Tem português do Brasil: interface, legendas, dublagem.
Idioma
Interface
Legendas
Áudio
Português (Brasil)
✓
✓
✓
Inglês
✓
✓
✓
Alemão
✓
✓
✓
Árabe
✓
✓
—
Búlgaro
✓
✓
—
Chinês simplificado
✓
✓
✓
Chinês tradicional
✓
✓
✓
Coreano
✓
✓
✓
Dinamarquês
✓
✓
—
Espanhol (América Latina)
✓
✓
✓
Espanhol (Espanha)
✓
✓
✓
Finlandês
✓
✓
—
Francês
✓
✓
✓
Grego
✓
✓
—
Holandês
✓
✓
✓
Húngaro
✓
✓
—
Italiano
✓
✓
✓
Japonês
✓
✓
✓
Norueguês
✓
✓
—
Polonês
✓
✓
✓
Português (Portugal)
✓
✓
✓
Russo
✓
✓
✓
Sueco
✓
✓
✓
Tcheco
✓
✓
—
Turco
✓
✓
—
Ucraniano
✓
✓
—
Preço em cada país
Maior desconto agora—nenhum país em promoção
Mais barato agora (em reais)≈ R$ 91,98Ucrânia · 54% abaixo do Brasil
Menor preço visto no BrasilR$ 199,000 promoções registradas
País
Preço atual
Preço cheio
Desconto
Em reais
vs Brasil
Menor visto
Ucrânia
₴ 740
₴ 740
—
≈ R$ 91,98
-54%
₴ 740
China
CN¥ 119,00
CN¥ 119,00
—
≈ R$ 100,55
-49%
CN¥ 119,00
Kuwait
KD 6,50
KD 6,50
—
≈ R$ 117,94
-41%
KD 6,50
Cazaquistão
₸ 9.300
₸ 9.300
—
≈ R$ 118,04
-41%
₸ 9.300
Catar
QR 80,99
QR 80,99
—
≈ R$ 125,67
-37%
QR 80,99
Peru
S/ 77,00
S/ 77,00
—
≈ R$ 127,77
-36%
S/ 77,00
Argentina · América Latina (dólar)
US$ 23,99
US$ 23,99
—
≈ R$ 135,50
-32%
US$ 23,99
Turquia · Oriente Médio e N. África (dólar)
US$ 23,99
US$ 23,99
—
≈ R$ 135,50
-32%
US$ 23,99
Uruguai
$U 1.150
$U 1.150
—
≈ R$ 159,58
-20%
$U 1.150
Índia
₹ 2.699
₹ 2.699
—
≈ R$ 161,68
-19%
₹ 2.699
Coreia do Sul
₩ 39.900
₩ 39.900
—
≈ R$ 168,66
-15%
₩ 39.900
Indonésia
Rp 549.000
Rp 549.000
—
≈ R$ 170,08
-15%
Rp 549.000
Filipinas
₱ 1.990,00
₱ 1.990,00
—
≈ R$ 176,02
-12%
₱ 1.990,00
Chile
CLP$ 30.990
CLP$ 30.990
—
≈ R$ 176,43
-11%
CLP$ 30.990
Japão
¥ 5.280
¥ 5.280
—
≈ R$ 186,63
-6%
¥ 5.280
Taiwan
NT$ 1.088
NT$ 1.088
—
≈ R$ 186,71
-6%
NT$ 1.088
Nova Zelândia
NZ$ 59,95
NZ$ 59,95
—
≈ R$ 187,16
-6%
NZ$ 59,95
Austrália
A$ 49,95
A$ 49,95
—
≈ R$ 191,26
-4%
A$ 49,95
Hong Kong
HK$ 269,00
HK$ 269,00
—
≈ R$ 193,65
-3%
HK$ 269,00
Vietnã
₫ 890.000
₫ 890.000
—
≈ R$ 195,33
-2%
₫ 890.000
Canadá
CDN$ 49,99
CDN$ 49,99
—
≈ R$ 198,00
-1%
CDN$ 49,99
Costa Rica
₡ 15.900
₡ 15.900
—
≈ R$ 198,40
0%
₡ 15.900
Brasil
R$ 199,00
R$ 199,00
—
R$ 199,00
—
R$ 199,00
África do Sul
R 599,00
R 599,00
—
≈ R$ 200,22
+1%
R 599,00
Malásia
RM 159,00
RM 159,00
—
≈ R$ 219,77
+10%
RM 159,00
Tailândia
฿ 1.340,00
฿ 1.340,00
—
≈ R$ 223,38
+12%
฿ 1.340,00
Noruega
kr 379,00
kr 379,00
—
≈ R$ 223,76
+12%
kr 379,00
Estados Unidos
US$ 39,99
US$ 39,99
—
≈ R$ 225,87
+14%
US$ 39,99
Armênia · ex-URSS (dólar)
US$ 39,99
US$ 39,99
—
≈ R$ 225,87
+14%
US$ 39,99
Paquistão · Sul da Ásia (dólar)
US$ 39,99
US$ 39,99
—
≈ R$ 225,87
+14%
US$ 39,99
Arábia Saudita
SR 159,00
SR 159,00
—
≈ R$ 239,49
+20%
SR 159,00
Emirados Árabes
AED 159,00
AED 159,00
—
≈ R$ 244,54
+23%
AED 159,00
Zona do euro
€ 39,99
€ 39,99
—
≈ R$ 249,32
+25%
€ 39,99
Singapura
S$ 56,90
S$ 56,90
—
≈ R$ 249,56
+25%
S$ 56,90
Reino Unido
£ 34,99
£ 34,99
—
≈ R$ 261,27
+31%
£ 34,99
Polônia
zł 189,00
zł 189,00
—
≈ R$ 267,61
+34%
zł 189,00
Israel
₪ 159,00
₪ 159,00
—
≈ R$ 279,99
+41%
₪ 159,00
Suíça
CHF 49,00
CHF 49,00
—
≈ R$ 330,03
+66%
CHF 49,00
México
Mex$ 1.099,00
Mex$ 1.099,00
—
≈ R$ 334,43
+68%
Mex$ 1.099,00
Colômbia
COL$ 199.900
COL$ 199.900
—
≈ R$ 343,60
+73%
COL$ 199.900
Não vendido nestas lojas: Rússia
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Próxima grande promoçãoPromoção de Inverno 2026de 17/12 a 04/01 · em 33 dias
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
Visto em
País
Preço
Preço cheio
Desconto
Em reais
23/10/2026 21:11
Brasil
R$ 199,00
R$ 199,00
—
R$ 199,00
23/10/2026 21:11
Estados Unidos
US$ 39,99
US$ 39,99
—
≈ R$ 225,87
23/10/2026 21:11
Argentina · América Latina (dólar)
US$ 23,99
US$ 23,99
—
≈ R$ 135,50
23/10/2026 21:11
México
Mex$ 1.099,00
Mex$ 1.099,00
—
≈ R$ 334,43
23/10/2026 21:11
Chile
CLP$ 30.990
CLP$ 30.990
—
≈ R$ 176,43
23/10/2026 21:11
Reino Unido
£ 34,99
£ 34,99
—
≈ R$ 261,27
23/10/2026 21:11
Zona do euro
€ 39,99
€ 39,99
—
≈ R$ 249,32
23/10/2026 21:11
Turquia · Oriente Médio e N. África (dólar)
US$ 23,99
US$ 23,99
—
≈ R$ 135,50
23/10/2026 21:11
Japão
¥ 5.280
¥ 5.280
—
≈ R$ 186,63
23/10/2026 21:11
Índia
₹ 2.699
₹ 2.699
—
≈ R$ 161,68
23/10/2026 21:11
Canadá
CDN$ 49,99
CDN$ 49,99
—
≈ R$ 198,00
23/10/2026 21:11
Austrália
A$ 49,95
A$ 49,95
—
≈ R$ 191,26
23/10/2026 21:11
Nova Zelândia
NZ$ 59,95
NZ$ 59,95
—
≈ R$ 187,16
23/10/2026 21:11
Suíça
CHF 49,00
CHF 49,00
—
≈ R$ 330,03
23/10/2026 21:11
Noruega
kr 379,00
kr 379,00
—
≈ R$ 223,76
23/10/2026 21:11
Polônia
zł 189,00
zł 189,00
—
≈ R$ 267,61
23/10/2026 21:11
Ucrânia
₴ 740Mais barato em reais
₴ 740
—
≈ R$ 91,98
23/10/2026 21:11
Cazaquistão
₸ 9.300
₸ 9.300
—
≈ R$ 118,04
23/10/2026 21:11
Armênia · ex-URSS (dólar)
US$ 39,99
US$ 39,99
—
≈ R$ 225,87
23/10/2026 21:11
Paquistão · Sul da Ásia (dólar)
US$ 39,99
US$ 39,99
—
≈ R$ 225,87
23/10/2026 21:11
China
CN¥ 119,00
CN¥ 119,00
—
≈ R$ 100,55
23/10/2026 21:11
Hong Kong
HK$ 269,00
HK$ 269,00
—
≈ R$ 193,65
23/10/2026 21:11
Taiwan
NT$ 1.088
NT$ 1.088
—
≈ R$ 186,71
23/10/2026 21:11
Coreia do Sul
₩ 39.900
₩ 39.900
—
≈ R$ 168,66
23/10/2026 21:11
Indonésia
Rp 549.000
Rp 549.000
—
≈ R$ 170,08
23/10/2026 21:11
Malásia
RM 159,00
RM 159,00
—
≈ R$ 219,77
23/10/2026 21:11
Filipinas
₱ 1.990,00
₱ 1.990,00
—
≈ R$ 176,02
23/10/2026 21:11
Singapura
S$ 56,90
S$ 56,90
—
≈ R$ 249,56
23/10/2026 21:11
Tailândia
฿ 1.340,00
฿ 1.340,00
—
≈ R$ 223,38
23/10/2026 21:11
Vietnã
₫ 890.000
₫ 890.000
—
≈ R$ 195,33
23/10/2026 21:11
Colômbia
COL$ 199.900
COL$ 199.900
—
≈ R$ 343,60
23/10/2026 21:11
Peru
S/ 77,00
S/ 77,00
—
≈ R$ 127,77
23/10/2026 21:11
Uruguai
$U 1.150
$U 1.150
—
≈ R$ 159,58
23/10/2026 21:11
Costa Rica
₡ 15.900
₡ 15.900
—
≈ R$ 198,40
23/10/2026 21:11
África do Sul
R 599,00
R 599,00
—
≈ R$ 200,22
23/10/2026 21:11
Emirados Árabes
AED 159,00
AED 159,00
—
≈ R$ 244,54
23/10/2026 21:11
Arábia Saudita
SR 159,00
SR 159,00
—
≈ R$ 239,49
23/10/2026 21:11
Catar
QR 80,99
QR 80,99
—
≈ R$ 125,67
23/10/2026 21:11
Kuwait
KD 6,50
KD 6,50
—
≈ R$ 117,94
23/10/2026 21:11
Israel
₪ 159,00
₪ 159,00
—
≈ R$ 279,99
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (13/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 23/10/2026 21:11).
Conquistas · percentual global de jogadores
Conquistas40
Mais comum84,6%
Mais rara0,4%
As 5 mais raras
A Melhor Defesa é... Não Defender.0,4%Ganha um jogo Versus personalizado com 2 ou mais jogadores com as paredes e portões desativados.
Avanço0,4%Ganha um jogo Versus personalizado com mais de 2 jogadores com tecnologia desbloqueada e 2 recursos
Inveja de Élitro0,6%Derrota uma campanha personalizada com uma gravidade de 60% ou inferior e com o salto alto ativado.
Minijardim Zoológico0,7%Faz festinhas a todos os tipos de animais num só mundo.
Quando os Piglins Voarem0,7%Derrote uma campanha personalizada com um valor de repulsão de 200% ou superior.
Todas
Presentes ImpressionantesConclua o tutorial.
84,6%23
A Bordo do Comboio da FoliaPassa 2 minutos com o bónus do trigo veloz num só mundo.
57,1%19
Com a Luz, Vem a EsperançaDestrói a Base do Sinalizador da Noite.
52,5%1
Não Há Tempo para SuínosDerrota 1000 piglins num só mundo.
49,1%16
Especialista em EstandartesDá 25 ordens na Vista de Estandarte num só mundo.
35,2%28
Pontaria ContranaturaForja uma aliança com os esqueletos.
27,9%21
Novos Amigos EmotivosForja uma aliança com os creepers.
26,9%20
Gostam MESMO daquela FlorForja uma aliança com os mortos-vivos.
26,1%22
DemoliçãoDestrua uma base em menos de 7 minutos!
22,0%11
Reforços de RecursosAbre 5 baús de allays num só mundo.
19,7%13
Trabalho de EquipaJoga um jogo de cooperação.
19,6%8
Tratamento de CicatrizesPurifica 20 000 blocos de rocha do nether num só mundo.
19,4%15
Isto É Feito de Fungo do Nether?Destrói 250 edifícios dos piglins num só mundo.
13,3%17
O Predador Tornou-Se a PresaDerrota a Besta.
13,1%2
DesfeitoDerrota o Inquebrável.
13,0%3
Recompensa da SuperfícieRecolhe 1000 de madeira e pedra e 125 de ferro, carvão, redstone e diamante num só mundo.
12,8%26
Mais Olhos Que BarrigaDerrote o Devorador.
12,7%4
Cavalgar com EstiloUsa todas as cavalgaduras diferentes num só mundo.
11,6%6
Defensor da SuperfícieDerrote o Grande Porco.
10,6%5
Elenco de EstrelasAdquire todos os Primeiros num só mundo.
9,3%25
Silencie o BarulhoDerrota 10 piglins desastrados num só mundo.
7,6%35
Caminho da EspadaDerrota outro jogador com a tua espada no Modo Versus.
6,8%14
A Variedade Dá Sabor à VidaConstrói todas as melhorias diferentes no Poço do Destino num só mundo.
6,6%7
Uma Explosão de Cada VezDá 10 ordens individuais a creepers na Vista de Estandarte, num só mundo.
6,3%29
Consigo Ver a Minha Aldeia daquiPassa 20 minutos com o bónus dos cogumelos impulsores num só mundo.
6,1%9
Upa!Plana 30 segundos consecutivos no grande bico ou no besouro brilhante.
5,7%12
Hora de Usar Blocos GrandesConstrói 3 torres de anfitriões dentro do alcance de ataque entre si.
4,5%24
Força TotalDá uma ordem a um exército de 80 criaturas.
4,5%30
Não sou FãDestrói 10 helicópteros de piglins num só mundo.
3,2%34
Alimenta as ChamasRecolhe 2400 de lápis-lazúli em 30 minutos ou menos no Modo Versus.
2,2%27
Especialista em CaldeirõesConstrói 10 caldeirões num só mundo.
1,3%33
AnfíbioPassa 10 minutos a nadar numa cavalgadura de sapo num só mundo.
1,3%36
Bruxaria de RiscoGera 50 bruxas num só mundo.
1,2%32
Herói LendárioTermina a campanha no nível de dificuldade Lendário.
1,1%10
De Roer as UnhasDerrota um adversário com menos de 10% de saúde do teu Quartel-General restante no Modo Versus.
0,9%18
Minijardim ZoológicoFaz festinhas a todos os tipos de animais num só mundo.
0,7%31
Quando os Piglins VoaremDerrote uma campanha personalizada com um valor de repulsão de 200% ou superior.
0,7%39
Inveja de ÉlitroDerrota uma campanha personalizada com uma gravidade de 60% ou inferior e com o salto alto ativado.
0,6%40
A Melhor Defesa é... Não Defender.Ganha um jogo Versus personalizado com 2 ou mais jogadores com as paredes e portões desativados.
0,4%37
AvançoGanha um jogo Versus personalizado com mais de 2 jogadores com tecnologia desbloqueada e 2 recursos
0,4%38
Evolução da nota · análises positivas mês a mês
Desde o lançamento62%2.831 análises
Últimos 30 dias71%14 análises
Melhor mês89%out/2023
Pior mês22%jun/2025
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 10:28.
Comentários dos jogadores · análises da Steam
▲ Recomenda4,2 h jogadas ao escrever20 set. 2026
Esse jogo é incrível, pois cria uma combinação de ação, visão e extratégia. Você reune criaturas e coloca elas, para lutar, destruir, curar, proteger... e cada uma tem uma habilidade. À também a parte que você explora o mundo em busca de recursos, montarias e todo tipo de coisa. Dá até pra jogar múltiplayer!
▲ Recomenda6,4 h jogadas ao escrever23 dez. 2025Em inglês
Underneath all the jank, repetition, and the absurd launch price is a seriously good game. That being said, its the type of game that appeals to a very niche category of players -- a category that has little overlap with Minecraft's community. I think this is the main reason why Legends was received so negatively compared to Dungeons. RTS games take quick thinking, dedication, and a degree of hating yourself that just isn't marketable or enjoyable to the mainstream gaming ecosystem.
Now that we've looked at why Legends was a commercial flop, lets discuss whether or not the game is actually worth buying in the year 2025+
The game was abandoned 9 months after release, but there remains a sizable amount of content to work with. My experience while playing this game was that I could reach an hour max each play session before getting demotivated and returning the next day. Most of the game is centered on traveling to villages/POIs on a map, defending those areas from Piglin attacks via building defenses, and going on the offensive to the various Piglin settlements. One of the high points of this game is the behavior of the Piglins. They react to your choices, conquering areas you neglect, strengthening and defending besieged camps, and on higher difficulties even launching joint attacks from seperate Piglin camps to consolidate their armies. Every day/night cycle you focus your attention on a different area of the map, because the Piglins choose a different area to threaten each time. Villages you defend will provide you with a steady supply of whatever resources that area has in return for your support, so you are incentivized to maintain as much control over the map as possible. Going on the offensive is more repetitive/dull, but it does have its upsides. When attacking camps you are always at a disadvantage by the sheer number of troops, so you have to select your units strategically based on the defenses of that camp. The fight often spans several days, where you lay siege to the enemy over a long period before finally breaking through to the camp and destroying the nether portal that spawns the Piglins. Unit combat is complicated and organizing your troops is very hard to do, but the game lets you change difficulties as needed if you are unable to prosper in challenging situations. Defense is in my opinion the most fun aspect of the game. Using your supplies you can provide villages with an array of archer towers. walls, traps, and support buildings.
Is this game worth buying if you are not a hardcore RTS fan? I'd say it depends on the price. The game often goes on sale, especially now that the hype has died down. At the time of writing this it is on sale for 16$. Unless you really enjoy strategy games, I'd recommend waiting for it to go to the 10-20$ dollar range and then consider picking it up.
▼ Não recomenda30,0 h jogadas ao escrever5 fev. 2026Em inglês
This is a very very dull crummy and boring Video Game, Only recommend it if your really really curious or a Completionist trying to 100% and get every single Minecraft Achievement in the Minecraft Games, And even so, Get this when it goes on sale, It is not worth 40$ let alone 50$ for the Deluxe Edition which basically doesn't have much in it apart from a couple of Skins for your Mounts you ride amongst other things which you have to redeem in Game in the Store Menu in Game FYI.
Despite that tho I actually did find going for the Achievements with another buddy along side with you was pretty fun, So if your gonna play this, Grab a friend to suffer along side with you, At the very least you'll probably get some fun out of this Game like we did doing so lmfao.
▼ Não recomenda0,7 h jogadas ao escrever19 ago. 2026Em inglês
I'd love to play this but I cant even login to microsoft because it screws up the Steam overlay ui with broken links. while it is still playable otherwise, I'm refunding since if I do ever want to play co-op or multiplayer it wouldnt work.
▼ Não recomenda1,1 h jogadas ao escrever11 dez. 2025Em inglês
this game is actually horrible, i used to play ts with gamepass and gameplay is always the same and i got bored immediately after 1 hour i bought ts on sale just for farming minecoins
▼ Não recomenda13,7 h jogadas ao escrever12 mar. 2026Em inglês
Das spiel ist scheiße und man hängt die ganze zeit nur im loading screen. Kauft euch das game nicht ist ne zeit und geld verschwendung. Musst du wissen
Esse jogo é incrível, pois cria uma combinação de ação, visão e extratégia. Você reune criaturas e coloca elas, para lutar, destruir, curar, proteger... e cada uma tem uma habilidade. À também a parte que você explora o mundo em busca de recursos, montarias e todo tipo de coisa. Dá até pra jogar múltiplayer!
Olha o jogo e muito bom e um belo jogo de estrategia perfeito os boss cara e mui bom a mecanica de defender villas e muito boa e ate de ataquar bases piglis e perfeito jogo muito bom curti os gráficos são ate realistas
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 10:28.
Estimativas do SteamSpy, atualizadas em 23/10/2026 21:11. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
Data
Título
12/06/2026
На этой неделе стало известно о том, что новое руководство Xbox готовит масштабную реструктуризацию бизнеса. По данным Bloomberg , это может привести к увольнению сотен разработчиков и закрытию студий. Причина — видеоигровой бизнес Microsoft приносит всё меньше денег, несмотря на многомиллиардные затраты.
14/01/2024
Гибридная стратегия Minecraft Legends больше не будет получать новый контент. Разработчики из Mojang Studios объявили, что приняли решение прекратить активную поддержку игры, чтобы переключить свое внимание на другие проекты.
16/12/2023
Согласно данным с сайта HowLongToBeat , вампирский шутер Redfall от Arkane Austin и Bethesda стал самой забрасываемой игрой среди пользователей в 2023 году.
29/11/2023
Play Minecraft Legends’ biggest update now! Hop into action with the fearless frog and lead the potion-wielding witches. Build cauldrons to buff your allies and face the clanger, a piglin so loud it stuns. There’s a lot to see, so let’s dive in! Let us know your thoughts on our Minecraft Legends Discord server at discord.gg/MinecraftLegends and report bugs on bugs.mojang.com.
The fearless frog is now available in both campaign and versus. It can be found in swamps and along rivers
The frog’s jump gives it the highest possible jump height of the mounts, makes navigating tree tops a breeze, and even allows you to change direction mid-air
A swim speed bonus allows the frog to move faster in bodies of water than on land. Use this to your advantage!
Reduced fall damage makes a fall from high up not as punishing as it otherwise would be
Witches & Witch Huts:
The witch is a new, powerful ranged unit that throws potions, which apply poison to all units in an area. Instead of being spawned at spawners like other mobs, they are spawned from witch huts
In campaign, witch huts are spawned as part of villages but cannot be used until you earn the witches’ trust
In versus, the witch hut is a neutral structure that activates periodically throughout a match. When players interact with an active witch hut, they can spawn witches for their team
Custom settings allow you to disable witches entirely, change how they’re built, or change the timing of the witch hut event in versus
Cauldron:
Cauldrons are special structures that enhance nearby allied mobs, increasing their damage and adding knockback to their attacks
The buff from the cauldron applies automatically to nearby units and even lingers for 20 seconds once you leave its aura of influence
Piglin Clanger
The clanger is a disruptive piglin with an area of effect attack that knocks back and stuns player mobs
They are fast moving and deal very little damage, but they are a serious threat when combined with other piglin units and structures
Piglin Air Chopper:
The air chopper is a giant fan that allows the piglins to more effectively spread spores into the Overworld
This structure rotates to face incoming player mobs and will blow them away while applying spore damage to them
Achievements:
We’ve added 10 new achievements / trophies to the game that reward exploring our new content
Hero Select Update:
You are now able to sort any owned Heroes by rarity
New Custom Game Options:
General Improvements
A player’s last used custom settings will be used for their next game session
Players still have the option to reset it, but especially helpful for versus matches
Campaign and Versus can have their own default setting per mode
This is helpful for things like setting starting resources
Setting changes are communicated in the lobby
Now when the host changes a setting, it will appear in the lobby chat, only updating after a delay to prevent spam
If the host closes their settings and cancels their changes, that is communicated too
New Settings (All Modes)
World Seed
Enter a 10-digit seed to create consistent world terrain generation. This does not necessarily guarantee dynamically spawned things, like bases, will be in the same place
Knockback Resistance (player/mob/piglin)
Allows players to granularly set how much knockback that the player, their mobs, or piglin units take
For example, you could set knockback very high, but increase the player knockback resistance to have everything except players get knocked back really far
Water is Lava
Instead of generating a water block, the world will instead generate lava, making the world a lot more treacherous
Hazard Damage
The amount of damage applied when touching hazards (not the lingering damage they apply like poison)
Hazard Density
The density of hazards and buffs in the world
Starting Build / Gather Allays
How many build and gather allays the team starts with
Allay Chest Density
The frequency of chests generated in the world
Allay Chest Yield
The amount of resources obtained from allay chests found in the world
Player Health Regeneration
Modifies the players health regeneration stat
Automatically Buffed Towers
When enabled, towers will automatically come with the buffs from the kaboomery, spyglass, and battle drum
Mob / Structure Build Cost
Modifies the cost to spawn mobs or build structures
By default all mounts are enabled and can spawn in campaign worlds and may spawn in versus worlds. If they are set to disabled, their homesteads will not generate and their spawners will not be active
Cauldron Tech Enable
Enables or disables the cauldron from being built, same as the other tech unlock settings
New Settings (Campaign Only)
Power Tower Density
The number of power towers generated for players to collect
Roaming Piglin / Mob Density
The amount of roaming piglins and vanilla mobs found in the overworld
Llama Damage
Sets the damage of llama animals
Starting Power Tower Cores
The amount of power tower cores you can start with, to help players shortcut building these
Village Chest Yield
The amount of resources generated by the villagers each day
Stable
If enabled, will spawn any enabled mounts (those not disabled by the other custom setting) at villages as if the player had unlocked them
Witch Hut Placement
A meaningful change to the witch experience with a variety of options:
Standard - Witch huts work as they do in a regular campaign
Disabled - Disables witch huts, witches, and cauldrons, similar to playing the game before the November update
Village Buildable - Instead of witch huts being generated in the village and players unlocking them, witch huts cost resources and can be built in villages, but can be destroyed
Freeform Buildable - Same as above, except the witch hut can be built anywhere in the world
Warrior Spawner Placement
Same as the witch hut experience, but with warriors:
Standard - Warriors are unlocked via campaign progression. Once unlocked, they spawn for free, automatically in villages
Village Buildable - No more warrior unlock and free spawns, but you can build their huts in villages for a cost and they can be destroyed
Freeform Buildable - Same as above, except the warrior spawner can be built anywhere
Warrior Count
If Warrior Spawner Placement is set to standard (e.g. the original), then modifies the # of free warriors that spawn at villages
Invasion Pacing
How quickly the piglin invasion ramps up. Will influence the max amount of actions piglins can make, the composition of roaming piglins, etc.
Invasion Activity Level
The max number of actions that piglins can take. By default will ramp up naturally, but can be influenced by the above setting
Village Attack Strength
Changes the distribution and weighting of how strong attacks will be against villages
Village Attack Auto-Resolve Strength
A modifier to the amount of damage that piglins deal to players when they are not there to defend village attacks in person
Piglin Personality
The types of actions that each piglin horde will prefer:
Attack - prefers to attack villages, homesteads, wellhouses
Upgrade - prefers to upgrade their bases
Expand - prefers to build bases and outposts
Passive - doesn’t make any actions
Number of small / medium / large bases & outposts
The starting and max # of bases and outposts that each horde has
New Settings (Versus Only)
Mirror World
Generates a world where each team’s starting location is the same and the terrain is made symmetrical for a more balanced experience
Day Night Cycle
By default, there is a day / night cycle in versus matches. During the night, roaming piglins appear and their attack waves are more deadly
Players can keep the cycle consistent (default setting) or they can lock it to only day or only night
Flames of Allegiance
The amount of starting flames of allegiance that a team starts with, governing how many mobs they can spawn. The more starting flames, the less Flame of Allegiance improvements that can be built
HQ Zone Immunity
Makes the HQ and any surrounding structures invulnerable for a specified amount of minutes. After the duration expires, the immunity wears off and everything is vulnerable
Players can use this to prevent rushing and build up their base for a specific duration
Damage Escalation
Versus matches have a natural damage escalation that increases player mobs and the redstone launcher. It typically occurs at 40 / 50 / 60 minutes, but this setting lets you modify when it occurs
Witch Hut Placement
Similar to the campaign settings, players can choose to modify the witch experience:
Standard - Witch huts spawn as an event and activate periodically throughout the match
Disabled - No witch hut spawns on the map, so very much a “classic” experience
Village Buildable - Like warrior spawners in PVP, players can construct the witch hut in their HQ and spawn the units for a cost
Witch Hut Activation Time / Variance / Duration
If players have left the above setting to standard, they can modify how often it occurs, whether there is any randomness, and how long it lasts for
Some settings can be set to zero, making the witch hut always active, or permanently active after an initial delay, etc.
Piglin Aggression
Changes to how piglins spawn at barracks and what waves they send. This can result in more frequent waves or piglins that are totally passive
General Game Improvements:
Pathfinding improvements:
Focused on fixing pathfinding issues, like creepers not detonating on walls when given an order to a non-pathable location and certain ranged units’ closing distances
Type Select improvements:
Overhauled the Type Select interface by moving it down to the hotbar location. Unit types are separated by category. Options are now clearer in terms of selecting all down to selecting a specific unit type
Bannerview Improvement:
Added a visual indicator in the Bannerview mode on how to exit the mode
Unit RPS and Difficulty Tuning (Campaign and PVP) improvements:
RPS Combat Balancing
Continued mob and piglin combat balancing to improve the strategic decision-making and reward players when they choose correctly - and better communicate when they choose a bad mob composition
At Fabled difficulty, if players choose a favorable mob composition vs the piglins, they will be more readily rewarded and win a battle quicker than before while losing fewer mobs
At Fabled difficulty, choosing an unfavorable mob composition is a bit more punishing now, and rewards strategic thinking, so make sure you are paying attention to which mobs are good vs specific piglins!
PvP combat matchups have also been updated to provide a more balanced experience, and to build off the work above
Difficulty Tuning
Fabled difficulty (the standard difficulty) has been updated by the unit RPS changes above
The changes make Fabled difficulty more strategic than at launch (you will need to pay closer attention to counters and have a mixed mob composition)
Updated higher difficulties (Mythic & Legendary) that require more strategic decision-making from players and intensify when players choose a favorable or unfavorable mob composition
If players enter a battle with an unfavorable mob composition (eg: Plank Golems vs Blaze Runts), they will lose that battle a lot faster
If Players enter a battle with a favorable mob composition (eg: Plank Golems vs Mace Runts), they will more easily win that battle a lot faster
Updated Storied difficulty so that players are not required to pay close attention to the combat balance and can have a fun, relaxing experience
PVP Updates & Improvements:
Reduced the Protector Tower cost to make it a more competitive option in defending
Stone cost reduced from 450 to 300
Iron cost reduced from 200 to 150
PvP hotbars will now have the Abundant Allays upgrade placed on them by default
Grindstone Golems now take a bit less damage from Skeletons so they can more easily close the distance and counter Skeletons
Warriors can now be refunded in PvP when next to a spawner
Public PvP matches will now require only 4 players in a lobby before the game starts instead of 6
Witches in PvP
The witches are available to be recruited onto your team during a repeating in-game event
The Witch’s Hut will unlock at certain moments in the match and allows either team to spawn them on their team
Either team can acquire Witches from the Witch’s Hut as long as you have the resources
Witches in PvP cost Diamond and Coal to spawn
Frog mounts have been added to PvP worlds in a few different biomes in the world - see if you can find them!
Piglin bases have been updated to include new Piglin content of the Clanger and Air Chopper
Clangers have a chance to spawn later into PvP matches as a powerful foe against your mobs!
Air Choppers can also spawn in place of destroyed Piglin Arrow Towers, which makes gathering Prismarine a little trickier!
Deconstructing a structure in PvP will now allow you to be over your resource cap, so your team doesn’t lose out on potential resources
Mount homesteads are now shown in the World Map so players can more easily find the mount they want
Pinging a piglin outpost in the world map will now show a Prismarine icon next to the chat log entry (helping let your team know you are going to get Prismarine)
Gameplay Updates & Fixes:
Fixed some structures only being partially affected by Stone Mason buff while in range of Spyglass/Kaboomery/Battle Drums (MCLG-133)
Fixed the HUD staying transparent if the player is pushed off a Redstone Launcher (MCLG-312)
Enemies can no longer fire projectiles backwards or through themselves (MCLG-304)
Deconstructing the Flame of Creation upgrade no longer refunds too many cores of creation (MCLG-386)
Fixed a rare case where duplicate Firsts could appear in Campaign (MCLG-446)
Improved handling of "out of data storage" error (MCLG-106)
Improved displaying the game at resolutions higher than 1080p with non-100% DPI settings (MCLG-34)
Fixed the Hero's texture missing for a moment after entering the Switch Hero screen (MCLG-149)
Piglin bases that have upgraded no longer show their old icon on the compass (MCLG-317)
Fixed an issue where the Portal Guard would not attack player walls if there was a tower behind the walls
Arrow Towers
Arrow Towers now have an arc shot where they can shoot over obstacles such as walls
Arrow Towers shoot a bit slower now, but each shot deals more damage to maintain its DPS
Arrow Towers now target larger Piglin units primarily
Scatter Towers
Scatter Towers now shoot double the arrows they did before, but each shot does lower damage to maintain its DPS
Scatter Tower targeting will now prioritize groups of smaller units
Fixed an issue with Zombies so that many Blaze Runts can counter them better than before
Fixed issues with camera speed settings so FOV changes are less drastic when taking damage or sprinting
Fixed an issue where some mobs could try and target bone walls in Piglin bases that they shouldn’t have been able to target
Fixed issues with ranged mobs so they can more reliably attack units that they should be able to attack
Players can now build overtop existing walls with other structures, which refunds the wall segments that were removed
05/09/2023
Well done on reaching a legendary milestone! Our community of heroes has officially surpassed 20 million destroyed piglin bases, and now it’s time to claim your reward via the Minecraft Legends in-game marketplace – just look for the Mythical Champion Horse. Use your new skin proudly, and remember: you made this happen! aka.ms/Legends20Million
31/08/2023
A new update has rolled out across all platforms that fixes up some issues that players have been facing. We continue to read all of your feedback and there are more updates to come, so let us know your thoughts on our Minecraft Legends Discord server at discord.gg/MinecraftLegends and report bugs at bugs.mojang.com.
Fixes:
Fixed several crashes that could occur during gameplay
Added missing German character dialogue and subtitles from the campaign prologue changes in the last game update
Fixed several issues that caused players to get disconnected from multiplayer sessions
Fixed a crash that could occur on Steam when signing into a Microsoft account via the Marketplace after backing out of an offline game
Fixed an issue that could cause an old objective and empty map to appear after defeating the second piglin outpost in campaign
Fixed in-game invitation prompts not responding to mouse input
Fixed an issue with accepting a game invite from Xbox Game Bar while in a respawn state
Fixed players being unable to join a friend's lobby if they had previously cancelled joining their game
28/08/2023
Since the launch of Minecraft Legends, countless heroes have answered the call to defend the Overworld – and together, you have toppled almost 20 million piglin bases! Rally your allies and let’s see if we can reach that monumental milestone. Everyone's progress will count towards this goal, so head into Campaign and destroy as many piglin bases as you can! To celebrate, we’ll release a free Legendary skin to use in game. Keep your eyes peeled for updates on your collective progress! For more details, visit aka.ms/Legends20Million
21/08/2023
Minecraft Legends’ first major update is here, bringing custom game modes, enhanced Battle View, better pathfinding, and the most requested feature in every video game in history: petting animals! Join Craig Leigh (Principal Design Director) and Nathan Rose (Principal Producer) for a whimsical walkthrough of the main features and changes in the update. Will your golems stop falling into lava? Will your friends stop accidentally recalling your mobs in PvP? And will Craig remember all the animals you can pet?! We’re rooting for you, Craig! And the golems, of course.
Are you excited about the new features? Which animal will you pet first? Let us know on Discord, and make sure you stay up to date with @legends_game for the latest news.
16/08/2023
The August Update is now available for Minecraft Legends! This update introduces a load of improvements to the game based on feedback we’ve been seeing throughout the community. Let’s take a quick gander at the highlights:
Improved PvP communication
Custom game options for Campaign and PvP
Refund mobs at spawners
Reworked campaign prologue flow
Revamped Banner View experience
Several other quality of life improvements
Another game update was released on August 3 with a variety of improvements, like improved matchmaking and sword damage to piglin structures. You can catch up on the latest from that update by checking out the previous patch notes. We continue to read all of your feedback and there are more updates to come, so let us know your thoughts on our Minecraft Legends Discord server at discord.gg/MinecraftLegends and report bugs at bugs.mojang.com.
New Features and Content:
Improved PVP Communication Tools:
Updated World Map Markers - The types of available world map markers have been expanded to allow for more descriptive communication.
On the Map screen you may cycle through the four types of markers:
Attack (eg: “Let’s attack at the Orange Base!”)
Defend (eg: “Let’s defend at the Blue Base!”)
Gather (eg: “Let’s gather at the swamp biome!”)
Default (eg: “PLAYER NAME has pinged the swamp biome.”)
New map marker messages will be displayed in the chat log to help attract your teammates' attention
Updated Structure Placement - A new UI feature has been added beside the hot bar when placing a structure which allows players to communicate several important phrases. A player can:
Say that they intend to build the selected structure
Request that a teammate build the selected structure
Quickly say “Yes” or “No”
Lobby Roles - Players who wish to play in a certain style can now select from several presets to convey that intent to their fellow team members. Selecting a role doesn’t impact gameplay, but it’s a good way to tell your team what you intend to do in the upcoming match. Roles include:
Builder: Focused on building and defending your home base
Explorer: Scouting piglins or the enemy team for information and gathering resources for your team
Fighter: Primarily focused on attacking the enemy team
Piglin Hunter: Focused on gathering Prismarine from Piglin bases
Flexible (Default): A flexible role with no specific goal in mind
Custom Game Options:
We’ve added Custom Campaign and Custom Versus modes to give players more freedom and control over their game experience.
These new modes allow you to customize a whole range of different settings that can result in a completely different spin on the game! Make the game easier or more challenging, try a different twist on what you know and love or just give yourself tons of resources so you can play around in a sandbox!
When choosing a custom campaign, you will skip over the tutorial and prologue and start immediately in the main campaign when the piglin invasion is in full swing. If you’re not enjoying what you’ve selected, most settings can be changed between saves. The only exceptions are for settings that must be set when the world is created such as world size or starting resources.
Custom game options are also available in private versus matches. Invite your friends and craft your ideal match!
A quick breakdown of the different settings:
World - Change the overall size of the world, the number of rare resource veins, and bonus settings like gravity, knockback, and fall damage.
Resources - The amount of resources you start with and the max number you can hold. Includes a bonus challenging option that makes you lose a % of resources when a player character dies.
Player - Change your character's health and damage or give them bonuses like always on speed, jump, or invulnerability.
Player Tools - Change your mob & structure health, damage, and construction speed. You can unlock all melodies for use or even restrict some melodies from being used in a game (e.g. no creepers, no redstone launcher, etc).
Piglins - Change the amount of health & damage of piglin units, structures, and bosses.
This is an experimental mode, as there are many combinations we have not been able to test every single one, so there may be unexpected results!
We plan to add even more custom settings in the future for further customization and experimentation. We hope you enjoy it and can’t wait to see what unique worlds you build!
Auto Lure:
A new gameplay option has been added that makes mobs automatically follow the player after being spawned
This feature can be enabled in the Controller Settings and Keyboard/Mouse Settings screens by turning on “Auto luring”
Mob Refund:
The player now has the ability to refund lured mobs at ANY player-built mob spawner
This allows the player to remove mobs from their spawned army one at a time and replace them with different mobs. The resource price of the spawned mob will be refunded back to the player directly into their resources
Mobs the player finds around the world cannot be refunded
Structure Health Bars:
Player and Piglin structure health bars are now visible in Banner View
Only structures that are in range of Banner View will have health bars visible
The last game update made enemy structure health visible, but now your own structures also show health bars
Piglin health bars are now visible while using the Redstone Launcher
Only structures that are in range of the Redstone Launcher will have health bars visible
Piglin structures hit by the player sword will display their health bar for a short time
The most recent Piglin structure in range of the player that has been damaged by player mobs will display its health bar for a short time
If player mobs are actively attacking two structures, whichever the player is closest to will have its health bar displayed
Pet Animals:
You can now pet animals by pressing and holding the “Pet Animal” button when you are beside them. We’ve added new animations for the animals to show just how much they appreciate it!
General Game Improvements:
Mob Pathfinding:
Improved mob behavior around ledges and cliffs to reduce the frequency of mobs accidentally falling or getting lost
Mobs can no longer forcibly or accidentally push each other off ledges
They will follow players down jumps that are within mob fall height
Improved Creeper Behavior:
Creepers detonate more reliably on their assigned target when given orders by the player
Improved Visibility of Resources:
Rare resource deposits in the world will now glow, or gleam, occasionally to make them easier to spot when moving through the world
Improved Map legend to more accurately communicate which resources can be found in which biome
Player Empowerment Improvements:
Reduced Fall Damage
Players, their mounts, and their mobs fall a greater distance before taking fall damage. This results in fewer frustrating, fall-related deaths
Speedy Mason
Reduced time interval between structures being upgraded by the Stone Mason
Structures do not upgrade faster, but the time between a structure finishing the upgrade and the next starting has been reduced
This is further reduced with the Well of Fate mason upgrade
Mob Combat:
The combat effectiveness of player mobs and piglin units has been updated. These changes were done to make each unit more unique and effective on the battlefield and to better highlight the differences between each unit
Players will now find that individual golems have more unique roles on the battlefield, and players will have to be more careful that they pick the right mob to counter specific piglin units or structures
Banner View:
Mob Pathfinding / Banner View:
The banner view visuals have been updated to provide the player with a more accurate representation of where their mobs will go when given a banner view order
Mob pathfinding has been improved so that they are more reliable in getting to their predicted destination
Path presentation
Banner view presentation has been completely overhauled
Aiming with banner view now presents a rectangle path that better reflects the actual width of the path mobs will follow. This change is intended to better align player expectations with the mob’s pathfinding reality
The mob navigable rectangle updates its position in near-real time to better communicate where mobs will actually end up after being given an order, while still maintaining the independent targeting reticle for ranged mobs
When either Charge or Focus Target is activated, confirmation dotted lines and arrows appear briefly before fading out - those show the projected path that mobs will navigate
Blue flags that were placed at the end of the banner view path have been removed to improve visual clarity of banner view use
Versus Mode Accolades:
Three new accolades can now be awarded to players at the end of a match:
Prismarine Pillager - Awarded to the player who collected the most Prismarine
Fantastic Fortifier - Awarded to the player who built the most walls
Runts’ Worst Nightmare - Awarded to the player who defeated the most piglins
User Interface Improvements:
Menus & Flows:
A new welcome message now appears that details new content when first logging in after applying a patch
New menus and options to set up a Custom Game in Campaign and Versus Mode
The Lost Legends tab in Marketplace has been vastly improved! Players can now see the latest monthly legend and reward, as well as a list of previous Lost Legends
HUD:
Improvements to the visibility of icons on the compass
Other Fixes and Improvements:
A message now appears when players are approaching the structure limit (MCLG-288)
Fixed village chests sometimes missing in some villages (MCLG-52)
Allays no longer get stuck building steep ramps (MCLG-361)
Prologue Improvements:
Reworked Prologue Flow:
We streamlined the length of the prologue to almost half what it used to be by removing some repetitive beats and unnecessary travel. It’s now faster and more action-packed!
Fast travel is now enabled for all the villages once the player defeats the first group of piglins at the village in the prologue
Updated piglin compositions throughout the prologue to better highlight the strengths and weaknesses of the player’s golems compared to the various piglin units
Known Issue: Some voiceovers in the prologue are not present when playing in German. These translations will be added in an upcoming game update soon
Updated In-game Text:
Updated prologue objective messages to better guide players and highlight what roles the starter golems fill on the battlefield
Updated the tooltips for mob spawners to better show the strengths and weaknesses of all the different player mobs
Added mob descriptions while using Type Select in banner view to better show the strengths and weaknesses of player mobs
Updated Carpenter Hut Objective:
The carpenter hut flow in the prologue has received a lot of polish and now dynamically reacts to the player’s actions and guides them to complete the objective more consistently
Banner View Tutorial:
The banner view tutorial during the Piglin Outposts beat in the prologue has been updated to better guide players through the different functions of banner view
Objective Beacons:
The player's objectives in the prologue are now highlighted with beacons of light that can be seen from anywhere in the world. This makes it easier to find these locations
World Map:
Prologue objectives now have an identifying decal and beacon on the world map to better guide the player to their locations
Player Compass:
Flashing icons on the compass no longer fade out on the edges of the compass. This makes it easier to track and follow those icons
A large arrow is now shown on the right or the left of the compass depending on where the flashing icon is in relation to the player’s position. This helps players know which way to turn to find these locations
The flashing icons’ outlines have been thickened to improve visibility
The flashing icons’ animation has been improved to improve visibility
The middle arrow in the compass now becomes larger when underneath a flashing icon to better indicate to players that this is the direction they need to go
Players’ map markers on the compass will pulse after exiting the map screen to improve their visibility
“How to Play” Tutorial Pages:
Updated the videos and descriptions for several tutorials
Added a new tutorial for the new Mob Refund feature
Co-op Campaign Flow:
Players who have not completed the tutorial and attempt to join a co-op session are now prompted with a pop-up to suggest they finish the tutorial first before joining a co-op game
Village Attack Timer:
A timer has been added on-screen during the “Build Defenses” objective to help communicate the amount of time left until the piglin attack begins
03/08/2023
A new update has launched for Minecraft Legends that introduces a variety of gameplay improvements! We’ve been reading so much feedback and the team has been hard at work on changes to improve the game experience. Let’s take a look at the highlights:
Matchmaking lobby improvements to get more players matched into games together
The sword can now inflict a small amount of damage on piglin bosses and buildings (except walls and portals) and deals more damage against most piglins
Banner View now shows health bars for enemy structures
Faster build, deconstruct, gather, and clear netherrack speeds in Campaign
Optimized and shortened the flow of the game’s prologue
Player objectives and goals now appear in the game’s second act
UI, HUD, and map improvements
Mob balance improvements
We continue to read all of your feedback and there are more updates to come, so let us know your thoughts on our Minecraft Legends Discord server at discord.gg/MinecraftLegends and report bugs at bugs.mojang.com.
Gameplay Improvements:
Matchmaking Improvements:
Improvements were made to the backend lobby creation/joining tech to ensure it’s easier for players and teams to find players when signed into a Microsoft account
Resolved an issue where players could be listed in the wrong team on the Team list
Fixed an issue where player profile pictures and nicknames could be missing after joining a lobby via matchmaking on PC
Fixed an issue where players could be brought to the main menu’s background with no user interface after exiting a PVP match (MCLG-27)
Hero Improvements:
The player’s sword attack can now deal small amounts of damage to most piglin buildings (Portals and piglin walls are exempt)
The sword attack can now deal damage to more enemies per swing
The sword attack’s knockback has been increased slightly
The sword attack now deals double knockback when sprinting
The sword attack is more effective against many piglins such as the Blaze Runt, Brute, Sporeback, and Warboar
The sword attack can now deal small amounts of damage to large piglin mobs like the Lava Launcher, Portal Guard, and Pigmadillo
The sword attack can now deal very small amounts of damage to piglin bosses
Mob Recall Improvements:
If mobs have been issued an order recently by another player, there is now a small delay before they can be Recalled
Improved VFX & SFX feedback on mobs during Recall action
Increased the duration of the Recall action to 8 seconds (was 2 seconds)
Players are now able to interrupt a Recall action being performed by another player on a specific mob or group of mobs by luring or directing those mobs before the Recall action is complete. This allows players to “hang on” to certain mobs and prevent them from getting recalled away by a teammate.
Prologue Improvements:
The first village the player needs to go to at the beginning of the prologue has been moved so that it is closer to the Well of Fate, and always directly ahead of the player when they begin
Decreased urgency for the player throughout the prologue, to allow for extra time to explore the world
Improved the piglin spawn banner timings and the objective text during the village defense beat of the prologue, to help indicate where piglins will attack from and when they have been successfully defeated
Improved animation timing of cages during the village defense to be more in sync with the action bar on screen
The piglin structures in the prologue are now easier to destroy with Plank Golems
Targeting Improvements:
Health bars have been added to enemy structures while using Banner View
Improvements were made to the direct and advanced direct controls so units respond to orders more reliably
Fixed an issue where cobblestone golems would sometimes get stuck when attacking structures and become unresponsive
Resolved an issue where golems could get stuck under gates and no longer attack
Mob Balance Improvements:
Fixed an issue with the Pigmadillo roll attack so it more reliably hits enemies
Pigmadillos are now a much stronger counter versus plank golems and skeletons
Plank golems now take 125% more damage from a roll attack than before
Skeletons now take 40% more damage from a roll attack than before
Lava Launchers no longer get stun-locked by certain melee mobs
Building and Resource Improvements:
Increased build speed and deconstruct speed on most player structures by ~20-80% (Campaign only)
Increased gather speed on resources by 25-50% (Campaign only)
Increased Cure Netherrack speed by 30% (Campaign only)
Campaign Objectives:
We've added in-game objectives to the map screen starting right after the prologue. This new addition will guide players more effectively by highlighting high-level goals, thereby providing a clear path through the game
Player Map Improvements:
New Player Icon: We've added a distinct icon to represent players on the world map, improving navigational clarity
Eye-Catching Icon Effect: To ensure immediate identification, we've designed the player icon with an eye-catching effect that triggers upon the map opening
Solo Play Update: For a less cluttered experience during solo play, player name tags will no longer be displayed on the world map
Ramps and Bridges:
Ramp and Bridge maximum height increased from 12 to 24 blocks
Ramp and Bridge maximum length increased from 43 to 75 blocks
The user experience has also been improved to allow for easier placement of Ramps and Bridges
HUD Improvements:
The Songbook icon is now always present on the HUD
The Map icon is now always present on the HUD
Button hints have been added for PC players when using the toolbar menu
Button prompts were added to the directional toolbar
First golem icons are now displayed properly on the compass upon discovery of their location in the world
Difficulty Selection Improvements:
Players can now choose their preferred difficulty upon starting a new campaign. This improved flow allows players to more easily select the difficulty for their campaign games, as well as better understand the differences between each difficulty
Modding on PC:
We’ve released a repository of documentation for creating mods for Minecraft Legends on PC. It will help you understand how the data is laid out and how to make your own mods for the game. Watch this space as we're planning on releasing more documentation in the future! Check out the repository at aka.ms/MinecraftLegendsDocs
Fixes:
Performance and Stability:
Fixed several crashes that could occur during gameplay
Localization:
Added more translations into the game for the downloadable Lost Legends content
Fixed various grammatical errors in game dialogue (MCLG-278)
Fixed mismatched subtitles in English after a village fountain is destroyed
Fixed unlocalized “Switch Team” prompt in private Versus Mode games
Fixed incorrect punctuation in The Hunting Season description for Hebrew and Arabic localization
Fixed unlocalized “Fabled” difficulty string in Brazilian Portuguese
Resolved translation of “Prismarine” in Japanese
Fixed an issue where skins did not have a name after changing the game’s language settings
Fixed “Accessibility” tab text placement for various languages
Fixed various text placement for Bulgarian and Greek languages
User Interface
Resolved an issue where Colorblindness mode was turned off when saving and loading into a game
Fixed Accessibility Settings not loading in the lobby when hosting a Lost Legend
Fixed the second page of How to Play tutorials not playing videos
Improved text placement when changing between text sizes
Improved controller performance when navigating menus on PC
After entering the Rename File prompt and selecting Delete, the controller is now able to select menu elements to the right
Saved games list no longer scrolls automatically using a controller to select Delete in Rename prompt
Privacy Settings message is now narrated when viewing a friend’s player info
01/07/2023
Хотя Minecraft принадлежит Microsoft , компания зарабатывает на мегапопулярной песочнице гораздо больше с конкурирующих платформ, чем со своих собственных.
20/06/2023
A small hotfix has been released to re-enable community created mods, which were unintentionally disabled with the previous update. We love seeing your creations and look forward to seeing what you create next!
13/06/2023
Crashes
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when launching the game
Fixed a crash that could occur after defeating the final boss in campaign
Fixed a crash when disconnecting from the internet while in the campaign lobby
Gameplay
Made improvements to rubberbanding that could occur during gameplay
Fixed player animations becoming glitchy in certain positions near water while riding the Real Tiger
Fixed Nether Spreaders and Arrow Towers not visually reflecting their buffed states
Fixed issues with the player's attack animation occasionally freezing
Fixed the top of the Gather Iron upgrade structure appearing incorrectly
Fixed wood golem footsteps being louder while being lured
Tweaked the Mythic and Legendary difficulties to make it easier to survive a village attack when the player is not present
Campaign
Players are now given 150 iron to build the Wellhouse in the first act of campaign
Reduced the amount of dialogue of the Hosts telling players to "hurry" during the first act of campaign
Fixed mob allegiance structures occasionally not spawning after clearing a homestead occupation
Versus Mode
Improved player melee attacks to prevent players from being hit by other players that are visually too far away
Fixed an issue with players getting assigned to the wrong team in the Versus Training lobby and not appearing in the lobby if leaving and rejoining
Fixed issues with players getting disconnected from the lobby while downloading packs
Lost Legends
Made several improvements to the Lost Legends lobby screen to show rewards and objectives
Fixed the Objectives section of the pause menu sometimes getting cutoff when playing Lost Legends
User Interface
Fixed resource counts missing from the HUD when standing next to a structure
Fixed issues with being unable to link Microsoft Accounts on Steam
Fixed strange player leg movements in the Hero Select menu
Fixed hotkeys for Direct and Lure not immediately appearing on-screen when swapping between gamepad and keyboard controls
Fixed players getting stuck on a black screen when skipping the opening cutscene at the very end
The Hero Select screen now previews the selected skin correctly
Fixed error messaging not referring to specific content if the game is unable to download the content
Improved screen narration in several sections of the game
Improved focus handling and navigation while using the keyboard in several areas of the UI
Fixed the focus indicator becoming invisible when switching mount skins
Fixed the focus indicator going off screen after a player left the campaign lobby
Fixed hotbars and their contents not being properly narrated with text-to-speech
Fixed screen narration not reading the button required to place a marker on the map
Improved messaging when downloading free content from Marketplace
Fixed the post-match screen appearing broken after reconnecting a disconnected controller
Fixed "CANNOT_FIND_ICON" text appearing when spawning Warriors
Fixed "CANNOT_FIND_ICON" text appearing when pinging the Flames of Creation improvement
Improved visuals for the mob type-select interface including:
Hotkeys for mob type-select are always on screen, making them easier to see which mobs are available
Lured mob UI element has been updated to make it easier to see which mobs are being currently lured
Localization
Fixed several translation issues with Ukranian localization
Additional improvements to Hebrew localization
Fixed debug text appearing in some areas of the game when playing in Chinese or Japanese
Fixed the names of autosave files appearing truncated
Fixed Friend's Offline status in Friends tab not being localized
Fixed overlapping text for messages on the Versus post-match screen in several languages
18/05/2023
Have you already defeated the Unbreakable in Minecraft Legends? Don't be too quick to brag, because this month’s Lost Legend brings a challenge that will make that boss battle feel like a measly outpost! In May’s free challenge for Minecraft Legends, The Breakout, you have 60 minutes to take on this piggish foe and rid the Overworld of their foul corruption. What’s the catch? In order to gather allies, you must first rescue them from nine different bases, and the clock starts ticking as soon as you spawn.
You start out with only plank and cobblestone golems by your side, and each piglin base holds a different type of unit. You can attack the Unbreakable in their base at any time, but make sure you have the power to win! Gathering allies is important, but so is watching the timer. It’s a fine balance to strike, but that’s why you’re the hero of the Overworld! You’ve got this. In case you’re familiar with Lost Legends, you might be wondering about your reward. If you beat this month’s challenge, you’ll receive the exclusive Prison Break big beak skin. So if you want to glide in style, get ready to take on the Unbreakable, and keep an eye on that timer!
17/05/2023
General
Fixed an issue that prevented the game from being started on Steam due to the "out of data" prompt appearing despite having free space
Pressing F11 on PC no longer causes the game’s controls to stop working
Cross-platform play no longer defaults to OFF after signing in or linking a Microsoft account
Added the ability to delete content that has been downloaded from Marketplace
Item rarity of skins in Marketplace are now shown in item descriptions
Crashes
Fixed several crashes that could occur during gameplay across all platforms
Fixed a crash that could occur when a base was upgrading elsewhere and got ticked
Fixed a crash that could occur when gathering wood during the tutorial
Fixed a crash that could occur when pausing the game at the beginning of the second act
Fixed a crash that could occur after leaving a Lost Legend
Gameplay
Improved player rubberbanding that could occur when falling from high places and jumping for ledges
The Fireforged Hero skin’s burning particle effect now appears when seen by other players
Inverting controller Y axis no longer inverts Banner View controls
Inverting controller Y axis no longer affects mouse camera movement as well
Versus Mode
Players can now invite friends to their lobby after selecting "Replay" before the next game begins
Improved latency in public matchmaking games in some situations
Fixed a rare issue that caused lower than usual amounts of coal and iron to spawn in the world during Versus matches
Campaign
Fixed the Horde of the Spore boss base sometimes not spawning
Fixed the Horde of the Bastion boss not spawning
Campaign files that were created with cross-platform play disabled can now be played properly when cross-platform play is enabled
Fixed some tufts of Speed Wheat disappearing from the world after saving and loading at the Well of Fate
Fixed some bridges at the Night Beacon Base not properly connecting
Fixed a village that could not be teleported to from the map
Fixed The Beast despawning if the player abandoned a village attack
Fixed a rare issue that could cause the Night Beacon base to generate in the middle of a lake, which made it impossible to reach
Fixed village attacks on Legendary difficulty not being defendable unless the player was present at the village
The air above the Horde of the Bastion boss base no longer blocks projectiles
The Unbreakable's fire spray attack can no longer damage mobs behind it
Improved final boss pathfinding around structures
Lost Legends
The Portal Pile: Fixed an issue that caused the game not to end if the player died when the fountain was destroyed
The Portal Pile needs to be updated through Marketplace to fix this issue
Fixed the reward not being visible in the menu until entering the Lost Legends lobby
User Interface
Mount skins can now be seen and previewed in the Heroes and Mounts menu
The map cursor's horizontal movement is no longer inverted after quickly opening and closing the map
Main menu buttons no longer disappear briefly when hovered over
Fixed the loading screen background briefly disappearing when loading into a game
Fixed hotbar icons getting stuck on one category
Fixed subtitles and Advanced Direct text overlapping in several languages
The proper error message now appears when attempting to join a multiplayer game with the 'You can join multiplayer games' privilege is set to Blocked
Clicking anywhere outside of the matchmaking prompt when searching for a match no longer cancels the matchmaking attempt
Audio
The Lute sound no longer gets stuck playing if a mob spawner was destroyed while the player was spawning mobs
Fixed Pigmadillos spamming sound effects while traveling through redthorn
Fixed some exploration music not playing at the beginning of a Versus match on Nintendo Switch
Added missing sound effects when constructing a Mossy Golem spawner
Localization
Fixed Foresight’s first gameplay subtitle not being localized for several languages
Fixed missing Arabic language text translations for building structures in the tutorial
Fixed missing Arabic language text translations in the post-game screen for The Portal Pile
Fixed several inconsistencies in the Songbook for French language
Fixed Polish voiceovers and subtitles not lining up at the start of the tutorial
17/05/2023
A new update has come to Minecraft Legends that introduces a variety of improvements to top issues that have been reported. Our second Lost Legend is also coming very soon, and we'll let you know when it's available! Please take a look at our Known Issues article for a list of other issues we're continuing to investigate. We continue to read all of your feedback so we can keep improving the game, so let us know your thoughts on our Minecraft Legends Discord server at discord.gg/MinecraftLegends and report bugs at bugs.mojang.com.
General
Fixed an issue that prevented the game from being started on Steam due to the "out of data" prompt appearing despite having free space MCLG-17
Pressing F11 on PC no longer causes the game's controls to stop working MCLG-59
Cross-platform play no longer defaults to OFF after signing in or linking a Microsoft account
Added the ability to delete content that has been downloaded from Marketplace
Item rarity of skins in Marketplace are now shown in item descriptions
Crashes
Fixed several crashes that could occur during gameplay across all platforms
Fixed a crash that could occur when a base was upgrading elsewhere and got ticked
Fixed a crash that could occur when gathering wood during the tutorial
Fixed a crash that could occur when pausing the game at the beginning of the second act
Fixed a crash that could occur after leaving a Lost Legend
Gameplay
Improved player rubberbanding that could occur when falling from high places and jumping for ledges
The Fireforged Hero skin's burning particle effect now appears when seen by other players
Inverting controller Y axis no longer inverts Banner View controls
Inverting controller Y axis no longer affects mouse camera movement as well
Versus Mode
Players can now invite friends to their lobby after selecting "Replay" before the next game begins
Improved latency in public matchmaking games in some situations
Fixed a rare issue that caused lower than usual amounts of coal and iron to spawn in the world during Versus matches
Campaign
Fixed the Horde of the Spore boss base sometimes not spawning MCLG-75
Fixed the Horde of the Bastion boss not spawning MCLG-145
Campaign files that were created with cross-platform play disabled can now be played properly when cross-platform play is enabled
Fixed some tufts of Speed Wheat disappearing from the world after saving and loading at the Well of Fate
Fixed some bridges at the Night Beacon Base not properly connecting
Fixed a village that could not be teleported to from the map
Fixed The Beast despawning if the player abandoned a village attack
Fixed a rare issue that could cause the Night Beacon base to generate in the middle of a lake, which made it impossible to reach
Fixed village attacks on Legendary difficulty not being defendable unless the player was present at the village
The air above the Horde of the Bastion boss base no longer blocks projectiles
The Unbreakable's fire spray attack can no longer damage mobs behind it
Improved final boss pathfinding around structures
Lost Legends
The Portal Pile: Fixed an issue that caused the game not to end if the player died when the fountain was destroyed. The Portal Pile needs to be updated through Marketplace to fix this issue MCLG-113
Fixed the reward not being visible in the menu until entering the Lost Legends lobby
User Interface
Mount skins can now be seen and previewed in the Heroes and Mounts menu
The map cursor's horizontal movement is no longer inverted after quickly opening and closing the map MCLG-19
Main menu buttons no longer disappear briefly when hovered over
Fixed the loading screen background briefly disappearing when loading into a game
Fixed hotbar icons getting stuck on one category
Fixed subtitles and Advanced Direct text overlapping in several languages
The proper error message now appears when attempting to join a multiplayer game with the 'You can join multiplayer games' privilege is set to Blocked
Clicking anywhere outside of the matchmaking prompt when searching for a match no longer cancels the matchmaking attempt
Audio
The Lute sound no longer gets stuck playing if a mob spawner was destroyed while the player was spawning mobs
Fixed Pigmadillos spamming sound effects while traveling through redthorn
Added missing sound effects when constructing a Mossy Golem spawner
Localization
Fixed Foresight's first gameplay subtitle not being localized for several languages
Fixed missing Arabic language text translations for building structures in the tutorial
Fixed missing Arabic language text translations in the post-game screen for The Portal Pile
Fixed several inconsistencies in the Songbook for French language
Fixed Polish voiceovers and subtitles not lining up at the start of the tutorial
15/05/2023
В сети появился список оценок из июльского выпуска популярного британского игрового журнала EDGE .
28/04/2023
It’s been less than two weeks since Minecraft Legends launched, and we’re thrilled that our community is finally getting to play it – over 3 million players have already experienced the legend for themselves. Thanks to our community, we’ve also received a lot of great feedback. We’re beginning to address it in the first game update, which is starting to make its way to all supported platforms right now! Minecraft Legends update 1.17.28951 introduces a variety of improvements, and you can check out the full patch notes on our Help site. We’ve also compiled a summary of the changes below. MATCHMAKING IMPROVEMENTS This is something a lot of players have asked for, and we’re very excited that you can now choose to play on the same team as your friends in matchmaking. All you have to do is invite them to join the lobby on your team in matchmaking. Afterwards, the game will assign other players to the opposing team. Also, eager heroes can now rejoice over the significantly faster matchmaking starting timer. Once at least six players have joined a public lobby, the game will start in 10 seconds instead of 60. PERFORMANCE AND STABILITY We’ve fixed several crashes that could occur in various scenarios, some spawn issues with piglins from piglin crates, and some audio issues with magma cubes. LOCALIZATION We’ve made several improvements to text wrapping with Arabic and Hebrew localization as well as fixing various translations and a button mapping issue within the Japanese localization. We want your feedback! We’re continuously working on bringing improvements to Minecraft Legends based on your feedback, so if you have any suggestions or encounter an issue or bug during gameplay, please write to us at this link: bugs.mojang.com Stay tuned for updates and news about upcoming Minecraft Legends content by keeping an eye on Minecraft.net and @legends_game. Plus, you can discuss strategies and even make new allies at aka.ms/LegendsDiscord!
26/04/2023
Matchmaking Improvements
Added the ability to invite friends to a lobby to join the same team before finding other players in matchmaking
Lowered the timer to start a matchmaking game from 60 seconds to 10 seconds. Matches now start much faster once at least six players have joined a public lobby
Performance and Stability
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when launching the game
Fixed a crash that could occur when starting Campaign
Fixed a crash that could occur when mobs were directed by a player when attacking the Nether Beacon Base
Fixed piglins spawning from piglin launcher crates before the crate hit the ground
Fixed magma cubes causing audio spam when colliding with units
Localization
Made several improvements to text wrapping with Arabic and Hebrew localization
Japanese Localization
Fixed translation of “Orange Team” on several screens
Fixed translation of “Log” in the Versus Mode lobby
Fixed translation “Beak’s Eye View” on the post-game screen
Removed unnecessary text “~007E” from the Private Match description
26/04/2023
Microsoft представила отчет за третий квартал текущего финансового года, из которого выяснилось, что выручка от продаж консолей Xbox Series X|S упала сразу на 30%.
24/04/2023
Зомби-игра Dead Island 2 возглавила британский чарт в неделю своего релиза, информирует издание GamesIndustry.biz со ссылкой на данные GfK . На старте она смогла значительно обойти по продажам ремейк Dead Space , но отстала от Resident Evil 4 примерно на 50% — речь в данном случае идет только о физических носителях .
19/04/2023
Introducing Portal Pile, the first Lost Legend released for Minecraft Legends, which is out now! What are Lost Legends, you wonder? You might have already noticed them in the in-game menu. These are monthly challenges we are releasing free of charge, for heroes who want to continue the legend beyond the base game or simply put their strategy and reflexes to the text. For each Lost Legend you complete, you receive an exclusive cosmetic reward for your hero or mount! In Portal Pile, the challenge is simple, but not easy. There is one village, surrounded by three Nether portals. Exactly 20 waves of piglins will emerge from those portals, each more dangerous than the one before it. Your quest is to protect the village fountain until the very end. If it’s still standing after the last piglin wave is defeated, you’ve successfully completed the challenge. Between each wave, the villagers will refill the fountain chest with enough resources to keep you going (and building defenses). Just like the base game, you can play Lost Legends in co-op mode! So if Portal Pile proves itself too much or you’re just not feeling like challenging yourself to defeat 20 waves solo, then you can bring in up to three friends to fight them together. Once those portals are history, the heroes left standing will receive the coveted Portal Buster armor! Wear it proudly so the Overworld will know that you withstood 20 waves of violent piglins. It will also strike fear into the hearts of your PvP opponents! What if they also own it? Then you'll know you’ve met your match – and the fun can begin. Want to exchange game tips with other heroes? Head over to our Minecraft Legends Discord to join a large community of players and discuss your strategies! And keep an eye on our Twitter and minecraft.net/legends for updates about future Lost Legends and more. Are you ready to take on a whole lot of piglins? Give Portal Pile a shot and see how far you can make it! Simply download it from the 'Lost Legends' in-game menu. I’m still dealing with my pile of not-quite-clean but not-quite-dirty clothes, but those piglins are next!
18/04/2023
Компания Microsoft официально раскрыла новую волну игр для подписчиков Game Pass на вторую половину апреля и первые дни мая.
18/04/2023
The piglins are trying to corrupt the Overworld and turn it into a Nether wasteland! Are you the hero who will protect this gentle land? Developed by Mojang Studios and Blackbird Interactive, Minecraft Legends is an action strategy game available now!
Uncover an epic legend from the Minecraft universe
Form alliances, strategize, and defeat the piglins
Explore a lush, procedurally generated Overworld
Challenge your friends or team up in intense battles
Fixed fast travel position for wellhouses and fountains
Removed the gold gather order
Increased item pick-up life-time
Updated damage to the player from lava, thorns, and other environmental hazards
Increased redstone launcher range & reduced spyglass buff
Increased upgrade structure buff ranges
Orbit camera updated to feel more natural
There is now an announcement when you've unlocked the ability to fast travel to a village
Build times tuning + small cost tunings in PvP
Ranged targeting on PvP HQ fixed
PvP piglin barracks health tuning + prismarine drop tuning
Updated prismarine loop in PvP
Adjusted the distribution of stone in PvP matches
Added a lapis flag onboarding tutorial message in PvP
Updated world placements + increased wood gathered per block in PvP
Piglin horde attack rates and wave sizes tuned in PvP
Added player mob + RSL damage increase for late game PvP matches
Added late game mechanic in PvP so mobs deal more damage after 40+ minute games
Fixed the Firsts so they can properly be used while in Battle View
11/04/2023
В конце февраля этого года Microsoft выпустила превью-версию PC Game Pass в 40 новых странах.
11/04/2023
Only one week left until Minecraft Legends releases! In this story, the only way to stop the piglins’ rampage is to stand together. Make new friends, form alliances, and lead your army in intense battles. Do you have what it takes to outsmart the deceptively devious piglins? Developed by Mojang Studios and Blackbird Interactive, Minecraft Legends is coming on April 18! Pre-order here on Steam and learn more at minecraft.net/legends Stay in touch on Twitter @Minecraft and our Discord server at discord.gg/MinecraftLegends!
SEATTLE - 9AM PDT NEW YORK - 12PM EDT SÃO PAULO - 1PM BRT LONDON - 5PM BST STOCKHOLM - 6PM CEST NEW DELHI - 9:30PM IST TOKYO - 1AM JST (April 19th) SYDNEY - 2AM AEST (April 19th)
04/04/2023
Компания Microsoft анонсировала первую половину апрельских новинок для подписчиков Game Pass .
04/04/2023
In 2 weeks, Minecraft Legends will introduce you to a stunningly lush world on the brink of destruction. Explore vivid biomes filled with friendly mobs and precious resources, but watch your step – the Overworld also has its perils. Developed by Mojang Studios and Blackbird Interactive, Minecraft Legends is coming on April 18! Pre-order here on Steam and learn more at minecraft.net/legends Stay in touch on Twitter @Minecraft and our Discord server at discord.gg/MinecraftLegends!
SEATTLE - 9AM PDT NEW YORK - 12PM EDT SÃO PAULO - 1PM BRT LONDON - 5PM BST STOCKHOLM - 6PM CEST NEW DELHI - 9:30PM IST TOKYO - 1AM JST (April 19th) SYDNEY - 2AM AEST (April 19th)
28/03/2023
Minecraft Legends is coming in 3 weeks! Become the hero at the center of a clash between dimensions, and use your bravery and cunning to defeat the ravaging piglins before it’s too late. Developed by Mojang Studios and Blackbird Interactive, Minecraft Legends is coming on April 18! Pre-order here on Steam and learn more at minecraft.net/legends <YouTube link>
Global Release Times:
SEATTLE - 9AM PDT NEW YORK - 12PM EDT SÃO PAULO - 1PM BRT LONDON - 5PM BST STOCKHOLM - 6PM CEST NEW DELHI - 9:30PM IST TOKYO - 1AM JST (April 19th) SYDNEY - 2AM AEST (April 19th)
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