Dados da Steam coletados em 14/11/2026 18:55 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
Imprensa
- —
“E se você achasse um jogo de combate rápido como Katana Zero ou Hotline Miami e o fizesse por turnos?”
- —
“Fazer uma boss fight em um jogo de puzzle e desizar é bem legal.”
- —
“Aqueles que gostam de quebrar a cabeça com combates cheios de brutalidade e engenhosidade e os dos inimigos que o Red vai deixar para trás. Para um estudo independente, este não é um mau começo.”
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- E-mail de suportecontact.at.wireddreams@gmail.com
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | — |
Mínimos
- Sistema Operativo *
- Windows XP
- Processador
- Dual Core
- Memória
- 2 GB de RAM
- Placa gráfica
- Intel HD Graphics or equivalent
- DirectX
- Versão 9.0
- Espaço no disco
- Requer 300 MB de espaço livre
Recomendados
- Sistema Operativo
- Windows 10
- Processador
- Quad Core
- Placa gráfica
- 2GB Dedicated Graphics
- DirectX
- Versão 11
- Espaço no disco
- Requer 300 MB de espaço livre
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| ₽ 195 | ₽ 195 | — | -19% | ₽ 195 | ||
| R$ 16,59 | R$ 16,59 | — | — | R$ 16,59 | ||
| ₹ 299 | ₹ 299 | — | +8% | ₹ 299 | ||
| ₴ 149 | ₴ 149 | — | +12% | ₴ 149 | ||
| Rp 59.999 | Rp 59.999 | — | +12% | Rp 59.999 | ||
| ₸ 1.600 | ₸ 1.600 | — | +22% | ₸ 1.600 | ||
| CLP$ 3.800 | CLP$ 3.800 | — | +30% | CLP$ 3.800 | ||
| ₫ 100.000 | ₫ 100.000 | — | +32% | ₫ 100.000 | ||
| ₱ 249,95 | ₱ 249,95 | — | +33% | ₱ 249,95 | ||
| R 68,00 | R 68,00 | — | +37% | R 68,00 | ||
| US$ 4,49 | US$ 4,49 | — | +53% | US$ 4,49 | ||
| COL$ 14.900 | COL$ 14.900 | — | +54% | COL$ 14.900 | ||
| NT$ 152 | NT$ 152 | — | +57% | NT$ 152 | ||
| $U 189 | $U 189 | — | +58% | $U 189 | ||
| ฿ 159,00 | ฿ 159,00 | — | +60% | ฿ 159,00 | ||
| RM 19,50 | RM 19,50 | — | +63% | RM 19,50 | ||
| CN¥ 32,00 | CN¥ 32,00 | — | +63% | CN¥ 32,00 | ||
| SR 17,95 | SR 17,95 | — | +63% | SR 17,95 | ||
| US$ 4,99 | US$ 4,99 | — | +70% | US$ 4,99 | ||
| Mex$ 92,99 | Mex$ 92,99 | — | +71% | Mex$ 92,99 | ||
| ¥ 820 | ¥ 820 | — | +75% | ¥ 820 | ||
| S/ 18,00 | S/ 18,00 | — | +80% | S/ 18,00 | ||
| KD 1,65 | KD 1,65 | — | +81% | KD 1,65 | ||
| QR 19,99 | QR 19,99 | — | +87% | QR 19,99 | ||
| NZ$ 10,29 | NZ$ 10,29 | — | +94% | NZ$ 10,29 | ||
| HK$ 45,00 | HK$ 45,00 | — | +95% | HK$ 45,00 | ||
| kr 58,00 | kr 58,00 | — | +106% | kr 58,00 | ||
| CDN$ 8,99 | CDN$ 8,99 | — | +115% | CDN$ 8,99 | ||
| ₩ 8.500 | ₩ 8.500 | — | +117% | ₩ 8.500 | ||
| AED 24,00 | AED 24,00 | — | +122% | AED 24,00 | ||
| S$ 8,50 | S$ 8,50 | — | +125% | S$ 8,50 | ||
| zł 28,99 | zł 28,99 | — | +147% | zł 28,99 | ||
| € 6,59 | € 6,59 | — | +148% | € 6,59 | ||
| £ 5,79 | £ 5,79 | — | +161% | £ 5,79 | ||
| A$ 11,50 | A$ 11,50 | — | +165% | A$ 11,50 | ||
| US$ 7,98 | US$ 7,98 | — | +172% | US$ 7,98 | ||
| US$ 7,98 | US$ 7,98 | — | +172% | US$ 7,98 | ||
| US$ 7,98 | US$ 7,98 | — | +172% | US$ 7,98 | ||
| ₡ 3.750 | ₡ 3.750 | — | +182% | ₡ 3.750 | ||
| ₪ 29,40 | ₪ 29,40 | — | +212% | ₪ 29,40 | ||
| CHF 8,25 | CHF 8,25 | — | +235% | CHF 8,25 |
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 18:55 | R$ 16,59 | R$ 16,59 | — | R$ 16,59 | |
| 14/11/2026 18:55 | US$ 7,98 | US$ 7,98 | — | ≈ R$ 45,07 | |
| 14/11/2026 18:55 | US$ 7,98 | US$ 7,98 | — | ≈ R$ 45,07 | |
| 14/11/2026 18:55 | Mex$ 92,99 | Mex$ 92,99 | — | ≈ R$ 28,31 | |
| 14/11/2026 18:55 | CLP$ 3.800 | CLP$ 3.800 | — | ≈ R$ 21,63 | |
| 14/11/2026 18:55 | £ 5,79 | £ 5,79 | — | ≈ R$ 43,23 | |
| 14/11/2026 18:55 | € 6,59 | € 6,59 | — | ≈ R$ 41,08 | |
| 14/11/2026 18:55 | US$ 7,98 | US$ 7,98 | — | ≈ R$ 45,07 | |
| 14/11/2026 18:55 | ¥ 820 | ¥ 820 | — | ≈ R$ 28,99 | |
| 14/11/2026 18:55 | ₹ 299 | ₹ 299 | — | ≈ R$ 17,92 | |
| 14/11/2026 18:55 | CDN$ 8,99 | CDN$ 8,99 | — | ≈ R$ 35,61 | |
| 14/11/2026 18:55 | A$ 11,50 | A$ 11,50 | — | ≈ R$ 44,04 | |
| 14/11/2026 18:55 | NZ$ 10,29 | NZ$ 10,29 | — | ≈ R$ 32,13 | |
| 14/11/2026 18:55 | CHF 8,25 | CHF 8,25 | — | ≈ R$ 55,58 | |
| 14/11/2026 18:55 | kr 58,00 | kr 58,00 | — | ≈ R$ 34,24 | |
| 14/11/2026 18:55 | zł 28,99 | zł 28,99 | — | ≈ R$ 41,01 | |
| 14/11/2026 18:55 | ₴ 149 | ₴ 149 | — | ≈ R$ 18,52 | |
| 14/11/2026 18:55 | ₽ 195Mais barato em reais | ₽ 195 | — | ≈ R$ 13,36 | |
| 14/11/2026 18:55 | ₸ 1.600 | ₸ 1.600 | — | ≈ R$ 20,30 | |
| 14/11/2026 18:55 | US$ 4,99 | US$ 4,99 | — | ≈ R$ 28,18 | |
| 14/11/2026 18:55 | US$ 4,49 | US$ 4,49 | — | ≈ R$ 25,36 | |
| 14/11/2026 18:55 | CN¥ 32,00 | CN¥ 32,00 | — | ≈ R$ 27,02 | |
| 14/11/2026 18:55 | HK$ 45,00 | HK$ 45,00 | — | ≈ R$ 32,39 | |
| 14/11/2026 18:55 | NT$ 152 | NT$ 152 | — | ≈ R$ 26,08 | |
| 14/11/2026 18:55 | ₩ 8.500 | ₩ 8.500 | — | ≈ R$ 35,93 | |
| 14/11/2026 18:55 | Rp 59.999 | Rp 59.999 | — | ≈ R$ 18,59 | |
| 14/11/2026 18:55 | RM 19,50 | RM 19,50 | — | ≈ R$ 26,96 | |
| 14/11/2026 18:55 | ₱ 249,95 | ₱ 249,95 | — | ≈ R$ 22,12 | |
| 14/11/2026 18:55 | S$ 8,50 | S$ 8,50 | — | ≈ R$ 37,29 | |
| 14/11/2026 18:55 | ฿ 159,00 | ฿ 159,00 | — | ≈ R$ 26,51 | |
| 14/11/2026 18:55 | ₫ 100.000 | ₫ 100.000 | — | ≈ R$ 21,95 | |
| 14/11/2026 18:55 | COL$ 14.900 | COL$ 14.900 | — | ≈ R$ 25,62 | |
| 14/11/2026 18:55 | S/ 18,00 | S/ 18,00 | — | ≈ R$ 29,85 | |
| 14/11/2026 18:55 | $U 189 | $U 189 | — | ≈ R$ 26,23 | |
| 14/11/2026 18:55 | ₡ 3.750 | ₡ 3.750 | — | ≈ R$ 46,78 | |
| 14/11/2026 18:55 | R 68,00 | R 68,00 | — | ≈ R$ 22,70 | |
| 14/11/2026 18:55 | AED 24,00 | AED 24,00 | — | ≈ R$ 36,91 | |
| 14/11/2026 18:55 | SR 17,95 | SR 17,95 | — | ≈ R$ 27,04 | |
| 14/11/2026 18:55 | QR 19,99 | QR 19,99 | — | ≈ R$ 31,02 | |
| 14/11/2026 18:55 | KD 1,65 | KD 1,65 | — | ≈ R$ 29,95 | |
| 14/11/2026 18:55 | ₪ 29,40 | ₪ 29,40 | — | ≈ R$ 51,75 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| Red RoninJogo | R$ 16,59 | — |
| Ninjas & RoninsPacote | R$ 17,26 | R$ 4,32vs. R$ 21,58 separado |
| Red Ronin - Soundtrack EditionPacote | R$ 19,42 | R$ 2,16vs. R$ 21,58 separado |
| Dash and Slash BundlePacote · 3 itens | R$ 49,92 | R$ 16,65vs. R$ 66,57 separado |
| Wired Dreams Studio CollectionPacote · 5 itens | R$ 69,63 | R$ 17,42vs. R$ 87,05 separado |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 14/11/2026 18:55).
Conquistas · percentual global de jogadores
As 5 mais raras
Perfect Samurai1,1%Beat the game without dying
Faster Than Light1,1%Finish the game in 1 hour or less
Advanced Warrior4,3%Perform a 16x combo or higher
Student8,4%Read all of the targets files.
Red Ronin11,8%Finish the Game
Todas
- Novice WarriorPerform a 4x combo75,8%4X_COMBO
- I can walkStart to walk normally70,4%CAN_WALK
- Fast AvengerDon't let Chatty Escape61,6%CHATTY_DIED_BY_SWORD
- PersistentDie 10 times in the same room55,0%DEAD_10_TIMES
- Like a SnakeComplete the First Memory Unit44,8%MU_ONE_COMPLETE
- ThinkerSpend 1 minute without moving.44,5%THINKER
- Bang!Defeat the Second Boss30,8%PRIEST_IS_DEAD
- I'm not cheating!Activate the bot 10 times in the same room30,3%BOT_20_TIMES
- StubbornDie 20 times in the same room29,3%DEAD_20_TIMES
- Not this TimeBlock a hit from the enemy28,1%BLOCKER
- A new fighter appearedComplete the second Memory Unit23,6%MU_TWO_COMPLETE
- Slow AvengerLet Chatty escape23,1%CHATTY_RUN_AWAY
- Intermediate WarriorPerform a 8x combo21,6%8X_COMBO
- AnalyzerSpend 1 minute in Tactic Mode20,4%ANALYSIS
- You Can't see meHide from sniper triggering the cover animation20,4%HIDE_FROM_SNIPER
- Sniper's EndDefeat the Third Boss17,4%MILE_IS_DEAD
- Escaping From HellComplete the third Memory Unit15,6%MU_THREE_COMPLETE
- The Crazy 20!Finish the arena room13,6%CRAZY_20
- Ronin at lastDefeat the Fourth Boss13,4%YELLOW_IS_DEAD
- ReleasedComplete the fourth Memory Unit12,0%MU_FOUR_COMPLETE
- Red RoninFinish the Game11,8%END_GAME
- StudentRead all of the targets files.8,4%STUDENT
- Advanced WarriorPerform a 16x combo or higher4,3%MAX_COMBO
- Perfect SamuraiBeat the game without dying1,1%NO_DEATH_ENDGAME
- Faster Than LightFinish the game in 1 hour or less1,1%ONE_HOUR_COMPLETE
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 18:55.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda40,3 h jogadas ao escrever2 ago. 2026
É um jogo simples e curto mas divertido, consegue ser bem desafiador as vezes. Vale o preço.
- ▲ Recomenda5,8 h jogadas ao escrever27 set. 2026Em inglês
Não vou zerar, porém é bem legal o game, bem bonito tbm, só achei meio repetitivo sla, mas a experiencia foi positiva :)
- ▲ Recomenda5,5 h jogadas ao escrever22 jan. 2026Em inglês
So great. DROD crossed with Katana Zero. Gonna have to get a few more of theirs now.
- ▼ Não recomenda1,2 h jogadas ao escrever6 dez. 2021Em inglês
I like the concept of the game, i just feel like the execution was slightly off.
Game is basically a cross between "Katana Zero" and a game called "Keen" probably no one has heard of.
Alot of the negative reviews are complaining about the real time elements of the game, and while I didn't make it super far, the few realtime elements I saw I didn't really mind and were actually pretty interesting.
I only made it to chapter 5 before calling it quits, but the main issue I had was that the level design felt far too messy and chaotic to really feel like a puzzle. Every stage or "screen" was just filled with so many enemys with nearly impossible to predict pathing and random hazards/powerups all over the screen that "solving" them just felt like a combination of pure luck and brute force almost every single time. Failing repeatedly was frustrating, and clearing a room wasn't very satisfying because it just felt like I got lucky every time.
I addition to the level design itself being messy, the graphics are also just a bit too muddy and make visibility of the stage a bit difficult.
Theres no way they could change this now that the game is fully released, however I feel like 1 major change that would have simplified the game a bit and helped reduce the clutter is if they removed the consumable powerups from the stages and just had you start with a specific amount each screen, or you simply got them for performing combos or something similar.
If you haven't checked out the game Keen, and you are interested in this gameplay concept, I would recommend that game instead. The aesthetic is kind of goofy and childish, but the gameplay and level design feels much "tighter" and less chaotic/lucky IMO. Though this makes the game a bit "easier" overall, I found it much more enjoyable.18 acharam útilVer na Steam - ▼ Não recomenda4,1 h jogadas ao escrever1 jul. 2021Em inglêsRecebeu de graça
red ronin is a sliding game with a mean streak, lots of juicy violence, and sadly way too many issues.
the story's about red and her revenge over her wrongdoers. many characters, twists, lots of dialog, would be fine, but we already have our first major issue that should actually be an easy fix: annoying text display sounds . not the usual gibberish, but all sorts of noises, a different one for every character , making things as many times worse as there are characters. no way to make text show instantly either, can only speed it up. should be another easy fix.
it's supposed to be a tactical turn-based game that's also fast-paced , which had me worried initially (the fast-paced part, I mean). then my concerns were laid to rest as I found out that while enemies do try to apprehend you instead of staying still, waiting to be slashed (with a sword, not urinated on, in case somebody from the uk is reading), they do it in a turn-based fashion , as per the tagline.
the fast-paced element comes from combos if you're going for a higher score and a better rating, killing things in quick succession, otherwise take all the time you need. that is, until boss fights with real-time elements show up. in a turn-based game based on turns. quick action for a meaningless higher score is one thing, throwing away the core gameplay mechanic is another. instant dealbreaker, of course, but it could be an easy fix as well. there's already some hints popping up after dying a few times, just gotta take the next step and offer a 'skip this nonsense' button.
the rest of the game is mostly fine. mostly. you go room by room, trying to outwit various enemy types, some of which take multiple hits or can't be killed, careful not to land next to them, as they'll kill you at the end of your turn. traps are also a thing, changing state after every turn and rarely going back to their safe version after fully blooming, but they also kill enemies, which is nice. current movement options are always shown , didn't have a problem with that, but I'm sure some would prefer to turn it off for added difficulty.
what distinguishes this game from countless others (in a good way) is the use of power-ups , or whatever you wanna call them. one freezes the so-called but non-existant clock for a turn , meaning enemies will stop moving. the other is tactic mode , which shows where everybody will be next turn and lets you place arrows almost anywhere to change direction without hitting a wall.
tactic mode can be used at any time and moving your bot buddy around lights up dark corners too, but the actual power-ups are single-use consumables that have to be picked up. they can be combined to create wonderful bloodbath situations and also carried over to the next room, so it's worth being creative and frugal. every killable enemy has to be dealt with before moving on though.
unfortunately, even the turn-based part isn't without its faults, as there's no undo . supposedly because of the scoring ele - ▼ Não recomenda3,2 h jogadas ao escrever28 set. 2021Em inglês
"Turn Based But Fast Paced" means, about 1/3 into the game you suddenly have real-time elements introduced so it can break its own rules.
I played the demo, I read reviews. Everything seemed to indicate it was only "fast paced" in that executing combos and playing quicker got you a better score; that the game is strictly turn-based and can be played at any pace you want if you don't care for score. I've played and enjoyed games of this genre before and liked them well enough. I purchased this game specifically with that type of gameplay in mind, and then felt like I had the rug pulled out from under me.
So I get to the point where I'm unable to beat the boss who introduces the real-time elements, smacks me upside the head, and demands very fast thinking and speedy execution (which again, I was not expecting to need for this game). It's late, so I take the "I'll be fresher tomorrow and be able to beat it with enough effort" approach...only to find the game had saved none of my progress for that chapter despite showing the autosave icon after each room. I saw there was a recent "bugfix" to resolve that, I guess my copy didn't get the memo.
As for everything *before* that, it was fine but nothing spectacular and if I'm being honest I was getting a little tired of it. The demo is the first chapter. The second chapter is a "stealth" segment with enemies that kill you on sight and you aren't allowed to touch. The third chapter has more enemies that insta-kill if you dont leave enough space at the end of your movement. Half of the time, areas can be solved by moving back and forth until enemies walk into your path. The story is just kind of a background element up to the point I played, I can't speak for the rest. The music and sound design is great, so that's something I guess.
You have the ability to slow time to get a double movement in before enemies can respond, and a button meant to be like you're pausing the action to analyze things (with another ability tied to it). Several enemies I had already encountered don't respect those abilities and will react regardless because ??? actually I couldn't tell you what the reasoning is. The real-time stuff pretends like you aren't using them at all (time stop? nah. strategy/tactics mode? haha, you thought), which again not only disrespects the abilities but makes little sense (I guess missiles can ignore time stop. RIP Dio).
I should also mention that I've since watched several videos with examples of gameplay beyond the point where I quit out, thinking that maybe if it was JUST this boss that did that, I could maybe tough it out and then play the rest of the game the way I wanted to. Nope. The real-time elements continue to be sprinkled through the rest of this game just to induce headaches whenever possible.
Unfortunately, I can't refund the game because I hit the 3 hour mark, and Steam won't take "misleading game description" as a valid refund reason. I have to wonder if the dev actually wanted to - ▼ Não recomenda6,9 h jogadas ao escrever28 mar. 2021Em inglês
This game. Wow what a great game and a great concept.
The problem is with boss 3. Boss 3 thinks its clever. It breaks the system by adding a real time component into a turn based game. Its buggy, its horrible, it goes against the style of the game. I really enjoyed this game but I have uninstalled after trying to beat the 3rd boss for 5 hours.
Im sure you can beat boss 3 first try with a bit of luck and know-how but I picked this game up because it was tactical and turn based. The fact that the real time portion disregards the turn based portion of the game makes the fight annoying as all hell. Its also bugged. EXTREMELY Bugged.
Fire times are inconsistent. Sometimes the shot only occupies one space, other times it occupies the surrounding 9 spaces as well. Sometimes you can dash through the shot as its turning red, other times you can not.
I can not stress enough how miserable this fight is. Its not even a fight you can "plan" like every other fight, Since enemies spawn in at certain time intervals and not on certain TURN intervals it makes every single instance of the fight random. If you press the same button sequence at the same time interval, you can plan for spawns but then the BUGGY SNIPER SHOTS will ruin that strategy as well.
One boss fight is enough for me to tell you to not buy this game. I like challenging boss fights as well, I really dig them but this one is just a buggy frustrating pile of garbage. Hope you heed my advice. DO NOT BUY. - ▼ Não recomenda18,1 h jogadas ao escrever10 mai. 2023Em inglês
Game is neat. At times, game is even good. Game is also flawed and doesn't respect your time.
There are several rooms/levels to a chapter. Throughout a chapter you accumulate single use power ups which you can stash for later use. Some rooms necessitate the player having a power up stored away to circumvent the first hazard. When exiting the game, it saves your progress and you'll continue on the latest room you've reached but you'll have 0 power ups. This can force you to forfeit your progress and restart the chapter. Same scenario applies if you've spent them all prior.9 acharam útilVer na Steam
- ▲ Recomenda40,3 h jogadas ao escrever2 ago. 2026
É um jogo simples e curto mas divertido, consegue ser bem desafiador as vezes. Vale o preço.
- ▲ Recomenda6,2 h jogadas ao escrever19 jul. 2025Recebeu de graça
a história é aquela coisa um pouco genérica mas que acredito que não seja tão o foco
a gameplay que ganha destaque mesmo, se não fosse por algumas exceções, todas as fases seriam extremamente divertidas e com um bom grau de dificuldade
Mas acredito que seja errando que nossos jogos brasileiros vão se desenvolvendo cada vez mais
(obrigado ximas pelo presente!)1 acharam útilVer na Steam - ▲ Recomenda8,3 h jogadas ao escrever22 dez. 2024
Jogo muito bom, com uma gameplay simples, mas com muita criatividade nas fases, e é até viciante. Pixel art e a trilha sonora são muito boas também, e tem uma história meio clichê, mas é um clichê bom e funciona bem pra te deixar curioso sobre os personagens. Jogo muito bom, e vale cada centavo!
- ▲ Recomenda6,6 h jogadas ao escrever5 out. 2024
Um jogo tático de agilidade e raciocinio, que vai te dar vontade de desistir, assim como trazer satisfação ao vence-lo.
Uma mistura de xadrez, com habilidades temporárias, Red Ronin é um jogo brasileiro que surpreende. Exige muito enxergar e planejar possibilidades. Uma história de fundo interessante, e uma arte muito bacana. Vale a pena conhecer os outros trabalhos do criador, que seguem o mesmo genero tático.
Recomendo apenas para quem tem gosto de jogos de turno e quebra cabeças, pois é um jogo extremamente dificil, zerei com 500 mortes. kkkkkkkkk - ▲ Recomenda8,9 h jogadas ao escrever15 mar. 2024
Red Ronin é um jogo de combate tático baseado em movimentação e gerenciamento de habilidades especiais para lidar com salas cheias de inimigos e armadilhas. O jogo tem um bom foco em sua narrativa, bem mais do que imaginava, ela é bem desenvolvida apesar de simples fazendo referências a Metal Gear Solid, Kill Bill e Hotline Miami. A ambientação é em um mundo cyberpunk e a trama acompanha as desavenças de um grupo de mercenários depois de uma missão dar errado. A trilha é agradável e preenche bem o espaço de tema gostoso pra escutar enquanto se planeja suas ações... o ponto alto do jogo está na variedade de desafios que cada sala impõe, ele é um jogo simples mas que possibilita a experimentação das suas ideias para tentar descobrir a forma de superar os desafios. Me senti constantemente instigado a testar e ver o resultado das minhas estratégias. O único ponto que o jogo falha é na polidez, as vezes a movimentação é truncada e em raras ocasiões comandos não são computados... mas nada que determine uma experiência negativa, pois reiniciar a fase é sempre uma opção prática.
Nota: 9/10.
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 18:55.
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Red Ronin Demosem notaGrátis
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Ledgerbound93% · 715 análisesR$ 99,99!Deck: Jogável
Into the Breach93% · 19.184 análisesR$ 26,09✓Deck: Verificado
SteamWorld Heist II93% · 2.252 análises-80% R$ 17,79✓Deck: Verificado
Symphony of War: The Nephilim Saga94% · 12.993 análisesR$ 57,99✓Deck: Verificado
Cobalt Core95% · 4.134 análisesR$ 59,99✓Deck: Verificado
Os jogos que a própria Steam considera parecidos (o "Mais como este" da loja). Preços do Brasil.
Comunidade · estimativas do SteamSpy
Tags mais votadas pelos jogadores
Idiomas
English, Portuguese - Brazil
Estimativas do SteamSpy, atualizadas em 14/11/2026 18:55. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 25/01/2024 | I'm launching a NEW GAME!! 14.02.2024 Get ready to jump from wall to wall in a high speed turn-based combat on 14.02.2024 The game will be available on Android devices too. Get ready! CHECK IT HERE! |
| 07/07/2023 | Red Ronin is coming for Android on July 14th!!!! You can pre-register it Here |
| 22/04/2023 | Hi folks!! I've being working on a new game for quite a while, hope you like it! Just made an new trailer showcasing the updated visuals and other new stuff I'm putting into it. You'll notice it's very different from the demo version available. I have plans to update the demo with the new comment in the upcoming weeks. Stay tuned! |
| 18/02/2022 | Come join us! |
| 08/10/2021 | ![]() NEW GAME ANNOUNCEDFrom the creators of Red Ronin, Undergrave is a Turn-Based roguelike with a deep combat system setted in a dark fantasy world. Use and combine your abilities, manage your stamina and make the ultimate sacrifice to bring your loved one back.If you liked Red Ronin's puzzles with multiple solutions and KEY FEATURES Your character have 3 distinct abilities, each one being necessary for a successful run, however every one of them consume your stamina that recovers with turns so use them wisely. -- DASH -- ![]() Cut throught the enemies in a straight line dealing damage on them if you have your sword or dodging throught them if you have no sword -- JUMP -- ![]() Jump from a square to another, dealing stun effect on the enemies around if you have your sword or only pushing them if you have no sword. -- THROW -- ![]() Throw your sword on an enemy dealing damage. The movements cost less Stamina when you are unarmed. You can catch your sword back mid dash or on a jump killing some enemies using less Stamina. -- PERFECT YOUR STRATEGY -- ![]() Combine your abilities to oversmart the enemies and find the best move for every turn. Add it to your wishlist and get notified on launch day! https://store.steampowered.com/app/1776930/Undergrave/ |
| 11/04/2021 | This update brings: - better visual feedback when hit the last boss - minor bug fixes |
| 03/04/2021 | This update brings a fix to an error while counting deaths in stage 8 and a small fix on the PT-BR text. |
| 23/03/2021 | Fixes in this update: - 8bitdo and other controllers crashing the game on the very first scene - Misspelling in both languages - Arrows working on the beggining of the game and stopping on the next room - Steam Screenshot (f12) - Mouse cursor appearing on title screen with no purpose - All stages are playable in any order after beating the game |
| 07/10/2020 | Update - Steam Game Festival Autumn Edition Hi everyone! First off: HUUGE thanks to everyone who played the Red Ronin demo. We were very happy with your feedback and thanks to that we changed some things in the game. For the autumn edition of the Steam Game Festival we brought some improvements to the first stage of the game. - Isaac can now be controlled with WASD (mouse is now an optional/ tutorial in development), or D-Pad. - New combo bar design. (The old one was kinda of ugly tbh) - New menu design. - New death animations for enemies. - Button icons now adaptative for PS4 and Switch controls. - New text font for dialogs. - Small polishment on character's portraits. - Small bugfixes (visual stuff, object depth issues, performance issues) If you haven’t already, please hit the widget below and add Red Ronin to your Wishlist! https://store.steampowered.com/app/1222570/ Until next time! - Thiago Oliveira |
























