Dados da Steam coletados em 14/11/2026 12:15 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia







Usuários da Steam
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Contrato de licença · Project Zomboid EULA
- E-mail de suportesupport@theindiestone.com
- Redes sociaisDiscord · Bluesky · Mastodon · Reddit
Tem português do Brasil: interface.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | — | — |
| Inglês | ✓ | — | — |
| Alemão | ✓ | — | — |
| Chinês simplificado | ✓ | — | — |
| Chinês tradicional | ✓ | — | — |
| Coreano | ✓ | — | — |
| Dinamarquês | ✓ | — | — |
| Espanhol (América Latina) | ✓ | — | — |
| Espanhol (Espanha) | ✓ | — | — |
| Finlandês | ✓ | — | — |
| Francês | ✓ | — | — |
| Holandês | ✓ | — | — |
| Húngaro | ✓ | — | — |
| Idioma 30 | ✓ | — | — |
| Italiano | ✓ | — | — |
| Japonês | ✓ | — | — |
| Norueguês | ✓ | — | — |
| Polonês | ✓ | — | — |
| Português (Portugal) | ✓ | — | — |
| Russo | ✓ | — | — |
| Tailandês | ✓ | — | — |
| Tcheco | ✓ | — | — |
| Turco | ✓ | — | — |
| Ucraniano | ✓ | — | — |
Mínimos
- OS
- Windows 10 / 11 - 64 Bit
- 64bit OS required
- Processor
- Intel 2.77GHz Quad-core
- Memory
- 8Gb Ram
- Hard Disk Space
- 10Gb
- Video Card
- Dedicated graphics card with 4 GB of VRAM minimum, OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer)
- Sound
- FMOD compatible sound card
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| ₴ 530 | ₴ 530 | — | -22% | ₴ 530 | ||
| ₱ 749,00 | ₱ 749,00 | — | -21% | ₱ 749,00 | ||
| Rp 214.999 | Rp 214.999 | — | -21% | Rp 214.999 | ||
| ₹ 1.149 | ₹ 1.149 | — | -18% | ₹ 1.149 | ||
| US$ 12,49 | US$ 12,49 | — | -16% | US$ 12,49 | ||
| US$ 12,49 | US$ 12,49 | — | -16% | US$ 12,49 | ||
| US$ 12,49 | US$ 12,49 | — | -16% | US$ 12,49 | ||
| US$ 12,49 | US$ 12,49 | — | -16% | US$ 12,49 | ||
| ₽ 1.050 | ₽ 1.050 | — | -14% | ₽ 1.050 | ||
| ₫ 338.000 | ₫ 338.000 | — | -12% | ₫ 338.000 | ||
| ฿ 459,00 | ฿ 459,00 | — | -9% | ฿ 459,00 | ||
| CN¥ 93,00 | CN¥ 93,00 | — | -6% | CN¥ 93,00 | ||
| R 239,99 | R 239,99 | — | -4% | R 239,99 | ||
| NT$ 469 | NT$ 469 | — | -4% | NT$ 469 | ||
| RM 58,49 | RM 58,49 | — | -4% | RM 58,49 | ||
| R$ 83,99 | R$ 83,99 | — | — | R$ 83,99 | ||
| CLP$ 14.999 | CLP$ 14.999 | — | +2% | CLP$ 14.999 | ||
| KD 4,85 | KD 4,85 | — | +5% | KD 4,85 | ||
| SR 58,49 | SR 58,49 | — | +5% | SR 58,49 | ||
| ₸ 7.040 | ₸ 7.040 | — | +6% | ₸ 7.040 | ||
| QR 62,99 | QR 62,99 | — | +16% | QR 62,99 | ||
| Mex$ 324,99 | Mex$ 324,99 | — | +18% | Mex$ 324,99 | ||
| S/ 59,99 | S/ 59,99 | — | +19% | S/ 59,99 | ||
| HK$ 145,00 | HK$ 145,00 | — | +24% | HK$ 145,00 | ||
| COL$ 60.999 | COL$ 60.999 | — | +25% | COL$ 60.999 | ||
| S$ 24,75 | S$ 24,75 | — | +29% | S$ 24,75 | ||
| ¥ 3.150 | ¥ 3.150 | — | +33% | ¥ 3.150 | ||
| ₩ 26.500 | ₩ 26.500 | — | +33% | ₩ 26.500 | ||
| $U 830 | $U 830 | — | +37% | $U 830 | ||
| AED 74,99 | AED 74,99 | — | +37% | AED 74,99 | ||
| CDN$ 29,99 | CDN$ 29,99 | — | +41% | CDN$ 29,99 | ||
| NZ$ 38,49 | NZ$ 38,49 | — | +43% | NZ$ 38,49 | ||
| A$ 34,95 | A$ 34,95 | — | +59% | A$ 34,95 | ||
| US$ 24,99 | US$ 24,99 | — | +68% | US$ 24,99 | ||
| zł 104,99 | zł 104,99 | — | +77% | zł 104,99 | ||
| ₡ 12.000 | ₡ 12.000 | — | +78% | ₡ 12.000 | ||
| CHF 22,25 | CHF 22,25 | — | +78% | CHF 22,25 | ||
| € 25,49 | € 25,49 | — | +89% | € 25,49 | ||
| ₪ 90,99 | ₪ 90,99 | — | +91% | ₪ 90,99 | ||
| £ 22,49 | £ 22,49 | — | +100% | £ 22,49 | ||
| kr 300,00 | kr 300,00 | — | +111% | kr 300,00 |
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 12:15 | R$ 83,99 | R$ 83,99 | — | R$ 83,99 | |
| 14/11/2026 12:15 | US$ 24,99 | US$ 24,99 | — | ≈ R$ 141,15 | |
| 14/11/2026 12:15 | US$ 12,49 | US$ 12,49 | — | ≈ R$ 70,55 | |
| 14/11/2026 12:15 | Mex$ 324,99 | Mex$ 324,99 | — | ≈ R$ 98,89 | |
| 14/11/2026 12:15 | CLP$ 14.999 | CLP$ 14.999 | — | ≈ R$ 85,39 | |
| 14/11/2026 12:15 | £ 22,49 | £ 22,49 | — | ≈ R$ 167,94 | |
| 14/11/2026 12:15 | € 25,49 | € 25,49 | — | ≈ R$ 158,92 | |
| 14/11/2026 12:15 | US$ 12,49 | US$ 12,49 | — | ≈ R$ 70,55 | |
| 14/11/2026 12:15 | ¥ 3.150 | ¥ 3.150 | — | ≈ R$ 111,34 | |
| 14/11/2026 12:15 | ₹ 1.149 | ₹ 1.149 | — | ≈ R$ 68,83 | |
| 14/11/2026 12:15 | CDN$ 29,99 | CDN$ 29,99 | — | ≈ R$ 118,79 | |
| 14/11/2026 12:15 | A$ 34,95 | A$ 34,95 | — | ≈ R$ 133,83 | |
| 14/11/2026 12:15 | NZ$ 38,49 | NZ$ 38,49 | — | ≈ R$ 120,16 | |
| 14/11/2026 12:15 | CHF 22,25 | CHF 22,25 | — | ≈ R$ 149,86 | |
| 14/11/2026 12:15 | kr 300,00 | kr 300,00 | — | ≈ R$ 177,12 | |
| 14/11/2026 12:15 | zł 104,99 | zł 104,99 | — | ≈ R$ 148,66 | |
| 14/11/2026 12:15 | ₴ 530Mais barato em reais | ₴ 530 | — | ≈ R$ 65,88 | |
| 14/11/2026 12:15 | ₽ 1.050 | ₽ 1.050 | — | ≈ R$ 71,88 | |
| 14/11/2026 12:15 | ₸ 7.040 | ₸ 7.040 | — | ≈ R$ 89,36 | |
| 14/11/2026 12:15 | US$ 12,49 | US$ 12,49 | — | ≈ R$ 70,55 | |
| 14/11/2026 12:15 | US$ 12,49 | US$ 12,49 | — | ≈ R$ 70,55 | |
| 14/11/2026 12:15 | CN¥ 93,00 | CN¥ 93,00 | — | ≈ R$ 78,58 | |
| 14/11/2026 12:15 | HK$ 145,00 | HK$ 145,00 | — | ≈ R$ 104,38 | |
| 14/11/2026 12:15 | NT$ 469 | NT$ 469 | — | ≈ R$ 80,48 | |
| 14/11/2026 12:15 | ₩ 26.500 | ₩ 26.500 | — | ≈ R$ 112,02 | |
| 14/11/2026 12:15 | Rp 214.999 | Rp 214.999 | — | ≈ R$ 66,61 | |
| 14/11/2026 12:15 | RM 58,49 | RM 58,49 | — | ≈ R$ 80,84 | |
| 14/11/2026 12:15 | ₱ 749,00 | ₱ 749,00 | — | ≈ R$ 66,25 | |
| 14/11/2026 12:15 | S$ 24,75 | S$ 24,75 | — | ≈ R$ 108,55 | |
| 14/11/2026 12:15 | ฿ 459,00 | ฿ 459,00 | — | ≈ R$ 76,52 | |
| 14/11/2026 12:15 | ₫ 338.000 | ₫ 338.000 | — | ≈ R$ 74,18 | |
| 14/11/2026 12:15 | COL$ 60.999 | COL$ 60.999 | — | ≈ R$ 104,85 | |
| 14/11/2026 12:15 | S/ 59,99 | S/ 59,99 | — | ≈ R$ 99,55 | |
| 14/11/2026 12:15 | $U 830 | $U 830 | — | ≈ R$ 115,18 | |
| 14/11/2026 12:15 | ₡ 12.000 | ₡ 12.000 | — | ≈ R$ 149,73 | |
| 14/11/2026 12:15 | R 239,99 | R 239,99 | — | ≈ R$ 80,22 | |
| 14/11/2026 12:15 | AED 74,99 | AED 74,99 | — | ≈ R$ 115,33 | |
| 14/11/2026 12:15 | SR 58,49 | SR 58,49 | — | ≈ R$ 88,10 | |
| 14/11/2026 12:15 | QR 62,99 | QR 62,99 | — | ≈ R$ 97,74 | |
| 14/11/2026 12:15 | KD 4,85 | KD 4,85 | — | ≈ R$ 88,00 | |
| 14/11/2026 12:15 | ₪ 90,99 | ₪ 90,99 | — | ≈ R$ 160,23 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (13/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| Project ZomboidJogo | R$ 83,99 | — |
| Project Zomboid 4-PackJogo | R$ 234,99 | — |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
- Death by StairsNível 1 · 100 XPInsígnia ↗
- Death by Oven FireNível 2 · 200 XPInsígnia ↗
- Death by SmotheringNível 3 · 300 XPInsígnia ↗
- Death by BleachNível 4 · 400 XPInsígnia ↗
- Blaze of GloryNível 5 · 500 XPInsígnia ↗
- Ain't Dead YetLaminada · Nível 1 · 100 XPInsígnia ↗
Preços do Mercado da Comunidade (menor oferta, em dólar, convertida para reais pela cotação do dia). Clique na imagem para ampliar (setas passam de uma carta para outra). Atualizado em 14/11/2026 12:15.
Itens de perfil · fundos, emoticons e loja de pontos
Fundos e emoticons que caem das cartas (preço do Mercado, convertido para reais) e itens da loja de pontos da Steam (custo em pontos). Clique na imagem para ampliar. Atualizado em 14/11/2026 12:15.
Conquistas · percentual global de jogadores
Este jogo não tem conquistas, ou elas ainda não foram coletadas.
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 12:15.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda1007,0 h jogadas ao escrever3 mar. 2026Acesso antecipado
Depois de 1007 horas na Steam (e mais um bom tanto de quando eu tinha ele pirata, antes de comprar), eu posso dizer com tranquilidade: Project Zomboid é o melhor jogo de sobrevivência que existe. E, sinceramente, é fácil colocar ele como um dos melhores jogos de todos os tempos.
Sou pai, tenho 35 anos, e esse jogo encaixa perfeito na minha vida. Tem dia que eu entro só 15 a 30 minutos pra arrumar a base, cozinhar, organizar loot, consertar umas coisas e pronto, já valeu. E tem dia que eu pego pra jogar sério e simplesmente desapareço: planejo rota, limpo um bairro inteiro, monto uma safehouse do jeito certo, vivo uma história inteira. E o mais doido é que nenhuma run é igual à outra.
O Zomboid não precisa ficar te empurrando missão ou cutscene pra ser bom. Ele te coloca num mundo cruel, coerente, cheio de detalhe, e deixa você se virar. A tensão é real, porque qualquer vacilo custa caro. E quando você sobrevive a uma sequência que parecia impossível, a sensação é absurda.
Mesmo depois de tantas horas, eu ainda volto e ainda descubro coisa nova, ainda invento desafio, ainda mudo o jeito de jogar. É aquele jogo que eu posso jogar pouco em pouco sem perder o gosto, ou mergulhar de cabeça quando dá.
Se eu tivesse que escolher um único jogo pra manter instalado pra sempre, seria esse. Project Zomboid é meu jogo preferido e eu sempre voltarei para ele.143 acharam útilVer na Steam - ▲ Recomenda44,6 h jogadas ao escrever18 jan. 2026Acesso antecipado
Iniciei o jogo, abri a porta, alarme da casa disparou, uma comunidade de zumbi entrou e morri.
Iniciei novamente, quebrei a janela para entrar, me cortei nos estilhaços de vidro, infecionou e morri.
Iniciei o jogo novamente, quebrei a janela da casa, removi os vidros para entrar fiz a boa lootei a casa toda fui roubar um carro, quebrei a janela, os Zumbi ouviu, o carro nao pegou, se juntaram em mim e eu morri.
Jogo 11/10. - ▲ Recomenda122,5 h jogadas ao escrever14 mai. 2026Acesso antecipado
-jogue por 3 dias e faça um personagem fumante,
- não encontre cigarro e ele começa a ter ansiedade
- não descubra que ele não vai morrer se ficar sem fumar
-corra de madruga a um bordel para achar cigarro, encontre o cigarro
-uma horda de 40 zumbis entram pela janela e te devoram vivo
Jogaço da poha - ▲ Recomenda193,6 h jogadas ao escrever31 mai. 2026Acesso antecipado
O jogo é bom, difícil é convencer os amigos viciados em dopamina de jogos competitivos a jogarem esse tipo de jogo.
- ▲ Recomenda231,2 h jogadas ao escrever27 mar. 2026Acesso antecipado
Antes de jogar, eu tinha um pinto pequeno, sem namorada e sem vontade de viver...
Nenhuma dessas coisas mudou, mas o jogo é muito bom.
- ▼ Não recomenda265,2 h jogadas ao escrever7 set. 2026Acesso antecipado
Sem mod é injogável.
Último update literalmente feito pela metade cheio de adição merda kkkkkkkk, vão demorar 1 ano pra corrigir o que algum catarrento fez em 3 semanas com um mod.6 acharam útilVer na Steam - ▼ Não recomenda39,4 h jogadas ao escrever15 dez. 2025Acesso antecipado
Project Zomboid, todos juram de pés juntos que é um dos melhores games de zumbi que já jogaram, mas por algum motivo não clica pra mim.
O game tem características positivas, tudo é muito detalhadinho, com muitas interações envolvendo combate, profissões, construção e etc, detalhes estes que enriquecem a experiência que o game tem a oferecer no momento.
A sobrevivência do game vária de acordo com seu playstyle, você pode meter o louco, ou jogar mais quietinho.
Infelizmente, a longo prazo, Project Zomboid se torna uma experiência cansativa e entediante, pois, após Updates e mais Updates, o game ainda permanece sem um objetivo aparente além de sobreviver, meio que se tornando um game de viver dia após dia mantendo um boneco.
O game se torna exaustivo, eu cheguei a ficar com sono, e não foram poucas as tentativas, no máximo jogava por algumas horas com alguns amigos até a gente dropar pra jogar outra coisa. O que era para ser o diferencial, que é o nível de detalhe das interações, se transforma em uma rotina que te deixa sem saco, e cuidar do seu boneco não é mais tão divertido.
De maneira alguma é um jogo ruim, mas pô, esse game tá sendo atualizado desde 2013 e ainda não tem um objetivo a ser almejado. Essa experiência de sobreviver por sobreviver tira todo o tempero do que a gente já poderia estar tendo num game fechadinho.
Até mesmo dar está review me deixou cansado.
6 / 10 - ▼ Não recomenda362,0 h jogadas ao escrever13 dez. 2025Acesso antecipado
Project Zomboid tem uma ótima ideia, mas no final das contas ainda é raso para um jogo que está DOZE anos em desenvolvimento. Jogo carregado por mods, com todas as horas que tenho registrada, acredito que no máximo 6h foram sem um mod que literalmente se chama SENSO COMUM, com coisas que deveriam ter sido adicionadas no jogo desde o início. O jogo deve ter uma comunidade de mods quase tão grande quanto The Sims ou Skyrim. Isso não é falta de atenção dos desenvolvedores, eles conhecem a comunidade de modders, fazem referências DENTRO DO JOGO, contrataram alguns para trabalhar na empresa, por que então não colocar essas ideias dentro do jogo base?
Se você não conhece o jogo, os "major updates" são chamados de "builds", já faz 2 anos que a nova build 42 foi anunciada, tendo o multiplayer lançado depois de 1 ano(semana passada) e ainda sem uma previsão de quando vai ser lançada. O argumento dos devs, essa ambição de que o jogo tem que ser mega realista, uma das últimas adições em uma atualização é "jogadores agora podem guardar corpos em porta-malas ou assentos de carros". Dito isso, não preciso nem dizer sobre o jogo sair do beta, né? Com DOZE anos de desenvolvimento, já está mais que na hora ir pra fase de finalmente lançar ou pelo menos entrar numa fase final de correção de bugs, o que me leva ao próximo tópico...
Com DOZE anos de desenvolvimento, o jogo tem mais bug que Vida de Inseto ou vídeo do Richard Rasmussen. Vai te frustrar a quantidade de vezes que você vai morrer por coisas que são causadas por bug do jogo, você fica mais safo não por experiência de sobrevivência, mas sim por saber como evitar os erros desse jogo quadrado. Animação estendida, zumbi teletransportando, carro a 2km por hora que bate em poste e capota, personagem que não pula janela quando você manda e mais milhares de bugs que vão te matar, não por skill issue, mas sim por bug que vai te deixar frustrado por saber que não é culpa sua.
Yandere Simulator tem menos tempo de desenvolvimento que Project Zomboid, mas o único diferencial dos dois é que um é financiado pela Steam e o outro no Patreon, não sei porquê maior parte dos players baba tanto esse jogo, mesmo com esse desenvolvimento preguiçoso dos desenvolvedores. "Criar jogos leva tempo", "é uma empresa indie". Sabe a verdadeira razão que esse jogo ainda vende? Todo dia saem de casa um esperto e um otário, os dois se encontram na página da loja do Project Zomboid. Tá em acesso antecipado e otário compra achando que falta pouco pra finalizar os updates, algum amigo influencia o outro a comprar, fulano viu vídeo no Youtube do potencial que o Zomboid tem. Isso é um jogo em acesso antecipado, não é um jogo de serviço tipo Fortinite, LOL, Overwatch, Marvel Rivals e outros, era pra isso já ter sido lançado e atualizações pequenas de correções de bugs, não atualização de "vacas podem dar a luz a bezerros natimortos".
Progressão desse jogo também é uma porcaria, única razão que você tem de passar muito tempo em uma run é por5 acharam útilVer na Steam - ▼ Não recomenda731,8 h jogadas ao escrever7 jun. 2026Acesso antecipado
I really enjoy Project Zomboid and appreciate all the work the developers put into it.
My main concern is the frequency of updates. I like new content, fixes, and improvements, but there have been so many updates lately that saves and mods keep breaking. For players invested in long-term worlds and modded playthroughs, that can be frustrating.
I want the game to keep improving, but I'd prefer a slower and more stable update cycle with fewer disruptions to saves and mods.3 acharam útilVer na Steam - ▼ Não recomenda102,8 h jogadas ao escrever5 set. 2026Acesso antecipado
joguei esse jogo muito e fiquei viciado, para o meu save crashar e perder tudo vsf
2 acharam útilVer na Steam
- ▲ Recomenda12,6 h jogadas ao escrever14 nov. 2026Acesso antecipado
Divertido, desafiador. É um jogo muito interessante e faz você pensar estrategicamente a todo segundo.
- ▲ Recomenda8,7 h jogadas ao escrever14 nov. 2026Acesso antecipado
Um jogo excelente! Ambicioso, complexo e deliciosamente difícil.
A curva de aprendizado é grande mas tudo é tão bem executado e bem pensado que mesmo a agonia de morrer repetidamente no inicio se torna um desafio gostoso de superar.
O futuro é grandioso para esse jogo. Quem gosta do genero de sobrevivencia hardocore, construção de bases, itens e equipamentos esse é um jogo perfeito. - ▲ Recomenda304,0 h jogadas ao escrever14 nov. 2026Acesso antecipado
se vai fica morrendo e jogando ate q uma hora se nao morre, ai vc acha q ta bom e morre
- ▲ Recomenda102,2 h jogadas ao escrever14 nov. 2026Acesso antecipado
O melhor e mais realista simulador de Apocalipse Zumbi do mercado e a comunidade de Modders é muito ativa. Vale cada centavo.
- ▲ Recomenda31,1 h jogadas ao escrever13 nov. 2026Acesso antecipado
Posso Perguntar?
Posso eu Perguntar?
Posso perguntasses?
Valendo uma coca zero sem coca, só o zero.
Valendo um milhão de calaliluras.
Mahoee
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 12:15.
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Comunidade · estimativas do SteamSpy
Tags mais votadas pelos jogadores
Idiomas
English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian, Turkish, Japanese, Simplified Chinese, Portuguese - Brazil, Finnish, Korean, Thai, Traditional Chinese, Ukrainian, Czech, Indonesian, Spanish - Latin America
Estimativas do SteamSpy, atualizadas em 14/11/2026 12:15. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 09/11/2026 | Updating your game client and previous, unmodded savesBy default your Steam client will automatically update to the latest version of the game, build 42.22. We work to ensure that previous save games can be continued in new versions, and for a completely un-modded, "vanilla" version of the game, your save game should work fine. After updating, when you launch the game and select 'Continue' or 'Load', you will be asked to 'convert' your save for the new update. Once you click yes, a backup of your existing save is created in the same folder with '_backup' added to the file name. This means if you do have any problems, you have a backup automatically available. If you have any issues with your un-modded, vanilla save, please post to our forums. Please note we cannot provide technical support for modded saves. Modded saves and 42.21 temporary branchIf your existing save game uses mods, it's possible that some mods may not work with the latest build. We would still recommend converting your save and seeing if your mods work, as you'll have the automatic backup available if you have issues. You can also manually backup your save by copying it. If you wish to continue to wait until mod creators update mods that you use frequently, you can continue to play on build 42.21. In your Steam Library, right click the entry for Project Zomboid and click 'Properties', then select 'Game Versions & Betas' and select '42.21' from the list. This will automatically update your client back to version 42.21 and your save / mods should work.
NEW
Also New
Mapping
Modding
Balance
Multiplayer Fixes
Split-Screen Fixes
Other Fixes
SFX
Debug/Technical Changes
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| 06/11/2026 | While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here.TECHNICAL/DEBUG
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| 04/11/2026 | While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here.TECHNICAL/DEBUG
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| 30/10/2026 | The Indie Stone выпустила обновление 42.22 для Project Zomboid в предрелизной ветке. Оно добавляет несколько давно ожидаемых возможностей, включая работающие лестницы и применение ломов для взлома запертых дверей, окон и ворот. Заодно разработчики объявили об изменении графика выпуска обновлений: теперь тестирование новых сборок должно занимать меньше времени. Одним из главных нововведений стала первая версия системы лестниц. Игроки наконец смогут подниматься и спускаться по ним, хотя разработчики предупреждают, что механику ещё предстоит тщательно проверить. В округе Нокс достаточно подобных конструкций, поэтому The Indie Stone рассчитывает на помощь пользователей тестовой ветки, которые смогут выявить возможные ошибки. Ломы тоже получили долгожданное практическое применение. С их помощью теперь можно вскрывать запертые окна, двери и даже гаражные ворота. Впрочем, некоторые особо защищённые объекты, например тюремные камеры, таким способом не открыть. Скорость взлома зависит от уровня силы персонажа, а черта «Взломщик» даёт дополнительное преимущество. Обновление также включает ряд исправлений и небольших изменений баланса. Теперь предметы можно толкать, даже если обе руки заняты, а ящики с боеприпасами разрешено открывать на ходу. При этом персонажи больше не смогут заснуть рядом с источниками неприятного запаха. Разработчики также исправили ошибки, связанные с гибелью животных, дублированием персонажей в мультиплеере и расчётом урона в PvP. Важнее отдельных нововведений может оказаться изменение самой системы обновлений. Прежнюю нестабильную ветку переименовали в предрелизную: новые сборки будут проходить там проверку не менее недели, после чего при отсутствии серьёзных проблем попадут в стабильную версию. Такой подход должен ускорить развитие Project Zomboid и сократить ожидание крупных обновлений. Перед переходом на тестовую версию разработчики рекомендуют сделать резервную копию сохранений. |
| 28/10/2026 | The new Project Zomboid update is now available via the pre-release branch, as The Indie Stone changes release cadence for faster rollouts. Read the full story on PCGamesN: Project Zomboid finally has working ladders and useful crowbars, as its developer begins a new era for updates |
| 27/10/2026 |
How to update Project Zomboid to access Pre-Release
1. Back up any Project Zomboid save games you want to come back to, just in case.
2. Right-click Project Zomboid in your Steam Library.
3. Select “Properties”.
4. Under “Game Versions & Betas” select “Pre-Release”
Stop: Ladder Time!
Fine-Tuning the End TimesThere’s plenty more going on in 42.22 beyond ladders and crowbars! We’ve also been busy fine-tuning existing systems, addressing player feedback and squashing bugs across both singleplayer and multiplayer. Here are some of the highlights: General Gameplay
Multiplayer
These are just some of the highlights of 42.22. There are plenty more tweaks, fixes and improvements, along with updated anti-cheat measures. Check out the full update notes on our forums. Let's pre-release thisIf you’re happy to poke, prod and generally test Build 42.22, we’d appreciate you updating your client via the new Pre-release branch. Your feedback and bug reports are welcome HERE! Everyone else - hold tight! Once we’ve kicked the tires here, we’ll be rolling out 42.22 to Stable soon. - The Indie Stone The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. You can also find us on Bluesky, Discord, Reddit, Mastodon and our Forums. If you fancy, sign up to receive PZ blogs like this in your email right here. As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here. |
| 23/10/2026 | Project Zomboid first-person mods have become extremely popular, but The Indie Stone cautions that they aren't officially supported. Read the full story on PCGamesN: Project Zomboid dev warns its popular new first-person mods aren't officially supported, so use at your own risk |
| 21/10/2026 | The modding community for Project Zomboid is huge and incredibly diverse, ranging from tiny system changes to massive overhauls. We're endlessly grateful to modders who spend their time making and maintaining mods, whether they're big or small. Recently we've seen an explosion in creativity and potential with mods, with some completely changing the way Project Zomboid is played - a whole new perspective, you might say. This is possible thanks to mods being written in Java, which is the core coding language of Project Zomboid. With the help of Java-based loaders and frameworks, modders can create mods that change the game at a fundamental level and let their imaginations run free. That creativity is exciting, but it is important to understand the risks involved, both for your game and potentially your computer. Download Mods ResponsiblyAs with any third-party software, you should only download and run mods from sources and authors you trust. This applies to all mods, regardless of the coding language they are written in.In the vast majority of cases Java mods require manual installation, ask you to download files from external websites, require a special loader, or generally instruct you to do things beyond simply clicking ‘Subscribe’ on the Steam Workshop. They are, as described, written in Java, the same coding language as Project Zomboid. As such, they are able to change the game’s code directly. This is what allows them to change the game in radical ways, but also means that they can, potentially, be used to create security vulnerabilities. Unlike regular Lua mods, Java mods are outside the “confines” of Project Zomboid’s code. If a Lua mod repaints your house and adds new wallpaper, a Java mod builds a new house nearby - which could even be built without you knowing, and then have an additional, unseen back door. This does not mean all Java mods are inherently malicious, or that installing one will automatically put your computer at risk. However, it does mean that Java mods require a different level of trust. You are not simply installing new game content; you are allowing third-party code to run on your machine. We strongly encourage you to look for mods that are open source, or allow builds to be reproduced (ie, anyone can reproduce the code and get the same mod). This can provide greater transparency and peace of mind, but neither guarantees that a mod is safe. Ultimately, installing third-party software like mods carries risks that you should understand before proceeding. For this reason, also, we strongly recommend Java modders themselves to provide mods that are open source, or allow for their builds to be reproduced. Established mod distribution platforms, such as the Steam Workshop, have systems in place to flag and report mods. This means the more popular mods have usually been installed by many community members, which is reassuring, but absolutely is not a guarantee of their safety. If you choose to install mods from other sources, look at whether the source code is publicly available and whether the distributed files can be independently verified. If that’s not the case, be very careful when installing mods from that source. Understanding our Modding supportThe Indie Stone officially supports Lua-based modding for Project Zomboid.We have to stress that Java-based mods, including third-party loaders, frameworks, and modifications that alter the game's underlying implementation, are not officially supported. Although Project Zomboid is written in Java, its internal implementation is not a supported modding interface. There is always a risk that any mod in any language will break alongside a game update, but Java-based mods rely on internal code that will always change as the game develops. When we ship new updates, Java-based mods will be fundamentally broken by those updates, without warning. Our resources must be focused on developing the core game, so we cannot provide technical support around Java-based mods, resolve compatibility problems with other mods, or dedicate development resources to them. We can also only investigate bug reports when the bug is found in an un-modded game save. If you encounter a problem while using any mod (Java or Lua), make sure you can reproduce it without those mods installed before submitting a bug report. Bug reports must be reproducible without mods to even be considered for investigation. This does not guarantee an investigation or a bug fix. Our policy here is not a judgement on individual mods, their creators or you as a player using them. It’s necessary for us to be able to reasonably test, support, and maintain Project Zomboid. Enjoy Modding, with the above in mindWe want the Project Zomboid community to continue experimenting, creating, and finding new ways to play. Mods are hugely important, and we appreciate the effort that goes into making them.If you choose to use Java-based mods, we ask that you understand the risks, know that those mods may break after game updates, and the limitations on our support. If you're considering making a mod yourself or just want to know more details, you can read our Modding Policy. Happy modding, and stay safe out there, survivor. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. You can also find us on Bluesky, on our Discord, Reddit and Forums. If you fancy, sign up to receive PZ blogs like this in your email right here. As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here. |
| 05/10/2026 | Фанаты Project Zomboid превратили суровый симулятор выживания в еще более динамичный мир с помощью масштабного мода, который добавляет полноценную систему поведения NPC и фракций. По своим возможностям мод напоминает знаменитую A-Life из S.T.A.L.K.E.R., где персонажи существуют независимо от действий игрока. После установки дополнения на карте появляются сотни выживших, объединенных в 148 различных фракций. Среди них случайные группы людей, полиция, пожарные, охотники, преступники и другие сообщества, которые пытаются выжить после начала зомби-апокалипсиса. Главная особенность мода заключается в том, что эти группы не просто появляются рядом с игроком. Фракции самостоятельно перемещаются по миру, занимают новые территории, отправляют патрули и рейдовые отряды, теряют участников и вступают в конфликты. Игрок может столкнуться с разными ситуациями: от неожиданной помощи до нападения или ограбления. NPC также способны запоминать действия игрока. Если вы перейдете дорогу определенной группе, последствия могут проявиться позже — от ответной атаки до настоящей охоты. При этом противники ведут себя более разнообразно: они устраивают засады, штурмуют здания и помогают союзникам во время сражений. Кроме того, мод поддерживает кооперативный режим и позволяет игрокам создавать собственные фракции, приглашая туда других выживших. В результате привычное одиночное выживание в Project Zomboid превращается в более непредсказуемую борьбу между различными группами, каждая из которых пытается найти свое место в разрушенном мире. |
| 28/09/2026 | We released 42.21 into our Unstable beta last Wednesday, and extend our thanks to the community for checking it over and kicking the tires! If you’ve just seen your game updating and want to know what’s new, then read on below. Full patchnotes however can be found here. Going forward, this should be the standard procedure for all releases; a new update goes to Unstable, it’s tested by you, we potentially make more changes, and ultimately the release goes to Stable. In this instance the community did not report any major issues, so the ‘Go’ button is being pressed… today. Main Stuff• We have tackled the worst offending bugs when it came to issues of zombie duplication in MP, and issues in which zombies would disappear after a player left and re-entered a “chunk” of the game world in both SP and MP. These issues were particularly obvious in larger zombie population games and as such impacted a lot of our hardcore players. You should find your game much improved on this count, although there are still some instances of this which we have on our radar and will be fixed in our next update.• A common piece of feedback since the launch of B42 Stable has been the new ‘XXL trees’ occasionally getting in the way of the player - especially when driving. 42.21 contains changes to the XXL tree cutaway behaviour: they now cutaway better for players in vehicles, they no longer hide houses and furniture they overhang, and their overall transparency has been adjusted for better overall visibility. The work in 42.21 will make your life easier, but is a work in progress and will receive more love in future. • In 42.20.4 the “loadstring” and “loadstream” lua methods were disabled to help address security vulnerabilities. After investigating further into the security issue, we’ve decided to re-enable those commands. Sorry for the disruption, modders/server admins! Plus, clearly, much more. As mentioned, the full changelist can be found here on the Indie Stone forums. Big ThanksWhile we have your attention we also wanted to extend our thanks to Scribl (Boris) and Rasmus Moorats (nnsee) for their aid in flagging security vulnerabilities that were fixed in 42.20.4.We are endlessly grateful to those who help keep the Project Zomboid community a healthier and happier place. Got feedback? Found a bug?If you’d like to give us feedback on the 42.21 update, feel free to do so via the Indie Stone forums.If you find a bug, please read this first, then post the bug on our forums. Please note if you post bug reports anywhere else - especially via Discord - then your report will likely get lost and may not be investigated. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. You can also find us on Bluesky, on our Discord, Reddit and Forums. If you fancy, sign up to receive PZ blogs like this in your email right here. As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here. |
| 25/09/2026 | Project Zomboid build 42.21 includes balance changes and bug fixes aplenty, as The Indie Stone chases a more regular stable patch rollout. Read the full story on PCGamesN: Project Zomboid is "trying to move faster" as a new update fixes vanishing zombie hordes |
| 23/09/2026 | ![]() Hello Survivors! We’re back, and we have a new update, which is now available to play and test on the Unstable branch on Steam. As our first incremental update post-Build 42, this update contains fixes and updates for a whole bunch of things, and we’d love your feedback on them. How to update your Project Zomboid game client to access Unstable1. Right-click Project Zomboid in your Steam Library.2. Select “Properties”. 3. Under “Game Versions & Betas” select “Unstable”. ![]() Existing savegames on Build 42.20.4 should not be affected by this update, however, if you want to test 42.21 with an existing save, we highly recommend manually backing up your save before attempting to play it on the Unstable branch. If you do discover issues with an existing savegame, please let us know via the forums. What’s in this update?42.21 is an incremental update and has a lot of fixes, but also a few gameplay improvements. These are relatively minor, but hopefully will improve your “quality of survival” in your personal zombie apocalypse. Below are some highlights; for a complete set of changes and fixes, check out the full update notes on our forums.Big Ticket ItemsFix: As many will know, we had an issue in which zombies would disappear after a player left and re-entered a “chunk” of the game world; this was particularly obvious in larger zombie population games and as such impacted a lot of our hardcore players. This has now been fixed in both SP and MP. It was a tricky fix for us to pin down and remedy at its root, but is now ready to face the hordes via the Unstable branch.Fix: Issues of zombie duplication in MP have also been tackled, and we’d ask you to be on the look out for any other instances you spot once Unstable is live. Updated: A common piece of feedback since the launch of B42 Stable has been the new ‘XXL trees’ occasionally getting in the way of the player – especially when driving. 42.21 contains changes to the XXL tree cutaway behaviour: they now cutaway better for players in vehicles, they no longer hide houses and furniture they overhang, and their overall transparency has been adjusted for better overall visibility. We’d love to hear your feedback on the tweaks; we regard this as a work in progress. Re-enabled: In our 42.20.4 Stable hotfix, the “loadstring” and “loadstream” commands were disabled to help address security vulnerabilities. After investigating further into the security issue, we’ve decided to re-enable those commands. Sorry for the disruption, modders/server admins! Other Changes
Balance
Split-Screen ImprovementsOur split-screen audience is small, but it is also mighty – and as such we have polished up some of the more pressing issues within same-screen play. Notably; read book statuses and XP boosts are no longer shared incorrectly, fishing now operates as you might expect, and a notable crash when you shared a moving vehicle with your significant other has been addressed. There are a few more minor fixes included too.MultiplayerExpanded anti-cheat system• Various new cheats now guarded against • Safehouse exploits remedied Server browser • Server Update will display the last wipe, not the last restart • “Connect” is now disabled when no server is selected Steam Authentication Exploit • Fixed an issue where players could enter dedicated servers without correctly authenticating via • Steam, which prevented SteamID bans Other notable fixes • Fixed issues when driving with high ping (~150+) so instances of the map not loading in front of the car, passenger teleportation and general MP-associated juddering will be improved • Fixed a Z-level desync issue, which will better synchronise player coordinates Plus many and various other MP fixes related to desync, animations, sounds and more. Unstable testing scheduleWe’re deploying this update to Unstable to allow you to test it and give us feedback on the changes. Depending on that feedback, we may do some more tweaking before we deploy to Stable, and may deploy another update to Unstable for more feedback.Going forward, this should be the standard procedure for all releases; a new update goes to Unstable, it’s tested by you, we potentially make more changes, and ultimately the release goes to Stable, or ‘live’ if you prefer. The length of time between an Unstable update and a Stable release will vary depending on the complexity of the update, but overall we’re trying to move faster, with Unstable not acting as an “unofficial Stable”, but instead being used for testing and feedback. Got feedback? Found a bug?If you’d like to give us feedback on the Unstable 42.21 update, feel free to do so via the Indie Stone forums.If you find a bug, please read this first, then post the bug in the forums. Please note if you post bug reports anywhere else – especially via Discord – then your report will likely get lost and may not be investigated. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. You can also find us on Bluesky, on our Discord, Reddit and Forums. If you fancy, sign up to receive PZ blogs like this in your email right here. As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here. |
| 20/09/2026 | Taking after Stalker's iconic A-Life system, this Project Zomboid mod creates a "persistent living world" with autonomous NPCs and factions. Read the full story on PCGamesN: Ambitious new Project Zomboid mod fills the world with simulated NPC factions, inspired by Stalker |
| 26/08/2026 | While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here.FIXES
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| 17/08/2026 | While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here.MP
FIXES
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| 09/08/2026 | Project Zomboid has peaked at 124,995 concurrent players on 9 August 2026. View charts and more statistics on our website. |
| 06/08/2026 | "Welcome to Spiffo’s, how can we serve you today?"Today we're launching our latest collaboration with the wonderful humans at Makeship. Here’s what’s on the menu:
![]() ![]() ![]() ![]() Our Spiffo's Restaurant Pin Collection, featuring:
And last but not least, an official keychain with a delightful plushie version of the, uh, Spiffo part of Spiffo’s logo, seen here with all these other exciting official items!
Be the envy of your friends! Represent your corporate allegiance with pride! All hail Spiffo! FUNDRAISINGOnce again (and thanks to the generous accountants at the Spiffo’s Corporation), all of our proceeds from this campaign will be donated to Mary’s Meals, a charity dedicated to providing nutritious meals to hungry schoolchildren all around the world.
When we last launch, we raised more than $180,000 (USD) to support the amazing and important work of Médecins Sans Frontières with ‘Brawler Spiffo’. Can Chef Spiffo take us even higher? We hope so! Don’t delay! Shop Spiffo’s today! |
| 05/08/2026 | While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here.TECHNICAL/DEBUG
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| 05/08/2026 | While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here.MP
FIXES
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| 02/08/2026 | It's been a big week for Project Zomboid , the wildly successful zombie survival sim that, like a doomsday prepper holed up in a fortified basement, simply refuses to leave Steam early access. Its first major build update since 2021 coincided with a slight price increase for The Indie Stone's undead phenomenon, but this didn't stop the game from setting a new record for concurrent players on Steam... Read more. |
| 02/08/2026 | The Project Zomboid build 42 update arrived this week, and it's carried the zombie survival game to its highest ever Steam player count. Read the full story on PCGamesN: Project Zomboid soars to a new Steam high after 19-month wait for an update, but its dev won't rush the next one |
| 29/07/2026 | Project Zomboid just had a big free upgrade with Build 42 now out in the stable branch, bringing with it an overhaul to various parts of the game. Read the full article here: https://www.gamingonlinux.com/2026/07/the-massive-project-zomboid-build-42-is-out-now/ |
| 29/07/2026 | As part of our preparations for the release of Build 42 Stable, we've also released a small security patch for Builds 41 and 42.19. We'd like to thank Jorge Escabias for responsibly disclosing this vulnerability and bringing it to our attention before it could be exploited. We greatly appreciate the time and effort involved in reporting issues like this, which helps us keep the game secure for everyone. There is a small chance this change may affect some mods. If you encounter any compatibility issues after the update, we would ask that mod authors please report them in the mod_portal channel on our Discord so we can investigate. How do I switch back to Build 41?Right-click PZ in your Steam library.Select "Properties". Under "Game Version & Betas" select "legacy41". B42 Feature ListThe patch notes below cover the changes between 42.19 and 42.20. For an overview of the features and additions introduced between Build 41 and Build 42, check out our feature list here. Please note that Build 42 has seen an enormous number of changes throughout development, so this should be considered a highlights overview rather than a complete list.NEW
BALANCE
CONTROLLER
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FIXES
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| 29/07/2026 | Project Zomboid build 42 is finally here after over a year's wait, and it promises to be a huge one, with loads of features to explore. Read the full story on PCGamesN: Project Zomboid build 42 is finally here, and it adds animals, basements, and deeper crafting |
| 28/07/2026 | Tomorrow, Wednesday 29th July, we will be releasing Build 42 of Project Zomboid! This is a quick post to ensure that those who want to continue playing Build 41 are aware of how they can do so with minimal disruption, and indeed to tick off a few other items to be aware of. Apologies for the overall boring post! Hopefully yesterday’s map overhaul excitement counterbalances it a little. THOSE WANTING TO STAY ON 41 Build 41 savegames clearly will not be compatible with Build 42. If you are a Build 41 player who wants to minimise disruption on the 42 launch, or a server owner / online player who wants to continue on Build 41, then there is already a beta channel for you (and your players) to move over to before the event. To reiterate: you can safely swap to the Build 41 beta now. To do so:
THOSE WANTING TO FINISH AN UNSTABLE 42.19 GAME Due to additional map content being added, existing saves on Unstable 42.19 will not be compatible with 42.20. To continue your Unstable game you can opt-in to the new “42.19” beta now also, again to minimise your disruption tomorrow. To do so:
STREAMERS AND YOUTUBERS Streamers and YouTubers who have been given slightly early access to the map overhaul in Build 42.20, and are being allowed to post and broadcast their content from 10AM BST / 5AM EDT / 11AM CEST / 12PM EEST on Wednesday for a few hours preceding the official launch. So if you fancy spoiling it all for yourself, please keep watching relevant channels on YouTube, Twitch and wherever else you get your content creators from! PRICE RISE As with the launch of Build 41, there will be a rise in price for Project Zomboid alongside the release of Build 42 – although not one that many would consider a huge one. The game will continue to be what we consider to be reasonably priced and good value for the gameplay available. This change will apply across storefronts and regions once 42.20 launches to Stable; if you want to pick up the game at the current price (or for a friend), act now. LOCALIZATION Community Localization work is an ongoing project, with an amazing response from players all over the world, and will continue to be patched in beyond launch. Once the current iteration of Community Localization has been released we will be welcoming feedback on what’s working for our many different nationalities who play the game – and what isn’t. Please provide feedback in the #localisation_feedback channel on The Official Project Zomboid Discord Server when the time arises. Other localization items of note:
Gracias, Merci, Danke, Grazie, 谢谢, ありがとう, Obrigado, Спасибо and 감사합니다! UNTIL TOMORROW! That’s probably about it, here’s a few trailers and interviews with the team in case you’ve missed any of them. |
| 27/07/2026 | Hi everyone, as previously mentioned Build 42.20 will be coming to the public stable branch this Wednesday, July 29th! For full details on this please check out this announcement blog. A big new part of this is a HUGE new upgrade to the Knox Event Exclusion Zone – that goes way beyond what you have already played during the Unstable beta. Our aim? To create a heavily evolved Knox Country that expands and overhauls the game’s Kentucky setting with new and reworked areas, that feel more lived-in, more natural, and more believable as places that existed long before everything went wrong.
So what’s got us to this point? Let’s hand over to Art Director Ayrton Orio to explain:
“Since Build 41 the Art Department has been hard at work on expanding the map westward, establishing an ambitious target quality, and revamping many of the existing towns in-game – while also hiring and restructuring.”
“Overall Build 42 in the Knox Event Art Department saw four new map artists added to the team (Erika, Melo, Dylan and Alokin), one departure (Xeonyx), two ascensions to wider game management positions (Mash and Binky), and my own promotion to Art Director.“
“The first improvements made to the map itself are those that Build 42 Unstable players have already experienced. Myself and Jamie (Xeonyx) made a first leg of improvement that covered a whole new area furnishing the extreme West of the map with three new towns: Brandenburg, a new location on the banks of the Ohio river river; Ekron, a small agricultural town full of Southern charm; and Irvington, in the South West of the map, with its famous race track.”
"While we were working on the above, however, the South of Muldraugh became our proving ground to experiment on a much more detailed style of world building. If reception was positive, we thought, then this could eventually become the expected standard for the rest of the map.“
“As it turned out, the reaction from players when B42 hit Unstable was so overwhelmingly positive that it triggered the hiring of the new enlarged team mentioned above – which would then go on to achieve that vision we’re announcing today.”
WHAT'S NEWFollowing on from Ayrton’s thoughts above, when 42.20 hits stable Knox Event, survivors will find the following entirely reworked:
The revamp, meanwhile, follows certain standards – while future versions of Project Zomboid will see the rest of the map overhauled to the same rigorous high level:
For more details on this, and Ayrton’s vision for the future of the map and his oversight on the game as Art Director, he has been interviewed by MrAtomicDuck – in the same fashion as Christian Allen our new Design Director was recently quizzed. In terms of the differences between Build 41 and Build 42, the surface area of the map has been doubled. In fact, when comparing builds, overall the Art Department has delivered 1,400 new unique buildings, and 20,000 new tiles – which brings the game’s tile total up to 35,000. Build 42 contains 400 procedural basements, and 75 unique ones. Hundreds of posters and wall decorations. Light overlays for any source of light. Snow overlays. New burned tile variations, new 30 degree roofs, many more types of windows, all the crafting tiles, and much, much more. ![]() ![]() Knox Country Map (Isometric) – from Build 41 to Build 42. ![]() ![]() Knox Country Map (Top down) – from Build 41 to Build 42. There are many other locations to explore too, like an abandoned orphanage, a revamped logging compound, an entirely new Prison, a boy scout camp, and so on… but we will let you explore all these nooks and crannies, when Build 42 comes to stable later this week! CHALLENGESWhile some existing Challenge maps are being taken out of rotation for now in 42.20, the map update also means that classics like “A Really CD DA” and “Winter is Coming” are returning with improvements. Meanwhile two new Challenges are available to conquer: whether starting at the top of a skyscraper in “Top of the World”, or battling a world full of sprinting zombies in “28 Seconds Later”. NEW MENU ARTWhen we released B42 Unstable, we initially changed the Main Menu illustration and added other art for loading screens. The artist for these pieces had previously worked with us and provided ‘human-created’ art. However on release, the community quickly saw what we didn’t: inconsistencies and typical AI generated artifacts. In the intense period of work to get Build 42 Unstable out the door, we failed to notice the use of AI. As soon as we realized the mistake, the art was removed from the game. Since then, absolutely no AI has been used in our art processes. As we moved past B42’s launch, we began developing the PZ “rendered style”, which you can see on flyers, newspapers, leaflets and so on. We are very happy with this approach, as it makes the world we build way more lively and consistent. So, it became clear that the way forward was to use that style to redo the Main Menu title screen which you will be welcomed by on the release of 42 Stable. This will only be the first iteration of the Main Menu, seeing as we have lots of ideas to make it better and more interactive. Alongside 42’s spawn map and and front-end UI improvements, this is just one part of a more global effort to make the start of a game less austere and more immersive. We hope you’ll like it! - The Art Department, The Indie Stone THE BIG GLOW UP GALLERYThese are just some of the new and revamped locations in Knox Country. Anywhere look familiar? Beware of spoilers! ![]() ![]() ![]() ![]() ![]() ![]() The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. You can also find us on Bluesky, on our Discord, Reddit and Forums. If you fancy, sign up to receive PZ blogs like this in your email right here. |
| 24/07/2026 | The incredibly detailed zombie survival game Project Zomboid is set to level up in a huge way with the proper release of Build 42 on July 29th. Read the full article here: https://www.gamingonlinux.com/2026/07/the-massive-project-zomboid-build-42-update-confirmed-for-july-29/ |
| 24/07/2026 | Project Zomboid version 42.20 will be coming direct to the stable public branch Wednesday, the 29th of July. Details on what this will entail will follow after, by way of celebration, the unveiling of our new Build 42 Steam Store trailer! This has been lovingly crafted by our Art Director Ayrton, captured by Amz, been blessed with 3D renders by Werlias, and received much sound love from Matteo and the team from Arrival. Our thanks too to our voice talent Michael Billington, Gemma Acosta, Jane Perry and Stefan Ashton - all of whom knocked it out of the park. So, onto some further important details on next week's excitement. THOSE WANTING TO STAY ON 41Build 41 savegames clearly will not be compatible with Build 42.If you are a Build 41 player who wants to minimise disruption on the 42 launch, or a server owner / online player who wants to continue on Build 41, then there is already a beta channel for you (and your players) to move over to before the event. To do so:
![]() FOR THOSE WANTING TO FINISH AN UNSTABLE 42.19 GAMEDue to additional content being added, existing saves on Unstable 42.19 will not be compatible with 42.20. To continue your Unstable game you can opt-in to the new “42.19” beta.To do so:
42.20 CONTENTWe will be running a blog early next week to go over some of the new aspects that are being added into 42.20, which will be accompanied by an interview with our Art Director that MrAtomicDuck has recorded - in the same vein as the one he did with our Design Director Christian Allen.As mentioned previously, repeated here as not everyone reads every blog, the patch also addresses issues with:
GOING FORWARDAgain, this is repeated information from our last blog - so apologies for any deja-vu - but it's important that everyone knows the plan.
FINALLYOur Design Director Christian Allen recently had a long survival session with BigBadBeaver that (spoilers) ended in some unfortunate zombification.Throughout they spoke about Project Zomboid, Build 42 and Christian's thoughts and plans for the future - so it's well worth checking out the edited interview below! See y'all again on Monday! Much love x The Indie Stone The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. You can also find us on Bluesky, or on our Discord and Reddit here! If you fancy you can sign up to receive PZ blogs in your emails right here. As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here. |
| 10/07/2026 | 19 months after the launch of Project Zomboid build 42, The Indie Stone says its next update will come to stable as the new Steam default. Read the full story on PCGamesN: After 19 months of waiting, Project Zomboid's next update will finally deliver a stable build, "and it's a big one" |
| 09/07/2026 | ![]() Hello Survivors! It’s July 9th, something of a key date in PZ lore, so we felt it was a great time to check in with you to lay out our overall plans for the rest of the year. So pack up the car, fuel up the generator, and let’s get ready for a loot run! 42.20Unstable Build 42.20 is in the testing phase, and it’s a big one, with a few yet-to-be-revealed surprises a big portion of the team has been designing and creating. We’ll announce the specifics once the update is complete, and are targeting a release later this summer.Additionally, Unstable players will want to be aware that we have also been addressing issues around the following:
However, you have at least a few weeks before the release from this point to play out your games – and 42.19 will still be available on the ‘outdatedunstable’ branch if you choose. THE ROAD TO 42 STABLE AND BEYONDAt this point we have identified 42.20 as the build candidate that will move to the Stable branch, and barring unforeseen circumstances, when it launches it will do so as the default launch option on Steam.The move to Stable marks an important milestone for Unstable beta players who have been dealing with save breakages from multiple updates, and likewise for mod authors to have a far less changeable platform to build upon. Of course, this will also introduce Build 42 to the broader community that doesn’t choose to opt-in to Unstable builds – and allow us to gather feedback from those players as well as from more uninterrupted longer-term playthroughs. Once all PZ players are on the Stable version, our current plans are as follows:
PROJECT ZOMBOID MAP PROJECTIf you haven’t seen it yet, under the stewardship of Calvy, the Official Project Zomboid Map Project has been significantly updated and upgraded!![]() Calvy had this to say about the re-launch: “The official Project Zomboid mapping project has undergone an enormous upgrade and now supports B41, B42, and legacy versions! This has been a huge amount of work and a complete rewrite of B42map over the past few months to have it up to scratch.” “My goal with this upgrade was to give the map the same freedom of use to players that the game does. You should be able to use the map as much, as little, and in whatever way you feel fits best for you. Roleplay mode was made to reflect your character’s mental knowledge of Knox Country. If you think about your home town, you can think of the street names, and picture the buildings on Main Street. But do you really know the details of each business, and how they look inside?” “Finally, I want to thank blindCoder for his work on the creation and management of the Official Mapping Project for over a decade, and wish the best for him and his family in the future. His work has been a significant contribution to the PZ community for a very long time.” RIMWORLD BUNDLEThere’s perhaps no bigger crossover we have between communities than that of Project Zomboid and RimWorld – and as such in the final run up to 42 Stable we have made a super-best-friend alliance.If you, a loved one or indeed a stranger off the street were to purchase PZ and RimWorld simultaneously you get a full 20% off! ![]() BRAT PENSadly, writer Brat Pen (Sorry, Pat_Bren) aka Pat Brennan is stepping away from the project on a full-time basis – although we may still see his words again in future, not least because we need to know what happens next to Father David and Jacinta in series 2 of Ballincoolin after their doomed night of passion.Pat wrote the lion’s share of the additional narrative material in Build 42, for which we are proud and grateful. For those who enjoy his work, please check out his patreon and his kofi – as indeed will many of the PZ team, who will miss his stream of brilliant inanity greatly. AND FINALLY…We are also keen on a new initiative to assist medium to large Game Server Providers, if you have lots of Zomboid servers under your care, email it@theindiestone.com if you’d like access to a slack chat channel to give feedback and discuss hosting the game.As always, we thank you for your continued support and constructive feedback, and don’t forget to throw some bandages and an extra bottle of water in the glove box for the road ahead! The Indie Stone The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. You can also find us on Bluesky, or on our Discord and Reddit here! If you fancy you can sign up to receive PZ blogs in your emails right here. As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here. |

Hello again, Survivors!
We have news on the upcoming 42.22 Update, available for testing now on our new Pre-Release branch, which replaces the Unstable branch for early testing. Yes, we changed the branch name, as it was causing some confusion among players, especially given the (long) history of Unstable in Build 42.
What does this mean to you? For the average player, absolutely nothing. We recommend you keep on enjoying Project Zomboid on the default Stable branch, currently 42.21, while pre-release goes through final vetting.
If, however, you are a modder, a multiplayer server admin or just the brave, testing-friendly type who is willing to test and break things before they go live to the broader public, then you can opt-in to the Pre-Release.
Going forward, we’ll be releasing builds into the Pre-Release branch before they go forward to the Stable branch (barring urgent hotfixes that may need to go directly to Stable). The goal here is to identify any issues that need to be addressed, while also allowing server admins and modders a chance to look under the hood for upcoming changes. We plan on keeping a build in the Pre-Release branch for at least one week before it moves to the Stable branch.
We really want to stress though; don’t move your long-term singleplayer save over to the Pre-Release branch unless you have backed up that save! We cannot guarantee that the save will work and/or you will be able to use it in the final release, which will come after Pre-Release testing is complete.
In summary, the cycle for a new update is:
New update released -> deployed to Pre-Release branch -> Tested, one week minimum -> deployed to Stable branch.
If, during Pre-Release testing, bugs are discovered that would benefit from another revision of the update, we’ll do that, and keep you in the loop if it happens via our community channels (our
The top-line items for Build 42.22 on the Pre-Release branch are:
Ladders: The first “rung” of implementation is in for ladders! In 42.22 you will be able to interact with placed ladders on the map, using the (E) key. So you can be a little less fearful around empty pools now, and finally take in the view from the top floor of the Rosewood Fire Station!
Given the number of ladders across Knox Country, we’re counting on intrepid Pre-Release explorers to climb up (and down) every one to make sure every rung is sturdy and every side-rail is secure. Good luck!
Crowbars: A much requested feature, you can now use crowbars for more than just braining zombies and collecting window frames and flooring! Crowbars can now be utilised via the right mouse click menu to force open locked windows, doors, garage doors and gates. While not everything can be forced - security doors and jail cell doors are made of stronger stuff - intrepid survivors now have a great reason to keep a crowbar handy.
And for all you Burglars out there, a bonus; you’re going to be handier (and quieter) with a crowbar than the average survivor. Strength will help you too, just like it does when previously opening jammed windows, while weaker characters will struggle more. Be advised that the more times you fail in forcing a door, the higher chance you may cause some damage to your crowbar.










A snowy night in Muldraugh












