at the Modern Warfare 4 Launch?When Modern Warfare 4 launches later this year, the full game will remain part of the connected Call of Duty experience, alongside Call of Duty®: Warzone™. Keeping the latest premium title and Call of Duty: Warzone™ connected allows the games to share content where possible, helping reduce overall file sizes. It also means that when Call of Duty: Warzone™is updated with Season 1, you can easily switch between titles in the same session. We’re continuing to look for ways to make the overall Call of Duty experience simpler and easier to navigate. Before Campaign Early Access begins, we’ll introduce an updated UI and UX for the Call of Duty install, including the work-in-progress look shown below.
This continues our focus on giving each Call of Duty game its own distinct identity. Modern Warfare 4 launches with an entirely redesigned UI, and you’ll get your first look at part of that new experience during the Beta.
How to Download and Launch the Modern Warfare 4 BetaWhether you're joining your first Call of Duty Beta or returning for another deployment, getting started is straightforward, no matter your platform of choice.
What do I need to do first?Before downloading the Beta, make sure you're ready to play.
Signing in with your Activision Account allows you to:
Don't have an Activision Account? Create one here before launching the Beta to ensure your progression and eligible rewards are saved.
When is the Modern Warfare 4 Beta Available to Play?The Modern Warfare 4 Beta is available during two scheduled Beta weekends.
Early Access (Weekend One) Early Access begins at 11:00AM PT, Friday August 21 for players who have pre-ordered or pre-purchased Call of Duty: Modern Warfare 4 on Steam. The Early Access Beta is scheduled to end at 10:00AM PT on Tuesday, August 25. Here’s how to participate in the Early Access Beta:
Redeem a Beta Code TIP: If you can't find the Beta, confirm it's currently live for your platform, region, and Beta access window. Also, make sure that you’re eligible to play during Early Access via pre-order / pre-purchase or redeeming a Beta Code, or you may not be able to see the Beta on your platform of choice.
How do I redeem a Beta Code? For further information about redeeming a Modern Warfare 4 Beta Code, read our support article here. Beta Codes are only useful for the Early Access Beta.
Open Beta (Weekend Two) The Open Beta begins at 10:00AM PT, Friday August 28 for players on Steam. The Open Beta is scheduled to end at 10:00AM PT on Tuesday, September 1. Here’s how to participate in the Open Beta:
How do I Download and Launch the Beta?The Modern Warfare 4 Beta is downloaded separately through your platform's digital storefront. You can preload early before a Beta Weekend begins, or at any time during either Beta Weekend. Here’s how to accomplish this:
Can I preload the Modern Warfare 4 Early Access or Open Beta?Providing you meet the participation criteria for the Early Access Beta (see above), you can pre-load the Early Access Beta starting at 9:00AM on Thursday, August 20.
How do I download the Modern Warfare 4 Beta on Steam (PC)?Download the Beta:
Launch the Beta:
Frequently Asked Questions about the Modern Warfare 4 Beta
How can I find the Modern Warfare 4 Beta? I can't find it.
The Modern Warfare 4 Beta won’t launch. How can I fix this?
Will my Modern Warfare 4 Beta rewards be available in the full game? Yes. Eligible Beta rewards (detailed below):
The following Beta progress does not continue after the Beta concludes:
Modern Warfare 4 Beta: RewardsProgress through the Beta, level up, and unlock new cosmetic rewards along the way.
These rewards will not be available to earn after the Modern Warfare 4 Beta concludes. All Beta Rewards that you unlock will be available in the full game when it releases on October 23. Beta Rewards
Additional Rewards There's even more to unlock throughout the Modern Warfare 4 Beta. Keep an eye out for additional cosmetic rewards earned through a variety of activities, including:
Call of Duty: NEXT and Modern Warfare 4 Beta Twitch DropsTune in and earn rewards! Link your Activision account to your Twitch® account, then watch Call of Duty: NEXT and participating Modern Warfare 4 Beta streams to earn cosmetic content awarded in-game at the launch of Modern Warfare 4:
Call of Duty: NEXT Twitch Drops
Modern Warfare 4: Beta Twitch Drops (not shown)
For further details on linking your Twitch account, click here.
Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on XBOX Series X|S, PlayStation 5® and PC via Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch.
* Actual launch date(s), times, and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta.
©/TM/® 2026 Activision Publishing, Inc.
For more information, please visit www.callofduty.com and , and follow @Activision and @CallofDuty and @InfinityWard on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
Join Call of Duty's Official Discord to get the latest updates and maybe even meet your next squadmate! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 13/08/2026 | Season 05 Reloaded: Incoming Intel
Hit Harder. Hit Louder.
Season 05 Reloaded keeps the action hot throughout the remainder of summer, highlighted by the grand finale of the Black Ops 7 Zombies storyline with the arrival of Rex Infernus. In Multiplayer, fight your way through a Nuketown-inspired pinball machine in Turbo Tilt and put your movement skills to the test in a brand-new Freerun course. In Call of Duty ®: Warzone™, Black Ops Royale is back, whileLoaded Resurgence joins in as a Weekend LTM and Endgame continues to challenge Operators with the Burn Run Assignment.
Plus, unlock new Attachments and the Mace Melee Weapon through additional Weekly Challenges, earn rewards across new in-game events, and more. Gear up and join the mayhem when the Mid-Season update arrives in Call of Duty: Black Ops 7 and Call of Duty: Warzone on August 20 at 9AM PT.
Endgame Content
Keep Up the Burn
Feel the burn throughout the Mid-Season as the limited time Burn Run Assignment continues to appear in Avalon in Season 05 Reloaded. Seek out the skull icon on your Tac Map and head to the site where you’ll find a Guild-rigged UTV ready to go. Climb inside and race the clock to the end, driving through checkpoints while facing enemies and obstacles on the road.
Hitting enemies and obstacles will add more seconds to the clock but watch out for the state of your vehicle. Pick up Repair power-ups along the way to keep the car from falling apart, and grab Boost power-ups to get ahead in the race.
There are three Burn Run tracks in all, as follows:
Old Arsenal (Recommended Combat Rating N/A): Complete to earn 500 Power and a Random Reward.
High Town (Recommended Combat Rating 30): Complete to earn 1,250 Power and a Random Reward.
Low Town (Recommended Combat Rating 45): Complete to earn 2,000 Power and a Random Reward.
Last Chance for Free to Play
Season 05 Reloaded is your last chance to play Endgame for free! Invite your friends and tear it up through Avalon while tackling Operations and other PvE challenges. At the start of Season 06, Endgame will no longer be accessible via the Call of Duty: Warzone menu and will be available only to Black Ops 7 owners. Black Ops 7: Season 05 Reloaded Multiplayer
Multiplayer Maps
Turbo Tilt Brand-New, 6v6/2v2, Small-Sized Celebrate the history of Nuketown as Operators enter the Nuketown Turbo Era Rampage pinball machine hosted by Archie Atom. This fun-sized map is packed with callouts to the infamous cul-de-sac, including the Bus, a view from the House, the desert landscape, and the blast itself in the center where a mushroom cloud rises over action.
Fire at interactive targets, set off the Flippers, and watch out for pinballs bowling over Operators caught on the Track. From your scaled down perspective, marvel at the guts of the machine as you battle between open play spaces and the mechanisms running the game. In this homage to Nuketown, prepare for constant battle, using the map’s ramps, bumpers, and other features to stay ahead of the competition and reach that high score.
Freerun: Descent New Course
“As early volunteers for the training program, you have a unique opportunity to prove your skills to the Guild. Finish before your competition if you wish to make a lasting impression.” — Dr. Atwood
There’s no rest for the weary as The Guild introduces a second Freerun obstacle course, in this case challenging Operators on a timed descent across seven zones with multiple checkpoints.
Each course run pits a team of ten Operators in a race to the finish, with every zone presenting its own unique challenges. From Wall Jumps to slides, Wingsuit sections, target training, Grappling Gun segments, and more, players must prove their total mastery over every obstacle. To keep the action moving, look for boost pads, portals, and shortcuts, anything to get ahead.
Operators who fall off the course will acquire a fault and respawn at their last obtained checkpoint. Balance speed with precision to keep your total number of faults low, especially when going for the “Gridlock” Universal Weapon Camo. See the full list of course rewards below.
Freerun: Descent Course Rewards:
Compete for additional rewards in the Mid-Season Freerun: Descent Challenge Event — including two additional Weapon Camos, a Weapon Charm, Weapon Blueprint, and more — detailed in the Season 05 Reloaded Events section found below in the General Content section of this blog.
Cranked Moshpit Returning LTM
Your life ends when the timer does in Cranked, the action-packed game mode where eliminating enemies activates Cranked mode, awarding Operator buffs while setting the timer in motion. Keep slaying and playing the objective to add more time. Hit zero and you explode.
Earn the following buffs for reaching killstreak milestones in each life:
1-streak: Increased Movement and reduced Field Upgrade Recharge 2-streak: Improved Hip Fire Accuracy and Increased Sprint to Fire 3-streak: Increased ADS and Weapon Swap speed 4-streak: Increased Reload Speed and Equipment Refill on Kill 5-streak: Increased Score and Headshot Damage
Obtain the double score buff earned at a 5-streak to skyrocket toward high-level Scorestreaks. Pummel the other team across a rotating playlist of objective modes including Cranked Team Deathmatch, Kill Confirmed, Hardpoint, and Demolition.
Black Ops 7: Season 05 Reloaded Zombies
New Map: Rex Infernus |
CALL OF DUTY: WARZONE SUMMARY |
Returning Game Mode and Mid-Season LTM: Black Ops Royale makes a triumphant returnfor and drop into Loaded Resurgence arriving as a Weekend LTM. |
New Gameplay Features: Take on a Most Wanted Contract to secure the Quickdrop Kit, cutting down your squad’s redeploy time in Resurgence. And keep your eyes to the sky as Special Delivery Drones appear; bring one down and survive to claim new Weapon Camos. |
Returning Game Mode
Return to Avalon as Black Ops Royale arrives in the Mid-Season.
Black Ops Royale
Drop back into Avalon in the Mid-Season with this original Blackout-inspired Battle Royale with no Loadouts, no Gulag, and no Buy Stations. After wingsuiting in, it’s an all-out scramble to scavenge weapons, hunt for Attachment Kits to raise weapon rarity, and outlast 24 rival squads on this massive map.
Featuring a variety of enhanced objectives, dangerous zones with hallucinated zombie hordes, and only two ways to redeploy into battle, Black Ops Royale keeps the action varied and fast paced in a survival setting where the last squad standing wins. Gear up, control the chaos, and annihilate all rivals to survive.
Mid-Season LTM
Loaded Resurgence joins the Mid-Season as the featured Weekend limited-time mode.
Loaded Resurgence
Resurgence Maps, 44 Players

Drop into Rebirth Island, Haven’s Hollow, and Fortune’s Keep with your custom Loadout weapons equipped from the start and during redeploys. Perks, however, can only be earned through eliminations. Rack up enough kills to unlock the Specialist Perk and gain a powerful advantage as the match progresses.
New Gameplay Features
Reduce your squad’s redeployment time in Resurgence with the Quickdrop Kit and earn new Weapon Camos by shooting down the Special Delivery Drone.
Quickdrop Kit
Resurgence

Get back into the fight more quickly with the Quickdrop Kit, a stackable reward that reduces your squad’s redeployment time in Resurgence matches. Before acquiring the valuable item, you’ll first need to prove yourself by completing a Most Wanted Contract. Live through the ordeal to earn the Quickdrop Kit and maximize your squad’s time in the match.
Special Delivery Drone
Battle Royale, Resurgence

Look to the skies for the rare Special Delivery Drone. Ground it for the chance to earn new Weapon Camos, including the “Heavy Metal” Weapon Camo available across Verdansk and Avalon in Battle Royale and Battle Royale Casual, and the “War Machine” Weapon Camo available in Resurgence and Resurgence Casual.
Black Ops 7: General Content (END, MP, ZM, WZ)
Call of Duty: General Content Summary (All Modes and Games) |
New Weapons, Attachments: Get medieval and rush enemies with the new Mace Melee Weapon, combining long reach with high damage attacks to help break the enemy line. Other Weekly Challenge rewards include the RK-9 Calibrated Strike System and the Peacekeeper MK1 Gauss Accelerator. |
New Events: Face the Warden with Zombies-themed rewards including new Operator Skins and more earned in the Last Call Event, race through the Freerun: Descent obstacle course in a new Challenge Event and earn new Emblems and Weapon Camos through the Call of Duty: Warzone Ranked Series event. |
New Store Offerings: The Mid-Season delivers new Bundles featuring premium content including Ultra Skins, Reactive content, and Mastercraft Weapon Blueprints, including a selection of Zombies themed Bundles providing the perfect sendoff for the final Black Ops 7 Zombies map, Rex Infernus. |
Weapons Detail
Melee Weapon: Mace
Melee, Weekly Challenge Reward

Levels: 30
Mastery Badges: Yes
Attachments: None
Customize Options: Blueprints
Melee weapon. High damage, long range, and slow attack speed.
Swing at enemies with a massive two-handed Mace offering a long lunge distance with a slower downtime between swings. Take aim and crush your foes.
Camos Confirmed: Weapon Prestige > Mace

Earn Universal Weapon Prestige Camos for the Mace upon reaching Prestige 1, Prestige 2, and Prestige Max.
New: Weapon Attachments
RK-9 Calibrated Strike System (In-Season)
RK-9 SMG, Weekly Challenge Reward
Attachment > Barrel

Calibrated barrel paired with specialized bloom rounds that expand mid-flight and deal maximum damage when fired within a specific range. Includes an indicator to prompt the user when they are within that ideal range.
Peacekeeper MK1 Gauss Accelerator (In-Season)
Peacekeeper MK1 Assault Rifle, Weekly Challenge Reward
Attachment > Fire Mods

Heavy metal projectiles are accelerated to lethal velocity through a series of electromagnetic coils. Silently fires two projectiles at once with improved ballistics but harms overall handling and mobility.
Season 05 Reloaded Events
Get in your order in the Last Call Event, celebrating the arrival of Rex Infernus, the final Round-Based Zombies map in Black Ops 7. Plus, show off your parkour skills in the Freerun: Descent Challenge Event and earn new Emblems, Weapon Camos, and more in a new Call of Duty: Warzone Ranked Series Event.
Event: Last Call (END, MP, ZM, WZ)
Rewards Include: Operator Skins, Loading Screen, Weapon Charm

Earn XP in Multiplayer, Zombies, Endgame, and Call of Duty: Warzone to unlock rewards.
Free Track
Unlock the Mace Melee Weapon, two Operator Skins, and other rewards just for playing! Earn XP to acquire the following Free track rewards:
“Soph” Zaveri Operator Skin (Guild)
“Barber Beacon” Animated Emblem
“Mustachioed Man” Spray
“Six Pack” Sticker
1-Hour Double Weapon XP Token
“Next Customer” Loading Screen
“Hair Die” Large Decal
“Nasty Nog” Weapon Charm
Battle Pass Tier Skip (X1)
“Trimmed” Richtofen Operator Skin (Guild)
Get More with the Premium Reward Track
Upgrade to Premium to instantly unlock an Operator Skin. Progress to unlock an additional Operator Skin, three Weapon Blueprints, a Gun Screen, and more!
“Verrückt Original” Nikolai Operator Skin (Guild)
“Refreshing” Animated Calling Card
“Buzz Cuts” Sokol 545 LMG Blueprint
“Down the Hatch” Emote
“Flavor World” Echo 12 Shotgun Blueprint
“Hatchet Work” Finishing Move
Battle Pass Tier Skip (X1)
“Kill Cap” Gunscreen
“Diabolical Dispenser” Voyak KT-3 Assault Rifle Blueprint
“Wanderer” Vermaak Operator Skin (JSOC)
Event: Freerun: Descent Challenge (MP)
Rewards Include: Weapon Camos
Go for the fastest time in the new Freerun: Descent obstacle course! Face the many mobility challenges ahead and come out on top to earn the following rewards:
“Bullseye” Weapon Camo
“Magnesis” Weapon Camo
“Free Run For All” Calling Card
“Take Ten” Calling Card
“No Tripping” Loading Screen
“Count to Five” Animated Calling Card
“Sprint for the Finish” Animated Calling Card
“Obelisk” Weapon Charm
“Vibrant Aurora” Peacekeeper MK1 Assault Rifle Blueprint
Event: Call of Duty: Warzone Ranked Series (WZ) (In-Season)
Rewards Include: Emblems, Weapon Camos

Compete in the Season 05 Reloaded Call of Duty: Warzone Ranked Play Event, featuring 50-player leaderboards with Emblem and Weapon Camo rewards for top placements across all Ranks. Secure Ranked Play wins to earn additional rewards including a new Weapon Charm and Large Decal.
New Store Offerings
Get your hands on a variety of new Ultra Skins, Reactive Skins, and Mastercraft Weapon Blueprints across incoming Season 05 Reloaded Bundles, including:
Tracer Pack: Lord of the Dead Ultra Skin Mastercraft Bundle

Earn your right to reign in Rex Infernus and other Zombies maps with this kingly Bundle placing Dempsey at the top of the undead food chain. Rule with a golden fist using the following items:
“Wildcat” Dempsey Ultra Operator Skin (JSOC)
“Tooth and Claw” FG42 Assault Rifle Blueprint (Tracers, Death FX)
“Gilded Fang” Swordfish A1 Marksman Rifle Blueprint (Tracers, Death FX)
“Golden Claw” Wonder Weapon Blueprint (Mastercraft)
“Raise Your Hands” Emote
“Crit King” Gun Screen
“Undying Liege” Weapon Charm
“King’s Ride” Animated Calling Card
“Rotting Majesty” Loading Screen
“Wonderbar!” GobbleGum (x1)
Tracer Pack: Burn Directive Bundle

The heat is off the charts with this spicy Bundle prioritizing the burn over everything else. Deploy as a flaming hot Reaper EWR-3 and set things ablaze with the following Bundle items:
“Flamin’ Hazard” Reaper EWR-3 Operator Skin (Guild)
“Too Hot” CBRS-3 SMG Blueprint (Tracers)
“Palate Scorcher” XM325 LMG Blueprint (Tracers)
“Contained” Emote
“Hot Shot” Lockshot Scorestreak Skin
“Hotter Than Hell” Animated Calling Card
“Chili Bomb” Animated Emblem
Tracer Pack: Infinite Void Reactive Ultra Skin Bundle

The universe is calling. Rip a hole in the fabric of spacetime with this Bundle featuring an assortment of items designed to thrust enemies into the void. Spin up your engines and explore the stars with the full Bundle contents, including:
“Vortex Pull” Takeo Ultra Operator Skin (JSOC)
“Sundered Reality” MK35 ISR Assault Rifle Blueprint (Reactive, Tracers, Death FX)
“Star Drive” MPC-25 SMG Blueprint (Tracers, Death FX)
“Gravity Ray” Ray Gun Wonder Weapon Blueprint
“Energy Shock” Finishing Move
“Planetary Defender” Sentry Turret Scorestreak Skin
“Stellar Spin” Reticle
“Ringer” Animated Emblem
“Perkaholic” GobbleGum (x1)
Other Incoming Bundles

Visit the Store throughout Season 05 Reloaded for the above Bundles and more, including the “Tracer Pack: Stellar Dynasty Ultra Skin Bundle” featuring a royal Karma Operator Skin, “Tracer Pack: Stranded Mastercraft Ultra Skin Bundle” featuring a sand crawling Razor Operator Skin, and the Mil-Sim themed “Stick and Stones Bundle” led by a camouflaged Jurado Operator Skin.
Verify Your Email and Unlock Double XP Tokens, Weapon Camo
Unlock a wealth of Double XP plus the Universal Weapon Camo “Veiled Aurora” simply by verifying your email! Verifying your Call of Duty account email helps strengthen security. Once you complete this verification, expect the following to be added to your Call of Duty Account:
1 Hour 2XP Level Tokens (x5)
1 Hour 2XP Weapon Tokens (x5)
1 Hour 2XP Battle Pass Tokens (x5)
For more info on email verification, visit our Activision Account Email Verification FAQ here.
Then on August 20, click here to easily verify your email.
Upgrade to Black Ops 7 Today!
Purchase Black Ops 7 today to access the entirety of the Season 05 Reloaded Call of Duty experience, including Multiplayer and Zombies in addition to the free-to-play Call of Duty: Warzone.
©/TM/® 2026 Activision Publishing, Inc.
For more information, please visit www.callofduty.com and , and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
Join Call of Duty's Official Discord to get the latest updates and maybe even meet your next squadmate!

Arm for Impact with the Season 05 Battle Pass!
The highly secretive Operator “Spectre” is known only by codename and exceptional ability in the field. Unleash the stealth asset and fight for dominance with help from a brand-new Battle Pass, new BlackCell content, and Store Bundles arriving when Season 05 of Call of Duty®: Black Ops 7 and Call of Duty: Warzone™ launches at 9AM PT on July 23.
Progress through the Battle Pass to earn 100+ rewards including new free base weapons plus new Operator Skins, Weapon Blueprints, Finishing Moves and more found throughout the Season 05 Battle Pass. Purchase the premium Battle Pass for 1,100 COD Points and progress through all Battle Pass rewards or get the Battle Pass Bundle for 2,400 COD Points, including 20 Tier Skips for an advanced start on your seasonal journey.

Get BlackCell for the ultimate seasonal experience, including unique Operator Skins, Weapon Blueprints, and more.
BlackCell Season 05: Cipher Operator (Guild)
BlackCell Instant Rewards Page, HVT

Cipher is the renegade hybrid product of a black budget project that fused condemned inmates with advanced combat sub-systems. Augmented reflexes, enhanced physiology, and an electrically stimulated bloodlust ensure high lethality in any environment.
Escaping during a bloody uprising, Cipher’s team now operate as mercenaries, harboring a burning vendetta against those who created them.

BlackCell users can deploy as the augmented Cipher at the start of the season, joined by his team of mercenaries in the BlackCell: Cipher Collection including his allies “DoxBit,” “Trace,” and "Hex” unlocked through completing in-game challenges.
The former convicts are joined by a cast of hardened Operator Skins and Weapon Blueprints earned exclusively through BlackCell, including a set of deadly Melee Weapon Blueprints that are unlocked as part of the Cipher Collection, starting with the “Riddlefang” Knife Blueprint plus three other alternate earnable Melee Blueprints including the “Zero Code” Executioner’s Duet and “Parallax” Katana, marked by jagged red lines and menacing designs.
Additional BlackCell Instant Rewards Content
Get the full Battle Pass experience with BlackCell, giving access to unlock every reward available throughout the Season 05 Battle Pass. Your purchase grants immediate access to the BlackCell Instant Rewards Page, offering the following items:

“Cipher” BlackCell Operator Skin plus three additional alternate Skins earnable through Challenges.
“Vindex” Mastercraft Blueprint for the Sturmwolf 45 SMG with Tracers and Death FX plus three alternate Mastercraft Blueprints earnable through Challenges.
“Riddlefang” Knife Melee Blueprint plus three alternate Melee Blueprints earnable through Challenges.
1,100 COD Points
“Meat Grinder” Finishing Move
“Phobia” Weapon Charm
“BlackCell No. 5” HUD Theme
The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles)
10% XP Loyalty Boost
BlackCell owners can earn even more rewards throughout the Season 05 Battle Pass, unlocking bonus content across multiple Pages, featuring:
Seven BlackCell-exclusive Skins, including:
Instant Reward Page: “Spectre” BlackCell Skin for the new Spectre Operator
BP Completion Page: “Viscera” BlackCell Skin for Spectre
Page 2: “General Chaos” BlackCell Skin for T.E.D.D.
Page 5: “In Flight” BlackCell Skin for Anderson
Page 7: “Corrosive Fury” BlackCell Skin for Dempsey
Page 11: “Fester” BlackCell Skin for Richtofen
Page 13: “Siege Machine” BlackCell Skin for Reaper EWR-3

Seven BlackCell-exclusive Weapon Blueprints:
Page 1: “Sonic Plate” BlackCell Blueprint for the CBRS-3 SMG
Page 4: “Dead End” BlackCell Blueprint for the Hawker HX Sniper Rifle
Page 8: “Breakaway” BlackCell Blueprint for the MK35 ISR Assault Rifle
Page 10: “Coercion” BlackCell Blueprint for the SG-12 Shotgun
Page 12: “Adoptosis” BlackCell Blueprint for the new Gremlin SMG
Page 14: “Dead Flip” BlackCell Blueprint for the VST SMG
Page 15: “Odium” BlackCell Blueprint for the new FG42 Assault Rifle
Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.
BlackCell Camo Track: Access the Season 05 BlackCell Camo track, offering additional BlackCell-only Weapon Camos for BlackCell users who complete the in-game weapon challenges. These Animated Universal Weapon Camos are unlocked by completing various weapon class and elimination-based challenges, awarding the Primacy, Caustics, Scarlet, Aurelian, Ornate, and Tessellation Weapon Camos upon completion.
BlackCell Bonus: Extra Daily Challenges: BlackCell owners get access to additional Daily Challenges throughout Season 05 for Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. BlackCell daily challenges count toward the three challenges required to earn Daily Challenge Bonus XP.

BlackCell Loyalty Bonus: Players who purchased Season 04 BlackCell and go on to purchase Season 05 BlackCell will activate a permanent 10% XP and Weapon XP bonus in Black Ops 7 (40% bonus for purchasing BlackCell in Seasons 01, 02, 03, 04, and 05 and up to a 50% bonus for purchasing BlackCell in every Call of Duty: Black Ops 7 season!).
Purchase the Battle Pass: Instantly Unlock the Spectre Operator

Players who purchase the premium Season 05 Battle Pass or BlackCell gain full access to the Battle Pass Instant Rewards Page, unlocking the following items:
10% Battle Pass XP Boost
The new “Spectre” Operator plus a BlackCell variant for those who purchase BlackCell
The “Dawn Shred” Legendary Blueprint for the Voyak KT-3 Assault Rifle
The “Swift Talent” Emote
The “Make an Entrance” Animated Calling Card
The Season 05 Battle Pass features 100+ pieces of unlockable content (excluding BlackCell) including two new (and free) Base Weapons. Focus on the following Pages to obtain these weapons:
• Free Weapon Unlock: FG42 Assault Rifle: Page 3 Completion Reward
• Free Weapon Unlock: Gremlin SMG: Page 6 Completion Reward
New Operator: Spectre (JSOC)
Battle Pass Instant Rewards Page, HVT

Next to nothing is known about the presumed wet works specialist, Spectre. The designation itself is a codename agreed on by the various agencies that have pooled their intelligence on unsolved assassinations, inferring his or her existence based on either evidence found at the scene, or from fragmentary reports given by shaken bystanders.
Despite heavy redaction, all accounts suggest an individual capable of extraordinary stealth; able to evade or neutralize the most sophisticated of manned or automated security set ups. In every case, Spectre’s victims have been slain with surgically precise mid-line stab wounds with rarely any signs of struggle.
Additional Battle Pass Operator Skins
Progress through the Battle Pass to unlock multiple Operator Skins, many paired with BlackCell variants, including the following:
T.E.D.D.: “General Chaos” Skins
Operator Skins, Battle Pass and BlackCell, HVT, Page 2

Bring a new level of chaos to your skirmishes as T.E.D.D. swaps out a clean head for a nightmare-inducing skull stitched together with staples and wiring over bloodstained black armor. In the BlackCell variant, the out-of-service robot adds spikes to his armor with a swirling black and gold design from head to toe.
Samuels: “Handyman” Skin
Operator Skin, Battle Pass Page 4

Donning a spiked welding mask with a skull imprint and reinforced gloves, Samuels is ready to face the summer heat and fix his way out of any mess. From the looks of his grease-stained shirt and overalls and the heavy chains at his back, he’s already been hard at work toughening up for the next season of combat.
Anderson: “In Flight” Skins
Operator Skins, Battle Pass and BlackCell, HVT, Page 5

Dempsey: “Corrosive Fury” Skins
Operator Skins, Battle Pass and BlackCell, HVT, Page 7

Combining heavy armor with a strong dose of intimidation, Dempsey wears a spiked helmet, pauldrons, and red body armor, all scratched up and smeared with the blood of his enemies. The BlackCell variant opts for a polished black and gold design, no less intimidating for its striking sheen.
Vermaak: “Heavy Engineer” Skin
Operator Skin, Battle Pass Page 9

No skirmish is too hot for Vermaak as the Operator prepares to withstand the most punishing damage with a full complement of heavy armor pieces, a helmet and gas mask, and tools to surpass any obstacle in his way.
Grimm: “Cobalt Guard” Skin
Operator Skin, Battle Pass Page 10

Favoring the latest in combat technology, Grimm combines mobility and defense with full body armor including augmented leg support to support long distance travel with minimal wear and tear.
Richtofen: “Fester” Skins
Operator Skins, Battle Pass and BlackCell, HVT, Page 11

Richtofen has seen better days; his body emaciated and infused with deadly steel, wielding a spiked collar at his neck and a mechanical arm with sharpened claws. In the BlackCell variant, the nefarious crew member utilizes cybernetic implants combined with a more classic look.
Reaper EWR-3: “Siege Machine” Skins
Operator Skins, Battle Pass and BlackCell, HVT, Page 13

Reaper hits the streets mounted over a camouflaged heavy armor capable of withstanding extreme punishment. The BlackCell variant changes the camouflage design for a more modern, high-tech look.
Wei Lin: “Beast Mechanic” Skin
Operator Skin, Battle Pass Page 15

Wei Lin moves from the garage to the field of battle, wearing a backwards cap and overalls with a tool belt at her waist filled with the essentials needed to breach any obstacle.
Season 05: Battle Pass: Free Base Weapons
Head into combat with renewed confidence wielding the FG42 Assault Rifle, instantly recognizable by its side-mounted magazine, as well as the dual-wield Gremlin SMG. Unlock these two new free Base Weapons in the Season 05 Battle Pass.
All players can unlock these weapons for free by progressing through their listed Battle Pass Pages.
Primary Weapon: FG42 (Launch)
Assault Rifle, Battle Pass Page 3 HVT, Page 15 HVT Battle Pass and BlackCell Blueprint

Levels: 37
MAGS: 3
MAG SIZE: 30
Mastery Badges: Yes
Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
Customize Options: Blueprints, Camos and Reticle Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3).
Full-auto assault rifle. Well-rounded with average accuracy, mobility, and power.
The FG42 Assault Rifle offers a reliable attacking option across a variety of combat situations, its jack-of-all-trades stats forgoing flair and glaring weaknesses for a steady platform. The weapon’s low recoil and rapid recentering speed allow constant fire even on distant targets, allowing Operators to competitively engage the enemy even down long sightlines, making the FG42 an excellent choice across all game modes.
Prestige Attachment — MFS Ambilateral Stock: Additional weight from this stock greatly improves an Operator’s recoil control at the expense of handling and mobility.
Primary Weapon: Gremlin (Launch)
SMG, Battle Pass Page 6 HVT, Page 12 HVT Tier Battle Pass and BlackCell Blueprint

Levels: 47
MAGS: 4
MAG SIZE: 26
Mastery Badges: Yes
Attachments: Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
Customize Options: Blueprints, Camo Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3).
Full-auto submachine gun. Great mobility and handling. Moderate damage, range, and rate of fire.
Decimate the competition with the dual wield Gremlin SMG, providing double the firepower in a highly mobile package capable of outmaneuvering foes and dishing out rapid-fire damage at close range. Sporting the highest hipfire accuracy in its class, the Gremlin excels in tracking targets even during sustained fire with burst fire providing reliable accuracy out to the mid-range.
Prestige Attachment — 9” MFS Cestus Barrel: Lightweight Barrel outfitted with deadly spikes that can eliminate enemies in a single melee attack. Facilitates faster movement speeds.
New Weapon Blueprints
Unlock over 20 new Weapon Blueprints spread throughout the Season 05 Battle Pass and BlackCell, including the following Blueprints as they appear throughout the Battle Pass Pages. Blueprints marked with an “*” indicate they have a BlackCell variant, shown after this section.
Prestige Unlocks: As with previous seasons, any weapon you earn in the Battle Pass becomes accessible to you throughout your Prestige journey all the way to Master Prestige. This allows you to spend Prestige Unlock Tokens on other items when acquired.
Battle Pass and BlackCell Blueprints

“Dawn Shred” Voyak KT-3 Assault Rifle, Battle Pass Instant Reward
(Above) “Sonic Plate” CBRS-3 SMG, HVT, Page 1*

(Above) “Dredger” Akita Shotgun, Page 2
“Hot LZ” 1911 Pistol, Page 3

(Above) “Dead End” Hawker HX Sniper Rifle, HVT, Page 4*

“Bad Altitude” REV-46 SMG, Page 5

(Above) “Claw Back” VX Compact Assault Rifle, Page 6
“Chipped Havok” Sokol 545 LMG, Page 7

(Above) “Splinter” Executioner’s Duet Melee, Page 8
“Breakaway” MK35 ISR Assault Rifle, HVT, Page 8*

(Above) “Vindicator” KRS-7.62 Marksman Rifle, Page 9

(Above) “System Shred” Strider 300 Sniper Rifle, Page 10

(Above) “Coercion” SG-12 Shotgun, HVT, Page 10*

“Organic Panic” GDL Havoc Special, Page 11

(Above) “Neo Reverb” AN-94 Assault Rifle, Page 12
“Haptic Loss” A.R.C. M1 Launcher, Page 12

(Above) “Apoptosis” Gremlin SMG, HVT, Page 12*

(Above) “Buzz Kill” H311-SAW Melee, Page 13

(Above) “Phantom Thunder” XR-3 Ion Sniper Rifle, Page 13
“Town Crier” MK.78 LMG, Page 14

(Above) “Big Blast” DS20 Mirage Assault Rifle, Page 14
“Dead Flip” VST SMG, HVT, Page 14*

(Above) “Odium” FG42 Assault Rifle, HVT, Page 15*
“Fission Core” Carbon 57 SMG, Completion Page
BlackCell Mastercraft Blueprints
Season 05 BlackCell provides access to additional earnable Weapon Blueprints found on the BlackCell Instant Reward Page and paired with the HVT Weapon Blueprints found throughout the Battle Pass.
Earn additional BlackCell Instant Reward Mastercraft Blueprints by completing in-game challenges to unlock the “Exilium” and “Optio” Blueprint variants. As for the hidden third Mastercraft Blueprint variant… that’s up to you to find.

(Above) “Vindex” Sturmwolf 45 SMG (Mastercraft, Tracers, Death FX), BlackCell Instant Reward.
Complete in-game challenges to unlock two Mastercraft Blueprint variants, including:

(Above) “Exilium” Sturmwolf 45 SMG (Mastercraft, Tracers, Death FX), BlackCell Instant Reward.

(Above) “Optio” Sturmwolf 45 SMG (Mastercraft, Tracers, Death FX), BlackCell Instant Reward.
These three Mastercraft Weapon Blueprints all come with their own signature built-in look for some Attachments, so you can change up your playstyle while retaining each weapon’s Mastercraft aesthetic.
Additional Blueprints with BlackCell Variants

(Above) “Sonic Plate” CBRS-3 SMG and “Sonic Plate” BlackCell variant, HVT, Page 1.

(Above) “Dead End” Hawker HX Sniper Rifle and “Dead End” BlackCell variant, HVT, Page 4.

(Above) “Breakaway” MK35 ISR Assault Rifle and “Breakaway” BlackCell variant, HVT, Page 8.

(Above) “Coercion” SG-12 Shotgun and “Coercion” BlackCell variant, HVT, Page 10.

(Above) “Apoptosis” Gremlin SMG (New Weapon, Tracers) and “Apoptosis” BlackCell variant (New Weapon, Tracers), HVT, Page 12.

(Above) “Dead Flip” VST SMG (Mastercraft, Tracers, Death FX) and “Dead Flip” BlackCell variant (Mastercraft, Tracers, Death FX), HVT, Page 14.

(Above) “Odium” FG42 Assault Rifle (New Weapon, Reactive, Tracers, Death FX) and “Odium” BlackCell variant (New Weapon, Reactive, Tracers), HVT, Page 15.
New Equipment Skins and Reticles
Unlock new Equipment Skins and Reticles including:

“Razor Burn” Reticle, Battle Pass Page 1
“Armed Danger” Hunter Bot Equipment Skin, Battle Pass Page 8
“Strike Geometry” Reticle, Battle Pass Page 12
“Bonus!” Reticle, Battle Pass Page 14
“Guard Dog” Point Turret Equipment Skin, Battle Pass Page 15
New Finishing Moves, Emotes, and Sprays
Personalize your Operator with additional Finishing Moves, Emotes, and Sprays found throughout the Season 05 Battle Pass. BlackCell players also get the “Meat Grinder” Finishing Move located in the BlackCell Instant Rewards page.
“Swift Talent” Emote, Battle Pass Instant Rewards Page
“Power Punch” Finishing Move, Battle Pass Page 2
“Cleared to Rock” Emote, Battle Pass Page 5
“Writhing Fury” Finishing Move, Battle Pass Page 11
“Start Up!” Emote, Battle Pass Page 12
“Bursting” Finishing Move, Battle Pass Page 15

Examples of Sprays found in the Season 05 Battle Pass.
“Hive Mind” Spray, Battle Pass Page 4
“Blue Steel” Spray, Battle Pass Page 10
“Continue!” Spray, Battle Pass Page 14
Additional Battle Pass Content

The Season 05 Battle Pass offers dozens of additional items of content, including items from the following categories:
COD Points
Weapon Charms
Weapon Large Decals
Weapon Stickers
GobbleGums
Emblems (some animated)
Calling Cards (some animated)
Loading Screens
Season 05 HUD Theme (BlackCell only)
Clan Tag (BlackCell only)
Consumable 2XP & 2WXP Tokens
Restore Tokens
Battle Pass Completion Page: Rewards

Progress to the Completion Page of the Season 05 Battle Pass to gain access to the final rewards, unlocked by completing all other Pages first. Finish the Completion Page to acquire the following:
“Viscera” Ultra Skin for Spectre plus a BlackCell variant for those who purchase BlackCell
“Fission Core” Legendary Carbon 57 SMG Blueprint
200 COD Points
“Thousand Cuts” Animated Calling Card
“Strive” Animated Emblem
“Gift Card” Ultra GobbleGum (x1)
Spectre: “Viscera” BlackCell Variant Operator Skins
Operator Skins, Premium Battle Pass and BlackCell, Completion Page

Spectre prepares to face off against threats with a highly mobile and armored getup. The BlackCell variant ups the style with gold accents, a swirling armor pattern, and red lights indicating that trouble’s coming for anyone who dares stand in Spectre’s way.
Store Highlights: New Ultra Skins, Reactive, and Mastercraft Bundles
Return to the Store throughout Season 05 for new Bundles featuring a variety of themed content including new Mastercraft Weapon Blueprints, Reactive Weapon Blueprints, Ultra Skins, and more.
Mastercraft Weapon Blueprints include custom animations, unique weapon inspections, and more. Players can change the Barrel, Stock, and other attachments while maintaining the weapon’s signature look.
Reactive Weapon Blueprints feature a visual effect that intensifies as you eliminate enemies. Reactive Weapon Blueprints also maintain their signature look when changing the Barrel, Stock, and other attachments.
Ultra Skins are highly detailed, themed, and may include VFX. Some Ultra Skins are also Reactive Skins.
Season 05 Store highlights include:
Tracer Pack: Sand Sovereign Bundle

Master the shifting sands and journey beyond the horizon, thriving where others are lost. Excel in the most unforgiving terrain with a new Kagan Operator Skin and cut through the heat haze with two sand-blasted Weapon Blueprints, paired with an Emote, compass-themed Weapon Charm, and more. The full Bundle offering includes:
“Mirage” Kagan Operator Skin (Guild)
“Sandstorm” VST SMG Blueprint (Tracers)
“Desert Piercer” Strider 300 Sniper Rifle Blueprint (Tracers)
“Seen Enough” Emote
“True Way” Animated Weapon Charm
“Swarmed” Animated Calling Card
“Sand Marauder” Weapon Sticker
1-Hour Double XP Token
Tracer Pack: Sentry’s Watch Mastercraft Ultra Skin Bundle

Protect the realm from every threat with the finest forged tools available, starting with the highly disciplined Wei Li Operator Skin paired with a Mastercraft Weapon Blueprint transforming the new Season 05 Mammoth LMG into a sight to behold with crossbow-like limbs and strings attached to the barrel. Wield the power of the dragon with these and the following Bundle items:
“Youxia” Wei Lin Operator Skin (JSOC)
“Arcforge” Mammoth LMG Blueprint (New Weapon, Mastercraft, Tracers, Death FX)
“Blue Dragon” VST SMG Blueprint (Tracers, Death FX)
“Dragon’s Signal” Emote
“Cumulus” Reticle
“Big Bad Ballista” Weapon Charm
“Dragon Lord” Animated Calling Card
“Eternal Warrior” Weapon Sticker
1-Hour Double Weapon XP Token
Tracer Pack: Un-Synced Mastercraft Ultra Skin Bundle

Rip the universe into pieces with this Bundle featuring an Operator Skin with three interchangeable head options: deploy with a neon green, translucent skull in a shattered helmet, an enclosed helmet and visor, or with the helmet off to enter combat face to face with your foes. In addition, get a Mastercraft Weapon Blueprint for the new Season 05 FG42 Assault Rifle plus two other Weapon Blueprints, a Finishing Move, Emote, and more. The full Bundle contents include:
“Phasetorn” Vermaak Operator Skin with three head variants (JSOC)
“Resync” FG42 Assault Rifle Blueprint (New Weapon, Mastercraft, Tracers, Death FX)
“Shatter Lock” Sturmwolf 45 SMG Blueprint (Tracers, Death FX)
“No Return” Velox 5.7 Pistol (Tracers, Death FX)
“Back Drop” Finishing Move
“Mental Break” Emote
“Trifecta” Reticle
“Unleashed Potential” Animated Calling Card
“To Pieces” Weapon Sticker
1-Hour Double Weapon XP Token
Tracer Pack: Combat Cabinet Reactive Ultra Skin Bundle

Break records and achieve the high score with this arcade-themed Bundle headlined by a walking arcade cabinet, two video game-inspired Weapon Blueprints, and a Finishing Move that crushes opponents with the Arcade Classics. For showing off your love of old school gaming, nothing else compares. Get the Bundle to access the following items:
“Max Score” Reaper EWR-3 Operator Skin (Guild)
“Player One” VS Recon Sniper Rifle Blueprint (Reactive, Tracers, Death FX)
“Player Two” Voyak KT-3 Assault Rifle Blueprint (Tracers, Death FX)
“Arcade Rumble” Finishing Move
“Shmup” Reticle
“Coveted Arsenal” Weapon Charm
“You Died” Animated Calling Card
“Final Boss” Animated Emblem
“Skill Set” Weapon Sticker
Tracer Pack: Wild Drip Bundle

Keep your style untamed and your vibes immaculate with the Wild Drip Bundle, headlined by a Takeo Operator Skin with impeccable taste and two tagged up, samurai-themed Weapon Blueprints, a kingly Emote, and more items claiming unprecedented drip. Get the Bundle for the following items:
“Untamed” Takeo Operator Skin (JSOC)
“Samurai Tango” CBRS-3 SMG Blueprint (Tracers)
“Ronin Wrecker” XM325 LMG Blueprint (Tracers)
“From the Top” Emote
“Spin Out” Reticle
“Modern Oni” Animated Calling Card
“Downtown Racer” Loading Screen
“On the House” Legendary GobbleGum (x1)
Shadow Wolf Bundle

Control the fight with masterful tactical decisions while deploying with a Mil-Sim Harper Operator Skin and two scrappy Weapon Blueprints that have survived countless scrapes with the enemy. Set the example of how to enforce the law with the full Bundle offering including the following items:
“Earned Patch” Harper Operator Skin (JSOC)
“Fang Tactics” EGRT-17 Assault Rifle Blueprint
“Damage Control” M10 Breacher Shotgun Blueprint
“Lead Bite” Finishing Move
“Blind Rage” Flashbang Equipment Skin
“Memento” Weapon Charm
“Renegade” Calling Card
Call of Duty: Modern Warfare 4 Pre-Order Bonus Camo

Players who pre-order or pre-purchase either of the Digital Editions of Call of Duty®: Modern Warfare® 4 (Standard or Vault Edition) will receive the Gilded Pearl Weapon Camo Pack in Black Ops 7. The Pack consists of:
The Moonlit Pearl Universal Camo in Black Ops 7 and Call of Duty: Warzone, which also unlocks instantly in Modern Warfare 4.
The Gilded Pearl Camo Pack Challenge in Black Ops 7 and Call of Duty: Warzone, going live on July 23 at 12PM PT.
Complete the Gilded Pearl Camo Pack Challenge to unlock the following:
The Gilded Ruin Universal Camo in Black Ops 7, which also unlocks instantly in Modern Warfare 4.
If you are one of the first 100,000 players to complete the Gilded Pearl Camo Pack Challenge, the Gilded Ruin Universal Camo you unlock also comes engraved with a unique, first-of-its-kind serialized number displayed on ranged weapons equipped with the camo.
The Challenge requires players to earn 5,000 Skull Score in Black Ops 7 by eliminating enemies across Endgame, Multiplayer, Zombies, and/or Call of Duty: Warzone. Enemies have a different criteria and Skull Score depending on the mode you are playing:
Endgame: Defeat enemies. 5 Skull Score per elimination. 1,000 eliminations needed.
Multiplayer: Defeat other players: 10 Skull Score per elimination. 500 eliminations needed.
Zombies: Defeat enemies: 1 Skull Score per elimination. 5,000 eliminations needed.
Call of Duty: Warzone: Defeat other players: 30 Skull Score per elimination. 167 eliminations needed.
The faster you complete the Challenge, the lower the serialization number will be. Players who complete the Challenge after all Serialized Camos are awarded will still earn the second Camo without the serialization.
Verify Your Email and Unlock Double XP Tokens, Weapon Camo

If you haven’t done so already, unlock a wealth of Double XP and the Universal Weapon Camo “Veiled Aurora” simply by verifying your email. Verifying your Call of Duty account email helps strengthen security. Once you complete this verification, expect the following to be added to your Call of Duty Account:
1-Hour 2XP Level Tokens (x5)
1-Hour 2XP Weapon Tokens (x5)
1-Hour 2XP Battle Pass Tokens (x5)
For those who have previously verified, rewards will have been automatically added to your inventory.
For more info on email verification, visit our Activision Account Email Verification FAQ here. You can also click here to easily verify your email.
Upgrade to Black Ops 7 Today!

Purchase Black Ops 7 today to access the entirety of the Season 04 Call of Duty experience, including Multiplayer and Zombies in addition to the free-to-play Call of Duty: Warzone.
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In each of these sections of the Career menu, you’ll find:




























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Complete Daily Challenges in Multiplayer to earn XP payouts that will help you move more quickly through the Player Level track. Complete all three Daily Challenges to earn a hefty XP bonus. At the start of Season 1, complete an additional set of Daily Challenges in Call of Duty: Warzone.
A showcase of Multiplayer Calling Cards.
A showcase of DMZ Calling Cards.









Available Across: Multiplayer, DMZ, Call of Duty®: Warzone™*














































Stay tuned to the latest official Modern Warfare 4 information by checking the 












































































































Modern Warfare 4 is raising the bar for PC performance, targeting 90 FPS at Recommended Specs without compromising visual quality. Players can enjoy a smoother, more responsive gameplay experience, while the broad range of supported hardware keeps the game accessible to players with more modest setups.
Zero in on performance stats with the built-in Benchmark Tool, which will run a simulated multiplayer sequence that tests your system’s, displaying real-time information including Average FPS, CPU, GPU, Ping, and Input Latency. Get a more detailed overview following the sequence with a breakdown on stats across all zones and in each individual zone, including setting suggestions to improve your system’s performance in different gameplay scenarios.
Spend less time waiting and more time playing with features that get you into the game faster, including:
Advanced Shader Delivery
Get straight to playing with Advanced Shader Delivery (ASD), enabling MW4 to launch faster by delivering precompiled shaders ahead of time across supported PC platforms. A few minutes of preparation before launch day will mean less time managing downloads, updates, and setting up. For the best experience, download and install the XBOX PC app ahead of time no matter what your PC platform, so ASD can deliver your precompile shaders at game install and throughout live updates. Also remember, don’t skip downloading the latest graphics drivers.
Note: Installing the XBOX PC app is only necessary if you wish to utilize ASD on a supported PC platform.
Update Doesn’t Require Restart, Faster UX Flow
Updates no longer require restarts during game boots, reducing the friction of loading up the game after an update, though you can still expect a restart when an update goes live when you’re actively in-game. Expect this to occur between matches. We’ve also created a faster user experience flow by streamlining the game menus in favor of getting into a match as soon as possible.
Experience Call of Duty in a completely new way with Collateral, a new Multiplayer game mode designed for fans of Search and Destroy and those from the more competitive community.
In Collateral, every dollar counts and every decision matters. Teams alternate between attacking and defending two bomb sites, and all players start with a Pistol and earn in-game cash throughout the match to spend on upgrades between rounds.
Eliminate enemies and play the objective to earn cash which you can spend on the following upgrades:
Minimum
Minimum specifications needed to play Call of Duty: Modern Warfare 4:
• OS: Windows 10 64 Bit (latest update)
• CPU: AMD Ryzen 5 1400 or Intel Core i5-6600
• RAM: 8GB
• Video Card – AMD: Radeon RX 470
• Video Card – NVIDIA: NVIDIA GeForce GTX 970 / 1060
• Video Card – Intel: Intel Arc A580
• Video Memory: 3 GB
• Storage Space: 115 GB - SSD required
• Network: Broadband Internet connection
• Sound Card: DirectX Compatible
Recommended
Recommended specifications to run at 90 FPS in multiplayer on High graphics settings:
• OS: Windows 11 64 Bit (latest update)
• CPU – AMD: AMD Ryzen 5 3600
• CPU – Intel: Intel Core i7-8700K
• RAM: 16 GB
• Video Card – AMD: AMD Radeon RX 6600 XT
• Video Card – NVIDIA: NVIDIA GeForce RTX 3060 Ti
• Video Card – Intel: Intel Arc B580
• Video Memory: 8 GB
• Storage Space: 115 GB - SSD required
• Network: Broadband Internet connection
• Sound Card: DirectX Compatible
Ray Tracing Specifications
Ultra specs to run with High quality Ray Tracing at 4K upscaled:
• OS: Windows 11 64 Bit (latest update)
• CPU – AMD: AMD Ryzen 7 3700X
• CPU – Intel: Intel Core i7-10700K
• RAM: 32GB
• Video Card – AMD: Radeon RX 9070 XT
• Video Card – NVIDIA: GeForce RTX 5070 Ti
• Video Memory: 16 GB
• Storage Space: 115 GB – SSD Required
• Network: Broadband Internet connection
• Sound Card: DirectX Compatible
Recommended Drivers
• AMD: 26.7.1
• NVIDIA: 616.56; ASD-compatible driver will be made available before MW4 launch
• INTEL: 32.0.101.8974
Additional Notes
• TPM 2.0 and Secure Boot are required to play Call of Duty: Modern Warfare 4 on PC. Other security measures may be enforced. Learn more at
Secure your preorder now to get into Campaign Early Access* starting October 16 plus get the Hunter Killer Operator Park and the Gilded Pearl Camo Pack.
Get the Vault Edition for more, including the Hostile Alliance and Special Forces Operator Packs, the Signature Weapon Collection, one season of BlackCell**, and a DMZ Deployment Bonus.





































































































































































Silkworm: Push through a dense South Korean shopping district where storefronts, alleyways, and apartments keep engagements fast and unpredictable.
Fight through the heart of Haijin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance.































































