Dados da Steam coletados em 14/11/2026 19:37 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
Imprensa
- 4.5/5
“Civilization 7 is a blast to play”
- 5/5
“Civilization 7 is a confident, sleek and another high watermark for strategy games”
- 9/10
“Sid Meier's Civilization 7 has the series in its best shape yet”
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- Contrato de licença · Sid Meier's Civilization VII EULA
- Redes sociaisYouTube · Twitch · TikTok · Instagram · Discord · X (Twitter) · Facebook · Threads
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | ✓ |
| Alemão | ✓ | ✓ | ✓ |
| Chinês simplificado | ✓ | ✓ | ✓ |
| Chinês tradicional | ✓ | ✓ | ✓ |
| Coreano | ✓ | ✓ | ✓ |
| Espanhol (Espanha) | ✓ | ✓ | ✓ |
| Francês | ✓ | ✓ | ✓ |
| Italiano | ✓ | ✓ | ✓ |
| Japonês | ✓ | ✓ | ✓ |
| Polonês | ✓ | ✓ | ✓ |
| Russo | ✓ | ✓ | ✓ |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Win 10 64 Bit
- Processador
- Intel i5-4690 / Intel i3-10100 / AMD Ryzen 3 1200
- Memória
- 8 GB de RAM
- Placa gráfica
- NVIDIA GTX 1050 / AMD RX 460 / Intel Arc A380
- DirectX
- Versão 12
- Espaço no disco
- Requer 20 GB de espaço livre
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Win 10 64 Bit
- Processador
- Intel Core i5-10400 / AMD Ryzen 5 3600X
- Memória
- 16 GB de RAM
- Placa gráfica
- NVIDIA RTX 2060 / AMD RX 6600 / Intel Arc A750
- DirectX
- Versão 12
- Espaço no disco
- Requer 20 GB de espaço livre
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| ₹ 3.999 | ₹ 3.999 | — | -32% | ₹ 3.999 | ||
| Rp 799.000 | Rp 799.000 | — | -29% | Rp 799.000 | ||
| CN¥ 298,00 | CN¥ 298,00 | — | -28% | CN¥ 298,00 | ||
| ₱ 2.920,00 | ₱ 2.920,00 | — | -26% | ₱ 2.920,00 | ||
| ₫ 1.210.000 | ₫ 1.210.000 | — | -24% | ₫ 1.210.000 | ||
| US$ 52,49 | US$ 52,49 | — | -15% | US$ 52,49 | ||
| ฿ 1.790,00 | ฿ 1.790,00 | — | -15% | ฿ 1.790,00 | ||
| ¥ 8.800 | ¥ 8.800 | — | -11% | ¥ 8.800 | ||
| ₸ 24.999 | ₸ 24.999 | — | -9% | ₸ 24.999 | ||
| RM 239,00 | RM 239,00 | — | -6% | RM 239,00 | ||
| R$ 349,90 | R$ 349,90 | — | — | R$ 349,90 | ||
| ₩ 83.000 | ₩ 83.000 | — | 0% | ₩ 83.000 | ||
| CDN$ 89,99 | CDN$ 89,99 | — | +2% | CDN$ 89,99 | ||
| CLP$ 62.999 | CLP$ 62.999 | — | +2% | CLP$ 62.999 | ||
| NT$ 2.090 | NT$ 2.090 | — | +2% | NT$ 2.090 | ||
| Mex$ 1.190,00 | Mex$ 1.190,00 | — | +4% | Mex$ 1.190,00 | ||
| S/ 220,00 | S/ 220,00 | — | +4% | S/ 220,00 | ||
| ₴ 2.999 | ₴ 2.999 | — | +7% | ₴ 2.999 | ||
| ₡ 30.000 | ₡ 30.000 | — | +7% | ₡ 30.000 | ||
| $U 2.699 | $U 2.699 | — | +7% | $U 2.699 | ||
| KD 21,00 | KD 21,00 | — | +9% | KD 21,00 | ||
| SR 260,00 | SR 260,00 | — | +12% | SR 260,00 | ||
| HK$ 548,00 | HK$ 548,00 | — | +13% | HK$ 548,00 | ||
| US$ 69,99 | US$ 69,99 | — | +13% | US$ 69,99 | ||
| US$ 69,99 | US$ 69,99 | — | +13% | US$ 69,99 | ||
| US$ 69,99 | US$ 69,99 | — | +13% | US$ 69,99 | ||
| US$ 69,99 | US$ 69,99 | — | +13% | US$ 69,99 | ||
| AED 260,00 | AED 260,00 | — | +14% | AED 260,00 | ||
| QR 260,00 | QR 260,00 | — | +15% | QR 260,00 | ||
| NZ$ 129,95 | NZ$ 129,95 | — | +16% | NZ$ 129,95 | ||
| zł 299,00 | zł 299,00 | — | +21% | zł 299,00 | ||
| R 1.299,00 | R 1.299,00 | — | +24% | R 1.299,00 | ||
| S$ 99,00 | S$ 99,00 | — | +24% | S$ 99,00 | ||
| € 69,99 | € 69,99 | — | +25% | € 69,99 | ||
| £ 59,99 | £ 59,99 | — | +28% | £ 59,99 | ||
| A$ 119,95 | A$ 119,95 | — | +31% | A$ 119,95 | ||
| COL$ 269.699 | COL$ 269.699 | — | +33% | COL$ 269.699 | ||
| CHF 69,90 | CHF 69,90 | — | +35% | CHF 69,90 | ||
| kr 829,00 | kr 829,00 | — | +40% | kr 829,00 | ||
| ₪ 279,00 | ₪ 279,00 | — | +40% | ₪ 279,00 | ||
| Não vendido nestas lojas: Rússia | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 19:37 | R$ 349,90 | R$ 349,90 | — | R$ 349,90 | |
| 14/11/2026 19:37 | US$ 69,99 | US$ 69,99 | — | ≈ R$ 395,31 | |
| 14/11/2026 19:37 | US$ 69,99 | US$ 69,99 | — | ≈ R$ 395,31 | |
| 14/11/2026 19:37 | Mex$ 1.190,00 | Mex$ 1.190,00 | — | ≈ R$ 362,27 | |
| 14/11/2026 19:37 | CLP$ 62.999 | CLP$ 62.999 | — | ≈ R$ 358,62 | |
| 14/11/2026 19:37 | £ 59,99 | £ 59,99 | — | ≈ R$ 447,95 | |
| 14/11/2026 19:37 | € 69,99 | € 69,99 | — | ≈ R$ 436,33 | |
| 14/11/2026 19:37 | US$ 69,99 | US$ 69,99 | — | ≈ R$ 395,31 | |
| 14/11/2026 19:37 | ¥ 8.800 | ¥ 8.800 | — | ≈ R$ 311,07 | |
| 14/11/2026 19:37 | ₹ 3.999Mais barato em reais | ₹ 3.999 | — | ≈ R$ 239,61 | |
| 14/11/2026 19:37 | CDN$ 89,99 | CDN$ 89,99 | — | ≈ R$ 356,45 | |
| 14/11/2026 19:37 | A$ 119,95 | A$ 119,95 | — | ≈ R$ 459,40 | |
| 14/11/2026 19:37 | NZ$ 129,95 | NZ$ 129,95 | — | ≈ R$ 405,81 | |
| 14/11/2026 19:37 | CHF 69,90 | CHF 69,90 | — | ≈ R$ 470,90 | |
| 14/11/2026 19:37 | kr 829,00 | kr 829,00 | — | ≈ R$ 489,36 | |
| 14/11/2026 19:37 | zł 299,00 | zł 299,00 | — | ≈ R$ 423,00 | |
| 14/11/2026 19:37 | ₴ 2.999 | ₴ 2.999 | — | ≈ R$ 372,74 | |
| 14/11/2026 19:37 | ₸ 24.999 | ₸ 24.999 | — | ≈ R$ 317,25 | |
| 14/11/2026 19:37 | US$ 69,99 | US$ 69,99 | — | ≈ R$ 395,31 | |
| 14/11/2026 19:37 | US$ 52,49 | US$ 52,49 | — | ≈ R$ 296,47 | |
| 14/11/2026 19:37 | CN¥ 298,00 | CN¥ 298,00 | — | ≈ R$ 251,60 | |
| 14/11/2026 19:37 | HK$ 548,00 | HK$ 548,00 | — | ≈ R$ 394,49 | |
| 14/11/2026 19:37 | NT$ 2.090 | NT$ 2.090 | — | ≈ R$ 358,63 | |
| 14/11/2026 19:37 | ₩ 83.000 | ₩ 83.000 | — | ≈ R$ 350,87 | |
| 14/11/2026 19:37 | Rp 799.000 | Rp 799.000 | — | ≈ R$ 247,56 | |
| 14/11/2026 19:37 | RM 239,00 | RM 239,00 | — | ≈ R$ 330,39 | |
| 14/11/2026 19:37 | ₱ 2.920,00 | ₱ 2.920,00 | — | ≈ R$ 258,36 | |
| 14/11/2026 19:37 | S$ 99,00 | S$ 99,00 | — | ≈ R$ 434,29 | |
| 14/11/2026 19:37 | ฿ 1.790,00 | ฿ 1.790,00 | — | ≈ R$ 298,40 | |
| 14/11/2026 19:37 | ₫ 1.210.000 | ₫ 1.210.000 | — | ≈ R$ 265,62 | |
| 14/11/2026 19:37 | COL$ 269.699 | COL$ 269.699 | — | ≈ R$ 463,67 | |
| 14/11/2026 19:37 | S/ 220,00 | S/ 220,00 | — | ≈ R$ 364,81 | |
| 14/11/2026 19:37 | $U 2.699 | $U 2.699 | — | ≈ R$ 374,61 | |
| 14/11/2026 19:37 | ₡ 30.000 | ₡ 30.000 | — | ≈ R$ 374,25 | |
| 14/11/2026 19:37 | R 1.299,00 | R 1.299,00 | — | ≈ R$ 433,62 | |
| 14/11/2026 19:37 | AED 260,00 | AED 260,00 | — | ≈ R$ 399,86 | |
| 14/11/2026 19:37 | SR 260,00 | SR 260,00 | — | ≈ R$ 391,60 | |
| 14/11/2026 19:37 | QR 260,00 | QR 260,00 | — | ≈ R$ 403,43 | |
| 14/11/2026 19:37 | KD 21,00 | KD 21,00 | — | ≈ R$ 381,18 | |
| 14/11/2026 19:37 | ₪ 279,00 | ₪ 279,00 | — | ≈ R$ 491,09 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| Sid Meier's Civilization® VIIEdição | R$ 349,90 | — |
| Sid Meier's Civilization® VII Edição DeluxeEdição | R$ 499,50 | — |
| Sid Meier's Civilization VII Settler's EditionPacote | R$ 690,70 | R$ 255,39vs. R$ 946,09 separado |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Sid Meier’s Civilization® VII: Nascer da TerraApp ID 5032500 · Em breveSem preço no Brasil
Sid Meier's Civilization® VII: Coleção Salão da HistóriaApp ID 5032530 · 15 set. 2026R$ 114,90
Sid Meier's Civilization® VII: Coleção Pincel e LâminaApp ID 4657090 · 23 jun. 2026R$ 149,90
Sid Meier’s Civilization® VII: Coleção Senhores dos MaresApp ID 3369860 · 9 dez. 2025R$ 149,90
Sid Meier's Civilization® VII: Coleção Direito de GovernarApp ID 3087430 · 6 jun. 2026R$ 149,90
Sid Meier's Civilization® VII: Coleção Encruzilhadas do MundoApp ID 3004660 · 10 fev. 2025R$ 149,90
Sid Meier's Civilization® VII: Pacote Tecumseh e ShawneeApp ID 3087460 · 11 fev. 2025R$ 49,99
Sid Meier's Civilization VII: Himiko - Personalidade Alta XamãApp ID 3087260 · 19 mai. 2025R$ 24,90
Sid Meier's Civilization VII: Asoka - Personalidade Conquistador do Mundo App ID 3087270 · 19 mai. 2025R$ 24,90
Sid Meier's Civilization VII: Xerxes - Personalidade O AquemênidaApp ID 3087220 · 19 mai. 2025R$ 24,90
Sid Meier's Civilization® VII: Frederico, Barroco (personalidade)App ID 3087240 · 19 mai. 2025R$ 24,90
Sid Meier’s Civilization® VII: Pacote CajarApp ID 3087420 · 18 jun. 2026Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote AssíriaApp ID 3087410 · 18 jun. 2026Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote Genghis KhanApp ID 3087370 · 18 jun. 2026Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote SillaApp ID 3087400 · 18 jun. 2026Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote LakshmibaiApp ID 3087390 · 18 jun. 2026Sem preço no Brasil
Sid Meier’s Civilization® VII: Coleção Direito de Governar – Pacote de MaravilhaApp ID 3087440 · 18 jun. 2026Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote Đại ViệtApp ID 3087380 · 18 jun. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Coleção Encruzilhadas do Mundo: Pacote de MaravilhaApp ID 3087350 · 19 mai. 2025R$ 31,90
Sid Meier's Civilization® VII: Pacote NepalApp ID 3087330 · 19 mai. 2025R$ 31,90
Sid Meier's Civilization® VII: Pacote Grã-BretanhaApp ID 3087300 · 19 mai. 2025R$ 31,90
Sid Meier's Civilization® VII: Pacote BulgáriaApp ID 3087320 · 19 mai. 2025R$ 31,90
Sid Meier's Civilization® VII: Pacote Simón BolívarApp ID 3087310 · 19 mai. 2025R$ 31,90
Sid Meier's Civilization® VII: Pacote CartagoApp ID 3087280 · 19 mai. 2025R$ 31,90
Sid Meier's Civilization® VII: Pacote Ada LovelaceApp ID 3087290 · 19 mai. 2025R$ 31,90
Sid Meier’s Civilization® VII: Pacote Edward TeachApp ID 3958320 · 4 nov. 2025Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote República dos PiratasApp ID 3958330 · 4 nov. 2025Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote TongaApp ID 3958340 · 4 nov. 2025Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote Sayyida al-HurraApp ID 3958350 · 9 dez. 2025Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote OtomanosApp ID 3958360 · 9 dez. 2025Sem preço no Brasil
Sid Meier’s Civilization® VII: Pacote IslândiaApp ID 3958370 · 9 dez. 2025Sem preço no Brasil
Sid Meier’s Civilization® VII: Coleção Senhores dos Mares - Pacote de MaravilhaApp ID 3958380 · 4 nov. 2025Sem preço no Brasil
Sid Meier's Civilization® VII Upgrade da Edição a DeluxeApp ID 3502600 · 6 jun. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote de Conteúdo DeluxeApp ID 3087250 · 10 fev. 2025R$ 53,90
Sid Meier's Civilization® VII: Pacote Elizabeth IApp ID 5067840 · 15 set. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote George WashingtonApp ID 5067850 · 15 set. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote GaulesesApp ID 5067860 · 15 set. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote BabilôniaApp ID 5067870 · 15 set. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote Toyotomi HideyoshiApp ID 4657100 · 23 jun. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote Japão HeianApp ID 4657110 · 23 jun. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote Japão SengokuApp ID 4657120 · 23 jun. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote Yi Sun-sinApp ID 4657130 · 28 jul. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Coleção Pincel e Lâmina - Pacote de MaravilhaApp ID 4657160 · 23 jun. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote GoryeoApp ID 4657140 · 28 jul. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote JoseonApp ID 4657150 · 28 jul. 2026Sem preço no Brasil
Sid Meier's Civilization® VII: Pacote InglaterraApp ID 5067880 · 15 set. 2026Sem preço no Brasil
Cartas colecionáveis · cartas, laminadas e insígnias
- COALNível 1 · 100 XPInsígnia ↗
- STONENível 2 · 200 XPInsígnia ↗
- WOODNível 3 · 300 XPInsígnia ↗
- COPPERNível 4 · 400 XPInsígnia ↗
- SILVERNível 5 · 500 XPInsígnia ↗
- GOLDLaminada · Nível 1 · 100 XPInsígnia ↗
Preços do Mercado da Comunidade (menor oferta, em dólar, convertida para reais pela cotação do dia). Clique na imagem para ampliar (setas passam de uma carta para outra). Atualizado em 14/11/2026 19:37.
Itens de perfil · fundos, emoticons e loja de pontos
Fundos de perfil · 12
- Civ VII Ashoka + Maurya India≈ R$ 0,34500 pontosMercado ↗
- Civ VII Caesar + Rome≈ R$ 0,34500 pontosMercado ↗
- Civ VII Isabella + Spain≈ R$ 0,34500 pontosMercado ↗
- Ashoka + Mauryan2.000 pontosLoja de pontos ↗
- Augustus + Rome2.000 pontosLoja de pontos ↗
- Civ VII Himiko + Meiji JapanIncomum≈ R$ 0,34500 pontosMercado ↗
- Civ VII Tecumseh + ShawneeRara≈ R$ 0,34500 pontosMercado ↗
- Edward Teach2.000 pontosLoja de pontos ↗
- Gold Hex Grid2.000 pontosLoja de pontos ↗
- Himiko + Meiji Japan2.000 pontosLoja de pontos ↗
- Isabella + Spain2.000 pontosLoja de pontos ↗
- Tecumseh + Shawnee2.000 pontosLoja de pontos ↗
Fundos do miniperfil · 1
- Mini Gold Hex Grid2.000 pontosLoja de pontos ↗
Avatares animados · 7
- Charlemagne3.000 pontosLoja de pontos ↗
- Confucius3.000 pontosLoja de pontos ↗
- Edward Teach3.000 pontosLoja de pontos ↗
- Hatshepsut3.000 pontosLoja de pontos ↗
- Machiavelli3.000 pontosLoja de pontos ↗
- Simon Bolivar3.000 pontosLoja de pontos ↗
- Xerxes3.000 pontosLoja de pontos ↗
Emoticons · 10
- :civ7catherinehappy:≈ R$ 0,34100 pontosMercado ↗
- :civ7charlemagnesad:≈ R$ 0,34100 pontosMercado ↗
- :civ7xerxesrage:≈ R$ 0,34100 pontosMercado ↗
- :ShibaAngry:≈ R$ 0,34100 pontosMercado ↗
- :ShibaCelebrate:≈ R$ 1,07100 pontosMercado ↗
- :ShibaCool:≈ R$ 0,40100 pontosMercado ↗
- :ShibaHappy:≈ R$ 1,07100 pontosMercado ↗
- :ShibaSad:≈ R$ 2,15100 pontosMercado ↗
- :civ7machiavellisly:Incomum≈ R$ 0,34100 pontosMercado ↗
- :civ7trungtracshock:Rara≈ R$ 0,34100 pontosMercado ↗
Figurinhas animadas · 8
- Augustus Caesar1.000 pontosLoja de pontos ↗
- Civ 35th Anniversary1.000 pontosLoja de pontos ↗
- Civ Llama1.000 pontosLoja de pontos ↗
- José Rizal1.000 pontosLoja de pontos ↗
- Shiba - Flowers1.000 pontosLoja de pontos ↗
- Shiba - Jumping1.000 pontosLoja de pontos ↗
- Shiba Scout1.000 pontosLoja de pontos ↗
- Trưng Trắc1.000 pontosLoja de pontos ↗
- Civilization VII (Gold)3.000 pontosLoja de pontos ↗
Fundos e emoticons que caem das cartas (preço do Mercado, convertido para reais) e itens da loja de pontos da Steam (custo em pontos). Clique na imagem para ampliar. Atualizado em 14/11/2026 19:37.
Conquistas · percentual global de jogadores
As 5 mais raras
Lakshmi-Bye, Losers0,1%Win the modern age as Lakshmibai.
Not Toying Around0,1%Win the modern age as Toyotomi Hideyoshi.
Simón Says0,2%Win the modern age as Simón Bolívar.
Universal Ruler0,2%Win the modern age as Genghis Khan.
Teach 'em a Lesson0,2%Win the modern age as Edward Teach.
Todas
- One Hit Wonder.Complete 3 Major Cultural Triumphs in a single Antiquity Age.27,9%INV_ACHIEVEMENT_027
- Trade Secret.Complete 3 Major Economic Triumphs in a single Antiquity Age.25,9%INV_ACHIEVEMENT_028
- Book Smart.Complete 3 Major Scientific Triumphs in a single Antiquity Age.25,2%INV_ACHIEVEMENT_030
- Pax a Wallop.Complete 3 Major Military Triumphs in a single Antiquity Age.22,8%INV_ACHIEVEMENT_029
- Velvet Glove.Complete 3 Major Diplomatic Triumphs in a single Exploration Age.21,1%INV_ACHIEVEMENT_037
- Beyond the Horizon.Complete 3 Major Expansionist Triumphs in a single Exploration Age.21,0%INV_ACHIEVEMENT_038
- Relic Hunter.Complete 3 Major Cultural Triumphs in a single Exploration Age.20,8%INV_ACHIEVEMENT_031
- Science in the Suburbs.Complete 3 Major Scientific Triumphs in a single Exploration Age.20,8%INV_ACHIEVEMENT_034
- Coin Toss.Complete 3 Major Economic Triumphs in a single Exploration Age.17,2%INV_ACHIEVEMENT_032
- Settled the Score.Complete 3 Major Military Triumphs in a single Exploration Age.16,0%INV_ACHIEVEMENT_033
- Paint the Map.Complete 3 Major Expansionist Triumphs in a single Antiquity Age.15,3%INV_ACHIEVEMENT_036
- Talk of the Towns.Complete 3 Major Diplomatic Triumphs in a single Antiquity Age.13,4%INV_ACHIEVEMENT_035
- Proverbial Wisdom.Win the modern age as Confucius.10,0%INV_ACHIEVEMENT_008
- Postmaster and Commander.Win the modern age as Ben Franklin.8,5%INV_ACHIEVEMENT_005
- Roman of the Hour.Win the modern age as Augustus.8,4%INV_ACHIEVEMENT_004
- Inquisitor QueenWin the modern age as Isabella.7,3%INV_ACHIEVEMENT_014
- Sailed the Seven Xerxes.Win the modern age as Xerxes, King of kings.6,4%INV_ACHIEVEMENT_020
- Suted for Battle.Win the modern age as Hatshepsut.6,0%INV_ACHIEVEMENT_011
- Radiance of the Sun.Win the modern age as Himiko, Queen of Wa.5,8%INV_ACHIEVEMENT_012
- Lived up to the Name.Win the modern age as Catherine the Great.5,3%INV_ACHIEVEMENT_006
- Son of a Duck.Win the modern age as Ibn Battuta.4,9%INV_ACHIEVEMENT_013
- Magne Squeeze.Win the modern age as Charlemagne.4,5%INV_ACHIEVEMENT_007
- Playing God.Win a game on Deity difficulty.4,5%INV_ACHIEVEMENT_039
- Eat, Inca, and be Merry.Win the modern age as Pachacuti.4,3%INV_ACHIEVEMENT_018
- On the Fritz.Win the modern age as Friedrich, Oblique.4,2%INV_ACHIEVEMENT_009
- Woman-o-war.Win the modern age as Amina.4,1%INV_ACHIEVEMENT_002
- Budding Buddhist.Win the modern age as Ashoka, World Renouncer.4,1%INV_ACHIEVEMENT_003
- Sisters Before Misters.Win the modern age as Trung Trac.3,7%INV_ACHIEVEMENT_019
- Can't Touch This.Win the modern age as Jose Rizal.3,5%INV_ACHIEVEMENT_015
- Hit Mach 10.Win the modern age as Machiavelli.3,4%INV_ACHIEVEMENT_017
- Shawnee Deep in Victory.Win the modern age as Tecumseh.3,3%INV_ACHIEVEMENT_001
- Ground Breaker/Freedom Fighter.Win the modern age as Harriet Tubman.3,3%INV_ACHIEVEMENT_010
- Xerxing Red.Win the modern age as Xerxes, the Achaemenid.3,2%INV_ACHIEVEMENT_021
- Had the last Lafayette.Win the modern age as Lafayette.3,1%INV_ACHIEVEMENT_016
- Deep Friedrich.Win the modern age as Friedrich, Baroque.1,7%INV_ACHIEVEMENT_024
- Enlightened Rule.Win the modern age as Himiko, High Shaman.1,6%INV_ACHIEVEMENT_023
- Sorry Not Sorrow.Win the modern age as Ashoka, World Conqueror.1,5%INV_ACHIEVEMENT_022
- Founding FatherWin the modern age as George Washington.0,6%CC_ACHIEVEMENT_009
- Ada Girl!Win the modern age as Ada Lovelace.0,5%CC_ACHIEVEMENT_001
- ElizabestWin the modern age as Elizabeth.0,4%CC_ACHIEVEMENT_010
- Simón SaysWin the modern age as Simón Bolívar.0,2%CC_ACHIEVEMENT_002
- Universal RulerWin the modern age as Genghis Khan.0,2%CC_ACHIEVEMENT_003
- Teach 'em a LessonWin the modern age as Edward Teach.0,2%CC_ACHIEVEMENT_005
- Sayyida al HeroWin the modern age as Sayyida al Hurra.0,2%CC_ACHIEVEMENT_006
- Turtle PowerWin the modern age as Yi Sun-sin.0,2%CC_ACHIEVEMENT_008
- Lakshmi-Bye, LosersWin the modern age as Lakshmibai.0,1%CC_ACHIEVEMENT_004
- Not Toying AroundWin the modern age as Toyotomi Hideyoshi.0,1%CC_ACHIEVEMENT_007
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 19:37.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda20,4 h jogadas ao escrever19 mai. 2026
Depois da atualização Test of Time, lançada hoje, finalmente dá pra dizer sem medo: Civilization VII começou a encontrar sua própria identidade.
O jogo que antes parecia perdido entre boas ideias mal aproveitadas agora ganhou ritmo, profundidade e, principalmente, alma.
A nova atualização trouxe mudanças que deixaram as partidas muito mais dinâmicas, estratégicas e vivas.
As eras fluem melhor, as decisões têm mais peso e cada civilização finalmente passa aquela sensação de “só mais um turno” que sempre foi a assinatura da franquia.
A interface está mais agradável, a IA parece menos perdida em um labirinto diplomático e vários sistemas que antes pareciam inacabados agora conversam entre si de forma muito mais natural.
O mapa ganhou vida, as campanhas ficaram mais envolventes e o jogo inteiro parece respirar melhor.
O mais importante: Civilization VII finalmente deixou de ser “um jogo com potencial” para se tornar um bom jogo de verdade.
Ainda existe espaço para evoluir, claro, mas agora dá pra enxergar um caminho sólido sendo construído.
Um caminho que pode transformar o jogo em um título realmente digno do legado gigantesco de Sid Meier e da lendária franquia Civilization.
Demorou um pouco, mas a fogueira da humanidade voltou a acender. 🏛️⚔️📜 - ▲ Recomenda39,3 h jogadas ao escrever1 out. 2026
Recomendo, mas há um porém.
Esse jogo é muito criticado quando comparado ao seu antecessor, CIV6, não só pela mudança radical na jogabilidade, mas principalmente pela falta de conteúdo. Sim, embora já tenha sido lançado há um bom tempo, ele ainda carece muito de conteúdo.
É muito legal como os chefes de Estado são separados das nações, podendo fazer combinações estranhas, como Napoleão Bonaparte, imperador comunista do Havaí. Dá para fazer algumas sinergias e ter mais sucesso no avanço rumo à vitória.
Eu já ganhei por pontuação, domínio e economia. Ainda não tentei a vitória cultural e, pelo visto, agora não existe mais vitória religiosa: ela foi unida à cultural. Tentei uma vitória científica, mas, sem dúvidas, é a mais difícil de conseguir.
É triste que haja poucos chefes de Estado e mais filósofos e outros líderes. Tipo, por que raios eu gostaria de jogar com Maquiavel? Mas, por outro lado, tem o Edward Teach, que é dahora demais. CIV6 focava mais em chefes de Estado e, aqui, não há nada do Brasil. Não tem Dom Pedro II, muito menos o Luiz Inácio Lula da Silva... Um dia jogaremos com Getúlio Vargas. Aí faria sentido essa alternância constante de posicionamento político no jogo com ele.
Gostei de como eles melhoraram os bárbaros do jogo anterior e fizeram as cidades-estado. Há muitas civilizações além dos vikings. Elas podem ser agressivas ou não. Vale muito a pena fazer amizade com elas pelos benefícios que você recebe ao se tornar seu suserano.
Esses gráficos realistas combinam mais com a proposta do jogo, definitivamente. As animações estão muito boas. É até legal ver os combatentes se enfrentando. Ainda não joguei uma bomba nuclear em outra civilização, mas, quando tiver a oportunidade, farei. As cidades são muito legais de se ver, mas sinto saudades dos arranha-céus que o CIV6 tinha.
O jogo é dividido por sessões, ou eras. São três eras, mas, em 2027, terá quatro com uma atualização já anunciada, levando o jogo para o futuro atômico. Eu detesto o preço ridículo das expansões e, infelizmente, também irão lançar uma expansão tão legal quanto a atualização gratuita que mencionei anteriormente, trazendo o espaço sideral como uma zona explorável para pegar recursos, provavelmente ciência e cultura para a nação. Isso também em 2027.
Sim, eu recomendo o jogo, mas não o compre agora. Espere por atualizações e, jamais, pague o preço cheio. Espere por ofertas. - ▲ Recomenda27,3 h jogadas ao escrever9 jun. 2026
Se você está na dúvida se compra ou não o jogo depois da atualização Teste do Tempo, deixo aqui minha análise:
Gosto de dar feedback de acordo com minha diversão do jogo, e o que posso adiantar é que tenho me divertido muito com o Civ 7. Acredito que fizeram um bom trabalho de polimento e principalmente de ajuste com todos os feedbacks que a Firaxis recebeu. Isso hoje em dia é raro e só mostra o quanto eles tem carinho pelo legado e pelos jogadores. Ainda acho um jogo caro, mas se você estiver na dúvida veja as novas gameplays e eventualmente aguarde uma promoção. - ▲ Recomenda34,9 h jogadas ao escrever10 jul. 2026
SÓ recomendaria O CIV VII em super promoções, porque o Civ V continua sendo o melhor custo x benefício. Já o Civ VI é cartunesco e infantil comparado ao Civ V, demonstrando retrocesso na franquia. O Civ VII parece mais uma aproximação de Humankind, com EXAGERADO PACIFICISMO e COOPERAÇÃO ENTRE POVOS, desde os primórdios até a atualidade da nossa civilização. Use bem teu tempo e $ = vida!
- ▲ Recomenda12,4 h jogadas ao escrever5 mai. 2026
Por hora o que posso dizer do Civilization 7 é que a impressão que passa ao jogador é que foi um jogo lançado inacabado, talvez por pressão de acionistas ou da direção da empresa, visando lucros o mais rápido possível. A sensação é como se você comprasse uma casa sem portas, janelas, água ou eletricidade, apenas paredes e telhado, e ainda assim, diferente das casas que você está acostumado, inventaram de fazer as paredes redondas ao invés de retas e você precisará se acostumar com isso. Civilization 7 copiou de forma desastrosa várias mecânicas bem implementadas por outros jogos como Humankind, causando nos jogadores um enorme estranhamento, pois mudanças são bem-vindas, novidades ainda mais, porém, alteração total das mecânicas, aí já é ridículo. Antes, durante ou ao término da partida, se comparavam números demográficos e econômicos, como PIB, população, educação, exército... hoje, se compara quem conseguiu mais estrelinhas ou cartinhas. Antes, eram líderes estadistas escolhidos para liderar as civilizações, hoje, não, são apenas personalidades, deixando a impressão de que daqui algum tempo veremos ex-bigbrothers como líderes de Civilization. Desde o Civilization 4, vemos o jogo base ser lançado com diversas coisas faltando, incompletos se comparados ao anterior, mas jogáveis... e sabemos que vamos ter que comprar expansões e DLCs para ter um jogo bom que superará seu antecessor, tudo bem, capitalismo, tudo normal... mas o que fizeram com o Civilization 7 realmente foi algo terrível, mudando totalmente as mecânicas e deixando-o irreconhecível para os fãs da série que jogam desde o Civ 1, 2 ou 3, por exemplo. Aguardo ansiosamente pela atualização Test of Time para poder jogar mais e ver se realmente volterei a me empolgar ou se vou realmente ficar no Civilization 6 por mais alguns anos. Hoje, eu não recomendo a compra, assim como saliento que, embora a Firaxis e seus revendedores não deixem claro em nenhum lugar, É FUNDAMENTAL TER AVX2 NO SEU PROCESSADOR, caso contrário, você não conseguirá sequer abrir o jogo!
---- Após atualização 1.4.0 ----
Continua sendo outro jogo, ainda não é Civilization como estamos acostumados, pelo menos não até o Civ 5... mas agora, já está mais parecido com Civ 6 em alguns pontos (cartas, bônus, adjacências, etc).6 acharam útilVer na Steam
- ▼ Não recomenda1129,8 h jogadas ao escrever25 jun. 2026
Palavras não podem descrever o quão decepcionado estou com o CIV VII, eu comprei a founders edition, esperando, de boa fé que todos os DLC´s fossem inclusos. O jogo foi lançado cheio de bugs, com uma interface horrível, cheio de problemas, depois de 1 ano ainda está meia boca. Agora os caras lançam um DLC cobrando mais ainda, mesmo para quem pagou pelo Founders edition. Civilization sempre foi um jogo que eu paguei o preço full por ser um jogo excelente, o civ IV, V e VI são excelentes. Se tem intenção de jogar esse jogo espere até eles colocarem em promoção por 5 % do valor que estão cobrando, talvez valha a pena, agora não vale a pena, de alguém que tem mais de 1000 horas no jogo.
101 acharam útilVer na Steam - ▼ Não recomenda4,9 h jogadas ao escrever22 jan. 2026
Civilization VII parece um jogo que não confia no próprio jogador.
Não é que mudaram a fórmula. Civ sempre mudou. O problema é que agora tudo parece mais engessado, mais controlado, como se o jogo estivesse o tempo todo tentando te empurrar para um caminho específico. A sensação é que você não está mais experimentando estratégias, só seguindo trilhos. E isso fica ainda mais óbvio quando a própria Firaxis coloca opções para desligar sistemas centrais do jogo para quem quer uma experiência mais sandbox. Se o jogador precisa desligar partes importantes do design para se divertir, algo deu errado.
A interface é outro problema enorme. Civilization é um jogo de informação, e a UI do Civ VII atrapalha mais do que ajuda. Informação escondida, menus demais, coisas básicas difíceis de achar. Parece uma interface feita pensando primeiro em console e depois adaptada para PC sem muito cuidado. Em vez de ficar preso no loop de só mais um turno, você fica preso no loop de procurar onde está a informação que precisa.
Agora vem a parte mais absurda de tudo: mods e ferramentas de terceiros. Civilization sempre viveu de mods. UI melhorada, qualidade de vida, ajustes simples para tornar o jogo mais confortável. Civ VI ficou jogável por anos graças à comunidade.
O Civ VII até finge que apoia isso. Fala de Workshop, SDK, ferramentas de modding. Mas na prática o jogo cria um clima de medo. Tem gente sendo jogada para tela de Code of Conduct, tendo crash ou levando susto simplesmente por ter ferramentas como WeMod ou Cheat Engine abertas, mesmo jogando single player, sozinho, contra IA.
O pior nem é isso. O pior é não existir nenhuma clareza. Não tem lista do que pode ou não pode. Não tem explicação objetiva do que ativa o sistema. Você não sabe se está só ajustando a interface para conseguir jogar direito ou se está pisando numa mina invisível.
Cheat em multiplayer é uma coisa. Todo mundo entende que tem que ser combatido. Mas policiamento em single player é outra história. No single player, o único prejudicado é o próprio jogador. Transformar isso em território de punição automática é tratar quem joga como suspeito padrão.
Enquanto isso, problemas reais continuam ali: interface ruim, fluxo estranho, sensação de progresso confusa. Em vez de gastar energia deixando o jogo mais claro e mais divertido, parece que gastaram energia tentando controlar como as pessoas jogam até quando estão sozinhas.
Civ VII não decepciona porque tentou inovar. Ele decepciona porque tirou liberdade, complicou o básico e passou a impressão de que o jogador não é confiável. Civilization sempre foi um sandbox histórico. O VII às vezes parece um sandbox com detector de metal na entrada.70 acharam útilVer na Steam - ▼ Não recomenda0,8 h jogadas ao escrever6 out. 2026
O Ciclo Infinito da Firaxis: Inovar o que ninguém pediu, corrigir o que já funcionava.
Me pergunto até quando a Sid Meier's vai insistir na mesma fórmula de lançamento:
1. Anunciam um novo jogo com a promessa de "reinventar a franquia".
2. Removem sistemas mecânicos consagrados dos jogos anteriores e colocam ideias "inovadoras" que a comunidade não pediu.
3. O jogo lança, recebe uma enxurrada de críticas negativas na Steam por parecer cru, simplificado ou desconexo.
4. Passam 2 ou 3 anos lançando expansões e atualizações para... fazer o jogo voltar a ser parecido com os clássicos.
5. A comunidade finalmente elogia e o jogo começa a vender bem.
Parece que todo novo lançamento serve apenas como um "acesso antecipado pago" onde os fãs pagam preço cheio para testar mecânicas fracas, até que os desenvolvedores finalmente escutem quem realmente joga.
Mudar a identidade da franquia para tentar agradar a um público casual afasta os veteranos e entrega um produto medíocre. Inovação é bem-vinda, mas revolucionar sem entender o que torna Civilization especial é dar um tiro no pé a cada novo ciclo.
Recomendado apenas em uma promoção futura, quando o jogo já tiver recebido as expansões que deveriam estar no lançamento. - ▼ Não recomenda31,4 h jogadas ao escrever8 fev. 2026
Sinceramente não vale a pena, jogo com interface horrível, se quiser jogar um bom civilization volta para versão 6 que é superior, infelizmente esse 7 tem que melhorar muito, comprei no pré-lançamento esperei algumas atualizações para deixar essa avaliação, mas passou um ano e a interface continua uma porcaria e o sistema de jogo muito esquisito.
34 acharam útilVer na Steam - ▼ Não recomenda39,3 h jogadas ao escrever13 ago. 2026
O jogo tem boas ideias, mas, no estado atual, não acho que valha a pena pelo preço cheio.
Comparando com Civilization VI, a sensação é de estar jogando um jogo que ainda está em construção. Existem mudanças interessantes e algumas mecânicas têm bastante potencial, mas falta conteúdo, profundidade e refinamento para justificar o preço de um lançamento completo.
Depois de tantas horas no Civilization VI, o VII me passa mais a impressão de uma grande DLC ou de uma base para o jogo que ele ainda pretende se tornar do que de uma sequência realmente completa.
As atualizações já estão mudando bastante o jogo, o que inclusive mostra que vários sistemas ainda precisam amadurecer. Acredito que daqui a alguns anos, depois de muitas atualizações, expansões, balanceamentos e mudanças de mecânicas, Civilization VII pode se tornar um excelente jogo — talvez até um sucessor à altura do VI.
Hoje, porém, eu não recomendo comprar pelo preço cheio. Se estiver com um bom desconto, pode valer a experiência. Caso contrário, eu esperaria mais alguns anos para encontrar um jogo mais completo e refinado.
No momento, para mim: Civilization VI ainda oferece uma experiência muito mais completa.31 acharam útilVer na Steam
- ▲ Recomenda7,6 h jogadas ao escrever12 nov. 2026Recebeu de graça
uma avanço muito divertido comparado ao anterior, tornou o microgerenciamento entre cidades muito menor e deixou mais otimizado o entre turnos, mas para isso sacrificou não só a forma de progredir uma sociedade unica para uma ue pode se moldar ao tempo o que deixo como um ponto neutro, já que na medida que deixou a partida menos identificavel e e menos um jogo competitivo, do outro ponto fez o jogo mais diverso durante a partida dando uma sensação mais individual para cada partida o que é algo positivo no ambito mais casual, então acredito que foi uma mudança de areas boa pra franquia o que faz um jogo a parte dos demais. diria que seu lado negativo se dá principalmente por ser de uma desenvolvedora que sempre disponibiliza seu jogo cru e extremamente caro pra só depois adicionar conteudo nele o que é uma pratica na minha visão extremamente anti consumidor
1 acharam engraçadaVer na Steam - ▼ Não recomenda189,1 h jogadas ao escrever28 out. 2026
É disparado o pior jogo da franquia. Totalmente desbalanciado e enfadonho.
- ▲ Recomenda17,3 h jogadas ao escrever25 out. 2026
RECOMENDO MUITO!!! Sou fã da série e jogador desde o Civ 2. Comprei o jogo em outubro de 2026. Então vou me prender ao jogo a partir dessa data, sem polêmicas de versões anteriores.
Civ 7 é melhor que o Civ 6. Joguei o anterior por quase 1500h. A IA é melhor, a estrutura dos distritos foi aprimorada, deram sentido a obsolecência de alguns edifícios (coisa presente em Civ 2) e achei bacana a ideia de trocar de civilização ao longo do tempo. A arte do jogo está melhor (não curtia a arte cartunesca de Civ 6). O perímetro das cidades cresce como devem crescer: ao aumentar de população. Não há mais trabalhadores (graças a Deus!) e as melhorias são feitas ao expandir a cidade. O late-game está muito mais agradável, sem aqueles clics infinitos e perda de tempo passando turnos, quando já sabíamos que tínhamos ganhado.
Ao fã da série, sugiro que não se deixe levar pelas avaliações negativas de parte do público apaixonado pela gameplay antiga. Vejam, eu esperei uma década por um jogo novo. Se eu quisesse jogar o antigo, não comprava esse. Em alguns momentos eu ainda visito o Civ 4, então tudo bem gostar do jogo antigo, mas não faz sentido pagar por uma coisa que já tenho. Não há porquê rejeitar um jogo tão bem feito.
Obs: a HUD do jogo é ruim, mas basta alguns mod's de qualidade de vida que isso é superado. Eu também usava mod's similares no Civ 6 e deu tudo certo.
Comprem em alguma promoção. É um jogão e as mecânicas melhoraram bastante. - ▼ Não recomenda0,8 h jogadas ao escrever23 out. 2026
civ 5 segue sendo muito melhor. o 6 ainda presta, mais o 7 estragou tudo
- ▼ Não recomenda54,2 h jogadas ao escrever19 out. 2026
Sou viciado na franquia e joguei muito o Civi 6. Esse jogo foi decepcionante, esperava muito mais ainda mais se tratando de um jogo de 350/500 reais. Absurdo uma sequência tão esperada vir pior que o último, faltam muitas coisas e esperava muito mais novidades no jogo. Decepcionante e não vale o dinheiro!!
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 19:37.
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Comunidade · estimativas do SteamSpy
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Estimativas do SteamSpy, atualizadas em 14/11/2026 19:37. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 10/11/2026 | Happy update day, Civ fans! Update 1.5.1 is rolling out now to all platforms! Things are busy at Firaxis HQ as we work on Arc of Tomorrow and Earthrise, and we’re looking forward to testing these major updates with players participating in the upcoming Firaxis Feature Workshop. We’ll have plenty more news to share on that front when we’re ready, but in the meantime, we wanted to deliver an interim update focused on refining and iterating on the existing foundation (after all, you need a sturdy base before you launch into the stars!). We’re building on our recent Diplomacy focus with Liberation, giving you the power to return conquered Settlements to their original founders. On the UI side, managing your empire gets a big quality-of-life boost with the new Map Search and Unit List panels. We’re also iterating on our recent Earth release with Random Earth - which shuffles Resources, Rivers, and Wonders across the familiar Earth landscape - plus the quirky new Donut Map. And finally, we’ve taken a fresh pass at Great People, removing them from City Production queues entirely so they unlock naturally through civ-specific milestones. There’s more to discover in the full notes, so read on! Before You Dive In…Active Mods Will Be DisabledThis update will do a reset to disable all active mods. We highly recommend giving our amazing modding community a little time to update their work before toggling things back on manually. Using a mod that's been updated and is stable? You can simply re-enable these mods by navigating to "Add-ons" in the Main Menu. Browse your list of installed mods and toggle on the ones you want to play with. Some Additional Reminders
As a reminder, you can visit our tracker to see known issues. If you’re encountering an issue, you can submit a bug report with the team here.
Liberation
Liberation has officially been added to your Diplomacy toolkit! When you conquer a Settlement or acquire one through a Peace Deal, you’ll now have a third option alongside Keep or Raze: Liberate. If the Settlement was originally founded by another major civ (other than the one you are currently at war with), you can return it to its original owner, which will also provide you a little diplomatic boost with them. If the original founder of the Settlement was a City-State that you were once the Suzerain of, you can also Liberate it back into a City-State with you as its Suzerain, reactivating your old bonus. Consequently, when you lose a City-State, you also lose the Suzerain bonus it provided. This includes when it's conquered, incorporated, or otherwise lost. Some bonuses that provide a bonus immediately, like free Units or Techs, are not impacted when you lose a City-State. You won't lose the bonus when the City-State is lost, nor will the effect trigger again on Liberation. Unit List and Map Search
With Update 1.5.1, we’re continuing our work to make things even clearer for you as you build your empires with a new Unit List and Map Search. Both of these new panels can be accessed from the top of your minimap. For controllers, Unit List is accessed via Radial Menu and Map Search from the top of your minimap. Let’s start with the Unit List, your one-stop-shop for navigating all of your empire’s Units on the map (especially helpful on those Huge map types!). You can search and sort your Units, see useful details like their health, remaining movement, and Unit Tier, as well as information like time to Reinforce and Commander respawn time. You can also issue a few basic commands directly from the list, including Sleep, Alert, and Upgrade, or select a Unit on the map to access its full range of actions. Map Search now allows a way to search the visible map and highlight items for information on tiles, Units, Buildings, and more. A second search bar lets you choose what to filter out, so you can narrow search results down further. Additionally, we added a helper interface to show you things you can search for, organized by type. We’ll be continuing to improve and enhance Map Search in future updates, but we definitely wanted to get this first version of it into your hands, so let us know how it feels. Randomized Earth & Donut Maps
We’re excited to report our map team has been busy with two more map types added in this update: Randomized Earth map and Donut map! If you’ve been enjoying TSL Earth but want some more variety, Randomized Earth has you covered. The map is similarly generated to resemble our planet, but Resources, Rivers, Wonders and more are all randomly generated, so you never know what kind of experience you’ll get. You can choose to start in your civ’s True Start Location on this map as well, or for an alternate version of history, use the standard spawning rules for a random start. As part of this update, we’ve also added the option for a random start on the TSL Earth map. (We might have also added a couple rare easter eggs to Randomized Earth… can you find them?) Next up, the Donut map! This was born out of playing around with some of our new maps, particularly maps with a large inland ocean. While it started as a silly experiment, we found it played well and created fun situations (especially in multiplayer!), so we wanted to share the fun outside of the design room. The Donut map is a Pangaea-style landmass on a square map, so it's a little taller and less wide than our standard maps. There is an internal and external ocean (each with Distant Land islands) that do not normally connect, though some lucky rivers, lakes, and Settlement placements can create water bridges. We hope you find this map well-rounded, and have a hole lot of fun with it. A small UI improvement to call out here as well: during game creation, map types are now organized into collapsible categories; no more big scrolling list. Share your feedback with us as you try out these new map types, and happy exploring!
Great People Rework
Previously, Great People were produced just like any other Unit, competing for a spot in your Production queue. In practice, we found that they often fell to the bottom of the priority list, meaning players could miss out on their unique Narrative Events and the impact they bring to the midgame. With 1.5.1, we wanted to make earning Great People feel like a more natural part of playing each civ, so we've removed them from the production queue altogether! Now, each civ's Great Person Units have unique unlock conditions based on their playstyle. Meet the condition, and you'll automatically receive a Great Person from the available pool.
For example, playing as the Abbasid? Place a Specialist in an Abbasid Unique Quarter, and you'll be rewarded with a Great Person: the Alim. We've updated all the Great People descriptions so you can find their unique conditions on the game setup screen, loading screen, and in-game details panel.
GameplayDiplomacy
Maps & Map Generation
Military
Multiplayer
Units
Miscellaneous
Leaders & CivsLeaders
Civs
UI/UXGeneral
Controller-Specific
Text Changes
Tooltips
Narrative
Audio
Platform-SpecificAll Consoles
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| 09/11/2026 | We’re back, folks! Update 1.5.1 lands tomorrow in Civilization VII, and we’re excited to keep iterating on our core systems ahead of our major drops next year. ⬢ Liberation returns! ⬢ Randomized Earth & Donut Maps ⬢ Great People Rework ⬢ Unit List and Map Search ⬢ and more - when the full patch notes release! Watch Civ VII lead producer Tom walk through these features in our new Developer Update video linked below! |
| 03/11/2026 | All eyes are set on Arc of Tomorrow and Earthrise in 2027, but in the meantime, we’re iterating on some of our gameplay systems in Update 1.5.1 to shore up our foundations. Here are the highlights:
And of course, improved stability, several squashed bugs, and other improvements will be included in the full 1.5.1 patch notes when they release next week. We'll see you then!
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| 30/10/2026 | Welcome Back!Hey, Civ fans! Welcome back to This Month in Civ! Last month, as part of the Civilization franchise’s 35th anniversary celebrations, we made some of our biggest announcements to date. We revealed Arc of Tomorrow, a major free* update that will introduce the Atomic Age, new civs and leaders, and new mechanics, including nuclear proliferation and proxy warfare. We also unveiled Earthrise, our first paid expansion, which will introduce even more new civs and leaders, alongside new gameplay features focused on environmental adaptability and launching space missions to enrich your civ back on Earth. For a refresher on what’s coming when these both launch in 2027, check out this announce video. October has been a quieter month, as we go heads-down on these new updates to make sure we stick the landing. But we haven’t gone completely dark! You can still expect to see new content from us while Arc of Tomorrow and Earthrise are in the oven. We’ll have more to show to that end soon, so stay tuned. *Base game required. This content is free for all owners of Civilization VII. Terms apply. Firaxis Feature Workshop Kicks Off Soon!A big thank you to everyone who has applied to playtest Arc of Tomorrow and Earthrise in the Firaxis Feature Workshop! If you’ve been selected to participate, you’ll have received an email from the team with more details. While we’re not ready to share exactly what content we’ll be testing in the Workshop just yet, we’ll have some teases for our larger community when the Workshop begins. We’re excited to get the program going and get some of our newest features into the hands of Workshoppers.
Civ VI’s 10th Anniversary + LoFi Music ReleaseOctober 21, 2026 marked a huge milestone for Civilization VI as the title turned 10 years old! To celebrate this anniversary, we released special Lo-Fi versions of some of the most iconic Civ VI themes, including Arabia, Greece, Brazil, and many others. You can listen to the full album here! If you want to read about the origins, inspiration, and process for these songs, check out our interview with Firaxis Sound Designer, Dmytro Nebesh, where we break down how this project came to life. For our collectors out there, we’re also partnering with our friends at Laced Records to bring you the Civ VI soundtrack on vinyl. The Exclusive Edition Deluxe 4LP Boxset will be available for pre-order in January 2027.
Civilization: The Oral History by PolygonFiraxis recently hosted Polygon at our studio in Maryland to talk about the history of Civilization. From the foundational days of the franchise in 1991—when Sid Meier and Bruce Shelley programmed the first Civ on a 640K IBM computer—to present day, where Civ VII gets ready to go to space with Earthrise, join Sid Meier, Ed Beach, and other Firaxians as we walk through this 35-year-long journey. You can read Polygon’s article on their website, or watch their mini-documentary on YouTube! Community Spotlight
See you next month!Heading into the winter, we’ll be locking in as we put nose to grindstone on Arc of Tomorrow and Earthrise. However, we still have some surprises en route before the end of the year, so keep your eyes peeled! To stay connected, join us in our Official Discord, where you can keep up with the community and discuss every new update, new and forthcoming content, and all your other Civ favorites! For more info about guides, feature requests, mods, and more, check out our Steam discussions. And to stay up-to-date on all things Civ, be sure to sign up for our newsletter. See you here next month, Civ fans!
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| 27/10/2026 | Sid Meier’s Civilization VII получила неоднозначный приём из-за попытки разработчиков слишком сильно изменить привычную формулу серии. В Firaxis Games признали, что с некоторыми нововведениями зашли дальше, чем следовало, и теперь стараются найти баланс между свежими идеями и ожиданиями давних поклонников. Такую оценку в интервью Polygon дал исполнительный продюсер Firaxis Деннис Ширк. По его словам, команда хотела смело переосмыслить серию и предложить аудитории новые впечатления, однако часть поклонников сочла перемены чрезмерными. Теперь студия стремится удивлять новичков, не отталкивая ветеранов. Одним из самых спорных решений Civilization VII стала система эпох, при которой игроки переходят от одной цивилизации к другой. Креативный директор Эд Бич объяснял её желание показать исторические культуры в периоды их расцвета: в предыдущих частях уникальные способности некоторых наций раскрывались слишком поздно, а значительную часть партии они оставались практически обычными цивилизациями. Идея разделила аудиторию. Одним игрокам понравилась возможность по-новому взглянуть на развитие человечества, другие же сочли смену цивилизаций отказом от важной для серии фантазии — вести один народ через всю историю. В итоге Firaxis добавила возможность сохранять одну цивилизацию на протяжении партии. Это решение стало частью обновления Test of Time, при подготовке которого разработчики несколько раз собирали отзывы сообщества и дорабатывали спорные механики. Впрочем, смена цивилизаций была лишь одной из причин неоднозначной реакции на Civilization VII. Как следует из материала Polygon, сама команда понимает, что не каждое смелое нововведение одинаково хорошо воспринимается разными поколениями поклонников. Глава Firaxis Хизер Хейзен отметила, что студия прислушивается к аудитории и корректирует игру, чтобы в итоге сделать её лучше. История серии показывает, что спорные изменения не обязательно обречены на провал: некоторые решения прошлых частей со временем становились привычными и даже любимыми. Однако Firaxis предстоит ещё убедить критиков, что Civilization VII способна сохранить собственную идентичность и одновременно предложить достаточно причин для возвращения. Судя по словам разработчиков, они рассчитывают продолжить эту работу и в дальнейшем. |
| 25/10/2026 | The development and release of Civilization 7 has been a rollercoaster for both fans of the series and developer Firaxis. The most recent entry in the long-running 4X series shipped with an age-transition mechanic where players would switch between civilisations at multiple points during a game. It was a radical design shift that divided the community, received well by some players, but going down like a glass of cold sick with others... Read more. |
| 22/10/2026 | The legendary turn-based strategy series, Sid Meier's Civilization, just celebrated its 35th anniversary. Since 1991, the Civ development team at Firaxis games have been challenging players to build civilizations that can stand the test of time and empires that redefine the world in their image. "Sid's original premise was: 'Let's put all of human history in a box and make it fun." - Ed Beach, Creative Director of the Civilization franchise Polygon recently paid a visit to the studio to chronicle the history of Civilization, from Sid's earliest games to the release of Civilization VII and its upcoming expansion, Earthrise. Watch their 45-minute mini-documentary above, and read the full article on Polygon. |
| 01/10/2026 | ![]() As the leaves turn and the crisp autumn air settles in, that familiar feeling returns: the golden hour after school or work, rushing home to drop your bag, power up your rig, and lose yourself in a world you love. The long summer nights are wrapping up, but the best gaming weather of the year is officially here. The 2K Autumn Sale is live on Steam, giving you the perfect excuse to trade the chilly outdoors for your cozy desktop setup. Whether you want to relive classic gaming nostalgia, reconnect with an all-time favorite, or finally cross those long-awaited blockbusters off your Wishlist, we’ve marked down prices across our catalog. Fall back into the stories, sports, and strategy games that defined your love for playing. Wrap yourself in a good story, lock in those limited-time discounts, and make this autumn unforgettable. *Digital only. Offers end October 8, 2026. Terms apply. |
| 30/09/2026 | Welcome Back and Happy Civtember!Hey, Civ fans! Welcome back to This Month in Civ! This Civtember, we celebrated our 35th anniversary, and fittingly, it has been the biggest month for Civilization VII since its launch. We’ve had a ton of exciting announcements, launches, and reveals that are going to usher in a new age (literally) for Civ. But first, we want to look back and celebrate all the stories that have led up to this point. There’s a lot to recap, so without further ado, let’s dive in! Unveiling Arc of Tomorrow and Earthrise at PAX WestWe kicked off Civtember with a developer panel at this year’s PAX West in Seattle. During the panel, we unveiled Arc of Tomorrow, a massive free update for all Civ VII players coming next year*. Arc of Tomorrow will introduce the Atomic Age, a new fourth Age that extends the playable timeline from the 1950s to the 2050s. Its other additions include new period-specific civs and leaders, tech and civic trees, Triumphs, social policies, narrative events, and all-new gameplay systems centering proxy warfare, nuclear delivery and defense, diplomatic disarmament agreements, and of course, mutually assured destruction.
We also announced Earthrise, Civ VII’s first paid expansion, which introduces its own brand-new gameplay twists**. Earthrise expands your empire's horizons – taking humanity from charting the stars in the Antiquity Age to establishing a space agency in the Atomic Age, and then launching missions across the solar system. Meanwhile, back on Earth, navigate new tools to manipulate terrain, boost tile yields, and build civil engineering projects to protect against natural disasters, alongside (even more!) new civs and leaders.
For a more focused look at Arc of Tomorrow and Earthrise, check out the video below! Arc of Tomorrow will launch free for all Civ VII base-game owners in 2027, with Earthrise soon to follow. If you’re interested, make sure to wishlist Earthrise here! While Arc of Tomorrow and Earthrise were the marquee events, we did have some more immediate news to announce… *Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply. **Base game required. Some content requires unlocking via gameplay. Update 1.5.0 and the Hall of History CollectionEarlier this month, we launched Update 1.5.0, which introduced the fan-favorite True Start Location Earth map, new Voronoi maps, more diplomacy options, and a handful of quality-of-life updates. Our new TSL Earth map is a Huge map that is handcrafted to emulate our planet's real geography as closely as possible, including terrain, river, Resource, and Natural Wonder locations. All campaigns start in the Antiquity Age, with your starting location determined by the historic capital of your chosen civ. Civ VII’s TSL Earth map also introduces a few twists and updates that we haven’t had in previous Civilization games. Major waterways like the Nile and the Amazon are now Navigable Rivers, and each map will always include seven Natural Wonders picked from a randomized pool. Tundra and empty Ocean tiles have been trimmed away, and areas like Europe, Hawaii, and Japan have been magnified to enhance gameplay. Civ VII’s True Start Location Earth map is the most detailed version the franchise has seen, and if you want to learn more about what went into making it, check out this From the Devs article written by our Live Lead, Taymoor! The TSL Earth map isn’t showing up alone, as we also added Voronoi versions of our popular Shuffle and Terra Incognita maps for a more organic and randomized game-to-game experience. And maps aren’t the only area of Civ VII getting some love in Update 1.5.0. Alongside the updates to maps, we made a handful of UI improvements (and introduced the new Radial Ruler map decoration), created new achievements for DLC leaders, and more. To dig into everything coming in Update 1.5.0, check out our Game Update Notes page! Alongside Update 1.5.0, we dropped our latest paid Content Collection, Hall of History*. Unlike previous collections, this pack doesn’t focus on a specific region or time period, but brings back some familiar classics that Civ fans everywhere should recognize. First up is the legendary Queen Elizabeth I, a cultural and economic leader adept at building expansive trade networks that span the world over. Joining from across the pond is the first president of the United States, George Washington, a diplomatic and expansionist leader who can help you slot more policies and accelerate your Happiness each time you do. They’re joined by three new civs, Babylon, England, and Gauls, each of which introduce all-new mechanics to Civ VII. For details on these new leaders, civs, and their Unique Abilities, Units, and Infrastructure, check out their Game Guides to learn more. *Base game required. Each DLC will be delivered automatically in-game. Terms apply. Dev AMA: Arc of Tomorrow and EarthriseFrom September 17 through September 21, we held an AMA with Creative Director, Ed Beach, and Lead Designer, Matt Owens. Across Discord, Reddit, and Steam, our community sent in a range of interesting questions about the Arc of Tomorrow update and Earthrise, ranging from balancing overall game pacing with the new Atomic Age, to the mechanics of proxy warfare, to how space exploration ties back into early-game Religion and Science Projects. You can read the full Q&A here. A massive thank you to everyone who submitted a question for the team! If you found this interesting, we’d love to do more of these events in the future! Update 1.5.0 Community SurveyThanks to the thousands of players who shared their thoughts in the 1.5.0 Community Survey! We’ve gotten great feedback on your experience with the game and Update 1.5.0 in particular. Your insights help us decide where development should go next, and how we can keep improving Civilization VII ahead of its major releases next year. We’re always taking a look at your feedback and opinions. If you have a spare minute, dropping a Steam review means the world to us and helps us shape what’s next for Civ VII. Community Spotlight
See you next month!It has truly been a Civtember to remember, and it’s all thanks to you, our amazing Civ community! To stay connected, join us in our Official Discord, where you can keep up with the community and discuss every new update, new and forthcoming content, and all your other Civ favorites! For more info about guides, feature requests, mods, and more, check out our Steam discussions. And to stay up-to-date on all things Civ, be sure to sign up for our newsletter. We’ll see you soon, Civ fans! |
| 30/09/2026 | Today’s hotfix is focused on stability and performance following our recent Update 1.5.0. Thanks for your ongoing feedback, Civ players! A note for Switch / Switch 2 players: This hotfix will be coming at a later date; thanks for your patience while we get this through additional Nintendo submission requirements. In the meantime, the current console-compatible Switch version remains available with full crossplay support with Steam (instructions on how to access here).
If you’re still running into issues after this patch, please let us know through our support portal. |
| 23/09/2026 | Following our big reveals for the future of Civilization VII earlier this month, the dev team spent the last few days going through your questions across Reddit, Discord, and Steam for Arc of Tomorrow* and Earthrise**. A huge thank you to everyone who submitted a comment for the team. You brought up some fantastic topics – everything from how we're balancing overall game pacing with a brand-new Atomic Age, to the mechanics of proxy warfare, to how space exploration ties back into early-game Religion and Science Projects. We’ve selected 30 of your questions and sat down with Creative Director Ed Beach and Lead Designer Matt Owens to pull back the curtain on what’s ahead for Civilization VII. Though we couldn’t get to all of the questions asked, keep an eye out for more opportunities in the future to connect directly with the dev team, like in the upcoming Firaxis Feature Workshop. We'll be sharing even more news about Earthrise and Arc of Tomorrow, so don't forget to follow the Civilization social channels and wishlist Earthrise on Steam to stay up-to-date. Let's dive into the Q&A!
*Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply. **Base game required. Some content requires unlocking via gameplay. |
| 22/09/2026 | Now live - the latest Civilization VII community survey! We're interested in hearing your thoughts on the latest reveals for Civ VII, including the recently released 1.5.0 Update, including True Start Location Earth Map, updated versions of Shuffle and Terra Incognita maps, the new Radial Ruler, and more. Your conversations across Steam, Discord, and reviews continue to help let us know how we’re doing. To gather more detailed feedback, we’ve also opened an official community survey. It should take about 5–8 minutes to complete, and will remain open through September 29. We really appreciate you for taking the time to share your thoughts with the development team. We’re continuing to evolve and refine Civilization VII alongside players like you, and we look forward to sharing more about upcoming updates soon, so stay tuned! |
| 17/09/2026 | Got questions about our newly announced Arc of Tomorrow update or the Earthrise expansion? We’ve got answers!We’ve loved seeing all the excitement from PAX (catch the stream here), and with two massive 2027 releases on the horizon, we’re opening the floor for an upcoming Dev Q&A. Here’s what’s coming in 2027 to Civilization VII:
You can read the full breakdown in Civ’s 35th Anniversary article here. How to participate:Whether you're curious about the mechanics of the Atomic Age, looking to clarify how features will work in-game, or just hyped for the future of Civilization VII, we want to hear from you! Drop your questions in the comments of this post between September 17 and 21. We’ll be gathering the community’s submissions from here and other channels like Discord, and publishing our response on September 23. As a quick reminder: please keep things civilized in the comments! Features are still early in development and specifics may change. For some unannounced features, we may have to give a diplomatic “no comment”. Otherwise, we're all yours! |
| 16/09/2026 | Prepare your empire for launch with Civilization VII: Earthrise, arriving in 2027 and available to wishlist now. As we officially unveiled at PAX West 2026, this first paid expansion for Civilization VII will see your civ reach for the stars as it adapts to a changing world.
Look to the HeavensHow will your civilization draw inspiration from the night sky? Guide your people from humble stargazers to pioneers of spaceflight. In the Antiquity and Exploration Ages, chart celestial bodies and turn cosmic insight into strategic advantage. As the Modern and Atomic Ages dawn, take humanity's first steps beyond the atmosphere: found a space agency, launch missions into the solar system, and survey nearby moons and planets. Each successful mission uncovers planetary features and untapped resources, fueling your civ’s growth back on Earth. Adapt to Your EnvironmentDecide how your people will be shaped by the land, and how they'll shape it in return. New units and technologies let you alter the terrain and bonuses of tiles of your empire, opening fresh ways to manage your settlements. When natural disasters intensify with rising global temperatures, you'll have the tools to withstand them—or reverse the warming itself. And as your people master the tundra, desert, or tropics, your civilization will earn new gameplay advantages that enhance your abilities in these biomes. More to Be Announced in the Coming Months!Civilization VII: Earthrise includes additional gameplay systems, content updates, and new civs and leaders that will be announced in the future. Add Sid Meier's Civilization VII: Earthrise to your wishlist to be notified as news drops! Base game required. Some content requires unlocking via gameplay. See everything we revealed at PAX WestIf you weren't able to watch the development team unveil Earthrise, along with the massive Arc of Tomorrow update that will be free for all Civilization VII players*, you can check out this VOD of the PAX West panel to catch up on every announcement! The Firaxis Feature Workshop returnsReturning after its successful first iteration focused on May's Test of Time update, the Firaxis Feature Workshop is officially reopening later this year!
You can sign up to test unreleased content from both the Arc of Tomorrow update and the Civilization VII: Earthrise expansion by filling out our interest survey. Visit the Firaxis Feature Workshop landing page to find the form, check out full details, and stay up-to-date on the latest news. We hope to see you in the Workshop's Discord server soon! Join our Discord to keep up with Civ!To stay in-the-know about these exciting updates and everything else Civ-related, join the Civilization community on Discord! Use our server to connect with fellow leaders, share your feedback, and hear directly from Firaxis developers about all things related to the franchise.
*Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply.
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| 15/09/2026 | Update 1.5.0 is officially live, bringing a batch of changes to Civilization VII, including the addition of the long-awaited True Start Location Earth map*. What makes this release even sweeter is that it lands right as we celebrate the 35th anniversary of the Civilization franchise! If you caught our developer panel at PAX, you also saw our first big look into Civ VII’s future, including the fourth age in the free Arc of Tomorrow update, and our upcoming expansion, Earthrise. Our team is now going heads-down to bring those massive releases across the finish line. Because of that, our patch cadence will naturally quiet down over the coming months, though we still have one more interim update in the pipeline. If you want an early look behind the curtain and a chance to help us shape what’s next, come apply to the Firaxis Feature Workshop to provide feedback on early builds with the team! In the meantime, we hope 1.5.0 gives you plenty of reasons to celebrate 35 years of empire-building. Let’s jump into the notes! Before You Dive In…
As a reminder, you can visit our tracker to see known issues. If you’re encountering an issue, you can submit a bug report with the team here.
True Start Location Earth Map
True Start Location Earth* has officially arrived in Civilization VII! Built exclusively on a Huge scale to maximize playable space, this hand-crafted map emulates the planet Earth as closely as possible, including terrain, river, Resource, and Natural Wonder locations. All campaigns start in Antiquity, with your starting location determined by the historic capital of your chosen civ. For Civilization VII, we introduced a few twists and updates that we haven’t had in previous Civilization games. Major waterways like the Nile and Amazon now feature Navigable Rivers, and each map will always include seven Natural Wonders, picked from a randomized pool each time. To give starting locations room to breathe, we trimmed away Tundra and empty Ocean tiles, and magnified a few key areas like Europe (to avoid overcrowding), and Hawaii and Japan to ensure island starts aren’t always a challenge run. With the introduction of handcrafted regional maps, the map selection screen is going to be pretty crowded soon. As we add more maps, expect an update to the map selection screen. If you want to learn even more about the development of TSL Earth map, take a look at our recent From the Devs article. We can’t wait to see how you reshape world history – happy exploring! *Earth map is currently available on Steam, Epic, Mac, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. It is not currently available on Nintendo Switch, PlayStation 4, and Xbox One.
Terra Incognita & Shuffle Maps
TSL Earth map isn’t the only map update we have in 1.5.0! Terra Incognita and Shuffle maps have been reimagined with Voronoi technology, completing our process of providing updated versions of all base-game maps to players. The Shuffle map type generates two main areas on the map and divides civs between them like a standard Continents map. However, each area is procedurally generated based on a different base map script. For example, one half of the map might be generated like an Archipelago map, while the other half looks like a Fractal Continents map. The four possible types of map generation are: Continents, Fractal Continents, Archipelago, and Shattered Seas. You can roll the same type of map on both sides, but it’ll be uncommon. Shuffle maps are a great choice for players that like high variance and having to figure out their map each game. The Terra Incognita map type is a variant of the Shuffle map type that guarantees that one of the two main regions of the map is generated like a Continents map. When possible, human players will start on the Continent side. The other side is randomized, with a significantly reduced chance of being a Continents map again. This map type is great for players that still want some mystery in the Exploration Age but like having a reliable Antiquity Age. Now that we’ve completed our map generation updates, you may be wondering what’s next for maps in Civ VII. We’re considering new options for map generation like the Sea Level option introduced earlier this year, level-designed regional maps like Earth, and brand-new map types like Shattered Seas. We’d love to hear from you about where you’d like map updates to go next - so let us know on Steam, Discord, or wherever you talk Civ! Pay Influence to Stay Neutral
Ever been peacefully building your empire when suddenly, an Ally drags you into an unwanted war? With 1.5.0, we’re giving you a new option to stay out of conflict and maintain your Alliance (as long as you have the Influence to spare). When an Ally enters a war, you’ll now have an additional option to pay Influence and stay out of it. This paid Influence is still going directly to your Ally, so you’ll still be showing support… from your peaceful position on the sidelines, that is. At regular intervals (every 10 turns on Standard speed), you’ll have another opportunity to join the war, or pay Influence again to stay peaceful. The only exception is if two of your Allies go to war with each other, in which case you cannot remain neutral. Diplomatic gameplay can swing the outcome of a game wildly, especially around war, so we’re making targeted adjustments while we measure the impact on full games. We expect this change to have a strong impact in games with lots of human players, and for players who want more tools to navigate their web of Allies in the late game. We plan to continue to make targeted changes in this area of gameplay, and are looking at either liberation mechanics to return Settlements to their original owners, or a review of Alliance effects to increase their value. UI Improvements: Radial Ruler, Improved Tooltips, & Syncretism Unlock Info
1.5.0 includes a few notable UI improvements, aimed at giving you more information to inform your empire-building strategies. These improvements include the new Radial Ruler, Improved Plot Tooltips, and Syncretism unlock information when selecting a civ. Radial RulerFor multiple mechanics and effects in Civilization VII, counting tiles and measuring tile distance can be necessary for making strategic decisions. Settlements can generally only claim hexes up to three tiles away from the City Center, the El Escorial Wonder only affects Settlements that are within six tiles of it, and many of the Gauls’ abilities and effects (more info on this new civ below!) are all about how far your own Settlements are from one another, and from those of your foes. To spare you from counting tiles by hand, we’ve added a new Radial Ruler to help. The Radial Ruler is an overlay that will follow your cursor showing what tiles are within a three-tile radius, and a six-tile radius from the highlighted plot. You can turn it on and off from the Lenses Panel, and you can also easily toggle it while the Settler Lens is active. Improved Plot TooltipsAdditionally, Plot Tooltips now call out whether a plot is part of an Island to help support the new England civ, and they also display the tile’s Appeal level and value to help out Heian Japan. We’ve also added additional information to Unit Tooltips, so you can more quickly get access to information such as base Combat Strength or Movement speed. You can easily access these tooltips by hovering over a Unit Flag on the map. Syncretism Unlock InfoEver find yourself wondering which civs you’re able to syncretize with? Now, this information is available right at your fingertips during game setup! Before you make your first turn, you’ll be able to view not just which civs are unlocked by your chosen leader and civ each Age, but also which civs you can syncretize with outside of your Apex Age.
Hall of History Content Collection
Launching with Update 1.5.0 is the latest Content Collection, Hall of History**. This Collection focuses on classics that longtime Civ fans will recognize from previous entries in the franchise. Unlike previous collections, Hall of History is being released all at once; you’ll receive access to the entire collection immediately upon purchase. **Base game required. Each DLC will be delivered automatically in-game on release. Terms apply. Leaders
NEW Leader: Elizabeth IQueen Elizabeth I, the last of the Tudors, reigned over England for 44 years. Under her rule, England went from a small, insignificant country to a major player on the world stage, decimating Spain's armada and founding early settlements in North America. Her English privateers dominated the seas, her merchants laid the foundation of the East India Company, and her policies created room for Shakespeare and the other great English playwrights. She was a monarch, a queen, a woman who refused to be limited by the expectations of her time.
Check out the full Game Guide for Elizabeth I here.
NEW Leader: George WashingtonThe first President of the United States, George Washington did not seek greatness; he was pulled to it. A planter and surveyor from Virginia, Washington gained a reputation for fortitude under fire in the French and Indian War, a reputation that led to his being placed at the head of the Continental Army in the Revolution. Outmanned and outgunned, Washington nevertheless managed to defeat the British and secure the freedom of the United States — but he could not rest. Called upon again to serve as President of the new republic, Washington remained a tireless advocate for unity, for individuals to put their party politics and personal interest aside and work together to make a more dignified, orderly nation.
Check out the full Game Guide for George Washington here. Civilizations
NEW Civilization: BabylonFrom the time of Hammurabi to the height of Nebuchadnezzar II, the city of Babylon was the center of Mesopotamian culture. Though Babylonia changed hands several times throughout the period, it eventually overthrew the Assyrian Empire, extending Babylonian reach through the Levant and northern Arabia. The Persians conquered Babylon in 539 BCE, but the city remained a center of economic prosperity and cultural excellence long into the next millennium.
Check out the full Game Guide for Babylon here.
NEW Civilization: GaulsThroughout the Iron Age, much of western Europe was settled by the Gauls, a group of Celtic tribes known for their brilliant metalsmiths and fearless warriors. As their population grew, the Gauls began seeking new resources and fresh land - but so did their neighbors, most famously, the Romans. In 390 BCE, the Gauls sacked Rome, becoming the most feared of Rome's enemies for centuries. Eventually united under their chieftain Vercingetorix, the Gauls offered fierce resistance to Rome's imperial ambitions, forever leaving their mark on history.
Check out the full Game Guide for the Gauls here.
NEW Civilization: EnglandForged in battle, refined at the altar, England dominated medieval Europe. Under the Plantagenets, the crown contended with the church, the aristocracy, and restive neighbors to shore up a kingdom of strength and beauty, of longbows and Gothic cathedrals. Transformed by plague and the Hundred Years’ War, England emerged into the Tudor era rich in arts and economy, primed for reformation and colonial expansion – growth that laid the foundations for the British Empire.
Check out the full Game Guide for England here.
(★ = Community Influenced Item) GameplayMaps & Map Generation
Diplomacy
Military
Miscellaneous
Leaders & CivsLeaders
Civs
UIGeneral
Alignment & Spacing
Controller-Specific
Text Changes
Tooltips
Narrative
Audio
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| 15/09/2026 | The September update for Civ 7 arrives today, September 15th. It's got a handful of new maps, including a fresh version of the real life-mimicking True Start Earth playing field, and updates to diplomacy that'll stop you being automatically dragged into your allies' wars. Read more |
| 14/09/2026 | Update 1.5.0 and the Hall of History Collection land tomorrow in Civilization VII, celebrating the series' 35-year legacy by adding fan-favorite map types, classic civs and leaders, and more!
Update 1.5.0 includes:
Watch Civ VII Live Lead Taymoor Rehman break down the new content in Update 1.5.0 here, or read on below for more details on the latter: Hall of History CollectionComing alongside Update 1.5.0 is the Hall of History Collection.* Explore new possibilities for your personalized empire with this paid add-on content. Embody two new leaders: Elizabeth I and George Washington. Lead three new civilizations: Babylon, Gauls, and England. The Hall of History* collection includes:
*Base game required. Each DLC will be delivered automatically in-game when they are available. Terms apply. |
| 11/09/2026 | In honor of the Civilization series' 35th anniversary, you can now show off your love for Civ with new Steam Points Shop items that mark the occasion! If you're unfamiliar, Points Shop items are Steam personalizations you can get by redeeming Steam Points; check out the Steam Points overview for full details. Steam Points Shop items
For more on the latest in Civ VII, head to the official Civilization site for Game Guides, community resources, and more, including a link to our official Discord server where you can discuss all things Civ in-depth with other players.
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| 10/09/2026 | Want to help shape the future of Civilization VII? The Firaxis Feature Workshop is officially reopening! This program brings dedicated players directly into the development loop to test, break, and provide feedback on early features ahead of our biggest updates. What’s being workshopped in Civilization VII?Our next Workshop rounds are focused on testing two key areas: the Arc of Tomorrow update and our first paid expansion, Civilization VII: Earthrise. Free Update: Arc of TomorrowArc of Tomorrow is a massive update introducing the Atomic Age, free for Civ VII players extending Civ VII’s timeline from the 1950s through the 2050s. While gameplay details are subject to change, here is what we’re currently building:
Civilization VII: EarthriseCivilization VII’s first paid expansion, Earthrise, centers on space exploration and environmental adaptability. Earthrise expands your empire's horizons – taking humanity from charting the stars in the Antiquity Age to establishing a space agency in the Atomic Age that launches missions across the solar system. Back on Earth, it introduces new tools to manipulate terrain, boost tile yields, and build civil engineering projects to protect against natural disasters, alongside – even more! – new civs and leaders. How Can I Participate?👉 To apply to the Firaxis Feature Workshop, please fill out our player-interest form linked here before September 29. To ensure we can effectively collaborate with you, we do have a few baseline requirements:
Since this is a hands-on process, being active on Discord is essential for chatting with the team and sharing your vital feedback. Once you submit the form, our team will review your application for consideration in Round 1 and/or Round 2. How do I know if I’ve been selected?If you’re selected, we’ll reach out to you via the email associated with your 2K Account (please note this selection process may take some time as we finalize the official start date of Round 1). Once you sign an NDA, you will receive a link to the Workshop Discord server and a unique one-time-use Steam key that will grant you access to the build, and channels specific to the Arc of Tomorrow and Earthrise play sessions. Within Discord, we’ll give you more information to access the test build and provide feedback on new features directly to the Firaxis developers. If you’re not selected for Round 1, stay tuned for news of Round 2! We plan to expand our testing pool as the Workshop continues. For those of you who are not selected to participate, please know we are always taking in feedback from everywhere players talk Civ, so keep us letting us know your thoughts whether it’s the Civ Official Discord or Steam. For frequently asked questions and to stay up to date on the latest, check out the Firaxis Feature Workshop page on the Civilization website.
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| 09/09/2026 | Howdy Civ fans! I’m Taymoor, Live Lead on Civilization VII at Firaxis Games, and I work on our maps alongside Ken Pruiksma (who wrote a great article on our procedural map generation here). I’m here to tell you all about our newest map: True Start Location (TSL) Earth! A Brief History of CartographyBefore we dive into the details on TSL Earth, a very quick history lesson on making maps. Map-making has been an important part of many eras of history, providing a means of transferring knowledge, imparting valuable tactical information during wartime, and allowing distant travel and trade. Maps are always constructed with a purpose, often practical, political, or both. They reflect the perspective of the map-maker and are basically never objective views of the regions they represent. Familiar maps like the Mercator projection were made for sailors to navigate accurately, but warped the sizes of landmasses as they got further from the equator. Others, like the Gall-Peters and Equal Earth projections, were made to more accurately represent parts of the world that might have been distorted in other maps. We also built our map with a purpose – fun. Our goal was to allow players to start as any of our civs (around 50 right now, and climbing!) and have a great time. We wanted to highlight each civ’s gameplay, historical circumstances, and support all of the systems that Civ VII brings to the table, while also allowing players to build their own stories on a recognizable map. Is the map accurate? Mostly. Is it fun? We think so. With that in mind, let's dive in.
What’s the Same?If you’ve played Civ VII before, or played an Earth map in a previous Civ, there are some things that will be very familiar. Players will start on a map that looks like our Earth, in locations that reflect the locations of that civilization’s historic capital. After that, the game is yours and you can play through a full campaign! Triumphs, Victories, and game effects all work like usual. You’ll go through Age Transitions and can change your civ if you want to. This won’t affect your map position, as that is determined by your starting civ. The map has three distinct landmasses – the Americas, Africa & Eurasia, and Oceania. These are still Distant Lands to each other, so don’t expect to cross the ocean until you reach the Exploration Age.
What’s Different? (A Lot)There are a few things we’ve changed about the Earth map from previous Civ games. Civ VII brings a new set of map elements to incorporate, including a new Tropical biome, Navigable Rivers, Age Transitions that change the map, and a larger footprint for Cities. We started from scratch for this map, though we kept familiar and fun elements from past Civ titles as we worked. Size and ProjectionThis iteration of the Earth map is Huge only, to give us the most space to work with and the greatest fidelity when drawing the map. We briefly considered trying an even larger scale, but that can significantly warp games (mostly by making parts of the map too far from each other to meaningfully interact). In addition, not every device can handle a map of that size, especially as you get later into the game and have more happening on the map. Currently, Earth map will be available only on PC, Mac, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. We made several decisions about the sizes of continents and various islands to maximize fun as we drew the map, and applied as much learning from previous Civ entries as we could. If you’ve played previous Earth maps, you probably remember large swaths of empty Tundra on the top of the map, or open Ocean on the bottom. While these were accurate to the planet, they took up space on an already-busy map. We’ve truncated both the top and bottom of the map as much as possible to free up space for more interesting gameplay. There is still a very recognizable, if shorter, northern Tundra, and most of the open Ocean in the South has been cut away entirely. This allowed us to make some central sections of the map, especially near Europe, Persia, China, and North America much more open. Another change we made was around the various island regions of the map, like Hawaii, Japan, the UK, and more. Many of these regions are the True Start Location for multiple civs, and we wanted to ensure they had reasonable starts in the Antiquity Age. To support that, we’ve “magnified” those islands to a much larger scale than the surrounding area. While space is often still limited, reflecting their relative historical size, island nations don’t feel like a challenge run every time.
Room to BreatheOne of the hallmarks of TSL Earth maps is cramped starts, especially in Europe and other busy parts of the map. With a little extra room from truncating the top and bottom of the map, we were able to expand the playable area to prevent too many start locations from landing right on top of each other. Now you can play Spain, France, Great Britain, and Prussia in the same game and have space for (most of) your Capitals. In a few cases where civs started too close to each other (within 3 tiles), we decided to move some players. This happens most when multiple civs with the same starting region (like our multiple Korean civs) are in the same game. In those cases, one of the civs will start in their TSL spot, while the others will be shuffled to other locations on the map, chosen from the pool of unused TSL spots on the map. We’ve configured this to never happen to the human player in a single-player game, but if two humans' locations clash in multiplayer, one will get moved. In those cases we check in player order, so the host will get to keep their spot. This is a new way to handle uncomfortably close start locations, but things in Civ VII are always evolving. One could imagine future game options that support players who want a very crowded early game experience, or even more guarantee of space in their starts. For the same reasons, TSL Earth doesn’t support Advanced Starts, so all Earth campaigns will start in Antiquity. In our current approach to Advanced Starts, we have players build a much larger starting empire, and that causes a lot of problems in the cramped historical starts on an Earth map. Here also, we can imagine future game options for Earth-specific Advanced Starts.
BiomesWith Tropical being its own biome in Civ VII, we revisited how we looked at biomes compared to other Earth maps. In previous Civ titles, tropical regions would often be represented by rainforest features or similar highly vegetated tiles. Now, areas like South America and India can get more detailed land representation. You’ll also notice larger sections of single-biome regions of the map, allowing for a stronger land identity as you expand in the early stages of the game. For example, much of South America is Tropical, so an Inca start near the Andes has plenty of Tropical, Vegetated, and Mountain tiles to take advantage of. But if you are looking for Plains tiles, you’ll have to venture all the way to North America.
Rivers and LakesAnother new element of this map is Navigable Rivers. There are many major rivers around the globe, and many civs that care about them in gameplay, so we tried to be as generous as possible. Major rivers like the Nile, Amazon, Yangtze, Mississippi, and more have all been placed on the map, as well as many more minor rivers across the map. When choosing which rivers to place, we used their geographic size, historical impact, and recognizability as criteria for which rivers made it. In some cases where rivers were too small to make it, but still provided important context for the land around them, we turned those tiles into Wet tiles. We used the same criteria for other map elements, like lakes, volcanos, and mountain ranges. For lakes in particular, we got to stretch what era of history we reflected. Certain lakes have dried up in our modern world, or changed shape due to human intervention and climate changes. Since we are representing a map that starts in distant antiquity, we chose to use the most interesting iteration of our various lakes. While Lake Chad in Africa and Lake Texcoco in Mexico are mostly drained today, we elected to represent them as they would have been in their historic past.
Natural WondersIncluding all of our DLC , we have over 20 different Natural Wonders that can appear on the map. In some iterations of Earth maps in previous games, we would set the Natural Wonders as part of the map design, guaranteeing certain Wonders in each game. While many elements of this map are locked this way, we felt that the random nature of Natural Wonders was better for gameplay, and it prevented certain starts near pre-selected Natural Wonders from being too strong. So now, you are guaranteed seven Natural Wonders, but they’ll be selected randomly. They’ll still show up in their TSL spots, meaning Mount Fuji will be in Japan, the Bermuda Triangle will appear off the coast of North America, and so on. This is a small tweak, but we think it will keep the game fresh for fans that like to play on Earth often.
ResourcesThere are many Resources in Civ VII, and several of them change between Ages. In Antiquity, you’ll get a map with entirely hand-placed Resources reflecting locations where they showed up in the real world. On Age Transition we try to maintain this as often as possible. New Resources are added close to their natural locations, replacing old Resources if they can. However, if you’ve developed over those spots, you might not get as many new Resources of the Age. We stayed as close to the real-world representation of Resources as we could, so you’ll find that Resources like Llamas and Quinine are limited to South America, while France saves a few spots for Wine. Unlike procedural maps, we’ve placed all of the Resources on the map, so you won’t get a random selection, and you are guaranteed to see each Resource in every game. Behind-the-ScenesDesigning a map based on the real world requires more precision than usual. To achieve that, we improved our internal tools for making and manipulating maps. Civ has had world-builder tools in the past, some even releasing publicly for our modders and fans to use. For now, these tools remain internal, but we’re still exploring the functionality and how we might introduce a world-builder tool for Civ VII. In the interim, we have opened up the ability to set elevation, place rivers, and name rivers and volcanos through script. While we continue to iterate on these tools, we plan to use them to make more regional maps, and more bespoke and unusual maps (Big donut? Vertical? Only desert? The possibilities are endless!). On a personal note, making this map has been a labor of passion. Many hours of “game design embroidery” went into placing each hex tile by hand, including its biome, terrain, resources, elevation and more. There were debates about many of the tiles, the shape of islands and continents, and continuous tweaks over weeks of testing. The Earth map reflects a crafted experience that we think you will really enjoy, so fire up a new game and check it out! |
| 09/09/2026 | Some big upgrades are coming in future to Civilization VII, with Firaxis Games outlining their upcoming content plans including free and paid expansions. Read the full article here: https://www.gamingonlinux.com/2026/09/civilization-vii-charts-a-course-to-the-future-with-the-free-arc-of-tomorrow-update-and-earthrise-dlc/ |
| 07/09/2026 | Civilization 7 is getting a new free update that takes the 4X strategy game into the atomic age, while trying to make nuclear era conflict a little more elaborate than just being first to research the requisite city-killing technology. Add in some new city state proxy war functionality, and you seemingly have everything you need to go full Henry Kissinger. Read more |
| 06/09/2026 | Despite more than a year of updates and at least one massive overhaul, Civilization 7 remains as stubbornly divisive as ever. May's enormous Test of Time update brought significant mechanical reworks and a fresh influx of players to Firaxis' latest entry in the 4X series. But with Steam reviews still sitting at ' Mixed' , with 51% positive, it ultimately did little to shift player opinion... Read more. |
| 06/09/2026 | The upcoming Civilization 7 patch 1.5.0 will be followed by free update Arc of Tomorrow in 2027, and a paid space DLC called Earthrise. Read the full story on PCGamesN: Civilization 7 will finally enter the Atomic Age with a free update, followed by a space race DLC |
| 05/09/2026 | In case you missed it, here’s our full panel from PAX West 2026! The team at Firaxis had a great time celebrating the 35th anniversary of the Civilization franchise and outlining all of the exciting things coming to Civ VII in the near future. If you weren’t able to tune in or attend in-person, we were thrilled to announce the Arc of Tomorrow update, which will be free for all players when it arrives in 2027.* This massive update will include new civilizations, leaders, a brand-new Age, and more new or refined features along with it! We were also proud to unveil Civilization VII: Earthrise, the game's first paid, space-themed expansion that is expected to release next year as well.** Looking to the even nearer future first, there’s also new content coming to Civilization VII later this month with Update 1.5.0. This update includes the long-awaited Earth map with True Start locations, in addition to more new procedural map modes, UI updates, and new diplomacy options. For more information on Arc of Tomorrow, Earthrise, and our other recent announcements, check out this info-packed article on the Civ site. And don't forget to add Earthrise to your wishlist to be notified as news drops! *Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply. **Base game required. Some content requires unlocking via gameplay.
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| 05/09/2026 | Hi Civ fans - Ed Beach here, creative director of the Civilization franchise. This month marks the 35th anniversary of Civilization. Back in 1991, Sid Meier and his team shipped the very first game in the franchise. Since then, the team here at Firaxis Games has had the incredible honor of continuing that legacy. This is a truly special milestone for any entertainment franchise to achieve, and it wouldn’t be possible without the decades of passion from the Civ community. On behalf of the team at Firaxis Games, thank you! Earlier this year, we released the Test of Time update for Civilization VII. That update was a massive effort that incorporated a tremendous amount of player feedback, including extensive playtesting input through the Firaxis Feature Workshop. We’ve been thrilled with the community’s response to that update, and are grateful for the role you continue to play in shaping the evolution of Civ VII. And so, in the context of the Civ franchise’s 35th anniversary, it felt only fitting to highlight where Civilization VII is going next. Update 1.5.0 - Coming This Month!Let’s start with what’s right around the corner: Update 1.5.0. In this update, we’re focused on bringing a few quality-of-life updates to the game, including the long-requested True Start Location Earth map. Here’s a quick overview of what you can expect in 1.5.0:
We’ll have more details on Update 1.5.0 to share very soon, and can’t wait to get it into your hands later this month! And while we’ll continue to make a few targeted quality-of-life improvements after 1.5.0, we’re planning to be lighter in update cadence as the team shifts focus to some exciting, longer-term plans for Civilization VII. The Next Phase of Civilization VIIAs the broader Civilization development team was creating and deploying the Test of Time update, our design team got together to map out what would be next for Civilization VII. We set out to tackle three specific goals:
With those goals as our guide, we conceived of our next two major content updates, and we’d like to share some details on both of these with you today. We’re still early in development on everything shared here, so the timing and details are subject to change along the way! Free Update: “Arc of Tomorrow”First, we are excited to announce our next major update, which we’re calling “Arc of Tomorrow.” This free update for owners of Civ VII is planned to be even bigger in scope than our Test of Time update from last May. Arc of Tomorrow introduces the Atomic Age–an entirely new, fourth Age that extends the playable timeline from approximately 1950 and into the near future.
Before we dig into the gameplay details here, we wanted to share a bit about the inspiration for the themes of this update. Our shared proximity to the recent past makes it a unique and fascinating period of history to explore with Civ. There’s a compelling need to honor the uncertainty and fear present in that history, where proxy warfare became the new norm by which global conflict was conducted and the specter of nuclear war loomed, as it still does today. But there were also moments of light, triumph, and hope. Things once thought impossible, like spaceflight, were challenged and overcome as technology advanced at a rapid pace, while marginalized peoples rallied together to fight for justice and equality.
All of those moments–and many more besides–define our living memory and inform the world around us. The "Arc of Tomorrow" is this idea that where we are today, where we were yesterday, and where we'll be tomorrow is a part of a long, unbroken arc that represents the entirety of human history. It's something that we're more than just a passive part of, and something we shape alongside everyone else on the planet.
So, let's talk a bit about how we envision all of this translating into gameplay. Civ VII's Age structure gives us the opportunity to represent this period of history in new ways, including:
Just like existing Ages, you can guide your empire from Antiquity through to the end, or skip ahead and launch right into the Atomic Age with an Advanced Start. As with the Test of Time update, we're inviting the community to put the Arc of Tomorrow content through its paces via the Firaxis Feature Workshop. We're planning to begin our first round of playtesting for this update later this year. Check here for details on how to sign up for the opportunity to participate. As always, community feedback is important to us and it will continue to shape this new content. We look forward to hearing what you think! As a reminder, all feature and gameplay details are subject to change as we receive and iterate on player feedback. As exciting as this update is, it’s not all we have in store for 2027. First Expansion - Civilization VII: Earthrise“We set out to explore the Moon and instead discovered the Earth.” - William Anders, Astronaut on Apollo 8 While Arc of Tomorrow brings Civilization VII into the present day, our first paid expansion is themed around the historic space race and deploying missions across the solar system. We’re calling it Civilization VII: Earthrise.
When we were brainstorming what the first expansion for Civ VII might be, we took heavy inspiration from some fan favorites for past Civilization games, namely Civilization V's "Brave New World" and Civilization VI's "Gathering Storm." Both were built around a strong central theme and introduced new gameplay systems that shaped entire campaigns. Earthrise follows a similar philosophy. From humanity's earliest days, we have always been fascinated with the sky. In Earthrise, that sense of wonder shapes your civilization's story from the Antiquity Age all the way to the near future. While we’re not sharing much in the way of feature details just yet, here’s an example of some of the space-themed gameplay loop we envision:
Engaging in the new space-themed gameplay mechanics in each Age unlocks new gameplay bonuses to bolster the capability of your civ (and not just towards the brand-new Science victory!). However, Earthrise isn’t just about looking up. Environmental adaptability is another key theme that Earthrise will explore more deeply through new, strategic gameplay features. New unit abilities and technologies enable you to alter the terrain and bonuses of tiles in your empire. New civil engineering structures help you fight back against increasing Natural Disasters as global temperatures rise–and you can even reverse the warming itself. And as your empire becomes more proficient in working the land in specific biomes, your civilization will earn new gameplay advantages that enhance your abilities in those biomes. We look forward to sharing more details about Earthrise in the coming months, including details on the civilizations, leaders, and other features coming with the expansion. In the meantime, be sure to wishlist Earthrise today so you don’t miss out on any news! More to Come!This is all just a brief glimpse of the plans we have in store, and we can’t wait to share more details with our players in the months ahead. Come join us on the Civ Official Discord for discussion with fellow Civ players and be the first to get notified when more info drops. For more, check out the VOD recap of our PAX panel, where we shared more details about our plans for the free Arc of Tomorrow update and the Earthrise expansion. 35 years of “one more turn” memories is a tremendous milestone. On behalf of the team at Firaxis Games, thank you for being a part of Civilization, and for making all of this possible. - Ed Beach, Creative Director
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| 05/09/2026 | The Civilization VII team just kicked off their reveal-filled panel at PAX West 2026 in Seattle, and you can tune into the stream now to watch it live! Check it out right here on Steam, or head to our Twitch or YouTube channels to view it there. If you aren't able to tune in, you'll be able to catch up with the VOD posted on the same pages. We can't wait for Civ fans to hear about all of the news we have to share today!
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| 04/09/2026 | The Labor Day weekend is upon us (in Canada and the US, anyway, and we'll be sure to spare a thought for our UK colleagues who will be working on Monday) and holy cow, it is about time. If you find yourself in need of something to do, here's a thought: Play Civilization 7, because it's free to play on Steam until September 10... Read more. |
| 03/09/2026 | Celebrate 35 Years of "One More Turn" For over three decades, legendary designer Sid Meier and the team at Firaxis Games have invited players around the world to build empires that stand the test of time. This September, we are celebrating 35 years of rich history alongside the incredible community that made it all possible. Whether you’re a strategy veteran looking to complete your collection or taking your very first turn, there has never been a better time to build your empire. From September 3rd to September 17th, explore deep discounts across the Civilization catalog—including 50% off Sid Meier’s Civilization VII! Build a civilization that stands the test of time Key titles included in the sale*:
Want the latest on Civ VII? Discover developer insights and deep dives into the latest game updates inspired by community feedback at civilization.com.
*Discounts based on 2K’s SRP. Digital only. Offers end September 17th, 2026. Terms apply.
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| 03/09/2026 | In honor of the series' 35th anniversary, Civilization VII—the latest installment—is available to play for free on Steam starting this weekend, from September 3 at 10AM PT to September 10 at 10AM PT.* During this event, Civ VII's Standard and Settler's Editions will also be available for 50% off on Steam until September 17 at 10AM PT.** The celebration doesn't end there: Civ VII will also be at PAX West on September 5! If you're in town, we'd love for you to join us in the Blue Dragon Theatre at the Seattle Convention Center on Saturday at 2PM PT. If you can't make it in person, you can still watch the dev team gather to discuss what's next for Civilization VII via the livestream (or VOD) of the event on our official Civ YouTube, Twitch, and Facebook pages. For more on the latest in Civ VII, head to the official Civilization site for Game Guides, community resources, and more, including a link to our official Discord server where you can discuss all things Civ in-depth with other players.
*Free Play Week ends on September 10, 2026 at 10 AM PT. After the Free Play Week ends, the game must be purchased on the same platform to continue playing and using any add-ons purchased for the game. Progress and Achievements carry over to purchased games. Requires internet connection and platform account. Terms apply. **Discount based on 2K’s SRP. Digital Only. Steam offer ends at 10AM PT on September 17, 2026. Terms Apply. |



















































(★ = Community Influenced Item)






Jordi Tayka shared 




An example of the new Shuffle map above!














