Dados da Steam coletados em 14/11/2026 12:15 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
Imprensa
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Manual on-line
- Suporte
- Contrato de licença · Destiny 2 EULA
- Redes sociaisFacebook · Instagram · Discord · Bluesky · X (Twitter)
Tem português do Brasil: interface, legendas, dublagem.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | ✓ |
| Inglês | ✓ | ✓ | ✓ |
| Alemão | ✓ | ✓ | ✓ |
| Chinês simplificado | ✓ | ✓ | ✓ |
| Chinês tradicional | ✓ | ✓ | — |
| Coreano | ✓ | ✓ | ✓ |
| Espanhol (América Latina) | ✓ | ✓ | ✓ |
| Espanhol (Espanha) | ✓ | ✓ | ✓ |
| Francês | ✓ | ✓ | ✓ |
| Italiano | ✓ | ✓ | ✓ |
| Japonês | ✓ | ✓ | ✓ |
| Polonês | ✓ | ✓ | ✓ |
| Russo | ✓ | ✓ | ✓ |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows® 10 64-bit (latest Service Pack)
- Processador
- Intel® Core™ i3 3250 3.5 GHz or Intel Pentium G4560 3.5 GHz / AMD FX-4350 4.2 GHz
- Memória
- 6 GB de RAM
- Placa gráfica
- NVIDIA® GeForce® GTX 660 2GB or GTX 1050 2GB / AMD Radeon HD 7850 2GB
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 105 GB de espaço livre
- Notas adicionais
- Beginning on June 4, 2024, Destiny 2 is ending support for Windows 7, Windows 8, and Windows 8.1 operating systems.
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows® 10 64-bit (latest Service Pack)
- Processador
- Processor Intel® Core™ i5 2400 3.4 GHz or i5 7400 3.5 GHz / AMD Ryzen R5 1600X 3.6 GHz
- Memória
- 8 GB de RAM
- Placa gráfica
- NVIDIA® GeForce® GTX 970 4GB or GTX 1060 6GB / AMD R9 390 8GB Memory 8 GB RAM
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 105 GB de espaço livre
- Notas adicionais
- Beginning on June 4, 2024, Destiny 2 is ending support for Windows 7, Windows 8, and Windows 8.1 operating systems.
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | ||||||
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| Jogo gratuito · não tem preço na Steam, em nenhum país. Os itens pagos dele, quando existem, aparecem na aba DLCs. | |||||
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (13/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
A Steam vende este jogo em uma única opção.
DLCs · preços no Brasil
Destiny 2: InsurgentesApp ID 3186540 · 2 dez. 2025R$ 79,99
Destiny 2: Os Confins do DestinoApp ID 3186490 · 15 jul. 2025R$ 79,99
Destiny 2: A Forma FinalApp ID 2336880 · 4 jun. 2024R$ 79,99
Destiny 2: A Queda da LuzApp ID 1945340 · 28 fev. 2023R$ 79,99
Destiny 2: A Bruxa-Rainha App ID 1656330 · 22 fev. 2022R$ 79,99
Destiny 2 Pacote 30º Aniver. da BungieApp ID 1656370 · 7 dez. 2021R$ 59,99
Destiny 2: Pacote de Além da LuzApp ID 1314563 · 10 nov. 2020R$ 39,99
Destiny 2: Pacote de Fortaleza das SombrasApp ID 1090200 · 1 out. 2019R$ 39,99
Destiny 2: Pacote de RenegadosApp ID 1090150 · 1 out. 2019R$ 39,99
Destiny 2: Pacote de Prata TriunfanteApp ID 1745440 · 7 dez. 2021R$ 57,99
Destiny 2: Pacote do Gesto Trono de AtheonApp ID 1569630 · 21 mai. 2021R$ 57,99
Destiny 2: Pacote de Chave de MasmorraApp ID 4562000 · 9 jun. 2026Sem preço no Brasil
Pacote de Prata de Destiny 2: Recompensas TriunfantesApp ID 3952720 · 9 jun. 2026R$ 57,99
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 14/11/2026 12:15).
Conquistas · percentual global de jogadores
As 5 mais raras
Wishing for the Best7,1%Complete the "Last Wish" Raid.
Seal the Deal7,7%Complete a Triumph Seal.
The Prestige8,6%Complete an Ops Activity on Grandmaster difficulty.
Fashion Statement9,5%Complete a Collections Badge.
Exotique12,3%Collect 10 Forsaken Exotic weapons or armor.
Todas
- Long and Winding RoadReach level 20.82,3%ACH_1
- The People's HeroComplete a Heroic public event.49,0%ACH_7
- Cayde's PathfinderAcquire each Hunter subclass.34,0%ACH_3
- Heart of DarknessComplete a Vanguard Ops activity on Master difficulty or higher.27,7%ACH_8
- Ikora's ProtégéAcquire each Warlock subclass.27,0%ACH_4
- In A FlashComplete 5 Heroic Public Events.26,3%ACH_6
- Lest Ye Be JudgedEncounter an Agent of the Nine somewhere in the system.24,4%ACH_13
- Zavala's LieutenantAcquire each Titan subclass.24,0%ACH_2
- Heart of the AwokenConquista oculta19,9%ACH_18
- Show Me What You GotComplete the "Light Reforged" quest.19,3%ACH_5
- The Life ExoticCollect 15 Red War exotic weapons or armor.19,2%ACH_9
- Challenge AcceptedReach Weekly Rewards Rank 20 in the Seasonal Hub.17,1%ACH_10
- High-Stakes PlayWin a Gambit match.17,0%ACH_20
- Legends GrowEarn 5,000 Triumph points.15,1%ACH_14
- Nothing Left to SayConquista oculta14,7%ACH_22
- Belly Of The BeastComplete an Ops Activity on Master difficulty or higher.13,0%ACH_11
- Darkness FallsComplete "The Corrupted" or "Warden of Nothing" on Master difficulty or higher.12,8%ACH_21
- An Exotic JourneyConquista oculta12,4%ACH_19
- ExotiqueCollect 10 Forsaken Exotic weapons or armor.12,3%ACH_15
- Fashion StatementComplete a Collections Badge.9,5%ACH_17
- The PrestigeComplete an Ops Activity on Grandmaster difficulty.8,6%ACH_12
- Seal the DealComplete a Triumph Seal.7,7%ACH_16
- Wishing for the BestComplete the "Last Wish" Raid.7,1%ACH_23
Evolução da nota · análises positivas mês a mês
Quedas fortes (círculo vermelho; podem ser ataques de avaliações ou atualizações polêmicas): mai/2023 — 58% (vinha de 74%, 7.261 análises); jul/2024 — 56% (vinha de 73%, 3.608 análises); ago/2025 — 25% (vinha de 59%, 4.317 análises).
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 12:15.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda124,0 h jogadas ao escrever22 mai. 2026
Destiny 2 é o sucessor do que foi, para mim, a melhor experiência de loot shooter multiplayer da história, somando todas as plataformas (PSN e STEAM), tenho mais de 2 mil horas. Em seu lançamento, trouxe melhorias de gameplay que nem sabíamos que precisávamos ou que sequer eram possíveis. A franquia Destiny nos apresentou a melhor experiência de Raid que já vivi. Foi mágico descer até a Câmara de Cristal pela primeira vez e derrotar o Atheon (deois de HORAS). Foi mágico terminar campanhas de DLC com trilhas sonoras dignas de premiação enquanto explorávamos uma nova subclasse. Foi mágico passar meu tempo na torre. Foi mágico chegar ao Farol nos Desafios de Osíris (PvP) com meus amigos pela primeira vez.
Eu conseguiria passar o dia inteiro falando sobre as coisas boas que essa franquia nos apresentou. Mas sabe qual é o problema? Eu conseguiria falar por ainda mais tempo sobre as coisas ruins.
No lançamento de Destiny 2, a Bungie ouviu a comunidade em alguns aspectos, mas ainda assim nos entregou uma campanha que, apesar de suas falhas, foi boa: A Guerra Vermelha. Depois veio Maldição de Osíris, um desastre. Em seguida, Mente Bélica, outro desastre. Então surgiu Forsaken, e foi quando finalmente vimos uma luz no fim do túnel.
O que não sabíamos na época era que aquela luz não passava de um sonho efêmero.
Poucos anos depois, com o lançamento de novas DLCs, anunciaram que parte do conteúdo pago — e até gratuito — iria para uma espécie de “cofre de conteúdo” e o temível Sunset, e os jogadores nunca mais poderiam acessá-lo. Histórias desapareceram. Campanhas sumiram. Armas e equipamentos ficaram presos ao passado, impedidos de evoluir e, consequentemente, condenados ao esquecimento.
Com o passar dos anos, Destiny 2 foi entregando eventos cada vez mais fracos, DLCs cada vez menos memoráveis (nenhuma chegando aos pés da lendária O Rei dos Possuídos, na minha opinião), temporadas horríveis, intercalando alguns acertos com MUITOS erros.
E qual foi o resultado?
Hoje, Destiny 2 é uma sombra do que um dia já foi. Um herói que viveu tempo suficiente para se tornar vilão. Um universo que antes parecia infinito, mas que aos poucos foi esquecendo da própria essência. O jogo que prometia equilibrar Luz e Escuridão acabou se perdendo nelas.
Eu não recomendaria Destiny 2 para uma Nova Luz (novo jogador), porque atualmente o jogo possui uma história fragmentada; se você quiser entender tudo de verdade, terá que pesquisar muito fora dele. O gameplay ainda é excelente — talvez ninguém tenha feito algo parecido até hoje. A trilha sonora continua impecável, o impacto das armas, o universo, os personagens... tudo isso ainda carrega vestígios da magia que existia.
Para jogadores antigos que desejam voltar, eu diria: vá em frente. Mergulhe novamente nesse universo que, de tempos em tempos, sempre encontra uma forma de chamar você de volta.
Mas saiba que o mergulho final está próximo.
No dia 21 de maio de 2026, a Bungie anunciou que o jogo receberá sua última grand - ▲ Recomenda1026,4 h jogadas ao escrever22 mai. 2026
Bom, por onde começar…
Apesar das decisões ruins e questionáveis que a Bungie tomou com o jogo, foi divertido enquanto durou. Depois de 12 anos, eu nunca imaginaria ver o fim de Destiny 2.
Destiny foi um jogo incrível tanto no PvE quanto no PvP, cada um à sua maneira e dentro da própria “bolha”. História incrível, personagens maravilhosos, designs absurdos de armas e armaduras (alguns pelo menos), masmorras, assaltos, paisagens lindas e principalmente as raids. Apesar de tudo isso, teve esse triste fim.
Esperaram o jogo praticamente morrer para escutar a comunidade e desfazer decisões ruins como o sunset, o portal, trazer raids antigas de volta, temporadas ruins, DLCs caras e por aí vai. Era literalmente só ouvir a comunidade e fazer o básico… mas nem a própria comunidade conseguia se decidir sobre o que queria de volta ou não.
Aqui vai meu agradecimento por tudo que esse jogo proporcionou durante esses 12 anos, desde os primórdios do Destiny 1.
Obrigado por tudo, Destiny.
Lembro até hoje do diálogo final da Khvostov exótica lá em Rise of Iron, com o Fantasma falando sobre ter encontrado o Guardião naquele mesmo lugar e iniciado toda a história com a mesma arma.
Aquela sensação única de entrar na Torre e vê-la lotada de jogadores antigos e novos, ouvir a trilha sonora, ficar horas tentando completar uma raid, a emoção da primeira conclusão de uma raid ou masmorra, o drop daquela arma que eu estava tentando pegar havia semanas, o hype de uma expansão nova, o primeiro exótico, o primeiro Farol… Ter presenciado uma narrativa, uma história e um design absurdamente bons foi algo que poucas franquias conseguiram criar.
Sem esse jogo eu nunca teria conhecido a maioria dos amigos que tenho hoje.
Espero que um dia lancem um Destiny 3 ou desistam dessa ideia e continuem atualizando o 2.
Adeus, Destiny… e até a próxima luzinha.
“Guardian… Guardian? Eyes up, Guardian! It worked. You're alive! You don't know how long I've been looking for you.”43 acharam útilVer na Steam - ▲ Recomenda3280,1 h jogadas ao escrever22 ago. 2026
Só estou deixando essa análise pra encerrar minha jornada de 7 anos nesse jogo. Apesar do triste fim e incompleto, Destiny fez parte da minha vida e moldou quem sou hoje. Sou muito grato a Bungie por ter dado a vida à essa IP com história maravilhosa e q me proporcionou várias emoções e amigos novo.
Obrigado por tudo Destiny.
See you in the stars, guardian. - ▲ Recomenda4051,6 h jogadas ao escrever29 jul. 2026
Destiny foi mais do que jogo, foi uma casa, um lar. Por muitos anos foi a principal fonte de alegria em dias difíceis, mas infelizmente tudo chega ao seu fim. Digo adeus para todos os jogadores e desenvolvedores que me deram memórias inesquecíveis. Obrigado por tudo Destiny, jamais haverá outro jogo como você.
31 acharam útilVer na Steam - ▲ Recomenda1562,1 h jogadas ao escrever9 jun. 2026
Não foi um jogo perfeito, não foi o mais inovador, o mais fácil de acompanhar, não teve a melhor campanha, nem a melhor comunidade. Teve a pior gestão da história possível. Mas é meu jogo favorito, e sempre vai ser.
Per Audacia ad Astra.
- ▼ Não recomenda1653,3 h jogadas ao escrever16 fev. 2026
Depois de 1700 horas de jogo, fui banido sem motivo nenhum, não respondem o motivo, nem respondem no suporte, nada, simplesmente um post vazio na caixa de solicitações de algum funcionário desafortunado,
gastei muito tempo de vida nesse jogo para simplesmente não ligarem para nada, não recomendo ninguém a perder tempo com esse jogo.
Eu não uso cheats, eu nem se quer jogo pvp para justificar algum cheat, não converso com ninguém por chat, não existe motivos para banimentos. - ▼ Não recomenda4431,4 h jogadas ao escrever2 dez. 2025
Joguei durante anos, investi uma boa grana até a light fall, mas não dava mais, o jogo decaiu muito, a desenvolvedora se revelou extremamente gananciosa e visou apenas a diversão de seus acionistas, esquecendo completamente dos jogadores.
É lastimável, e eu parei ali mesmo, no fim do ano da light fall, depois nunca mais nem sequer vi uma gameplay do jogo, ele estava morto para mim.
Não sei a quantas anda essa joça hoje em dia, mas sinceramente? não desperdice seu dinheiro e tempo nisso, como um jogador de longa data eu te garanto, NÃO VALE A PENA. - ▼ Não recomenda2749,4 h jogadas ao escrever22 dez. 2025
Possuo um número considerável de horas no jogo além de beirar 10.000 horas no Destiny 1, tendo o jogado desde o Beta Test no Xbox 360 em julho de 2014.
Então...
-----------------------------------------------
Para pessoas antigas como eu, o jogo sempre teve altos e baixo (geralmente o baixo sendo o destaque entre eles) onde vejo o maior problema do jogo sendo o Endgame, onde uma dlc a um preço extremamente salgado é lançada para ter uma semana de conteúdo antes de cair no farm incessante para aumentar poucos níveis de luz a cada atividade repetitiva que faz.
Após chegar ao máximo de nível que é algo que não demora a se alcançar, o jogo fica sem sentido até por que as atividades relevantes são as da dlc recentes, com a empresa nem ao menos atualizando as atividades e loots das dlcs antigas que você PAGOU para jogar, sendo um descaso absoluto com seus jogadores.
O jogo tenta se manter com skins/emotes absolutamente caros sempre tentando cativar o sentido "nostalgia" dos fãs antigos, sempre reciclando uma arma ou armadura para atentar ao consumo de prata.
Aos jogadores novos, é um jogo que pode te cativar de maneira única, com uma gameplay divertida, história EXCELENTE e principalmente as amizades que você faz, porém o jogo vai querer te fazer engolir dlc mais recente a todo custo, até por que não consegue fazer nada sem ela, além de que, todas as dlcs antigas são completamente IRRELEVANTES para você, sendo a real única coisa boa delas as Incursões que vem junto (onde provavelmente vai te fazer comprar para jogar com os amigos)
Além de que vai te tentar a cair nos passes que não se pagam ao completar como outros jogos.
De meu resumo:
Um jogo que sempre vai cativar o iniciante por ser "gratuito" para logo no começo tentar colocar as mãos na sua carteira, a empresa não escuta feedback, não liga para o meta quebrado, não liga para hacks, não liga para um ecossistema de jogo repetitivo e sem nenhum sabor de "conquista", não se importa com nada além do seu dinheiro
~Jogo com potência incrível de gameplay e história, gerenciado por uma empresa extremamente ruim - ▼ Não recomenda941,8 h jogadas ao escrever7 mar. 2026
jogo ja foi bom mas vem tendo uma quantidade assustadora de escolhas ruim oque fizeram a comunidade inteira dessistir do jogo (cortaram 70% do conteudo do jogo uns anos atras e em 5 dlcs não conseguiram adicionar o conteudo que removeram) o jogo esta como gratuito mas na verdade so compensa se tiver as dlcs pois o conteudo "gratuito" é extremamente pobre, as ultimas dlcs lançadas foram um fracasso não tem 1 masmorra, não tem raids (a atividade diferencial do jogo) a historia esta porca com varias missão repetitivas os passes de temporada estão uma merda não tem historia e você nem precisa jogar para concluir até o nivel maximo.
gosto muito do jogo tive muitas memorias boas nele mas a bungie conseguiu estragar o destiny18 acharam útilVer na Steam - ▼ Não recomenda5,1 h jogadas ao escrever14 jan. 2026
Jogabilidade, gráficos, otimização, não tenho o que reclamar, porém o jogo é DLC atrás de DLC a preço de jogos AAA, aí complica né Bungie, só vive de DLC acaba fod3ndo nós.
23 acharam útilVer na Steam
- ▲ Recomenda1,2 h jogadas ao escrever11 nov. 2026
Para quem gosta de uma boa lore, recomendo o jogo, vale muito a pena.
- ▲ Recomenda113,1 h jogadas ao escrever11 nov. 2026
legal com amigos, solo com o tempo é chato , e o ruim que o jogo é todo capato, tem que comprar as dlcs
- ▼ Não recomenda250,7 h jogadas ao escrever11 nov. 2026
JOGO CHEGOU AO LIMITE PARA QUEM NAO PAGA. FAZ QUASE 1 ANO QUE NAO JOGO, E QUANDO EU VOLTO, ESTÁ DO MESMO JEITO. DECEPCIONANTE. MAS, FAZER O QUE, O JOGO É PAGO. SO PRA QUEM É RICO PODE TER PRIVILÉGIOS. "OU DOIDO"
- ▼ Não recomenda1511,9 h jogadas ao escrever10 nov. 2026
Quando rodar no steam os, eu volto. Não volto pro windows nem que me paguem.
- ▲ Recomenda2,1 h jogadas ao escrever7 nov. 2026
Eu sinto mt falta desse jogo, uma pena o que a sony fez com ele
1 acharam útilVer na Steam
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 12:15.
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Comunidade · estimativas do SteamSpy
Tags mais votadas pelos jogadores
Idiomas
English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Estimativas do SteamSpy, atualizadas em 14/11/2026 12:15. Donos é uma faixa aproximada, não um número exato. O tempo de jogo só aparece quando o SteamSpy tem esse dado (hoje ele vem zerado para quase todos os jogos).
Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 12/11/2026 | Haven Studios будет оказывать техническую поддержку студии Bungie . Об этом сообщил редактор Forbes Пол Тасси со ссылкой на свои источники. |
| 29/10/2026 | В начале этого года Bungie объявила о прекращении работы над крупными обновлениями для Destiny 2, что выглядело как финал. Однако в прошлом месяце студия заявила о возвращении всех скрытых кампаний шутера. Теперь руководитель отдела продуктов Джош Дин в блоге Bungie изложил текущее состояние процесса. Первый этап восстановления контента, доступный всем игрокам, направлен на то, чтобы вернуть целостность всех кампаний. В него войдут: кампании «Красная война», «Заброшенные», «Проклятие Осириса» и «Военный разум»; набеги, рейды и логова рейдов из этих кампаний; активность «Зверинец» с обновлёнными наградами. Дин отметил, что «Зверинец» занимает особое место в сердцах команды, и сообщество годами просило вернуть его. Работа над извлечением контента из хранилища началась в июне с оценки целесообразности. Сейчас это подготовительный этап. Полномасштабное производство, как ожидается, начнётся не позднее февраля 2027 года и займёт около 12 месяцев. Таким образом, вернуться к этим дополнениям можно будет не раньше 2028 года. Команда также изучает «дополнительные цели», которые могут появиться вместе с разблокировкой контента или позже: локации для свободного перемещения; сезонные активности от Sundial (9-й сезон) до The Coil (32-й сезон); обновления оружия для рейдов и логов рейдов; карты для PvP. Bungie намекает на более масштабные планы, включая «празднование» после «Момента триумфа» с «новыми обновлениями» и нечто под названием «Наследие Destiny». В блоге говорится: «Наше эпическое путешествие началось более десяти лет назад, и весь этот опыт должен быть предоставлен вам там, где вы играете сегодня. Ожидайте больше информации, когда мы вернёмся к вам в начале следующего года». Это звучит как намёк на оригинальную Destiny, но к таким заявлениям стоит относиться с осторожностью. Также упоминается загадочное «Засекречено» с сообщением запуска Ventrilo: «Мы вернулись». Что это значит, пока неизвестно. Основной посыл блога: Bungie «строит новое будущее для Destiny», так что проект не заброшен. Следующее крупное информационное сообщение ожидается в феврале. |
| 29/10/2026 | .. Read more. |
| 29/10/2026 | Welcome back to the blog. It’s been a while. We’re trying something new today, even if it feels a bit familiar. Since our “Next Chapter of Bungie” video and blog article, we’ve been thinking about ways to keep the conversation rolling. Maintaining a transparent heartbeat of updates with you all is pivotal for the success of our studio. As such, we’re spinning up a new “Bungie Community Update” blog to keep in touch as we head into the future. To be clear, this isn’t going to become a weekly series like a TWID/TWAB. Rather, this will be a general space for us to give updates on our studio. Sometimes we’ll talk about Destiny, other times Marathon, and every so often we may just chat about general Bungie news that needs more space than a social media post. We want to make sure that whenever we speak with you there’s a human tone and a takeaway, so we’ll want to take appropriate amounts of time between entries to get you real, meaningful news. In other words: A Bungie Community Update is never late, nor is it early; it arrives precisely when it means to. We're also exploring more ways to get you updates on the fly. Marathon side, we’ve started a string of Dev Insights leading into Symbiosis and the March Update. These take a bit of time to film and produce, so we’re also looking into smaller, more casual spaces to have discussions. Podcasts? Livestreams? AMAs? We’ve done many of these in the past, but we need to rebuild some bones to get them up to speed again. I could talk on and on about our comms pillars and how we’ll keep chatting as we move forward into the next chapter, but I know what you’re all here for. Video games. More specifically, Bungie video games. For October, we’re moving forward with a mainstay of Bungie: A nice ol’ blog. Today we have Josh Deane (Head of Product) here to run through some Q&A about Destiny & Unvaulting, give some context on where the studio is at right now, and talk about what’s to come. Many thanks to all who’ve been sending questions our way over the last few weeks, we hope to cover many through the answers below.
Every End is a New BeginningWelcome to the hot seat, Josh. To start, let’s set the stage. What are we focusing on today? Josh: Well, if you can’t stand the heat... I figure, let’s just have a conversation about where we’ve been and where we are on our new journey together. So, we’ll cover what ‘wholeness’ means for Destiny’s legacy, and how we’re working to reimagine Destiny’s future. Most importantly, we need to talk about how we intend to rebuild a relationship with you all, not just simply announce a future for a cheap win. To do that I think we have to rewind the clock a bit before Monument of Triumph heading into our end of service announcement for Destiny 2. Rage Against the Dying of the LightWhat was the experience like heading into Monument of Triumph and watching the community respond the way they did? Josh: I think I’m not alone in saying the months leading into the end-of-service announcement for Destiny 2 were as difficult a time as we’ve ever experienced. I know personally, seeing a world that was a home to players and us about to be put in stasis, shrouded in darkness with an unknown future, knocked me out. Like many of you if you’re reading this, Destiny has been my shelter, but that is probably another story for another time. Heck, there is also probably a future ‘Ted Talk’ about the complex journey that led to the moment of Destiny 2’s end of service announcement, but regardless of all the ‘whys’ it fails to take the sting out. It was really Poria \ who picked me up off the mat, and we made the decision as we took on new roles that no matter what challenges were left to overcome, Destiny, Marathon, and Bungie were going to be different going forward. Dylan, you probably remember this like it was yesterday. It started by changing the opening of the Monument announcement and comms at the last minute. Regardless of how impossible, it was necessary for that moment to not be a funeral; it had to be a battle cry. Basically, light the beacons and hope Rohan would answer. And you all did. You all didn’t just rage; you showed up. You shared your stories about your memories in Destiny, what the world meant to you and made sure to petition how disastrous it would be to walk away from this amazing universe. It inspired everyone. Dmg04: Oh, I remember. I will never forget. Seeing how players rallied after that End of Service announcement, how passionate they were... and how they’re still showing up daily asking about our shared future? It will live with me forever. They did not go gently... Restoring Destiny and our First StepSpeaking of players asking questions... since the unvaulting announcement, we’ve seen healthy discussions and questions about the decision. Why are we starting with unvaulting? Josh: I just don’t see how we could move forward with confidence without first repairing trust and making Destiny 2 ‘whole.’ Spoiler, I don’t see that wholeness intent just as unvaulting content; it means restoring Destiny’s past, present and future, but let’s start with unvaulting. The vaulting of essential Destiny 2 content, even if based on some real technical challenges, was a moment that fragmented our experience and broke faith with our community. And strategically, as we incubate a new future for Destiny, we need to serve you all along the way with meaningful updates to our universe. What are we starting with? In our "Next Chapter of Bungie" comms, we noted Campaigns, Destinations, and Raids specifically. What else is on the table? Josh: Our first pass for unvaulting, available to all players, focuses on getting our campaign slate whole again. We're specifically targeting the activity content of Campaigns, Strikes, and Raids from vaulted expansions. Menagerie holds a special place in our hearts (and we've seen years of community requests for a return), so it will be a part of this pass as well:
Beyond this first pass, we're also investigating content that we're defining as stretch goals at unvaulting launch or after. For example, we know aspirational content like legacy Raids needs a deeper chase even if we may not able to address it upfront. As we get closer to unvaulting we’ll be able to provide stronger insight into these areas:
Our final section currently does not have a path to update either for technical and/or strategic reasons. As we're looking to build the future of Destiny, we need to find balance. While we'd love to bring back some additional activities, or refresh things like our New Light experience, it could come at a cost for what we want to build for you in the future:
Many have been asking how long this will take. What's the current status? Many have been asking where we're at terms of a timeline. Josh: Where are we? Let’s talk about that progress bar.
What’s next?In the Next Chapter of Bungie video, you mentioned that we’re “not done with Destiny” - what more is on the horizon? Josh: Ok, this is the part of the conversation where I need to start talking about intent, even when knowing some things are subject to change in success or failure. Similar to June, when we aligned our initial greenlight with Destiny 2 unvaulting and fully greenlit the project in September, we’ve also aligned a new vision and plans for Destiny all up that we are actively working on making a reality. We are marching forward with a phased plan for Destiny’s future that celebrates our legacy and propels us into a new, far green country. These are our anchors to look for and what will become future progress bars when we’re successful:
Once we get through this incubation, validation process, we’ll have earned the right to make the announcements you all deserve. And if not, exile. I’ll be a good high school football coach somewhere. Dmg04: Ah, \. Always love when we use that. As for the progress bars, these differ a bit from roadmaps – more general and high level, but we'll still be planning to provide updates on the status of each project as information becomes available. As we continue to build trust with the community in our future, transparency is key. And the promise of these progress bars is one we intend to keep. The Future and what to expectWith our unvaulting initiative serving as a form of incubation for Bungie, how exactly does this process work? Josh: I think before we close it’s important to know that this is a true reset moment for Bungie, Marathon, and Destiny. We also know time isn’t our friend; we’re playing from behind with the cards we have and I’m sure we’ll have to take more punches and make some hard decisions along the way. Let’s talk a bit about the process more and why it’s not simply, just put all of your resources right here, right now. Going to be overly reductive, but this is a simple rule; the wider the innovation, the new frontiers to explore, the smaller a team needs to be early on in a project. You have to spend time in discovery, concepting, research and development, scoping, and feasibility analysis before you scale. Forcing a large team into this kind of process creates chaos and crushes it from a production perspective. In success, you have a project that has gone through this process and is ready to scale by the time we're able to holistically allocate resources to it. Now, the ‘opposite’ is true in well-defined or clearly benchmarked spaces. For example, if we were doing something in Destiny 1 or 2, we can work at speed with different sized teams and partnerships because we have clear boundaries on how to accomplish our goals and understand our resource constraints. The challenge is here that your opportunity cost and overall ceiling of a project may not allow you to bring all the resources to bear that you would like. TLDR: The constraints may be tighter. Knowing both of the above states are true in our current world is the puzzle we’re working through for how we get to our end game, a new, forever Destiny, while rebuilding a relationship with a vibrant community along the way. So, knowing we are early in incubating our future and actively working on projects to bridge us to that new home, don’t expect us to make a Destiny announcement at the TGA’s this year, or to randomly drop a logo that sets the world on fire right away. We get there when we get there. See you again soon.Well, it’s pretty clear we have a lot to get done over the next few months. Any parting thoughts you’d like to share with players before tackling the next challenge of the day? Josh: I think the main thing we should all be on the same page on is we have a steep mountain to climb. The challenges we face are real to forge a new path for Bungie. Its never been more important for our community to keep talking to us, to keep sharing your passion (and critiques) and to build each other up as one community. At a high level though, the key things to remember today:
I'll stop rambling shortly. I think my last note is something really close to my heart, especially as I exist in both worlds. The Destiny and Marathon communities need to heal. We're not going to forget the mistakes of the past, but it's time to learn from them and unify as one Bungie community. For us, the majority of our Bungie team is legacy Destiny, and we will all tell you that nothing can help bridge us into future more than for Marathon to rapidly evolve and become sustainable. As we head into our December and March updates for Marathon, it’s a formative period for all of us here at Bungie that will help determine the shape of our future, so please encourage each other and know that your support gives our team the energy to finish the fight. We Shall Rise...It's an exciting time for us as we're preparing Marathon: Symbiosis for launch in December while exploring the future of Destiny, all starting with our unvaulting initiative. As Josh mentioned, progress bar updates will come as they're ready, and we're planning our next major comms beat regarding Destiny for February. As for Marathon, expect our next Dev Insight to land in early December. We’re actually in the middle of filming more interviews about Symbiosis this week. It’s always a fun time hopping in builds to see how things are coming together, not to mention playtesting the upcoming experimental PvP mode. We’ll have some fun things to talk about in November, so stay tuned... As always, thanks for stopping by. We’ll see you again soon. Cheers, -dmg04 |
| 19/10/2026 | Bungie продолжает работать над возвращением контента, удалённого из Destiny 2 за прошедшие годы. Ранее компания заявила, что «не собирается останавливаться» и намерена сохранить наследие франшизы, начав с восстановления всего, что было убрано из игры. Как сообщает TheGamePost, Джош Дин ответил игрокам в X, отметив, что команда «планирует выпустить обновление» о процессе разблокировки контента на следующей неделе. В предыдущем посте он признал, что у сообщества могут возникнуть вопросы о разблокировке, потенциальных будущих обновлениях Destiny 2 и о том, что ждёт франшизу в целом. По словам Дина, процесс будет «очень продуманным», а о первом этапе расскажут ближе к концу октября. Он также уточнил, что предстоящее обновление не будет традиционной дорожной картой — вместо этого информацию представят в виде «индикатора прогресса». Цель — приблизить сообщество к этапам разработки, чётко обозначить возникающие проблемы и предоставить игрокам наглядные доказательства проделанной работы. Точную дату публикации сообщения Джош Дин не назвал. |
| 02/10/2026 | nother unexpected twist in the Bungle tale:.. Read more. |
| 02/10/2026 | In a surprise move, Bungie is bringing a bunch of stuff back to Destiny 2. All the campaigns, destinations and raids that were removed from the game back in 2020 will return at some unspecified point in the future... Read more. |
| 25/09/2026 | Согласно отчёту Bloomberg, Bungie в течение некоторого времени работала над игрой-песочницей во вселенной Destiny. Проект, возглавляемый Люком Смитом и Марком Ноузворти, получил название Payback. По описанию Шрайера, это должен был быть «будущий» Destiny — с той же вселенной, но, возможно, без привычного названия франшизы. Структура игры значительно отличалась от того, к чему привыкли фанаты Destiny. Шрайер сравнил Payback с Genshin Impact: акцент на героях, открытый мир, исследование и решение головоломок. Игровой процесс строился вокруг этих элементов, а не вокруг привычных шутерных механик. Одна из ключевых идей Payback — привлечь более молодую аудиторию, которая ещё не была знакома с Destiny. Средний возраст игроков франшизы постоянно рос, а Destiny 2 плохо справлялась с привлечением новичков из-за сложной системы адаптации и удаления контента. «В Payback было много отличий, но одна из идей заключалась в том, чтобы привлечь более молодую аудиторию, новую аудиторию, ту, которая ещё не была в самом центре вселенной Destiny, потому что средний возраст игроков Destiny постоянно увеличивался». Payback был отменён летом 2024 года. Официальные причины не называются, но решение совпало с общей перестройкой стратегии Bungie и сложностями внутри студии. Несмотря на отмену Payback, Bungie недавно подтвердила, что «не собирается заканчивать с Destiny». Студия анонсировала возвращение удалённого контента Destiny 2, включая кампании Red War и Forsaken. «Мы понимаем, что удаление этих элементов оказало долгосрочное влияние на доверие игроков к Destiny и их удовольствие от игры. Destiny 2 — это больше, чем просто контент. Это место, где игроки вместе создавали воспоминания, заводили прочные дружеские отношения и делились опытом, который оставался с ними на протяжении многих лет. Мы не можем изменить принятое нами решение, но мы можем признать его последствия и приложить усилия, чтобы исправить ситуацию, восстановив эти важные части истории Destiny». Однако студия предупредила, что возвращение контента займёт время: движок Destiny 2 сильно изменился после выхода Beyond Light, и старые зоны потребуют серьёзной адаптации — освещения, сражений, противников и игровых систем — под современные стандарты. Параллельно Bungie продолжает работу над Marathon — PvPvE-шутером с элементами эвакуации. Следующее крупное обновление выйдет в декабре и добавит режим командного боя насмерть, социальное пространство и отдельный PvE-режим. Студия обещает «более глубокий опыт выживания», который выйдет «за рамки жанровых ограничений». Таким образом, даже после отмены Payback Bungie сохраняет амбиции в отношении Destiny и продолжает экспериментировать с новыми форматами. |
| 24/09/2026 | Bungie собирается вернуть в Destiny 2 значительный объём ранее отключённого контента, однако это не означает полноценного возвращения игры к прежней модели поддержки. Согласно отчёту Forbes, команда не планирует возобновлять регулярный выпуск крупных обновлений и нового контента. Речь идёт о кампаниях, рейдах и миссиях, которые ранее были удалены в рамках системы vaulting. После запланированного возвращения они станут бесплатно доступны всем игрокам, в том числе тем, кто не владел ими до отключения. Таким образом, Bungie намерена существенно расширить доступный контент без необходимости покупать старые дополнения. При этом, судя по информации Forbes, возвращение Destiny 2 связано именно с восстановлением уже существующего содержимого, а не с запуском нового цикла активной разработки. Поддержка игры, вероятно, продолжится на уровне, необходимом для работы восстановленных кампаний, рейдов и миссий, но крупных новых обновлений ожидать не стоит. Сезонные события также не планируется возвращать в прежнем формате. Оружие и другие награды, которые игроки могли получать во время таких активностей, должны стать доступными через систему разблокировки контента. При этом часть побочных заданий, связанных с сезонными элементами, может не вернуться. На этом фоне изменение стратегии Bungie выглядит скорее попыткой сохранить Destiny 2 как доступную библиотеку уже созданного контента, чем полноценным возобновлением её активного развития. При этом Destiny 3, согласно имеющейся информации, сейчас не находится в разработке, поэтому дальнейшие планы студии относительно будущего серии остаются неопределёнными. |
| 22/09/2026 | Not long after announcing changes to how they'll handle majorly updating Marathon going forwards, Bungie have reversed course on their decision to stop developing Destiny 2 - a move they followed with layoffs . Promising to bring back vaulted bits of Destiny 2 and declaring that the series is "foundational" to their future. A future which they've kicked off with a lot of grovelling for forgiveness. Read more |
| 21/09/2026 | Over the past couple of months, my Destiny 2 Fireteam has given me a tour of the Destiny 2 content I missed when I hopped off the train following the pandemic. When you play all the dungeons back-to-back, it's a buffet of delights—a concentrated dose of amazing and frequently obtuse FPS level design that you simply can't find anywhere else. A reminder that Bungie, pre-layoffs, was the very best at what it did... Read more. |
| 21/09/2026 | Bungie объявила о решении возобновить поддержку Destiny 2 . Как пояснил новый лидер студии Порья Торкан, за последние несколько лет Bungie лишилась доверия со стороны аудитории и потеряла ценных специалистов. Сейчас она намерена трансформироваться. |
| 21/09/2026 | Bungie's new leadership duo laid out the "next chapter of Bungie" today in a blog post with an accompanying video. The big news is that Bungie has essentially uncanceled Destiny 2, or will at least go the lengths to finally undo its greatest mistake: vaulting a bunch of raids and multiple of its story campaigns. Funnily enough, that work has already begun on the community side with a mod project that makes vaulted content playable through an offline build of Destiny... Read more. |
| 21/09/2026 | Bungie неожиданно пересмотрела планы по развитию Destiny 2. Всего через несколько месяцев после заявления о прекращении выпуска нового контента студия объявила о возвращении ранее удалённых материалов и подтвердила, что у вселенной Destiny есть будущее за пределами текущей игры. Главной частью заявления стало возвращение контента, который начал исчезать из Destiny 2 ещё в 2020 году. Bungie планирует вернуть кампании и локации Red War и Forsaken, а также более ранние дополнения Curse of Osiris и Warmind. Подробности о сроках и формате возвращения разработчики обещают раскрыть позднее. Удаление старого контента на протяжении многих лет оставалось одной из наиболее спорных особенностей Destiny 2. В результате новые игроки фактически получали игру без значительной части её первоначальной истории, тогда как владельцы ранее доступных дополнений лишались возможности снова пройти некоторые из них. Возвращение этих материалов должно сделать Destiny 2 более цельной с точки зрения контента и упростить знакомство с многолетней историей серии. При этом Bungie дала понять, что речь идёт не только о Destiny 2. В новом заявлении студия подтвердила планы на новые истории и новые игры во вселенной Destiny. Конкретных названий и сроков пока нет, поэтому говорить о Destiny 3 преждевременно. Marathon также продолжит развиваться, но Bungie не рассматривает его как замену Destiny. По словам студии, одним из факторов пересмотра стратегии стала реакция сообщества. Особенно показательной оказалась аудитория финального обновления «Монумент Триумфа»: несмотря на отсутствие нового контента, оно собрало больше игроков, чем два предыдущих дополнения. Это стало важным сигналом о сохраняющемся интересе к Destiny 2 и самой франшизе. При этом возвращение к активному развитию не произойдёт мгновенно. Поддержка была остановлена относительно недавно, поэтому Bungie потребуется время для восстановления процессов и определения дальнейших планов. В ближайшие месяцы студия обещает рассказать больше о функциях, сроках и будущем Destiny 2. Таким образом, история Destiny 2 получила неожиданный поворот. Игра, которую ещё недавно готовили к фактическому завершению развития, не только возвращает значительную часть своего прошлого контента, но и получает перспективу дальнейшего существования вместе с новыми проектами во вселенной Destiny. |
| 07/09/2026 | В 2021 году американское руководство Bungie объявило о масштабном расширении (почти в три раза) штаб-квартиры студии в штате Вашингтон. По данным СМИ, на кампус площадью 1,9 гектара было потрачено несколько сотен миллионов долларов. |
| 31/08/2026 | До присоединения к Sony студия Bungie одновременно занималась приблизительно пятью-шестью проектами, включая поддержку Destiny 2 , разработку Marathon и создание нескольких других сервисов. Об этом рассказал журналист Bloomberg Джейсон Шрайер в новом видео. |
| 05/08/2026 | In June 2020, Bungie made what would come to be remembered as one of the most reviled PR incidents in modern videogames: It announced the content vault . To make Destiny 2's long-term development more manageable, the studio said, the launch of its Beyond Light expansion coincided with a culling of in-game content, paring away story campaigns, world regions, and activities of all stripes... Read more. |
| 25/07/2026 | s someone who writes guides for a living, I'm always hopping between different games, riding the ever-rolling wave of live service updates, DLC, and new releases that define our industry. I've dipped my toes into all sorts of MMOs over the years, but amidst the constant barrage of games, only one ended up sticking around for me, and that was Destiny 2... Read more. |
| 13/07/2026 | Destiny 2 isn't going anywhere, but it also isn't… well, going anywhere. The game's servers will still be running for the foreseeable future, but Bungie has since ceased updates to its flagship shooter to move onto other projects, tragically laying off much of its staff in the aftermath of that decision... Read more. |
| 09/07/2026 | Destiny 2 is done: The final patch is out, Bungie is decimated, and the game will remain playable but the story of one of the biggest, best and most influential online shooters ever is over. To memorialize the moment, Bungie has rolled out one last gift for players: A new emblem, free for everyone, called Gloriabundus... Read more. |
| 08/07/2026 | Former Destiny 2 and Marathon director Christopher Barrett has settled his lawsuit against Sony and Bungie. Terms of the settlement were not disclosed, but Barrett implied a favorable outcome, saying he's "very satisfied" with it... Read more. |
| 08/07/2026 | Destiny 2 has entered its long goodnight. Despite earlier assurances that Destiny 2 will "remain playable" for the foreseeable future, the studio now seems to be signaling that its ability to ensure the game's ongoing health is constrained. Even if Bungie and Sony had the will to ensure Destiny 2's sandbox stays fulfilling in its sunset years, they'd struggle to find someone to make it happen—because most of the Destiny team was cut loose last month ... Read more. |
| 08/07/2026 | The reasons behind the decline and ultimate end of Destiny 2 will always be a topic of discussion. It's, in my opinion, one of the biggest fumbles in entertainment history. No one thing is to blame, but former Bungie CEO and avid car collector Pete Parsons , who retired in August 2025 as sentiment was at an all-time low and pressure from Sony grew, is the focus of much of the ire. "I hope all your cars break down," one player wrote in a cheerful farewell to the departing CEO last year, in a rare moment of community unity... Read more. |
| 25/06/2026 | In its latest videogame-themed, AI-generated meme, the official White House X account has published a Destiny 2 character sheet featuring an unrealistically ripped Donald Trump wielding a Gjallarhorn ... Read more. |
| 25/06/2026 | Back in May, Bungie announced that their long running shooter MMO Destiny 2 would be getting its final ever big update in June . At the time there were rumours that layoffs would follow not long after the update arrived. Now, a little over two weeks since the update dropped, Bungie have confirmed that layoffs are taking place. Read more |
| 25/06/2026 | Bungie has announced a "reduction in force" as it reorganizes following the end of development on Destiny 2 , saying that with its premiere game now ended and new projects still in very early stages of development, "we unfortunately could not continue operating at our previous size.".. Read more. |
| 24/06/2026 | Destiny 2 has reached the end of the line: The final update is live, TWIDs are over , and we're all left wondering how the one-time king of live service shooters has come to such ignominious ruin. Even Destiny's competitors are baffled by Sony's decision to pull the plug, although some say Sony's not the real villain here at all. If there is a villain, besides Bungie management—which I think we can all agree has been pretty consistently not great —one thing's for sure: It's not Destiny players... Read more. |
| 23/06/2026 | There's long been a bit of a rivalry between Destiny and Warframe 's respective communities because of them both being shooty, sci-fi, MMOy joints. But when it comes to the community director behind Warframe, the recent end to new Destiny 2 updates and expansions is no victory, and mostly just finds the whole situation to be "devastating." Read more |
| 23/06/2026 | If you were thinking Destiny 2's ending couldn't get any more depressing, you're wrong. Unfortunately. In a reaction to my pondering of what Destiny 3 should even be (if ever made, of course), a streamer by the name of Chrizmo demanded something that's been brought up a few times over the years: a dating sim... Read more. |
| 22/06/2026 | Now that Destiny 2's massive final update is here, it's more or less set in stone forever. Destiny is calcified—no more FOMO, no need to re-grind gear, and the end of a seasonal treadmill... Read more. |


















