Dados da Steam coletados em 14/11/2026 22:01 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
Imprensa
- 4.5/5
“It's the most fun you can have in a Sekiro-style game without drawing a single drop”
- 8/10
“With striking visuals and distinct, non-lethal combat, Bloodless stands out”
- 8/10
“Bloodless still manages to be an overall fun journey of finding an end to violence.”
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- E-mail de suportedanilo@pointnsheep.com
- Redes sociaisDiscord · Instagram · YouTube · X (Twitter) · Bluesky · TikTok
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | — |
| Alemão | ✓ | ✓ | — |
| Chinês simplificado | ✓ | ✓ | — |
| Espanhol (Espanha) | ✓ | ✓ | — |
| Francês | ✓ | ✓ | — |
| Japonês | ✓ | ✓ | — |
| Russo | ✓ | ✓ | — |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo *
- Windows 7, 8, 8.1, 10 x64
- Processador
- Intel Pentium E2180 (2 * 2000) or equivalent
- Memória
- 1 GB de RAM
- Placa gráfica
- GeForce 7600 GT (256 MB)
- DirectX
- Versão 10
- Espaço no disco
- Requer 200 MB de espaço livre
- Notas adicionais
- Gamepad Recommended
Recomendados
- Requer um sistema operativo e processador de 64 bits
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| US$ 4,49 | US$ 4,49 | — | -44% | US$ 4,49 | ||
| US$ 5,39 | US$ 5,39 | — | -32% | US$ 5,39 | ||
| Rp 112.050 | Rp 112.050 | — | -23% | Rp 112.050 | ||
| ₱ 403,15 | ₱ 403,15 | — | -21% | ₱ 403,15 | ||
| ₴ 292 | ₴ 292 | — | -19% | ₴ 292 | ||
| ₫ 180.000 | ₫ 180.000 | — | -12% | ₫ 180.000 | ||
| KD 2,20 | KD 2,20 | — | -11% | KD 2,20 | ||
| ₹ 675 | ₹ 675 | — | -10% | ₹ 675 | ||
| ₽ 629 | ₽ 629 | — | -4% | ₽ 629 | ||
| ₸ 3.411 | ₸ 3.411 | — | -4% | ₸ 3.411 | ||
| ฿ 265,50 | ฿ 265,50 | — | -1% | ฿ 265,50 | ||
| R$ 44,91 | R$ 44,91 | — | — | R$ 44,91 | ||
| $U 324 | $U 324 | — | 0% | $U 324 | ||
| CN¥ 53,55 | CN¥ 53,55 | — | +1% | CN¥ 53,55 | ||
| Mex$ 157,49 | Mex$ 157,49 | — | +7% | Mex$ 157,49 | ||
| RM 35,10 | RM 35,10 | — | +8% | RM 35,10 | ||
| CLP$ 8.545 | CLP$ 8.545 | — | +8% | CLP$ 8.545 | ||
| ¥ 1.566 | ¥ 1.566 | — | +23% | ¥ 1.566 | ||
| R 166,45 | R 166,45 | — | +24% | R 166,45 | ||
| US$ 9,89 | US$ 9,89 | — | +24% | US$ 9,89 | ||
| NZ$ 17,95 | NZ$ 17,95 | — | +25% | NZ$ 17,95 | ||
| S/ 35,10 | S/ 35,10 | — | +30% | S/ 35,10 | ||
| US$ 10,34 | US$ 10,34 | — | +30% | US$ 10,34 | ||
| ₩ 14.400 | ₩ 14.400 | — | +36% | ₩ 14.400 | ||
| NT$ 355 | NT$ 355 | — | +36% | NT$ 355 | ||
| HK$ 90,00 | HK$ 90,00 | — | +44% | HK$ 90,00 | ||
| CDN$ 17,09 | CDN$ 17,09 | — | +51% | CDN$ 17,09 | ||
| A$ 17,95 | A$ 17,95 | — | +53% | A$ 17,95 | ||
| S$ 15,74 | S$ 15,74 | — | +54% | S$ 15,74 | ||
| kr 125,10 | kr 125,10 | — | +64% | kr 125,10 | ||
| US$ 13,49 | US$ 13,49 | — | +70% | US$ 13,49 | ||
| zł 53,91 | zł 53,91 | — | +70% | zł 53,91 | ||
| COL$ 44.955 | COL$ 44.955 | — | +72% | COL$ 44.955 | ||
| SR 53,10 | SR 53,10 | — | +78% | SR 53,10 | ||
| AED 54,00 | AED 54,00 | — | +85% | AED 54,00 | ||
| QR 53,99 | QR 53,99 | — | +87% | QR 53,99 | ||
| £ 11,24 | £ 11,24 | — | +87% | £ 11,24 | ||
| € 13,49 | € 13,49 | — | +87% | € 13,49 | ||
| ₡ 6.750 | ₡ 6.750 | — | +88% | ₡ 6.750 | ||
| ₪ 53,10 | ₪ 53,10 | — | +108% | ₪ 53,10 | ||
| CHF 14,84 | CHF 14,84 | — | +123% | CHF 14,84 |
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 22:01 | R$ 44,91 | R$ 44,91 | — | R$ 44,91 | |
| 14/11/2026 22:01 | US$ 13,49 | US$ 13,49 | — | ≈ R$ 76,19 | |
| 14/11/2026 22:01 | US$ 5,39 | US$ 5,39 | — | ≈ R$ 30,44 | |
| 14/11/2026 22:01 | Mex$ 157,49 | Mex$ 157,49 | — | ≈ R$ 47,94 | |
| 14/11/2026 22:01 | CLP$ 8.545 | CLP$ 8.545 | — | ≈ R$ 48,64 | |
| 14/11/2026 22:01 | £ 11,24 | £ 11,24 | — | ≈ R$ 83,93 | |
| 14/11/2026 22:01 | € 13,49 | € 13,49 | — | ≈ R$ 84,10 | |
| 14/11/2026 22:01 | US$ 9,89 | US$ 9,89 | — | ≈ R$ 55,86 | |
| 14/11/2026 22:01 | ¥ 1.566 | ¥ 1.566 | — | ≈ R$ 55,36 | |
| 14/11/2026 22:01 | ₹ 675 | ₹ 675 | — | ≈ R$ 40,45 | |
| 14/11/2026 22:01 | CDN$ 17,09 | CDN$ 17,09 | — | ≈ R$ 67,69 | |
| 14/11/2026 22:01 | A$ 17,95 | A$ 17,95 | — | ≈ R$ 68,75 | |
| 14/11/2026 22:01 | NZ$ 17,95 | NZ$ 17,95 | — | ≈ R$ 56,05 | |
| 14/11/2026 22:01 | CHF 14,84 | CHF 14,84 | — | ≈ R$ 99,97 | |
| 14/11/2026 22:01 | kr 125,10 | kr 125,10 | — | ≈ R$ 73,85 | |
| 14/11/2026 22:01 | zł 53,91 | zł 53,91 | — | ≈ R$ 76,27 | |
| 14/11/2026 22:01 | ₴ 292 | ₴ 292 | — | ≈ R$ 36,29 | |
| 14/11/2026 22:01 | ₽ 629 | ₽ 629 | — | ≈ R$ 43,11 | |
| 14/11/2026 22:01 | ₸ 3.411 | ₸ 3.411 | — | ≈ R$ 43,29 | |
| 14/11/2026 22:01 | US$ 10,34 | US$ 10,34 | — | ≈ R$ 58,40 | |
| 14/11/2026 22:01 | US$ 4,49Mais barato em reais | US$ 4,49 | — | ≈ R$ 25,36 | |
| 14/11/2026 22:01 | CN¥ 53,55 | CN¥ 53,55 | — | ≈ R$ 45,21 | |
| 14/11/2026 22:01 | HK$ 90,00 | HK$ 90,00 | — | ≈ R$ 64,79 | |
| 14/11/2026 22:01 | NT$ 355 | NT$ 355 | — | ≈ R$ 60,92 | |
| 14/11/2026 22:01 | ₩ 14.400 | ₩ 14.400 | — | ≈ R$ 60,87 | |
| 14/11/2026 22:01 | Rp 112.050 | Rp 112.050 | — | ≈ R$ 34,72 | |
| 14/11/2026 22:01 | RM 35,10 | RM 35,10 | — | ≈ R$ 48,52 | |
| 14/11/2026 22:01 | ₱ 403,15 | ₱ 403,15 | — | ≈ R$ 35,67 | |
| 14/11/2026 22:01 | S$ 15,74 | S$ 15,74 | — | ≈ R$ 69,05 | |
| 14/11/2026 22:01 | ฿ 265,50 | ฿ 265,50 | — | ≈ R$ 44,26 | |
| 14/11/2026 22:01 | ₫ 180.000 | ₫ 180.000 | — | ≈ R$ 39,51 | |
| 14/11/2026 22:01 | COL$ 44.955 | COL$ 44.955 | — | ≈ R$ 77,29 | |
| 14/11/2026 22:01 | S/ 35,10 | S/ 35,10 | — | ≈ R$ 58,20 | |
| 14/11/2026 22:01 | $U 324 | $U 324 | — | ≈ R$ 44,97 | |
| 14/11/2026 22:01 | ₡ 6.750 | ₡ 6.750 | — | ≈ R$ 84,21 | |
| 14/11/2026 22:01 | R 166,45 | R 166,45 | — | ≈ R$ 55,56 | |
| 14/11/2026 22:01 | AED 54,00 | AED 54,00 | — | ≈ R$ 83,05 | |
| 14/11/2026 22:01 | SR 53,10 | SR 53,10 | — | ≈ R$ 79,98 | |
| 14/11/2026 22:01 | QR 53,99 | QR 53,99 | — | ≈ R$ 83,77 | |
| 14/11/2026 22:01 | KD 2,20 | KD 2,20 | — | ≈ R$ 39,93 | |
| 14/11/2026 22:01 | ₪ 53,10 | ₪ 53,10 | — | ≈ R$ 93,47 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| Bloodless X Dandara X UnsightedPacote | R$ 44,91 | R$ 4,99vs. R$ 49,90 separado |
| BloodlessJogo | R$ 49,90 | — |
| Die and Try AgainPacote · 2 itens | R$ 98,90 | R$ 10,99vs. R$ 109,89 separado |
| Shoreline Mastery BundlePacote · 6 itens | -2% | R$ 36,27vs. R$ 221,35 separado |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Bloodless - The Original SoundtrackApp ID 3179400 · 29 ago. 2024R$ 16,90
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 14/11/2026 22:01).
Conquistas · percentual global de jogadores
As 5 mais raras
Bloodless3,3%Obtain all Achievements
Brilliant Challenger3,8%Beat all Golden Arena Challenges
Rising Challenger4,2%Beat all Regular Arena Challenges
Maxed Out5,3%Collect all Tomoe Upgrades
Complete Mastery5,6%Master all Tomoe Skills
Todas
- Rescuing an old friendConquista oculta70,9%ACH_PROG_BEAT_BANDITS
- The Exile's PleaHelp Sora the Exile57,3%ACH_SIDE_HELP_BANDITS
- The Merchant's GardenHelp Akari, the Merchant40,3%ACH_SIDE_HELP_AKARI
- Old City DojoBeat the Old City Dojo36,6%ACH_SIDE_DOJO_OLD
- The Masked GiantConquista oculta28,3%ACH_PROG_BEAT_YUI
- Into the Crow's nestConquista oculta27,6%ACH_PROG_BEAT_SHINOBIS
- Murder Nest DojoBeat the Murder Nest Dojo23,7%ACH_SIDE_DOJO_BAMBOO
- The Reckless ApprenticeConquista oculta21,4%ACH_PROG_BEAT_TOKICHIRO
- A Tricky EscapeConquista oculta20,5%ACH_PROG_BEAT_FUYUKI_TOWER
- Shadow District DojoBeat the Shadow District Dojo18,3%ACH_SIDE_DOJO_SHADOW
- The Monk's StudiesBeat Toshi's test18,2%ACH_SIDE_HELP_TOSHI
- Captain Chaku's Best FriendRevitalize all Fast Travel Stations17,9%ACH_COMP_FAST_TRAVEL
- The Bloodthirsty CrowConquista oculta17,8%ACH_PROG_BEAT_YUKAKO
- The ShogunConquista oculta17,3%ACH_PROG_BEAT_AKECHI
- The Wary OutcastHelp Eikichi, the Outcast16,8%ACH_SIDE_HELP_EIKICHI
- Help the Fishing VillageHelp Fishing Village from Samurai occupation16,3%ACH_SIDE_HELP_FISHING
- The Lost ShopkeeperHelp Kumiko find the Lost Shopkeeper16,3%ACH_SIDE_HELP_KUMIKO
- Help the Sharphead TempleHelp Sharphead Temple from Samurai occupation16,3%ACH_SIDE_HELP_TEMPLE
- Far TravelerVisit all regions of Bakugawa16,0%ACH_COMP_LOCATIONS
- Help the Shadow DistrictHelp Shadow District from Samurai occupation15,7%ACH_SIDE_HELP_SHADOW
- Crest CollectorCollect all Crests of Power8,4%ACH_COMP_CRESTS
- Complete MasteryMaster all Tomoe Skills5,6%ACH_COMP_SKILLS
- Maxed OutCollect all Tomoe Upgrades5,3%ACH_COMP_STAT_UPGRADES
- Rising ChallengerBeat all Regular Arena Challenges4,2%ACH_COMP_ARENA
- Brilliant ChallengerBeat all Golden Arena Challenges3,8%ACH_COMP_ARENA_GOLD
- BloodlessObtain all Achievements3,3%ACH_COMP_PLATINUM
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 22:01.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda9,2 h jogadas ao escrever1 fev. 2026
Com certeza o melhor jogo indie que já joguei, o jogo é simplesmente perfeito!!!
2 acharam útilVer na Steam - ▲ Recomenda1,4 h jogadas ao escrever25 jan. 2026Recebeu de graça
gostei muito do jogo até agora, os gráficos são muito bons, gosto bastante dessa estética Japão feudal, o sistema de combate achei legal a ideia do contra ataque, o único "problema" que eu vi foi ser difícil demais (não é um problema real é só eu que sou ruim mesmo).
1 acharam útilVer na Steam - ▲ Recomenda1,1 h jogadas ao escrever9 out. 2026
Muito bom.
O combate baseado em contra ataques é bem interessante e desafiador.
A história é bem legal, está muito empolgante.
O visual e som são uma fofura.
Ótimo de jogar no steam deck - ▲ Recomenda15,2 h jogadas ao escrever3 jan. 2026Em inglês
I appreciate an action game where you play as a pacifist - Bloodless's protagonist has abandoned the life of a samurai and has chosen to never kill again. One of the best parts of this game is that you can see her actions and choices change the lives and sometimes beliefs of the characters in game. I'm a big fan of the graphics style, and while it may look weird in screenshots, it truly works well during gameplay.
While overall a positive experience, some of the fights (notably the arena challenge fights) are a bit overtuned and the games mechanics don't feel like they are fully designed to tackle these challenges without some luck. A few of the english lines are also a bit off, missing random words or just feeling unnatural. For most players I don't imagine this detracting from the experience too much, but they stood out to me as the game's main negative points so I thought i should mention them.7 acharam útilVer na Steam - ▲ Recomenda14,5 h jogadas ao escrever11 set. 2026Em inglês
I'm not going to thumbs down this game as it's such a unique take on the genre and visually looks amaazing with a cool concept, (this is largely me being salty but still) but the only thing consistent about this game is how fucking abysmally inconsistent it's mechanics are, and how utterly dogshit it feels to try and play it the way the game wants.
Gorgeous game visually and audio; but it's mechanics are controller throwing levels of bad.
It's effectively Sekiro but learns nothing from it, enemies will spam unblockables, group fights are rng nightmares cause every single time you think you can finally parry/punish one enemy, you're probably gonna be animation locked into getting hit by another enemies unparryable attack. To top it off your character moves at a snails pace while even enemy mooks can cross the entire screen in a blink making most attacks feel fucking impossible to avoid, especially in smaller arenas.
The game even gives you a block all attacks move, and not even that is consistent, enemies will suddenly whiff point blank, or will hit you just after it runs out (or will hit you after it's worked cause enemies just dogpile you with no room to maneuver).
The game's combat goes out of the way to make every interaction as unsatifying and unituitive as possible.
It's a soulsike that punishes you for parrying when it's entire gimmick is parrying.
Edit: I've now finished the game, and while I managed to have it click with me a little more, it still desperately needed a bit more refining. Mechanically it still never really feels fully satisfying and constantly feels like you're playing a game of 50/50s where if you guess wrong then you might as well reset the fight and unlocking new crests and abilities never really felt all that empowering.
Also one of the most expensive skills that's meant to give health on defeating an enraged enemy doesn't actually work when the game is over a year old now.3 acharam útilVer na Steam
- ▼ Não recomenda6,7 h jogadas ao escrever16 fev. 2026Recebeu de graça
É um bom jogo, só estou dando review negativo por um bug que afetou muito minha gameplay. Desde o momento em que peguei minha segunda técnica secreta, eu simplesmente fiquei impossibilitado de usar qualquer técnica secreta. Elas simplesmente sumiram do menu de técnicas secretas, o que aumentou demais a dificuldade do jogo (que já é um pouco desafiador). Eu continuei jogando até pegar a terceira técnica secreta, pensando que talvez o bug fosse ser resolvido se eu pegasse a terceira, mas infelizmente não adiantou.
Pra piorar, existem partes do mapa que só conseguimos explorar quebrando rochas no caminho, e pra quebrar essas rochas precisa usar uma técnica secreta específica que por conta do bug eu não consigo utilizar.
Tem alguns outros bugs menores de hitbox, mas nada que impeça o jogador de continuar jogando, mas esse bug da técnica secreta não dá. Sinto que estou perdendo muito do jogo ao não fazer uso delas. Por favor, corrijam esse bug e eu volto aqui e mudo minha review!3 acharam útilVer na Steam - ▼ Não recomenda1,0 h jogadas ao escrever21 mar. 2026Em inglês
I wish I could reccommend this game, but it had huge performance issues both on my 4070 and Steam Deck. The fights would lag and I'm constantly getting seconds long stutters even when exploring. Maybe it's just a problem on my side - like new Nvidia drivers effing up a game that used to work well. But it is just unplayable, which is a shame, since I really like the artstyle and storytelling I've seen so far.
So I'm refunding it for now, putting it on my wish list again and hopefully check back in a year or so.6 acharam útilVer na Steam - ▼ Não recomenda6,9 h jogadas ao escrever21 dez. 2025Em inglês
Ironic to call it bloodless when playing the game causes your knuckles to bleed from punching the wall. Very forward thinking of the devs to make a parrying game where you are PUNISHED for parrying.
- ▼ Não recomenda8,7 h jogadas ao escrever22 abr. 2026Em inglês
really cool premise but god awful execution.
the combat gives you so many mechanics that you can never use because of how enemies attack
- you can dash into enemy attacks to disarm and defeat them?
- 90% of enemy attacks are red unparryable attacks
- you can time a chi punch to interrupt enemy red attacks and stun them?
- the enemy jumps back the entire length of the arena so you never get to do it
- also, sometimes the timing is so tight that you will only be able to do it if you had a fruit fly's reaction
time
i am a massive fan of difficulty but this just seems like the game is flooded with artificial difficulty
i had really hoped that this game was going to give me sekiro/lies of P vibes, but unfortunately, it falls short - ▼ Não recomenda1,8 h jogadas ao escrever3 ago. 2026Em inglês
I don't mind a challenge, but this is just irritating. The main gripe I have is that most any enemy that takes more than one hit requires completely perfect execution. Parry their first two hits and then take damage from the third, and they're back to the start. Use ki attacks and it's the same situation, as any hit they land on you will completely refresh their stability, so you may as well not bother.
3 acharam útilVer na Steam
- ▲ Recomenda1,1 h jogadas ao escrever9 out. 2026
Muito bom.
O combate baseado em contra ataques é bem interessante e desafiador.
A história é bem legal, está muito empolgante.
O visual e som são uma fofura.
Ótimo de jogar no steam deck - ▼ Não recomenda6,7 h jogadas ao escrever16 fev. 2026Recebeu de graça
É um bom jogo, só estou dando review negativo por um bug que afetou muito minha gameplay. Desde o momento em que peguei minha segunda técnica secreta, eu simplesmente fiquei impossibilitado de usar qualquer técnica secreta. Elas simplesmente sumiram do menu de técnicas secretas, o que aumentou demais a dificuldade do jogo (que já é um pouco desafiador). Eu continuei jogando até pegar a terceira técnica secreta, pensando que talvez o bug fosse ser resolvido se eu pegasse a terceira, mas infelizmente não adiantou.
Pra piorar, existem partes do mapa que só conseguimos explorar quebrando rochas no caminho, e pra quebrar essas rochas precisa usar uma técnica secreta específica que por conta do bug eu não consigo utilizar.
Tem alguns outros bugs menores de hitbox, mas nada que impeça o jogador de continuar jogando, mas esse bug da técnica secreta não dá. Sinto que estou perdendo muito do jogo ao não fazer uso delas. Por favor, corrijam esse bug e eu volto aqui e mudo minha review!3 acharam útilVer na Steam - ▲ Recomenda9,2 h jogadas ao escrever1 fev. 2026
Com certeza o melhor jogo indie que já joguei, o jogo é simplesmente perfeito!!!
2 acharam útilVer na Steam - ▲ Recomenda1,4 h jogadas ao escrever25 jan. 2026Recebeu de graça
gostei muito do jogo até agora, os gráficos são muito bons, gosto bastante dessa estética Japão feudal, o sistema de combate achei legal a ideia do contra ataque, o único "problema" que eu vi foi ser difícil demais (não é um problema real é só eu que sou ruim mesmo).
1 acharam útilVer na Steam - ▼ Não recomenda5,6 h jogadas ao escrever30 out. 2025
A ambientação e música são muito boas e o combate até que é bom mas tem algumas falhas, a exploração não é o foco então não espere muita coisa (por mais que tenha um pouco, mas nada demais)
A movimentação é meio travadinha e pode ser skill issue mas eu senti que algumas hitboxes são meio zoadas (por ex eu posso levar o ataque antes do inimigo atacar ou levar fora do alcance).
Sobre o combate: Algumas hordas de inimigo são quase um bullet hell de projéteis que vc não pode dar parry então você tem que apelar pro soco (que eu não gostei tanto assim) e as vezes o timing do parry pode ser meio esquisto também, mas de novo, pode ser skill issue. Algumas lutas 90% dos ataques são vermelhos então você obrigatoriamente tem que desviar mas em uma arena com pouco espaço pra desviar, ou você pode tentar cancelar o ataque do inimigo mas comigo isso geralmente resulta em eu atravessando ele e ainda levando o golpe de graça, então tira um pouco do que você espera do jogo que é dar parry e vira mais um jogo de esquiva
E também tem o fato de que você não pode trocar os comandos, que é o mínimo de um jogo hoje em dia, então se for jogar no teclado vc ta preso andando na setinha e dando parry no espaço,
O pior desse jogo é a movimentação travada mesmo, no geral até que é divertido mas não sei se consigo recomendar tanto assim. Se a steam tivesse sistema de nota seria um 6/101 acharam útilVer na Steam
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 22:01.
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Comunidade · estimativas do SteamSpy
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Idiomas
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Estimativas do SteamSpy, atualizadas em 14/11/2026 22:01. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 14/10/2026 | Fix: Superior composure and some other specials are not working after loading the game |
| 21/08/2026 | - Players can't select secret techniques |
| 20/08/2026 | - Fix: Some players couldn't unlock the achievement for visiting all areas |
| 20/05/2026 | Hello players, we hope you're having fun with the Trials of Namazu Update! We're here to announce our next game! Laser Guy is a comedic twin-stick anti-shooter where you’re an anxious game developer maneuvering your laser around coworkers trying not to blast anyone. Just another day in the gamedev office! It was originally a GMTK Jam entry a few years ago and got featured in Mark Brown's video, so if you remember the game it's probably from that xD We recently got back to work on it, and just launched the Steam Page today, so wishlists are greatly appreciated, here's the game page: |
| 18/03/2026 | Hey all, it's that time! We've just released, a major new content update that contains a casual mode, new interstitial artwork by Chamba, and a fancy rogue-like mode called Namazu's Wrath.
We hope you enjoy this update and please let us know if you encounter any bugs. Thank you for all the support! |
| 18/03/2026 | - New Rogue-like Mode, Namazu’s Wrath: A free update that places Tomoe on a mysterious island where the gods Namazu and Baku guide her. - New Interstitial Artwork illustrated cutscenes depicting key story moments and major character introductions. - New Casual Mode and Assist options: Allow players to enjoy Tomoe’s journey with reduced difficulty through carefully rebalanced combat systems. |
| 11/03/2026 | Hey all, We have a major set of updates in the works that we wanted to share with our community. It includes a casual mode, roguelike mode, and new interstitial artwork by the incredible Chamba. But before we get into the fine details of it all, here's a trailer showing it off! Now then, here's a bit more info on each major part of the update.
That's all for now but we thank each and everyone of you for keeping up with us along this journey of ours and for all of your support. Thank you! |
| 02/03/2026 | - Fixed Secret Technique UI selection preventing from switching techniques |
| 23/02/2026 | Hey, Back in August of 2024, we launched Bloodless as a very small team from Brazil. It had been a long journey to reach that point but it was rewarding seeing all the positive reviews from folks. However, since then we’ve constantly heard one crucial bit of feedback that we’ve taken to heart. "What if I just wanna beat the shit out of enemies...can you help us do just that?" So we've spent the last 6 months building exactly that - a rogue-like mode where Tomoe's journey never ends. **What we're adding:**
HELP! We're looking for 15-20 roguelike fans to playtest this mode before launch (March 18). If you're interested in helping us balance difficulty and provide feedback, fill out the form here: We're offering free keys to play testers. No strings attached - we just want to make sure we're honoring the rogue-like genre properly. What features would you most want to see in a mode like this?
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| 11/02/2026 | Updated splashart and credits to include Shoreline Games :) |
| 12/09/2024 | Thank you for playing!Hey everyone, a new hotfix is live which fixes a variety of bugs and adjusts game balance. We hope you're enjoying your time playing Bloodless!Changes
Fixes:
If you enjoyed the game, tell a friend and leave us a review! It helps a lot 🙏.https://store.steampowered.com/app/1592490/Bloodless/ |
| 03/09/2024 | Thank you for playing!It's great to see the positive reviews on Steam and to hear from everyone enjoying Bloodless since launch!We have just released another hotfix patch to address a few minor bugs. We've outlined the changes below: Fixes:
If you enjoyed the game, leave us a review! It helps a lot 🙏.https://store.steampowered.com/app/1592490/Bloodless/ |
| 30/08/2024 | Bloodless is finally out!Thank you to everyone who has played Bloodless so far! Our whole team at Point N' Sheep is really proud of the game and we're excited to see players enjoying it!We just pushed our first hotfix patch for the game and we've outlined the changes below: Changes:
Fixes:
If you enjoyed the game, leave us a review! It helps a lot 🙏.https://store.steampowered.com/app/1592490/Bloodless/ |
| 29/08/2024 | Hey everyone! We're really excited to finally launch Bloodless! It's wild to think that Bloodless started 5 years ago! Back then, we were just a bunch of youngsters here in the sunny Brazilian city of Recife getting together for a weekend to make a small game, have some good laughs, and share some drinks. After iterating a lot on incorporating feedback we got from showcasing the game in festivals, the project evolved into something more suitable to the international indie market. We had built upon our references of Sekiro and Zelda, as well as other indies like Hollow Knight, to make something truly our own. Bloodless is a mix of everything we love about video games, storytelling, and art that we hope will bring as much joy to those who play it as it brought to those who made it. Bloodless is available now and we’re super proud of how a small game jam project evolved into such a unique indie game. Thanks for your support and we hope you enjoy the game! https://store.steampowered.com/app/1592490/Bloodless/ Join us on our official Discord! |
| 29/08/2024 | https://store.steampowered.com/app/1592490/Bloodless/ |
| 09/08/2024 | Hey everyone! We're very close to the release of Bloodless on August 29th. As we approach the launch of our first game as a studio at Point N Sheep, we think it's a great time to look back on the development journey that brought us here!OriginsEep! It's wild to think that this project started 5 years ago! Back then, we were just a bunch of youngsters here in the sunny Brazilian city of Recife getting together for a weekend to make a small game, have some good laughs, and share some drinks.![]() You can still play the original Bloodless 2019 version on its itch.io page! :) Over the course of that weekend, the first version of Bloodless was born. In it, you played as a samurai with no sword, parrying your way into the Shogun’s castle to show them that you don’t need violence to get your message across… Or something like that. ![]() The narrative was simple, but the gameplay was really fun and people seemed to be having a good time with it. We were really proud of what we had created, and the positive feedback was the fuel we needed to expand upon that small prototype. ![]() Pre-ProductionNow that we wanted to turn this into a full game, many questions came flooding in. What games do we use as a reference? What are our protagonist's motivations? Does it have to be a man? Maybe we don't want an exact historical portrayal of feudal Japanese society so we can make our own land of Bakugawa, where women samurai are just as common as men.Maybe that means we need to develop Bakugawa's history and come up with characters, art, music, game mechanics, and... Oh dear, be careful what you wish for! The early stages of pre-production were intense and long, but we had a lot of fun. The WorldWe decided very early on to split Bakugawa into four urban districts. This enabled us to explore the different layers of society and how they were struggling with the oppressive Samurai.![]() ![]() These locations had to balance many functions of both narrative and gameplay, pushing the story forward and giving players your typical adventure game suite of side quests and shops. Getting the geography right took time, and we kept updating the map as the game grew into something bigger. Even though Bloodless was set in a fictional place, it still had feudal Japan as its main reference, so we researched a lot of history to fully develop all the details of Bakugawa's mythology, religion, history, and culture. Having all of this developed gave us a strong foundation to build upon, which is very important because a lot can change—by necessity or choice (or both)—during development. Developing the GameCharactersEarly on, we focused a lot on deciding the character design and backstory of our protagonist, and so the nameless samurai quickly evolved into the Tomoe we see today in the game. Other main characters like the antagonists Akechi (the Shogun) and Tokichiro (General and Tomoe’s nephew) were also planned early on, but their character designs only came later, along with secondary characters and enemies.![]() ![]() CombatThe Game Jam version of the game had extremely minimalist combat. You could only walk and dash, and you parried attacks with the dash. We really liked this core mechanic and were very reluctant to add more actions for the player. However, we found that giving the player a purely reactive skillset led to a lot of waiting around, which was taking some fun out of the combat.![]() ![]() ![]() After much deliberation, we gave the player some "attacks". Of course, we wouldn't have Tomoe killing anyone, but we added Ki Attacks and Secret Techniques that can deplete the enemies' stamina and set them up for a disarm finisher. ![]() ![]() This made our combat closer to a game like Sekiro where you can defeat enemies with both proactive attacks and well-timed reactions, and players can alternate between the two depending on their build or the situation. ![]() Equippable crests, a skill tree, and the tea infusion mechanics helped us connect the progression of the combat with exploration and story, with players getting rewards for helping citizens and exploring the land for some goodies to customize their builds with expanded movesets and combat modifiers. Art StyleThe evolution of the game's art style peculiarly mirrored that of the gameplay. Just like how we were reluctant to give Tomoe any attacks, we thought the game's 2-bit palette of red, white, and black was important to its aesthetic.We started exploring a dithered lighting style that could add visual variety with as few colors as possible. Getting the specifics just right was very challenging, but it really paid off once we put all the pieces together. ![]() ![]() The art style we settled on has palettes of seven color tones for shaded objects, but the big twist is that those palettes can be switched to match the moods of different environments or story moments, like how in Pokémon Yellow each city would have a different color scheme! We built a lot on top of this new art style, adding lighting effects, water objects with cool pixelated reflections, as well as more detailed vegetation and wildlife animals. At some point we were pleasantly surprised with how much of a real place Bakugawa had become. ![]() Labor of Love![]() With all of this work we put in, and after iterating a lot on incorporating feedback we got from showcasing the game in festivals and reaching out to potential partners, the project evolved into something more suitable to the international indie market. We had built upon our references of Sekiro and Zelda, as well as other indies like Hollow Knight, to make something truly our own. Seeing the game now complete makes us immensely happy and proud. We feel we never had to settle for something just because, rather, we always followed our design principles of iteration and focus on player experience. Like with all projects, we had to throw some ideas out and change our perception of what the game even was a few times along the way, but all that was needed for Bloodless to become what it is now: a mix of everything we love about video games, storytelling, and art that we hope will bring as much joy to those who play it as brought to those who made it. Wishlist and Play the DemoBloodless launches on Steam on August 29, 2024. Remember to wishlist (it helps us a lot)! We can’t wait to hear what you think!PS: you can play the demo today too! https://store.steampowered.com/app/1592490/Bloodless/ |
| 09/07/2024 | That was…slightly cheeky of me. The Tomoe you play in parry-ful action adventure Bloodless is not the same Tomoe that was conspicuously absent from undeniable influence Sekiro . They might be based on the same historical figure , but that’s simply Sek-ulation. However! You can make your mind up yourself for zero money, since Bloodless has a free demo on Steam. Trazzer below. Read more |
| 06/06/2024 | We’re very excited to announce that Bloodless will be releasing on Steam August 29, 2024! Our team has been working hard on this for the last 5 years and we are very proud of what we’ve created! In Bloodless, you’ll take control of Tomoe, a peaceful Ronin haunted by her violent past as she journeys back to her homeland of Bakugawa. As you explore this Edo Shogunate-inspired world, you’ll encounter characters from Tomoe’s past, make new allies, discover special items and skills, fight dangerous bandits and bosses using non-lethal combat techniques, and strive to face off against the Shogun to bring peace to this land. You can play the DEMO of Bloodless NOW (surprise, we decided to release the demo early)! Start at the beginning of the game and experience a taste of the non-lethal combat system, skill progression, world exploration, character and story moments, and music from the full game coming later this year! https://store.steampowered.com/app/1592490/Bloodless/ We’re eager to hear everyone’s thoughts on the demo! Share your feedback in the Steam Forums. Thanks for your support and enjoy the game! |
| 23/05/2024 | Hello everyone, this is Danilo Freire, Bloodless director. Today I’d like to talk a little bit about the latest Bloodless content we’re working on. If you missed the previous diaries, check them out on the Bloodless Steam page!
![]() Masaru Akechi is Bakugawa’s shogun, the one responsible for raising Tokichiro - and Bakugawa as a whole - in violence. Facing him and his violent regime becomes Tomoe’s goal. Akechi became shogun after a popular uprising known as the shogun insurrection. He was a military leader working under the previous daimyo, but when Bakugawa was occupied by a foreign nation, the dreaded Tsushibutta, he rallied his soldiers - including Tomoe and her sister - along with the rest of the population to take down the colonizers, daimyo, and his allies. Now, as shogun, he lives in constant fear that outsiders might come again, so he does all he can to isolate his land, boast his army and crush every enemy that may still hide in his land. ![]() The Sacred City is a Jōkamachi, meaning its urbanization is structured around a castle, which in this case is the base/residence of the region's military and political leader, the Shogun and his samurai army. To increase the size of his army and give a chance of ascension to some, shogun Masaru Akechi took some children to be trained as samurai so they would eventually rise in social status. Ascensions inside the samurai class would occur but were not common either. Usually, rankings would be given according to the samurai’s family. ![]() Many samurai of the highest rank patrol the city, including two high-rank samurai of the enemy types, sword-wielder and heavy-type, combining many of the previous foes moveset and a few new tricks in their sleeves. — Wishlist Bloodless now to keep up to date on its release date and more devlogs! Thanks! |
| 03/04/2024 | Heyo, Danilo here, Bloodless’s director, and today I’d like to talk a little bit about Bloodless’ influences and the latest content we’re working on. If you missed the previous diaries, check them out on the Bloodless steam page! Bloodless Dev Diary #1 - Intro Bloodless Dev Diary #2 - Story Bloodless’ protagonist, Tomoe, is a Ronin. She was a Samurai who fought in a civil war to repel a foreign occupation in her lands and install a new shogun. The death of her sister in this conflict made her realize she wasn’t living properly, so she ran away to start anew. Tokichiro, her nephew, son of her sister Hangaku, was one of the people Tomoe left behind. After the passing of his mother, Tokichiro was then taken as a protege by the shogun. His mother’s sacrifice made him grow with intense loyalty for the shogun and his cause, even recently as the shogun has grown more and more authoritarian. ![]() Since he was a child he was taught the importance of loyalty. Between that and the gratefulness he feels towards the shogun for adopting him, he feels he owes everything to his father figure, even with doubts about Akechi’s way, he buried these thoughts in favor of his loyalty. Through the game’s story her aunt Tomoe (aka Bloodless) forces him into a new perspective to question his actions. He fears this might be a weakness, and this feeling will certainly get in the way of her aunt’s journey to put an end to Akechi's reign of violence. ![]() Through her journey to get to the Shogun, and help the people of Bakugawa along the way, Tomoe gets to the Shadow District, the poorest area of Bakugawa. Houses people considered unworthy of the rest of society; simple merchants, artisans, mercenaries… The buildings in this area are precarious and close together. It is split between a residential and a commercial area (which includes an open market). Mountains surround the village, making it dark for most of the day, hence its name. There is a samurai dojo in this area and its leader usually understates the gains (and consequently the taxes) of the merchants in exchange for personal favors. The Shadow District dojo leader is a powerful enemy from the Elite-type class, armed with a long spear, he unleashes long-range thrust and huge swipe attacks. ![]() Deep inside the district Tomoe will find the district father’s tower, which serves as a warehouse to store contraband. But more than that, is an opulent monument to his success. There he deploys deadly traps and the skilled Shadow Mercenaries to defend from invaders. One of the mercenary enemies is the fast-type Assassin, who has a few new tricks on their sleeves, surprising Tomoe with teleport attacks and big-shuriken ranged attacks. Wishlist Bloodless now to keep up to date on its release date and more devlogs! Thanks! |
| 21/02/2024 | Hi, I’m Renato, Point n’ Sheep’s narrative designer, and today I’d like to talk a little bit about Bloodless’ story and the latest content we’re working on. As we said in our previous Dev Diary, Bloodless began as a Game Jam project. The theme for this Jam was “You start with nothing”, so we thought about a swordless samurai who disarmed his enemies. ![]() This concept was the basis for Bloodless’ gameplay mechanics and narrative as well. After all, we needed it to be cohesive. So, which stories can we tell with this in mind? In Bloodless’ case, it is a story about the use of violence to achieve peace. ![]() Bakugawa, a japanese-inspired fictional land where the game takes place, has a history of war, invasion, insurrection and ongoing oppression. It's a setting which imbues ideals of violence to the characters living there. ![]() One of Bakugawa’s key locations is the Fishing Village, deep into the Bamboo Forest, where the bridges close the gaps between the rivers and canals that cross the region, docks fill the coastline and the houses are made of wood and straw Different from other regions, where taxes are paid by families, here the taxes are paid by the village as a whole, so that no single family struggles with the taxes. ![]() ![]() The setting for the story is important but, as a long-time player of TTRPGs, I believe the best stories are character focused. So, in order to explore the theme of violence and peace, we came up with the character of Tomoe. Formerly a violent samurai, now a peaceful ronin, Tomoe returns to Bakugawa, her homeland, after decades of self-imposed exile. There she will meet old friends, family and allies with conflicting ideals. ![]() The Elite Bandit is one of the many tough foes Tomoe will encounter, armed with a spear, and uses quick spinning attacks to connect long-range thrusts, swipes and slashes. The predominant enemy faction Tomoe will fight is Akechi’s army of samurai, from low-rank to captains. Further into the story, higher-level enemies will come with stronger weapons and more challenging movesets. ![]() It is up to you, as a player, to take control of Tomoe as she explores Bakugawa. There you will come to understand the problems plaguing the many factions of this land, like the samurai represented by her former ally, shogun Akechi, and her nephew Tokichiro, who is bound to repeat the same violent mistakes she did decades ago. Will Tomoe be able to rescue Tokichiro from this path? Will she be able to change Bakugawa and its people? We at Point n’ Sheep are working hard to finish Bloodless’ story so we can share it with you. Thanks! |
| 16/01/2024 | Greetings everyone, My name is Danilo Freire - Game Director of Bloodless - and I’m speaking on behalf of the Point N’ Sheep team. Welcome to our first Developer Diary! The concept of Bloodless was created back in 2019, during a period where our team were experimenting with a lot of ideas in game jams, with the goal of creating a nostalgic experience, but with fresh takes on themes and mechanics. ![]() First version of Bloodless, from October 2019 After receiving lots of positive feedback at playtests, we decided to give the project a chance to be more than just a concept and so began pre-production back in 2020. As we kept evolving to become more aligned with some of our game references, the game started to gain some notoriety, especially after winning the Best Brazilian Game award at the Big Festival 2023, the exact same week we met our friends from 3D Realms. ![]() The game takes place in a fictional world inspired by Shogunate-era Japan In Bloodless the player takes control of Tomoe - a former captain of the shogun’s army - who became a ronin after seeing too much bloodshed and losing her sister in battle while in service to the shogun. She deserted her homeland, Bakugawa, and wandered the world for almost 20 years. With newfound wisdom and resolve she returns to Bakugawa to confront her past and finds that the problems that drove her away still permeate the land she strives to bring peace to. Tomoe has sworn not to take another life, and must instead just disarm her enemies. Use a combination of counters and disarming ki-attacks to defeat the shogun’s army. ![]() Even though our team lives many miles away from the land of the Rising Sun, we grew up reading manga and watching anime such as Dragon Ball, Yu Yu Hakusho, Evangelion, and many others, including Rurounin Kenshin, which is one of our main inspirations for the story of Bloodless. During Bloodless’ development, we dove into all sorts of media that explores the Edo-Period of Japanese history like the great samurai movies from director Akira Kurosawa and games like Ghost of Tsushima… As far as game inspiration goes, as people who grew up in the 90’s, we love the classic action-adventures from the SNES and SEGA Genesis era like Legend of Zelda as well as the more recent Hollow Knight in terms of world building, exploration, content variety, and of course the intense Sekiro (and everything coming out of From Software). One of our goals with Bloodless is to build a bridge between the old and the new. Wishlist Bloodless now to keep up to date on its release date and more devlogs! Thanks! |
| 30/09/2023 | We at Point 'n Sheep games are proud to announce our cooperation with 3D Realms to publish our game. Presenting: Bloodless, a stylish retro, action-adventure game featuring fast-paced combat centered around ronin Tomoe's signature dash-counter mechanic. Wishlist today! |





















































