Dados da Steam coletados em 14/11/2026 20:43 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
Imprensa
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Manual on-line
- Suporte
- Contrato de licença · Wo Long: Fallen Dynasty EULA
- Contrato de licença · Wo Long: Fallen Dynasty EULA
- Redes sociaisX (Twitter) · YouTube · Bilibili · Weibo
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | ✓ |
| Alemão | ✓ | ✓ | — |
| Chinês simplificado | ✓ | ✓ | ✓ |
| Chinês tradicional | ✓ | ✓ | — |
| Coreano | ✓ | ✓ | — |
| Espanhol (Espanha) | ✓ | ✓ | — |
| Francês | ✓ | ✓ | — |
| Italiano | ✓ | ✓ | — |
| Japonês | ✓ | ✓ | ✓ |
| Russo | ✓ | ✓ | — |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows® 10, Windows® 11, 64bit
- Processador
- Intel® Core™ i5-8400、AMD Ryzen™ 5 3400G
- Memória
- 8 GB de RAM
- Placa gráfica
- GeForce GTX 1650 4GB、Radeon RX 570 4GB
- DirectX
- Versão 12
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 60 GB de espaço livre
- Placa de som
- 16 bit stereo, 48kHz WAVE file can be played
- Notas adicionais
- Based on an HDD, 720p, 30 fps environment, and Graphics Settings set to "Best Performance."
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows® 10, Windows® 11, 64bit
- Processador
- Intel® Core™ i7-8700、AMD Ryzen™ 5 3600XT
- Memória
- 16 GB de RAM
- Placa gráfica
- GeForce RTX 2060 6GB、Radeon RX 5700XT 8GB
- DirectX
- Versão 12
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 60 GB de espaço livre
- Placa de som
- 16 bit stereo, 48kHz WAVE file can be played
- Notas adicionais
- Based on an HDD, 1080p, 60 fps environment, and Graphcs Settings set to "Standard."
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| ₱ 980,00 | ₱ 2.450,00 | -60% | -28% | ₱ 980,00 | ||
| ₹ 1.480 | ₹ 3.700 | -60% | -26% | ₹ 1.480 | ||
| ₴ 780 | ₴ 1.950 | -60% | -19% | ₴ 780 | ||
| SR 66,00 | SR 165,00 | -60% | -17% | SR 66,00 | ||
| KD 5,48 | KD 13,70 | -60% | -17% | KD 5,48 | ||
| AED 64,80 | AED 162,00 | -60% | -17% | AED 64,80 | ||
| QR 64,39 | QR 160,99 | -60% | -16% | QR 64,39 | ||
| Rp 324.000 | Rp 810.000 | -60% | -16% | Rp 324.000 | ||
| CN¥ 119,20 | CN¥ 298,00 | -60% | -16% | CN¥ 119,20 | ||
| ¥ 2.992 | ¥ 7.480 | -60% | -12% | ¥ 2.992 | ||
| NZ$ 34,39 | NZ$ 85,99 | -60% | -10% | NZ$ 34,39 | ||
| CLP$ 19.160 | CLP$ 47.900 | -60% | -9% | CLP$ 19.160 | ||
| R 327,60 | R 819,00 | -60% | -9% | R 327,60 | ||
| ₫ 500.000 | ₫ 1.250.000 | -60% | -8% | ₫ 500.000 | ||
| ₸ 8.800 | ₸ 22.000 | -60% | -7% | ₸ 8.800 | ||
| S/ 68,00 | S/ 170,00 | -60% | -6% | S/ 68,00 | ||
| US$ 19,99 | US$ 49,99 | -60% | -6% | US$ 19,99 | ||
| US$ 19,99 | US$ 49,99 | -60% | -6% | US$ 19,99 | ||
| $U 840 | $U 2.100 | -60% | -3% | $U 840 | ||
| ₩ 27.920 | ₩ 69.800 | -60% | -1% | ₩ 27.920 | ||
| R$ 119,60 | R$ 299,00 | -60% | — | R$ 119,60 | ||
| NT$ 716 | NT$ 1.790 | -60% | +3% | NT$ 716 | ||
| ₡ 9.960 | ₡ 24.900 | -60% | +4% | ₡ 9.960 | ||
| CDN$ 31,99 | CDN$ 79,99 | -60% | +6% | CDN$ 31,99 | ||
| ฿ 792,80 | ฿ 1.982,00 | -60% | +11% | ฿ 792,80 | ||
| US$ 23,99 | US$ 59,99 | -60% | +13% | US$ 23,99 | ||
| US$ 23,99 | US$ 59,99 | -60% | +13% | US$ 23,99 | ||
| US$ 23,99 | US$ 59,99 | -60% | +13% | US$ 23,99 | ||
| HK$ 190,00 | HK$ 475,00 | -60% | +14% | HK$ 190,00 | ||
| A$ 35,98 | A$ 89,95 | -60% | +15% | A$ 35,98 | ||
| RM 101,60 | RM 254,00 | -60% | +17% | RM 101,60 | ||
| kr 239,60 | kr 599,00 | -60% | +18% | kr 239,60 | ||
| S$ 33,49 | S$ 83,74 | -60% | +23% | S$ 33,49 | ||
| COL$ 88.000 | COL$ 220.000 | -60% | +26% | COL$ 88.000 | ||
| zł 109,99 | zł 274,99 | -60% | +30% | zł 109,99 | ||
| Mex$ 519,60 | Mex$ 1.299,00 | -60% | +32% | Mex$ 519,60 | ||
| ₪ 89,98 | ₪ 224,95 | -60% | +32% | ₪ 89,98 | ||
| £ 21,99 | £ 54,99 | -60% | +37% | £ 21,99 | ||
| € 27,99 | € 69,99 | -60% | +46% | € 27,99 | ||
| CHF 26,39 | CHF 65,99 | -60% | +49% | CHF 26,39 | ||
| Não vendido nestas lojas: Rússia | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Pelo que foi registrado, o jogo já chegou a -60%. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 20:43 | R$ 119,60 | R$ 299,00 | -60% | R$ 119,60 | |
| 14/11/2026 20:43 | US$ 23,99 | US$ 59,99 | -60% | ≈ R$ 135,50 | |
| 14/11/2026 20:43 | US$ 19,99 | US$ 49,99 | -60% | ≈ R$ 112,90 | |
| 14/11/2026 20:43 | Mex$ 519,60 | Mex$ 1.299,00 | -60% | ≈ R$ 158,18 | |
| 14/11/2026 20:43 | CLP$ 19.160 | CLP$ 47.900 | -60% | ≈ R$ 109,07 | |
| 14/11/2026 20:43 | £ 21,99 | £ 54,99 | -60% | ≈ R$ 164,20 | |
| 14/11/2026 20:43 | € 27,99 | € 69,99 | -60% | ≈ R$ 174,49 | |
| 14/11/2026 20:43 | US$ 19,99 | US$ 49,99 | -60% | ≈ R$ 112,90 | |
| 14/11/2026 20:43 | ¥ 2.992 | ¥ 7.480 | -60% | ≈ R$ 105,76 | |
| 14/11/2026 20:43 | ₹ 1.480 | ₹ 3.700 | -60% | ≈ R$ 88,68 | |
| 14/11/2026 20:43 | CDN$ 31,99 | CDN$ 79,99 | -60% | ≈ R$ 126,71 | |
| 14/11/2026 20:43 | A$ 35,98 | A$ 89,95 | -60% | ≈ R$ 137,80 | |
| 14/11/2026 20:43 | NZ$ 34,39 | NZ$ 85,99 | -60% | ≈ R$ 107,39 | |
| 14/11/2026 20:43 | CHF 26,39 | CHF 65,99 | -60% | ≈ R$ 177,78 | |
| 14/11/2026 20:43 | kr 239,60 | kr 599,00 | -60% | ≈ R$ 141,44 | |
| 14/11/2026 20:43 | zł 109,99 | zł 274,99 | -60% | ≈ R$ 155,61 | |
| 14/11/2026 20:43 | ₴ 780 | ₴ 1.950 | -60% | ≈ R$ 96,95 | |
| 14/11/2026 20:43 | ₸ 8.800 | ₸ 22.000 | -60% | ≈ R$ 111,68 | |
| 14/11/2026 20:43 | US$ 23,99 | US$ 59,99 | -60% | ≈ R$ 135,50 | |
| 14/11/2026 20:43 | US$ 23,99 | US$ 59,99 | -60% | ≈ R$ 135,50 | |
| 14/11/2026 20:43 | CN¥ 119,20 | CN¥ 298,00 | -60% | ≈ R$ 100,64 | |
| 14/11/2026 20:43 | HK$ 190,00 | HK$ 475,00 | -60% | ≈ R$ 136,77 | |
| 14/11/2026 20:43 | NT$ 716 | NT$ 1.790 | -60% | ≈ R$ 122,86 | |
| 14/11/2026 20:43 | ₩ 27.920 | ₩ 69.800 | -60% | ≈ R$ 118,03 | |
| 14/11/2026 20:43 | Rp 324.000 | Rp 810.000 | -60% | ≈ R$ 100,39 | |
| 14/11/2026 20:43 | RM 101,60 | RM 254,00 | -60% | ≈ R$ 140,45 | |
| 14/11/2026 20:43 | ₱ 980,00Mais barato em reais | ₱ 2.450,00 | -60% | ≈ R$ 86,71 | |
| 14/11/2026 20:43 | S$ 33,49 | S$ 83,74 | -60% | ≈ R$ 146,91 | |
| 14/11/2026 20:43 | ฿ 792,80 | ฿ 1.982,00 | -60% | ≈ R$ 132,16 | |
| 14/11/2026 20:43 | ₫ 500.000 | ₫ 1.250.000 | -60% | ≈ R$ 109,76 | |
| 14/11/2026 20:43 | COL$ 88.000 | COL$ 220.000 | -60% | ≈ R$ 151,29 | |
| 14/11/2026 20:43 | S/ 68,00 | S/ 170,00 | -60% | ≈ R$ 112,76 | |
| 14/11/2026 20:43 | $U 840 | $U 2.100 | -60% | ≈ R$ 116,59 | |
| 14/11/2026 20:43 | ₡ 9.960 | ₡ 24.900 | -60% | ≈ R$ 124,25 | |
| 14/11/2026 20:43 | R 327,60 | R 819,00 | -60% | ≈ R$ 109,36 | |
| 14/11/2026 20:43 | AED 64,80 | AED 162,00 | -60% | ≈ R$ 99,66 | |
| 14/11/2026 20:43 | SR 66,00 | SR 165,00 | -60% | ≈ R$ 99,41 | |
| 14/11/2026 20:43 | QR 64,39 | QR 160,99 | -60% | ≈ R$ 99,91 | |
| 14/11/2026 20:43 | KD 5,48 | KD 13,70 | -60% | ≈ R$ 99,47 | |
| 14/11/2026 20:43 | ₪ 89,98 | ₪ 224,95 | -60% | ≈ R$ 158,38 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| Wo Long: Fallen Dynasty Complete EditionJogo | -60% | — |
| Wo Long: Fallen DynastyJogo | R$ 199,00 | — |
| Team NINJA Essential CollectionPacote · 3 itens | R$ 627,30 | R$ 69,70vs. R$ 697,00 separado |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Wo Long: Fallen Dynasty Season PassApp ID 2205893 · 3 mar. 2023R$ 124,00
Wo Long: Fallen Dynasty Batalha de Zhongyuan App ID 2205894 · 29 jun. 2023-60%R$ 59,00R$ 23,60
Wo Long: Fallen Dynasty Conquistador de JiangdongApp ID 2205895 · 27 set. 2023-60%R$ 59,00R$ 23,60
Wo Long: Fallen Dynasty Revolta em JingxiangApp ID 2205896 · 12 dez. 2023-60%R$ 59,00R$ 23,60
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 14/11/2026 20:43).
Conquistas · percentual global de jogadores
As 5 mais raras
Watchful Tiger3,9%Conquista oculta
Heroes Gather4,2%Swore oaths with all of the new allies in Upheaval in Jingxiang.
A Meteoric Rise4,6%Conquista oculta
Maniac of Shitieshou5,0%Conquista oculta
Kunpeng's Flight5,4%Conquista oculta
Todas
- Best Flag ForwardRaised your first Battle Flag.92,3%TROPHY_036
- Journey's BeginningConquista oculta83,8%TROPHY_003
- Wizardry BeginnerLearned your first Wizardry Spell.82,3%TROPHY_027
- Sharp ReflexesSuccessfully deflected 10 critical blows.81,8%TROPHY_040
- Vow of the StalwartConquista oculta78,3%TROPHY_004
- Righteous JudgmentExacted vengeance 10 times.77,5%TROPHY_044
- UnstoppableRaised Morale Rank to 20 for the first time.74,8%TROPHY_030
- At Fifteen I Joined the ArmyReached Level 15.74,4%TROPHY_001
- CraftsmanshipUpgraded your first piece of equipment.73,3%TROPHY_022
- Will of the LoyalConquista oculta72,7%TROPHY_005
- Vulnerable MomentsLanded 50 Fatal Strikes.72,6%TROPHY_041
- Ambition of the TigerConquista oculta68,7%TROPHY_006
- First PhaseInteracted with the Five Phases for the first time.68,3%TROPHY_029
- How Cute!Conquista oculta67,4%TROPHY_038
- Guardian of PeaceConquista oculta65,6%TROPHY_007
- Awakening of the Unscrupulous HeroConquista oculta61,7%TROPHY_008
- Mightiest of MenConquista oculta57,9%TROPHY_009
- Guidance of the ConstellationsConquista oculta55,7%TROPHY_010
- Staunching HeresyConquista oculta54,1%TROPHY_047
- SuccessionConquista oculta53,6%TROPHY_011
- Fantastic FormEquipped a full 4★ set consisting of: melee weapon, ranged weapon, accessory, and 4 armor pieces.53,4%TROPHY_033
- Familial TiesConquista oculta51,6%TROPHY_012
- Side by SideDominated 10 battlefields with a companion.51,6%TROPHY_042
- All That GlittersEmbedded your first jewel at the Forge.51,5%TROPHY_025
- The Steadfast DuoConquista oculta49,6%TROPHY_013
- Dogged JusticeConquista oculta48,2%TROPHY_048
- Fearless WarriorConquista oculta48,0%TROPHY_014
- Only at Eighty Did I Finally ReturnReached Level 80.47,7%TROPHY_002
- Merit beyond MeasureReceived a sworn brothers' boon for the first time.47,3%TROPHY_031
- Entrusted LegacyConquista oculta46,9%TROPHY_015
- Aspiration and AmityConquista oculta45,4%TROPHY_016
- Decor Maketh the ManDecorated your first item at the Forge.44,0%TROPHY_026
- Dreams of UnityConquista oculta43,7%TROPHY_017
- Annihilator of EvilConquista oculta43,4%TROPHY_018
- Open EyesConquista oculta42,9%TROPHY_019
- Keen-edgedUpgraded a weapon to its fullest capacity.42,2%TROPHY_023
- Eye for an EyeFended off invaders 10 times.41,8%TROPHY_043
- Call to ArmsUsed 10 Tiger Seals.40,6%TROPHY_045
- Battle-hardenedDominated 15 sub battlefields.39,5%TROPHY_020
- AdamantineUpgraded a piece of armor to its fullest capacity.38,6%TROPHY_024
- Strung BowConquista oculta35,6%TROPHY_049
- Heroes Will RiseConquista oculta35,0%TROPHY_046
- Wizardry MasterLearned all Wizardry Spells.26,2%TROPHY_028
- Hunting the Great DeerConquista oculta22,7%TROPHY_021
- Paragon of Brute StrengthConquista oculta19,9%TROPHY_DLC_000
- The Hour of AdvancementConquista oculta18,7%TROPHY_DLC_001
- Pots and PotionsUpgraded the Dragon's Cure Pot to its greatest capacity and effectiveness.17,9%TROPHY_034
- Death of ElaiConquista oculta16,8%TROPHY_DLC_002
- Fly It HighRaised all Battle Flags.16,1%TROPHY_037
- Avast Ye!Conquista oculta15,6%TROPHY_DLC2_01
- Great GatheringsJoined forces with all available warriors.15,1%TROPHY_032
- Sharpen Your SwordConquista oculta14,4%TROPHY_DLC2_02
- Art of SwordsmanshipDefeated 100 enemies using long swords.13,7%TROPHY_DLC2_08
- Tactical ProdigyConquered 5 main and sub battlefields of Battle of Zhongyuan.13,3%TROPHY_DLC_005
- Ambition of the BraveConquista oculta13,1%TROPHY_DLC2_03
- AscensionConquista oculta12,9%TROPHY_050
- The Guileless TigerConquista oculta12,0%TROPHY_DLC_003
- Full of Youthful VigorConquista oculta11,9%TROPHY_DLC3_01
- The Forlorn SwordsmanConquista oculta11,5%TROPHY_DLC3_02
- Rotten Bones in the CryptConquista oculta10,1%TROPHY_DLC3_03
- Premonition of WarConquista oculta10,1%TROPHY_DLC3_12
- The Tiger RoarsConquista oculta9,6%TROPHY_DLC2_04
- Fireship AttackConquista oculta9,6%TROPHY_DLC2_12
- Eyes of Blue and Beard of RedConquista oculta9,3%TROPHY_DLC2_05
- The Dark Clouds PartConquista oculta9,3%TROPHY_DLC3_13
- How Precious!Conquista oculta9,2%TROPHY_039
- Well-readCollected all tablets.9,0%TROPHY_035
- Dominator of ZhongyuanConquista oculta8,8%TROPHY_DLC_007
- Illusions of Taiping TaoismConquista oculta8,6%TROPHY_DLC_004
- Don't Think, FeelDefeated 100 enemies using cestuses.8,5%TROPHY_DLC_008
- The Unscrupulous HeroConquista oculta8,4%TROPHY_DLC_006
- Inheritor of the Tiger's BloodConquista oculta8,3%TROPHY_DLC2_06
- Once an Unruly GirlConquista oculta8,1%TROPHY_DLC3_04
- Beware of Fire!Conquista oculta7,3%TROPHY_DLC_012
- Overlord's AchievementConquista oculta7,2%TROPHY_DLC2_07
- Wo LongUnlocked all achievements.7,2%TROPHY_PLATINUM
- Lord of BenevolenceConquista oculta7,0%TROPHY_DLC3_06
- Chasing the WindConquista oculta7,0%TROPHY_DLC_009
- The Preeminent WarriorConquista oculta6,9%TROPHY_DLC3_05
- The Sage Pauses when Guests CallSwore oaths with all of the new allies in Battle of Zhongyuan.6,9%TROPHY_DLC_010
- Fan of ShitieshouConquista oculta6,8%TROPHY_DLC_011
- Benefactor of Jing ProvinceConquista oculta6,5%TROPHY_DLC3_07
- Whip of the HeavenDefeated 100 enemies using whips.6,1%TROPHY_DLC3_08
- Shitieshou ManiacConquista oculta5,9%TROPHY_DLC2_11
- Tiger's SubordinatesSwore oaths with all of the new allies in Conqueror of Jiangdong.5,7%TROPHY_DLC2_10
- Kunpeng's FlightConquista oculta5,4%TROPHY_DLC2_09
- Maniac of ShitieshouConquista oculta5,0%TROPHY_DLC3_11
- A Meteoric RiseConquista oculta4,6%TROPHY_DLC3_09
- Heroes GatherSwore oaths with all of the new allies in Upheaval in Jingxiang.4,2%TROPHY_DLC3_10
- Watchful TigerConquista oculta3,9%TROPHY_DLC2_13
Evolução da nota · análises positivas mês a mês
Quedas fortes (círculo vermelho; podem ser ataques de avaliações ou atualizações polêmicas): mai/2023 — 28% (vinha de 51%, 373 análises); jan/2024 — 38% (vinha de 56%, 242 análises); jul/2024 — 31% (vinha de 60%, 169 análises).
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 20:43.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda27,2 h jogadas ao escrever29 dez. 2025
Não sei o porque esse jogo está com avaliações mistas, afinal trata-se de um Nioh 2,5 com parry, ou seja tá muito bom! Aproveita todos os elementos técnico e de comabte do Nioh e implementa um sistema de desefa estilo Sekiro. Os companions lhe ajudam, mas eles servem mais como uma distração, já que são bem fraquinhos. Se você estiver achando fácil, basta não pegar as bandeiras extras da fase, ai você vai sentir os danos brutos do bosses, você será facilmente molestado. Enfim, esse jogo não tem nada de inovador, mas cumpre seu objetivo de entreter, como um soulslike ágil e justo.
- ▲ Recomenda74,8 h jogadas ao escrever23 mar. 2026
Mais um jogo fantástico da Team Ninja, gameplay divertida e diversificada, fator replay infinito e muito polimento no geral, deixando um pouco a desejar no quesito performance no lançamento, mas hj em dia com os updates está bem melhor do que no lançamento, ainda que não totalmente livre de stutters, no mais é a qualidade de sempre, boa estória, ótimo gameplay e bastante conteúdo, tanto que nem terminei ainda as dlcs, mais do que recomendado,
2 acharam útilVer na Steam - ▲ Recomenda34,0 h jogadas ao escrever23 mar. 2026
O Jogo é bom, mas não vale o preço, paguei R$125 pela versão completa e digo que só vale uns 60 ou 70 reais
1 acharam útilVer na Steam - ▲ Recomenda30,6 h jogadas ao escrever3 dez. 2025
É um otimo jogo, pena que o lançamento matou ele, eu recomendo ele fortemente se tu gosta de Sekiro e Khazan. Eu vou platinar esse. Parry é gostozinho.
1 acharam útilVer na Steam - ▲ Recomenda60,8 h jogadas ao escrever28 ago. 2026
Gameplay divertida, história confusa e meio aleatória mas da pra pegar se for o foco.
Duração mediada pra longa se fizer todas os mapas. Roda mal em alguns momentos mas tem 120fps.
Platina (100%) fácil e pode ser feita em 40 horas.
7/10 Pela gameplay de itens e combate que são agradáveis pra quem procura esse estilo Nioh Like.1 acharam útilVer na Steam
- ▼ Não recomenda52,5 h jogadas ao escrever3 jan. 2026
O jogo mais preguiçoso da team ninja!
Vc verá 3 inimigos do começo ao fim do jogo que repetem para um baralho! o Tigre, soldados inuteis humanos/demonios e um inimigo demonio grande que varia da versão com martelo e glaives duplas. O Jogo é chato, nem deu vontade de fazer as Dlcs onde geralmente os jogos da team ninja brilham, com variedades de builds e etc. Só zerei pra valer o dinheiro que paguei. AInda bem q peguei em promoção. Se vc é fan de nioh assim como eu, nem perca tempo com esse jogo. Muito preguiçoso mesmo!7 acharam útilVer na Steam - ▼ Não recomenda42,4 h jogadas ao escrever1 nov. 2026
Péssima Otimização, Péssimo gameplay, o sistema de builds é infinitamente inferior aos de NIOH (1 e 2) e Stranger of Paradise. E a história tão legal que você vai querer pular todos os diálogos e cutscenes.
Prefiro tomar um tiro no joelho do que jogar isso de novo.2 acharam útilVer na Steam - ▼ Não recomenda12,7 h jogadas ao escrever20 fev. 2026
O combate é bom, porradaria franca, mas é a única coisa que presta nesse jogo.
Gráficos medianos, história irrelevante.
O level design é uma bomba. O jogo só tem meia dúzia de inimigos (joguei 10 horas e só vi soldado, tigre, soldado, sereia, tigre), além de fases repetitivas (fortaleza no deserto, fortaleza na neve, prisão no subsolo, fortaleza na montanha...)
Além de não ter variedade, ainda colocam áreas que vem cinco inimigos de uma vez em cima de você. E como se não bastasse, ainda botam mais um de longe que fica soltando flecha ou magia. Então o combate que era bom vira um tormento2 acharam útilVer na Steam - ▼ Não recomenda23,7 h jogadas ao escrever28 jul. 2026
O jogo tem seus aspectos positivos, mas os negativos se sobressaem muito!!
A dificuldade não é maior por conta de habilidades dos chefes, mas pelos problemas de mecânicas. Seja em esquivas ou em saltos, tudo é problemático.
E o mais importante é que quando você ganha do chefe não tem aquela sensação de superação, mas de que você teve sorte que a mecânica bugada não te atrapalhou.
Outra coisa que me frustrou foi a evolução do personagem, não dá pra perceber a melhora do personagem a cada nivel. - ▼ Não recomenda16,9 h jogadas ao escrever2 nov. 2026Em inglês
I really enjoy Team Ninja’s games, especially Nioh, and I bought Wo Long with high expectations. Unfortunately, the PC version has been a big disappointment because of its performance problems.
The issue is always the same, no matter what I do: I launch the game, it runs smoothly with great performance, and then after a few minutes everything freezes and the game becomes unplayable. I change a setting, it gets better for a while, I play a bit more, and after a few minutes it freezes again.
I first tried to fix it on my own, researching online and testing many fixes. When that failed, I asked Steam for help. They did nothing and denied my refund request, since I was past 2 hours of playtime and 14 days since purchase. I then contacted Koei Tecmo support, who only sent a generic list of troubleshooting steps to try by trial and error. I followed everything, and nothing worked. I told them the problem persisted, and they sent another list. I gave up.
I like this game and wanted to keep playing, but as it stands, I can’t recommend it.
- ▼ Não recomenda42,4 h jogadas ao escrever1 nov. 2026
Péssima Otimização, Péssimo gameplay, o sistema de builds é infinitamente inferior aos de NIOH (1 e 2) e Stranger of Paradise. E a história tão legal que você vai querer pular todos os diálogos e cutscenes.
Prefiro tomar um tiro no joelho do que jogar isso de novo.2 acharam útilVer na Steam - ▲ Recomenda60,8 h jogadas ao escrever28 ago. 2026
Gameplay divertida, história confusa e meio aleatória mas da pra pegar se for o foco.
Duração mediada pra longa se fizer todas os mapas. Roda mal em alguns momentos mas tem 120fps.
Platina (100%) fácil e pode ser feita em 40 horas.
7/10 Pela gameplay de itens e combate que são agradáveis pra quem procura esse estilo Nioh Like.1 acharam útilVer na Steam - ▲ Recomenda36,7 h jogadas ao escrever4 ago. 2026
A pergunta é: O jogo é Bom?
Pelo valor não, a história é até legal, a dificuldade... não existe, se você assim como eu ama SoulsLike, esse é, na maior parte do tempo, sem graça. Agora as DLCs, são a parte que realmente vale a pena, economizarão em boss da campanha principal, pra soltar os maiores FDPs nas DLCs, então se você quiser ir para ter mais um jogo, compensa! Se for pra se sentir desafiado pela campanha principal e apenas ela. acredito que existam jogos melhores e mais desafiantes.
Agora em relação a desempenho:
Meu PC não a maior referencia quando se pensa em poder de processamento em 2026, mas para a AM4 ele é sim uma das melhores maquinas para se montar, então não entendo os travamentos e a demora de carregamento para Wo Long, delay entre falas, legendas e cenas, além de bugs de renderização, de todos os jogos, incluindo jogos de 2026, este é o unico que eu ja fiquei esperando mais de 30s para entrar em uma tela de carregamento, então aos devs: o jogo tem potencial, aumentem dificuldade e arrumem essa renderização porca!!! - ▲ Recomenda29,4 h jogadas ao escrever2 ago. 2026
joguei por quase 30h o game , e nesse momento da analise , o jogo esta rodando bem liso , sem bugs nem nada, apesar de alguns mobi ser muito repetitivo o jogo ainda e muito bom , gostei de mais do sistema de parry e algumas outras mecanicas, acredito que quem jogar nao ira se arrepender, comprei esse pq queria ver se era bom pra comprar o 2 que logo vem ai , vou comprar assim que lancar ! resumindo um otimo jogo !
- ▼ Não recomenda23,7 h jogadas ao escrever28 jul. 2026
O jogo tem seus aspectos positivos, mas os negativos se sobressaem muito!!
A dificuldade não é maior por conta de habilidades dos chefes, mas pelos problemas de mecânicas. Seja em esquivas ou em saltos, tudo é problemático.
E o mais importante é que quando você ganha do chefe não tem aquela sensação de superação, mas de que você teve sorte que a mecânica bugada não te atrapalhou.
Outra coisa que me frustrou foi a evolução do personagem, não dá pra perceber a melhora do personagem a cada nivel.
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 20:43.
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Comunidade · estimativas do SteamSpy
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Idiomas
English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Estimativas do SteamSpy, atualizadas em 14/11/2026 20:43. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 19/09/2026 | Премьера ролевого экшена Wo Long 2: Wings of Ember от компании Koei Tecmo состоится 4 марта 2027 года . Об этом разработчики объявили в официальном блоге PlayStation . Проект будет доступен на PlayStation 5 , Xbox Series X|S , Nintendo Switch 2 и PC . |
| 14/09/2026 | "Team NINJA Essential Collection" is now updated! In this update, "Wo Long: Fallen Dynasty" has been added in place of "Rise of the Ronin." You can enjoy a variety of action styles by Team NINJA with the new bundle! In addition, a new Steam bundle "Team NINJA Samurai & Ninja Collection," including "Rise of the Ronin," is now available. Even if you already own some of the bundle titles, you can purchase the other at the discounted price for both bundles. Enjoy the signature action of Team NINJA by adding these must-play titles to your collection! |
| 08/06/2026 | Студия Team NINJA объявила о разработке ролевого экшена Wo Long 2: Wings of Ember для PlayStation 5 , Xbox Series X|S , Nintendo Switch 2 и PC . Как следует из названия, проект станет прямым продолжением Wo Long: Fallen Dynasty, вышедшей в 2023 году . |
| 07/06/2026 | ◼︎Adjustments
・Bosses Zhang Liang ・Increased the amount of Spirit damage taken by Zhang Liang. ・Reduced the amount of Spirit Damage dealt by Zhang Liang. ・Adjusted behavior patterns. Zhang Liang (demon) ・Increased the amount of Spirit damage taken by Zhang Liang. ・Reduced the amount of HP Damage dealt by Zhang Liang. ・Reduced the amount of Spirit Damage dealt by Zhang Liang. ・Made it easier to charge the Divine Beast Gauge during the battle against Zhang Liang in the main battlefield Village of Calamity. ・Made changes so that after the battle against Zhang Liang, the player's HP will fully recover and their Dragon's Cure Pot uses will fully replenish. Note: These adjustments will only be applied to the first playthrough of this battlefield. ■Additional features・Made it possible for the game to support gameplay on ROG Xbox Ally. |
| 17/09/2025 | Combining the heavyweight, impactful action of Dark Souls with the fast-paced hack-and-slash nature of Dynasty Warriors might sound like a strange idea, but Wo Long: Fallen Dynasty is likely one of the best soulslikes I've ever played. Bringing a delicate balance of intense fights with plenty of challenge, it's a great game that is deserving of your time (and your frustration), especially when it's hit its lowest price with all DLC included. Read the rest of the story... RELATED LINKS: Grab three Steam Deck verified games for just $4.99 in this huge Fanatical deal Believe it or not, there's a way to get Silent Hill f for just $1 Cronos The New Dawn gets hefty discount just days after launch |
| 12/03/2025 | If you’re among the millions of players currently enjoying Monster Hunter Wilds , or the many others holding out hope that Assassin’s Creed Shadows won’t be a disappointment , there’s one other major March release that likely fell off your radar. Read more |
| 15/01/2025 | "Nameless Warrior Garb," Wo Long's protagonist's costume, is also available as the digital pre-order bonus for DYNASTY WARRIORS: ORIGINS 🎁
Don't miss out on this opportunity to enjoy Wo Long in the world of DYNASTY WARRIORS by 4:59PM PST on Thursday, January 16, 2025 (00:59AM GMT on Friday, January 17, 2025)!
|
| 19/08/2024 | The standard edition of Wo Long: Fallen Dynasty is now available at a more affordable price! (DLCs not included) Don't miss out on this opportunity! |
| 14/02/2024 | Студия Neowiz выпустила обновление Lies of P под номером 1.5.0.0 . Патч вводит в игру предметы, связанные с кроссовером Wo Long: Fallen Dynasty , а также убирает антипиратскую защиту Denuvo в компьютерной версии. |
| 07/02/2024 | Wo Long: Fallen Dynasty Complete Edition is here! Experience the dark Three Kingdoms through the main game, all three DLC packs plus collaboration DLCs. To celebrate this launch, the "Xuanwu Armor" is available to current owners of the game or by purchasing the Complete Edition. |
| 06/02/2024 | ■Free Updates ・Added the equipment “Xuanwu Armor” to commemorate the release of “Wo Long: Fallen Dynasty Complete Edition.” Available from February 7, 2024, 10:00 JST (1:00 UTC) to February 29, 2024, 23:59 JST (14:59 UTC). Note: After the update is applied, players may claim this equipment via Deliveries in the Battle Flag menu. Players will no longer be able to claim this equipment via Deliveries after the period above has ended. ![]() ■Additional Features ・Added a function to detect any tampering with equipment upgrade values and to forcibly change such values to legitimate ranges. ・Added a function to detect any tampering with values for Martial Arts levels of weapons and to forcibly change such values to legitimate ranges. ・Added a function to detect any tampering with Stratagem special effect values and to forcibly change such values to legitimate ranges. ・Added a function to detect any tampering with upgrade values for the Dragon’s Cure Pot and to forcibly change such values to legitimate ranges. ■Major Bug Fixes ・Fixed a bug preventing the shooting tutorial in Basic Training from playing when using the mouse for controls. ・Fixed a bug causing screenshots to become distorted if taken via built-in functions on respective platforms when running full screen mode under certain conditions. ・Fixed a bug that sometimes caused the game to crash if players deflected an enemy’s long-range Critical Blow and interacted with a Battle Flag at the same time during Co-op. ・Fixed a bug causing the player or invading players to go outside the bounds of the stage under certain conditions in the sub battlefield “Realm of Battle,” making it impossible to progress. ・Fixed a bug causing the boss Yan Liang to go outside the bounds of the stage in certain battlefields in The Thousand-Mile Journey. ・Fixed a bug causing the Spirit of Changgui to immediately recover if the player deflected their Critical Blow and then depleted their Spirit with another attack. ・Fixed a bug causing the Spirit of Shrimp Soldiers to immediately recover if the player landed a hit with a certain attack and then depleted their Spirit with another attack. ・Fixed a bug causing the boss Yuan Shao’s Spirit to immediately recover if some of his attacks were deflected and his Spirit depleted while the game was running at 30FPS. ・Fixed a bug preventing some of the boss Xu Chu’s attacks from functioning properly. ・Fixed a bug causing some positive effects that are meant to remain active indefinitely to be disabled after the player received aid during Co-op. ・Fixed a bug in which certain Grace effects did not activate for guest players during Invade sessions where the Co-op host had activated the effects. ・Fixed a bug preventing Graces from being bestowed on pieces of high rarity equipment acquired by players who had reached the “Path of the Rising Dragon” and beyond if they responded to the recruitment of hosts in “Path of the Crouching Dragon” battlefields. ・Fixed a bug in which level sync caused players’ stats to decrease if they started Co-op in The Thousand-Mile Journey with a level lower than the battlefield’s recommended level. ・Fixed a bug preventing level sync from functioning properly if players started Co-op in The Thousand-Mile Journey with a level higher than the battlefield’s recommended level. ・Fixed a bug preventing the BGM from transitioning in the latter half the battle against the boss Xu Shu in The Thousand-Mile Journey. ・Fixed a bug occurring under certain conditions in The Thousand-Mile Journey which enabled players to use actions that should have been restricted by Stratagems. ・Fixed a bug causing the boss Hua Xiong’s HP Gauge to remain visible even when he was not engaged in combat in the main battlefield “The Battle of Hulaoguan Pass.” ・Fixed a bug in which enemies and companions stopped engaging in combat under certain conditions in the main battlefield “Behold the Glaive of Righteousness.” ・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages. ・Fixed a bug causing the effects of “Taiyi's Primordial Principle” to be applied to weapons other than dual swords, sabres, and halberds in certain situations. ・Fixed a bug preventing the effect “Dash Speed Increase” from being applied properly while drawing or sheathing a weapon. ・Fixed a bug preventing the effects of Inner Discipline restrictions from being applied correctly to elemental damage. ・Fixed a bug preventing players from selecting Set Bonus Requirement Mitigation in Filters. ・Fixed a bug that displayed an incorrect value for the player’s current amount of Genuine Qi when they moved to the Level Up menu just after increasing levels via Apex Bonus. ・Made adjustments to the text in some languages for the notification displayed when Fortitude Rank changes. ・Fixed other minor bugs. |
| 19/01/2024 | ■Adjustments ・Made adjustments to prioritize actions that activate Frenzy mode while the player is equipped with a whip. Note: This change will prioritize the shift to Frenzy mode rather than the performance of a Fatal Strike during combat against an enemy in Spirit Disruption. ・Made adjustments to the movement patterns of the boss Yuan Shu. ・Made changes so that the boss Yuan Shu cannot land multiple hits with Water Phase charging attacks. ・Made changes so that damage dealt with Fatal Strikes is not affected by the special effect “Pangu's Creation of the World.” ・Added a message that will be displayed when players complete Mile 1000 in The Thousand-Mile Journey for the first time. ・Made adjustments so that some items will be added to Exchange Golden Horse Hooves earlier than before in The Thousand-Mile Journey. ■Major Bug Fixes ・Fixed a bug causing the game to lag after the player applied elemental attributes via Wizardry Spells while equipped with a whip. ・Fixed a bug that decreased the amount of damage dealt by consecutive hits with some Wizardry Spells after applying update Ver1.300 or later updates. ・Fixed a bug that sometimes triggered Revenge Accomplished if the player performed a Fatal Strike with a whip, even if they had not defeated the enemy. ・Fixed a bug that sometimes prevented the animation camera from engaging when the player performed a Fatal Strike with a whip on some enemies. ・Fixed a bug preventing damage Bonuses based on Spirit from being applied if the player performed a Spirit attack without accumulating power after successfully deflecting with a long sword. ・Fixed a bug that sometimes prevented the first strike of normal attacks with a slashing spear from hitting enemies within range of the Wizardry Spell Deathly Bog. ・Fixed a bug that sometimes allowed the Divine Beast Chenghuang’s positive effect Chenghuang's Prance to be applied multiple times. ・Fixed a bug that prevented some actions from triggering input buffering for the Wizardry Spell set to R2+△. ・Fixed a bug that sometimes allowed Shrimp Soldiers to perform consecutive Critical Blows after their Spirit had been depleted by the player deflecting their Critical Blow. ・Fixed a bug that sometimes caused players or NPCs to immediately recover Spirit after taking elemental damage from an attack that did not trigger a hit reaction animation if they were inflicted with a status effect and their Spirit was depleted at the same time. ・Fixed a bug that sometimes prevented players from recovering from Spirit Disruption if they fell from a cliff just after their Spirit was depleted. ・Fixed a bug that sometimes caused Guan Yu’s spirit to immediately recover if his Spirit had been depleted during his Critical Blow “Soaring Phoenix.” ・Fixed a bug in which Red Hare did not roam around the area properly after Lu Bu dismounted. ・Fixed a bug that sometimes prevented players equipped with a spear from landing Spirit attacks during certain actions made by the boss Yuan Shu. ・Fixed a bug that sometimes caused the screen to become distorted for a split second after the player used the Wizardry Spell Flashing Icicle. ・Fixed a bug that sometimes caused the player to take elemental damage after deflecting any Corpse Demon attacks except Flame attacks. ・Fixed a bug in which the invading NPC Zhang Ying was not carrying a bow despite a bow being equipped. ・Fixed a bug preventing positive effects meant to increase damage from being applied to Wizardry Spells. ・Fixed a bug causing some tutorials to be displayed in the main battlefield “Village of Calamity” in “Path of the Rising Dragon” and beyond. ・Fixed a bug that sometimes caused a certain sound to play when the player cleared the main battlefield “Desolate Waterside Village.” ・Fixed a bug in which some doors would not remain open when playing with all flag progress retained in the main battlefield “Desolate Waterside Village.” ・Fixed a bug that sometimes caused the player character to die after defeating the boss Yuan Shu in the main battlefield “The Rampant Demon Emperor.” ・Fixed a bug that prevented certain buffs from affecting the boss Yuan Shu during Co-op in the main battlefield “The Rampant Demon Emperor.” ・Fixed a bug that sometimes prevented the player from picking up items in the sub battlefield “The Lost Sacred Artifact” and completing the battlefield. ・Fixed a bug in which Demonized Xiahou Dun would become stuck in the ground upon appearing in The Thousand-Mile Journey, making it impossible for the player to progress. ・Fixed a bug causing the player character to die if they remained in the battlefield for some time after defeating all enemies in “Rapid Elimination” in The Thousand-Mile Journey. ・Fixed a bug causing a certain noise to continue ringing if the player summoned a Divine Beast while battling Mezuki in “Horde Eradication” in The Thousand-Mile Journey. ・Fixed a bug allowing players to perform a Fatal Strike (against unaware enemies) on certain NPCs when they appeared in “Horde Eradication” in The Thousand-Mile Journey. ・Fixed a bug that occurred if the player had progressed to Mile 91 and beyond in The Thousand-Mile Journey in saved data from before update Ver1.220, which prevented battlefields in Mile 102 and beyond from being selectable when the player first applied update Ver1.300. ・Fixed a bug causing previous settings for Maximum Morale Rank via Inner Discipline to be reset upon beginning Co-op in The Thousand-Mile Journey. ・Fixed a bug that sometimes allowed players with only two of the DLCs to play Mile 101 and beyond during Co-op in The Thousand-Mile Journey. ・Fixed a bug preventing the battlefield selection screen from appearing for guest players when searching for an alternative battlefield in any level of Mile 8 or 9 during Co-op in The Thousand-Mile Journey. ・Fixed a bug in which the special effect “Pangu's Creation of the World” remained active after the player performed a Fatal Strike (against unaware enemies) or summoned a Divine Beast. ・Fixed a bug in which the player’s Spirit was not always completely depleted upon performing a Spirit attack with the special effect “Pangu's Creation of the World” activated. ・Fixed a bug causing HP recovery to drop to 0 when the HP recovery amount for the Dragon’s Cure Pot passed a certain amount as a result of upgrading Benefits in The Thousand-Mile Journey. ・Made the selling price of equipment with upgrade levels of 14 or higher equal to that of equipment with an upgrade level of 13. ・Fixed a bug occurring during Co-op in The Thousand-Mile Journey, in which drops of equipment with upgrade levels of 12 or higher were enabled for guests with only two DLCs if the host had all three DLCs. ・Fixed a bug occurring after changing restrictions via the Inner Discipline screen in any main or sub battlefield and then moving to The Thousand-Mile Journey, which caused the player’s Morale Rank to decrease even if they had not changed their Maximum Morale Rank. ・Fixed a bug occurring after exchanging Benefits via the Exchange Golden Horse Hooves screen on the Thousand-Mile Map and then traveling to any main or sub battlefield, in which the Benefits exchanged were lost under certain conditions. ・Fixed a bug that activated the special effect “King of Fusang's Manifestation” under certain conditions when players opened the Battle Set screen, even if they had not fulfilled the activation requirements. ・Fixed a bug in which there was no selling price set for “Stratagem: Unhindered Healing” in some cases. ・Fixed a bug in which the Favorites and Lock options for Stratagems in the Inventory and Set Stratagems menu were not consistent with the display in the Inventory menu. ・Fixed a bug occurring under certain conditions, in which players received notifications that the feature Store Genuine Qi in the Level Up menu had been unlocked even though it had not. ・Fixed a bug causing a discrepancy of 1 for the recommended level displayed in the “Recommended Lv. for Each Transcendence Bonus Rank” screen in Inner Discipline. ・Fixed a bug in which no confirmation message appeared when setting the Maximum Morale Rank via Inner Discipline at a value lower than the player’s current Morale Rank. ・Fixed a bug in which certain processes caused a discrepancy in the Current Morale Rank field in Inner Discipline and the player’s actual current Morale Rank. ・Fixed a bug in which closing out of the game at a certain point after clearing any battlefield caused the Maximum Morale Rank settings in Inner Discipline to be reset when the player resumed play. ・Fixed a bug causing the list of Hidden Tome drops to be displayed in the Character Directory pages for Guan Yu and Zhang Fei even when the DLC “Upheaval in Jingxiang” had not been applied. ・Fixed a bug that delayed the rendering of the Battle Flag held by the protagonist when the player returned to the title screen from THEATER. ・Fixed a bug in which the name of the set bonus Twin Swords of Ingenuity was incorrect in some languages. ・Fixed a bug in which name of the positive effect granted by the set bonus Principle of Daode was incorrect in some languages. ・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages. ・Fixed other minor bugs. |
| 12/01/2024 | Koei Tecmo представила окончательное издание Wo Long: Fallen Dynasty , разработкой которой занималась студия Team Ninja . Действие хардкорного экшена в жанре тёмного фэнтези «Три королевства» разворачивается в 184 г. н.э. Земля охвачена хаосом и разрушением, а императорская династия, процветавшая много лет, теперь вот-вот рухнет. |
| 23/12/2023 | Портал DSOGaming составил топ компьютерных версий игр 2023 года с самой худшей оптимизацией. |
| 18/12/2023 | ■Major Bug Fixes ・Fixed a bug causing Apex Bonus Levels to be reset to their initial values after players applied update Ver1.301. ・Fixed a bug causing the Genuine Qi of guests to drop to 0 when the Recruit session players progressed through consecutive battlefields in The Thousand-Mile Journey. ・Fixed a bug occurring when players opened treasure chests within the battlefield “Calm in the Storm” in The Thousand-Mile Journey and then returned to the title menu, which would cause the treasure chests to return to their unopened state. ・Fixed a bug that sometimes caused the game to crash if players were defeated during Recruit sessions in The Thousand-Mile Journey and then used Golden Horse Hooves to complete the battlefield again. |
| 15/12/2023 | ■Major Bug Fixes ・Fixed a bug causing the game to crash upon startup when HDR was enabled. ・Fixed a bug that sometimes caused the in-game cursor to shift out of alignment when the mouse cursor was moved in the Character Creation menu. ・Fixed a bug that caused the game to crash during the cutscene after the boss battle in the main battlefield “Desolate Waterside Village.” ・Fixed a bug that caused the error message “The game could not be started with this saved data as you are no longer able to access the add-on content: ‘Battle of Zhongyuan’” to be displayed and made it impossible to load the saved data. ・Fixed a bug that sometimes caused the game to crash when players completed Mile 100 in The Thousand-Mile Journey with any two of the DLCs “Battle of Zhongyuan,” “Conqueror of Jiangdong,” and “Upheaval in Jingxiang” downloaded. ・Fixed a bug that sometimes caused Inner Discipline restrictions to also be placed upon the enemy. ・Fixed a bug occurring when players rechallenged the boss Yuan Shu during online multiplayer sessions, in which the battle would be considered “cleared” prematurely. ・Fixed a bug occurring during Co-op sessions in The Thousand-Mile Journey, in which guest players would become unable to progress if the host disconnected immediately upon defeat. ・Fixed a bug in which the bosses “Zhang Jiao, General of Heaven” and “General of Heaven's Illusion” recovered immediately when their Spirit was depleted at the same time as they were staggered due to a status effect. ・Fixed a bug that enabled duplicate purchases of “Fated Grace Drop” Benefits via Exchange Golden Horse Hooves on the Thousand-Mile Map while in battlefields outside of The Thousand-Mile Journey. ・Fixed a bug in which companions did not react when Divine Beast Resonation was activated by the player. ・Fixed a bug preventing the correct Martial Arts motion from playing when the companion Zhou Cang was Encouraged. ・Fixed a bug preventing the stage and character models from being displayed in certain locations in the main battlefield “Desolate Waterside Village.” ・Fixed a bug that sometimes caused players to leave the boss area when hit with the boss Shuyao’s Critical Blows in the main battlefield “Desolate Waterside Village.” ・Fixed a bug preventing Zhou Cang from appearing at the correct location after guests interacted with Battle Flags in the sub battlefield “The Loyal and Brave Servant” during Co-op sessions. ・Fixed a bug that sometimes caused Martial Arts to be displayed incorrectly after players swapped Martial Arts at the blacksmith under certain conditions. |
| 14/12/2023 | Hello to everyone who has been enjoying Wo Long: Fallen Dynasty. This is the game’s producer/director, Hirayama. Today, the third and final DLC, "Upheaval in Jingxiang", and Ver1.300 update were released. For this letter, I’ve selected some of the new and updated content to introduce in a bit more detail so that you can enjoy them even more as you continue to battle the demons plaguing ancient China. DLC Vol. 3: Upheaval in Jingxiang ■New Weapon: Whip This weapon type is characterized by its flexible movement, and has a large number of attacks that cover a wide range to strike multiple enemies. Switching between its two forms is important for this weapon type, so while the enhanced state is unable to recover Spirit, it is capable of executing repetitive high-intensity, high-performance attacks. Alongside enhanced attacks, there is also a hitbox when deflected successfully, allowing the player to attack aggressively when the moment calls for it. In addition to switching forms when using the whip, you can also enjoy its synergy with other weapons, such as using other weapon types to build up Spirit and then switching to an enhanced state from a deflect counterattack. Be sure to check it out! ■New System: Stratagem It is unlocked by clearing the main battlefield of "Upheaval in Jingxiang." As the name Stratagem suggests, this new system has been implemented to break through battle conditions. While the effect of the Stratagem is powerful, there are conditions for using it, so it is important to set it according to your own build situation and the content of the battlefield you are challenging. There are two types of effects: "always activated" and "optional." For example, the "always activated" type may increase the damage of martial arts in exchange for the inability to use Wizardry Spells at any time, while the "optional" type is activated by a special command like Wizardry, and as an example, may reduce Morale Rank, but replenishes the Divine Beast Gauge when activated. When encountering a difficult situation, try to overcome it by trial and error while switching out the Stratagem! Also, just as with accessories, some of these Stratagems have special effects that can be activated by equipping them, so we hope you will enjoy not only the effects of the Stratagems, but also the combinations of the special effects. ■Expansion of “The Thousand-Mile Journey” We have included various expansions to further enhance your experience in "The Thousand-Mile Journey." First of all, we have gone beyond the current 100 mile limit. As the name implies, we made 1000 miles the end of the journey, but have extended it beyond 1000 miles for extra replayability so that players can enjoy the game for a long time. Along with that, we have added several new battlefield types for a wider choice of battlefields. In addition, the hurdle for collecting equipment as end-game content was too high, so the following modifications have been made: - "Grace-Bestowed Equipment" is set as a reward for completing the battlefields at intervals of 10 miles. - The benefit of Grace is added when "Grace-Bestowed Equipment" is dropped. *The benefits will be unlocked by clearing 101 miles and thereafter. - The "Golden Horse Hoof offering" function has been changed to a function that increases the drop rate of accessories. We have also improved the playability of the game by adding a function that allows players to pre-select a route for 10 miles and continuously play the battlefield. This allows for continuous play of Recruitment if the host of the online play has pre-selected a route. We have also made various other adjustments, so please check the patch notes. ■New feature: Apex Bonus In addition to the already implemented difficulty level switching, the "Apex Bonus" feature can be combined with the function expansions to allow more efficient collection options. With this update, we have extended the level limit to 500, and we have prepared additional elements for those who have already reached the limit. The "Apex Bonus" is an element that can be strengthened by consuming Genuine Qi, similar to leveling up, and can enhance five items: Attack Power, Elemental Attack, HP, Spirit Defense, and Luck. This bonus can be increased up to a total of Lv. 1000, so please enjoy these further growth elements to take on the end-game content. Free Update Ver1.300 ■Expansion of “Inner Discipline” As mentioned in passing in the previous Director’s Letter, we have expanded the difficulty adjustment system. The "Inner Discipline" feature, which previously only allowed the adjustment of Morale Rank, now allows for step-by-step improvement of drop contents by placing restrictions on each item such as "HP," "various types of damage," "amount recovered," and "presence or absence of special effects." Please try it out according to your own build situation and gameplay skills. In addition, in this new difficulty level, "Dragon King," the upper limit is set at +12 upgrade and 8★ rarity, but by taking on an even higher difficulty level using "Inner Discipline," the maximum enhancement level of up to +20 can be dropped. We noted that increasing the maximum limits for both the upgrade level and rarity would make the hurdle of creating an ideal build too high, so we have decided to increase the limit only for the upgrade level. The maximum upgrade level is compensated for by the combination of the recommended level of the battlefield and the limit of the Inner Discipline, so the higher the difficulty of the battlefield and the more multiple restrictions are applied, the higher the upgrade level will be dropped. Please be assured that the 8★ equipment you have in the "Dragon King" will not go to waste, as the special blacksmithing materials obtained by disassembling equipment of +13 or higher can be used to strengthen the equipment up to the level of enhancement you have already obtained. These are but a few of the details of the update that we hope you’ll be excited about. Once again, on behalf of the team, I would like to express our sincere thanks for your long-term support of the game through all of the DLC. We hope you enjoy the DLC Vol.3 content and updates, and once again, thank you for your continued support of Wo Long: Fallen Dynasty. Masakazu Hirayama, Producer/Director |
| 14/12/2023 | The third and final DLC for Wo Long: Fallen Dynasty, "Upheaval in Jingxiang," was released on December 12, 2023. In addition to the new story "Upheaval in Jingxiang," which depicts Liu Bei's forces as they fight back against the threat of the Elixir that has gripped Jing Province since the death of Yu Ji, it features four new generals, a new weapon type (whip), a new Divine Beast "Chenghuang" that can attack with the player riding on its back, new enemies, new demons, new missions, the new “Stratagem” system, additional higher difficulty levels, an expansion of "The Thousand-Mile Journey" and much more! We hope you enjoy experiencing this final foray into the dark fantasy Three Kingdoms. https://store.steampowered.com/app/2205896/ |
| 13/12/2023 | We have confirmed several issues that occur after installing the latest patch Ver1.300, including the following: -Unable to start the game (Steam® version / Microsoft Store version) *Please try the method indicated below. -The error message "The game could not be started with this saved data as you are no longer able to access the add-on content: Battle of Zhongyuan" is displayed, and the game cannot be loaded. We deeply apologize for any inconvenience this may cause, and we are preparing the release of an update patch to fix these problems soon. Method to avoid the issue of the game not starting (Steam® version / Microsoft Store version) We have confirmed that the game may crash at startup when HDR is enabled. We apologize for the inconvenience, but until the problem is fixed, please follow the steps below to work around the issue. -Windows 10 1: Select the "Start" button and select "Settings" > "System" > "Display" 2: If multiple displays are connected to the PC, select the HDR-enabled display under "Organize Displays" 3: Under "Windows HD Color Settings", turn "Use HDR" off. 4: Launch the game (the HDR setting in the game will be automatically set to "Disabled"). -Windows 11 1: Select the "Start" button, enter settings, and select "Settings"> "System" > "Displays" 2: If multiple displays are connected to the PC, select the HDR-enabled display at the top. 3: Set "Use HDR" to "Disabled" 4: Launch the game (the HDR setting in the game will be automatically set to "Disabled"). The error message "The game could not be started with this saved data as you are no longer able to access the add-on content: Battle of Zhongyuan" is displayed, and the game cannot load We are working on this issue so that the game will properly load. Please do not delete your save data and wait for the patch to be released. |
| 12/12/2023 | ■DLC “Upheaval in Jingxiang” Note: The following contents can be unlocked by purchasing the DLC “Upheaval in Jingxiang” or the “Wo Long: Fallen Dynasty Season Pass.” ・Added the new story “Upheaval in Jingxiang” Note: Players must first complete the main battlefield “The Crouching Dragon Roars” in the main game in order to play “Upheaval in Jingxiang.” ![]() ・Added whips as a new weapon category. Note: These weapons will be available from the beginning of the game. After the DLC is applied, players may claim a whip for free via Deliveries in the Battle Flag menu. Whips will be added to reward and dropped item lotteries. ![]() ・Added the higher difficulty mode “Path of the Dragon King.” A purchase of either of the following is required in order to unlock this content: all three DLCs, or the “Wo Long: Fallen Dynasty Season Pass.” Note: Players can unlock this difficulty by conquering a certain number of battlefields under the difficulty “Path of the Heavenly Dragon.” In “Path of the Dragon King,” it is now possible to obtain equipment with upgrade levels and rarities higher than the current maximum level, and the maximum cap for players’ levels will be increased. ・Added new demons and enemies. ![]() ・Added a new Divine Beast. ・Added new weapons and armor. ・Added set bonuses corresponding to equipment obtainable in “Path of the Dragon King.” ・Added new accolade rewards. ・Added new trophies and achievements. ・Added new titles and records. ・Added Mile 101 and beyond to The Thousand-Mile Journey. Note: Players can unlock this content by conquering a certain number of battlefields under the difficulty “Path of the Heavenly Dragon.” New types of battlefields are available in this content. A purchase of either of the following is required in order to unlock this content: all three DLCs, or the “Wo Long: Fallen Dynasty Season Pass.” All three DLCs, “Battle of Zhongyuan,” “Conqueror of Jiangdong,” and “Upheaval in Jingxiang,” are currently available. ・Added new items to the Exchange Golden Horse Hooves feature in The Thousand-Mile Journey. Note: These items will be accessible after clearing certain miles from Mile 101 and beyond. ・Added the new feature Apex Bonus. Note: Players can unlock this content by reaching level 500. It will be made available via Level Up in the Battle Flag menu. ・Added the new system Stratagem. Note: Players can unlock this system by conquering the main battlefield “The Rampant Demon Emperor” in “Upheaval in Jingxiang.” The field Set Stratagems has been added to Battle Preparation in the Battle Flag menu. ■Free Updates ・Expanded the feature Inner Discipline. Note: Players can now choose from even more options when placing restrictions upon themselves via Inner Discipline on the Battle Preparation screen. Placing restrictions will enable drops of even rarer equipment. It will also enable enemy drops of equipment with upgrade levels of 13 or higher in “Path of the Dragon King” or in the further reaches of The Thousand-Mile Journey. ・Added the new feature “Determine Your Path,” which allows players to select multiple battlefields in advance and plan out their path to the next camp in The Thousand-Mile Journey. Note: Players can choose their path via the sub menu. ・Added a feature allowing players to spend coppers in order to search for new battlefields in The Thousand-Mile Journey. Note: This feature can be unlocked by clearing Mile 30 in The Thousand-Mile Journey. ・Increased the maximum number of Golden Horse Hooves players can acquire. ・Added 15 new Wizardry Spells. Note: These new spells can be used by first obtaining the item Hidden Tomes. The tomes can be obtained as possible drops after defeating bosses in “Path of the Rising Dragon” and beyond. ・Added the Martial Arts technique Suffocating Stream, which can be used with hammers and poleaxes. Note: This technique will be randomly assigned when an applicable weapon is acquired. ・Added the Martial Arts technique Entwined Blades, which can be used with dual swords, dual sabres, and dual halberds. Note: This technique will be randomly assigned when an applicable weapon is acquired. ・Added new special effects. Note: These special effects will be randomly assigned to equipment in the same way as current special effects. ・Added a feature enabling players to increase or decrease values by units of 10 on the Level Up and Reset Parameters screens. ・Added an option to display the Control Guide on the screen in-game. Note: Players can enable this option via Control Guide in the game settings. ・Added an option to display the Key Guide on the screen while playing. Note: Players can enable this option via Key Guide in the game settings. ・Added a feature enabling players to set Equipment Type, Items with/without Jewelry Essence, and Set Bonus as filter conditions. ・Added a feature to switch between tabs for some filter fields. ・Added a feature to change the button combination type. Note: Players can enable this feature via Button Combination Type in Control Settings. ・Added a feature enabling players to extract all of the jewels in a piece of equipment at one time via Embedment in the Blacksmith menu. ・Added a feature to Salvage in the Blacksmith menu enabling players to automatically sell any materials that exceed the amount they can acquire via salvaging. ・Added the sort option “By Martial Arts Lv.” to the Equipment, Inventory, and Upgrade Martial Arts menus. ・Made changes to allow characters other than those from the English alphabet to be used for custom names in the Battle Set, Battle Flag Customization, and Character Creation menus in certain languages. Note: Changes made to custom names will not be saved if they contain characters not supported by the game. ・Made changes so that any equipment obtained via Exchange Golden Horse Hooves will have an upgrade level of 8. ・Made changes so that after unlocking “Path of the Rising Dragon,” any equipment obtained via Accolade Rewards will have an upgrade level of 8. ■Adjustments ![]() ![]() ・Made adjustments so that after the status effect Armor Break is inflicted once, resistance to Armor Break will increase significantly. ・Lengthened the startup sequence for some of Xu Sheng’s Critical Blows. ・Made upward adjustments to the HP of companions. ・Changed the effect of “Offer Golden Horse Hoof” in The Thousand-Mile Journey so that it will increase the likelihood of obtaining accessories. Note: The previous effect, raising the Battlefield Rank, will be removed. ・Made changes to reward players with one random piece of equipment bestowed with Grace after they have completed “Onslaught of Warlords” for each camp in The Thousand-Mile Journey. ・Made changes so that players who have lowered their Fortitude Rank with Inner Discipline in The Thousand-Mile Journey will receive additional Golden Horse Hooves upon reaching a camp, based on the difference between their original and current Fortitude Ranks. ・Increased the number of Golden Horse Hooves that can be obtained upon conquering a battlefield with camps disabled in The Thousand-Mile Journey. ・Made changes to Recruit sessions in The Thousand-Mile Journey, so that if the host has determined their path to the next camp, the party will be able to continue their multiplayer session until arriving at that camp. ・Increased the drop rate of Legendary equipment upon defeating certain characters in The Thousand-Mile Journey. ・Made changes so that one additional piece of equipment will be dropped when players defeat certain characters in The Thousand-Mile Journey. ・Increased the active duration of the Benefits “Boost Fortitude 1★” and “Boost Fortitude 2★” to 10 in The Thousand-Mile Journey. ・Made it impossible to use the consumable item Mystic Crane during “Battleground Conquest” in The Thousand-Mile Journey. ・Made changes so that when the host of a Recruit session initiates a boss battle and then rechallenges the boss, the guests will be awarded the same amount of Morale Points. ・Made adjustments to some of the pickups in the main battlefields “The Demon Fort of the Yellow Heaven,” “The Battle of Hulaoguan Pass,” and “Lu Bu, Mightiest Among Men.” ・Shortened the loading time before starting some battlefields. ・Changed the maximum number of effect icons for bosses from 10 to 16. ・Changed the name of the attribute “Elemental Resistances” to “Elemental Defense.” ・Adjusted the list order of Effect Icons on the Documents screen. ・Added ruby characters to some Japanese text. ・Changed the name of the field “Maximum Effect Icons Displayed” to “Max Number of Effect Icons on Player” in the game settings. ・Made changes to the zoom in/zoom out controls in Character Creation. Note: The controls are now aligned to those in Photograph mode. ・Adjusted the distance at which player characters become transparent when the player moves the camera closer to them in Photograph mode. ・Removed the option “Equipment without Warrior Set Bonuses” from the field “Auto-Salvage/Auto-Sell Based on Set Bonus” in the Auto-Salvage/Auto-Sell Settings for accessories. ・Made it possible for players to acquire Martial Soul Fragments upon salvaging a weapon with a Martial Arts level of 1 or higher. ・Made it possible for players to see their upgrade level and Martial Arts level when changing equipment in the Inventory and Blacksmith menus. ・Increased the effectiveness of the special effects “Elemental Damage,” “Flame Damage,” “Water Damage,” “Lightning Damage,” “Stone Damage,” and “Toxin Damage.” ・Added the note “This does not apply to elemental damage” to the descriptions of certain special effects. Note: Only the text has been changed. The behavior of the special effects remains unchanged. ・Made changes so that players no longer take damage from status effects when bestowed with the positive effect Perfect Restoral. ![]() ![]() ・Updated part of the staff list in the end credits and added the DLC cast. ■Major Bug Fixes ・Reduced the rendering time for effects. ・Made changes so that the pointer’s appearance changes when the mouse cursor moves over the game’s UI on certain screens. ・Fixed a bug in which the “turn page” caption was displayed during key configuration in Control Settings. ・Fixed a bug causing the mouse cursor and in-game cursor to be out of alignment on the Thousand-Mile Map and Learn Wizardry Spells screens. ・Fixed a bug in which prolonged gameplay within a single mission caused lagging. ・Fixed a bug that prevented players from exchanging the item “Level Cap +1” under certain conditions. ・Fixed a bug causing an increase in Spirit gained when landing attacks, along with an increase in Morale Points gained from Spirit attacks, while using a glaive, halberd, spear, slashing spear, or staff. ・Fixed a bug causing the special effect “Element-Imbued Weapon Damage/Spirit Damage” to be activated when a glaive, halberd, spear, slashing spear, or staff was equipped, even if that weapon was not imbued with an element. ・Fixed a bug that disabled input buffering for the Wizardry Spell set to R2+△. ・Fixed a bug enabling players to perform a breakfall when falling from a height that would normally kill their character. ・Fixed a bug causing a knockdown motion to play when players jumped into the air in areas that were on fire. ・Fixed a bug causing the camera to shake when players performed a Fatal Strike against a Changgui while their animation camera was disabled. ・Fixed a bug allowing players to launch one-sided attacks against the boss Gan Ning under certain conditions. ・Fixed a bug allowing players to launch one-sided attacks against the boss Taishi Ci under certain conditions. ・Fixed a bug causing part of the sword to disappear if players fully charged the Martial Arts technique Starlight Blade and then immediately cancelled the attack. ・Fixed a bug causing characters to float above Battle Flags in some battlefields in The Thousand-Mile Journey. ・Fixed a bug causing the number of acquired Benefits shown on the Thousand-Mile Map to be one higher than the actual amount after players raised the difficulty level in The Thousand-Mile Journey. ・Fixed a bug causing the Morale Rank of Demonized Taishi Ci to increase significantly when he transformed into his second form in The Thousand-Mile Journey. ・Fixed a bug that induced a hitstun on players despite them not being hit by anything in certain locations in “Battleground Conquest” in The Thousand-Mile Journey. ・Fixed a bug causing screen stuttering when bosses appeared in some “Boss Annihilation” battlefields in The Thousand-Mile Journey. ・Fixed a bug that sometimes prevented the dialogue of companions from playing correctly during cross-play Co-op sessions. ・Fixed a bug in which the BGM did not play if players resumed the game from certain Battle Flags in the main battlefield “The Battle of Hulaoguan Pass.” ・Fixed a bug causing Xielong to disappear from guests’ screens if certain controls were used during Co-op sessions in the main battlefield “Centuries of Glory Burned Away.” ・Fixed a bug causing a delay between the black screen and the ambient sound playback at the start of a mission in the main battlefield “Darkness over the Hanshui River.” ・Fixed a bug causing the BGM to be cut off during cutscenes in missions in the main battlefield “Lu Bu, Mightiest Among Men.” ・Fixed a bug in which the companion Guan Yu’s HP did not recover after players defeated Yan Liang and Wen Chou and transitioned to the latter half of the stage in the main battlefield “Behold the Glaive of Righteousness.” ・Fixed a bug that sometimes caused the dialogue of companions Guan Yu and Zhang Fei to play at the same time in the main battlefield “Behold the Glaive of Righteousness.” ・Fixed a bug in which interacting with the door that triggers the boss fight in the main battlefield “Behold the Glaive of Righteousness” sometimes failed to do so. ・Fixed a bug in which groups were not disbanded after completing Recruit sessions in the sub battlefield “A King-like Tolerance.” ・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages. ・Fixed a bug that caused characters to become stuck (in the ground or surrounding objects) in certain locations in some stages, making it impossible for players to progress. ・Fixed a bug in which hitstun motions were not induced when players landed hits with Firecrackers on enemies preparing to launch ballista. ・Fixed a bug that prevented players from receiving the title Vanquisher of Mezuki even after defeating Mezuki without taking damage. ・Fixed a bug in which fixed special effects were set on the accessory Sonorous Jade Flute. ・Fixed a bug in which Detonation, a positive effect that is bestowed upon activation of the Wizardry Spell Stellar Fury, was not listed among the Effect Icons in Documents. ・Added “with the same weapon” to the description of Gonggong’s Wicked Sin under the set bonus Grace of Gonggong. Note: Only the text has been changed. The behavior of the special effect remains unchanged. ・Fixed a bug causing the count for the title requirements “Defeated a certain number of enemies with staffs or maces” and “Defeated a certain number of enemies with hammers or spiked clubs” to be added at the same time after defeating enemies with certain weapons. ・Fixed a bug causing the screen to flicker under certain conditions in the Blacksmith, Inventory, and Character Creation menus. ・Fixed a bug that prevented the Martial Arts technique Scattered Leaves from being set to the Dual Reaper Halberds via Replace Martial Arts. ・Fixed a bug causing the UI to remain dark after skipping videos in THEATER. ・Fixed a bug in which the “turn page” caption was not displayed on certain screens. ・Fixed a bug in which the “turn page” caption was displayed when selecting stickers in Photograph mode. ・Fixed a bug that sometimes prevented the Crushing Defeat animation from playing when guests died in Recruit or Invade sessions. ・Fixed a bug causing the rewards screen to appear for a moment after players conducted a search in Recruit, Invade, or Co-op sessions. ・Fixed a bug causing the incorrect text to be displayed under certain conditions when recruiting players while one Co-op guest was present. ・Fixed a bug that sometimes caused the HP Gauge above enemies’ heads to shift lower or be hidden from view. ・Fixed a bug in which leaving a battlefield in “Path of the Rising Dragon” and beyond without clearing it caused an incorrect number of captured Battle Flags and Marking Flags to be displayed on the Travel screen. ・Fixed a bug in which the comparisons of equipment information displayed in the Inventory menu were incorrect. ・Fixed a bug in which captions sometimes disappeared after players returned to the Travel screen from the Thousand-Mile Map screen. ・Fixed a bug that sometimes caused unintended sound effects to play after the loading period ended. ・Fixed a bug in which the notification for obtaining a Hidden Tome in the battlefield “Decisive Battle of Guandu” appeared after the boss had been defeated. ・Fixed a bug causing incorrect information to be displayed when players used the items Dragon Vein Essence or Dragon Vein Crystals in The Thousand-Mile Journey. ・Fixed a bug in which the effects were not displayed correctly when other players performed perfect deflects using dual swords, dual sabres, or dual halberds during online multiplayer sessions. ・Fixed other minor bugs. ■Additional Features ・Improved the mouse controls. - Made it possible to switch tabs on certain screens by clicking the mouse. - Made it possible to switch equipment information sheets by clicking the mouse. - Made it possible to change the selected battlefield on the Travel screen by clicking on a battlefield other than the one selected. - Made it possible to set Wizardry Spells by clicking on their icons on the Set Wizardry Spells screen. |
| 05/12/2023 | Koei Tecmo готовится выпустить третье и последнее дополнение для Wo Long: Fallen Dynasty . Новый контент выйдет 12 декабря под названием Upheaval in Jingxiang . В преддверии релиза разработчики продемонстрировали геймплейные кадры DLC в свежем трейлере. |
| 21/11/2023 | Nominate Wo Long for the Steam Awards! We hope you can nominate Wo Long: Fallen Dynasty for "Best Game You Suck At". Of course, if you think other categories are more suitable, then please feel free to nominate it there! The nominations will be open until 10AM (PT) on November 28th (PT). We hope you’re all enjoying Wo Long: Fallen Dynasty! |
| 09/11/2023 | ■Additional Features ・Added the sub battlefield “Twilight’s Calling” as part of the “Nioh 2” collaboration. Note: Once the main battlefield “Behold the Glaive of Righteousness” has been completed, “Twilight’s Calling” will be added to Other in the Travel menu. This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields. ・Added the headwear Scampuss Hat. Note: This item can be obtained as a clear reward for the first playthrough of the sub battlefield “Twilight’s Calling” from the “Nioh 2” collaboration. After the reward is obtained, this item may also be randomly dropped by enemies. ・Added new titles and records. ・Increased the maximum amount of Genuine Qi that can be stored via Store Genuine Qi. ・Increased the maximum amount of upgrade materials, items that grant Genuine Qi, and Golden Horse Hooves that can be possessed by the player. ・Improved the function for pre-compiling shaders. Note: This function was added in order to reduce lag during gameplay. After the update is applied, shaders will automatically be compiled upon launching the game. If graphics card drivers are updated after this update is applied, or if the game continues to lag, players can update the shaders by accessing System on the title screen and selecting Compile Shaders. Relevant images will be posted after changes are implemented. ![]() ![]() ・Reduced the time it takes to render large amounts of effects. ■Adjustments ・Decreased the amount of “Armor Break” accumulation for Feasting Ursine. ・Decreased the amount of “Armor Break” accumulation for Whistling Vortex. ・Decreased the amount of “Armor Break” accumulation for Fanning Peacock. ・Added Mezuki to the list of enemies appearing in “Boss Annihilation,” “Horde Eradication,” and “Onslaught of Warlords” in the Thousand-Mile Journey. ・Adjusted the probability of some enemies appearing in the Thousand-Mile Journey. ・Added “Sentry of the Underworld” to Theater. ・Added a note to the description of the negative effect “Armor Break” explaining that it is not influenced by the positive or negative effects related to status effects. ■Major Bug Fixes ・Fixed an issue preventing the game from being launched if the installation path included double-byte characters. ・Fixed a bug in which the player’s Morale Rank decreased even if they were successful in nullifying the damage from Critical Blows using a hammer or poleaxe. ・Fixed a bug in which the player was inflicted with Spirit Disruption even if they were successful in nullifying attacks that would deplete their Spirit using a hammer or poleaxe. ・Fixed a bug in which using a Wizardry Spell to imbue an equipped glaive, halberd, spear, slashing spear, or staff with an element reduced the elemental value granted to that weapon. ・Fixed a bug that increased the amount of “Armor Break” accumulation while “Zhurong’s Celestial Fire” under the set bonus Grace of Zhurong was active. ・Fixed a bug preventing Spirit from being consumed properly upon performing a Spirit attack following a deflect with a long sword. ・Fixed a bug in which Cups of Cordiality were not consumed as intended when used at Battle Flags in the Training Grounds. ・Fixed a bug in which staffs were not included in the description for the negative effect “Armor Break.” ・Fixed other minor bugs. |
| 09/11/2023 | Enter the Dark Realm and battle against Mezuki from Nioh 2. As a reward you will receive the "Scampuss Hat"! We hope you enjoy the unique world of Nioh 2 in Wo Long! |
| 30/10/2023 | ■Additional Features ・Made it possible to set a higher sensitivity via Mouse Sensitivity (Switch Locked-on Target) in Control Settings. ・Added the option to select difficulty levels in The Thousand-Mile Journey. Note: This feature will be made available upon completing Mile 50. Players will be able to choose whether to raise the difficulty level when selecting a camp to travel to. Raising the difficulty level will also increase the number of Golden Horse Hooves that can be obtained and the likelihood of obtaining rarer items. ■Adjustments ![]() ・Added the tutorials “Glaives, Halberds, Spears, and Slashing Spears,” “Staffs,” “Hammers and Poleaxes,” and “Dual Swords, Sabres, and Halberds.” ・Increased the probability of high-risk battlefields appearing in The Thousand-Mile Journey. ・Made changes so that The Thousand-Mile Journey will now be unlocked at the same time as Path of the Soaring Dragon. ・Lessened the requirements to proceed to Mile 21 and beyond in The Thousand-Mile Journey. ・Adjusted the type of items dropped upon defeating the boss Zhang Bao in The Thousand-Mile Journey. ・Made changes so that all Shitieshou in the battlefield “Calm in the Storm” in The Thousand-Mile Journey will be the giant variant. ・Increased the probability of high-rarity equipment being obtainable as pickups in the battlefield “Calm in the Storm” in The Thousand-Mile Journey. ・Further reduced the remaining survival time upon defeating powerful enemies in the battlefield “Relentless Survival” in The Thousand-Mile Journey. ・Reduced the maximum possible survival time randomly set in the battlefield “Relentless Survival” in The Thousand-Mile Journey. ・Made changes so that some stages will not appear in the battlefields “Relentless Survival” and “Swarm Carnage” in The Thousand-Mile Journey. ・Made changes to the randomization when some enemy warriors spawn in The Thousand-Mile Journey. ・Made changes so that when prompted with “Continue co-op with your ally?” upon clearing a battlefield during Co-op sessions in The Thousand-Mile Journey, if the host selects “No” and the two guests select “Yes,” the guests can continue playing in their Co-op session. ・Reduced the amount of HP damage and elemental damage dealt to enemies with Morale Ranks 16+ lower than the player. ・Made changes so that a companion will not lose HP if they fall to their death. ・Made it possible to set conditions for items with set bonuses (warrior set bonuses and Grace effects) in Auto-Salvage/Auto-Sell Settings. ・Made changes to the Auto-Salvage/Auto-Sell Settings so that if the materials obtained by salvaging exceed the maximum amount that can be possessed, the excess will be automatically sold. ・Made it possible to swap Martial Arts techniques consecutively via Swap Martial Arts in the Blacksmith menu. ・Changed the text color of rarities in the Battle Set menu to improve visibility. ・Increased the amount of HP restored when using the Dragon’s Cure Pot. ・Made it possible to use the Martial Arts technique Pegasus Thrust with halberds. ・Made changes so that the accessory Peculiar Inner Elixir can now be dropped by enemies if it has already been obtained by the player at least once. ・Made it possible to embed the special effect “‘Damage Reduction’ upon Losing Morale Rank” in chest armor. ・Made changes to the name of the special effect “Damage Bonus (Heavy/Light Equip Load)” in some languages. Note: Only the name has been changed. The behavior of the special effect remains unchanged. ・Changed the Heavy Cavalry Spear’s fixed special effect from “Damage Bonus (Heavy Equip Load)” to “Damage Bonus (Light Equip Load).” ・Made changes so that equipment obtained on the Exchange Golden Horse Hooves screen will be automatically locked. ■Major Bug Fixes ・Fixed a bug preventing the Matching Area in Online Settings from functioning properly. ・Fixed a bug in which switching weapons caused the screen to go black and the player’s HP to fall to 1. ・Fixed a bug that sometimes prevented the additional input with the button for the third Martial Arts technique from functioning properly. ・Fixed a bug that sometimes caused a generic Spirit attack to be triggered instead of the intended one when using a spear to perform a Spirit attack after successfully deflecting. ・Fixed a bug in which there was no invincibility frame when performing Fatal Strikes with a long sword. ・Fixed a bug in which using a long sword to perform Spirit attacks following deflects would prevent the attacks from hitting enemies. ・Fixed a bug causing the attack motions to be interrupted when using a long sword to perform a Fatal Strike on the boss Demonized Xiahou Dun. ・Fixed a bug that sometimes occurred when another character was hit with a Critical Blow by the boss Demonized Dian Wei, in which the attack also hit the player even if they were not in range. ・Fixed a bug that caused players to walk instead of dash, even if the option Automatic Dash was enabled, when they used the Dragon’s Cure Pot while moving and continued to hold down the stick in the process. ・Fixed a bug that prevented the correct amount of damage from being inflicted after a Fatal Strike (against unaware enemies) was performed against Bingcan. ・Fixed a bug causing Flame effects to remain in the air after players deflected Fire Pots thrown by enemies. ・Fixed a bug making it impossible for players to progress if the host defeated the first boss while guests were in the process of joining the Recruit session in the sub battlefields “Crouching Dragons’ Battle Royale” and “Crouching Dragons’ Fierce Rumble.” ・Fixed a bug that sometimes caused the same special effect to be selected for both the premium and regular embedding slots of accessories obtained from Shitieshou. Note: The special effects of accessories already in the player’s possession will not be changed after the update is applied. ・Fixed a bug in which the amount of HP damage and elemental damage dealt to enemies with Morale Ranks 26+ lower than the player did not scale correctly. ・Fixed a bug preventing players from obtaining treasure chest pickups in some stages in the battlefield “Battleground Conquest” in The Thousand-Mile Journey. ・Fixed a bug that sometimes caused the boss Demonized Xiahou Dun to fly in unnatural directions in The Thousand-Mile Journey. ・Fixed a bug making it possible for players to perform Fatal Strikes from behind some enemies right when they appeared in the battlefields “Swarm Carnage,” “Relentless Survival,” “Horde Eradication,” and “Onslaught of Warlords” in The Thousand-Mile Journey. ・Fixed a bug in which enemies remained in the area after the time limit ended in the battlefield “Relentless Survival” in The Thousand-Mile Journey. ・Fixed a bug in which entering a battlefield in The Thousand-Mile Journey and then leaving the game without touching a Battle Flag sometimes caused the player’s Morale rank to drop to the same level as their Fortitude Rank once they restarted the game. ・Fixed a bug in which progressing through The Thousand-Mile Journey in Co-op sessions and then leaving the game at a certain point sometimes prevented the player’s total number of miles traveled from being updated. ・Fixed a bug in which the rewards screen was not displayed if players had progressed through The Thousand-Mile Journey in Co-op sessions and then ended Co-op upon arriving at a camp. ・Implemented changes regarding a bug that caused Demonized Dian Wei to leave the stage’s boundaries in certain battlefields in the Thousand-Mile Journey. Note: After the update is applied, Demonized Dian Wei will no longer appear in some stages. If he has already appeared in the current stage, the changes will take effect after a new battlefield is selected when traveling to a camp. ・Fixed a bug in which warriors appearing as bosses could be made to accompany the player as reinforcements in the sub battlefield “Crouching Dragons’ Fierce Rumble.” ・Fixed a bug making it possible for players to perform Fatal Strikes from behind some bosses right when they appeared in the sub battlefield “Crouching Dragons’ Fierce Rumble.” ・Fixed a bug in which touching a Battle Flag in the sub battlefield “Fate of the Entertainer” sometimes made all sound cease for several seconds. ・Fixed a bug that sometimes caused the dialogue of Xiahou Dun and Xiahou Yuan to play at the same time in the sub battlefield “The Two Walls Stand Tall.” ・Fixed a bug in which Zhou Yu could be made to accompany the player as reinforcements in the sub battlefield “Who Plays the Jade Flute” on the Path of the Rising Dragon and beyond. ・Fixed a bug in which the equipment dropped upon defeating some bosses in battlefields on the Path of the Rising Dragon and beyond was of a lower rarity than it should have been. ・Fixed a bug in which the rewards for clearing battlefields were affected by the special effect “Drop Priority.” ・Fixed a bug in which the Wizardry Spells automatically set during Basic Training were carried over when players started The Thousand-Mile Journey from Basic Training. ・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages. ・Fixed a bug that caused characters to become stuck (in the ground or surrounding objects) in certain locations in some stages, making it impossible for players to progress. ・Fixed a bug in which the description of the activation requirements for Skyward Majesty under the set bonus Grace of the Supreme Heavenly Emperor was incorrect. ・Fixed a bug in which the efficacy of Skyward Majesty under the set bonus Grace of the Supreme Heavenly Emperor was incorrect. ・Fixed a bug in which the efficacy of Principle of Daode under the set bonus Grace of Daode Tianzun the Pure One was incorrect. ・Changed “Melee Attack Spirit Damage” to “Spirit Damage” in the description of effects for Fuxi Devised Eight Trigrams under the set bonus Grace of Fuxi. Note: Only the text has been changed. The behavior of the special effect remains unchanged. ・Fixed a bug in which the special effect “HP Restoration from Melee Attack Damage” did not function properly while Zhurong’s Celestial Fire under the set bonus Grace of Zhurong was in effect. ・Fixed a bug in which bosses who were defeated for the first time on the Path of the Rising Dragon and beyond were not added to the Character Directory. ・Changed the phrase “You will lose any Spirit gained from Levels 2 and 3” to “You will lose any Spirit gained from Level 3” in the tutorial “Cestuses.” Note: Only the text has been changed. The behavior of the weapon remains unchanged. ・Fixed a bug causing the dialogue to be canceled immediately when prompted with response options during conversations with NPCs under certain conditions. ・Fixed a bug in which opening the Equipment menu via the Thousand-Mile Map screen in The Thousand-Mile Journey sometimes prevented certain videos from playing. ・Fixed a bug in which, if the Auto-Salvage/Auto-Sell Settings were set to sell ranged weapons, throwing weapons were also sold. ・Fixed a bug that sometimes prevented players from switching between tabs displaying equipment details upon salvaging items in the Blacksmith menu. ・Fixed a bug that caused elemental effects to remain visible upon accessing Character Creation with cestuses equipped and elemental attributes applied. ・Fixed a bug that sometimes temporarily disabled controls in the Character menu after players started the game via New Game. ・Fixed other minor bugs. |
| 19/10/2023 | Hello to everyone who has been playing and enjoying Wo Long: Fallen Dynasty. This is the game’s producer/director, Hirayama, and I’m excited to share with you some of the first details of the updates we have planned for the future. Late October: Balance adjustments and additional features As per the road map previously shared, after the release of DLC Vol.2 we will make additional balance adjustments and feature enhancements to help improve the overall gameplay. ■Adjustment of existing weapon types Among the weapon types adjusted in Ver. 1.200, additional adjustments will be applied to those we believe need to be strengthened even further. For example, the performance of the staff has been improved as a technical weapon that can be used to gain an advantage by using loop attacks. This requires good situational judgment, but depending on the enemy type, it can be hard to use. To address this issue, we are making it possible to activate the loop attack by holding down the combo for each stage of the normal attack and readjusting the weapon so that players have more flexibility on deciding when to use it. We will also be making adjustments to several other weapon types, so please look forward to the release of the update. ■Adding features to “The Thousand-Mile Journey” We are in the process of adding a feature that will allow players to select difficulty levels in “The Thousand-Mile Journey”. Our aim is to make it possible for a wider range of people to play this end-game content. So, we not only plan on raising the current difficulty level, but increasing the variance of difficulty so that players will receive even better rewards the more they succeed in completing risky challenges. Not only will there be features added, but we will also be addressing various bugs to further improve stability, including a bug that caused the demon Dian Wei to leave the stage. Although this is a different topic from the Thousand-Mile Journey, we are also considering the possibility of adding a difficulty adjustment feature that can be customized according to your play skill for DLC Vol.3. November: PC version optimization and Nioh collaboration ■PC version optimization We apologize for the long-term inconvenience to those playing the PC version of the game. In the November update, we plan to apply optimizations to reduce the load related to graphics and fix stuttering by increasing the accuracy of shader cache pre-generation. As part of the above plan, we will continue to make optimization and bug fixes for the PC version a priority, and we will do our best to ensure that all players can play the game with no problems. ■Nioh collaboration We are working hard to make this game more enjoyable for as many players as possible, including Nioh fans. It pains me that I can't give any more details at this stage, but I am certain that you will feel that this is an exciting collaboration worth waiting for... I can’t wait to finally reveal what we have planned, so please wait for further news. These are just a few of the updates that are planned for the future. I hope you will look forward to these updates, which will be available soon. And as always, we appreciate your continued support of "Wo Long: Fallen Dynasty". Masakazu Hirayama, Producer/Director |
| 06/10/2023 | This issue may be caused by the use of double-byte characters for the installation directory or Windows username. Please change the installation location and username to ensure that only half-width alphanumeric characters are used, and then log in to Windows. https://teamninja-studio.com/wolong/us/faq/ https://teamninja-studio.com/wolong/uk/faq/ |
| 06/10/2023 | ■Major Bug Fixes ・Fixed a bug in which the Martial Arts level of weapons already in the player’s possession was incorrectly set to Lv. 1 instead of Lv. 0 upon unlocking Upgrade Martial Arts. Note: The Martial Arts level of the player’s weapons will not decrease after the update is applied. ・Fixed a bug causing the notifications for obtaining Hidden Tomes in the Thousand-Mile Journey to be displayed even when Hidden Tomes had not been obtained. ・Fixed a bug preventing the adjustments made to the effectiveness of special effects in Ver. 1.200 from being applied to players’ equipment. Note: After the update is applied, the values will be corrected while loading. ・Fixed a bug preventing premium special effects from being assigned to premium embedding slots for accessories received from Shitieshou. ・Fixed a bug that sometimes caused equipment in the storehouse to be salvaged or sold in Auto-Salvage/Auto-Sell Mode. ・Fixed a bug causing the game to crash when changing the settings on the Auto-Salvage/Auto-Sell Mode screen under certain conditions. ・Fixed a bug preventing players from acquiring accolades upon completing the Thousand-Mile Journey in Recruit sessions. Notice Regarding Revisions in Ver. 1.200 ■The following revisions were not listed among the updates in Ver. 1.200. Weapon Categories Dual Sabres ・Adjusted the transition from normal attacks to Spirit attacks. Weapons Halberds of Lady Hao ・Decreased the effectiveness of “Spirit Defense (Guarding).” ■One of the revisions listed among the updates in Ver. 1.200 was incorrect. Incorrect Text: ・Made adjustments so that players will be able to unleash other attacks more quickly following a Martial Arts or Wizardry Spell attack. Correction: ・Martial Arts & Wizardry Spells ・Optimized the timing at which players can perform a different attack after activation. ・Increased the delay when chaining the same attack to the Martial Arts or Wizardry Spell activated. |
| 02/10/2023 | Hello to everyone who has been enjoying Wo Long: Fallen Dynasty. This is the game’s producer/director, Hirayama. The second DLC, "Conqueror of Jiangdong", and the free Ver1.200 update were released. For this letter, I’ve selected some of the new and updated content to introduce in a bit more detail so that you can enjoy them even more as you continue to battle the monsters and demons plaguing ancient China in our game. ▷For detailed patch notes, please click here DLC Vol. 2: Conqueror of Jiangdong ■New Weapon: Long Sword ![]() First off, I want to introduce you to the newest weapon in your arsenal – the long sword. The long sword features an extended, sharp blade and performs more dynamic action than regular swords. It is a weapon that is characterized by its ability to be strengthened by charging power in stages in both normal and spirit attacks. It is also possible to follow-up a spirit attack or martial art with a charged attack, enabling you to not only cancel the recovery frames after an attack, but also shorten the time required to fully charge your power. By watching for an opening and actively aiming to charge power, the potential damage can be increased. The most important feature of the long sword is that it can performs a special step-like action during the charging phase. This action not only allows you to maintain the charging phase while moving, but also allows you to parry an enemy's attack by activating it on the way out, similar to the deflect action. If you successfully parry, this charging stage is immediately maximized, allowing you to launch a powerful attack while breaking the enemy’s stance. The more you master the use of charging and special actions, the more aggressive your attacks will become, so I hope you will give it a go, as it really pays off big-time in battle! ■New end-game content, "The Thousand-Mile Journey" *This end game content will be playable with the purchase of DLC Vol.2 or the Season Pass. ![]() With the theme of "strategy," players select randomly generated battlefields and routes, and acquire special effects called "Benefits" that can strengthen the character as you make your way through the long journey. The higher the difficulty of the battlefield, the more exclusive currency you will receive as a reward. Will you decide to take the risk of a greater challenge but for greater rewards? Or will you take a safer route to reach your goal? The key to success is to choose your route while considering the details of the battlefield and the "Benefits" you will receive. The exclusive currency can be exchanged for "The Thousand-Mile Journey" limited strengthening materials that can be used to upgrade and replace your martial arts, as well as "Legendary Armor," a higher level of armor that can only be obtained here, allowing you to build more powerful equipment. If you get stuck along the way, you can spend exclusive currency to purchase additional "benefits". Don't give up! Time to try again with even stronger equipment. ![]() As already announced in the roadmap, we are planning even more features for the third DLC, so please look forward to future developments of "The Thousand-Mile Journey"! Free update Ver1.200 ■Lies of P collaboration weapons The curved sabre, Puppet's Saber, and the sword, Etiquette, have been added as collaboration weapons from a game we hope you’re also enjoying, Lies of P. After the update is applied, you can receive them from "Deliveries" in the battle flag menu. (After receiving them, they will appear as drop items from enemies.) As awesome as their appearance is -- faithful to their counterpart in Lies of P -- it cannot be overstated how powerful these weapons are. The Puppet's Saber's exclusive martial art "Storm Slash" is an easy-to-handle continuous attack with two elements -- ice and flame. The Etiquette's exclusive martial art, "Majestic Guard", is a defensive move that cancels out incoming ranged attacks (with the exception of critical blows) such as wizardry spells, while also increasing your Spirit. Each of these techniques is unique and different from existing techniques, so we hope you will give them a try. We are also currently working on a collaboration with the Nioh series scheduled for November, and we hope to deliver content that is different from previous collaborations. I hope everyone, including the Nioh series’ fans, will look forward to this as we plan to deliver something special! ■Major balance adjustments & feature expansion We have also implemented an overall update based on the direction of "expanding the scope of strategy with a focus on action and RPG” and “improving the ease of playability” of the game. I will explain the intent of the adjustments behind several of these, listed below. ■Diversifying the characteristics of existing weapons We have made adjustments to enhance the individual characteristics of each weapon type with the aim that players can enjoy using them more without changing the gameplay experience of the weapons they have familiarized themselves with so far. Common adjustments include the addition of Spirit Gauge Stock and the increase in martial arts slots, as will be described below. On top of that, individual adjustments have been made for each weapon type. For example: For dual swords, dual sabres and dual halberds, we have added a just-timed deflect that grants a bonus in Spirit gain, and enhanced technical moves centered on quick attacks and deflects. The hammer and poleaxe now grant super armor from the start of the attack until the hitbox disappears, emphasizing their tank-like characteristics so that they can take on the enemy aggressively. Deflect counterattacks have also been made generally more comfortable to use, including but not limited to adding the “Increase Spirit Gain” buff for successful deflect counterattacks. With these updates, I hope you will enjoy embarking on battles and switching between weapons that best fit the situation at hand. ■Addition of Spirit Gauge Stock for all weapons Until now, spirit attacks had the advantage of increasing damage according to the amount of Spirit you had when you launched them. But because they consumed all of your Spirit, it turned out that following-up a spirit attack with other actions that also require Spirit to use wasn’t a very practical option. Of course, it is not wrong to choose to use a normal attack after a spirit attack to accumulate Spirit, but we wanted to make it possible to further consider other options such as martial arts and wizardry spell depending on the situation, so we’ve made this change. With this adjustment, similar to the cestus, spirit attacks will only consume Spirit up to the stocked amount, giving the player more liberty in choosing their next action using the extra Spirit they’ve maintained. It’s worth noting that, although cestuses are different from existing weapon types in that they are capable of stocking 2 extra Spirit rather than 1, users of cestuses also receive more Spirit damage than those of other weapons when hit by enemies, retaining its unique role as a high-risk, high-return performance weapon. ■Expansion of the maximum number of martial arts Another big adjustment we decided to make is to expand the maximum number of martial arts per weapon from 2 to 6, which you can freely switch between two sets of three martial arts at any time. Please be assured that weapons acquired prior to the update will still be randomly assigned arts so that the number of martial arts will be adjusted according to this change. The reasoning behind having only two martial arts slots at initial release was so that players could concentrate more on the controls, taking into account the fast-paced nature of the battles. Now that many of you have stuck around long enough after clearing the game, we were convinced that you are ready for more advanced combat application. Our next goal was to expand the strategic possibilities as an action game, including making leeway for players to select some martial arts that were rather limited in their use. That said, in the first playthrough of the game, you are naturally limited to 3 martial arts maximum per weapon; only in the second playthrough onwards will you find weapons that are 5★ and higher, which also unlocks the ability to switch martial art sets 6 martial arts. We’ve also adjusted the timing that accepts canceling a martial art by performing another martial art, making it easier to combine multiple moves in a combo-like manner. We hope this update encourages you to use martial arts more aggressively in conjunction with the Spirit Gauge stock expansion! ■Elimination of effect categories for ”Fixed Special Effects” Another aspect that needed adjustment concerns “Fixed Special Effects”. We found that many of the fixed special effects found on equipment were assigned a category, which had been limiting the combination of special effects. This was detrimental to strengthening the individuality of builds, so it had to be addressed in order to allow players more freedom in customizing their gears. With the update, even if an equipment has a fixed special effect under the “attack” category for example, you may now embed another special effect from the attack category so long as the item has an unoccupied slot. Please enjoy building to your liking in combination with the adjustment of special effects described below. ■Adjustment of Special Effects, Warlord Alignment Effects, and Grace Effects We have made overall balance adjustments to allow you to enjoy various combinations of effects, especially those that are used infrequently. - Special Effects: Upward adjustment of special effects with low effect values. - Set Bonus Effects: Adjustment of the type and value of the effects, focusing on those that are less valuable than the Grace effects. - Grace Effects: Adjustment of the type and value of effects to enhance the synergy of each Grace, making them more faithful to their respective themes. For example: For the "Grace of Shennong the Red Emperor," which is a grace effect that symbolizes the Fire Phase, we have made adjustments matching its concept, such as changing the effect to "'Damage Reduction' upon Martial Arts" instead of "'Berserker’s Might' upon Deflection", to create synergy with the "Subtlety of Fire Phase" that is granted for achieving full set bonus. These are but a few of the details of the update that we hope you’ll be excited about. As announced in the roadmap, we plan to make balance adjustments as necessary in October after analyzing the environment once the update has gone into effect. In addition to content additions and balance adjustments, we will also continue to prioritize optimization and bug fixes to ensure a better playing environment. We hope you enjoy the DLC Vol.2 content and free updates, and thank you for your continued support of Wo Long: Fallen Dynasty. Masakazu Hirayama, Producer/Director |
| 28/09/2023 | ■Major Bug Fixes ・Fixed a bug preventing 4★+ melee weapons within the storehouse from being assigned additional Martial Arts techniques. Note: After the update has been applied, the game will make another attempt at randomly assigning Martial Arts techniques to any melee weapons with unoccupied Martial Arts slots. |



































































































