Dados da Steam coletados em 15/11/2026 09:46 · 5 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
Imprensa
- 9/10
“The champion of Battle Royales.”
- 5/5
“The best Battle Royale game.”
- 93/100
“Free, friendly, and consistently fun. It's the best Battle Royale game available today.”
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- Contrato de licença · Apex Legends EULA
- Redes sociaisDiscord · Facebook · Instagram · TikTok · Reddit
Tem português do Brasil: interface.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | — | — |
| Inglês | ✓ | — | ✓ |
| Alemão | ✓ | — | ✓ |
| Árabe | ✓ | — | — |
| Chinês simplificado | ✓ | — | ✓ |
| Chinês tradicional | ✓ | — | — |
| Coreano | ✓ | — | ✓ |
| Espanhol (América Latina) | ✓ | — | — |
| Espanhol (Espanha) | ✓ | — | ✓ |
| Francês | ✓ | — | ✓ |
| Italiano | ✓ | — | ✓ |
| Japonês | ✓ | — | ✓ |
| Polonês | ✓ | — | ✓ |
| Russo | ✓ | — | ✓ |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- 64-bit Windows 10
- Processador
- AMD FX 4350 or Equivalent, Intel Core i3 6300 or Equivalent
- Memória
- 6 GB de RAM
- Placa gráfica
- AMD Radeon™ HD 7790 (2 GB), NVIDIA GeForce® GTX 950
- DirectX
- Versão 12
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 75 GB de espaço livre
- Notas adicionais
- ~3.8GB for 1 localized language
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- 64-bit Windows 10
- Processador
- Ryzen 5 CPU or Equivalent
- Memória
- 8 GB de RAM
- Placa gráfica
- AMD Radeon™ R9 290, NVIDIA GeForce® GTX 970
- DirectX
- Versão 12
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 75 GB de espaço livre
- Notas adicionais
- ~3.8GB for 1 localized language
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | |||||
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (14/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
As edições e pacotes aparecem depois da próxima coleta.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
- BronzeNível 1 · 100 XPInsígnia ↗
- SilverNível 2 · 200 XPInsígnia ↗
- GoldNível 3 · 300 XPInsígnia ↗
- PlatinumNível 4 · 400 XPInsígnia ↗
- DiamondNível 5 · 500 XPInsígnia ↗
- MasterLaminada · Nível 1 · 100 XPInsígnia ↗
Preços do Mercado da Comunidade (menor oferta, em dólar, convertida para reais pela cotação do dia). Clique na imagem para ampliar (setas passam de uma carta para outra). Atualizado em 14/11/2026 18:41.
Itens de perfil · fundos, emoticons e loja de pontos
Fundos de perfil · 8
- Bangalore≈ R$ 0,40500 pontosMercado ↗
- Blood≈ R$ 0,40500 pontosMercado ↗
- Caustic≈ R$ 0,40500 pontosMercado ↗
- Gib≈ R$ 0,40500 pontosMercado ↗
- Lifeline≈ R$ 0,40500 pontosMercado ↗
- Mirage≈ R$ 0,40500 pontosMercado ↗
- PathfinderRara≈ R$ 0,40500 pontosMercado ↗
- WraithIncomum≈ R$ 0,40500 pontosMercado ↗
Avatares animados · 14
- Bangalore3.000 pontosLoja de pontos ↗
- Bloodhound3.000 pontosLoja de pontos ↗
- Caustic3.000 pontosLoja de pontos ↗
- Crypto3.000 pontosLoja de pontos ↗
- Gibraltar3.000 pontosLoja de pontos ↗
- Lifeline3.000 pontosLoja de pontos ↗
- Loba3.000 pontosLoja de pontos ↗
- Mirage3.000 pontosLoja de pontos ↗
- Octane3.000 pontosLoja de pontos ↗
- Pathfinder3.000 pontosLoja de pontos ↗
- Rampart3.000 pontosLoja de pontos ↗
- Revenant3.000 pontosLoja de pontos ↗
- Wattson3.000 pontosLoja de pontos ↗
- Wraith3.000 pontosLoja de pontos ↗
Emoticons · 8
- :apex_bangalore:≈ R$ 0,40100 pontosMercado ↗
- :apex_bloodhound:≈ R$ 0,40100 pontosMercado ↗
- :apex_caustic:≈ R$ 0,40100 pontosMercado ↗
- :apex_lifeline:≈ R$ 0,40100 pontosMercado ↗
- :apex_pathfinder:≈ R$ 0,40100 pontosMercado ↗
- :apex_wraith:≈ R$ 0,40100 pontosMercado ↗
- :apex_gibraltar:Rara≈ R$ 0,40100 pontosMercado ↗
- :apex_mirage:Incomum≈ R$ 0,40100 pontosMercado ↗
Figurinhas animadas · 14
- Bangalore1.000 pontosLoja de pontos ↗
- Bloodhound1.000 pontosLoja de pontos ↗
- Caustic1.000 pontosLoja de pontos ↗
- Crypto1.000 pontosLoja de pontos ↗
- Gibraltar1.000 pontosLoja de pontos ↗
- Lifeline1.000 pontosLoja de pontos ↗
- Loba1.000 pontosLoja de pontos ↗
- Mirage1.000 pontosLoja de pontos ↗
- Octane1.000 pontosLoja de pontos ↗
- Pathfinder1.000 pontosLoja de pontos ↗
- Rampart1.000 pontosLoja de pontos ↗
- Revenant1.000 pontosLoja de pontos ↗
- Wattson1.000 pontosLoja de pontos ↗
- Wraith1.000 pontosLoja de pontos ↗
Fundos e emoticons que caem das cartas (preço do Mercado, convertido para reais) e itens da loja de pontos da Steam (custo em pontos). Clique na imagem para ampliar. Atualizado em 14/11/2026 18:41.
Conquistas · percentual global de jogadores
As 5 mais raras
Apex Legend15,1%Win a game with 8 different Legends
Well-Rounded16,7%Deal 5,000 damage with 8 different Legends
Apex Controller17,5%Win a game as a controller character
The Player23,9%Reach player level 50
Apex Support27,9%Win a game as a support character
Todas
- JumpmasterBe the Jumpmaster 5 times46,8%JUMPMASTER_4
- Fully KittedEquip a fully kitted weapon42,3%FULLY_KITTED_3
- Kill LeaderBecome the Kill Leader41,4%KILL_LEADER_6
- Team PlayerRespawn a teammate40,0%TEAM_PLAYER_2
- Apex ReconWin a game as a recon character32,2%APEX_RECON_10
- Apex AssaultWin a game as an assault character31,4%APEX_OFFENSE_7
- Decked OutEquip any 2 legendary equipment items at the same time28,9%DECKED_OUT_1
- Apex SupportWin a game as a support character27,9%APEX_SUPPORT_9
- The PlayerReach player level 5023,9%THE_PLAYER_0
- Apex ControllerWin a game as a controller character17,5%APEX_DEFENSE_8
- Well-RoundedDeal 5,000 damage with 8 different Legends16,7%WELL_ROUNDED_5
- Apex LegendWin a game with 8 different Legends15,1%APEX_LEGEND_11
Evolução da nota · análises positivas mês a mês
Quedas fortes (círculo vermelho; podem ser ataques de avaliações ou atualizações polêmicas): jun/2024 — 7% (vinha de 55%, 88.019 análises).
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 10:52.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda466,9 h jogadas ao escrever11 jul. 2026
Conheci minha namorada através dele, agora moramos juntos, 5 anos de namoro já, Recomendo!!!
- ▲ Recomenda50,6 h jogadas ao escrever5 mai. 2026
Battle Royale.
Dos 20 squads no game, 19 fecharam um acordo de cavalheiros e decidiram focar apenas o meu squad. Jogão. - ▲ Recomenda531,2 h jogadas ao escrever20 fev. 2026
Joguei esse jogo por 3 anos, por muito tempo foi meu battle royale por conta das habilidades de cada campeão e as historias dentro do jogo se fosse dar um nota antigamente daria 8/10. Mas o jogo cresceu muito e a empresa não soube crescer junto com o jogo. Mas pelo tanto que joguei o tanto que me diverti o tanto de amizade que fiz que o tempo que joguei e acompanhei, e impossível eu não dar uma nota positiva, pois foi um jogo que me marcou durante minha adolecencia.
16 acharam útilVer na Steam - ▲ Recomenda51,1 h jogadas ao escrever21 jan. 2026
Na minha opinião foi o jogo (battle royale) com maior potencial na história. Infelizmente, o jogo estava nas mãos de uma empresa que apenas visava o lucro e não a história/vida do jogo em longo prazo, fazendo que o jogo decaísse rapidamente. Eventualmente, a respawn tomou as rédeas do jogo tornando ele relativamente bom e com conteúdo, mas já era tarde demais, pelo menos no Brasil. Apesar de tudo, vale dar uma jogada de vez em quando.
11 acharam útilVer na Steam - ▲ Recomenda265,2 h jogadas ao escrever5 mar. 2026
✅️Gameplay Satisfatória;
✅️Feeling melhor que COD;
✅️Gunplay excelente;
✅️Backgrounds das histórias de cada lenda excelentes (Stories from the Outlands)
✅️Lendas Únicas;
✅️Divertido com amigos;
✅️Mecânicas absurdas de boas;
✅️Skillgap alto;
✅️Modos de jogos variados;
✅️Eventos de Coleção Ótimos;
✅️Armas bem balanceadas hoje em dia;
✅️Todas as Lendas tem seu carisma;
✅️Ótimos Battle-Pass que se pagam;
✅️Desenvolvedora ativa com a comunidade (Respawn Entertainment)
🟨Skill Based Matchmaking desbalanceado;
🟥Cheaters vem aparecendo mais frequência;
🟥Monetização CORNA da exploratória da Electronic Arts (EA);
🟥Experiência solo um pouco frustrante (É recomendado jogar de squad fechado ou, ajudar seus team-mates).
🟥Não é uma porta de entrada para o mundo dos FPS;
--------------------‐-------‐---------
✅️Se você busca um game com um feeling de gameplay satisfatória no combate que é melhor que COD, parabéns. É este mesmo. Mas caso você não tenha menos de 1500 horas nesse jogo ou em outro FPS parecido, você irá pagar a dificuldade com a sua alma.✅️
🗿Dito isso, bão.🗿
- ▼ Não recomenda1027,5 h jogadas ao escrever10 mar. 2026
Jogo horroroso, suporte da EA desprezível, mais de 1000 horas de jogo nesse lixo, e os queridos me banem pois minha conta foi hackeada por um chinês aleatório, depois de anos de jogo e gastando dinheiro com esse jogo e tratam como se não fosse nada. Nunca mais gasto um centavo com jogos dessa empresa vergonhosa que trata o cliente como lixo.
- ▼ Não recomenda37,0 h jogadas ao escrever5 dez. 2025
Simplesmente impossível para novos players jogarem, uma demora gigante para encontrar partida e quando acha, você cai com jogadores de nível absurdo que já masterizou praticamente o game inteiro! Por muito tempo tentei dar chance, pois o game é maneiro, mas com esse desbalanceamento a gameplay se torna horrível. Não vale a pena mais.
- ▼ Não recomenda731,8 h jogadas ao escrever22 fev. 2026
Jogo nao possui matchmaking, totalmente desbalanceado e quebrado. Possui mecanicas inviaveis para quem e iniciante e desfavorece jogadores casuais
- ▼ Não recomenda1979,8 h jogadas ao escrever18 mai. 2026
Sim, depois de quase 2000h ainda não recomendo, especialmente se você não quer se estressar.
Apex já foi muito bom, mas atualmente a situação está desinteressante.
Se você é brasileiro ou está na América do Sul, esqueça jogar no servidor daqui, só tem cheaters, cronus zen e jogadores que não veem luz solar há dias; além de ter que esperar mais de 10 min pra achar UMA PARTIDA. Então sim, se quiser ter o mínimo de diversão possível, vai ter que jogar lagado, em server dos EUA com 150 de ping (em dias bons).
Não há matchmaking nas partidas, por mais que tentem dizer que sim. São ínfimos os ajustes no battle royale e zero, literalmente zero em partidas de "MIXTAPE" (dominação, corrida de armas e mata mata). O problema se agrava nesse modo MIXTAPE, pois como não há pareamento equilibrado, você acaba jogando com players muito acima de você, com habilidades muito melhores.
O sistema de denuncias do Apex é falho e praticamente inútil. Existem milhares de jogadores com contas secundarias (smurfs), usando cronus zen ou hacks, e não há nenhum feedback ou retorno sobre suas denuncias, não acontece nada, NADA, com os players.
-Presenciei um player level ~500 com simplesmente 5300 kills (sendo que a maioria dos players CASUAIS tem por volta de 7000 kills no level 1100-1300).
É algo que sinceramente não gera prazer nenhum em jogar.
Apex Legends é da EA e isso já é um problema por si só.
Assim como sua imagem, o Apex possui monetização agressiva, são skins com mira e formato melhores, pacotes caros, moeda cara, customização de skins bloqueada se não possuir a que é paga...
-E houve recentemente a ideia e realização (algo que voltaram atras por causa das criticas) de ter que recomprar o passe cada temporada por 110 reais.
Não há problema nisso se o jogo já houvesse apresentado esse sistema desde o dia 1, mas foi uma mudança abrupta depois de varias temporadas (21 temporadas) somente no pensamento de lucrar.
As áreas dos mapas mudam toda temporada (mudar no sentido de rework) e isso gera uma desconexão e necessidade de se acostumar gigantesca. Existem mapas que não funcionam nas partidas ranqueadas e outros que são desnecessariamente grandes para partidas rápidas.
Não se pode escolher o mapa que vai jogar, é o que está disponível e ainda rotaciona entre 3, ou seja, jogue com o que estiver lá, e isso relaciona o dito acima dos mapas certos pra cada tipo de jogo.
No quesito de novas lendas (personagens jogáveis), é a mesma ideia do Valorant: Lançar o boneco quebrado e muito forte e só arrumar em datas especificas ou no final da temporada.
Além do pensamento de que se uma lenda é muito pickada (usada) ela está forte e precisa ser nerfada, o problema é que nem sempre isso é verdade.
-Muitas vezes não é que uma lenda muito jogada esteja forte mas sim que as outras estão fracas; no entanto, isso nem se passa pela cabeça da Respawn (estúdio que desenvolve o Apex Legends).
Isso faz com que muitas lendas boas caiam no esquecimento porque tomaram um nerf in - ▼ Não recomenda1934,4 h jogadas ao escrever23 jul. 2026
Joguei Apex Legends por mais de 1934 horas. Comecei solo, depois com amigos, e me diverti muito durante anos. O gameplay é insano: movimentação fluida, gunplay excelente e lendas carismáticas.
Porém, na Season 29 decidi abandonar o jogo. Mesmo com PC bom e internet cabeada, os servidores da Respawn/EA tornaram o ranked (a partir do Diamante) quase injogável: ping acima de 200, congelamentos constantes e packet loss toda partida.
O suporte técnico é péssimo e o problema persiste há anos. Troquei de PC no final de 2025 justamente por causa do Apex, mas nem isso resolveu.
Conclusão: Apex tem um dos melhores battle royales já feitos, mas a infraestrutura ruim estragou a experiência. Saí com um gosto amargo. Amei o jogo, criei memórias incríveis, mas não consigo mais justificar continuar jogando algo que me frustra mais do que diverte, especialmente no ranked.
Talvez um dia a Respawn conserte de verdade a rede e eu volte. Até lá, fico com as boas lembranças das horas jogadas e vou procurar outros jogos que respeitem mais o tempo do jogador.
- ▲ Recomenda3,4 h jogadas ao escrever11 nov. 2026
jogo muito bom com muita interação com players jogo movimentado e rapido
- ▼ Não recomenda111,8 h jogadas ao escrever10 nov. 2026
irei esclarecer dois pontos antes de começar essa review
1. tenho no total quase 1.800 horas nesse jogo (PS4, Xbox e PC juntos).
2. comecei no dia de lançamento, parei após uma semana e voltei na Season 2.
o principal acerto desse jogo continua sendo sua diversidade; Apex Legends é, em seu núcleo de gameplay, um jogo que possibilita diversos tipos de gameplay a partir da estruturação e praticidade meio aos jogadores, e esse é o ponto onde mais posso elogiar tal, tendo em vista a variedade atual de mapas, de armas e personagens (mas este tornou-se problema que irei abordar).
Entretanto, o maior problema desse jogo DE LONGE é seu skillgap necessário para MINIMAMENTE se aproveitar o jogo, e digo isso sabendo muito bem que este jogo tornou-se um dos mais competitivos no cenário de jogos free to play, e é justamente esse o problema: o jogo tornou-se complexo ao ponto de até mesmo veteranos cansarem do game, um looping vicioso de ser OBRIGADO a aprender sua movimentação (um dos exemplos) quando, dos primórdios até as Seasons de 2023, não era necessário sua masterização. lembrem-se do que eu disse no começo; a sua variedade continua, porém, tímida, contida.
Apex tornou-se um jogo para poucos, o que não necessariamente é algo ruim por justamente existirem muitos jogos nichados que provém entretenimento e são muito bem sucedidos, o problema mostra a face quando existia espaço para casuais, profissionais, meio termos e iniciantes; o jogo não apenas abandonou isso para favorecer apenas um desses públicos (já ficou claro qual), como sua visibilidade e atenção virou-se completamente para streamers que possuíam CLARA intenção de tornar o game o que virou atualmente.
antes que venham me dizer que é "skill issue", esclareci no começo os argumentos e, Apex Legends não é um jogo convidativo para nenhum dos outros públicos pelo seu looping INTEIRO de gameplay, não apenas da movimentação como citei anteriormente. tornou-se além de um jogo nichado, seu sucesso continua na América do Norte, Ásia e parcial Europa consequente do forte cenário competitivo e participação elevada em comparação a outros continentes.
eu recomendaria esse jogo em dois casos:
1. os developers voltassem com a proposta que estabeleceu tal jogo dando liberdade aos jogadores de não serem penalizados por jogarem da forma como lhe são desejadas.
2. você gosta de sofrer
enfim, problemas comuns como: a ranqueada (basicamente) inútil por suas recompensas vergonhosas, problemas de conexão medonhos, desync, constante desbalanceamento (que sinceramente após 7 anos de jogo eu acredito que seja intencional), cosméticos superfaturados e quantidade excessiva de personagens que dificultam MUITO mais o balanceamento já precário (mesmo que tenham diminuído o número de lançamento); não foram o foco da review por, com todo o respeito, serem impasses que muitas vezes podem ser facilmente corrigidos ou mesmo escondidos pelos outros acertos do jogo, mas nada disso esconde o problema principal que citei.
Joguem - ▲ Recomenda7,4 h jogadas ao escrever8 nov. 2026
massa, mas sem muitos players, muita demora pra achar partida e tals... mas muito bom!!
- ▲ Recomenda0,6 h jogadas ao escrever7 nov. 2026
Jogo principalmente nos consoles por estar mais acostumado a jogar fps arcade neles, mas é tanto cronus que ficou praticamente impossível. e pô, jogo desde o lançamento, desde o dia 1, e até hj n consegui 1 única herança ou agora como é a tempos os 150 shards de herança.
Está impossível manter uma base no jogo, é realmente divertido, é bom de jogar e a movimentação desse jogo serve de base para múltiplos outros fps arcade ou até jogos com foco em movimentação; O próprio bo6 e bo7 tentaram copiar ele e não conseguiram no total. mas no geral, tu vai se irritar se tu busca jogar ele para ser um battle royal focado e jogar rankeadas, se tu n estiver com amigos a chance de vencer é menos que 10%, e se ja aparecer os campeões da aprtida e ele tem mais de 1000 kills no banner, já nem vale a pena, é ddos ou cronus.
Fazendo com que valha a pena ficar focado em um outro battle royal como o proprio fortnite. Mas n deixa de ser um bom jogo, que agora n da nem pra comprar as loot boxes. - ▲ Recomenda1188,1 h jogadas ao escrever5 nov. 2026
Joguinho phoda, jogo desde o lançamento (2019), entre indas e vindas numa relação de amor e ódio.
Tem gente jogando? Pakas, acha partida mais rápido que no lol.
No Brasil? Sim, porém somente casual, se quiser jogar ranked somente na gringa.
Brasileiro não joga? O que mais encontro na gringa são os BRs, (hur dur) porém ngm quer jogar ranked no server SA pois o matchmaking (balanceamento entre pessoas do seu elo) é péssimo. Então se quiser jogar casual, dar uma balas e aprender o game, da p jogar suave no BR, agr se quiser tirar uma gracinha ranked, na gameplay adulta e séria, somente no server NA.
Da pra jogar e pegar rank alto? Da sim, rushando treta da p pegar dima 1 fácil em 2 amigos e um aleatório p fazer raiva. Se quiser pegar mestre+, pelo menos 3 coleguinhas é interessante. O jogo é dificil pra iniciante por conta dos mapas, são 5 atualmente fazendo rotação de tempo em tempo, que no casual game é mais rápido, algo como 1h cada mapa. Na ranked que me lembre é 1 mapa por dia, alternando em 2 mapas por temporada, e na próxima mais 2 na rotação e assim vai.
Personagens: um mais maneiro que o outro, com diversas possibilidades de esquadrão fazendo combinhos com habilidades. Tem um campo de tiro pra treinar mira, conhecer as habilidades dos personagens e todas as armas p treinar.
Recomendo, melhor battleroyale que já joguei disparado (comparando com pubg, warzone, fortnite, e bf redsec).
10/104 acharam útilVer na Steam
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 10:52.
Jogos parecidos
Blood Strike80% · 24.173 análisesGrátis×Deck: Incompatível
THE FINALS78% · 280.737 análisesGrátis!Deck: JogávelProtonDB: Ouro
Team Fortress 291% · 1.257.820 análisesGrátis!Deck: JogávelProtonDB: Ouro
Delta Force57% · 200.829 análisesGrátis×Deck: Incompatível
PUBG: BATTLEGROUNDS60% · 2.746.328 análisesGrátis×Deck: IncompatívelProtonDB: Quebrado
Marvel Rivals74% · 426.299 análisesGrátis!Deck: JogávelProtonDB: Ouro
Overwatch®32% · 431.188 análisesGrátis!Deck: JogávelProtonDB: Platina
Battlefield™ REDSEC44% · 16.819 análisesGrátis
Os jogos que a própria Steam considera parecidos (o "Mais como este" da loja). Preços do Brasil.
Comunidade · estimativas do SteamSpy
Tags mais votadas pelos jogadores
Idiomas
English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Arabic
Estimativas do SteamSpy, atualizadas em 14/11/2026 18:41. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 12/11/2026 |
✅FIXED: -An exploit that allowed players to fire the Akimbo Wingman faster than intended -A client crash issue triggered by incorrect dropship pathing | ||||||||||||||||||
| 12/11/2026 |
Competitive Integrity Update: Controller Cheating Enforcement We have deployed enhanced controller cheating detections in all Apex Legends game modes, on all platforms. Players identified using unauthorized controller hardware, modifications, or software to gain an unfair gameplay advantage will be subject to enforcement, including permanent bans. Over the past several months, our Anti-Cheat team has been testing and validating impactful new tools to add to our controller cheating detection systems. Throughout this process, we've seen strong results, and those tools have now reached the level of validation necessary for full implementation. These detections apply across ALL PLATFORMS, including PC, PlayStation, Xbox, and Nintendo Switch 2. Playing on console does not provide an exemption from detection or enforcement. We want to be clear: if you are using unauthorized devices, controller modifications, or software to gain an unfair advantage, you should stop immediately. Do not assume these tools are undetectable or that your platform will protect you from enforcement. We have invested significant time in testing and validating these enhancements to ensure they can accurately identify prohibited behavior. This is an important step forward in addressing controller-based cheating, but it is not the end of these efforts. We will continue improving and evolving our detection capabilities as cheating methods change. Fair play is for everyone, and we will continue taking action against those who compromise the competitive integrity of Apex Legends. | ||||||||||||||||||
| 10/11/2026 |
ADJUSTED:
Dev note: This is the next batch of Crypto changes we alluded to last week. While we are confident this, paired with last week's changes, will give Crypto's kit a meaningful boost, we will continue to monitor match data and player sentiment - so please let us know what you think once you've been hands-on with the adjustments. REMOVED:
Dev note: While World's Edge has not been in map rotations this season, we're aware that some players have noted vault removals in private/custom matches. This was an intentional change that we missed in the most recent Patch Notes, made to keep focus on Strongholds as the main source of mid-match value and power. FIXED:
| ||||||||||||||||||
| 06/11/2026 |
MAP CHANGE
Dev Note: We are working on a handful of high impact changes that improve visibility on E-District night. We still want to deliver on the fantasy and atmosphere of a neon-soaked city, but feel we can do so in a way that doesn't compromise visibility. Expect reduced fog density, increased fog distance and adjusted color balance when E-District night comes back later this split. We anticipate reimplementing an improved E-District (night) map near the end of the month. Thank you for your continued feedback. | ||||||||||||||||||
| 05/11/2026 | Respawn Entertainment представила событие с Годзиллой для Apex Legends — условно-бесплатной королевской битвы от первого лица. Игрокам предстоит уклоняться от атак неуязвимого кайдзю, сражаться с вражескими отрядами и выживать. Годзилла обрушит разрушения прямо во время матчей, превращая привычные перестрелки в борьбу сразу с соперниками и огромным монстром. Событие стартует 10 ноября на PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch 2 и ПК. | ||||||||||||||||||
| 05/11/2026 |
Godzilla has attacked the Outlands and made Storm Point its stomping ground. You can’t defeat it, you can only survive. Gather your squad and fight your rivals in the destruction left in Godzilla’s wake, or dodge its attacks to claim a piece of its power: a custom Devotion with a heat-ray attack. Wildcard: Godzilla Attacks Storm Point is in the midst of a Godzilla attack. Damaged buildings, burnt trees, fallen signs, and other destruction left by Godzilla’s rampage are littered across the map, while Godzilla itself looms above. Venture into a blast zone before Godzilla’s Heat Ray strikes and find the Care Package to claim a custom Devotion with a devastating heat ray attack that tracks enemies on hit. Now it’s your turn to leave a trail of destruction. New Event Pass Complete the Event Pass to get even more Godzilla-themed rewards in the Free Track and a Premium Track. Finish the Free Track to get a Tracker, Badges, Crafting Metals, Event Packs, XP, and an Epic Octane "Jet Jaguar" Legend Skin, while the Premium Track includes an Epic Weapon Skin, a Legendary Weapon Skin, 2 Apex Packs*, a Banner Frame, Stickers, and a Tracker Set, and a new Legend Skin: Catalyst as Ghidorah 1991. New Godzilla Cosmetics Show your love for the Godzilla universe with new Legend Skins available as possible drops in Apex Legends | Godzilla Event packs*: - Bloodhound Iconic Skin “Godzilla 2026” - Valkyrie Iconic Skin “Mothra 2003” - Wraith Iconic Skin “Godzilla 2016” - Pathfinder Iconic Skin “Mechagodzilla 1974” - Mad Maggie Iconic Skin “Destoroyah” - Loba Iconic Skin “SpaceGodzilla” - Horizon Iconic Skin “Godzilla 1995” - Revenant Iconic Skin “Super Mechagodzilla 1993” New Universal Mythic Melee Wield a piece of the King of Monsters with the Dorsal Dagger, the new Mythic Universal Melee, forged from one of Godzilla's own dorsal fins. Hunt it down as a possible drop in Apex Legends | Godzilla Event Packs*, then unlock the matching Death Box. *Not available in all regions Learn more: http://x.ea.com/apxl/godzilla-event | ||||||||||||||||||
| 04/11/2026 | 🛠️ADJUSTED: Crypto
Dev note: We are continuing to monitor match data and player feedback surrounding Crypto's state following his rework. We believe some aspects or finer details of this update missed the marked, especially for Crypto mains. This change is one we're able to make quickly, while we have more changes planned that require a full client update and should be released soon. ✅FIXED:
| ||||||||||||||||||
| 04/11/2026 | Ranked Integrity Update – Rookie Rank ExploitWe recently identified and quickly resolved an exploit that allowed some players, primarily on PlayStation 5, to enter Ranked matches as Rookie IV regardless of their actual rank. This caused several unintended advantages, including:
This created an unfair advantage and directly impacted the integrity of Ranked progression. Our Anti-Cheat team identified the root cause and deployed a fix to prevent further abuse. We also conducted an investigation into accounts that benefited from this exploit and took enforcement action against players who deliberately and egregiously abused it. Enforcement ResultsA total of 905 accounts have been banned, with suspension lengths determined by the amount of RP gained through exploitation:
Enforcement by Platform
Total RP deducted: 15,112,554 We recognize that some players may have encountered this issue unintentionally. Through our investigation, we were able to precisely identify cases of unintended interaction and distinguish them from deliberate abuse. Those accounts were not actioned. Ranked integrity depends on a fair and consistent competitive environment. Exploits that undermine matchmaking, bypass Ranked entry requirements, or provide illegitimate progression will be investigated and actioned. Our team will continue monitoring Ranked, looking for similar activity and addressing vulnerabilities that could be used to compromise competitive integrity. | ||||||||||||||||||
| 03/11/2026 | In this ring, the deadliest weapon isn’t a gun, it’s information. Crypto’s new firmware update switches his role to aggressive intel-gathering, the Akimbo Wingman adds deadly precision firepower, and new Strongholds offer high-stakes, high-tier loot.
Decrypt the Battlefield Thanks to a new firmware upgrade from his sister Mila, Crypto’s role has switched from passive to aggressive intel-gathering. His Surveillance Drone now runs on batteries instead of a cooldown, and the new Sentry Mode tags enemies in sight for you and your squad. Plus, his EMP Ultimate can now be deployed with the press of a button. You’ll know their next move before they do. Wingmen Don’t Fly Solo If the deadliest weapon is information, the second deadliest is dual-wielded revolvers. The Akimbo Wingman is a dangerous combo of precision and firepower. Take aim, choose your shots carefully, and be the dead-eyed sharpshooter you were born to be. Raid New Strongholds New Strongholds are the evolution of Care Packages, bringing high-tier, high-risk loot in a very loud package. Raid a Stronghold to haul out crate weapons, Corrupted Attachments, and EVO for your whole squad, but opening it takes time and trips an alarm that tells everyone nearby exactly where you are. Plan your heist and take the loot, or let another squad ring the dinner bell for you. Revenant + Lifeline Rebooted Play Revenant more aggressively with a shorter Ultimate cooldown, a quicker Tactical, and new Upgrades that extend your Ultimate with every knock. Keep your squad in the fight with Lifeline’s reduced cooldown on D.O.C. and self-heal while gliding, plus new Upgrades that add a shield while you revive a teammate and improve flight mobility. Ranked Legend Bans The Arena shifts every match with new Legend Bans in Diamond lobbies and above. Every player casts 1 vote to ban a Legend. The more votes a Legend gets, the greater the chance they’ll be banned for that match, so make sure you have a Plan B. Maybe a Plan C. New Mythic Volt Crypto’s digital fingerprints are all over this season’s new Mythic Volt SMG, the Cryptic Core, with a built-in PALS assistant rendered in glorious low-res pixel art. Reprogram the swarm with Exotic Shards: each retheme slams in a new retro game cartridge and switches the nanites to a new vibe and color. Available as a possible drop in Cipher Seasonal Packs*. Suit Up in Nanotech Style Unlock Legendary skins for Ash and Axle, a new Legendary Weapon Skin for the Triple Take, along with 10 Exotic Shards, and the Reactive Wingman skin at Tier 60 with the Cipher Premium Battle Pass Split 1. *Not available in all regions. | ||||||||||||||||||
| 03/11/2026 | Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month, including Weapon Charms in Apex Legends. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay. *Conditions, limitations, and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details. | ||||||||||||||||||
| 02/11/2026 | ICYMI: Designers NotesCIPHER OVERVIEWApex Legends: Cipher is here! It’s bringing new features, new weapon combos, and big changes to Ranked alongside the usual slew of bug fixes and balancing passes. Read on for info about the Akimbo Wingman, Strongholds, new Ranked features and more! Season 31 begins on November 3rd, so get the squad together and get ready to jump into Apex Legends: Cipher! RANKED LEGEND BANNING AND SCORING ADJUSTMENTSWe recently unveiled upcoming plans for new features, quality of life improvements, and adjustments coming to Ranked over the next two seasons. Starting in Cipher, we’re launching Legend Banning in Diamond+ matches, allowing you to vote for Legends to be banned from selection for each match. Scoring adjustments for wide-skill matches will also be live at season start and will adjust entry costs if your Rank is too far above or below the median lobby rank. Read on for all of the details, or circle back to the Ranked Roadmap blog to see what’s still on the horizon. AKIMBO WINGMAN
The Wingman’s firepower is being doubled. Akimbo Wingman joins the weapon roster as a formidable foe at close and mid-range, leaving Legends’ bodies in its wake. Find them in ground loot, or at Heavy Arsenals, and gear up to become the fastest gun-slinger in the Apex Games.
STRONGHOLDSNow Dropping into the Apex Games: the Stronghold. In addition to our existing Care Packages and Replicators, these new Structures will airdrop onto the map near the mid game. Strongholds are locked, bunker-style structures that deploy dynamic cover and contain valuable loot. Players must occupy and control the zone surrounding the Stronghold to capture them. When captured, Strongholds will unlock, rewarding one level up to the capturing team. The loot contents of Strongholds will be a mix of rare loot, including Care Package weapons.
Stronghold Details:
For more information about the implementation of Akimbo Wingman and Strongholds, please read our most recent Designer’s Notes. PATCH NOTESLEGEND BUFFSCrypto Dev note: Crypto is a very difficult Legend to play but a lot of the time he’s camping in his drone instead of fighting with his team. With these improvements we’re looking to keep what makes Crypto unique and strong but encourage using the drone in a more aggressive style while equipping him to stay with his team. Passive
Tactical
Ultimate
Upgrades
LVL 2 - Ally.MoveTo() (Speed Boost towards teammates) replaced by Got Eyes On You (Enemies remain marked for 4s longer) LVL 3 - Hackathon (Speed up drone recharge rate) replaced by Charged Up (10s longer drone battery lifetime) Lifeline Dev note: Lifeline is a great healer and can offer some clutch revives but we are seeing her playrate drop off as you climb ranks. We wanted to bring back some nostalgia by utilizing Upgrades to contribute to a feeling of stronger end game build. Passive
Tactical
Upgrades
LVL 3 - Tactical Cooldown (Reduce Tactical cooldown by 10 seconds) replaced by Revive Shield (D.O.C. deploys shield while reviving) Revenant Dev note: We wanted to give Revenant some more interesting choices with his Upgrades. So for this update we’ve added 3 new Upgrades and integrated the removed ones into his base kit. This will make him more enjoyable and powerful to play out of the gate. Tactical
Ultimate
Upgrades
Loba Dev note: Loba has been performing really well since her buffs and the changes to loot. We feel like the uptime on her abilities is a little high so we’re going to adjust her cooldowns. Tactical
Ultimate
Axle (from Oct. 1st, 2026 hotfix) Passive
Tactical
Ultimate
WEAPONS & ATTACHMENTSWEAPONSCARE PACKAGE ROTATION
Dev Note: When weapons like the Prowler gained auto firing bursts, they lost their ability to queue their next shot in favor of just holding down the trigger. This made sequential bursts feel sluggish when tap firing the weapon. We have added the firing queue to auto firing burst weapons to improve the feel for players that prefer to tap fire the weapon instead of holding the trigger. All Burst Fire Weapons
Akimbo Mozambique \
EVA-8 Auto
Dev Note: The time has come, the Hemlok Breach AR has launched its final Breach Charge (for now) and the Hemlok Burst AR returns to the Apex games. Hemlok Burst AR
L-STAR EMG \
Nemesis Burst AR
Peacekeeper
Dev Note: We are nerfing the Prowler in a targeted way to affect its range. Currently the Prowler is out-competing nearly all other SMGs and ARs in a variety of contexts. Nerfing its recoil will mean the gun remains deadly at close range, but less reliable at distance, so it isn’t out-performing ARs at medium range. Prowler Burst PDW
ATTACHMENTSRapid Sniper Stock \
LOCKED HOP-UPSDouble Tap Trigger
Disruptor Rounds
Selectfire Receiver
MAPSDev note: In this patch, we’ve rolled out 99 targeted Quality of Life fixes across our map rotation with a heavy focus on elevating the competitive flow of Storm Point, Olympus and World’s Edge. Our level designers and environment artists have been hard at work smoothing out sticky collisions to keep movement fluid, patching up troublesome geo holes and permanently sealing off unintended rat spots to keep matches fair. We also wanted to extend a huge thank you to the community. Your detailed bug reports and gameplay clips are incredibly helpful for tracking down these hidden terrain issues. Please keep those clips coming, they are vital in helping us target these fixes and keep our map designs as clean and competitive as possible. Pubs Map Rotation
Ranked Map Rotation
Mixtape
E-District Night Adjustments
Global Rendering & Readability Updates These engine-wide updates apply to all maps following our latest rendering upgrades:
WILDCARDDev Note: During the Ascended Hunt Event, we experimented with this change to Wild Card delivery and saw a massive increase in engagement and satisfaction with Wild Cards overall, so we decided to make the change permanently! As always, hop in-game, test it out and let us know your feelings on it!
Map Rotation
RANKEDLegend BansThis season introduces a new system that allows players to select Legends they would like to see banned at the start of each Diamond+ match. The Legend banning system is designed to help disrupt dominant Legend meta match-over-match. In the new match starting flow, each player may request one Legend to ban. When the request timer ends, all requests are collected and tallied. A Legend’s chance of being banned equals its share of all requests. For example, if Wraith receives 80% of the lobby’s requests, Wraith has an 80% chance of being banned on the first randomized selection. Currently, the system selects 2 Legends to ban. If fewer than 4 unique Legends are requested, the system picks from the previous week’s most played Legends and adds 1 request to each, bringing the total unique Legends that have a possibility to be banned to the minimum of 4. Once all banned Legends have been chosen, all players will proceed to Legend selection, with the currently banned Legends unavailable for selection. Scoring Adjustments for Wide MatchesDev Note: We are continuing to experiment with ways to improve the matchmaking experience, and in the meantime we want to account for frustrating and unfair matches in the scoring system. We landed on this system of decreasing entry cost for disadvantaged teams AND increasing it for advantaged teams as it best reflects the differences in RP earned while also avoiding making the RP system inflationary. We are adding new Ranked Match Types to account for times when your squad is unfairly matched. These should be uncommon, usually occurring when playing outside of peak hours, but when they occur your entry cost will be fairly adjusted.
If you are in a Goliath or Challenger Match, you will be told on the Waiting for Players screen and when you exit the dropship. Your Squad Tier is calculated from the average RP of each squadmate, though all premade squadmates’ RPs are treated as equal to the value of the highest squadmate’s RP within their premade group.
The match’s Lobby Tier is the median of all Squad Tiers. Improved Ranked UIReworked the Ranked Waiting for Players screen.
Added a new “Ranked” tab in the inventory menu.
Additional Ranked Improvements:Dev Note: This season, we did a general pass to improve clarity around all things Ranked. We want to increase the amount of information people have about their match experience and make it visible throughout their match, instead of only showing it at the start of the match (a.k.a. the phone phase) or requiring players to wait until the match has already completed.
Ranked Ladders (coming later this split)
BUG FIXES
LEGEND BUG FIXES
MAPS BUG FIXES
ENGINE
QUALITY OF LIFE
| ||||||||||||||||||
| 29/10/2026 | Respawn Entertainment показала геймплей сезона Cipher для условно-бесплатного королевского шутера Apex Legends. Ролик демонстрирует переработку Крипто, парные Wingman и изменения рейтингового режима. Обновлённый Крипто Rewired меняет роль легенды: вместо пассивного наблюдения через дрон он сможет активнее собирать разведданные прямо в бою. Сезон также добавит возможность взять два пистолета Wingman одновременно и внесёт правки в рейтинговые матчи. Cipher выйдет 3 ноября на PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch 2 и PC. | ||||||||||||||||||
| 29/10/2026 | In this Arena, the deadliest weapon isn’t a gun, it’s information. Hack the fight and gather essential intel for your squad with Crypto’s new firmware upgrade: a battery-powered Surveillance Drone that tags on sight, plus a rewired EMP Ultimate. Double your firepower with the dual Akimbo Wingman, raid Strongholds for major loot, seize the advantage with a rebooted Revenant and Lifeline, and more. Learn more: http://x.ea.com/apxl/cipher | ||||||||||||||||||
| 27/10/2026 | ✅FIXED: Removed an exploit some players were using to enter Ranked matches without paying entry costs. | ||||||||||||||||||
| 20/10/2026 | AMD has rolled out a new mainline driver update that resolves crashes for players with 9070 series GPUs in Apex. https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-26-10-1.html Please ensure you are on the latest version! | ||||||||||||||||||
| 20/10/2026 |
TLDR;Read on to hear all about major changes to Ranked coming in Season 31 and 32, including:
INTROOver the next two seasons, we are adding major improvements and features to Ranked mode in Apex Legends™. As we worked to create these additions, we had a few guiding design philosophies; things we want to ensure that players feel about the mode:
While you read about the changes coming to the next two seasons, keep in mind: This isn’t everything. There are more changes to come, both in the short term and beyond Season 32, and as we approach each season, we will provide more detailed information about the additions and changes. Keep an eye out for more updates down the line! SEASON 31In Season 31, starting in November, we’re adding a Legend Ban system in Diamond+ matches, meaningful score adjustments, and other quality of life improvements. The intention here is to make changes that provide tangible value to players and lay the foundation for larger changes that come in Season 32, in early 2027. Back to Top LEGEND BANNINGLegend Banning has been a long-discussed feature, internally and externally, and we’re excited to bring it to life in Season 31 to help break up dominant metas at high-tier Ranked play, and keep the Ranked experience fresh and exciting. Legend Banning will be enabled alongside Drop Zone deployment, so that any match with Diamond+ players will use the feature.
The pre-match flow for Diamond+ matches now includes a dedicated Banning Phase, where each player will get to choose one Legend for possible banning. Once all players have elected a Legend for banning (or the selection timer expires), all chosen Legends will display their chance of being banned for that match. The percent chance of being banned is determined by the total votes for that Legend - more votes, higher chance of being banned. The system then randomly selects Legends using the percentages, and players move onto the Legend Selection phase where banned Legends cannot be chosen by any player for that match. Why not just ban the most-voted Legends, you ask? While we did consider this as a solution, the overall goal of Legend Banning is to help keep the meta fresh by disrupting dominant patterns in Legend picks. A system that consistently bans the most-voted Legends creates its own banning meta, and it works directly against that goal. As with all of our new features, we will monitor how this impacts Legend selection across all games, and continue to iterate on it as we find opportunities for improvement. Back to Top SCORING ADJUSTMENTS FOR WIDE-SKILL LOBBIESIn Season 31, while we continue to refine matchmaking, we’re making changes to entry costs to make matches with wide skill distributions feel more fair. In Ranked games, our matchmaker works to balance queue times and RP match width. During periods of low population we see both queue times and match width increase, occasionally resulting in long queue times or lobbies with very wide spread of Rank Tiers. We are introducing these scoring changes to reflect the risk (and opportunity for reward!) that these games represent for all of the players involved. Each Ranked lobby will have a “Lobby Tier” designation visible upon loading into a match; essentially the median of all squads. Any squad that is 2 or more Rank Tiers above or below the lobby’s Ranked Tier will have their entry costs adjusted. If you are two or more tiers below the Lobby Tier, you will be entering a CHALLENGER match and your entry costs will be reduced.
In theory, your chance of winning that match is lower, so we want Entry Costs to align. If you do manage to come out ahead, congrats, you beat the odds and probably need to be in a higher Rank Tier anyways. If you are two or more tiers above the Lobby Tier, you’re loading into a GOLIATH match, and will see increased entry costs.
Your chance of winning is much much higher and your Entry Cost will be increased to reflect it. You should be able to feast on all those lowbies, and still come out RP positive, right? Let’s look at an example:
In the above match, the Lobby Tier is set at Gold. Gold, Silver and Platinum squads are within acceptable bounds, but the Bronze squads will be marked as Challengers, and the Diamond squad will be marked as Goliaths. We want it to be clear what type of match you are going into, to help you strategize how you want to approach each lobby. This is why the RP adjustment is made to the Entry Cost, instead of being revealed only at the end. We want you to understand what has to be done in this match to break even and go positive in RP. For this change to scoring, we’ll be keeping a very close eye on player progression, as well as how much of an Entry Cost adjustment is required to reward players that can overcome the odds, and to prevent extreme boosting of squads that can easily nuke the entire lobby. Back to Top EASIER ACCESS TO RANKEDRoad to Ranked Challenges are being removed and access to Ranked will move back to only requiring Account Level 20. We will continue to explore the specific level threshold to find the perfect fit to provide the best player experience for all. Road to Ranked was intended as a skill-check for new accounts, ensuring that new players understood the rules of BR Trios, and had enough time on sticks to prove to themselves (and their future squadmates) that they were ready for the big leagues. Ultimately, we found that the current set of challenges were not as effective as we would have liked, AND the completion of the challenges took some players too much time and effort. We understand that some players may be concerned about the ease of access opening the door to waves of cheaters; rest assured our anti-cheat team is working hard to address these competitive integrity needs. Ranked is a great mode, and we want to provide more consistent access moving forward. The more players that can get into Ranked, the higher the overall match quality will be in terms of matchmaking, both for the lobby and for your squadmates. Back to Top UI CLARITY IMPROVEMENTSDEMOTION PROTECTIONThis is an existing feature that provides limited protection to players from being demoted to a lower Rank Tier. Ultimately, it was an unintentionally hidden feature, which we are giving a glow-up and will be better displayed for players when they are in the protected state.
Demotion Protection activates if you are at risk of being demoted to a lower Rank Tier from a single match, i.e. if you end up in a Goliath Match and the heightened entry cost could pull you down. While active, you get three Demotion Shields. Any time you would lose enough RP to be demoted, one Demotion Shield is used, and you will only be demoted after exhausting all of your Demotion Shields. Demotion Protection ends when you either gain enough RP so that it is no longer possible to demote from a single match or if you use all your shields and demote. Back to Top SEASON 32BIG CHANGES AHEAD. HOLD ON TO YOUR AURAS! Ranked in Apex Legends has always had two distinct player types that keep coming back, season after season. We have our more casually competitive players that drop in for a split, play some games with friends, get promoted a couple of times and then move back to playing other modes. The other group is primarily our highest-skilled players, those that keep pushing through the entire season and generally finish their season in Diamond or Masters. For the first time in Ranked, we will be formally recognizing each of these groups and creating experiences that better cater to their collective wants and needs. We will be overhauling the Ranked tier structure and creating a clear separation between what we now call the Open League and the Pro-Am League. Back to Top
NEW RANKSIRON RANKRookie Rank has had a bunch of special rules associated with it that are not really required in Open League. As a result, we have replaced Rookie with Iron, which is treated like a standard rank for all players. EMERALD RANKEmerald Rank is new, and sits between Platinum and Diamond. It is the new threshold between Open and Pro-Am Leagues. It will have 4 Divisions, a new badge design, and will be added to Auras, to ensure that there is representation in and out of matches. Emerald Rank should help alleviate the bottleneck many players feel when they climb into Diamond. GRANDMASTER RANKGrandmasters Rank will sit at the very top of the Ranked progression runway. It will represent the absolute best of the best. To earn a Predator badge, you will need to land yourself in the top 750 of Grandmaster at the end of the Season. Back to Top OPEN LEAGUEOpen League is where our aspiring Ranked players will fight it out, in hopes of playing in the Pro-Am League. All matches will start in the Dropship. With the addition of Emerald, there will be a rebalancing of RP values for progression, and you may find yourself adjusting your expectations on how far you are able to advance in this season based on your previous accomplishments. Just remember, everyone is in the same position as you are in dialling in how they place in this new structure! Back to Top INTRODUCING THE PRO-AM LEAGUEThe Pro-Am League will consist of Diamond, Masters and Grandmasters Rank tiers. Masters Rank will also contain 4 Divisions, to respect the commitment it will take to climb to Grandmasters. Pro-Am matches are where Drop Zone deployment and Legend Banning will live. Back to Top RANKED REWARD CHANGESRanked rewards have been a hot topic for as long as Ranked has existed, and we’re very excited to give a bit of a preview of what changes we have upcoming for this season. If this information seems a bit light, that is intentional. We will have a lot more details to share, with some wicked visuals, closer to Season 32’s launch.
Back to Top RANKED SCORINGIn Season 32 we are overhauling the scoring system to improve the progression experience and make the scoring system easier to understand. Progression difficulty should gradually increase - not happen all at once - and the experience should be different for an average player compared to a professional player. RP math should be consistent, predictable, and should not require a calculator. SCORE FLATTENINGFirst, we are fully flattening the value from kills and placement. The previous formula allowed RP from kills to scale too much based on final placement, which was contributing to very aggressive hot drops and then ‘holding’ your kills through rounds to allow their value to increase. Starting in Season 32, each kill will be worth a set amount of RP, and each placement is worth a set amount of RP. By flattening the RP values and removing the multiplier between kills and placement, we expect to see match pacing even out and players planning how they want to approach kills and survival in a more consistent way. TEAM KILLSTo further clarify the scoring, you will get full kill RP from every kill your team gets regardless of your contribution. This means assists and participations are being removed. In addition to simplifying the scoring system, this refocuses individual success around team effort. The Apex Games are a team sport. If you are the team healer and you keep your fraggers alive, you deserve to be equally rewarded for your team’s success. ENTRY COST CHANGESWe will also be making the entry cost increases more granular by increasing entry cost at each division instead of each tier. Currently, we see many players hit a hard wall when entering a new Rank Tier (looking at you, Diamond). With the large jumps in entry cost, it becomes substantially harder to continue netting positive RP. Increasing the entry cost by division will make progression through each division more competitive, and it will create a clearer measure of skill by separating more players along division lines, not only Rank Tiers. OPEN VS. PRO-AM SCORINGTo serve the different player motivations of our more casually competitive players and our highest skill players, the Open League and the Pro-Am League will value Kills and Placement differently. The Open League will place more importance on gaining kills. Players in these ranks more commonly want to frag-out, and we want the Open League to be the proving grounds of your combat ability. Placement will still be a very effective way to gain RP, kills will just be weighed slightly higher. The Pro-Am League, on the other hand, will weigh placement higher than kills. We know that our high ranked players want action packed end games, and we want to encourage that by making high placement the best way for these players to gain RP. Plus, as this is the Professional-Ameuteur league, the proportion of total points should be more in line with what the true Apex professionals see in ALGS with highly valuable top-end placement. Back to Top LADDERSWeekly Ladders are going away as of S32. We’re doing a deep reimagining of what limited-time competition looks like in Apex Legends, and we’ll be talking more about it next year! Back to Top CONCLUSIONAll of these exciting changes and more, coming in Seasons 31 and 32! We’ll be filling in more details for Season 32 in the lead up to season start, so keep an eye out. And Ranked improvements aren’t stopping at Season 32; make sure to stay tuned for additional updates as the seasons roll on!
| ||||||||||||||||||
| 13/10/2026 |
Darkness has descended on Kings Canyon. The Arena now belongs to the forces of darkness, and every Legend is pledging their loyalty to Beasts or Demons. Pick your side to gain infernal abilities or sick werewolf powers, then run wild in a haunted Kings Canyon. Whose side will you join? GO FERAL IN WILDCARDPledge to Beasts or Demons in Wildcard, then earn your faction’s Wild Cards by completing challenges throughout the match. Every round throws down a fresh challenge: if you can deal enough damage or land enough knocks, the Wild Card is yours. Run with the Beasts and complete challenges to become a fast-moving monster, with bonus melee movement speed, faster cells and weapon switching, and temporary critical hits on reload. Or side with the Demons to become an infernal powerhouse, with faster ability recharge, high-tier shields, and full shield recharge with just one cell. STALK A HAUNTED KINGS CANYONIt all goes down on a spooky Kings Canyon. Fog can randomly descend upon the map, hiding squad movement and reducing sightlines, so the smart hunters use it to stalk their prey. Good thing we dusted off Rev Shell Grenades to seek out whoever’s lurking in the dark. Watch for haunted buildings, glowing Nessies, and scares we’ve stashed across the map: haunted Loot Bins, Pumpkin-skinned EVO orbs, and more. FULL MOON FASHIONAwoooo! Join the forces of darkness in the Blood Pact Store. Go full 80s werewolf with Sparrow’s new Legend Skin and Character Select Animation, or channel inner demons with Alter’s new Legend Skin and the new R-99 Weapon Skin. Descend into darkness with new Beast and Demon Legend Retheme Bundles, and more. | ||||||||||||||||||
| 13/10/2026 |
Hey, Apex Legends! We’ll be answering as many questions as possible about WILDCARD this Wednesday, October 14th, 2026, from 10 am PT to 12pm PT. Drop your questions below ahead of our AMA and tune back for replies when we go live. As always, feedback is also welcome and we’ll be collecting everything to share with the team. Here’s our team on deck:
Reminder: We have only two hours to answer as many questions as we can. To improve your chances of getting a response:
If you’ve got off topic questions, let us know which AMA you think we should host next. Chat soon! | ||||||||||||||||||
| 09/10/2026 | Competitive Integrity Update - Weapon Exploit FixesWe’ve deployed fixes for multiple high-profile weapon exploits in Apex Legends this week. You may have seen the videos circulating in community spaces earlier this week. These fixes address an exploit that allowed an entire magazine to be fired in a single shot, alongside another that enabled rapid firing and reloading with the Sentinel and C.A.R. SMG beyond their intended functionality. These fixes are part of our broader efforts to protect the integrity of Apex Legends. Alongside addressing exploits, we continue to develop and deploy new anti-cheat detections, strengthen existing systems, and take action against players who undermine fair play. This work is ongoing across multiple fronts, even when individual efforts aren't always immediately visible.
| ||||||||||||||||||
| 09/10/2026 | 📋TESTING: We have activated a matchmaking test that increases maximum queue times for Plat+ players on all platforms, in all regions. The queue time increase scales with Rank tier, and Masters players could expect a maximum extension of approximately 30 seconds. This test is in pursuit of tighter skill bands in high skill matches and less spill over of high rank players into mid-rank matches, as the matchmaker spends more time prioritizing the tightest possible lobbies before expanding its search. This test will run until the end of the season, or until we have enough data. Please continue to give feedback on if you are experiencing tighter matchmaking. | ||||||||||||||||||
| 08/10/2026 | FIXED: We have resolved issues revolving around specific movements for some Legends on consoles, including: Ash's dash and double jump, Sparrow's double jump, Revenant's climb and mantle, and Lifeline's run animation. Thank you for your patience as we worked to resolve these issues. | ||||||||||||||||||
| 08/10/2026 | Darkness has descended on Kings Canyon. Supernatural forces stalk the fog, and the Legends are swearing loyalty to the armies of Beasts or Demons to gain infernal abilities and sick werewolf powers. The Blood Pact Event drops October 13. Learn more: http://x.ea.com/apxl/blood-pact Apex Legends™ is a free-to-play* battle royale game where legendary characters battle for glory, fame, and fortune on the fringes of the Frontier. Play for free now! | ||||||||||||||||||
| 08/10/2026 | First week of EA Javelin AnticheatSince the transition to EA Javelin Anticheat, we’ve continued to monitor, identify, and disrupt cheating across Apex Legends. The move to Javelin gives our Anti-Cheat team greater visibility into threats and more flexibility to respond as new cheats emerge. We wanted to share an update on what we’ve seen since the transition, including the volume of cheat attempts prevented, enforcement actions taken, and the types of cheating we’ve disrupted. Before diving into the numbers, we should discuss cheat prevention. In the first week following the launch of Javelin Anti-Cheat, 265,550 cheating attempts have been prevented before they could impact gameplay. This is an important distinction when looking at anti-cheat numbers. Javelin is designed not only to identify and action cheaters, but to prevent unauthorized software and cheating attempts from functioning in the first place. That means a successful prevention does not always result in a ban — and that is by design. When looking only at enforcement numbers, it can be easy to assume that fewer bans means fewer cheating attempts are being identified. In reality, a significant amount of Javelin's work happens before a cheater ever reaches the point where we need to issue a ban. 265,550 prevented attempts represent 265,550 instances where cheating was stopped before it could even have an impact on the game. As we continue to evolve Javelin and expand its coverage, our focus will remain on stopping cheating as early as possible: prevent it when we can, detect it when it gets through, and take action when we have the evidence to do so. Javelin by the NumbersWeek 1 of EA Javelin Anticheat:
These numbers represent activity identified and actioned by our Anti-Cheat systems during this period. We’ll continue to monitor these trends as cheat developers adapt and new threats emerge. Enforcement BreakdownOur enforcement efforts cover a range of cheating methods, including traditional PC cheats as well as third-party hardware and controller-based cheating. While we cannot share a full breakdown of every ban we issue, we can highlight a couple of wins on hardware cheating from the last week:
These enforcement actions are based on detections and supporting evidence designed to distinguish cheating behavior from legitimate hardware use. What Comes NextDespite the early success we’ve found with EA Javelin Anticheat, we are actively investigating videos circulating featuring some pretty egregious cheating activity; more to share soon. Cheating is constantly evolving, and our work doesn’t stop with the transition to Javelin. As new cheat providers, techniques, and devices emerge, we’re continuing to develop and validate new detections and expand our ability to disrupt them. While this anti-cheat update focuses on PC, as EA Javelin Anticheat is a PC system, we will have important updates for console players in the coming weeks. Our goal remains the same: upholding gameplay integrity and ensuring fair play is for everyone.
| ||||||||||||||||||
| 06/10/2026 | UPDATE: TESTING: Following early data showing promising impacts to queue times and tighter match skill-widths, we will be expanding this test to Wildcard matchmaking as well. This text expansion will be live at 10am PT, on October 16th and will impact players on all platforms in US-West. TESTING: Starting tomorrow, October 7th at approximately 10am PT, we will be conducting a matchmaking test by enabling cross-play as the default option for all players, on all platforms in the US-West servers. The intention of this test is to shorten queue times and tighten matchmaking skill bands. This test will run until the season ends on November 3rd. Console players can opt out of the test by turning off cross-play in your settings menu. FIXED: Fixed an issue with missing floor geo on Broken Moon in Terraformer; players are no longer able to clip into the ground. Fixed an issue with Gibraltar skydive emote audio persisting after landing. | ||||||||||||||||||
| 02/10/2026 | FIXED: Resolved an issue impacting Steam users that resulted in settings being reset after every relaunch of the game. This was largely impacting players with unique folder structures and Apex installation locations, most commonly seen in APAC. ADJUSTED: Fast Draw Wild Card Reload Time Reduction Benefit Reduced to 25% from 35% Consumable Use Time Reduction Benefit Reduced to 25% from 50% | ||||||||||||||||||
| 01/10/2026 | Hello! We just pushed an update for the following: ✅ FIXED: ALTER
🛠️ ADJUSTED: AXLE Passive:
Tactical:
Ultimate:
WILDCARD: We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints.
Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance.
Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1.
Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter. | ||||||||||||||||||
| 01/10/2026 | Competitive Integrity Update - Ballistic Exploit CrashOur Anti-Cheat team recently identified an exploit being used to disrupt matches by intentionally crashing game servers. After thoroughly investigating the suspected perpetrator, we have delivered a permanent account ban, and implemented a fix to the exploit. While investigating a suspected player who appeared to be repeatedly causing lobbies to crash, we identified an exploit involving Ballistic’s Sling passive. The exploit used a modified game client to duplicate a weapon optic far beyond its intended limits. Generating enough duplicated items placed an excessive load on the server, causing the match to become unresponsive and ultimately crash for everyone in the lobby. The player would then reconnect to the match after the crash and attempt to take advantage of other players being disconnected. Once identified, we worked to understand the behavior, confirm the cause, and put a fix in place to prevent this exploit from being used to disrupt matches again. We permanently banned the suspected user and are actioning all accounts found to be using this exploit. We take intentional match disruption seriously. Exploiting vulnerabilities to crash lobbies and interfere with other players' ability to play is unacceptable, and we will continue to investigate reports of this type of behavior and take action when we can confirm abuse. Thank you to everyone who reported suspicious lobby crashes and provided information that helped us investigate this issue. Fair play is for everyone.
| ||||||||||||||||||
| 30/09/2026 | For a fully localized version of this post, please visit here. INTRODuring our last season, Overclocked, we tested two temporary changes to Ranked matchmaking. Both went after the same thing, something we hear constantly and take seriously: it does not feel good to run into a stacked squad of the game's best players, especially when their Rank feels distant from your own. Ranked Matchmaking only works if you trust it. That means the system has to represent your skill accurately, show you honestly who you are up against, and put you in matches where climbing is possible if you play your best. Apex is a competitive game at its core, and Ranked is where players choose to test that. Below is what we found, and what happens next. THE PROBLEM WE WENT AFTERPremade stacks of high-skill players can create bad matches for everyone else, especially in relatively lower-skill lobbies. We see it in the data. Across Ranked, a squad with a premade duo plus a solo fill wins 19% more often than a squad of three solos. A full premade trio wins 17% more often. The behavior concentrates exactly where you would expect: 85% of Masters squads are premade three-stacks.
Both tests were aimed at tackling the problem of premade squad advantages. THE TWO TESTSTest 1, premade tier restriction. You could still squad up, but only with players within one tier of you instead of two. The goal was to stop wide-band squads from dragging lower-tier players into high-tier lobbies. Test 2, solo queue only. Diamond, Master, and Predator players were locked to solo queue. No premades at all at the top end of play. For both tests, we wanted to measure two things: whether match quality actually improved, and how the change felt to play. The second matters as much as the first, and it is the one we can only answer by hearing what you tell us. TEST 1: THE TIER RESTRICTION CHANGED LITTLE FOR A SMALL GROUP OF PLAYERSDiamond players faced about 8% fewer Diamond opponents and roughly 8% more Platinum opponents. Platinum players saw more Diamonds in their lobbies. Outside those two tiers, nothing meaningful changed. A small improvement for a narrow slice of players was not worth the constraint on everyone else who was used to playing with friends within two rank tiers from them. As a result, at this time, we are not making the one-tier restriction permanent. TEST 2: SOLO QUEUE WORKED MECHANICALLY, BUT IT DID NOT DELIVER AN IMPROVED EXPERIENCEPremade three-stacks at the top of the ladder went away but the rest did not go the way we hoped. Who wins did not changeIf removing premades squads results in more even matches, we would expect the distance between the strongest squads in a lobby and everyone else to shrink. Coordination is an advantage that RP does not measure, so taking it away should have pulled the top of the lobby back to a more even playing field. Unfortunately, this number barely moved. In Diamond, match result distributions stayed roughly where they were. In Masters we saw a small dip in the top squads' win rate, but the win-rate gap between the top 10 and the bottom 10 teams held at 9%. The best squad in the lobby still wins, whether or not they queued together. Exposure to top players got worse, not betterThis is the result we did not expect, and it is the most useful thing we learned. First, a brief overview of how a Ranked squad gets built. The matchmaker pulls 60 available players of similar RP into a lobby, sorts everyone by RP, and splits that list into thirds. Each squad gets one player from the top third, one from the middle, and one from the bottom. That is how it tries to keep teams even. When we took away the ability for Masters and above to squad up, most of them did not leave the lobby. They were distributed one per squad instead of clustering into a few, which means more squads in more matches contained a top-tier player. We broke up the stacks and spread them across the board. For a Diamond player, that reads as more matches with a Master or Predator in them than before. It also looked worse than it was on our pre-match skill display. A squad with one Masters player and a squad with three Predators currently show up identically. So when more players ran into solo high-tier players more often, the result was more red on screen before the match even started. This is the typical shift that was visible to players. These two games have exactly the same distribution of opponents (6 Predators, 36 Masters, and 18 Diamonds).
Ranked play dropped among the players who play Ranked socially
Return rate here measures how many players came back to Apex during the test after playing in the days right before it. The weakest numbers were in Diamond and above cohorts who had been playing in duos and trios. These were not casual players drifting off. They were some of the most engaged players we have, and their Ranked play fell off during the window. That is ultimately the part of the test we cannot accept. Ranked matchmaking gets better when there are more players at every skill level in the queue. More players means tighter bands, shorter waits, and closer matches for everybody. Any change that pushes people out of Ranked worsens the thing we were actively trying to fix. This test was meant to improve the Ranked experience. Instead it thinned out Ranked. That is a bad trade. Where we landedWe are not rolling out the solo queue experiment as a permanent requirement for high-skill lobbies. That does not mean solo queue experiments are dead. It means this version was too broad. What we are carrying forward is the goal without the blunt instrument: reduce how often you run into fully coordinated top-tier squads, without taking away your ability to play with your friends. WHAT IS NEXTOur teams continue to prepare various tests to continue to address matchmaking pain points, the details of which we’ll share as we get closer to implementation. The biggest upcoming changes that are coming as a result of these recent tests will be landing in Ranked in Seasons 31 and 32; we look forward to sharing those changes in October. IN CLOSINGApex is a competitive game at its core, and the best possible experience for our whole player base comes when we have players at every skill level playing Ranked. It is the mechanism by which matchmaking gets better for everyone. Thank you for playing through these tests with us, and for sharing your feedback throughout. Keep an eye out for Ranked changes to come in the next few seasons! | ||||||||||||||||||
| 29/09/2026 | C 29 сентября Apex Legends перешла на новый античит "EA Javelin Anticheat", однако его релиз вызвал массу жалоб от сообщества. Respawn и EA подтвердили, что знают о проблемах, возникающих при миграции с Easy Anti-Cheat на новую систему, и уже работают над исправлениями. Сообщество массово критикует игру в X (Twitter), Reddit и на других площадках. Игроки сообщают о постоянных дисконнектах, бесконечных загрузках и не возможности начать или зайти в игру. По словам игроков, новый античит оказался крайне чувствителен к фоновым процессам и вызывает ложные требования удалить стороннее ПО. Несколько подобных комментов с жалобами: Что это такое, моя игра работала нормально, но сегодня обновилась, и теперь выдаёт это. Я никогда в жизни не читерил ни в чём. Е***ь, б***, новый античит в Apex — он мне блокирует записи ShadowPlay от Nvidia. Не могу войти в Apex сегодня. Выскочило что-то вроде того, что мой аккаунт заблокирован. Не знаю, что случилось. Я не играл уже неделю. Я не могу запустить игру: пишет, что EA Javelin Anticheat отсутствует или не установлен. Разработчики порекомендовали игрокам, использующим EA App, временно переключиться на платформу Steam. По заявлениям пользователей, на Steam игра работает значительно стабильнее. По словам разработчиков, новый античит призван дать больше возможностей отслеживать возникающие угрозы и повысит гибкость в разработке и улучшении методов обнаружения по мере того, как развивается мошенничество. Стоит отметить, что античит Javelin уже давно внедрен в другие игры EA, и, как говорят разработчики, он предотвратил миллионы попыток мошенничества со стороны игроков. | ||||||||||||||||||
| 29/09/2026 | UPDATE: As we work to transition all PC players from Easy Anticheat to EA Javelin Anticheat, if you are encountering issues matchmaking into a round (including "Party Not Ready" error messages), we recommend switching your launcher to Steam for a smoother game experience. We are actively investigating these issue and hope to have a resolution soon. REMINDER: EA Javelin Anticheat is now live in Apex Legends on PC! Please update your game before hopping into your next match. We are aware of errors for some players as they transition between systems. We are actively working to address this issue and are hoping to have it resolved soon. This change will give our anticheat teams greater visibility into emerging threats and more flexibility to develop and improve detections as cheating evolves. For more information, please read our recent blog: https://www.ea.com/games/apex-legends/apex-legends/news/javelin-anticheat-announcement |





























We are going to continue to iterate on this display. 