Dados da Steam coletados em 14/11/2026 19:52 · 2 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
Imprensa
- —
“With over twenty hours already sunk into the game, I've yet to scratch the surface of everything there is to do.”
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- E-mail de suportecontact@play-crittercove.com
- Redes sociaisDiscord
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | — |
| Alemão | ✓ | ✓ | — |
| Chinês simplificado | ✓ | ✓ | — |
| Espanhol (Espanha) | ✓ | ✓ | — |
| Francês | ✓ | ✓ | — |
| Japonês | ✓ | ✓ | — |
| Russo | ✓ | ✓ | — |
Mínimos
- Sistema Operativo
- Windows 10
- Processador
- Intel Core i3-2100 | AMD FX-6300
- Memória
- 8 GB de RAM
- Placa gráfica
- Nvidia GeForce GTX760+ or AMD Radeon 7950+ equivalent with a minimum 4GB of VRAM
- DirectX
- Versão 11
- Espaço no disco
- Requer 20 GB de espaço livre
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| US$ 8,49 | US$ 8,49 | — | -35% | US$ 8,49 | ||
| ₽ 880 | ₽ 880 | — | -19% | ₽ 880 | ||
| ₴ 515 | ₴ 515 | — | -13% | ₴ 515 | ||
| Rp 206.999 | Rp 206.999 | — | -13% | Rp 206.999 | ||
| ₹ 1.100 | ₹ 1.100 | — | -11% | ₹ 1.100 | ||
| ₱ 765,00 | ₱ 765,00 | — | -9% | ₱ 765,00 | ||
| NT$ 408 | NT$ 408 | — | -5% | NT$ 408 | ||
| ₫ 321.000 | ₫ 321.000 | — | -5% | ₫ 321.000 | ||
| US$ 12,49 | US$ 12,49 | — | -5% | US$ 12,49 | ||
| US$ 12,49 | US$ 12,49 | — | -5% | US$ 12,49 | ||
| US$ 12,49 | US$ 12,49 | — | -5% | US$ 12,49 | ||
| R$ 73,99 | R$ 73,99 | — | — | R$ 73,99 | ||
| CLP$ 13.000 | CLP$ 13.000 | — | 0% | CLP$ 13.000 | ||
| R 230,00 | R 230,00 | — | +4% | R 230,00 | ||
| KD 4,25 | KD 4,25 | — | +4% | KD 4,25 | ||
| SR 51,49 | SR 51,49 | — | +5% | SR 51,49 | ||
| CN¥ 92,00 | CN¥ 92,00 | — | +5% | CN¥ 92,00 | ||
| ₸ 6.400 | ₸ 6.400 | — | +10% | ₸ 6.400 | ||
| ฿ 495,00 | ฿ 495,00 | — | +12% | ฿ 495,00 | ||
| RM 61,00 | RM 61,00 | — | +14% | RM 61,00 | ||
| QR 54,99 | QR 54,99 | — | +15% | QR 54,99 | ||
| Mex$ 282,99 | Mex$ 282,99 | — | +16% | Mex$ 282,99 | ||
| S/ 53,00 | S/ 53,00 | — | +19% | S/ 53,00 | ||
| S$ 22,00 | S$ 22,00 | — | +30% | S$ 22,00 | ||
| ¥ 2.800 | ¥ 2.800 | — | +34% | ¥ 2.800 | ||
| COL$ 58.800 | COL$ 58.800 | — | +37% | COL$ 58.800 | ||
| AED 66,00 | AED 66,00 | — | +37% | AED 66,00 | ||
| $U 740 | $U 740 | — | +39% | $U 740 | ||
| HK$ 156,00 | HK$ 156,00 | — | +52% | HK$ 156,00 | ||
| NZ$ 35,99 | NZ$ 35,99 | — | +52% | NZ$ 35,99 | ||
| ₩ 27.000 | ₩ 27.000 | — | +54% | ₩ 27.000 | ||
| CDN$ 32,50 | CDN$ 32,50 | — | +74% | CDN$ 32,50 | ||
| ₡ 10.500 | ₡ 10.500 | — | +77% | ₡ 10.500 | ||
| A$ 36,50 | A$ 36,50 | — | +89% | A$ 36,50 | ||
| US$ 24,99 | US$ 24,99 | — | +91% | US$ 24,99 | ||
| € 24,50 | € 24,50 | — | +106% | € 24,50 | ||
| £ 20,99 | £ 20,99 | — | +112% | £ 20,99 | ||
| zł 114,99 | zł 114,99 | — | +120% | zł 114,99 | ||
| ₪ 92,95 | ₪ 92,95 | — | +121% | ₪ 92,95 | ||
| kr 280,00 | kr 280,00 | — | +123% | kr 280,00 | ||
| CHF 27,99 | CHF 27,99 | — | +155% | CHF 27,99 |
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 15:12 | R$ 73,99 | R$ 73,99 | — | R$ 73,99 | |
| 14/11/2026 15:12 | US$ 24,99 | US$ 24,99 | — | ≈ R$ 141,14 | |
| 14/11/2026 15:12 | US$ 12,49 | US$ 12,49 | — | ≈ R$ 70,54 | |
| 14/11/2026 15:12 | Mex$ 282,99 | Mex$ 282,99 | — | ≈ R$ 86,15 | |
| 14/11/2026 15:12 | CLP$ 13.000 | CLP$ 13.000 | — | ≈ R$ 74,00 | |
| 14/11/2026 15:12 | £ 20,99 | £ 20,99 | — | ≈ R$ 156,73 | |
| 14/11/2026 15:12 | € 24,50 | € 24,50 | — | ≈ R$ 152,74 | |
| 14/11/2026 15:12 | US$ 12,49 | US$ 12,49 | — | ≈ R$ 70,54 | |
| 14/11/2026 15:12 | ¥ 2.800 | ¥ 2.800 | — | ≈ R$ 98,98 | |
| 14/11/2026 15:12 | ₹ 1.100 | ₹ 1.100 | — | ≈ R$ 65,91 | |
| 14/11/2026 15:12 | CDN$ 32,50 | CDN$ 32,50 | — | ≈ R$ 128,73 | |
| 14/11/2026 15:12 | A$ 36,50 | A$ 36,50 | — | ≈ R$ 139,79 | |
| 14/11/2026 15:12 | NZ$ 35,99 | NZ$ 35,99 | — | ≈ R$ 112,39 | |
| 14/11/2026 15:12 | CHF 27,99 | CHF 27,99 | — | ≈ R$ 188,56 | |
| 14/11/2026 15:12 | kr 280,00 | kr 280,00 | — | ≈ R$ 165,28 | |
| 14/11/2026 15:12 | zł 114,99 | zł 114,99 | — | ≈ R$ 162,68 | |
| 14/11/2026 15:12 | ₴ 515 | ₴ 515 | — | ≈ R$ 64,01 | |
| 14/11/2026 15:12 | ₽ 880 | ₽ 880 | — | ≈ R$ 60,30 | |
| 14/11/2026 15:12 | ₸ 6.400 | ₸ 6.400 | — | ≈ R$ 81,22 | |
| 14/11/2026 15:12 | US$ 12,49 | US$ 12,49 | — | ≈ R$ 70,54 | |
| 14/11/2026 15:12 | US$ 8,49Mais barato em reais | US$ 8,49 | — | ≈ R$ 47,95 | |
| 14/11/2026 15:12 | CN¥ 92,00 | CN¥ 92,00 | — | ≈ R$ 77,68 | |
| 14/11/2026 15:12 | HK$ 156,00 | HK$ 156,00 | — | ≈ R$ 112,30 | |
| 14/11/2026 15:12 | NT$ 408 | NT$ 408 | — | ≈ R$ 70,01 | |
| 14/11/2026 15:12 | ₩ 27.000 | ₩ 27.000 | — | ≈ R$ 114,14 | |
| 14/11/2026 15:12 | Rp 206.999 | Rp 206.999 | — | ≈ R$ 64,14 | |
| 14/11/2026 15:12 | RM 61,00 | RM 61,00 | — | ≈ R$ 84,32 | |
| 14/11/2026 15:12 | ₱ 765,00 | ₱ 765,00 | — | ≈ R$ 67,69 | |
| 14/11/2026 15:12 | S$ 22,00 | S$ 22,00 | — | ≈ R$ 96,51 | |
| 14/11/2026 15:12 | ฿ 495,00 | ฿ 495,00 | — | ≈ R$ 82,52 | |
| 14/11/2026 15:12 | ₫ 321.000 | ₫ 321.000 | — | ≈ R$ 70,47 | |
| 14/11/2026 15:12 | COL$ 58.800 | COL$ 58.800 | — | ≈ R$ 101,09 | |
| 14/11/2026 15:12 | S/ 53,00 | S/ 53,00 | — | ≈ R$ 87,89 | |
| 14/11/2026 15:12 | $U 740 | $U 740 | — | ≈ R$ 102,71 | |
| 14/11/2026 15:12 | ₡ 10.500 | ₡ 10.500 | — | ≈ R$ 130,99 | |
| 14/11/2026 15:12 | R 230,00 | R 230,00 | — | ≈ R$ 76,78 | |
| 14/11/2026 15:12 | AED 66,00 | AED 66,00 | — | ≈ R$ 101,50 | |
| 14/11/2026 15:12 | SR 51,49 | SR 51,49 | — | ≈ R$ 77,55 | |
| 14/11/2026 15:12 | QR 54,99 | QR 54,99 | — | ≈ R$ 85,33 | |
| 14/11/2026 15:12 | KD 4,25 | KD 4,25 | — | ≈ R$ 77,14 | |
| 14/11/2026 15:12 | ₪ 92,95 | ₪ 92,95 | — | ≈ R$ 163,61 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| Critter ChaosPacote | R$ 26,99 | R$ 3,00vs. R$ 29,99 separado |
| Coves & GrovesPacote | R$ 42,29 | R$ 4,70vs. R$ 46,99 separado |
| Critter Cove + Wild Indigo RanchPacote | R$ 53,99 | R$ 6,00vs. R$ 59,99 separado |
| Critters & Blobs Double FeaturePacote | -35% | R$ 41,50vs. R$ 99,99 separado |
| Critter CoveJogo | R$ 73,99 | — |
| Amber Isle x Critter CovePacote · 2 itens | -41% | R$ 77,15vs. R$ 163,98 separado |
| Winter Burrow x Critter CovePacote · 2 itens | R$ 116,08 | R$ 12,90vs. R$ 128,98 separado |
| Critter Cove x Go-Go TownPacote · 2 itens | R$ 144,86 | R$ 7,62vs. R$ 152,48 separado |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 14/11/2026 15:12).
Conquistas · percentual global de jogadores
As 5 mais raras
QUACK0,6%Collect all rubber duckies
The Breakfast Club0,7%Max friendship with 1 Critter of each personality type
Meowise, that's right!1,4%Find all Meowise Statues
A Robots Tale2,8%Complete Copperbottom's Questline
Plunder and Profits3,4%Complete Renard's Questline
Todas
- Nailed It!Repair the Workshop20,9%ACHIEVEMENT_NAILED_IT
- 2 Fast 2 Tub-iousGet every upgrade for the tub boat17,9%ACHIEVEMENT_2_FAST_2_TUBIOUS
- Gadgets and Gizmos A-PlentyCraft 30 different items16,5%ACHIEVEMENT_GADGETS_AND_GIZMOS_A_PLENTY
- Watt's Up, Doc?Repair the Lighthouse16,3%ACHIEVEMENT_WATTS_UP_DOC
- The One Where the Cafe ReopensRepair the Cafe15,5%ACHIEVEMENT_THE_ONE_WHERE_THE_CAFE_REOPENS
- Seams LegitRepair the Clothing Shop13,5%ACHIEVEMENT_SEAMS_LEGIT
- The Wind WakerVisit all the nearby islands to town13,1%ACHIEVEMENT_THE_WIND_WAKER
- It Belongs in a MuseumRepair the Museum10,8%ACHIEVEMENT_IT_BELONGS_IN_A_MUSEUM
- A Claw-some QuestComplete the Crabs Questline9,9%ACHIEVEMENT_CRAB_QUEST
- DJ OttersComplete Otter's Questline9,8%ACHIEVEMENT_OTTERS_QUEST
- Hook, Line, and SinkerRepair the Bait Shop9,7%ACHIEVEMENT_HOOK_LINE_AND_SINKER
- Raise the BarRepair the Tavern9,6%ACHIEVEMENT_RAISE_THE_BAR
- You Get a Gift! And You Get a Gift!Give 20 gifts to Critters9,3%ACHIEVEMENT_YOU_GET_A_GIFT_AND_YOU_GET_A_GIFT
- No Gods or Kings. Only MeFind the Carfel Tower, the Old Robot Factory, and the Sunken City8,3%ACHIEVEMENT_NO_GODS_OR_KINGS
- The Ottoman EmpireRepair the Furniture Shop8,1%ACHIEVEMENT_THE_OTTOMAN_EMPIRE
- Angler ManagementCatch 50 fish8,0%ACHIEVEMENT_ANGLER_MANAGEMENT
- Shroom with a ViewVisit all the islands in the enchanted biome7,3%ACHIEVEMENT_SHROOM_WITH_A_VIEW
- Prune-ProofFind every dive site6,7%ACHIEVEMENT_PRUNE_PROOF
- No Pain, No GainRepair the Gym6,2%ACHIEVEMENT_NO_PAIN_NO_GAIN
- The Yeast You Could DoRepair the Bakery5,7%ACHIEVEMENT_THE_YEAST_YOU_COULD_DO
- A Shark's LamentComplete Anchor's Questline5,3%ACHIEVEMENT_ANCHOR_QUEST
- Mail-contentmentRetrieve 10 items in the mail5,2%ACHIEVEMENT_MAIL_CONTENTMENT
- The Ultimate ConciergeBuy every tourist package in the game5,2%ACHIEVEMENT_THE_ULTIMATE_CONCIERGE
- I’m a Builder, Not a DoctorRepair the Clinic4,8%ACHIEVEMENT_IM_A_BUILDER_NOT_A_DOCTOR
- Yes, Chef!Craft 30 different recipes4,7%ACHIEVEMENT_YES_CHEF
- Renard Would Be ProudHave 25,000 Doubloons at once3,7%ACHIEVEMENT_RENARD_WOULD_BE_PROUD
- Making the GradeRepair the School3,6%ACHIEVEMENT_MAKING_THE_GRADE
- Plunder and ProfitsComplete Renard's Questline3,4%ACHIEVEMENT_RENARD_QUEST
- A Robots TaleComplete Copperbottom's Questline2,8%ACHIEVEMENT_COPPERBOTTOM_QUEST
- Meowise, that's right!Find all Meowise Statues1,4%ACHIEVEMENT_MEOWISE_QUEST
- The Breakfast ClubMax friendship with 1 Critter of each personality type0,7%ACHIEVEMENT_THE_BREAKFAST_CLUB
- QUACKCollect all rubber duckies0,6%ACHIEVEMENT_QUACK
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 15:12.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda197,3 h jogadas ao escrever11 out. 2026Acesso antecipado
jogo tranquilo, divertido, maravilhoso, passo horas jogando, são muitas aventuras , muitas coisas para descobrir, tenho 63 anos de idade e amo jogar este estilo, obrigada desenvolvedores por criar Critter Cove , aguardando mais aventuras ...
- ▲ Recomenda10,4 h jogadas ao escrever12 set. 2026Acesso antecipado
Jogo lindo, mapa gigante, dá vontade de morar dentro dele, recomendo. 10/10
- ▲ Recomenda95,6 h jogadas ao escrever2 jun. 2026Acesso antecipado
O jogo é muito fofo, cada aprendizado que o personagem tem trás junto um pouco mais da história
- ▲ Recomenda109,9 h jogadas ao escrever17 mai. 2026Acesso antecipado
Um jogo muito confortável e divertido. Não tem como não se sentir calmo jogando ele!
- ▲ Recomenda58,8 h jogadas ao escrever26 nov. 2025Acesso antecipado
Jogo divertido com uma vibe muito legal, e uma lore que de alguma forma contrasta com a vibe geral do game, até tu se aprofundar mais nela.
- ▼ Não recomenda15,5 h jogadas ao escrever2 out. 2025Acesso antecipado
Lotado de pronome neutro, mesmo escolhendo a opção de não aparecer isso pra mim, totalmente desnecessário isso.
5 acharam útilVer na Steam - ▼ Não recomenda11,1 h jogadas ao escrever14 mar. 2026Em inglêsAcesso antecipado
I really wanted to like this game. I purshased it when early access released, then waited a year and a half to give the devs some time to add content and polish the whole thing.
Unfortunately, after 10ish hours of gameplay, I just cant. The game feels empty : there is no story, the quests are basically fetch quests and NPC have no personality (they sometimes even have the same lines). Controls are clunky. You spend the most of you time sailing from point A to point B.
The game had potential, but it didn't live up to expectations. I don't understand the amount of positive reviews in this state. I'll come back in a few years, and really hope things change. - ▼ Não recomenda56,3 h jogadas ao escrever24 out. 2026Em inglêsAcesso antecipado
I came here dreaming of an Animal Crossing-like experience, and I got some of what I want, but, in fairness to the devs, it is clear that what I wanted isn't what their intentions with the game was, so some of my complaints I could give the game would just be me being a nitpicky player.
What I will say is, Its an absolutely adorable game, and I love how genuine of an effort there is to put real story and lore into the game that is surprisingly weighty. Unfortunately though, the game as of now is very rough around the edges, and the progression, while not bad at first, slowly turns into a slog. The satisfaction of completing projects is great, but the slowness of progression creeps in more and more on you. It takes way too long to get a speed upgrade four boat, and I was honestly hoping that at some point I could actually get a proper boat rather than just the bathtub. Some of the quests are really poorly telegraphed with very ambiguous way markers, too.
For the time being, I simply can't recommend this game, but its very, very close to being there. Give the devs sufficient time to clean up the loose ends, and we could have a real gem here.4 acharam útilVer na Steam - ▼ Não recomenda9,7 h jogadas ao escrever17 out. 2026Em inglêsAcesso antecipado
10-17-2026 Review
I purchased this around when it first came to Early Access (Sept. 2024). Back then is when I played the bulk of my experience, around 7-8 hours. For the time, it was great. It ran pretty well, the world seemed cool and the Ocean aspect was fun. I had shelved the game to wait for more updates, which they seem to have been doing this whole time. Yet I can't really tell honestly.
My biggest gripe with this coming back, is the lack of sound design is still a problem . On release, minimal sound effects for cutscenes etc? That's fine, they'll fix it surely. I came back yesterday and played around an hour from scratch to see if they've worked on the start of the game. The only thing I ever hear is the music, even when I turn it all the way down/off, there is like barely any other sound aside from maybe a run and some of the tools like hitting things but even that's being generous. If things aren't polished with sound everywhere, I can deal with it, but I rather enjoy when my games have sounds that help immerse me in the world. And the critter talk is annoying, I don't think you can alter how its implemented at all just lower it or turn it off.
Pretty sure they've adjusted the controls for gamepad, its ok and I don't mind it once I figured it out, but it certainly doesn't follow the norm however. For my computer, the game ran well, it seems to be a bit better optimized already compared to things like Garden Paws which was near impossible for me to get to play while looking good at its release. Also, It does try to be diverse and inclusive of genders and pronouns, etc. That's great, but all the characters just look rather 'ugly.' When making a character, my biggest struggle was trying to find something that looks just 'okay', I wasn't amazed at the variety since it all looked pretty blah to me.
A lot of the game I would like to say I love and enjoy, but I can't anymore since the lack of QoL over adding new features seems to be a problem. I would suggest they focus on fixing everything wrong on the home island and starter areas. What is going to keep me playing to reach their new features If I can't even enjoy the first few hours of gameplay?
TL:DR
Would I recommend a new player buy this? No.
It certainly has potential as others have said, but I think it's going to take many more years for that to even come about at this point. And I'm not sure I even care to try and stick around for that. I enjoyed it when it was fresh and new, but after so long it still feels entirely unpolished.4 acharam útilVer na Steam - ▼ Não recomenda5,7 h jogadas ao escrever13 nov. 2026Em inglêsAcesso antecipado
In the state it's in right now, I can't recommend to anyone. There's too many ways to get softlocked, the direction pointers for quests that lead you off the island to others or underwater are useless, the lighthouse quest issues still aren't fixed (after looking at the discussions, it's been a long time).
It's cute, the art style is like Animal Crossing meets My Time At Portia, you can be an anthro, demon, human, or mix and match physical traits. It gives off post-apocalyptic vibes with all the scrap, a really unique game with some farming & crafting mechanics, as well as the idea of building your own village, choosing which new villagers join, building friendships & assigning them jobs at different buildings as you unlock them.
However, it is lacking QoL features, especially where the map is concerned. It also sounds tedious that you can build vending machines, candy stalls & other tourist attractions, but you have to cook everything & stock it all yourself.
I just hope that the main quests get fixed soon because if I can't unlock the lighthouse, I'm not going to be able to unlock anything else. Also cannot find blueprints that I need to progress. It's very frustrating. But I wish the devs good luck in completing the game, it has a lot of potential.
(With my specs, I can run everything on high, but locking at 60FPS is recommended to avoid visual stuttering.)
- ▲ Recomenda197,3 h jogadas ao escrever11 out. 2026Acesso antecipado
jogo tranquilo, divertido, maravilhoso, passo horas jogando, são muitas aventuras , muitas coisas para descobrir, tenho 63 anos de idade e amo jogar este estilo, obrigada desenvolvedores por criar Critter Cove , aguardando mais aventuras ...
- ▲ Recomenda10,4 h jogadas ao escrever12 set. 2026Acesso antecipado
Jogo lindo, mapa gigante, dá vontade de morar dentro dele, recomendo. 10/10
- ▲ Recomenda95,6 h jogadas ao escrever2 jun. 2026Acesso antecipado
O jogo é muito fofo, cada aprendizado que o personagem tem trás junto um pouco mais da história
- ▲ Recomenda109,9 h jogadas ao escrever17 mai. 2026Acesso antecipado
Um jogo muito confortável e divertido. Não tem como não se sentir calmo jogando ele!
- ▲ Recomenda0,8 h jogadas ao escrever16 fev. 2026Recebeu de graçaAcesso antecipado
TIRANDO A PALHAÇADA DO PRONOME NEUTRO NO INICIO, É UM JOGUIN LEGAL. https://www.youtube.com/watch?v=n_BrHZbP6A8
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 15:12.
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Os jogos que a própria Steam considera parecidos (o "Mais como este" da loja). Preços do Brasil.
Comunidade · estimativas do SteamSpy
Tags mais votadas pelos jogadores
Idiomas
English, Japanese, Simplified Chinese, French, Portuguese - Brazil, Russian, German, Spanish - Spain
Estimativas do SteamSpy, atualizadas em 14/11/2026 15:12. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 18/10/2026 | Update 412 — Bug fixesThis update fixes several errors players ran into since the last update. Thank you to everyone whose game sent us an error report.Saves
Fixes
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| 17/10/2026 | We’re happy to announce The Fast Travel Update for Critter Cove, available now. Ok, it may not be the most clever update now we've come up with, but it is a big deal for the mid and late game! This one brings a whole new way to get around the islands, five new Critters, better performance and new graphics settings, faster loading, and a long list of bug fixes focused on the town and qol tweaks. Before we get into that, we'd also like to let everyone know that we'll be launching into 1.0 sometime in January, and should hopefully have an exact date soon. We'll be adding lots of new content as well as a huge amount of polish to the game for launch, including a brand new personality type that increases the dialogue in the game by 20% Fast Travel by Dock Bell
Docks are now waiting to be repaired at Hot Tropic, Shallow Sands, Five Little Crabs, Boomerang Bay, Port Bella, Carn A Vale, Lonely Pools, Twisted Trails, Hotter Tropic and even the pirate hideout. Repair one with the required planks, find and replace the bell, and you and your boat (and your passengers) are ready for the speediest between-island travel ever! Ring any bell to open the map and pick any dock you’ve fixed. Your home bell works too, follow the trail across the sea and you’ll arrive right beside the bell with your boat tied up alongside. This also works with rescued critters! We think it's a great time saving addition to the game that isn't just clicking teleport on a map. Graphics & Performance UpdatesWe had way too many graphics options going on, so we've kept the options but simplified the categories. The default settings are either low, medium or high. Heads up: the graphics options changed a lot, that your graphics settings will reset once to the recommended level for your PC. This doesn't touch any of your other settings. There’s also a new FSR Render option, which draws the island at a lower resolution and sharpens it back up. Great for slow machines. We’ve continued our work on the shimmer that’s been reported in the forums. Let us know how it looks for you, as this can be tricky to replicate! 5 New Critters & Mush Farmer Outfit
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| 17/10/2026 | The Fast Travel Update Fast Travel: Repair the docks at major locations, then ring any bell to sail straight to any dock you've fixed. Your home bell works too, so you can sail home from anywhere. 5 New Critters: Bessie, Coral, Cynthia, Eclipse and Grumble are ready to wash up as castaways or turn up as tourists. The Bakery Fixed: Customers now queue at the counter, sit down on a real chair and eat food. Tourists pay once they're served. Less Confusing Graphics Options: On first start the game picks Low, Medium or High for your machine. We've made massive improvements to how the game looks on lower end machines but also some really nice improvements to all levels. The graphics options changed so much that your graphics settings reset once to the recommended level for your PC. Your sound, controls, language and saves aren't touched. Faster Loading: Continuing a game gets you onto the game much faster now. Render Scale with FSR: A new option that draws the island at a lower resolution and sharpens it back up, helpful for lower end machines or people who just want a little more FPS. Smoother Edges: We've continued our work on the shimmer that has been reported in the forums. Let us know how it looks, as this can be tricky to replicate. Sold Out Badges: Shop icons grey out once you've bought the last one, so you can see what's left at a glance. 🛠 Quality of Life Rescued critters now board your boat wherever it's moored and ride with you all the way home. Villagers who can't reach somewhere now find something else to do instead of popping across the island. Villagers and tourists step past anyone blocking them instead of freezing (and wait politely if you're in the way). When a shop worker has a new request, it goes straight onto the bulletin board and the shop stays open. Shops covered by a backup worker now count as open and earn from tourists. Tourists always arrive by boat, and late-night tourists that do miss the boat get removed by morning. Sick villagers now get well on time instead of staying ill for days. The bedtime save waits until everyone is home, and naps no longer pull villagers away from what they're doing. Villagers who move out can come back later as new visitors you can befriend again. Former villagers stranded by a storm can be rescued again. Lantern hats now give light from your hat slot, even with another hat in your vanity slot. Your tool is put away before crafting starts, with no added wait. The character creator now shows your critter in a plain shirt and trousers while you design them. All of the mushroom farmer's goods can now be bought with tickets at the farmers market. Lost the Lost Ark treasure map? A replacement now arrives by letter. 🎮 Camera & Controls When something blocks the view, the camera now slides in smoothly instead of jumping. The camera no longer ends up on the far side of your critter when you're against a wall. Chests, crops, crafting stations, statues and street lights no longer push the camera in. Smoother swimming stops, steadier footing on rocking decks, and no more jolts over stairs and kerbs. Boats steer more gently on controller: the rudder follows how far you push the stick. VSync is now on by default on PC and Steam Deck and stays the way you set it. The Motion Sickness Helper now widens your view, turns on VSync and keeps your boat level on the waves. "Press to use" prompts no longer jump around in first person. The camera keeps your angle after conversations and upgrade screens. Your critter fades out when the camera gets very close. ⚡ Performance New Game gets you to the character creator sooner. Medium and the sea run lighter on every quality level, with no change to how they look. Far fewer hitches when villagers change clothes, start jobs or step off the boat. The minimap stutter is gone too. Textures, icons and portraits use less graphics memory. Finished effects are cleaned up properly, so long sessions should stay smooth. Rocks, piers and resources are ready before you reach a new dock. 🐛 Other Fixes & Adjustments Fixed new outfits vanishing on reload and old clothes duplicating. (Outfits already lost in older saves can't be brought back, sorry!) Fixed diving gear losing its bonuses after swapping outfit loadouts. Fixed eye settings, colour changes and the preview quality in the character creator. Fixed critters you created turning up in worlds where you never made them. Fixed salon critters both loving and hating gross food. Fixed shoppers not finishing their animations, and café, salon and clinic visits getting stuck. Fixed tourists walking back through the café queue. Fixed a second boatload of tourists arriving when you load a save mid-visit. Fixed tavern and gym staff restarting their routines every few minutes. Fixed museum visitors floating in front of the exhibits. Fixed clinic patients losing their bench seats. Fixed crabs leaping onto the lighthouse bridge. Fixed Copperbottom getting stuck inside the forge. Fixed one of the robots' mouth shapes never appearing. Fixed visitors ending up inside market carts. Fixed farmers not being able to reach the north pitcher-plant patch. Fixed villagers heading off to a donation box that isn't there. Fixed the opening ship ride and the cruise ship juddering. Fixed floating salvage jittering on the waves. Fixed sinking through the ground after leaving a cave, and sea creatures swimming through the air in the Boomerang Bay cave. Fixed thin lines and missing haze underwater on some older graphics cards. Fixed missing tropical grass near the port. Fixed villagers vanishing at the bottom of the screen. Fixed a thin line showing under the main menu bar and the loading banner. Fixed saves stuck on "I Smell a Rat". Fixed the mailbox handing over the wrong Lost Ark map. Fixed one piece of the world failing to load stopping all loading. Fixed falling through the ground when it's slow to load. Fixed a rare crash when a piece of clothing failed to load. Fixed the game saving mid-conversation, during loading or during the opening boat ride. Fixed an error that could quit the game when a villager ended up at sea. Fixed an error when saving in the background on Switch. Fixed tent quest critters claiming the beaches are full. Campfires, cooking stations and fabricators now show red and green placement colours. Save & Exit now shows a proper loading screen. Fixed tears and dizzy stars following villagers around all day. Fixed food, crafted items and fish getting stuck in your hand. Crab snacks no longer look like a treasure chest. The Suspicious Mission now gives one mystery crate, not two. Fixed the otter radio duplicating itself. A second yellow berry now plays its trip again. Fixed doors freezing open, so the bakery no longer looks open after hours. Fixed naps ending just after 6 am skipping the start of the day. Gym gear a villager is using can't be picked up in decorating mode. Fixed items that share a name showing up as the wrong item. Rocks and trees now wiggle on every hit. Fixed shop workers' props blinking in and out. Fixed villagers' animation props not reaching their hands. Fixed the bean costume not coming off cleanly. The old barber pole leftover now tidies itself away. Distant props now hold their detail better. |
| 06/08/2026 | Added new Option to show only items in the vanity slots OR if a vanity slot is empty allow the normal equipment slot to show instead. So this allows you to always wear some pants/shirt etc outfit while being able to still show hats or whatever in your normal slots. Fix for duplication of clothing items when using vanity slots. Fix for allowing pants or shirt in equipment slots while also having a wetsuit, dress etc. Fixed a bad CPU performance bug on the new mini-map. |
| 31/07/2026 | Ahoy! We’re happy to announce the next update for Critter Cove. The Outfitters Update adds some long-standing player requests to make expressing yourself a lot easier, a brand new quest line, a minimap feature, new clothes, new Critters and more. You can check out the full patch notes here, and as always, we’d love to see y’all on Discord. Critter & Fashion Loadouts (AKA Transmog / Vanity Slots)
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| 31/07/2026 | Patch Notes The Great Mushroom Questline: A new multi-part questline featuring the Great Mushroom himself. Job Covers: Critters can now be assigned as backup workers who automatically step in when a shop worker is home sick. Outfit Loadouts: Dress for style without losing your stats! Save full outfits into loadout slots and swap between them right from your inventory. Critter Loadouts: Change your entire look by swapping out Critter loadouts on a single character via the character screen via mirrors. Minimap: The compass now doubles as a proper minimap 6 New Critters: Six new faces are ready to move to the Cove New outfits in the clothing store. Rigg's Outpost will now sell you the oil rig gear once you're trading with him. Character Creator on Controller: The salon and character creator now fully support controllers, including a rebuilt color picker with hex code entry. 🛠 Quality of Life Building and repairing houses can now pull materials straight from your storage chests: Hold confirmation on a required item to use everything you've stored. Harvester Robots got smarter: Digatron now picks up marble, Chop-O-Matic picks up resin, and all robots have a better chance of finding rusty air tanks. The school now shows a countdown for how long a Critter has left to retrain The auto-run button now acts as full throttle when you're driving the boat. Knocking on a critter's door now tells you when they're staying home sick. Added a confirmation when backing out of critter creation so you don't lose your work. New accessibility option to turn off lightning flashes. The journal now opens on your tracked quest each time 🖥 UI & Controls Switch character creator categories with LB/RB on controller. You can now enter numbers on the on-screen keyboard when using a controller Fixed UI layout issues on 16:10 displays Island names on the map now stay visible for longer while zooming out. Fixed diagonal walking being slower than straight walking on the controller. Fixed dialogue text appearing behind critters Fixed weird mouse scrolling on the menus 🐛 Other Fixes & Adjustments Fixed a whole batch of Create-A-Critter Issues: wrong portraits and names when editing, created critters missing their photos in town screens, empty homes, matching likes/dislikes, and characters snapping to the bottom of the screen in the editor. Fixed various places where it wasn’t possible to fully complete the journal due to there not being enough of X item in the world Fixed some issues where the timing of some buildings being completed would lead to them being unable to be finished Fixed hats, masks and shoes disappearing (or refusing to leave) when toggling clothes at a mirror or in the creator. Fixed "Reset Colors" not actually resetting colors in the character creator. Fixed hair randomly appearing on saved characters. Italian-language systems will now correctly show English instead of blank text (We don’t have an Italian translation, sorry!) Fixed the radio quest not completing correctly. Fixed some of emissions making buildings glow when they shouldn’t Fixed the school aquarium appearing gray with no fish. Fixed decorative objects being placeable on the tourist boat The donut tray can now be delivered in the bakery No more misleading lock icon on boat upgrades. Woolington now has proper dialogue for both museum pieces. Waterfalls now fade in slowly so they don’t stick out as much long distance Chaos Juice Quest now has the correct requirements Extra protection against save file corruption. |
| 28/05/2026 | Final fix for the exception bug on new game. This was caused by the new feature in Options called Auto Save Frequency. If this was set to Daily it would cause a new game to fail. Sorry for the issue and the delay in fixing this. Big shout out to Dylus on Discord for tracking this one down. |
| 27/05/2026 | Added some CRC checks to make sure files are valid after steam installs. |
| 27/05/2026 | Fix for a few users experiencing an issue on new game where it does not load into the character creation screen and throws and exception. If this has happened to you please update to this patch to fix the issue. |
| 14/05/2026 | Ahoy! It's time to grab your scissors and prepare to create some brand new friends in our Glow Up Update, available now. Create-A-Critter |
| 14/05/2026 | New Features Create-A-Critter & The Salon: You can now complete the final building in the game, the Salon, and create your own custom critters! Once created, they will arrive with the next tour boat. You can continue to edit your critters, but you cannot change their personalities! You can have up to 10 custom critters, but will NOT get an additional slot if you ask them to leave Woolington Questline: Help Woolington and the museum with some problems relating to a mysterious lost Ark Performance Improvements: This is especially noticeable on the Steam Deck, which now gets a 15% performance increase and faster loading times. We've also added brand new visual effects for things like sparkling items, fire, water etc. Salon Quest: Repeatable shop quest to earn doubloons and build your relationship with the salon shopkeeper. Competition Critters: 7 new critters will be joining the roster, these are the winners from our latest Critter Creation Contest on Discord. Please welcome Arco the boar, Katnip the plant cat, Quanta the lizard, Cobran the green heron, Ollie the opossum, Shae the ball python & Opalite the unideer. New Character Creation Options: Two new heads: monkey & pony. Three new tails: monkey, opossum & gator. New nose options (located under the facial hair slot) for humans, cat, pony, monkey, seamonster, dinosaur & robot heads. New clothing options: Dress of Embers, a black and red variation of the Dress of Darkness & a new headwrap hat, the snake headwrap. Quality of Life & Other Updates Sickness Balancing Updates: Critters will now always heal when given medicine instead of having a chance to heal, and will have a chance to visit the clinic when ill. Also added a medicine vending cabinet to the clinic where sick critters can pick up their own prescriptions if you keep it stocked. New Anti-Aliasing Options: In addition to the existing FXAA, we've implemented stronger - and more system intensive - options including MSAA and TAA. Auto Save Options: Crafting Tweaks: If making an item would use up an inventory slot, you can now craft that item without "inventory full" messages, and you can now create multiples of slop. Other Updates
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| 14/03/2026 | Fixed a number of localization bugs. |
| 11/03/2026 | Fix bug where no medicine was removed from player inventory. Fix bug where sometimes the npcs would move around the world in a sleeping pose. Fix localization bug on the note in the scooter quest. Fix for npcs that have been kicked out of town getting sick and posting to the board. |
| 10/03/2026 | Ahoy Critters! Our “Brains, Bones and Badges” update is out now, our second update of the year and it’s a big one, with two more buildings added to the town, Steam achievements, a SEA SCOOTER and much more. Introducing the Clinic (Bones) and School (Brains)
If the thought of having Pokee as your doctor makes you feel even more unwell, but nobody else seems like a good fit, you can now also rebuild the school house. This lets you retrain critters in different jobs, allowing you even more control over your town. Steam AchievementsWhether you’re a master of exploration, a crafting genius, or a social butterfly, there’s an achievement (AKA badge, we needed that third “B”) with your name on it. As of now, these shouldn't require a fresh save to trigger, but if anything feels "fishy," let us know in the dedicated Steam forum thread. More Music, Clothing and Customization optionsWe’ve added a bunch of new customization options including pig and boar noses, new ear options, and a ton of new back options – these also will now live in their own tab in the character creator since our options are overflowing! Plus there’s some new music and animations to enjoy, and this cool new goth dress (the music isn’t goth but don’t let that stop you).
New Critters Hanzel, Bogo, Nova, Julie, Xolotl and Emberneigh can all be found in the world, plus we’ve made another two houses available in the town, bringing the current resident limit to a grand total of 21. Gotta Go Fast (Underwater)The new sea scooter can be acquired via a quest line from Anchor and works as an equip able item to allow for MUCH faster underwater exploration. If you’re not quite ready to go that fast, we’ve also added some awesome new fins that increase your underwater speed without a vehicle. |
| 10/03/2026 | ✨ New Features **Clinic Building and Sickness:** Critters and tourists will now get sick and hurt and can go to the clinic to be healed up, plus new repeatable quests. **School Building and Education**: You can now retrain critters for different jobs using the school. **Steam Achievements:** We've added loads of achievements, with more to come. **Sea Scooters and Fins**: We've added two new ways for you to get around easier underwater. **Updated Tourist Behaviours:** In addition to responding to sickness (now we have somewhere to get healed) tourists also provide more information when leaving the town. **More Music**: New music in the school, clinic and carnival rides. **New Customization & Clothing:** We've added pig & boar noses to all heads under the face slot options, two new patterns for bird heads, loads of new ear options for seamonsters, fun new back slot options including pixie wings and a cool new goth dress. **New FX for air and cold status:** It's now more obvious when you're in trouble. **6 New Critters and 2 new homes:** Hanzel, Bogo, Nova, Julie, Xolotl, Emberneigh and two new homes to house them in. 🛠 Quality of Life Wings and general 'back' items have been separated out on the character controller. We've added customization mirrors to the new shops so you can enjoy the character creator with the new music in the background. Added a prompt when you are in a position to dock the boat in town to make it much more obvious. You can now climb most ladders in the game. 🖥 UI & Controls You can now map quick saving and hiding the UI. These are not mapped by default. Item tooltips no longer obscure the amount of each item you need within crafting menus You can now see when sliders are selected using a controller Fix the body weight slider moving the wrong away on controller Press "B" in the graphics menu will now close the dropdown, not the whole menu 🐛 Other Fixes & Adjustments Fixed some long standing animation issues including the player standing up in boat Fixed a duplicate camera bug relating to treasure maps Woolington is now included in the relationships screen The notification icons for spending money are no longer random You'll no longer get a fertiliser request with no way to make it Further fixes for item sizes in the furniture store Fixed some building textures glowing at night Added some sound effects, and set some others to fade more naturally Kilns and other items that couldn't be placed in the upper workshop can now be placed Critters will now use extra seating place in the cafe area Fixed problem related to battery charging, including two duplication bugs |
| 17/12/2025 | Fixes bug where sometimes the donation box after a save for upgrading your houses new room(s) would break and show empty or another donations boxes information. |
| 16/12/2025 | Expand Your House With Brand New Rooms
Things feeling cramped? Got too much furniture, and not enough places to put it? You can now extend your house by adding brand new rooms, allowing you to set up different themes and styles, all in a single home. There are five room upgrades to grab, and you’ll get the first for free from Renard (provided that you’ve completed certain pirate-y tasks for him that is). Barnacle’s QuestlineBarnacle’s questline is now complete! You can pick up the new quests from Port Bella just 3 days after completing his quest in Boomerang Bay. Expect some deep sea fishing and some brand new – if somewhat fishy – rewards. Bakery & Gym Repeatable QuestsThe bakery and gym now offer repeatable quests once you’ve repaired them. We’ve also fixed a bug that was causing issues with the tavern repeatable quest, so you should expect to see a lot more activity if you’ve completed those buildings. Head LanternThe new technological marvel that is the head lantern lets you keep things illuminated while you use your tools. No more pulling your shovel out to find yourself in complete darkness. You can pick up the quest for the headlantern recipe from Copperbottom as long as you have the recipe for the normal lantern and have finished the Recycler quest. More New Music, Furniture, NPCs
We’ve continued to add new music into the game! We'll let you find it as you explore, but head to museum if you want to hear a new track straight away! We’ve also added a new candy themed furniture set, just in time for the house expansion, and six new NPCs, including the OCs of our level designer Joony (Cookie) and programmer Nuno (Aurelia).
Pokee Plushee Update
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| 14/12/2025 | ✨ New Features Housing Updates: You can now add individual rooms to your house - Talk to Renard for details Headtorch: Players can now obtain a headtorch to make it easier to use tools in the dark - Talk to Copperbottom for details New Repeatable Quests: For the gym, bakery and tavern New Barnacle Quest: Barnacle’s questline is now finished New Museum Descriptions: Many museum items now have their own unique descriptions More Music: New music in the museum, tavern, furniture shop, sailing, critter cove and on the enchanted islands. Tons of new music. New Sweets Furniture Set 6 New Critters: Timmy, Aurelia, Ycaroo, Cookie, Mali, Ozzy & Capri 🛠 Quality of Life You can now ‘swim faster’ by using the sprint button in the water – this uses up your stamina like normal sprinting! The radio will now inform you of where new critters have washed up, providing greater detail on where to find them 🖥 UI & Controls You can now bind left CTRL, Shift and ALT as keys in controller options Fixed a problem where players could set the same controller mapping to different tasks 🐛 Other Fixes & Adjustments It’s now much easier to feed the crabs their crab snacks Furniture shop items no longer appear in miniature Fixed a common issue where the boat camera would lock using a controller Storage chest no longer resort themselves when reloading the game Cooking now always allows you to pull from storage containers Fixes to collisions that were causing players and critters to get stuck in trees etc. Critters no longer do weird rotations when seated Fixed an issue on the main menu using the controller that would cause the d-pad to stop working The Tour boat is now appearing and leaving at correct times Spring horse movement no longer syncs with the camera causing potential motion sickness Zooming into the map no longer makes the image disappear Fixed a visual glitch when changing clothes Fixed some character details, like Anchors mouth, showing as very lo-res Fixed visual bug when changing clothes showed a hard cut in the UI. Arlo was not allowing player to decorate their house. Fix for tour boat arriving at the wrong times showing up in the middle of the night etc. Sunglass stand allows sunglasses to be added. Boat camera could get stuck while running and jumping onto the boat. Many more...
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| 13/11/2025 | Today, we’ve added a character that’s a little different to our normal crew – a fox called Pearly.
Pearly is the OC of Ginny, a close friend of one of our community members, Rach.
As Rach was preparing to buy the game for her last year, Ginny passed away suddenly. After a long time, Rach was able to start playing the game again, and reached out to us about potentially adding a tribute to Ginny. We felt that adding her OC, Pearly, was the best way to do that. Pearly can’t wait to chat with you about worms, and she’ll be happiest if you bring her decorations from her favorite animals, the crabs!♥️
I know many of you have stories like Rach. They are reminders that games can move us in such unexpected, beautiful ways. This is our small tribute to Ginny, to those we play with, and to those we wish we still could. We feel very privileged that for some, Critter Cove has meant something greater than the sum of its parts and we want to say thank you to all of our fans for allowing us to continue growing and sharing the experience with you. Rob & The Critter Cove Dev Team |
| 03/11/2025 | 30% Off Critter Cove This WeekCritter Cove is on sale at a 30% discount this week, starting RIGHT NOW! We’ve recently added new outfits, decorative items and more music to the game in our most recent update, and we’re working on some major quest updates to the game for December, so now is a great time to get started. Pokee Has Finally Gone Soft!Have you ever had the strong desire to pick up Pokee and squish her really hard? You can now place preorders for a 22cm tall Pokee Plushie on the Ownaj Store!
The plush is available for pre-order from now until Sunday 16th November. Once we get enough pre-orders, they will be sent to their new homes this coming March. Additionally, you will find a free plushie in your inventory if you play Critter Cove in this timeframe. This project has been in the works for a long time to make sure this real-life rendition of Pokee is high quality and accurate to our original concept:
We'll see you on the island! - Critter Cove Dev Team |
| 31/10/2025 | New music has the default volume increased. It was to low. Fixed new building 21. Should let you get this building now was not correctly wired up. |
| 30/10/2025 | Ahoy! It’s been a busy month for the team as we’ve updated the demo with a year of patches, gotten the game verified on the Steamdeck AND done a big behind the scenes pass on performance and stability... …but we’ve still got some cool new additions for you! New MusicWe’ve added nearly twenty minutes of new music to the game, mostly in areas where players spend a lot of time (underwater, and in the tropical biome, both night and day). We’d love to hear what you think on Discord or the forums, and we’re already working on more tracks. New Critters and a New Home
Our twentieth house has been added, bringing the total critter population up to 20. We’ve also added spooky critters Hexis, Owlswald and Hopsferatu.
New Outfits, Rugs and Other ItemsWe’ve added more than 20 brand new rugs and some new outfits
Happy Halloween!
And finally, in the spirit of the spooky season (as if Hopsferatu wasn’t enough!), scarecrows are now craftable by the player–the recipe will be automatically added when you log in.
We’ve also spent some time prioritizing our next big bug-squashing session. You’ll find a new thread pinned in the forum where we’d love to hear about longer-term things that have been grinding your gears for a while. Next month we’ll be adding in new quests, and a big upgrade to player housing. See you on the island!
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| 30/10/2025 | This update adds significant stability and performance upgrades for both PC and Steam Deck, alongside new music, outfits and items. Blog post with details to come soon. |
| 22/10/2025 | New Critter Cove DemoWe've updated the Critter Cove Demo today with a YEAR of updates from the main game. That's a year of controller updates, quality of life improvements, and hundreds of bug fixes. We're also using the demo to trial some performance improvements that'll be added to the main game very soon. If you already own the game though, now is a great time to bug your friends into checking out the demo as it represents a much more polished experience than it did at launch! Critter Cove is Officially Steamdeck VerifiedCritter Cove is now officially Steamdeck verified instead of just “playable,” which means Steam has approved us as a game that is a great experience on the Deck.
Nearly 10% of all players play Critter Cove on the Steamdeck, including some of the team, so we’ve always had the Steamdeck during production. Now we officially have the Steam seal of approval! Of course we're not done improving the experience yet – we have many more updates planned that focus on the Deck and the overall controller experience. Join us on BlueSky + Win A Copy Of The GameWe're getting back into a more social mood! We have an X and Facebook account, but most of all we'd love to grow our Bsky community, so if you're not already following us we'd love to see you on there. Check out the competition running on Bluesky right now to win a copy of the game! As always --- see you on the island! |
| 05/10/2025 | Recommended security vulnerability fix from Unity. |
| 30/09/2025 | Increase Haystack repeatable reward from 2 tickets to 5 tickets. Fixed issue with Haystack not giving out his daily quest correctly. Fix Options UI to properly reset selections when leaving it Fix Options Menu Input Options order being wrong for controller inputs |
| 26/09/2025 | Our September update has just landed, bringing new quests, fresh decorative items, a shiny Codex menu, controller improvements, and of course plenty of bug fixes. Even better: it arrives just in time for the Steam Autumn Sale! We'll be joining th sale a little early in fact, with a 30% discount starting this evening (Friday 26th September). New Farming QuestsThe farms in the enchanted biome need your help, so sail over to Port Bella and chat with Haystack to get started. And if you’ve completed the other farming quests, check in with Pitchfork or Applecore for some new requests. Alongside the one-off adventures, there’s also a new, repeatable quest from Haystack that you can do to earn more tickets whenever you’re running low. Decorative Doors and WindowsFeeling a little claustrophobic? Is the lack of door color options making you a little unhinged?
New Codex MenuWe’ve been transforming our crafting menu into a codex, which means you’re now able to see items easier, filter different categories, and see exactly how close you are to unlocking everything:
And this is just the beginning — in upcoming updates, the Codex will grow into a full collection catalogue, packed with item info and long-term progress tracking. Quality of Life and Controller ImprovementsWe’ve polished the controller experience (especially on Steam Deck) and added new options for customizing control sensitivity. For the full list of these improvements, you can check our patch notes. We’re always looking for more ways to improve the moment-to-moment experience in Critter Cove, so if you have any suggestions, please drop them over to us in Discord or in the forum, as we’ll be working on adding some in every single update. Population Increase and new NPCsWe’ve added a brand new house for residents or the player to pick from, increasing the maximum resident population from 17 to 18 critters. Which is good news, since we’ve also added three new NPCs to the game as well: Melody, Zalika and Bolt to rescue at your pleasure. We’re already hard at work on another update for October with more quests, more quality of life upgrades… and even new music! See you on the island! Critter Cove Team |
| 26/09/2025 | ✨ New Features Farmer Quests: Added new quests and repeatable quests. Interior Decoration: New doors and windows. Housing: Added another house → population cap increased from 17 → 18 critters. Crafting Codex: Crafting menu reworked into a codex with item filtering and exact completion progress tracking (more improvements coming soon). NPCs: 3 new NPCs added. 🛠 Quality of Life Fish are now sent to your mailbox if your inventory is full. You can now rename your character using a mirror. Crafting machine timers reduced. Options menu updated for clarity and usability. 🖥 UI Controller navigation fixes (no more getting “lost” in menus). Resolution selection button lets you preview options without applying them immediately. Increased font sizes for: Donation box info (better on Steam Deck). Button prompts & map legend (improved legibility across languages). Quest tracker language now updates instantly when switching languages. Fixed UI overlaps in some languages. Fixed bug where UI caused accidental wrong-item crafting. Cooking menu scrollbar now follows selected items. 🎮 Controls Independent horizontal & vertical sensitivity sliders (mouse/controller). Holding D-pad scrolls through items quickly. Fixed Steam controls reverting to trackpads as camera input. B-button no longer advances dialogue (avoids accidental skips). Y-button in cooking menu now resets scrollbar position. 🐛 Other Fixes & Adjustments Pokee now checks if you already own a watering can. Fixed persistent robot sound bug. Cloud save support added for non-Steam platforms. Removed demo text where no demo exists. Fixed multiple collision issues, missing items, and floating objects. Critters no longer react incorrectly to disliked gifts. “Great Crab Stone” quest no longer removes multiple diving suits. Fixed hat hair & leaf hairstyles on humans. Fixed turtle head mask. (This will fix Sly’s colors) Bone dragon wings & curled tail added to the character creator. Meowise at Carn-A-Vale is now visible. NPCs no longer stalk players after quest rejection. Fixed dialogue bugs in Berry Problems and tavern scenarios for athletic characters. Poconut trees should fit better in single use planters. Room Divider furniture item now allows for wall items to be placed on it. Bakery food items & Soda can now be picked up if placed directly on the ground. Changed the icon for Woolington’s quest key to look different from the keys townies give you. You can now place some wall items to a few walls of the Workshop interior. |
| 20/08/2025 | Last month we launched our biggest update yet - the Enchanted Islands Update! We’ve followed that up this month with a big bug fix update this month that squashes over fifty bugs and general annoyances reported by players. We also sneaked a few improvements in as well: There’s a new house available for Critters to move into, and the light on the tub boat actually illuminates things now!
Check out the full patch notes for more info, and please continue to report any problems on either Discord or the Steam forums, we read and organise every single report even if we can’t solve everything straight away. So, What's Next?We don’t have an exact release date yet, but we plan to launch into 1.0 in Summer 2026. That’s a little longer in Early Access than we originally had planned – we had originally been thinking of launching towards the end of this year. We’ve had a fantastic reception at Critter Cove so far, and we want to make sure when we do finally launch we’re all absolutely satisfied with the finished game. Instead of having longer waits and throwing a lot out all at once, we’ll be working on bringing out smaller updates on a more regular basis. Not quite every month -- but close to it! Our plan is that each update should have a mix of brand new content like new items and quests, alongside bug fixes and quality of life updates. Of course we also have several major new features planned, but more on those as we get them confirmed….
New Team Members
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| 19/08/2025 | Fix for switching languages caused a loss of resolution settings. |




































Hiring a medically-minded Critter to run the Clinic will allow you to treat sickly residents and tourists alike, giving your tourism scores a healthy boost. While Critter Cove offers free healthcare for all, you’ll first need to rebuild the facility and tackle some new repeatable quests to keep the medicine cabinet stocked.






Ginny's original art (left) and our finished NPC
Rach started playing Critter Cove shortly after we launched last year, and had been constantly sharing the experience through pictures and chats to Ginny, who had been too unwell to play the game herself.




