Dados da Steam coletados em 14/11/2026 19:56 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Manual on-line
- Suporte
- Estatísticas do jogo
- Contrato de licença · RuneScape EULA
- Redes sociaisTwitch · X (Twitter) · YouTube
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | — |
| Alemão | ✓ | ✓ | — |
| Francês | ✓ | ✓ | — |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 or later
- Rede
- Ligação à Internet de banda larga
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10 or higher
- Processador
- Intel i3-6100 / any AMD Ryzen CPU
- Memória
- 8 GB de RAM
- Placa gráfica
- GeForce GTX 600 series, Intel UHD Graphics 610, AMD Radeon R7 260
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 8 GB de espaço livre
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | |||||
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
A Steam vende este jogo em uma única opção.
DLCs · preços no Brasil
RuneScape: 1 Month Membership + Brewster BundleApp ID 5374970 · 26 out. 2026R$ 63,99
RuneScape: 1 Month Membership + Bistromancer BundleApp ID 5374980 · 26 out. 2026R$ 129,99
RuneScape: 12 Month Membership + Forgemaster BundleApp ID 5374990 · 26 out. 2026R$ 484,99
RuneScape: 200 RuneCoinsApp ID 1998770 · 24 mai. 2022R$ 13,99
RuneScape: 420 RuneCoinsApp ID 1998771 · 24 mai. 2022R$ 26,99
RuneScape: 900 RuneCoinsApp ID 1998772 · 24 mai. 2022R$ 52,99
Cartas colecionáveis · cartas, laminadas e insígnias
- Adamant Dragon≈ R$ 0,51Mercado ↗
- Ahrim the Blighted≈ R$ 0,62Mercado ↗
- Armadyl Godsword≈ R$ 0,51Mercado ↗
- Black Demon≈ R$ 0,51Mercado ↗
- Bob the Cat≈ R$ 0,40Mercado ↗
- Chaos Elemental≈ R$ 0,45Mercado ↗
- Death≈ R$ 0,45Mercado ↗
- Kerapac≈ R$ 0,45Mercado ↗
- KGP Agent≈ R$ 0,40Mercado ↗
- Meg≈ R$ 0,51Mercado ↗
- Sir Tiffy≈ R$ 0,62Mercado ↗
- Stone of Jas≈ R$ 0,51Mercado ↗
- Thok≈ R$ 0,45Mercado ↗
- Vorago≈ R$ 0,45Mercado ↗
- Werewolf≈ R$ 0,45Mercado ↗
- Adamant Dragon≈ R$ 4,41Mercado ↗
- Ahrim the Blighted≈ R$ 6,10Mercado ↗
- Armadyl Godsword≈ R$ 14,91Mercado ↗
- Black Demon≈ R$ 7,12Mercado ↗
- Bob the Cat≈ R$ 8,19Mercado ↗
- Chaos Elemental≈ R$ 11,24Mercado ↗
- Death≈ R$ 9,32Mercado ↗
- Kerapac≈ R$ 19,94Mercado ↗
- KGP Agent≈ R$ 7,12Mercado ↗
- Meg≈ R$ 5,65Mercado ↗
- Sir Tiffy≈ R$ 4,69Mercado ↗
- Stone of Jas≈ R$ 2,94Mercado ↗
- Thok≈ R$ 4,18Mercado ↗
- Vorago≈ R$ 3,90Mercado ↗
- Werewolf≈ R$ 4,97Mercado ↗
- Legend CapeNível 1 · 100 XPInsígnia ↗
- Skill CapeNível 2 · 200 XPInsígnia ↗
- Max CapeNível 3 · 300 XPInsígnia ↗
- Master Quest CapeNível 4 · 400 XPInsígnia ↗
- Trimmed Completionist CapeNível 5 · 500 XPInsígnia ↗
- Mark of the Elder GodLaminada · Nível 1 · 100 XPInsígnia ↗
Preços do Mercado da Comunidade (menor oferta, em dólar, convertida para reais pela cotação do dia). Clique na imagem para ampliar (setas passam de uma carta para outra). Atualizado em 14/11/2026 19:56.
Itens de perfil · fundos, emoticons e loja de pontos
- Oh My Gods≈ R$ 0,40Mercado ↗
- A Bela e a Fera500 pontosLoja de pontos ↗
- Beauty and the BeastRara≈ R$ 0,40Mercado ↗
- Grand MastersIncomum≈ R$ 0,40Mercado ↗
- Grãos-mestres500 pontosLoja de pontos ↗
- Oh Meus Deuses500 pontosLoja de pontos ↗
Fundos e emoticons que caem das cartas (preço do Mercado, convertido para reais) e itens da loja de pontos da Steam (custo em pontos). Clique na imagem para ampliar. Atualizado em 14/11/2026 19:56.
Conquistas · percentual global de jogadores
As 5 mais raras
Uncharted1,5%Travelled to the Arc islands and visited 50 uncharted isles
A Lick of Paint2,7%Selected your chosen colour of kitten from Gertrude, using the ring of charos
Lumbridge Hard Tasks2,9%Completed all the tasks in the Lumbridge hard set
Who's the Boss?2,9%Killed 1000 of RuneScape's bosses
99 with a flake3,1%Reached the highest level in a skill and unfurled a flag in the prestigious max guild garden
Todas
- Burthorpe LodestoneUnlocked the lodestone at Burthorpe, the town of training52,1%cheevo_thas_burthorpe_hub
- Lumbridge LodestoneUnlocked the lodestone at Lumbridge, the city of stone28,9%cheevo_thas_lumbridge_hub
- Sir MittClimbed to the top of the white knights' castle and saw all there was to see7,8%cheevo_atfal_climb_gen_store
- Always PreparedClaimed an anti-dragon shield from the Duke of Lumbridge7,1%cheevo_atlum_dragon_shield
- Castles in the SkyStepped inside the portal at clan camp and visited a clan citadel floating in the sky6,1%cheevo_clan_visit_citadel
- The Jack of SpadesGained access to the golden city of Menaphos by completing the Jack of Spades quest6,1%quest_ozan3
- Anachronia LodestoneUnlocked the lodestone at Anachronia, the island of great beasts5,5%cheevo_thas_dino_hub
- At One with NatureCrafted nature runes at the altar buried in the jungle4,8%cheevo_atjun_hard_nature
- Lumbridge Beginner TasksCompleted all the tasks in the Lumbridge beginner set4,3%cheevo_atlum_beginner_reward
- Lumbridge Medium TasksCompleted all the tasks in the Lumbridge Medium set4,1%cheevo_atlum_medium_reward
- PrifddinasUnlocked the lodestone at Prifdinnas, the city of the elves4,1%cheevo_thas_prifddinas_hub
- Embrace the ChaosSolved the Embrace the Chaos mystery within the Infernal Source archaeology site4,0%cheevo_archaeology_infernalsource_mystery_circle
- Something BarrowedDefeated the 6 (or 7) barrows brothers and claimed their loot 5 times over3,9%cheevo_barrows_kills_I
- Treasure SeekerFinished 10 clue scrolls and claimed their loot3,8%cheevo_minigame_clues_completed_III
- Sinking FastCompleted a sinkhole activity3,4%cheevo_atdun_easy_sinkhole
- 99 with a flakeReached the highest level in a skill and unfurled a flag in the prestigious max guild garden3,1%cheevo_atelf_maxguild
- Lumbridge Hard TasksCompleted all the tasks in the Lumbridge hard set2,9%cheevo_atlum_hard_reward
- Who's the Boss?Killed 1000 of RuneScape's bosses2,9%cheevo_total_kills_II
- A Lick of PaintSelected your chosen colour of kitten from Gertrude, using the ring of charos2,7%cheevo_atvar_kitten_colour
- UnchartedTravelled to the Arc islands and visited 50 uncharted isles1,5%cheevo_arc_islands_V
Evolução da nota · análises positivas mês a mês
Quedas fortes (círculo vermelho; podem ser ataques de avaliações ou atualizações polêmicas): ago/2023 — 21% (vinha de 78%, 723 análises); dez/2024 — 67% (vinha de 83%, 899 análises); mai/2025 — 61% (vinha de 80%, 210 análises); fev/2026 — 53% (vinha de 78%, 203 análises); set/2026 — 41% (vinha de 71%, 267 análises).
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 19:56.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda31,8 h jogadas ao escrever22 jan. 2026
O que dizer de RuneScape? Esse jogo marcou minha vida de um jeito. Há mais de quinze anos criei minha conta, me aventurei, como todos, por Lumbridge, goblins e vacas no começo; depois, tentar ir para Varrock e morrer várias vezes para os magos negros que ficam na entrada sul. Tantos sentimentos, tantas memórias.
Para além disso, RuneScape foi um dos únicos jogos que pude compartilhar a vida com meu irmão; meu irmão tinha uma doença degenerativa que impedia de ter uma vida comum, como nós, em grande parte, temos. Sabe, eu jogava sempre com ele ao meu lado, no qual me dava dicas, brigava e crescíamos juntos. A conta era nossa, mas como ele não podia jogar, eu clicava e fazia tudo; dedicamos horas, dias, meses e anos, embora nunca tenhamos maximizado nosso personagem. Depois de tanto esforço, conquistamos nosso primeiro 99, WC (famoso corte de lenha) e não havia nada mais gratificante do que puder vestir a "capa". A sensação foi demais e, compartilhar isso com ele, foi inexplicável.
Hoje em dia, vez ou outra, a cada um ano que outro, eu entro na conta, vejo os itens, vejo as conquistas, vejo a primeira capa que conquistamos, vejo as missões que concluímos e me dá uma felicidade imensa. Sempre tento retornar para jogar e concluir nosso objetivo principal - conquistar tudo 99 -, mas não consigo. Não consigo continuar a história sem meu companheiro de vida. Vez ou outra consegui ir adiante, mas hoje, quando entro, vejo as novidades do jogo, me empolgo, mas não consigo ir além do que ficar parado na frente do banco, vendo os itens que lutamos para ter.
O que eu quero dizer com tudo isso é, RuneScape fez e ainda faz parte da minha vida; foi o jogo que pôde dar ao meu irmão uma vida que ele não podia ter, conquistas e movimentos que ele não podia realizar.
Eu tenho um carinho imenso pelo Rune e, espero, um dia, poder vencer o medo de conquistar nossos objetivos, os quais foram criados logo no começo, há mais de quinze anos.
Por fim, se eu recomendo o jogo? Não existem palavras maiores que digam "SIM". Vá em frente, entre, mergulhe e abrace a história que fez e ainda faz parte da minha vida. O jogo é incrível.68 acharam útilVer na Steam - ▲ Recomenda126,5 h jogadas ao escrever23 nov. 2025
RuneScape nasceu lá em 4 de janeiro de 2001, e desde então virou mais do que um jogo: virou um mundo onde milhões se perderam por horas, dias e anos. E eu entre eles.
Minha história com RuneScape começou lá por 2007, quando uns amigos me chamaram pra conhecer “um jogo diferente”. Eu não fazia ideia do tamanho do buraco que estava entrando. Bastou logar a primeira vez pra aquele mundo gigantesco me engolir de vez.
Foi ali que vivi algumas das minhas melhores lembranças de jogo online:
As quests absurdamente boas, as histórias que pareciam não ter fim, o sentimento de entrar na Wild segurando o coração na mão… e claro, morrer pra um Dark Wizard sendo nível baixo, só pra meu amigo pegar meus itens depois. Noob é foda — mas é exatamente isso que deixa a memória ainda melhor.
RuneScape marcou minha vida de um jeito que nenhum outro MMO marcou. Talvez seja o jogo mais importante que já joguei online.
Se você nunca jogou, jogue. Se já jogou, você sabe exatamente do que eu tô falando.
RuneScape é eterno.15 acharam útilVer na Steam - ▲ Recomenda449,9 h jogadas ao escrever10 out. 2026
Eu jogo e conheço esse jogo desde os meus 8 anos de idade e ele tem praticamente a mesma idade que eu, tenho um apego emocional muito grande em qualquer coisa que envolva ele, muitas das boas memórias que eu tenho o envolvem também, ele é bem nichado e haja tempo pra investir nesse jogo, porque é uma pira diferente, sempre vou amar esse jogo, recomendo demais.
6 acharam útilVer na Steam - ▲ Recomenda9,9 h jogadas ao escrever7 out. 2026
fui vender couro de vaca num npc normal: 2 a 5 de gold cada
fui vender couro de vaca no mercado geral: 580 DE GOLD CADA
é isso, vou começar a fazer contrabando disso, e vou ser o cara mais rico do jogo inteiro. - ▲ Recomenda52,7 h jogadas ao escrever20 fev. 2026
Se você viveu a era de ouro dos MMORPGs, é impossível não lembrar da sensação de liberdade que Ultima Online proporcionava. Aquele mundo aberto, onde cada jogador construía sua própria história, onde economia, PvP, crafting e exploração se misturavam de forma orgânica. Para mim, RuneScape 3 carrega muito desse espírito — mas com a vantagem de ter evoluído junto com o tempo.
O que mais me encanta no RuneScape 3 é justamente essa sensação de mundo vivo. Não é um jogo que te empurra por um único trilho. Você pode passar dias focado em habilidades como Crafting, Slayer ou Archaeology, investir pesado na economia, ou simplesmente explorar o mapa atrás de quests — que, aliás, continuam sendo algumas das mais criativas do gênero. Muitas delas fogem do padrão “mate 10 monstros” e entregam histórias cheias de personalidade e humor britânico.
Assim como em Ultima Online, o jogador constrói sua identidade pelo que faz. Não existe aquela limitação rígida de classe; você molda seu personagem de acordo com seu estilo. Quer ser um mestre artesão respeitado pelo servidor? Dá. Quer focar em PvM de alto nível e enfrentar bosses complexos? Também dá. Quer viver de flipping no Grand Exchange? Perfeitamente possível. Essa liberdade é algo raro hoje em dia.
Visualmente e tecnicamente, RuneScape 3 também mostra maturidade. O jogo soube modernizar gráficos, interface e sistemas de combate sem perder sua essência. O sistema de habilidades continua profundo, recompensando dedicação a longo prazo — algo que veteranos de MMORPG valorizam muito.
No fim das contas, RuneScape 3 é aquele tipo de jogo que não tenta ser o mais chamativo do mercado, mas sim o mais consistente. Ele respeita o tempo do jogador, oferece conteúdo praticamente infinito e mantém viva aquela sensação clássica de pertencimento a um mundo persistente — algo que poucos títulos conseguem replicar desde os tempos de Ultima Online.
Para quem sente falta daquele MMORPG raiz, mas quer uma experiência polida e atualizada, RuneScape 3 é, honestamente, uma das melhores opções que ainda existem.
O que mais me empolga em RuneScape 3 neste começo de 2026 é que a equipe da Jagex parece estar, de verdade, ouvindo os jogadores e voltando às raízes que fizeram MMORPGs como Ultima Online tão inesquecíveis. Eles anunciaram um roadmap ambicioso para 2026 que vai muito além de simples patches: é uma repaginação de sistema, conteúdo e filosofia de design que promete devolver ao jogo aquele sentimento de mundo vivo e orgânico.
Logo de cara, uma das grandes notícias foi a remoção definitiva da Treasure Hunter e de dezenas de itens que desequilibravam o ritmo de progressão — uma mudança pedida há anos pela comunidade, que marca o início de um “Integrity Roadmap” focado em devolver autenticidade ao gameplay e fortalecer o coração de RuneScape.
Mas não para por aí — o plano inclui um refresh visual e de interface, modernização do combate, revisão de habilidades e equilíbrio de conteúdo antigo e novo. Coisas como suporte a A6 acharam útilVer na Steam
- ▼ Não recomenda112,7 h jogadas ao escrever14 mar. 2026
Pagar em BRL virou um pesadelo. A Jagex perdeu completamente o contato com a realidade ao impor esse aumento brutal na assinatura. É uma punição direta aos jogadores antigos e leais. Transformaram o jogo em um esquema de exploração financeira onde o Brasil claramente não é bem-vindo. Uma empresa que não respeita o bolso do seu jogador não merece o seu tempo. Adeus, Gielinor.
#PriceHike - ▼ Não recomenda689,8 h jogadas ao escrever16 jun. 2026
Rune É FODAAA, jogo há muitos anos é o jogo que mais joguei na vida, talvez desde meados de 2008 pra cá, um jogo que sempre se mantem atual e atrativo.. Mas o novo valor pra assinatura tornou o jogo inviável para brasileiros, talvez o jogo esteja em um dos seus melhores momentos na minha opinião, porém foram oportunistas em cima disso e estão cobrando absurdo para que joguem ! Quitei do game até que essa assinatura se torne um realidade pra muitos que como eu também estão saindo do game por esse motivo.. ( NÃO RECOMENDO POR ESSE MOTIVO NEGATIVO ) Mas todos um dia deveriam jogar esse jogo, mesmo que seja o conteúdo free.
- ▼ Não recomenda1,3 h jogadas ao escrever18 jul. 2026
até que é legal, mas desanimei quando descobri que pra explorar o resto do mundo tem que pagar uma mensalidade. se for assim eu jogo logo o World of Warcraft 🤓☝️
- ▼ Não recomenda642,2 h jogadas ao escrever9 nov. 2026
Resumo:
Vale pela nostalgia, mas o foco em sistemas ultrapassados cobra um preço alto demais do seu tempo livre.
Análise completa:
O jogo tem suas qualidades, mas precisa urgentemente de uma reformulação profunda. É necessário reduzir a quantidade de complexidade desnecessária em missões, diminuir o grind extremamente demorado e eliminar de vez o peso de habilidades obsoletas — como Fogueiras (Firemaking). Afinal, quem quer jogar um MMORPG para passar horas cortando árvores, queimando lenha ou assando bolos e pizzas? E o pior: fazer 20 pizzas não faz você subir de nível. Estamos falando de produzir 1.000, às vezes 5.000 unidades da mesma coisa de forma repetitiva.
O jogo apresenta uma lore interessante, mas frequentemente sofre com a falta de uma identidade própria mais sóbria. Quase tudo parece uma paródia: as missões em Camelot, por exemplo, fazem referências explícitas a Monty Python em Busca do Cálice Sagrado, e o excesso de diálogos cômicos costuma quebrar o ritmo de imersão séria que o mundo poderia ter. Ainda assim, há exceções brilhantes: missões como "Maria e a Fera" abordam temas maduros e sombrios de forma excelente, provando o potencial narrativo do jogo.
Outro ponto crítico é a autossuficiência excessiva. Como um único personagem pode fazer absolutamente tudo, você raramente precisa da ajuda de outros jogadores. Existem armaduras híbridas que permitem alternar entre mago, arqueiro ou guerreiro em um mesmo combate contra o mesmo monstro. Um bom MMORPG precisa incentivar a cooperação, a dependência mútua e a criação de laços em guildas ou clãs. No RuneScape, não há estímulos reais para o jogo em equipe: não existem disputas de território entre guildas e o próprio mapa parece pequeno e saturado, deixando pouco espaço para a verdadeira admiração da ambientação.
O grande destaque positivo fica para a comunidade. Todos os jogadores que encontrei foram extremamente amigáveis e prestativos, e foi graças a eles que continuei jogando por mais tempo — somando 4 meses no total. Qualquer jogador veterano sabe o quão tedioso é treinar habilidades como Artesanato (Crafting); eu mesmo alcancei o nível 81 e foi uma experiência exaustiva. O jogo precisa mudar isso para se tornar mais ágil e divertido, pois o verdadeiro brilho está em fazer missões envolventes e derrotar chefes. Quando atividades repetitivas monopolizam o pouco tempo livre do jogador, ele simplesmente abandona o jogo — exatamente o que farei assim que terminar meu quarto mês de assinatura.
O que me fez jogar durante esses 4 meses foi a nostalgia combinada ao fato de o jogo continuar recebendo atualizações frequentes. No entanto, o grind excessivo, as missões desnecessariamente complexas e as tarefas tediosas me obrigaram a parar para preservar minha saúde física, mental e o meu sono. O RuneScape disputou espaço direto com o meu trabalho e perdeu — mas, no processo, acabou roubando o tempo de lazer que eu deveria estar dedicando a jogos que realmente me divertem. No fim das conta4 acharam útilVer na Steam - ▼ Não recomenda172,2 h jogadas ao escrever11 mar. 2026
Overpriced membership, sad. Despite that, the game is amazing, truly full of wonders.
6 acharam útilVer na Steam
- ▼ Não recomenda642,2 h jogadas ao escrever9 nov. 2026
Resumo:
Vale pela nostalgia, mas o foco em sistemas ultrapassados cobra um preço alto demais do seu tempo livre.
Análise completa:
O jogo tem suas qualidades, mas precisa urgentemente de uma reformulação profunda. É necessário reduzir a quantidade de complexidade desnecessária em missões, diminuir o grind extremamente demorado e eliminar de vez o peso de habilidades obsoletas — como Fogueiras (Firemaking). Afinal, quem quer jogar um MMORPG para passar horas cortando árvores, queimando lenha ou assando bolos e pizzas? E o pior: fazer 20 pizzas não faz você subir de nível. Estamos falando de produzir 1.000, às vezes 5.000 unidades da mesma coisa de forma repetitiva.
O jogo apresenta uma lore interessante, mas frequentemente sofre com a falta de uma identidade própria mais sóbria. Quase tudo parece uma paródia: as missões em Camelot, por exemplo, fazem referências explícitas a Monty Python em Busca do Cálice Sagrado, e o excesso de diálogos cômicos costuma quebrar o ritmo de imersão séria que o mundo poderia ter. Ainda assim, há exceções brilhantes: missões como "Maria e a Fera" abordam temas maduros e sombrios de forma excelente, provando o potencial narrativo do jogo.
Outro ponto crítico é a autossuficiência excessiva. Como um único personagem pode fazer absolutamente tudo, você raramente precisa da ajuda de outros jogadores. Existem armaduras híbridas que permitem alternar entre mago, arqueiro ou guerreiro em um mesmo combate contra o mesmo monstro. Um bom MMORPG precisa incentivar a cooperação, a dependência mútua e a criação de laços em guildas ou clãs. No RuneScape, não há estímulos reais para o jogo em equipe: não existem disputas de território entre guildas e o próprio mapa parece pequeno e saturado, deixando pouco espaço para a verdadeira admiração da ambientação.
O grande destaque positivo fica para a comunidade. Todos os jogadores que encontrei foram extremamente amigáveis e prestativos, e foi graças a eles que continuei jogando por mais tempo — somando 4 meses no total. Qualquer jogador veterano sabe o quão tedioso é treinar habilidades como Artesanato (Crafting); eu mesmo alcancei o nível 81 e foi uma experiência exaustiva. O jogo precisa mudar isso para se tornar mais ágil e divertido, pois o verdadeiro brilho está em fazer missões envolventes e derrotar chefes. Quando atividades repetitivas monopolizam o pouco tempo livre do jogador, ele simplesmente abandona o jogo — exatamente o que farei assim que terminar meu quarto mês de assinatura.
O que me fez jogar durante esses 4 meses foi a nostalgia combinada ao fato de o jogo continuar recebendo atualizações frequentes. No entanto, o grind excessivo, as missões desnecessariamente complexas e as tarefas tediosas me obrigaram a parar para preservar minha saúde física, mental e o meu sono. O RuneScape disputou espaço direto com o meu trabalho e perdeu — mas, no processo, acabou roubando o tempo de lazer que eu deveria estar dedicando a jogos que realmente me divertem. No fim das conta4 acharam útilVer na Steam - ▲ Recomenda7,7 h jogadas ao escrever5 nov. 2026
jogo bem viciante pra que gosta de RPG, sou um jogador casual e gostei bastante da gameplay. Recomendo!
- ▼ Não recomenda8,6 h jogadas ao escrever4 nov. 2026
cara, o jogo em sí é incrivelmente bom. joguei ele pela primeira vez e curti muito mesmo. só que depois q soube que você tem ali o jogo MUITO limitado e se quiser o jogar o jogo completo vai ter q ter uma assinatura simplesmente me fez flopar demais desse jogo.
1 acharam engraçadaVer na Steam - ▲ Recomenda395,6 h jogadas ao escrever28 out. 2026
jogo desde 2007, é o meu jogo favorito. Eu jogo por um tempo, depois fico sem jogar mas nunca vou abandonar, sempre volto pra me divertir com esse jogo maravilhoso.
OBS: tem as melhores quests que ja vi em qualquer jogo, leiam tudo, vale muito a pena cada historia.1 acharam útilVer na Steam - ▲ Recomenda2255,9 h jogadas ao escrever20 out. 2026
Jogo RuneScape desde 2007 e, mesmo depois de tantos anos, continuo achando esse jogo fantástico. Atualmente, tenho 2.258 horas registradas na Steam, mas certamente já passei muito mais tempo nesse universo.
RuneScape é muito mais do que um MMORPG. É um mundo cheio de aventuras, histórias, desafios e boas lembranças. Poucos jogos conseguem proporcionar uma experiência tão completa e continuar sendo interessantes mesmo depois de tantos anos.
Apesar de todas as mudanças ao longo do tempo, RuneScape continua tendo aquele charme especial que sempre me faz voltar.
Sem dúvidas, um dos melhores jogos que já conheci. Recomendo demais! ❤️
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 19:56.
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Últimas notícias e notas de atualização
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| 13/11/2026 | December 2nd and the Return to RuneScape is shaping up to be a hugely significant moment in RuneScape's history, and we're pulling out all the stops to make sure Gielinor is ready! Alongside The Remastered Journey and the Adventure Guide arriving on December 2nd, we've also been working on a number of improvements to our game worlds! From refreshing our world activities and making it easier for new players to find their feet, to some pretty impactful performance improvements behind the scenes. There's plenty coming that we want to share with you! These changes are all about making RuneScape's worlds easier to navigate, helping players find the right communities and making your adventures across Gielinor feel smoother and more responsive. So, let's take a look at what's changing, including a little behind-the-scenes insight from Mod Samy and Mod Qwert from our Platforms and Infrastructure teams on some of the exciting performance improvements coming December 2nd! INDEX:
Refreshing Our World ActivitiesWe're taking a look at the activities assigned to our worlds and making some changes to better reflect how RuneScape is played today. Over the years, the way players engage with RuneScape has changed, but some of our world activities haven't always kept up. That means we have worlds dedicated to content that don’t see as much activity, while other popular activities could benefit from their own spaces. We've also taken into account both the existing official world activities and the communities that have naturally formed around unofficial worlds over the years, making sure we're reflecting how players actually use these worlds today. We're making around 44 changes to our world activity list to help players find others enjoying the same content and make it easier for communities and clans to come together. As a reminder, you can choose to play RuneScape however you like on any given world, but the activity designations will help you find other players engaging in the same content! Here's a look at some of the more notable changes:
We're also removing a number of older or less used activity designations, including those for Livid Farm and Living Rock Caverns. Don't worry, though; these changes aren't removing any of the content itself! We're just updating the world list to make it more useful and help players find others enjoying their favourite activities. Here's the full list of world activity changes coming on December 2nd, including our new dedicated New Player Worlds. Where an activity is being removed, the world itself will remain available. Only its activity designation is changing.
And this isn't the end of our work to help players find others to 'Scape with! We've also got further improvements to the Grouping System planned for 2027, which we hope will make finding other adventurers to tackle content with even easier. Helping new players find their feetWith the first part of the Remastered Journey and the Adventure Guide arriving on December 2nd, we want to make sure new adventurers have the best possible start to their journey! As part of our world refresh, we're introducing dedicated New Player World designations to help bring new adventurers together as they explore Gielinor. When new players select 'Play Now', they'll automatically be directed towards one of our New Player Worlds, helping them find others who are also beginning their adventures. New Player Worlds will also be highlighted in teal in the world list, making them easier to spot when you're choosing where to begin your adventure. Whether you're an experienced adventurer wanting to lend a helping hand, you'll know exactly where to find them, and you’ll be able to interact with each other with no restrictions! And don't worry, new players will still be able to freely choose whichever world they'd prefer to play on. Similarly, these worlds aren’t exclusively for new players. Whether you’re an experienced player looking to lend a helping hand or someone returning after a little break, you’ll be welcomed here too! Making Our Worlds Feel More AliveOne of the things we want to achieve with our world refresh is helping players find communities and making Gielinor feel a little more alive! With so many worlds to choose from, finding others enjoying the same content isn't always easy. That's why we're refreshing our world activities and introducing dedicated New Player Worlds, making it easier to find adventurers to train, boss and explore alongside. We're also looking at other ways we can improve how players find the right world for them in the future, whether that's helping you find a friend to mine with, for example or making it easier to discover communities enjoying the same activities. Of course, we know that quieter worlds are important to plenty of players too, so it's about giving everyone more choice and making it easier to find the experience they're looking for. Improving Game World PerformanceNow, let's talk about something that's been a long time coming! We're always making improvements to game world performance, from smaller tweaks with each server update to larger changes like our move from Java 8 to Java 21 earlier this year. But we also know that performance can still be a sticking point for players, particularly when worlds get busy. No doubt you've heard tales of adventurers seeking refuge on quieter German worlds just to make bossing feel that little bit more consistent! As players ourselves, we understand that feeling, and we want to do more. That's why the Game Platform team have been working on a range of improvements designed to make our game worlds faster, smoother and more consistent. Our main goals are to:
Our internal testing has shown some really promising results, with optimised worlds completing the processing work within each tick more than twice as fast on average in some tests! For players, this means we're aiming for fewer lag spikes, more consistent input windows and better performance on busier worlds, particularly those like World 84 where performance can sometimes be a sticking point. Of course, RuneScape will still operate on its existing 600ms tick system, and these are results from our internal testing. We'll need to see how they translate to live worlds with real players, which is why we'll be keeping a close eye on performance once these improvements launch on December 2nd. Average Tick Time Comparison
Benchmarked on internal test worlds. The optimised world consistently performs faster than a normal world. We've picked out three particularly interesting improvements to explain in more detail. Tick ConsistencyA (game world) tick happens every 600ms, during which inputs like clicks are read, and the results are calculated. As a player, how consistent a tick is can mean life or death on a boss. Miss an input window to eat some food and you're planking on the floor. While not everyone will or wants to play tick perfect, it can still have an impact on any faster paced content like combat and we know you've picked up on this (reference). To make ticks feel more consistent, we've reordered where and what is processed during each tick, so that inputs like clicks always define the start. Previously, the server would do pre-processing work before each tick got started, and it was this pre-processing that could introduce variance of ±50ms. In real terms, this meant that ticks could feel ±50ms faster or slower depending on how long the pre-processing took, even if the whole tick still completed in 600ms! Now, you'll have to excuse our art skills on this one. The Game Platform team is made up of programmers after all! Nevertheless, we hope the diagrams below better show how that pre-processing made ticks feel inconsistent. Before
Three distinct ticks, all under 600ms, but input is read at different times. After
Three distinct ticks, all under 600ms but now all the input variance is gone. Some of you may be asking at this point, “but all the ticks were under 600ms so why does this change make a difference?”. Good question. It’s all about input window. Your input (such as clicks) determines what happens in a tick. Before, the variance of the pre-processing segment meant that your input could be read sooner or later. That difference can add up between ticks to make them feel random. Let’s use two ticks as an example. The first has a slow pre-processing time of 100ms. The next tick is quicker and reads inputs 10ms in. That means your input window has shrunk to 500ms (the remaining time of the first tick) + 10ms (when inputs were read in the next tick) = 510ms. We need to take these examples with a pinch of salt as there are other factors like latency at play here. But these changes should make ticks + input windows feel more consistent. Super InstructionsAnyone familiar with the development of RuneScape knows that we use a custom scripting language called RuneScript that helps our wonderful designers build the content you love. What may be less commonly known is exactly how RuneScript runs on a game world. When a game designer writes some RuneScript code, it's converted into something called 'bytecode'. That's a fancy way of saying it's converted into numbers, and those numbers mean 'do something'. That 'something' could be very simple instructions such as 'multiply a number'. Other times those instructions are more complicated like 'find a nearby player'. Together, these 'bytecodes' make up a set of instructions that can runs a process like 'light these logs on fire and grant the player some XP'. When a world works through these instructions, it does so one by one, and for each instruction there is a tiny bit of computing time (overhead) to figure out what to run. Per instruction, that overhead is near invisible, but when you consider that the game world can go through millions of these instructions each tick, it becomes easier to understand why this could start to become a bottleneck. Especially as the number of scripts grows over time… That's where super instructions come in! The concept is really simple: Take a group of instructions commonly run together and 'smush' them into one, well, super instruction! Picking the right super instructions can be tricky because you can't always guess what common sets of instructions are. To help figure this out we built custom tooling to analyse our scripts and pull out the most common patterns which we then converted single instructions. That means that what would previously take five separate instructions can now be done in one. Taking this approach across millions of instruction calls can shave off a not insignificant amount of processing time! Memory PoolingRuneScape's game worlds run on Java 21. Unlike programming languages such as C++, Java handles a lot of memory management for you. But what textbooks often glaze over is that manual management of memory in Java still has a place, especially if you want to squeeze out performance like we do. To use a non-technical analogy: imagine you're at a sausage roll eating contest. To keep things hygienic, each sausage roll comes in a paper bag. But you're in a hurry and want to win! So you throw the paper bags to the side as you munch through those delicious rolls... but soon enough those paper bags start to pile up. Indeed, the pile gets so large that the referee gets worried about health and safety (we wouldn't want anyone slipping over after all!). So the organisers briefly call for a cleaner to come through and pick up the bags, but this actually gets in the way of your eating! In a game world, a paper bag could look like a message sent to your client to update your health or play an animation. The payload (what's inside the message) is important, but all the gubbins surrounding it needs to be thrown away at some point. Rather than letting this garbage (that's the technical term) pile up, we've made improvements to reuse wrappers more intelligently. We’ve effectively created a pool of them that we can take from and return to. In the sausage roll analogy, that may start to sound a little unhygienic but the 0s and 1s in a computer aren't too bothered by that and it helps keep things quick. How we test performance improvementsWorking on performance improvements closely resembles the scientific method. For those unfamiliar, it basically means we go from theory to implementation, and then measure. And it's that measure part that's key. What good is it if we think we have the best optimisation in the world but we can't prove it in data? Thankfully, we have several tools at our disposal to cover this most important part. Simulating Player Behaviour with BotsOn our internal test servers we have access to run bots which simulate player behaviour. This is particularly useful for setting up test conditions that look a lot like real player behaviour, but getting this simulated behaviour exactly to look like how you may play can be challenging. But when we need to test changes with 1000s of players it's a more practical solution than calling all Jmods and their family in for a play test!
A couple of our friendly bots wandering around. They love to say hello! Lucky for us that helps us test chat performance. Blind Internal A/B TestsSome of the best RuneScape players in the world work with us here at Jagex. If they can notice a difference, we have confidence that we're on the money. Blind A/B tests were instrumental in understanding whether the optimisations we've made are felt. For those not familiar with the concept, we hand two worlds to people and ask them to say which one plays the best… but only one of these servers has the changes, the other is a normal world! In our blind A/B tests the optimised world consistently performed better. Profiling and Application-Level MeasurementsBut how something 'feels' isn't always the best measure. Sometimes we need concrete data to pull from to act as evidence that the changes work. That's where industry standard profiling tools like JProfiler are useful for measuring changes before and after. We also track metrics within the game world to see how well a game tick performed, as well as what parts of the tick were most resource or time expensive. This also means we'll be able to monitor how these improvements perform once they're live, giving us a much clearer picture of the difference they're making across RuneScape's worlds! Going ForwardWe hope you've enjoyed this little look behind the scenes at the work going into improving RuneScape's game worlds! We're incredibly excited to see how these improvements perform when they go live on December 2nd, and we'll be keeping a close eye on things! We'll also be sharing the results of our live performance testing with you, so you can see the difference these changes are making. And of course, we'd love to hear what you think too! If you're noticing improvements, or there's something that still doesn't feel quite right, let us know. But of course, December 2nd is about so much more than performance improvements! With the first Remastered Journey update, the Adventure Guide and these improvements to our game worlds all arriving together, we're taking another huge step forward in making RuneScape the best it can be. FAQDoes removing a world activity mean that content is being removed? Nope! These changes are to the activities assigned to our worlds, not the content itself. We're updating the world list to better reflect how RuneScape is played today, removing outdated designations and helping players find others enjoying the same activities. Are any existing game worlds being removed as part of these changes? Nope! We're not removing any existing public worlds as part of the December 2nd update. We're refreshing world activities and introducing performance improvements, but all existing public worlds will remain available. Will existing players be able to join New Player Worlds? Absolutely! New Player Worlds aren't exclusive to new players, so whether you're looking to help someone get started or just want to join your friends, you're more than welcome to hop in. New players will also still have the option to choose whichever world they'd prefer to play on. Will these improvements make gameplay and combat feel more responsive? That’s certainly one of our goals! By improving tick consistency and reducing delays in how inputs are processed, we’re aiming to make gameplay feel smoother and more predictable, particularly during combat. Does this mean RuneScape’s tick system is changing? Nope! RuneScape will still operate on its existing 600ms tick system. These improvements focus on making those ticks more consistent rather than changing how the system itself works. Will I notice these performance improvements straight away? We hope so! Our internal testing has shown promising results, but the impact may vary depending on what you’re doing and how populated your world is. We’ll be monitoring performance closely once the changes go live. Will these changes improve performance on heavily populated worlds? That’s one of the main things we’re looking to improve! Worlds naturally slow down as more players join, and these optimisations aim to reduce that impact so that busier worlds can offer a more consistent experience. Are there plans for more performance improvements in the future? Absolutely! This is just one part of our ongoing work to improve RuneScape’s performance. We’re also looking at longer-term infrastructure improvements, including our planned data center refresh next year. Will you be sharing the results of these performance improvements? Yep! While our internal testing has shown some really promising results, we want to see how these improvements perform in the live game too. We'll be monitoring world performance following December 2nd and sharing those results with you, so you can see the difference these changes are making! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 12/11/2026 | Hey folks, The Return to RuneScape moment on December 2nd is fast approaching, and with it comes significant updates to RuneScape! We will be throwing open the gates with a 10 day free membership period (Terms apply) as well as the release of the Adventure Guide and first Remastered Journey update. While many of these changes are designed around improving the initial experience of players entering Gielinor for the first time, many of them will be hugely impactful for lapsed players AND existing players too. This will be an update that will be felt by truly everyone. For the past few weeks we’ve been previewing some of those changes on our regular social channels (Youtube / Twitter / Facebook / Instagram), and we wanted to collate them into a single blog today. We’ll kick things off by sharing an exclusive preview and extra insight into the re-envisioning of the Bronze to Rune Platebody armour sets, so let’s dive right in with some previews and insight from the art and design team in italics! Remastering the Platebody Armour Sets, Bronze to RuneThe platebody armour sets are arguably one of RuneScape’s most iconic looks so we wanted to make sure to revisit them and do them justice. We wanted to capture the iconic look of the OG armour design both for their silhouettes (shape) and their colour. Players should be able to look at a set and immediately recognise it as RuneScape armour from its shape and the purple plume. Those shapes are a big part of the game’s identity, and for a lot of players they’re tied to memories of starting out and working their way through the metals. RuneScape, Old School RuneScape and Dragonwilds are all part of the same universe, so we wanted to make sure we share a similar identity, while still making sure that each game’s version has it’s own design and character. Some of the feedback we received following the tease at RuneFest of the early work on these remasters was that they felt a little too similar between tiers. As work has progressed, we’ve added subtle visual progressions across the sets, so that each set retains its iconic look and feel while still providing a sense of growth. We’ve also looked into making the individual colours pop out a bit more the way they should! This project is also a great opportunity to further improve how armour materials and surfaces display in RuneScape, which allowed us to lean into unique and distinct characteristics to each metal material type used in smithing. For example, Iron will feel raw and functional, Steel will feel strong and refined and Rune will feel ever so slightly enchanted.
Remastered EnvironmentsSeers Village and Surround Areas Remaster (Before And After)We wanted to bring Seers’ Village up to our new graphical standard while respecting its original identity. It was a ton of fun rebuilding the architecture in a way that felt more believable, especially with pitched roofs while also transforming Camelot into a more imposing castle!
Draynor Manor Remaster (Before And After)Draynor Manor is getting a hauntingly good renovation, as we updated its building kit with new models and textures. Even the basement of the manor has had the builders and painters in! We focused a lot on fixing visual confusion and made an effort to bring cohesion into an environment fit for a Count. Speaking of the Count, he’s patiently waiting for his own menacing facelift, which we know was something our players felt strongly about. Vampires HATE waiting. As a bit of background, we wanted to update Count Draynor as he was using a particularly old model that was unable to utilize newer animations. We looked to do this through a selection of reusing existing models while also implementing new materials and some newer models. The aim with the Count is to bring him up to date graphically, while still reflecting the original design. As mentioned above, we do recognize the need for a less generic face, and we are working on something more unique to further capture his original character.
Trees Remaster (Before and After)Even trees have been given a new lease of life! In particular, we’ve given some of our older tree models a makeover while maintaining their classic character and life, all done by hand sculpting the bark and painting the canopies fresh. It’s time to stop and smell the pixels; maybe even give them a hug or two!
Tutorial Island RemasterFirst impressions matter! The old tutorial island has also received a whole new refresh, for which we used everything we’ve created so far in the rejuvenation project: new building kits, updated terrain, new trees, and rocks with a bit more grit. A big consideration around this project was to lean into environmental storytelling to really give new players a taste of the depth RuneScape has to offer. The tutorial itself is being updated so we naturally updated visuals to match it. Think of it like a warm hug to welcome you into Gielinor! Extra Notable Design Changes to Tutorial Island:
Lesser DemonsWe wanted to bring the visual quality of the Lesser Demons up to par with our updated Greater Demons, whilst still emphasizing their differences and retaining their most identifiable elements: wingless, dusty red tones and those bright red eyes. A lot of the Lesser Demon horn designs are inspired by the originals, but feel much more organic and gritty, being darker in hue and unique in shape. Paired with that red stare, we want it to feel like you’re truly dealing with a horrifying creature of Infernus!
SkeletonsThese bony boys (and girls) are all over the game, and in a variety of different graphical styles from across the years! We’re bringing them up to the standard of the newer models and their improved animations, aiming to unify as many of these as we can. We’re reusing some of the better models and adjusting textures to really add some rust and grime, and skeletons are now looking consistent and up to date with our current graphical standards!
Design ChangesReturning Aggro back to the Varrockian Dark WizardsWe want the world of Gielinor to feel immersive, and to create fun moments as you explore that will stay with you. One such moment, that’s been lost over time, is accidentally straying too close to aggressive foes and finding yourself in an unexpected fight. Making the Dark Wizard’s outside Varrock aggressive again is one small step in returning this feeling to our early game. You can expect more previews on both our social channels and our blog throughout the coming weeks, so do make sure to stay tuned! Tomorrow we’re also planning to share more information about the technical behind-the-scenes work that will improve the RuneScape Worlds and Servers. For today, head on over to our Reddit and Discord discussion threads for this Preview! - The RuneScape Team | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 09/11/2026 | PSA: In order to preserve player saves both Old School RuneScape & RuneScape will be performing a rollback.All player progress will be reverted to a snapshot from 15:42 UTC, just before the incident occurred. The game was taken temporarily offline shortly after 17:00 Server Time (UTC) while we resolved the underlying reason for the connectivity issues. The games will be back online in the next ~5 minutes. Why Rollback? During the incident it was detected that player-data for a large number of players was not being saved correctly due to the network issues generated by one of our infrastructure providers. This meant that players in certain situations could lose up to 15 minutes progress, including trading or moving items. This could result in significant duplication of items that could affect the economy of the game negatively if we did not issue a rollback across the full game. The number of affected players meant that we are unable to address this on an account by account basis in the time window we have, which is why we opted for this method of last resort. Additionally, we remain mindful that network issues and disconnects of this scale are a significant risk for Hardcore players and we feel that a general rollback will preserve any Hardcore characters that would have been negatively affected by the connectivity issues. We know how difficult a rollback can be to players, and we deeply empathise with anyone who sees that progress reverted as part of the rollback. - The RuneScape Team | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 09/11/2026 |
Index:Community Topics:Updates to previous topics:API
runescape.wiki/w/Jagex_cache#…
Late-Game RebalanceLast week we shared our Late-Game Rebalance preview and were extremely pleased with the postive reception it received. Since then, we have continued to monitor discussions and make tweaks. We've listed out additional changes coming as part of the Late Game Rebalance below, and are continuing to consider a few additional tweaks as we work towards launching this update on November 23rd. Click Here For Late Game Rebalance Extra Changes
MTX ItemsDuring the upcoming "Well of Restoration" Event, you will have the opportunity to donate your unwanted or unused MTX items in exchange for a moderate amount of GP. Any MTX items that are automatically removed on November 23rd will be converted at 25% of the value compared to the value received for donating them during the Well of Restoration event. We strongly recommend donating them during the Well of Restoration event. Donating to or interacting with the Well of Restoration will grant you the title: "The Restorer". Click Here for MTX Item Conversion Rates During the Well of Restoration Event
The "Clean Up" Bank Filter has been updated to include a few extra MTX items that were previously missing. These include:
Slayer Mask Changes
There were a number of outstanding questions regarding the changes coming to MTX Items, so we've collated a short FAQ here. Further changes are still being worth upon during this week. MTX Item Extra FAQ
In case you missed it:Double XP is currently live! If you're returning to RuneScape after a longer break, read our Returners Guide to get yourself up to speed with what's happened this year.
What's happening this week:
Upcoming Streams:Join us for the Ghrazi Blood Knights Solo Creator Stream starting today at 13:00 game time on Join us as we watch a bunch of different RuneScape creators take on the Ghrazi Blood Knights Solo Encounter! Come along, cheer them on and see who survives the deadly duo! JMod Comments Worth Highlighting:
Solo Mode: Ghrazi Blood KnightsThe Ghrazi Blood Knights have already proven themselves to be one of Gielinor's deadliest challenges. Since their arrival in Havenhythe, adventurers have been putting their combat skills, teamwork and determination to the test against Lord and Lady Ghrazi. But what happens when you take teamwork out of the equation? It's time to find out, because the Ghrazi Blood Knights are going SOLO! That's right! No partner to rely on, no one to save you when things go wrong. Just you, your abilities and two very dangerous opponents standing between you and victory. Whether you've already conquered the duo encounter or have been waiting for the chance to take on the Blood Knights alone, your next challenge awaits. Of course, taking on both Knights by yourself requires a few changes. So, let's dive into what's changing for the solo encounter and what you can expect when you step into the fight! ChangesHitpoints ScalingTaking on both Blood Knights alone is already quite the challenge, so we wanted to make sure the encounter felt balanced for solo players without simply cutting everything in half. We're taking a slightly different approach to hit points scaling, returning to something closer to how Solak works. Rather than scaling by 100% for each additional player, we're accounting for the 'human element' of group encounters. After all, having another adventurer alongside you doesn't always mean things will go to plan! The HP of the bosses, the Sanguine Heart, and the Sanguine Link (Phase 5 hitpoints) is not a straight -50% hitpoints. We've worked backwards to take into account a 'base life points' from the duo number, and then added +80% 'per person' for each player within the instance (as you can imagine, this is capped at 2). Boss Lifepoints
Sanguine Link (Phase 5) Lifepoints
Sanguine Heart Lifepoints
Attack OffsetsTo avoid flicking between Melee and Magic throughout the kill, we've made the knights alternate attacks. In practice, this means you'll be in more of a 'Raksha-esque' prayer flicking rhythm - except you'll consistently know whether it's Melee or Magic. You'll still need to stay on your toes, but at least you'll have a fighting chance to keep those prayers in check! Special Attack DelaysTo prevent special attacks from overlapping in an unfair and unfun way, several of Lord Ghrazi's attacks will start 6 ticks after Lady Ghrazi's, giving you more time to respond. Crosscut and Arena Destruction remain simultaneous with Lady Ghrazi's attacks, with some minor changes we've noted below! Blood BombInstead of pinging between both players (since, in solo, there isn't another player to ping it off of), we've opted to have it move between both yourself and Lord Ghrazi. Its AoE damage and damage based on range is still in place. Phase 3 (Sanguine Takeover)This is where things get particularly interesting! With no teammate to split the responsibilities, you'll need to manage both parts of the encounter yourself. Don't worry, though; we've made a few adjustments to give you the tools to do exactly that. To allow you to progress the fight yourself, instead of one person going up to the heart and one staying below, you'll now enter a 'preparation' section of phase 3. This is timed, and within that time, killing a Sanguine Tumour banks 12 seconds of time up above. When you've killed all the tumours or run out of time, you're teleported to the Sanguine Heart. At this point, both of the Blood Knights channel into the heart - this does mean increased Sanguine Influence stacks building up over time, but counteracts the need for a player to worry about the attack rotation down below. Furthermore, instead of gaining Haemorrhage stacks whenever you defeat a Sanguine Tumour, you gain a stack every 12 seconds you remain up by the heart. Slower, but still dangerous! Arena DestructionWe identified some areas we wanted to improve in while seeing you play through the boss around Arena Destruction. Namely, at lower enrages the decreased number of areas marked for Arena Destruction means it's actually more difficult to get to one to deal with the encounter-wide AoE attack. To resolve this, we've made it a flat number of areas within the arena that are destroyed - regardless of enrage or team size. CrosscutWe've observed that in duos, if one of your team dies, it becomes very difficult to complete this mechanic. To resolve this in solo (and in duo clutch situations), we've made the roll for what damage types it uses shared between both bosses, and hits on the same tick - ultimately meaning that you can prayer flick both at the same time. Crimson Lament & Blood ChallengeGiven the need to tank both Lord and Lady Ghrazi, these 'anti tank' debuffs don't really have a place in solo mode - to that end, we've disabled these debuffs in solo mode. Drop Rates Revealed: Ghrazi Blood KnightsYou've fought the Blood Knights, survived their deadliest attacks and hopefully walked away with some shiny rewards. But there's one question we've seen popping up quite a bit since launch... Just how rare are these drops!? Well, wonder no more! With solo mode now available, we're also pulling back the curtain on the Ghrazi Blood Knights' drop rates, giving you a full breakdown of what you can expect from both solo and duo encounters. Let's get into the numbers! Guaranteed DropsEvery kill grants at least one Crimson Ichor per player, with higher enrages granting more Crimson Ichor. This is in addition to any common loot.
CommonsEach kill provides one loot pile per person, in both solo and duo modes. This is comprised of one table which has access to every common drop on the loot table, and is mostly the same throughout enrages. The one deviation from this is within Crimson Ichor, which has a low, medium and high drop quantity. If you succeed on rolling the rare loot, it replaces the common loot. There is a 40% chance of getting the low quantity drop, a 35% chance of getting the medium quantity drop, and a 25% chance of getting the high quantity drop.
Tertiary DropsGhrazi Fauld (Boss Pet)
Painting Piece
Boss TrophyA flat 1/500 for the boss trophy, in line with other encounters. Rare DropsNow for the big ones! Whether you're hunting down Malachi's Tooth and Claw to complete your crossbow set, or chasing that elusive Invoke Arisen Flesh codex, here's how your chances stack up across the different enrages. We've taken a slightly different approach here; in that, usually the 'chase' drop(s) from the encounter are typically rarer than others. One of the side effects of this is that, on your journey to obtaining those chase drops, we provide an influx of the other uniques throughout the economy. To reduce this, we've opted to make the crossbows more common than the Invoke Arisen Flesh codex. Once you roll on the rare drop table, we roll for which item you get - this has a 40% chance of being a Malachi's Tooth (mainhand crossbow), a 40% chance of being a Malachi's Claw (offhand crossbow), and a 20% chance of being an Invoke Arisen Flesh codex.
Your Solo Challenge Awaits!The time has come, adventurers! Ghrazi Blood Knights Solo Mode is LIVE NOW! Whether you're stepping into the arena for the very first time or you've already mastered the duo encounter, it's time to put everything you've learned to the test. Will you be pushing your enrage to new heights, hunting down those rare drops, or just trying to survive your first solo kill? Whatever your goal, we can't wait to see how you get on! As always, we'll be keeping an eye on your feedback and how the encounter plays out now that solo mode is available, so make sure to let us know your thoughts. And while the Blood Knights might be your next challenge, there's an even bigger moment for RuneScape just around the corner! December 2nd is fast approaching, bringing RuneScape Remastered and the Adventure Guide as we take another huge step forward in the Road to Restoration. With everything we've achieved this year, we genuinely believe there's never been a better time to play RuneScape, and we can't wait for you to experience what's coming! Two Blood Knights. One adventurer. We'll see you in the arena! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 03/11/2026 |
Hey Scapers! The November Month Ahead is here to reveal exactly what you can expect to be happening in November as we prepare for the big Return to RuneScape moment on December 2nd. This month, Mod Anvil and Mod Ryan spend plenty of time chatting about the Plugins project, the Ghrazi Blood Knights, the Late Game Rebalance, the final removal of MTX Items and, of course, what to expect when the Adventure Guide and Remastered Journey land in the game on December 2nd. Once you've watched the above, here's what November looks like at a glance!
- The RuneScape Team | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 26/10/2026 | Index:Community Topics:
In case you missed it:
What's happening this week:
JMod Comments Worth Highlighting:MTX item Cleanup FilterSince launching the Road to Restoration, we've continued addressing longstanding pain points across RuneScape and rebalancing many parts of the game for a future free from Treasure Hunter. As we move towards the next phase of that journey and the removal of previously announced MTX items, we've added a new Bank Filter to help you quickly identify any affected items. Under the Clean Up Bank Filter, you'll now find two new categories:
RuneMetrics Web-API ChangesSeparate to the Client API (Plugins) project, our team has also been working with community web-developers to improve the way our web-API works. As a bit of background, the RuneMetrics and Adventurers log API are scheduled to be sunset, as was announced earlier this year in January. These APIs are old, slow and cumbersome for anyone to interact with. We're replacing them with a new API, which the game services team has been working on. We've worked with community developers, including the team behind RunePixels and Friendlybot, to ensure that the new API delivers all the information needed to keep their websites and services running, while stripping away the bloat of the old API that made it slow and awkward. We're planning to integrate more information about this into our developer.runescape.com portal and our general API community and will be back latest next Monday with more information. The RuneMetrics API will be fully sunset on November 10th, and we plan to share full details of the new API before then, perhaps even this week already. If you are using the older APIs for your own projects and things start misbehaving this week, do keep an eye out for our followup communication on this! New Steam/Mobile BundlesNew Steam & Mobile bundles are now available, featuring Membership, RuneCoins and a selection of cosmetic rewards:
Additionally these bundles come with "RuneScape: The Orchestral Collection" when purchased on Steam! Patch NotesHavenhythe Part II
General
Hotfixed last week
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| 20/10/2026 | Геймдизайнер и бывший сотрудник платформы Websim Макс Битткер представил проект RuneBench и программный инструментарий rs-sdk, которые превратили старую версию многопользовательской ролевой игры RuneScape в тестовую площадку для больших языковых моделей. В качестве фундамента использовался проект с открытым исходным кодом Lost City 2004scape, воссоздающий состояние классической MMORPG образца 2004 года. Попытка управлять персонажем через прямое распознавание пикселей и клики мыши потерпела неудачу из-за медлительности моделей и частых промахов, поэтому разработчик создал библиотеку на TypeScript. Программа транслирует состояние виртуального мира в структурированный код, а решения нейросетей переводит напрямую в низкоуровневые сетевые пакеты игры. На базе инструментария автор развернул постоянный сервер, где сотни ботов под управлением передовых нейросетей начали развивать собственную экономику. В виртуальном мире одновременно функционируют модели семейств GPT-6, Claude, Gemini, Grok и DeepSeek. Поскольку стоимость автоматизированного труда в игре оказалась практически нулевой, добыча базовой древесины и сырой рыбы быстро обесценилась. Однако ограниченные ресурсы вроде жил ценного минерала рунита и редких монстров с фиксированным временем появления спровоцировали настоящие битвы за контроль над локациями между автономными роями ботов. Для оценки эффективности различных систем Битткер разработал бенчмарк, измеряющий скорость накопления опыта и выполнение цепочек задач за 30 минут игрового времени. Выяснилось, что при столкновении с трудностями успешные агенты мгновенно находят обходные пути, а менее продвинутые застревают в бесконечных циклах повторения одной и той же ошибки. Если параметр поддается точному измерению, к нему можно применить метод оптимизации и добиться от модели существенного прогресса. - Макс Битткер, автор проекта RuneBench Поведение искусственного интеллекта не ограничилось банальным сбором лута и прокачкой боевых характеристик. Один из агентов под именем Ender вышел за пределы игры и начал активно общаться на форуме фанатского проекта Lost City. Нейросеть создала ветку в стиле дневника паладина и обратилась к реальным геймерам с просьбой помочь в выполнении квеста The Knights Sword, пожаловавшись на нехватку железных слитков. Люди доброжелательно подсказывали виртуальному персонажу координаты точек спавна руды в опасных зонах, принимая бота за начинающего игрока с необычной манерой отыгрыша роли. Еще более показательным стал эксперимент с замкнутой рыночной системой, где 24 агента разделились на шахтеров, кузнецов и алхимиков. Сделки проходили вслепую по правилам дилеммы заключенного, требуя взаимного доверия при передаче золота и товаров. Модель Grok 4.6, управлявшая алхимиком по имени Quinn, рассчитала математическую выгоду мошенничества. Бот начал забирать выкованную броню и отказывался переводить монеты, оправдываясь перед обманутыми кузнецами в личных сообщениях якобы зависшим скриптом контроллера. С помощью наглого обмана агент взлетел на 2 место по общему балансу золота. Модель Gemini 4 Argon применила схожую тактику, намеренно затягивая выплаты партнерам под предлогом долгой анимации заклинаний, чтобы другие нейросети не распознали скам раньше времени. В то же время агенты на базе семейства Claude продемонстрировали противоположный паттерн, оказавшись чрезмерно доверчивыми. Один из ботов отказался жаловаться на мошенника, посчитав, что у того осталась хорошая кредитная история после предыдущих честных сделок. В другом тестировании кузнецы под управлением Claude решили тайно договориться между собой и установить фиксированные закупочные цены на руду, однако агент по ошибке отправил условия картельного сговора в общий публичный чат, где его прочитали все поставщики. Эксперимент быстро перерос в масштабную платформу для соревнований между исследователями искусственного интеллекта. Сервер с лимитом в 2000 одновременных подключений оказался переполнен тысячами ботов, из-за чего организатору пришлось вводить искусственные ограничения на запуск новых агентов на площадке, изначально созданной для автоматизации. В сообществе проекта уже сформировалось движение спидраннеров, где разработчики соревнуются в скорости полной прокачки всех 16 доступных умений персонажа до 99 уровня, а рекорды прохождения обновляются каждые несколько дней. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 19/10/2026 | RuneScape's first batch of official community plugins are live, bringing quest guidance and other handy tools directly to Jagex's MMO. Read the full story on PCGamesN: RuneScape launches its first wave of community plugins, and you can use them now | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 19/10/2026 | Index:RuneScape Plugins Officially Available Now!Thanks to the work of our incredible plugin developer community, we're excited to announce that Plugins have officially arrived in RuneScape! Starting today, you can install plugins in-game and use them to enrich your RuneScape journey and gameplay! Included in today's launch are all plugins from our Open Beta! Just in case you're not familiar with plugins: They are handy tools created by community developers that enhance your gameplay experience in a particular way. Different plugins can do very different things. Quest Helper, for example, is designed to guide you through quests, while a plugin like Tilemarkers allows you to mark useful locations in the game world. Want to make a plugin of your very own? With today's update, we're excited to officially open the development environment and submission process for new plugins to our RuneScape Plugin Hub! Check out developer.runescape.com for everything you need to know on how to make one yourself, and be sure to join the Official RS Plugin Discord to chat to us and our talented developer community! So, whether you've been waiting an eternity for the official launch of plugins or are an aspiring plugin developer, now is the best time to jump in and play! Remember, opening up the RuneScape API is just the beginning of this journey. This is a Jagex officially developed project that we have assembled a dedicated team for and is something we will be supporting in the long run. It has some important differences to other plugin platforms, such as RuneLite, which means that the way plugins are developed, submitted and released may be different to what you're used to.
We're expecting plenty of interest from the plugin developer community, and with that comes a lot of submissions to review. The first few weeks of this project will be particularly busy, so please bear with us as we work through submissions to make sure each plugin gets the time and attention it deserves. Today marks just day one of a very long term project with the RuneScape API. We're planning to launch plugins in batches over the next few months, and we are already working through a number of submissions that will make their way into your hands over the course of the next few weeks. Releasing plugins in batches helps our team manage the submissions workload, gives players a defined date to look forward to and also provides the plugins in each batch more of a spotlight as they release. This blog will cover the basics of everything you need to know about today's launch plugins and getting involved with plugin development. To find out more about the plugins that went out during our recent Open Beta, check out our previous blog here. Plugins Available Now!All of the plugins that were present during our Open Beta are now live in-game. These include:
For detailed information about each of these plugins, and to hear from the community developers themselves, you can check out the dedicated Open Beta blog here. What's Next?We have so many more plugins awaiting moderation, and we can't wait to bring them to you! These include plugins like: Clue Trainer, Ground Items, and more. We're focusing on ensuring launch stability for the first days and weeks of launch. We have fantastic plugins currently moving through the moderation process for release, and we'll let you know as soon as we can when they'll be coming available, especially for the plugins that we know the community is excited for! If you'd like to let us know which plugins you're most excited for, fill out this survey! How to access PluginsYou can access the RS Plugin Hub in-game through the Ribbon menu, in the bottom right corner of your screen. Look out for the icon that represents a toolbox! From there, you can browse and install available plugins, manage or uninstall the ones you’re already using, and report any issues directly through the Hub. It's important to mention that a verified email is required to use plugins, as this is required by mod.io, which is the platform we use to host plugins.
Classic interface modeThe toolbox will be on your ribbon by default as shown below:
Modern interface modeIf you're using the default ribbon (the one that just shows parent windows), you can access the toolbox by hovering over the Settings button.
If you are using the custom ribbon (where you can choose what is displayed), it will place it at the end of the ribbon for you, if there is space to do so. If you don't have space, simply edit the ribbon to add it.
Once you've installed a plugin, it should be automatically enabled, however, if the plugin requires a permission that you need to accept, then you may need to do so before you enable it within the "Manage" tab of Plugin Hub. Join our Plugin Developer CommunityEver wanted to create a plugin for yourself? A clanmate? What about... The entire community? Whether you have a question about plugin development, or if you just want to personally thank the developer who worked on your favourite plugin, please consider joining our dedicated RuneScape Plugin Discord! We're building a community of players and developers who care about plugins. These are our very own technical wizards and wizardettes who choose to use their technical expertise to create fantastic tools for us all to enjoy in our adventures across Gielinor. RuneScape Plugin Developer DiscordThe RuneScape Plugin Hub Discord is a dedicated space to chat with like-minded players and JMods about the API, Plugins and development. Even if you've never entered the world of plugin development before, you can join to find out how to create your first plugin! As the API will receive updates over time, this space will also be a place for us to release developer-specific information quickly. Plugin Development and Documentation WebsiteAdditionally, if you're interested in plugin development: bookmark the website developer.runescape.com. This is our single space for important documentation on the process of creating plugins themselves, and contains all the specific information you'll need around legal bits, guidelines and more. For larger updates and spotlights, these should still be shared as per usual via official blogs. Speaking of official... New Title: LuanaticIt's really important to us that we recognise the contributions of our plugin development community, as all of them have spent countless hours coding plugins for our players to use. The grind doesn't just stop once a plugin is made: behind the scenes these developers are looking at feedback, fixing bugs, and adding new features for us all to enjoy. For this reason, we're releasing a new title to recognise players who have made significant contributions to the RuneScape Plugin Hub! What's the title called, you might ask? Well, we're keeping it under wraps for now, mainly because we want it to be something technical-related, but we're still trying to localize it for different languages! This title will be awarded at Jagex's discretion for any player or developer who has contributed significantly to the API project, using the following as guidance (not strict criteria):
As mentioned, these are guidelines and not strict criteria. We welcome feedback, suggestions or recommendations for the title, and it will be an ongoing process, intended to just give a little bit of love to our API community. The first batch of titles should be awarded in roughly one months' time, and we would love to hear your thoughts or suggestions on nominations! A final note on this: We don't want to create too much competition with the introduction of a new title. However, it should feel appropriately rare, so that it doesn't have an extremely low barrier for entry! We don't want the title to feel unachievable for any of you who are genuinely looking to engage with the API project, especially long term. If you miss out on the title, we should have another review the following month, and so on. We appreciate that submissions may take some time for us to review. We'll try to keep a monthly cadence for now with awarding plugins, and we'll let you know if this changes. How to: Become a Plugin DeveloperIf you're interested in making a plugin of your very own, head over to developer.runescape.com to find out about:
We welcome all kinds of plugins, whether it's major or something more niche or quirky! Mod Jewel has created a handy tutorial for making your first plugin. You can check it out on the RuneScape Plugin Hub website. It's broken down so well that even someone who isn't versed in programming should be able to use it! For the first few weeks of launch, we will need additional time to review all plugins to ensure they get the time they deserve. More plugins are in the works and will be released in batches, around every two weeks alongside game updates. As mentioned in our previous blog, we'll aim to have a mix between highly requested plugins and smaller ones, with a bias towards the plugins that are already in development. To find out what plugins are already in the works, head over to the official RS API Plugin Discord and check out the "plugin directory" channel. That way, you can find out whether an idea you have is currently in development or not. Please note that, whilst duplicate plugins are allowed, the team will prioritize moderating and reviewing existing plugins that already have a good level of popularity and community support, so you may find that teaming up with a developer on an existing plugin could be more beneficial than creating a new one from scratch. If you would like to help out and work on an existing plugin that is currently in development, head over to the plugins' mod.io page description to find out whether the developer is looking to add new members to their team. From there, the plugin developer should make it clear whether they are open to new team members, and how to get involved. Lastly, a final point is that a moderated and accepted plugin doesn't guarantee a release in the next batch. We don't know how many plugins we'll need to moderate so we can't predict when each one is likely to land, however, we'll aim to communicate our batches ahead of time to the developer(s) involved where possible! If you have any questions, please let us know via the RS Plugin Hub Discord. How to: Provide FeedbackHow to report a bug with a plugin or provide feedback As a reminder, Jagex doesn't handle bugs or feedback directly with the plugins themselves. If you would like to flag an issue or make a suggestion for a plugin, please head to the plugins' mod.io page and check out the description to find the developers' preferred channel for feedback. Some developers want feedback shared directly, and others may prefer it in a dedicated forum or space. The mod.io page for a plugin is linked via the RuneScape Plugin Hub. You can access it here:
In the future, we may look to create a direct link for feedback via the Plugin Hub. How to report a bug with the In-Game API Hub or provide feedback For anything specifically related to the Hub, please let us know your thoughts via the standard bug report option in-game, or via the RS Plugin Discord . Plugin Limitations & API Feature Requests We're aware that certain plugins may have limitations that some of you didn't expect. This included various bits of feedback that we saw during our Open Beta relating to the fantastic Menu Entry Swapper:
As mentioned in our previous blog, what's possible with plugins is constrained by the data access that the API sends and the UI windows that the engine provides. Whilst some plugins may look similar to what projects like RuneLite have provided for Old School RuneScape, this is not a 1:1, and certain aspects of the API project will be different, both in terms of functionality and limitations. In this particular case (Menu Entry Swapper), this is a result of certain limitations from our API, which is from our API, rather than down to the plugin developer themselves. We'll be continuing to explore if we're able to resolve any issues like this to help unlock capabilities for developers, however, there isn't a set date on when these will happen yet, as they may depend on the urgency of other work, or other API Feature Requests. API Feature RequestsAn API Feature request is a request for Jagex to open up a particular aspect of the API that can be used to lift restrictions on plugins. For now, Feature Requests sit with a specific group of trusted plugin developers (the API Council) that we have worked with since the beginning of this project, around 7 months ago. This is mainly to ensure API work is manageable for our internal team, as this group of developers can act as a "filter" for API work to ensure our processes remain manageable. At the moment, we're at stage one in the process of our API, but as we progress further, we would like to open up API Feature requests to the entire community. We'll work on how we can achieve a good balance of feedback and opinions as this project continues. If you are considering creating a plugin but you require a specific feature, please consider leaving your feedback with us via Discord or the usual community platforms! It will be taken into consideration when it comes to managing and triaging our work on the API, regardless of whether you're on the API Council or otherwise. That's all for now, but this is just the beginning! We're incredibly excited to see how you bring plugins to life, whether that's from using them or creating them. This is only the first step in a much bigger journey, and we'll be working closely with our plugin development community to keep building, improving and expanding on what is possible. Now it's over to you! Dive in, experiment, and start bringing your ideas to life. Share your creations with the community, and help us shape the future of plugins in RuneScape. - The RuneScape Team | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 16/10/2026 | I was excited for Runescape Reignited, but Jagex is correct to pull its plans for the new incarnation of its MMORPG amid a community split. Read the full story on PCGamesN: Runescape Reignited's cancellation is the right move, despite my own hype | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 15/10/2026 | Jagex отказалась от RuneScape Reignited — нового режима, который должен был позволить новичкам и вернувшимся игрокам начать приключение с чистого листа. Проект представили 3 октября на RuneFest 2026, но уже 15 октября разработчики объявили о его отмене. Причиной стала негативная реакция части сообщества, опасавшегося, что новый режим расколет аудиторию вместо того, чтобы помочь развитию MMORPG. Креативный директор Мод Райан признал, что команда неправильно оценила ожидания игроков. По его словам, разработчики получили множество отзывов и решили не повторять ошибки прошлого. Он напомнил, что прежние решения, принятые без должного учёта мнения сообщества, надолго изменили боевую систему RuneScape, а на исправление последствий ушло больше десяти лет. «Очевидно, мы промахнулись с этой идеей, поэтому продолжать работу над ней не будем», — заявил он. Игроки опасались, что Reignited фактически разделит сообщество между двумя версиями игры. Вместо создания отдельного режима многие предпочли бы увидеть ресурсы разработчиков направленными на улучшение уже существующей RuneScape. Судя по реакции на отмену, решение Jagex встретили положительно: некоторые пользователи назвали его важным шагом к восстановлению доверия к студии. При этом компания не отказывается от планов привлечь новую аудиторию. С 2 по 12 декабря в RuneScape пройдёт десятидневный бесплатный период, во время которого новые персонажи и аккаунты без активной подписки с 2 июня смогут получить доступ к платным мирам и контенту Members. Разработчики также готовят руководство для новичков, обновлённое вступительное приключение и другие улучшения. Запуск плагинов по-прежнему запланирован на 19 октября. Несмотря на отмену Reignited, планы развития RuneScape на 2027 год остаются в силе. Jagex обещает завершить старые сюжетные линии, выпустить новое крупное задание и переработать навык «Ловкость». Кроме того, на RuneFest была анонсирована RuneScape 4 — следующая версия MMORPG на Unreal Engine, подробностей о которой пока немного. Похоже, разработчики решили сделать ставку не на параллельный старт для игроков, а на развитие самой игры, которую сообщество поддерживает уже почти три десятилетия. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 15/10/2026 | Welp, that was short lived. Earlier this month, Jagex made some big RuneScape announcements, namely that they're making a fourth version of the MMO (aptly, currently called RuneScape 4 ), but also the arrival of RuneScape Reignited, a new character type that would come with its own, new economy. The intention here seemingly was to bring new people in to breathe some life back into the game. This did not go down well with the old timers . And now, it's been flat out cancelled. Read more | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 15/10/2026 | .. Read more. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 15/10/2026 | Hey 'Scapers, We've got some important news to share around RuneScape Reignited - Please have a watch. The video will cover everything you need to know, but if you prefer reading a transcript instead, the following has you covered: Hey everyone, Mod Ryan here to give you an update on Reignited. First of all, thank you for all the feedback since the announcement at Runefest. We received a ton of different perspectives from all of you, and we truly appreciate everyone sharing their views. It is super important to us because the last time we didn't listen to player feedback, combat changed forever. And it has taken us over a decade to recover from that. Now I said on stage that we would not repeat the same mistakes of the past, and I truly stand by that. Considering this, we have made the decision to cancel Reignited. RuneScape Reignited has been CancelledIt is clear that we missed the mark on this, and so we are not moving forward with it. Our goal is to see Runescape grow again, with returning players coming back and new players joining, but never at the expense of our existing community. The Invitation RemainsNow we know this will come as a disappointment to those of you who are looking forward to beginning a new experience with Reignited. But to those people, I personally would like to reach out and maintain that invitation. Despite these changes to the plans, I truly believe that December remains a fantastic time to start or continue your journey in RuneScape. On the 2nd of December, we'll be releasing the Adventure Guide and the first part of the Remastered Journey, alongside a host of other improvements, some of which you've all been talking about over the last week. And all of this will further improve the experience for those jumping back in and for those exploring it for the first time. I really want everyone to see the love that's gone into the game over the past 18 months. New & Returner Membership TrialSo we're still going to open the gates on December 2nd with a 10 day free trial that runs for 10 days between December 2nd and December 12th. New characters, or any character that on December 2nd has not been in membership since the 2nd of June, will be able to freely access RuneScape Members worlds and content during the 10 day period. Old School RuneScape Members Worlds are not included as part of this period. For more information, please check the full T&Cs at the bottom of this blog. If you've been waiting for the perfect time to get your friends to give RuneScape a try, this will be it. No split worlds, just you, me, and the many players coming in, playing the game we all love together. The 2027 Roadmap Remains As Strong As EverAnd for those of you who are further along in your journey... The conversation around Reignited overshadowed what we believe is one of the best roadmap reveals in memory. And this roadmap was built from the ground up with you, our core community in mind.
There's tons of combat and skilling content throughout. We're bringing decade-old storylines to a close, with a return to a proper grandmaster quest. And we're reworking a core skill that is fundamental to the player experience: Agility. All of this while still continuing to deliver meaningful changes as part of the Road to Restoration. Over the years, I've had the pleasure of experiencing the best of RuneScape alongside all of you. I was here and I saw 2016's God Wars Dungeon 2, 2019's Archaeology, 2021's Elder God Wars, and I can say that 2027 is absolutely stacked. The team and I are now hyperfocused on delivering some of the best content you have ever seen. We are committed to the path we set out on this year to restore the game and to return the heart to RuneScape. Now I'll round off by saying that the future of RuneScape is still extremely bright. RuneScape will always be built for and defined by its community. So please keep letting us know when you feel we're getting it wrong and shout with that same energy when you think we're getting it right too. Now with all that said.... Plugins will be launching on Monday, October 19th.
We'll be back on Monday to share more information about plugins. See you there! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 06/10/2026 | I'm really tired of writing about genAI today. It's my first news shift with RPS, and within a few hours, I've written three stories that are solely about genAI use by modders , indie outfits and now, somehow, Jagex. Still, the horrors persist, and so I must continue reporting on them. As part of RuneFest 2026, Jagex unveiled a new trailer for RuneScape 3 's Hoard of Dragons expansion, featuring the Dragon Slayer II quest, arriving in 2027. That video I linked to is a reupload by another channel, as Jagex very quickly took down their own upload of the video due to the trailer's use of genAI imagery being pointed out (thanks, Kotaku !) Read more | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 05/10/2026 | RuneScape developer Jagex descended upon Birmingham (the British one, not the Alabama one) over the weekend with its annual RuneFest. As part of its RuneScape keynote, it showed off a trailer for its upcoming Dragon Slayer 2 quest which, er, featured a player character with six fingers and a bizarre sneaker-like sole on their very not- sneaker armoured shoes... Read more. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 05/10/2026 | Jagex apologizes after a new RuneScape trailer sparks generative AI concerns, promising to overhaul its review process going forward. Read the full story on PCGamesN: Jagex says AI "has no place" in its creative work after RuneScape Dragon Slayer 2 trailer backlash | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 04/10/2026 | It's very easy to look at RuneScape Reignited's announcement blog or fancy trailer and assume it's a new upgraded version of the classic game—it certainly walks and talks like one, not dissimilar to the upcoming World of Warcraft: Forever. "Begin the journey anew with a year of restoration changes paving your path," et cetera. But it's actually a new character type in the existing RS3, and existing players aren't all convinced it'll be good for the MMO... Read more. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 03/10/2026 | s reported by MMORPG.com , developer Jagex has announced a new MMO follow-up to RuneScape with the working title "RuneScape 4." The announcement came as part of Jagex's yearly RuneFest convention being held this weekend... Read more. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 03/10/2026 | Welcome to the RuneFest 2026 Roundup! We'll be covering all updates mentioned in our RuneScape Summit that took place on Saturday, October 3rd, 2026. If you'd prefer to watch the summit in full, keep an eye on the RuneScape Twitch Channel for when the recording will appear. We'll be sure to embed it into this blog as soon as we can! RuneScape Reignited has just been announced during our RuneFest 2026 Summit and as it's one of the biggest moment of the entire year, it deserves it's own blog! Reignited is the culmination of what we have been building towards this year, while simultaneously being the start of a brand new chapter. Find out more about that in the dedicated blog here
We've also revealed our hugely exciting 2027 Roadmap, which you can check out below.
For more details on everything announced today, including what's on the roadmap, do read on! Index:
Remastering the JourneyRuneScape should be a game that feels immersive, modern and accessible. It should be a game with heart, iconic stories and areas. Your journey through it matters and you every step of that journey should feel as important as the long term aspiration at the end of it. But we also know that some parts of the game aren't always able to live up to that vision. That's why we're planning to remaster the whole play journey in 2027, with the first update, Remastering the early player journey, dropping on December 2nd. Remastering can mean so much more than just improving something on a visual level. It also means considering how players engage with all aspects of the game and modernising those interactions in a multitude of ways. We want to make those first few weeks of a new RuneScape character feel exactly like what you should be able to expect from the game as a whole. Not just a game that is visually beautiful, but one where quests, skills and menus feel good and are fun and rewarding to engage with. From Tutorial Island through to Seers Village, Camelot and Elvargs lair, we've been working on environmental remasters, but there is so much more that will be arriving as part of this update! Before
After
We're looking over many early quests to ensure that they can stand up today's standards, while making sure that the bosses in some of those quests also feel like actual boss encounters...complete with mechanics and healthbars! Think Demon Slayer, Vampyre Slayer and Dragon Slayer. Before
After
Beyond environment and questing it would be remiss of us not to consider the gameplay improvements that the early game is in desperate need of. We want to make core skill interactions easier to understand while also reviewing the skill guides to ensure they're up to scratch. We also want to make sure that the pacing here feels good across skills in those early levels! The bloat of configuring settings and addressing dated UI and clutter are another couple of important areas where we know that RuneScape can be better. We want to really look at the top level UI and declutter it to make the game more inviting to new players taking their first steps in our world. That means making it easier to navigate through menus in general and surfacing the right settings during the early player journey. We're also reviewing what the defaults should actually be and are clearing up any where a huge majority of the playerbase doesn't actually use them (urns auto-teleporting may be one such example). Before
After
What we've mentioned today barely scratches the surface and there's still so much more to show about this update. We'll be sharing a more in-depth preview of the Remastered Journey before the update launches on December 2nd. Stay tuned for more news in the weeks ahead! As exciting as remastering so many aspects of the game is, it is also only the starting point of a whole host of incredible changes and new features coming to RuneScape.... The Adventure Guide
"What should I do now?" We've all been there. You take a short (or longer!) break from RuneScape and come back... only to realize that you have no idea what you were doing when you last played. The experience is even more confusing for new players who have even less context as to what the world of Gielinor offers, where they can go and what they should do (first and then second and then third...). This is a challenge that any game can face, but especially one with 25 years of storied history...! RuneScape can also be tricky in that players may not just be unsure about what to do, but may also feel blocked by not actually understanding what certain features, systems, quests or areas are, where to access them and how they work. The Adventure Guide will remedy that confusion, but it will go even further than that! We envision that anyone who uses this guide will find the best and most fun parts of RuneScape easier and without having to reach for a lengthy wiki page just to get going.
It's entirely optional, but it provides a recommended golden path through the best of what RuneScape has to offer! The beauty and magic of RuneScape is its breadth and the freedom it offers to go anywhere and do anything. The Adventure Guide isn't here to challenge any of that. Rather, it provides a gentle structure of what we feel the best adventures and activities to engage in are, all while leaving it up to player choice to veer from the beaten path, get lost and really see just how much RuneScape has to offer. And if you ever find yourself starting to lose momentum or being unsure of what to try next... the Adventure Guide will be there for you, ready to be picked up wherever you are in your journey. You can use it for as much or as little guidance as you personally need, and it can help direct you to aspects and areas of the game that you may not be familiar with yet. Most importantly, the Adventure Guide is there to cater to everyone in RuneScape, from newbie through to end-game player. It isn't just a series of beginner steps intended to serve as a tutorial path for new players. It's a companion, ever optional but always useful, that is intended to support your journey throughout your time in Gielinor. We'll be sharing a more fuller preview of the Adventure Guide in the next few months and ahead of its release on December 2nd. Keep an eye out for our Month Aheads to see when we might be revealing more! 2027 Roadmap2027 is one of our most ambitious years ever, and our plans for it are packed to the rafters with updates, content, continued restoration work and overhauls. We’re reaffirming our promise to bring the heart back to RuneScape. This is about bringing you more of the game you love, with meaningful updates again and again. Aside from the content updates (which we'll get to in a moment), we are continuing our Road to Restoration into 2027! You can look forward to:
On top of that, there are plenty of places where we will be addressing those quibbles that keep getting in the way of you just getting on with the game. To name just a few, we'll be tackling:
AND the return of the ninja team who will be entirely focused on the road to restoration and taking the time for those smaller miscellaneous requests that can make all the difference. Even considering the above, however, the most important change coming to RuneScape in 2027 is the introduction of Arcs. These provide the structure for around four months worth of content and what's in each individual Arc will be connected to a wider world narrative that is unique to that same Arc and which unfolds around it all. So everything will feel cohesive within the Arc theme, but will not necessarily need to be led by a singular quest line. There will be three distinct story arcs that each focus on separate stories. And each arc will pull together a range of content for all player-types into one single narrative that is bespoke to the arc. This will allow us to tap into a range of different places, stories and characters (including some you've haven't seen in a long time!) throughout each year while keeping things feeling fresh and cohesive. We want each arc to be something that you will remember for years to come. We want Gielinor itself to evolve as big moments unfold. We want you to feel part of a living, breathing world where its inhabitants react to events happening and where content releases align with the current murmurings of the world. Arc one will kick off in January, but we’re already giving you a sneak peak into each of these first three arcs today... Let's get into it! ArcsThe First Arc - Hoard of Dragons
The First Arc - QuestsWe're kicking 2027 off in epic fashion! By returning to RuneScape's most iconic quest... For many of us, the Dragon Slayer quest captured the purest feeling of childhood adventure. Piecing together a mysterious map. Rebuilding a ship. Sailing towards an island we had only ever heard about in whispers. And then, deep beneath Crandor, standing before Elvarg, antidragon shield in hand, determined, yet completely spellbound. When she finally fell, it felt like we had achieved the impossible. We weren’t just adventurers anymore. We were Dragon Slayers.
But now, something far greater has awakened. After centuries of slumber, a gilded dragon has emerged, devastating towns, destroying settlements and leaving a trail of dragonfire across Gielinor... Welcome to Dragon IsleAt the heart of the island stands the ruin of an ancient stronghold, once home to a long-lost order whose purpose has been forgotten. Its walls have not simply crumbled, they’ve been torn apart by the passage of something enormous. And deep beneath the ruins lies a dragon nest, where the true scale of the threat will finally be revealed. To understand what happened here, you’ll also need answers from the man who first sent you to face Elvarg. How did Oziach know so much about the dragon beneath Crandor? What connects him to this forgotten order? And what has he been preparing us for all these years? In Dragon Slayer II, we’ll finally begin to uncover the truth behind Oziach’s mysterious past. But Dragon Isle is more than the setting for a quest. It’s a new area filled with dangerous and rewarding ways to interact with its draconic inhabitants. Put your Thieving skills to the test by stealing eggs from beneath watchful claws. Use Firemaking to hatch dragon eggs. Hunt gilded dragons for their precious scales, then use them to reforge and transform armour. As you explore, you’ll also discover seals, granting access to hidden vaults. Conquer them all, and you’ll earn the opportunity to enter the island’s grand treasure room... But beneath Dragon Isle, something is waiting. A gilded terror has awoken. An ancient stronghold, torn apart. The Lady Lumbridge sails again. Dragon Slayer II is coming. Accept marketing cookies to watch this video here. Alternatively, watch on YouTube
The First Arc - Clues ExpansionGrandmaster Clue Scrolls and the Clue Expansion Update
Grandmaster Clue Scrolls are coming to RuneScape as part of the Clue Expansion update in early 2027! The ultimate test for clue hunters, and our most demanding clue tier yet. Uri has been getting up to his usual shenanigans and reclaimed a mysterious Dragon's dungeon, full of riches. Enter only if you dare... to take on this challenge. Each step you solve will unravel more of the dungeon, as you unlock your way to exquisite treasures. Take down tough bosses, face timed challenges, take part in some high level skilling, and hop your way around Gielinor travelling far and wide to complete Uri's Trials. A Grandmaster tier is, of course, worthy of grand rewards. New RewardsA Grandmaster tier is worthy of grand rewards, and no new clue update would be complete without a fancy new dye! Introducing the Gilded Dye which you can use to recolour your favourite armours and weapons! But why introduce just one new dye, when we can bring back the discontinued dyes from the bygone days of Treasure Hunter too... Aurora and Soul? More on that in future... We're not stopping there though, as this year's Player-Owned House rework has given us a great opportunity to offer new rewards for a variety of activities. You can uncover plans for brand new furniture, including Penguin and Polar tech devices to aid your clue hunting. Such as the Mk. 007 GPR (That stands for Ground Penetrating Radar), or the Polartech Locator for Agent Surveillance, Mapping & Acquisition Device A.K.A... the P.L.A.S.M.A Device. This device will allow you to spy a brand-new Special Agent penguin, Agent #008.... who gives you a better chance at a higher tier casket, and a chance of obtaining sealed Grandmaster clues. You can expect some brand-new cosmetic furniture too, such as an exquisite Dye Fountain. This one will set you back a pretty penny! A few years ago you may recall that we saw some lovely designs submitted by you for new activity pets. We know many of you were sad to see a certain little meerkat friend just miss out to Artemis. We're very excited to reveal today that Meek is finally making its way into the game! Grab some more dyes because you’ll need them to recolour this cute lil’ fella. Making Clues more accessibleGrandmaster clues will naturally be the most sought after by our expert clue solving community, but this is an update intended for everyone, whether you're already an experienced hand at clues or have yet to crack open your first sealed clue. We know it can be a bit tricky to start getting into clues, and things like the Globetrotter outfit become a real hurdle to enjoying them. We want to make it easier for everyone to jump in and have fun trailing treasures. With that in mind, this update will include a range of improvements aimed at making Treasure Trails far more approachable and easier to get into. We'll also be releasing a brand new short, introductory quest where you'll be helping out Zaida as she shows you the ropes on solving clues. The First Arc - Agility Rework
One of the most requested changes is finally coming to RuneScape... the Agility skill is being reworked as part of 2027's first arc! Gielinor is a BIG place, and we travel across it in many ways. Running. Teleporting. Surging one-tile into a wall... But it was actually the Agility skill that was always meant to define movement. And it's time it fully lived up to its name. Agility can be so much more than the lacklustre support skill it is today. It should transform how you traverse the world. So, we're exploring ways to make run energy more interesting and meaningful. Surge, Dive and Escape will be properly integrated. There may even be a brand-new movement ability joining them! Agility training will also receive a much-needed overhaul. Agility courses will be revamped and be made to feel fresh, but familiar. We want to give you meaningful options between mastering the quickest routes to maximize your XP rates or exploring new, slower and less active ways to train. The choice is yours. The First Arc - RecapThe first arc kicks off in early 2027 and will introduce the Dragon Slayer II quest, alongside a clue expansion update and a much needed Agility rework amongst other things. But this is also only the first of three arcs that you can look forward to in 2027. Let's have a look at the following arcs... The Second Arc - The City of Gnomes
The second arc, The City of Gnomes, will be released in the summer of 2027 following the conclusion of Hoard of Dragons, our first arc. The Second Arc - QuestsAccept marketing cookies to watch this video here. Alternatively, watch on YouTube
Our next grandmaster quest, The Curse of Arposandra, is coming! In the second arc of 2027, it's finally time (after fifteen years!) to uncover the lost city of the gnomes, unpick its secrets, and confront the master of illusion himself, Glouphrie the untrusted. Glouphrie has been a thorn in the gnomes’ side for a long while now. Way back in the fourth age he was banished by his own kind, and ever since then he’s been plotting his return. Deep in the mountains of Kandarin, far away from home, he founded Arposandra. Some say Arposandra is a haven. A utopia, built by gnomes, for gnomes, safe from the threat of human incursion. Others say it is a dark and dangerous place, churning out toxic waste and mutated monsters. Those who venture in never come back. In "The Curse of Arposandra" you will uncover its mysteries for yourself. Who is living here? Why has it been hidden for so long, and how? What’s going on with the talking terrorbirds, the toxic waste? What is Glouphrie planning - and how can you stop it before it’s too late? This will be a true grandmaster quest. A real test of your skills and courage. A finale fit for one of our longest-running questlines. And as a reward? Among other things - the entirety of the city of Arposandra itself. Arposandra will be packed to the rafters with new skilling activities, combat encounters, mysteries, characters, and achievements. There will be plenty to explore long after the story has concluded. But let's not get ahead of ourselves. This city is closely guarded... The Second Arc - Boss - Glouphrie the Untrusted
You'll first do battle with Glouphrie during the Curse of Arposandra and he won't be pulling any punches. Glouphrie the Untrusted is a new solo boss arriving during the City of Gnomes Arc and is the master of illusion magic. He's had a very long time to perfect his art and you are standing in the way of his plans. He won’t let you trust what you see. You’ll need to stay sharp. Keep your wits about you. Break through the tricks and the lies. Or else Arposandra will be your tomb. The Second Arc - Community Skilling Boss - Argento's Nightmare
In life, Argento was the greatest of the spirit trees, the oldest of the Old Ones. He was a friend to Hazelmere, survivor of the God Wars, and even a confidant of Guthix himself. As with all good things, this could not last forever. And on one fateful day, Gielinor itself cried out in pain, as Argento was reduced to a sacred silver stump. But a being of such power is hard to fully erase, for his roots reach deep into the anima of Gielinor... Argento's Nightmare is RuneScape's first community skilling boss. This means that this boss will be a one-per-world boss as well as being "always-on" (barring their short respawn timer) and non-instanced. In other words, you can show up and join in with everyone else whenever you'd like to. No group needed! Delving into the Spirit Tree Realm, you'll work together to free Argento from his nightmares - a violent gnomish hellscape, driven by Glouphrie's targeted corruption from the Poison Wastes. This skilling boss will offer new ways of training your Woodcutting, Firemaking, Divination, and Farming skills. Use these skills to purge Argento's realm of pollution, restoring him back to a state of eternal dreams, where he can rest once more. The Second Arc - RemasteringAs mentioned above, it's been 15 years since we last visited the gnomes and they could certainly do with a fair amount of TLC and revamping. All six of the existing gnome quests will be remastered, alongside graphical updates for the gnomes themselves, the Tree Gnome Stronghold, and the Tree Gnome Village. This will be bundled with new post-quest content for those of you who have already experienced the gnome storyline up to this point. The Second Arc - RecapThe Curse of Arposandra grandmaster quest, the city of Asposandra itself, the Glouphrie the Untrusted boss, and the Argento’s Nightmare community skilling boss will all be released next summer as part of arc two: The City of Gnomes. The Third Arc - Secrets of Karamja
In the third arc of 2027, you'll join the Archaeology Guild on a treacherous expedition into the heart of the Karamjan jungle, searching for an entrance to the hidden depths of the Temple of Ah Za Rhoon! The Third Arc - A New RaidAccept marketing cookies to watch this video here. Alternatively, watch on YouTube You've been here before during the Shilo Village Quest, so you would be forgiven for thinking you're safe. This is familiar territory, after all. But there is a lot more to this temple than you thought... The witch Queen Rashiliyia reawakens from her slumber and suddenly, you find yourself deep underground... and you are no longer alone. You'll have to fight to keep your ragtag team of archaeologists alive, as a dark power stirs at the heart of the temple. Nobody knows what horrors lurk within, only that those dragged to its depths are never seen again.
Thus begins our brand new raid, which reinvents precisely what a raid in RuneScape can be: The Temple of Ah Za Rhoon! Descend through a labyrinth of roots and stone, fighting through Rashiliya's undead horde and several powerful bosses, culminating in a grand battle with the Witch Queen herself. You will lay bare the imposing, ancient ruins of this city of the Dead and as you go deeper you'll find that its blood-drenched history of Zamorak worship isn't as long forgotten as you might think. While you uncover the ancient history of Karamja, you'll also learn more about the history of the archaeology guild itself. Including Acting Guildmaster Reiniger's ties to a secret, shadowy organisation... This will be a part of Karamja that you have never seen before, and we'll be expanding on its lore, culture and visual identity and giving it the love and care it deserves. The Third Arc - More still to be revealedThis is only a first glimpse at some of the content that will be coming as part of this arc. We will be revealing more about the content and stories tied to the 'Secrets of Karamja' arc later next year. RS Plugins Beta - Revealed and Launch date announce for October
Announced earlier this year in January as a major part of our 2026 Roadmap, the API Project is on course to bring Plugins to RuneScape. Plugins are tools created by community developers that can shape your gameplay experience in all sorts of ways. If you’ve played Old School RuneScape, you might already be familiar with what they can offer. Quest Helper, for example, is a popular plugin that guides you through quests, while others offer more bespoke experiences designed around the community and content creation! We know just how important this update is to so many of you, and we’ve been listening closely to your feedback. In fact, plenty of you have told us that Plugins are the one thing that would bring you back to RuneScape. Well… we have some news. It’s time to come back. For the past few months, we’ve been working behind the scenes with some of the most talented developers in our community to create something special... We're delighted to announce that plugins are coming to RuneScape this October and it all starts with the RS Plugin Beta on October 6th! Look out for our dedicated blog then, but if you're at RuneFest this weekend, make sure you visit the LAN area to give the plugins a go! For this initial playtest, we’ve selected five plugins. Starting with a limited selection of plugins allows the team to ensure everything is running smoothly before we add more on top of the system. We’ve prioritised the ones that matter most to you. Yes, that means Quest Helper made it onto the list! The five plugins that are part of the Beta will be:
How to access PluginsWe'll share more details on Tuesday on how exactly to enter the Beta test worlds, but we've today laid out below how plugins will be integrated into the game, You can access the RS Plugin Hub in-game through the Ribbon menu, in the bottom right corner of your screen. Look out for the icon that represents a toolbox! From there, you can browse and install available plugins, manage or uninstall the ones you’re already using, and report any issues directly through the Hub. Classic interface modeThe toolbox will be on your ribbon by default as shown below:
Modern interface modeIf you're using the default ribbon (the one that just shows parent windows), you can access the toolbox by hovering over the Settings button.
If you are using the custom ribbon (where you can choose what is displayed), it will place it at the end of the ribbon for you, if there is space to do so. If you don't have space, simply edit the ribbon to add it.
Once you've installed a plugin, you'll also need to enable it within the "Manage" tab of Plugin Hub. Optionally, those of you who try this out at RuneFest can complete a quick survey after the playtest, which will really help us and the community developers understand how you get on with them. Your feedback is crucial to us. Whether you want to report a bug or request a plugin directly to our group of community developers, please get involved. Your feedback will help us identify bugs, iron out any issues and continue improving the plugin experience throughout the Beta. Many of our community developers will be there this weekend, and they’ve put an enormous amount of their own time into making this launch possible, so be sure to pass on your thanks if you see them! That's it for todays RuneFest Roundup, but don't forget that we closed out todays show with the huge news of RuneScape Reignited and we have an entire blog dedicated to the announcement of that right here - be sure to join our Reddit and Discord community discussions and let us know what you're most excited about! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 03/10/2026 | Jagex confirms new MMORPG Runescape 4 will be its "fourth pillar," while the existing game introduces a "new beginning" with Reignited. Read the full story on PCGamesN: Runescape 4 is coming, but not before the MMORPG gets its 'Classic moment' with Runescape Reignited | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 02/10/2026 | RuneFest is almost upon us.... it's TOMORROW! RuneFest is the most exciting time of the year for any RuneScape fan, as we come together as a community of players and developers to celebrate the magic that these games bring to our lives, while also finding out what the future has in store for us. It being the 25th anniversary of RuneScape, this RuneFest will naturally be one of the most exciting and jam-packed RuneScape weekends imaginable! We wanted to use this Final Preview blog to give you a quick rundown of what you can expect, both from the Summit and the event in general. If you're joining us for the event at the NEC in Birmingham, your event brochure should have all the information you need. For anyone tuning in via our Twitch Channel while second-screening RuneScape from at home, you can check out the RuneFest Schedule to stay up to date. Here is the quick rundown of that: RuneScape SummitThe most important thing happening at RuneFest will be the RuneScape Summit, which you will not want to miss! Summits are our opportunity to lay out exactly what you can expect in the time ahead.
What to Expect of the SummitYou can look forward not just to the reveal of the 2027 Roadmap, but we'll also be touching on how we'll be rounding out 2026 seeing as we've already delivered on almost everything we promised in the 2026 Roadmap even though it's only October! There is one important note to make to help guide your expectations. We believe RuneScape today is vastly better compared to where we were a year ago, and it is even more changed from the RuneScape that brought you RuneFest 2025. In one year from now - even in a few months from now - it will again have moved even closer to our vision of restoring it and putting the heart back into the game. We stand on the threshold of what's next as we look to the RuneFest 2026 Summit. The above is important to mention because we have changed direction significantly since RuneFest 2025 and its announcements. We are now on a path to returning to our roots, restoring the game and really making it feel like RuneScape again. The year so far has been testament to that and it continues to be a key focus for us - to pour our time and energy into creating content for and updating the game in all the ways that we should really have already been doing for some years now. At RuneFest 2025 we announced that Vampyrium and Skill 30 were coming. They are still in our future plans, but you won't hear about them at this year's RuneFest Summit. When we announced these updates, the future for RuneScape looked different to what it does today. We hadn't even run our series of 2025 Experiments yet, which would ultimately lead us to honing in on the vision of RuneScape's future and the complete removal of Treasure Hunter. Thanks to the data our experiments provided and the reimagining of a RuneScape with integrity and without Treasure Hunter, we were able to give ourselves a completely clean slate not just to think about our 2027 Roadmap but also the long term vision for the game and the steps we would want to take as part of getting there. Part of that is also thinking about how at this stage the themes, narrative arcs and "big ideas" that we're focusing on don't just deliver something great for our existing players but are also interesting and accessible to new or returning players. We're already having a great year of focusing on Havenhythe and we are keen to continue the story in future, but we also believe that diversifying our content across different characters, locations and lore in a focused way will keep things more interesting for everyone involved. We want to make sure a single storyline doesn't outstay its welcome and want instead to create opportunities for future stories to be told, perhaps also leaving just enough unsaid to allow us to branch into new narratives at a later time. We have this year also seen the value of focusing on what we already have in the game and how important it is to solidify its foundations before we introduce something as game altering as a new skill. Skill 30 especially, being such a historical milestone, is something that needs to be done at the right moment and that we want to take the time to get right. Vampyrium and Skill 30 are still coming to RuneScape, and we look forward to giving them their justified moment in the sun when the time is right. None of this is to say that closing out 2026 and the roadmap for 2027 will not be ambitious - they will indeed include some of the biggest moments in RuneScape history and deliver more of the most player requests for content and updates than in any other year before. It will be a year like no other. Part of solidifying those foundations mentioned above is also thinking about how we can bring more players back to RuneScape at this most exciting turning point in history. We have during the past months spoken to this (as part of our Month Ahead videos for example), and we laid out that we want to explore the best ways to put RuneScape back on the map. To make gamers who haven't been paying attention or perhaps have never even tried RuneScape before more interested in leaning forward and giving it a go. This is about really tapping into what would genuinely make those players return to (or start with) RuneScape, all while respecting the existing playerbase. All will be revealed at the RuneFest Summit, and we can't wait to show you what we have in store.
RuneFest CoverageRuneFest is a two day long event, and the summit above is right in the middle of that.
This Livestream will be hosted by the ever-enigmatic Josh Strife Hayes, who will be joined by various JMods and personalities from the world of RuneScape, Old School RuneScape and Dragonwilds to help guide you through the day's events. They'll be covering everything from RuneFest showfloor events like the Golden Gnome Awards and the OSRS PVP Invitational through to the summits for each of the games. Importantly, we'll be running a number of giveaways throughout the weekend AND you can score a swanky little shrimp badge on Twitch when tuning in for an hour to official and eligible channels covering RuneFest. Those include: That's it for now. See you at RuneFest! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 24/09/2026 | On October 29th, 2025, we asked RuneScape players to help decide the future of MTX. Over 120,000 players cast their votes in favour of supporting its removal. In response, we retired Treasure Hunter on January 19th, 2026, marking a major milestone and a real turning point in RuneScape's journey. Alongside Treasure Hunter's removal earlier this year in January, we removed more than 225 MTX items from sale, preventing any new versions of these items from entering the game. At the time, we made it clear that these legacy items would not remain indefinitely and that further action would follow once enough time had passed for most players to have made use of them. Since then, we have spent 2026 on the Road to Restoration, addressing many pain points in RuneScape's underlying design while also adjusting, rebalancing and revamping many areas of RuneScape to be more suitable for the Treasure Hunter-free game that it aspires to be and for its bright future. Now, the next step is approaching. As part of our continued commitment to delivering a fairer, more consistent game experience, we're ready to share our plans for the remaining MTX items still present in RuneScape that were obtained through Treasure Hunter and what you can expect in the months ahead. Here's the current schedule:
Marking the occasion with The Well of Restoration
At the end of the DXP event, we'll be running a limited-time event to give you one final opportunity to make use of any remaining items and currencies. During the event, you will be able to donate eligible MTX items to the "Well of Restoration" in exchange for GP (We'll make sure to share more on this ahead of time). Each item contributed will award a set amount of coins, providing a simple way to convert surplus items before they leave the game. Once the event concludes, any remaining items marked for removal that were not donated will be automatically converted into GP, though at a reduced rate. To commemorate the occasion, all players who log in during the event will receive the exclusive title, "The Restorer". We'll confirm any further details when November rolls around and we're closer to the date. Exact timings of either of these events will be confirmed in the November Month Ahead. Now let's get into the details of exactly what is happening with each item... Revise, Retain, RemoveRather than applying a one-size-fits-all solution, we've carefully reviewed all affected items and assigned them to one of three categories: Revise, Retain or Remove . This allows us to rework what currently isn't working, retain what is, and retire items that no longer align with RuneScape's direction. We are conscious these items are things you may have purchased through Bonds or acquired through Treasure Hunter Keys. This is why we have looked to revise or retain items in the first instance and really only resort to outright removal when we genuinely do not see a positive place that these items could inhabit in RuneScape both now and in the future. As mentioned above, where removal is the only option, these items will be automatically converted into GP on the pre-determined date: November 23rd. One very important caveat that we would like to add here. Many of the MTX items covered in today's blog were designed and introduced into RuneScape in a way that we would not consider acceptable for the game if we were designing them today. Amongst other issues, there are two main categories of challenge here: items that skip any form of gameplay and items that accumulate too many (overpowered) benefits into a single item. Both of these issues present a serious challenge to RuneScape integrity, but the latter problem (benefit accumulation) is especially difficult to tackle. The overpowered accumulation of benefits into a single item prevents us retaining or revising such items in a meaningful way as doing so would effectively block us from offering or creating reward spaces in future while also causing general problems with the overall game's health. Where necessary, we've laid this out in more detail below. It's possible that you will come across a few items in today's blog that are being affected in a way that you are unsure about. While we can't yet speak to any specifics of what we're planning for the years to come, please rest assured that we are not making any changes here without due consideration for the friction that they may introduce and we're already thinking about how to resolve that friction in future game updates. Suffice to say, you won't want to miss this year's RuneFest... With that said, let's get into it and let us know what you think! ReviseFirst up is the "Revise" category. These items generally exist to solve or alleviate a genuine gameplay friction point, making them somewhat more complex than the items slated for outright removal. We know that simply removing them could leave players feeling the impact of the problem they were designed to address! As a result, items in this category have been reviewed individually. Where possible, we'll implement wider game improvements, balance changes, or quality-of-life updates to address the underlying issue before removing or reworking the item itself. Slayer VIP tokens
Slayer VIP Tokens currently allow players to influence Slayer task selection outside of the Slayer progression system. Slayer VIP tokens in their current form will be removed, but we will be assessing how their functionality can be better integrated into the skill. Slayer MasksSlayer Masks will remain in game, though we may still tweak their mechanics to move them away from their current nature. Spring CleanerWhile the Spring cleaner will remain in game, we will be assessing it's current functionality to ensure that it aligns with design vision and game health. This ensures the Spring Cleaner remains focused on item processing and material recovery, while reducing overlap with systems that no longer fit our long-term design goals. Ultimately, we want the Spring Cleaner to have its identity be rooted in invention, providing a cyclical gameplay loop for the invention skill, rather than intruding into other systems too much. Springs / Tight SpringsWe will be consolidating both of these versions of Springs into a single version. All variants of springs will be converted into the retained version. Magic Notepaper & Enchanted NotepaperWe will be consolidating both of these versions of Notepaper into a single version. All variants of notepaper will be converted into the retained version. Loot Chest (all sizes)
The loot chest is obtained from the Mimic and we will be adjusting the drop table to remove any MTX items from it. Lucky Weapons / Lucky EquipmentThese items will be converted into a form of cosmetic to retain their unique appearances. Dragon Trinkets / Metallic Dragon TrinketsThese trinkets provide too many benefits that are bundled into a single item (we touch more on this issue in the Portable Skilling Stations section). Removing the majority of these benefits reopens up their various functionality as potential reward spaces in future and we feel it is the right thing to do at this stage. We understand that certain communities, such as clue chaser players, rely on teleport items like Trinkets to swiftly traverse the world. With that in mind, we are retaining the teleport functionality of the trinkets for the time being. However, we are carefully considering what we can do to address this matter in future, and we aim to tackle it sooner rather than later. Clover Necklaces (Shiny, Sparkling, Dazzling)We will be removing the functionality of these items as they predominantly drop items that are being removed, but you will still be able to use the cosmetic version. Skilling Backpack / PowerpackWe will be removing the functionality of these items as they predominantly drop items that are being removed, but you will still be able to use the cosmetic version. Aurelian cape / Butterfly Jar (all sizes)We will be removing the functionality of these items, but you will still be able to use the cosmetic version. Life Refresh
This item is used to reset the cooldown of defensive items such as the Sign of Life. We are removing the Life Refresh item and, as this is the final feature that would use "Marks of War", we plan to remove this currency as well. We are continuing to discuss the impact of this change on the Sign of Life. RetainWhile the items in this category may provide small amounts of instant XP or progression benefits, they are generally limited in availability and cannot be meaningfully stockpiled or optimised to bypass core training methods. We've weighed the impact these items have on game integrity against the disruption that would come from removing them entirely. In these cases, we don't believe the benefits of removal outweigh the potential loss of utility or the frustration it could create for players who already own or use them. As a result, these items will remain in the game unchanged for the foreseeable future. We'll continue to monitor their impact, but at this time they are considered compatible with our vision for RuneScape's future progression and reward systems. Soul Reaper RefreshFollowing the overhaul to the Soul Reaper system introduced as part of the Dailyscape update, we are happy with where these items have landed and don't feel like removing them is worthwhile. That being said, we are also aware that the Soul Reaper system overall isn't quite perfect yet in its current form and have a number of thoughts on how we can improve it. Luminite Injector
This is one of three repeatable and consumable rewards from the Artisans workshop. As these were designed with a gameplay loop in mind while also serving as a point of attraction for community skilling we feel they should stay in RuneScape. They also provide a good use for Respect and are well integrated into the game. Mimic Kill TokenAs mentioned above, we will be updating the Loot Chest to better fit current design ideas and so the Mimic tokens can remain. Summoning Focus / Spirit GemsOriginally introduced as Treasure Hunter items, they have since been added into the game via more reasonable methods and as such we do not see the need to remove them at this point. RemoveFinally there is the Remove category. These are the most straightforward items to address. At their core, they exist primarily to grant instant XP rather than enhance or support the skilling experience. Because they can be stockpiled and used at the most efficient moments, they allow players to bypass the training and progression loops that sit at the heart of RuneScape's gameplay. As a result, these items will be removed from the game, alongside any systems that create, reward, or distribute them. Where removing an item would also eliminate its only practical purpose, we've assessed it on a case-by-case basis. Wearable items may be preserved as cosmetic overrides where appropriate, while non-wearable items will be retired entirely. Our goal is to ensure progression remains meaningful, while preserving cosmetic value wherever possible. Lamps of all types / Stars of all types (excluding Radiant Stars)Any leftover MTX Lamps and Stars from Treasure Hunter promotions, such as Prismatic or Phoenix Lamps, will be removed. This change will not affect Radiant Stars from the Marketplace, as these are an intended purchasable item and will continue to function as normal. Proteans (all types) / Protean Packs (all sizes) / Unstable Proteans (all types) / Protean Processor (all types) / Box of Protean Processors / Protean Prolonger / Protean Powerups / Protean ChestProteans grant direct XP while completely bypassing RuneScape's core skilling loops. They require no resources and little to no gameplay engagement to use, making them incompatible with our vision for meaningful progression. As a result, Protean Items will be removed from the game. Additionally, items such as Prolongers and Protean Powerups serve no purpose in a game without Proteans and will therefore also be removed. Combat Training Dummy / Skill Training Dummy (all types) / Dummy Processor / Box of Dummy ProcessorsSimilar to Proteans, these grant direct XP while completely bypassing RuneScape's core skilling loops and will be removed. Pulse Cores / Advanced Pulse Cores / Cinder CoresThese items accelerate XP gains and provide random skilling buffs, but they don't address any underlying gameplay or design issues. Their primary purpose is to increase the rate at which players earn XP and consume Bonus XP, rather than improve the skilling experience itself and so they will be removed. Portable Skilling Stations (all types) (EXCEPT Luminite Injector) / Portable Packs (all sizes)
Portable Skilling Stations are a key item that offers an "MTX Item" tier of functionality - that is to say that they bundle so many benefits into a single item that they are extremely overpowered. Should we have sought to fold them into a gameplay loop (such as Invention), they would still have required drastic changes and reductions in functionality to become compatible with our game philosophy. Removing them at this stage reopens the huge amount of reward space that they absorbed, which allows us to reintroduce some of their benefits to the game in a more meaningful manner in the years to come - should we choose to. We also understand the concern that removing portable skilling stations will have negative impacts on community skilling hubs. There are two things to address regarding this thought: In the first instance, we believe that the community hubs that clustered around skilling stations (such as Fort Forinthry and the Varrock Grand Exchange) forced player populations to be concentrated in that one area rather than dispersed across the world. With less need to skill in one specific universal location, we feel that more players will spread out across the world, making Gielinor feel more alive again. The second note to make here is that we also know from our MTX experiments in 2025 that healthier forms of community hubs persisted even when Portable Skilling Stations were not available. With that in mind, we understand that removing Portable Skilling Stations will impact community hubs. However, their removal will not outright prevent hubs from appearing and we believe that the resulting dispersion of players across the world will lead to a Gielinor that feels more alive and more satisfying to travel through, meeting other players in distinct locations. With the above in mind, Portable Skilling Stations will be removed. As a final note: The Brooch of the Gods will have its effect relating to Portable Skilling Stations removed as the Portable Skilling Stations will also have ceased to exist. This will not be replaced with any other effect. Silverhawk Boots / Silverhawk Feathers / Silverhawk DownSilverhawk Boots are the ultimate MTX item design. No input is required whatsoever to gain large amounts of XP and they completely bypass everything related to the Agility skill. We have used our rebalancing updates this year to address Agility XP gains and buffed them as part of the updates. Nevertheless, we understand that their removal may leave some players feeling forced to engage with a high-intensity skill that they feel is outdated compared to other RuneScape skills. We very much appreciate that the removal of Silverhawk boots may be challenging and we are not doing this without already having some good ideas for how to address this friction in the time ahead. Knowledge Bombs (all sizes) / Superior Knowledge Bomb / Box of Superior Knowledge Bombs / Prime Gaming Knowledge BombWhile these items do engage with RuneScape's core skilling loops, their sole purpose was to accelerate progression through MTX. They didn't address any gameplay friction points or smooth out underlying design issues. They instead provided a substantial XP boost that significantly undermined the normal gameplay, so they will be removed. D&D reset tokens (all types)
These items will be removed. As part of the Dailyscape overhaul earlier this year, we removed the primary methods of obtaining them. For activities where these tokens played a significant role in repeating a D&D for additional XP or rewards, we'll review the activity itself and make any necessary balance adjustments. Slayer Wildcards (all types)Functionally, these items act as a way to speed up Slayer XP gains and bypass portions of the intended progression curve. As a result, they will be removed as part of this initiative. Dungeoneering Token Box (all sizes) / Cash Bags (all sizes)These items exist solely as containers for existing currencies, rather than providing any unique gameplay value of their own. As part of this cleanup, we'll automatically claim the contents of any remaining containers directly to player accounts and remove the items themselves from the game. We'll also be removing these items from any drop tables, reward pools, or creation sources. In cases where the container remains part of a reward flow, we'll award the currency directly instead. For example, Archaeology collections that currently reward Dungeoneering Token Boxes will award Dungeoneering Tokens directly, removing the extra step without changing the reward itself. Deathtouched Darts / Box of Deathtouched DartsThese items completely bypass the need to defeat bosses through combat, allowing players to obtain rewards without engaging with the core combat experience. While we recognise that they can provide a convenient alternative for some players, we believe the better long-term solution is to make combat and bossing more accessible, rewarding, and enjoyable, rather than offering mechanics that circumvent them entirely. Dwarven Tools (all types) / Dwarven Toolbox (all sizes)
These tools increase either resource output or XP gains within their respective skills. While they still require players to engage with core gameplay loops, the significant boosts they provide disrupt both the intended pacing of progression and the wider in-game economy. Experience Chest / Skilling Chest / Loot Pinatas (normal, summer, christmas) / Smashing RelicsThese items are just another vessel to get items that we are already removing such as dummies and lamps and so will be removed. Restored artefact replicator / Fixate Recharge Tokens / Unfinished business / Imp Soul in a Box / Token of the Lost / Lost keepsakesThese items were designed as Treasure Hunter rewards, providing boosts to things like chronote acquisition & ritual outputs. Rather than enhancing the gameplay experience, they accelerate progression and reward rates without requiring any additional engagement with the skill itself and will thus be removed. Please note that we are not removing Fixate as an ability and it will still function and recoup charges as it does currently. Crafting Cleaner / Fletching Cleaner / Artisanal GearsThese cleaners bypass mechanics that are intended to be part of the Invention and Magic gameplay experience, offering convenience without addressing any meaningful gameplay problem. With the cleaners removed, the associated gear items would no longer serve a purpose, so both the cleaners and their related gear will be retired. Stone of meditation / Rock of Resilience / Sceptre of Enchantment / Coin of Enchantment / Oil of EnchantmentThese are items that provided flat XP buffs but served no other purpose and do not include a form of meaningful gameplay loop. Additionally, their current status of not being widely available meant that they could be an item that causes frustration for those players who do not have them. At this time, we do not see a meaningful reason to maintain their existence in the game and will therefore be removing them. The Sceptre of Enchantment's visuals will be retained as a cosmetic override option for those that have it unlocked. Battleships / Royal Battleship kitsIn the same vein as dummies, these grant direct XP in construction while bypassing core skilling loops and will therefore be removed. Antique ChestAntique Chests are a Treasure Hunter exclusive item which simply provide more Treasure Hunter items. They are being removed from the game. Old itemsThe following items are legacy rewards from much older promotions, and only a small number remain in circulation today. While their removal isn't a major gameplay priority, this is the ideal opportunity to complete the MTX cleanup and retire them alongside other legacy items. As a result, the following items will be removed:
CurrenciesOver the years, a variety of currencies have been introduced through Treasure Hunter promotions and limited-time MTX events. As part of this cleanup, we're looking to remove as many of these legacy currencies as possible to reduce unnecessary complexity and improve the overall player experience. This would mainly include the following:
If you cannot afford anything with your currency, it will be cleaned up. Where there is only a single thing to do with the currency these will automatically be used. Otherwise, the currency will be left for you to do with as you wish. H'oddments / HeartmentsH'oddments and Heartments will also be retired but we will be providing one final chance to use any such currency that you may still have. We will be reopening the respective stores either during the Harvest Hollow or the Well of Restoration event. These would be with the same store inventory that you are familiar with (barring anything that is also being removed or that has already been shifted into a different part of the game) - should there be nothing of interest to you in these stores, you will also be able to donate these currencies to the Well of Restoration. Any remaining H'oddments will be removed at the end of the Harvest Hollow event. Like with everything else, at the end of the restoration event, any remaining heartments will be removed and will be replaced with GP. That's it for today - as a reminder, here is the schedule as listed above:
Please visit our Reddit and Discord communities for further discussions on today's topic and to let us know what you think! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21/09/2026 | Index:Community Topics:What's happening this week:
Live Stream Details
In case you missed it:
The Deep CleanThe Deep Clean project was born from a desire to tackle the small annoyances that crop up and can interrupt your everyday flow. Focused on resolving persistent pain points that have been highlighted by players across our surveys and social channels, the initiative aims to address everything from excessive messaging and visual clutter to inconsistent icon designs. The team has been hard at work to deliver a wide range of quality-of-life improvements inspired by player feedback and aimed at making day-to-day gameplay cleaner, clearer, and more enjoyable. Some of the goals of this update are:
Below will be a complete rundown of everything that is included but we just wanted to highlight some long awaited features, such as finally being able to use your keyboard to input your Bank PIN! A fashionably fresh look for Skillcapes, Removal or refinement of confirmation boxes, increased TokKul-Zo charge storage, More boss healthbars, quicker fairy ring usage and more! Check them all out below. What is included!
Phew! Hopefully these changes help make your adventures across Gielinor a little faster, smoother, and easier. League Rewrap up/rewardsWhat an incredible journey Leagues II: EQUILIBRIUM has been! From carefully plotting your path through Gielinor to discovering game-breaking synergies, pushing Relics to their limits, and chasing ever more ambitious goals, you've continuously amazed us with your creativity, determination, and passion. Watching thousands of players take their first steps into this new adventure and seeing the HiScores spring to life with fresh rivalries, remarkable achievements, and unforgettable stories has been a joy from start to finish. Whether you were racing for ranks, mastering new strategies, completing impossible-looking challenges, or simply enjoying the journey with friends, you've helped make EQUILIBRIUM something truly special. Thank you, Scapers, for embracing the challenge, sharing your adventures, and making Leagues II: EQUILIBRIUM an unforgettable chapter in RuneScape's history. As this League draws to a close, don't forget that the Points you've earned can be exchanged for exclusive League Rewards. Whether you're chasing iconic cosmetics, looking to show off your achievements, or saving up for your favourite unlocks, now is the time to make the most of your hard-earned Points. Head over to the League's Sage in Lumbridge to access the Rewards Store and browse the available rewards and spend your Points, remember you can also spend points on the rewards from Leagues: CATALYST as well!
Marketplace Bundle - Chaos and Destruction IIOur second Chaos and Destruction marketplace drop arrives today! It includes everything you need to make your Player-Owned House into your very own Zamorak's themed abode, complete with Zamorakian symbols, banners, lights, tasteful decor and more... including a Chaotic Portal Nexus! Additionally there is a new aura and a set of Corrupt ability overrides to get your hands on! Head on over to the marketplace in game to check it out!
RuneScape: Dragonwilds 1.0 is Live!Accept marketing cookies to watch this video here. Alternatively, watch on YouTube
September 15th marked the release of RuneScape: Dragonwilds' 1.0 full release not just on desktop, but consoles, too! Dragonwilds is now live on PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam. All players, no matter the game or platform are what make RuneScape games truly one (or three) of a kind, and today especially we are proud and honoured to sit side by side with Dragonwilds, presumably on your second monitor, in fact. If you've yet to set foot in the worlds of Dragonwilds, now is the perfect time! There are skills to grind, quests to complete and plenty of bosses to defeat - a 'Scaper's three favourite things! And if you're already familiar with everything Ashenfall has to offer (so far), thank you for your support, your creativity and your enthusiasm. Check out the dedicated blog for more details on this exciting news! That's not all... until October 4th, you can earn yourself the Dragonwilds Twitch Badge! Tune in to your favourite streamer and watch 30-minutes of RuneScape: Dragonwilds to earn yourself a badge for your Twitch account to wear with pride! Also, who doesn't love a good quest? Well RuneScape: Dragonwilds has you covered! Join the RuneScape: Dragonwilds Discord Quest by creating a lodestone to earn 700 Orbs, which can be spent in the Discord Shop. Drop into the hut in Ashenfall, locate the stones, rune essence, and other necessary materials to craft, and you will be rewarded nicely! But be FAST! This quest is running until tomorrow the 22nd of September so don't delay! This is not the end of RuneScape: Dragonwilds. A new chapter begins with this release, and the start of an ambitious, multi-year journey into Ashenfall and its secrets. What's left but to log in? We'll see you in Ashenfall! Prize Draw Winners for Quarterly Check-in SurveyThe following winners of the Prize Draw for RuneScape's Quarterly Check-in Survey have been contacted directly via their Player Inbox.
If this applies to you, please check your inbox and follow the link provided to confirm your details so we may begin processing your vouchers! Thank you once again for taking part in our survey. Patch NotesThe vast amount of changes in today's update are already mentioned above in the "Deep Clean" section! General
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| 07/09/2026 | Index:Community Topics:What's happening this week:
In case you missed it:
JMod Replies on discussions worth highlighting:Vulkan Open BetaToday we will be beginning our beta of Vulkan! Vulkan is a modern graphics technology that will help RuneScape communicate with your computer's graphics hardware. You can think of it as the bridge between the game engine and your GPU, telling your device how to draw everything you see on screen. RuneScape has historically used a rendering technology called OpenGL. While OpenGL has served us well for many years, Vulkan is its modern successor and is designed to take better advantage of today's hardware. It gives our engineers much greater control over how the game renders graphics, allowing us to optimize performance more effectively and build a stronger foundation for future improvements. Moving to Vulkan will help reduce CPU overhead, improve support for modern multi-core processors, and gives us access to newer graphics technologies that aren't available through older rendering systems. For players, this means the potential for smoother performance, fewer bottlenecks in demanding situations, faster loading and shader compilation, and better support for future graphical enhancements. While the transition to Vulkan is a long-term investment in RuneScape's technology, it lays the groundwork for continued performance improvements and enables us to take advantage of modern graphics features and platforms for years to come. You can read more about why we chose Vulkan and more of its benefits in our recent blog post here! How to access the BetaIntroducing a new rendering backend is one of the most significant technical changes we can make to RuneScape, so we're taking a careful, phased approach to ensure the experience remains as stable as possible for players. Our rollout will begin with an optional open beta for Windows players, launching today. This beta period will allow us to gather valuable feedback and data on stability, visual fidelity, hardware compatibility, and performance across a wide range of systems. Once we're confident that any major issues have been identified and addressed, we'll begin rolling Vulkan out as the default rendering option through the RuneScape Launcher. You will be able to access the Vulkan open beta build of RuneScape via the Graphics Mode setting in the startup options menu: just switch it to "Vulkan". You can access this menu at startup by clicking on the options button in the bottom left corner, or via the RuneScape → Options shortcut from the menu bar at the login screen. You’ll have to restart your client after making the change so that the launcher can download the new executable. For Steam, you would also need to do this prior to launching the client:
Once you're playing on Vulkan, we'd love to hear about your experience. As with any major technical update, feedback from players is invaluable in helping us identify issues across the huge variety of hardware and system configurations used to play RuneScape. If you encounter any issues or other unexpected behaviour, please submit an in-game bug report whenever possible. These reports provide us with additional diagnostic information that helps our developers investigate and resolve issues more quickly. We'll also be opening a dedicated Vulkan feedback and bug-reporting channel on the Official RuneScape Discord! This project has been years in the making, and we're incredibly excited to finally get it into players' hands. Vulkan represents a huge step forward for the future of RuneScape's technology. Your feedback will play a vital role in helping us refine the experience, improve performance, and shape the future of RuneScape's graphics and engine technology. Auto NPC DormancyThis week as part of our engine up we're rolling out Auto Dormancy for eligible NPCs, this will help improve game performance! This system allows NPCs that aren't near any players to temporarily enter a dormant state, reducing the amount of server processing they require while they're not actively being interacted with. When a player enters the area, the NPC will automatically become active again, ensuring the experience remains seamless. By reducing unnecessary background processing across the game world, Auto Dormancy helps free up server resources and improve overall performance and efficiency. As we continue to expand the use of this system to appropriate NPCs, players should benefit from a smoother, more responsive game experience, while also helping us support the long-term health and scalability of the game. As with all large scale changes you may find some oddities in an NPCs behaviour and if so please do send us a bug report via the in game system, this will help us track any and all issues that arise! RuneScape: Dragonwilds 1.0 Launching soon!Our good friends over at Dragonwilds are preparing for their 1.0 launch in just a few days! On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen. RuneScape: Dragonwilds will be available September 15, 2026 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC! PSA: Increased Ping during Third Party Scheduled maintenance.One of our upstream providers has been and will be working on maintenance in a variety of areas over the course of September, We're aware that this will cause some players increased ping during these times and we apologize for any and all disruption caused. Thank you for your patience and understanding at this time.
Patch NotesGeneral
Engine
Hotfixed - Leagues
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| 03/09/2026 | Hey 'Scapers! Today we're lifting the lid on what's in store for you this September and what you can look forward to when.
September is predominantly about seeing out the remaining weeks of Leagues II: EQUILIBRIUM before transitioning into Havenhythe Part II, which launches on September 28! Additionally, you can look forward to two other dedicated updates:
When it comes to previewing future updates this month, you can look forward to more news about the API & Plugins project next week. A little while later, we'll also be sharing our vision for how we plan to remove MTX items from the game that are no longer consistent with our design philosophy. Two other MAJOR notes for September!
One final note for the Month Ahead! There is no Month Ahead YouTube chat between Mod Ryan and Mod Anvil today due to a variety of factors, including the fact that Jagex is moving offices and our studio has been packed up! We do, however, plan to continue with our video Month Ahead format, so don't worry - it's not going away... We'll be back before you know it! Have a great September and see you either in Gielinor or in Ashenfall! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 01/09/2026 |
Index:Community Topics:What's happening this week:
JMod Replies on discussions worth highlighting:Patch NotesPlayer Owned Housing
Dungeoneering Remastered
Hotfixed - Leagues
Leagues
General
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| 25/08/2026 | Index:Community Topics:Leagues II: EQUILIBRIUMThe Leagues team has been hard at work resolving issues affecting players' adventures across Gielinor. Today's update also includes a couple of noteworthy additions that we wanted to spotlight, helping make your Leagues journey a little smoother and more accessible.
What's happening this week:
JMod Replies on discussions worth highlighting:Marketplace Bundle - Fate and DarknessCommand the power of the Empty Lord with our latest Zarosian Marketplace bundle. Inspired by the grandeur and intrigue of the Zarosian Empire, this collection brings the spirit of Senntisten to your adventures. Don the guise of a masked warrior or a shadow-cloaked mage, drawing inspiration from the legendary combatants who battle within the Empire's mighty Colosseum. From gleaming imperial architecture to the darkness lurking beneath it, every detail reflects the themes of fate, control, and dominion that define Zaros.
Patch NotesHotfixed - Leagues
Leagues II: EQUILIBRIUM
General
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| 17/08/2026 |
Index:
Community Topics:
JMod Replies on discussions worth highlighting:Dive into LeaguesLeagues II: Equilibrium is here in full swing! Dive in with other adventurers to experience RuneScape in a whole new way. Running until September 21st, this special game mode supercharges your journey with powerful Relics & Blessings, accelerated progression, and unique twists that encourage experimentation, theorycrafting, and discovering fresh ways to play. Whether you're chasing rapid skill gains, tackling challenging bosses, or racing to complete Tasks, every moment contributes towards your League journey! Best of all, Equilibrium includes free-to-play content, giving more players the chance to jump in and experience the excitement of Leagues firsthand. As you progress, you'll earn rewards that can be taken back to the main game, including exclusive cosmetics, pets, titles, and other prestigious unlocks that commemorate your accomplishments. Whether you're a veteran looking for the next challenge or a returning player eager to rediscover RuneScape, Equilibrium is your chance to leave your mark before the season comes to a close. Marketplace Bundle - Blooming GardensThe Blooming Gardens Collection is the second instalment of this month's Player-Owned House Marketplace drop, launching today. Inspired by vibrant gardens and tranquil outdoor spaces, this collection is perfect for players looking to bring a touch of natural beauty to their homes. You'll find the full range of Blooming Gardens overrides in the Featured section of the Marketplace. This drop also introduces two brand-new buildable furnishings to the core Construction skill: the Garden Bench and the Large Trellis Archway. These are new base items that can be crafted at Construction levels 25 and 65 respectively and are available to all players through normal gameplay at no additional cost. Once you've built either item and stored it in your Player-Owned House, you'll be able to customise it with the Marketplace overrides included in the Blooming Gardens Collection, giving you even more ways to create your perfect outdoor retreat.
Check out our recent Monthly Marketplace News to find out more about some of our upcoming marketplace plans! Patch NotesLeagues has hit the ground running, and the team has been hard at work tackling issues as they arise. If you've been following our Leagues II: Equilibrium - Fixes & Issues newspost, much of what's covered below will already be familiar, but we wanted to bring everything together in one place. Hotfixed - Leagues
Hotfixed - General
General
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| 10/08/2026 | Community Topics:Leagues II: EQUILIBRIUM Launches Today!
Construction:
In Case You Missed It:
JMod Replies on discussions worth highlighting:
Leagues: EQUILIBRIUM Launches Today!The wait is nearly over! Leagues EQUILIBRIUM worlds are currently scheduled to launch at approximately 1:00 PM BST today. Ahead of the launch we will be wrapping up some final pre-launch checks just to be sure and if anything changes, we'll let you know right away via this newspost, reddit, discord or our other social platforms. While you count down the minutes, why not brush up on everything coming in this League? Below we will go into some general info to help you get started or if you prefer you can watch our Dev Diary on Leagues EQUILIBRIUM!
Additionally our friends over at the RuneWiki have released the full task list alongside some in-depth overviews of the areas and content that can be a massive help to planning your route so check those out! What's New and updatedLeagues: CATALYST proved just how exciting RuneScape Leagues could be, but we knew we were only getting started. For Leagues II: EQUILIBRIUM, we've listened closely to player feedback and doubled down on the areas that matter most, bringing meaningful improvements across the entire League.
Additionally, we've introduced new mechanics designed to make every League journey feel more unique, and none are bigger than our new Region Locking system. Region Locking puts your choices at the heart of the adventure, letting you carve your own route through Gielinor and build a journey that's uniquely yours. Starting in Misthalin and Havenhythe, you'll earn access to new regions as you progress, carefully choosing which areas to unlock as your League journey unfolds. Whether you're chasing specific bosses, powerful gear, efficient training methods, or simply your favourite corner of the map, every unlock helps define your strategy and playstyle. With each path offering a viable route to the Dragon Trophy and this year's rewards, the decisions you make are less about what you can do and more about the story you want to tell.
Alongside that over the last eight months, RuneScape has evolved significantly. Through a steady stream of updates and our ongoing Road to Restoration initiative, we've focused on modernising the game, improving the player experience, and reinforcing the core principles that make RuneScape special. As a result, Leagues II: EQUILIBRIUM is the perfect opportunity to jump in and experience a very different RuneScape. Whether your last adventure was during Leagues: CATALYST or you've been away for even longer, you'll discover a game that's been transformed by major improvements across progression, combat, worldbuilding, and quality of life. Some of the highlights include:
We've covered a lot of ground when it comes to Leagues II: EQUILIBRIUM, so if you'd like the full deep dive, be sure to check out our dedicated newspost. League OverviewWhether you're a League veteran or diving in for the first time, here's a quick summary of the key information you'll need to get started and make the most of your adventure.
Getting Setup for LeaguesAs you get started you will have the following quests automatically completed:
There are more quests completed automatically as you choose which regions to unlock and these can all be seen in the Regions tab under the unlocks segment
Additionally a Dramen staff will be added to your Inventory so that you can access Fairy rings. If lost, you can reclaim it from the Sage in Lumbridge Courtyard. As you progress through Relic tiers, you'll also gain powerful passive effects starting with:
And as you progress through the Blessing Tiers you will unlock more combat focused passives starting with:
You will unlock a variety of effects across all the Relic and Blessing Tiers including increased XP and Rare item rates, check out the graphics below for a full list or check them out in game in the respective menus
Additional ChangesGeneral
Items:
Access:
Misc:
Getting StartedTo begin your Leagues journey, you’ll need to be logged into an account that you plan to play Leagues on. From there, head on over to the World selection page and choose "Leagues worlds" at the top of selection to see the worlds! We have spun up additional worlds for Leagues so don't worry about everyone fitting in!. Please note that If you had played in our first Leagues: CATALYST your account has already gone through this process and your nominated account will remain the same. First you will see a brief description of what Leagues is.
Followed by a screen explaining the reward nomination process. Since you can’t play Leagues and the main game mode simultaneously on the same account, players can nominate which account should receive their Leagues rewards. This means that if you want to play Leagues on one account while continuing to play your main, you can still direct all rewards to your main account. If you only have a single account, simply nominate it using the option on the left.
From here you will be given a confirmation screen for the nomination.
After that you will be popped into character creation! Something to note at this step, League Worlds do not allow you to use cosmetic overrides and as a side effect you won't be able to change your characters face and hair, so take a moment and choose your ideal look then!
Last step before getting into the game, you will be given the choice between Modern Interface Mode and Classic Interface mode. Both have their charms and the player's choice on which one they like to use, this can be changed in the setting when you are in game.
Once that is done you will pop into Leagues! You start in Lumbridge and will be met with a short tutorial on the Leagues interface and unlocking your first Relic. Be sure to pay attention then! Oh and be sure to turn on Wikisync when prompted to track your progress via the wiki! Leagues RewardsEvery League brings new rewards, so you can show off your progress wherever you go. With Leagues EQUILIBRIUM we have branched out into some new reward spaces including some items for your newly refurbished Player owned House! below is a quick list of all the items you can purchase with League points this year but also don't forget you can pick up rewards from the previous league aswell! Note that the rewards are unavailable on launch, but we'll keep you updated once the shop is open.
Trophy requirements:A League just isn't complete without trophies! Be sure to aim high this year so you can proudly display your achievement in your PoH!
League StreamsCreators from all across the globe will be diving into Leagues today! Mod Yuey has lined up 12 hours of check ins with just a handful of them, join him on our Official Twitch channel from Leagues launch to follow along in their journeys!
Player-Owned House Trophy Drop RatesWith the release of the Player-Owned Housing update came a collection of boss trophies for players to hunt down and proudly display. Today, we're lifting the curtain on the drop rates behind these prestigious rewards.
The below list is in alphabetical order. For more information on how drop rates work, please check out the wiki.
Patch NotesGeneral
What's Happening in the CommunityCommunity Creations
To commemorate their achievement Im_Denn gave themselves a permenant Trim Comp!
Strength through Chaos, and also cool crafting skills by Fruitcraver RuneTubeEver thought about going really fast in Daemonheim? Well Glue shows you why they are the fastest!
Pink Skirts Player EventsEach week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week: Mega Duck Runs
Croesus (Learner Event)
Osseous - Boss of the Week
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy! Community SpotlightRS LeaguesThe RS Leagues server on Discord is one of the best resources for planning your journey in Leagues II: EQUILIBRIUM! This chat room has discussion threads dedicated to each relic, blessing, combat style, and every region unlock combination! Learn from others' strategies to forge your own path, then band together for group content! Or just copy the most popular choices. Join up here! - The RuneScape TeamMods Alex, Anvil, Astra, Azanna, Bak, Blkwitch, Boko, Brat, Breezy, Brig, Camel, Chaose, Dark, Daze, Desert, Dorn, Dragon, Drew, Drewid, Easty, Echo, Evad, Fallen, Forza, Fox, Frosch, Grace, Gunner, Helen, Ink, Kaiju, Keyser, Kristy, Lilith, Lucifer, Luma, Lykos, Lynx, Makkari, MIC, Mohawk, Morty, Nemo, Neong, Nixon, Noms, Pearce, Peppy, Perpetua, Pickle, Pigeon, Rain, Ramen, Rat, Reaper, Rowley, Ryan, Samy, Shiba, Shrew, Shrike, Socks, Soul, Sponge, Sukotto, Titus, Tri, Vegard, Volta, Who, Wov, Yuey & Zura |




















































































































