Dados da Steam coletados em 14/11/2026 12:14 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- E-mail de suportesupport@reizastudios.com
Tem português do Brasil: interface.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | — | — |
| Inglês | ✓ | ✓ | ✓ |
| Alemão | ✓ | — | — |
| Espanhol (América Latina) | ✓ | — | — |
| Espanhol (Espanha) | ✓ | — | — |
| Francês | ✓ | — | — |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo *
- Windows 10 (+ specific versions of 7)
- Processador
- 3.5 GHz Intel Core i5 3450 or AMD FX-8350
- Memória
- 8 GB de RAM
- Placa gráfica
- GTX680 or equivalent
- DirectX
- Versão 11
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 120 GB de espaço livre
- Placa de som
- DirectX compatible sound card
- Compatibilidade com R.V.
- SteamVR or Oculus PC. Keyboard or gamepad required
Recomendados
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10
- Processador
- Intel Core i7 8700K / AMD Ryzen7 2700X
- Memória
- 16 GB de RAM
- Placa gráfica
- NVidia GTX 1080Ti or equivalent
- DirectX
- Versão 11
- Rede
- Ligação à Internet de banda larga
- Espaço no disco
- Requer 120 GB de espaço livre
- Placa de som
- DirectX compatible sound card
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| ₽ 725 | ₽ 725 | — | -59% | ₽ 725 | ||
| Rp 169.999 | Rp 169.999 | — | -56% | Rp 169.999 | ||
| ₹ 899 | ₹ 899 | — | -55% | ₹ 899 | ||
| ₴ 479 | ₴ 479 | — | -50% | ₴ 479 | ||
| ₸ 4.700 | ₸ 4.700 | — | -50% | ₸ 4.700 | ||
| ₫ 310.000 | ₫ 310.000 | — | -43% | ₫ 310.000 | ||
| R 219,00 | R 219,00 | — | -39% | R 219,00 | ||
| US$ 12,99 | US$ 12,99 | — | -39% | US$ 12,99 | ||
| ₱ 829,95 | ₱ 829,95 | — | -39% | ₱ 829,95 | ||
| ฿ 469,00 | ฿ 469,00 | — | -35% | ฿ 469,00 | ||
| CLP$ 14.900 | CLP$ 14.900 | — | -29% | CLP$ 14.900 | ||
| RM 65,00 | RM 65,00 | — | -25% | RM 65,00 | ||
| SR 59,95 | SR 59,95 | — | -25% | SR 59,95 | ||
| COL$ 54.500 | COL$ 54.500 | — | -22% | COL$ 54.500 | ||
| NT$ 568 | NT$ 568 | — | -19% | NT$ 568 | ||
| CN¥ 116,00 | CN¥ 116,00 | — | -18% | CN¥ 116,00 | ||
| US$ 18,49 | US$ 18,49 | — | -13% | US$ 18,49 | ||
| $U 799 | $U 799 | — | -8% | $U 799 | ||
| Mex$ 367,99 | Mex$ 367,99 | — | -7% | Mex$ 367,99 | ||
| S/ 69,00 | S/ 69,00 | — | -5% | S/ 69,00 | ||
| QR 75,99 | QR 75,99 | — | -2% | QR 75,99 | ||
| KD 6,50 | KD 6,50 | — | -2% | KD 6,50 | ||
| R$ 119,99 | R$ 119,99 | — | — | R$ 119,99 | ||
| HK$ 176,00 | HK$ 176,00 | — | +6% | HK$ 176,00 | ||
| ¥ 4.100 | ¥ 4.100 | — | +21% | ¥ 4.100 | ||
| S$ 34,00 | S$ 34,00 | — | +24% | S$ 34,00 | ||
| NZ$ 49,99 | NZ$ 49,99 | — | +30% | NZ$ 49,99 | ||
| AED 105,00 | AED 105,00 | — | +35% | AED 105,00 | ||
| kr 279,00 | kr 279,00 | — | +37% | kr 279,00 | ||
| ₩ 41.000 | ₩ 41.000 | — | +44% | ₩ 41.000 | ||
| CDN$ 45,49 | CDN$ 45,49 | — | +50% | CDN$ 45,49 | ||
| ₡ 15.900 | ₡ 15.900 | — | +65% | ₡ 15.900 | ||
| zł 142,99 | zł 142,99 | — | +69% | zł 142,99 | ||
| A$ 56,95 | A$ 56,95 | — | +82% | A$ 56,95 | ||
| US$ 39,99 | US$ 39,99 | — | +88% | US$ 39,99 | ||
| US$ 39,99 | US$ 39,99 | — | +88% | US$ 39,99 | ||
| US$ 39,99 | US$ 39,99 | — | +88% | US$ 39,99 | ||
| € 36,99 | € 36,99 | — | +92% | € 36,99 | ||
| £ 34,99 | £ 34,99 | — | +118% | £ 34,99 | ||
| ₪ 149,95 | ₪ 149,95 | — | +120% | ₪ 149,95 | ||
| CHF 39,50 | CHF 39,50 | — | +122% | CHF 39,50 |
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 12:14 | R$ 119,99 | R$ 119,99 | — | R$ 119,99 | |
| 14/11/2026 12:14 | US$ 39,99 | US$ 39,99 | — | ≈ R$ 225,87 | |
| 14/11/2026 12:14 | US$ 39,99 | US$ 39,99 | — | ≈ R$ 225,87 | |
| 14/11/2026 12:14 | Mex$ 367,99 | Mex$ 367,99 | — | ≈ R$ 111,98 | |
| 14/11/2026 12:14 | CLP$ 14.900 | CLP$ 14.900 | — | ≈ R$ 84,83 | |
| 14/11/2026 12:14 | £ 34,99 | £ 34,99 | — | ≈ R$ 261,27 | |
| 14/11/2026 12:14 | € 36,99 | € 36,99 | — | ≈ R$ 230,62 | |
| 14/11/2026 12:14 | US$ 39,99 | US$ 39,99 | — | ≈ R$ 225,87 | |
| 14/11/2026 12:14 | ¥ 4.100 | ¥ 4.100 | — | ≈ R$ 144,92 | |
| 14/11/2026 12:14 | ₹ 899 | ₹ 899 | — | ≈ R$ 53,85 | |
| 14/11/2026 12:14 | CDN$ 45,49 | CDN$ 45,49 | — | ≈ R$ 180,18 | |
| 14/11/2026 12:14 | A$ 56,95 | A$ 56,95 | — | ≈ R$ 218,07 | |
| 14/11/2026 12:14 | NZ$ 49,99 | NZ$ 49,99 | — | ≈ R$ 156,07 | |
| 14/11/2026 12:14 | CHF 39,50 | CHF 39,50 | — | ≈ R$ 266,05 | |
| 14/11/2026 12:14 | kr 279,00 | kr 279,00 | — | ≈ R$ 164,72 | |
| 14/11/2026 12:14 | zł 142,99 | zł 142,99 | — | ≈ R$ 202,46 | |
| 14/11/2026 12:14 | ₴ 479 | ₴ 479 | — | ≈ R$ 59,54 | |
| 14/11/2026 12:14 | ₽ 725Mais barato em reais | ₽ 725 | — | ≈ R$ 49,63 | |
| 14/11/2026 12:14 | ₸ 4.700 | ₸ 4.700 | — | ≈ R$ 59,66 | |
| 14/11/2026 12:14 | US$ 18,49 | US$ 18,49 | — | ≈ R$ 104,44 | |
| 14/11/2026 12:14 | US$ 12,99 | US$ 12,99 | — | ≈ R$ 73,37 | |
| 14/11/2026 12:14 | CN¥ 116,00 | CN¥ 116,00 | — | ≈ R$ 98,01 | |
| 14/11/2026 12:14 | HK$ 176,00 | HK$ 176,00 | — | ≈ R$ 126,70 | |
| 14/11/2026 12:14 | NT$ 568 | NT$ 568 | — | ≈ R$ 97,47 | |
| 14/11/2026 12:14 | ₩ 41.000 | ₩ 41.000 | — | ≈ R$ 173,31 | |
| 14/11/2026 12:14 | Rp 169.999 | Rp 169.999 | — | ≈ R$ 52,67 | |
| 14/11/2026 12:14 | RM 65,00 | RM 65,00 | — | ≈ R$ 89,84 | |
| 14/11/2026 12:14 | ₱ 829,95 | ₱ 829,95 | — | ≈ R$ 73,41 | |
| 14/11/2026 12:14 | S$ 34,00 | S$ 34,00 | — | ≈ R$ 149,12 | |
| 14/11/2026 12:14 | ฿ 469,00 | ฿ 469,00 | — | ≈ R$ 78,18 | |
| 14/11/2026 12:14 | ₫ 310.000 | ₫ 310.000 | — | ≈ R$ 68,04 | |
| 14/11/2026 12:14 | COL$ 54.500 | COL$ 54.500 | — | ≈ R$ 93,68 | |
| 14/11/2026 12:14 | S/ 69,00 | S/ 69,00 | — | ≈ R$ 114,50 | |
| 14/11/2026 12:14 | $U 799 | $U 799 | — | ≈ R$ 110,88 | |
| 14/11/2026 12:14 | ₡ 15.900 | ₡ 15.900 | — | ≈ R$ 198,40 | |
| 14/11/2026 12:14 | R 219,00 | R 219,00 | — | ≈ R$ 73,20 | |
| 14/11/2026 12:14 | AED 105,00 | AED 105,00 | — | ≈ R$ 161,49 | |
| 14/11/2026 12:14 | SR 59,95 | SR 59,95 | — | ≈ R$ 90,30 | |
| 14/11/2026 12:14 | QR 75,99 | QR 75,99 | — | ≈ R$ 117,92 | |
| 14/11/2026 12:14 | KD 6,50 | KD 6,50 | — | ≈ R$ 117,94 | |
| 14/11/2026 12:14 | ₪ 149,95 | ₪ 149,95 | — | ≈ R$ 264,05 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (13/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
| Opção de compra | Preço no Brasil | Economia do pacote |
|---|---|---|
| Automobilista 2Jogo | R$ 119,99 | — |
| Automobilista 2 IMSA BundlePacote | R$ 279,93 | R$ 120,00vs. R$ 399,93 separado |
| Automobilista 2 All-Inclusive BundlePacote | R$ 828,48 | R$ 146,24vs. R$ 974,72 separado |
| Automobilista 2 All-Inclusive Bundle for SP OwnersPacote | R$ 853,99 | R$ 150,74vs. R$ 1.004,73 separado |
Da mais barata para a mais cara. "Economia do pacote" compara com comprar cada item separado, pelo preço de hoje.
DLCs · preços no Brasil
Automobilista 2 - Racin´ USA Expansion PackApp ID 1648110 · 4 jun. 2021R$ 69,99
Automobilista 2 Premium Track PackApp ID 1392100 · 11 ago. 2020R$ 69,99
Automobilista 2 - IMSA Track PackApp ID 3022980 · 29 nov. 2024R$ 49,99
Automobilista 2 - Circuit des 24 Heures du MansApp ID 2697790 · 5 jan. 2024R$ 39,99
Automobilista 2 - Nürburgring 2025App ID 3895690 · 30 jul. 2025R$ 29,99
Automobilista 2 - HungaroringApp ID 4674620 · 15 jun. 2026R$ 24,99
Automobilista 2 - Endurance Pack Pt1App ID 2697800 · 5 jan. 2024R$ 39,99
Automobilista 2 - Endurance Pack Pt2App ID 3022990 · 29 nov. 2024R$ 39,99
Automobilista 2 - Endurance Pack Pt3App ID 3532160 · 30 jul. 2025R$ 39,99
Automobilista 2 - Lamborghini Dream Pack Pt1App ID 3023000 · 29 nov. 2024R$ 39,99
Automobilista 2 - Lamborghini Dream Pack Pt2App ID 3532180 · 2 out. 2025R$ 39,99
Automobilista 2 - Adrenaline Pack Pt1App ID 2518750 · 25 jul. 2023R$ 49,99
Automobilista 2 - Adrenaline Pack Pt2App ID 2518760 · 14 mar. 2025R$ 24,99
Automobilista 2 - Supercars Pack Pt1App ID 1392091 · 30 dez. 2022R$ 29,99
Automobilista 2 - Supercars Pack Pt2App ID 4256590 · 30 dez. 2025R$ 29,99
Automobilista 2- Brazilian Racing Legends PackApp ID 2238190 · 30 dez. 2022R$ 49,99
Automobilista 2 - Historical Endurance Pack Pt1: 2005 Endurance App ID 4044660 · 31 out. 2025R$ 49,99
Automobilista 2 - Historical Endurance Pack Pt2: 2005 Endurance App ID 4674630 · 7 jul. 2026R$ 39,99
Automobilista 2 - Historical Track Pack Pt1App ID 1392090 · 30 dez. 2022R$ 29,99
Automobilista 2 - Historical Track Pack Pt2App ID 2697770 · 24 nov. 2023R$ 29,99
Automobilista 2 - Historical Track Pack Pt3App ID 4044670 · 31 out. 2025R$ 29,99
Automobilista 2 - Historical Track Pack Pt4App ID 4674610 · 15 jun. 2026R$ 29,99
Automobilista 2 - Formula HiTechApp ID 2697780 · 24 nov. 2023R$ 29,90
Automobilista 2 - Hockenheimring PackApp ID 1377650 · 24 jul. 2020R$ 29,99
Automobilista 2 - Silverstone PackApp ID 1386930 · 11 ago. 2020R$ 29,99
Automobilista 2 - Racin´ USA Pack Pt3App ID 1648063 · 21 nov. 2022R$ 39,99
Automobilista 2 - Racin´ USA Pack Pt2App ID 1648062 · 7 dez. 2021R$ 49,99
Automobilista 2 - Spa-Francorchamps PackApp ID 1386932 · 31 dez. 2020R$ 29,99
Automobilista 2 - Monza PackApp ID 1648060 · 1 out. 2021R$ 29,99
Automobilista 2 - Nürburgring PackApp ID 1386931 · 13 nov. 2020R$ 29,99
Automobilista 2 - Racin´ USA Pack Pt1App ID 1648061 · 4 jun. 2021R$ 49,99
Automobilista 2 Premium Expansion PacksApp ID 1655040 · 9 jun. 2021R$ 199,99
Automobilista 2 - Circuit de Barcelona-CatalunyaApp ID 2461740 · 9 jun. 2023R$ 29,99
Automobilista 2 2020-2022 Season PassApp ID 1261120 · 31 mar. 2020R$ 299,99
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 14/11/2026 12:14).
Conquistas · percentual global de jogadores
Este jogo não tem conquistas, ou elas ainda não foram coletadas.
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 12:14.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda13,4 h jogadas ao escrever14 out. 2026
De longe o simulador que mais me diverte. Duas coisas que recomendo:
1- O App Zero to Apex se vc quer uma carreira com economia (e ele integra no game, cria as corridas automaticamente e etc)
2- Race Pace, se vc quer uma carreira espetacular porém sem essa parte de gerenciamento de dinheiro e etc. É +- igual a do PCars 2, onde vc é contratado por time, faz fama, da até pra disputar contra corredores reais (Verstappen e etc), cria rivalidades persistentes entre temporadas e ativa/desativa os campeonatos das categorias que te interessar.
3- O arquivo de force feedback do DanielKart (procure danielkart ffb ams2) no Overtake.gg. Pra qualquer um com volante, especialmente volante com Direct Drive, essa parada é essencial. Confiem!21 acharam útilVer na Steam - ▲ Recomenda152,5 h jogadas ao escrever26 dez. 2025
Um excelente jogo, principalmente no quesito variedade e na representação do automobilismo nacional.
Porém, acredito que, se você quer se dedicar a uma categoria específica — por exemplo Fórmula 1, NASCAR ou GT3 — vale mais a pena optar pelos jogos dedicados a essas categorias. Apesar de o Automobilista 2 ter “um pouco de tudo” (e realmente tem), ele não oferece todos os carros e pistas oficiais de cada campeonato. A Fórmula 1 já está presente há algum tempo e, mais recentemente, a NASCAR foi adicionada, mas ambas contam apenas com parte dos calendários, não o conjunto completo.
Ainda assim, é inegável que o jogo impressiona no quesito variedade. Para quem busca um único jogo de corrida que reúna várias categorias diferentes e não se importa em não ter todos os circuitos oficiais de uma modalidade específica, o Automobilista 2 é um prato cheio.
O preço também pesa a favor. Mesmo sendo necessário adquirir algumas DLCs para ter a experiência mais completa, o custo-benefício continua sendo muito bom quando comparado a outros títulos do mercado.
Para quem está em dúvida se vale a pena comprar, tenha em mente o que foi mencionado acima: o jogo não tem a proposta de ser completo em todas as categorias, mas sim de oferecer “de tudo um pouco”. Um ponto muito interessante é a possibilidade de criar campeonatos customizados — então, se você quiser correr em Le Mans com Fórmula 1, Fórmula Truck e Fórmula Indy na mesma corrida, essa “doideira” é totalmente possível.
Abaixo, listo algumas das categorias que considero mais relevantes e que estão presentes no jogo:
• Fórmula 1
• Fórmula Indy
• NASCAR
• Stock Car
• GT3
• GT4
• Porsche Cup
• Fórmula Truck
• Copa Uno
• Montana
• Fórmula Inter
• Fórmula V
Entre muitas outras categorias. - ▲ Recomenda15,3 h jogadas ao escrever8 dez. 2025
Vou comprar um volante só pra jogar este game. Se no controle já é bom, pensa com volante e câmbio.
Só de poder pegar o Corollao e por pra moer em Interlagos já vale o valor gasto 👍🏼14 acharam útilVer na Steam - ▲ Recomenda174,3 h jogadas ao escrever25 nov. 2025
Se você curte jogos de corrida e simuladores, esse jogo é o ideal! A quantidade de conteúdo entre pistas e veículos é absurda e ainda é feito no Brasil, dando um carinho ainda maior para pistas do Brasil e modalidades brasileiras como a Stock Car.
O VR nesse jogo é espetacular! Vale muito a pena se você tiver um VR.
Outro ponto positivo é conseguir formar um servidor multiplayer sem precisar ser especialista da nasa e editar milhões de arquivos e sem esbarrar em barreiras que o seu provedor de internet pode colocar. Basta abrir o jogo, escolher a opção Multiplayer, colocar as informações básicas dentro do próprio jogo e seu multiplayer está criado para chamar amigos ou deixar público para outros entrarem.
Único ponto negativo é que alguns conteúdos passam a ficar caros para a realidade brasileira se somar todos os valores (mesmo em pacotes e em promoção). No momento dessa análise tenho o jogo base e o conjunto SP (que já inclui bastante conteúdo lançado até 2023 mais ou menos), mas já existe outros conteúdos que foram lançados e que acabam custando muito caro (All Inclusive Bundle for SP Owners, por exemplo, custa atualmente em promoção R$407,80).9 acharam útilVer na Steam - ▲ Recomenda157,5 h jogadas ao escrever28 jan. 2026
O jogo consegue realmente ser muito bom no que faz! MAS minha única CRITICA é seu online, falta OBJETIVO nesse jogo, talvez um modo de rankings como no Le Mans Ultimate (algo não muito complicado) iria trazer muito mais pessoas para competir no game
8 acharam útilVer na Steam
- ▼ Não recomenda93,9 h jogadas ao escrever5 jul. 2026
O produtor é completamente faccioso. Só coloca os carros que quer e as marcas que gosta (diferentemente de todos os outros simuladores no mercado, que são excelentes)
- ▼ Não recomenda4,1 h jogadas ao escrever16 mar. 2026
Na minha experiência, achei Automobilista 2 um jogo bastante irreal em vários aspectos.
O som dentro do carro, na câmera de cockpit, fica muito baixo, o que dificulta escutar o motor para fazer a troca de marchas no momento certo. A sensação do carro em contato com o asfalto também não me agradou. Quando você passa por cima das zebras, por exemplo, não se sente o impacto ou a vibração como acontece em Assetto Corsa Competizione.
Outro ponto que achei ruim são as colisões. Quando ocorre um acidente, o carro se destrói de uma forma muito estranha, praticamente se quebrando em pedaços de um jeito que parece pouco realista.
Também considero que o jogo tem muitas categorias de carros desnecessárias. Existem várias categorias antigas que, na minha opinião, quase ninguém procura ou utiliza.
Além disso, a sensação de velocidade não combina com o que o velocímetro mostra. Muitas vezes o jogo indica que você está a 300 km/h, mas visualmente parece que o carro está a 60 km/h, o que quebra bastante a imersão.
Enfim, comprei o jogo apenas para testar e não gostei. Não recomendo pagar o preço cheio. Quem quiser comprar, fica à vontade, mas eu sugeriria esperar uma promoção grande, como uma Black Friday, porque pelo preço atual, na minha opinião, não compensa. 🎮 - ▼ Não recomenda3,2 h jogadas ao escrever28 out. 2026
sinceramente ! eu me frustrei muito com automobilista 2, performance horrivel no meu pc, sendo que tenho uma otima maquina, muito travamemtos, conexao muito ruim com o servidor do game. otimos graficos, mas sem uma otima otimizacao, nao adianta ter graficos bonitos.
1 acharam útilVer na Steam - ▼ Não recomenda10,8 h jogadas ao escrever18 dez. 2025
Eu gosto muito do jogo, principalmente por conseguir jogar com carros antigos da formula 1, mas infelizmente tenho problemas para fazer meu volante G29 da logitech funcionar, sendo que ele está reconhecido no windows e funciona normalmente no ps5. Isso me fez parar de jogar.
4 acharam útilVer na Steam - ▼ Não recomenda1,2 h jogadas ao escrever30 nov. 2025
Comprei o jogo e só passei nervoso 4 horas tentando configurar o volante e essa **** não reconhece
3 acharam útilVer na Steam
- ▲ Recomenda9,0 h jogadas ao escrever12 nov. 2026
O Automobilista 2 é um simulador que me surpreendeu bastante. Tem muita coisa que eu gosto nele e, sinceramente, é um dos jogos de corrida mais completos que já joguei.
A física é muito interessante, o comportamento dos carros, peso, frenagem e tudo mais é muito bem feito. Porém, sinto que a dirigibilidade ainda precisa de alguns ajustes. No volante, parece que preciso esterçar mais do que o normal para fazer algumas curvas, e também sinto falta de uma sensação de velocidade maior. Às vezes estou a quase 300 km/h e parece que estou andando a 100.
Agora, uma coisa que esse jogo faz MUITO bem é a variedade de carros e pistas. Tem GT3, Hypercars, LMP, Fórmula, Stock Car, carros antigos, e muito mais.
E não para por aí: a quantidade de versões diferentes dos circuitos é absurda. Nürburgring, Spa-Francorchamps, Monza, Silverstone, Interlagos e Hockenheim são ótimos exemplos. Sem contar circuitos como Indianapolis, Daytona e Pocono, que também oferecem diferentes configurações, incluindo ovais.
É muito legal poder correr em versões modernas e históricas de pistas tão conhecidas. A quantidade de conteúdo é realmente impressionante!
Os gráficos também são lindos. A iluminação, as árvores, o sol passando entre elas, o pôr do sol... tudo isso deixa o jogo muito bonito. A chuva também é muito boa, assim como o comportamento da pista molhada. O ciclo de dia e noite é outro detalhe que acho incrível.
Os sons são outro ponto muito positivo. Os motores são muito bem trabalhados e a diferença entre ouvir o carro dentro e fora do cockpit é muito interessante. Nas corridas multiclasses, então, é muito legal ouvir um Hypercar passando voado do teu lado enquanto você está de GT3.
A inteligência artificial também me surpreendeu. As disputas são muito boas, os carros brigam por posição e as corridas multiclasses são muito bem equilibradas. Ainda não testei o multiplayer, então não posso opinar sobre isso.
Em questão de gráficos e otimização, não tenho do que reclamar. É muito bonito e roda de maneira bastante estável, sem aquelas travadinhas que acabam atrapalhando a experiência.
Sobre o preço, acho que os R$ 119,99 são um valor interessante pelo que o jogo oferece. Porém, minha recomendação ainda é esperar uma promoção, principalmente para aproveitar e pegar algumas DLCs junto. Assim, o custo-benefício fica muito melhor!
No geral, gosto muito do Automobilista 2. Claro que ainda tem coisas para melhorar, principalmente na física de direção, onde considero o ACC muito superior. Mas a variedade de conteúdo, a inteligência artificial, os gráficos e a imersão fazem dele um simulador que vale muito a pena conhecer.
Recomendo, principalmente em promoção! - ▲ Recomenda27,9 h jogadas ao escrever12 nov. 2026
Com 27 horas de jogo, posso dizer que o Automobilista 2 tem sido uma experiência muito positiva. É um excelente simulador de automobilismo, com grande variedade de carros, categorias e circuitos brasileiros e internacionais.
O que mais me chamou a atenção foi a sensação de pilotagem e o comportamento dos veículos. Gosto especialmente quando o carro sai de traseira nas curvas, exigindo controle, sensibilidade e correções rápidas no volante virtual. Essa característica torna as corridas mais emocionantes e dá uma sensação muito interessante de liberdade na pilotagem.
Mesmo utilizando controle e algumas assistências, o jogo oferece uma experiência envolvente, com desafios diferentes dependendo do carro e da pista escolhida.
Ainda tenho muito a explorar, mas essas primeiras 27 horas já foram suficientes para perceber a qualidade do simulador.
Minha avaliação: Automobilista 2 é um jogo excelente para quem gosta de automobilismo, variedade de categorias e uma pilotagem que exige habilidade e adaptação. É um daqueles jogos que despertam vontade de continuar jogando e descobrir até onde podemos evoluir. - ▲ Recomenda25,3 h jogadas ao escrever11 nov. 2026
Bem otimizado, bonito, ótimo som, FFB muito interessante embora peca um pouco na física a respeito da sensação (pelo menos nos carros que usei até aqui) do carro parecer colado demais no asfalto. Muito conteúdo no jogo base e ainda mais nos diversos DLCs. Não recomendaria para jogadores que gostam de corridas online rankeadas com rating. Mas recomendo para jogadores que desejam correr em eventos e campeonatos em ligas e com amigos ou tentar o magnífico modo carreira via Zero to Apex, aplicativo externo que pra mim é o melhor entre os apps deste tipo para simuladores. Já que até hoje ainda não possui este modo nativo. É possível se divertir consideravelmente no AMS2. E dá uma atenção muito grande para conteúdo brasileiro e sul americano, o que é certamente um diferencial.
- ▲ Recomenda11,8 h jogadas ao escrever5 nov. 2026
Automobilista 2 é um ótimo simulador, principalmente para fãs do automobilismo brasileiro, visto que possui diversas competições nacionais e grande variedade de carros e categorias, algo que dificilmente encontramos em outros jogos do gênero, além disso a variedade de pistas e períodos históricos deixa a experiência muito completa.
Recomendo principalmente pra quem gosta de automobilismo e quer conhecer mais da nossa história. - ▼ Não recomenda17,3 h jogadas ao escrever31 out. 2026
Pensei que o jogo fosse bom, mas não é. Quando você está ganhando a corrida, o jogo simplesmente faz você rodar e perder posição. Parece jogo arcade dos anos 90, que quer te roubar ficha. Fora que toda vez que fecho o jogo, preciso reiniciar o Windows, pq o pc fica todo bugado. Não valeu a pena
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Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 18/09/2026 | V1.6.9.96 CHANGELOGGENERAL
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| 12/09/2026 | Automobilista 2 V1.6.9.95 is Now Live! The new update packs many substantial gameplay & simulation improvements as well as a free new car - the Panoz Esperante GTR-1. Users who for whatever reason encounter issues with the new V1.6.9.95 upon release or who might have an imminent league race to run may still remain on the previous V1.6.9.91 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch. AI TRACTION & BRAKE SKILL SCALARS AMS2 V1.6.9.95 introduces the new AI Traction Skill & AI Brake Skill Scalars - like the existing AI Wet Skill Scalar, these serve to scale AI performance specifically in traction and braking zones; users can adjust these settings in order to trim the AI performance to their preference and / or to better suit their own driving style: late brakers might find worthwhile running a higher AI Brake Skill Scalar combined with a lower AI Traction Skill Scalar, resulting in AI drivers tending to brake later into corners and accelerate slower out of them than they otherwise would at the default settings 1.0 Scalar. Unlike the AI Wet Scalar, the Traction and Brake Scalars are not very sensitive; you may need bigger adjustments to get noticeable results as traction and braking performance are still primarily defined by the main AI Skill setting; the new options serve to trim the AI´s traction and brake performance, rather than define it. Please beware that running very high or inversely proportionate scalars relative the main AI Skill setting is generally not recommended and may result in an increased rate of AI incidents.
AI DYNAMIC DRY & WET LINES
This is a list of track layouts featuring manually crafted alternative dry paths and / or wet AI paths; the alternative dry path along with the primary path a range of viable dry lines the AI drivers may take when running without interference from traffic, the wet path defines the ideal line when the track is fully wet; these manually crafted paths are generally more organic than the self-generated ones that are used for all tracks not included in the list below:
Please note that the logic for when, where and how AI drivers should pursue alternative dry lines is still in development, with little of it being enabled for this release for the sake of reliability; most of the value from this feature will arrive with AMS2 V1.7 later on the year. The logic for how the AI should use the wet lines is in turn already at a more elaborate state, so dry-wet-dry races are currently a better reference of the improved AI dynamics one may expect once these developments are fully integrated. V1.7 PHYSICS REVISIONS
As of V1.6.9.95, most classes have either had their full V1.7 physics revisions or have them at a very advanced state; the exceptions that (either only partially revised or not revised at all) are listed below:
V1.6.9.91-> V1.6.9.95 CHANGELOG CONTENT
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 10/09/2026 | Greetings everyone! We are on the verge of a new update for Automobilista 2, packing many substantial gameplay & simulation improvements as well as a free new car. Let´s go over the highlights then to give you an idea of what to expect as AMS2 hits V1.6.9.95! Panoz Esperante GTR-1 |
| 09/07/2026 | This small update complements the latest release with some further fixes & improvements. As of this update, the latest 2004/2005 GT cars from Historical Endurance Pack Pt2 released with v1.6.9.9 are restricted to owners of the new DLC - exception being of course the Milano 55GT which remains free base game content. V1.6.9.91 CHANGELOG GENERAL
PHYSICS
AI
AUDIO
VEHICLES
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| 04/07/2026 | Automobilista 2 V1.6.9.9 is Now Live! The new update adds another batch of physics & AI developments along with substantial visual improvements to wet weather & changing conditons; it also expands on our trip through the 2000s with a new pack of exciting mid-2000s GT cars as part of the Historical Endurance Pack Pt2 DLC. As is tradition with AMS2, the new DLC content will remain free for all users to enjoy during the initial release days; the DLC itself isn´t available for purchase as Steam does not allow for DLC releases on weekends, but its store page should go live on Monday.
V1.7 PHYSICS REVISIONS General physics revisions for all classes in the sim have been in progress since the early months of the year, with the goal of having all complete for V1.7 release sometime during Q3 2026. The classes with full or advanced revisions as of V1.6.9.9 are:
Please note that even classes listed above are still subject to further adjustments towards V1.7 release but are far along enough to Classes that have received only partial revisions and / or not revised at all for V1.7:
AI WET LINES
V1.6.9.9 also iintegrates the visual improvements to wet & changing conditions demonstrated in the video below: V1.6.9.81 -> V1.6.9.9 CHANGELOG CONTENT Historical Endurance Pack Pt2 DLC:
FREE:
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
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| 18/06/2026 | This update complements the latest release with various additional fixes and minor improvements.
V1.6.9.81 also marks the end of the free trial period for the latest DLC tracks; the Hungaroring, layouts from the Historical Track Pt4 & Monza 2005 are now restricted to onwers of the respective DLCs.
V1.6.9.8->V1.6.9.81 CHANGELOGGENERAL
UI & HUD
PHYSICS
AI
TRACKS
VEHICLES
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| 13/06/2026 | Automobilista 2 V1.6.9.8 is Now Live! The new update is packed with exciting new content and features, including the two world-championship winning Renault R25 & R26,free for all users to enjoy. IMPORTANT: As mentioned in the latest Dev Update, imminent licensing restrictions might result in some official F1 cars getting removed for new purchases of the game in the near feature, including these latest Renault cars that are just been added to the game with this update;we remind all users that if you already have AMS2, the content you own today or come to own at any point from now until such measure is implemented will not be impacted - they will remain part of your Automobilista 2 installation. The latest update is not all about the formulas, as the various gameplay improvements should also lead to more compelling & realistic Endurance races as well - just in time for this weekend´s Le Mans 24h!
Along with V1.6.9.8 comes two new DLC items with the newHistoric Track Pack Pt4featuring Grade 1 tracks from 2000´s era, and theHungaroring; as is AMS2 tradition, the new DLCs will be free for all users to enjoy during these first few days from release.
Cars
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 12/06/2026 | Greetings Everyone! Here we go then for Pt2 of the June Development Update – this complements Part 1 posted last Saturday. We are on the verge of deploying the new V1.6.9.8 update for Automobilista 2 but still with a lot of valuable information to cover about it that we didn´t quite get to in Pt1, let´s jump straight into it then to get you up to par with what we have been cooking! Licensing IssuesFirstly a little house-keeping on a not-so-cool topic: in Part 1 of the Dev Update, we briefly referenced some licensing complications that were impacting the timing of our upcoming release; Since then, those challenges became even more complex so it is important we address the implications both for current as well as future Automobilista 2 content. AMS2 is an unusually complex project from a licensing perspective, with a vast collection of manufacturers, teams, championships, circuits, and historical content, each governed by its own set of agreements and restrictions; as the title continues to expand and bring new players and things continue to evolve also for the respective IP holders, new restrictions emerge in areas that were previously unaffected. This has proved to be the case following recent discussions with McLaren Racing regarding an extension of our existing licensing agreement, which the intent of also bringing additional McLaren F1 cars to AMS2; These negotiations ultimately reached an impasse as recent commercial developments prevent the company from licensing or re-licensing its F1 cars to games that also feature officially licensed F1 content from other manufacturers, be them current or from other eras. The practical consequence for AMS2 is that we must make a difficult choice regarding which officially licensed F1 manufacturers remain in the game for new purchases as either the McLarens or the other official cars currently in the game (Brabham, Lotus, and now Renault) would have to be replaced by generic formulas; given both the extent of their current presence within the game and our future content plans, our priority is to continue with McLaren and there seems to be a clear pathway for a new agreement now; it does mean however the other official formula cars will remain available for new users only for limited additional time; in the coming weeks a decision will have to be made in one direction or another and once it is AMS2 will be updated so that the cars we are opting out from retaining are replaced with generic models for new purchasers from that point onwards. Let me reinforce that existing users would not be affected by this change - content already associated with your Steam account will remain available exactly as it is today. Any eventual change to the content would apply only to future game and DLC purchases. Given these new restrictions we have elected to change our plans for the upcoming release, integrating the new Formula Pack as free base game content for the entire user base (rather than as a new DLC Pack as was originally the plan); this naturally brings a little financial pain for us but we would rather take that hit than hold back content that has been so eagerly anticipated and that we have been pushing so hard to offer. The “Brazilian Racing Legends” and “Formula HiTech’ DLCs are now on sale with 75% off for anyone still willing to get all those official cars before their eventual de-branding. This is naturally a disappointing for everyone, not least to us after investing significant time, resources, and passion into developing all this content with the expectation that it would remain part of the AMS2 ecosystem for years to come; we are aware however as should our users that this is a reality to be dealt with while developing a product that relies partially on third-party intellectual property: once existing deals expire new agreements might have requirements that either conflict with others or that we are not able to meet, and when that is the case the game might have to be adjusted to suit in order to continue in circulation. We will continue doing our best preserve AMS2´s unique content pool complete for existing and new players alike and will keep you informed iwhen things develop in a direction that might not allow us to do that. The Hungaroring Arrives for AMS2
Host of the Hungarian Grand Prix since 1986, the Hungaroring is nestled in the hills just outside Budapest featuring a twisty and flowing 4.3km layout that has remained largely unchanged over the decades - the notable exception being the 2003 reform which extended the front straight and made T1 into a sharper hairpin, creating a great overtaking opportunity that the track had sorely missed up to that point and setting the stage for some of the best races from the last 20 years.
The Hungaroring has only grown in motorsports relevance since becoming a staple in the F1 calendar, hosting races for several other top level series; its blend of history, character and technical suitability for various classes makes it a perfect fit for AMS2, so we are very happy to finally be bringing it in full laser-scanned glory to AMS2, along with what might just be the best possible cars to enjoy this track with The Hungaroring will sell for US$ 6.99 while the Historic Track Pack Pt4 covered in the earlier Dev Update will sell for US$ 7.99 or equivalent local currency; as is AMS2 tradition the new DLCs will have a Free Trial Period during the first few days from release, after which they will be restricted to those who have bought them. Tire Wars Break Out in Automobilista 2
Another critical element of the competition in the 2000s was the raging tire war in Grand Prix as well as in Endurance racing, with multiple brands fighting for supremacy. For the formula classes being added in V1.6.9.8 – specifically F-V10 Gen2, F-V10 Gen3 & F-V8 Gen1 - this means teams will be split between Bridgestone and Michelin runners; each manufacturer featuring their own design philosophy and relative strengths and weaknesses which evolve from one class to another.
Michelin tires as used by the Renault R25 & R26 had a more squared shoulder profile and slightly more flexible sidewalls, which generally provided sharper response and higher peak grip, but were slightly more prone to graining than the Bridgestones, which followed a more traditional design focused on consistency; its stiffer sidewalls generally also made it more stable over curbs. These and several other properties are modelled for each of the compounds across all three classes featuring both manufacturers; while overall evenly matched, the different strentghs and weaknesses of each manufacturer can shift the upper hand from one to the other depending on the track and the conditions. TIRE GRAINING MODELLING One of the critical aspects of tire management in this era was the tires´ propensity for graining, a form of aggressive tire wear in which strips of rubber tear away from the tire surface due to friction, and then immediately fuse back onto the hot surface creating a rippled or grainy texture on the tread, causing a major degrading impact on performance.
Graining typically occurs with softer tire compounds, when the surface of the rubber heats up faster than the inner carcass, which can happen more regularly in colder temperatures or on tracks with long straights broken down by sequence of sharp corners causing sudden and immediate heat spike on the surface of the tread; driving style and car setup can also be contributing factors. We are still in the final stages of implementing graining to both player & AI physics so this development will not be present in V1.6.9.8; it is expected to arrive in the update that follows it later in the month (V1.6.9.9). Competition amongst tire manufacturers was also a big part in Endurance Racing in the 2000´s, so the 2004 / 2005 Prototypes & GTs will also be updated to receive dedicated brand physics in V1.6.9.9. Users who might not be quite as hardcore about their tire simulation needs or Multiplayer leagues who might prefer to retain a level playing field don´t need to worry – options to both standardize tire physics for the whole grid and to switch off tire damage (such as flat-spots & graining) will be added by V1.6.9.9.
For the open wheelers at least the visualization of all these dynamics should be much improved thanks to the incorporation of Parallax Occlusion Mapping (POM), which gives flat surfaces perceived and realistic depth at little to no performance cost and with no additional geometry; thanks to this tire treads will not only look more realistic from this depth, but they'll also cast shadows onto the tire and receive ambient occlusion. As the tire wears, you'll also now see the tread physically wear down to the grooves until it becomes flat. Similarly, tire graining will only affect parts of the tire that touch the track. Smartening Up the AI - Setups & Race Craft
In Part 1 we covered the new race pit strategy logic which will make a big difference for reproducing the dynamics of the refueling era in longer races; now we are going to cover some of the other developments made to the AI since the release of V1.6.9.5. The first of which is some basic track-specific setup adjustments for the AI, focused primarily on aerodynamics and gear ratios to better suit each track. This is not exactly a new feature; it had just been used sparsely up to now for ovals and tracks with very peculiar characteristics in order to avoid adding extra variables that would only make it harder for us to calibrate persisting performance discrepancies; for performance on a dry track we now feel things have progressed to a level where adding AI setups is not only possible but desirable in order to iron out the remaining discrepancies; thus as of V1.6.9.8 every Grade 1 & 2 circuit in AMS2 will feature some level of custom AI setup adjustments, with every Grade 3&4 layouts to be covered as well in future updates. A few examples that illustrate the utility of this feature include Spa (default is higher downforce than optimal for most classes), Azure (even classes with high downforce variants aren´t maxed out at default as would typically be optimal) and the Nordschleife (where the long 2km straight can cause some classes to hit the rev limiter in top gear and make them easy picking for the player who has adjusted accordingly). So that´s the track side of the AI setup equation; hope you´ve managed to follow it up to this point as things get a little more interesting from here! For V1.6.9.8 we have also added driver-level setup variations, which means the AI drivers will no longer all be running the exact same setup: from event to event AI driver may vary their setup choices, with some opting to run a little more downforce and be faster on corners and slower on straights while others choose to do the opposite; run the same event again and the same drivers may opt for a different arrangement altogether. The goal here being to introduce more diversity in AI performance, contributing to making the racing against the AI more dynamic. All this along with the constant development and fine-tuning of existing functionalities on the content side of things means that the quality of racing against the AI in AMS2 has gone up a few more notches in V1.6.9.8 – this little mid-race battle being one such demonstration of their improving race craft: There is work to be done still especially for further development of strategical decisions and to improve their race craft also for AI vs AI battles, which are areas we will be tackling again in the next few updates. It should be noted that with an unmodded game these variations will generally be discreet as there is always a risk more aggressive values can lead to more AI havoc; they will also naturally be more evident in classes where aerodynamical setup make a bigger difference (i.e. more so in the high-end in the formula classes than GT classes). For classes where aerodynamic and transmission setup isn´t a factor at all (i.e... Caterhams, F-Juniors) these recent developments will have little to no impact. Customizable Car Performance Scalars |
| 06/06/2026 | Greetings everyone! We are once again approaching the release of a major update to Automobilista 2 – one that has grown bigger and taken longer than originally planned in large part due to some licensing hold-ups we are still in process of resolving. Our developers haven´t been standing around while that has been taking place however - on the contrary, this has been one of our most productive development stints, the result of which being far more cool content, features and improvements stacked up with the next update than the version bump to v1.6.9.8 would suggest; better still, the update scheduled to follow V1.6.9.8 is also progressing within its original schedule so we could well end up with not just one but two big update releases before the end of June. All things considered there are more development highlights than could possibly cover within the confines of this one article, so we are going to be doing this in parts - here is part one of what you can look forward to in the next AMS2 release! Bienvenue Renault!
By now most of you will probably have seen the exciting news about the Renault licensing agreement, with the arrival of the two World Championship-Winning 2005 R25 & 2006 R26 along with the 2008 race-winning R28 making for a great start; the deal goes a lot further and feature some very different cars from the iconic French brand. The Renault F1 cars are supposed to get some formidable opponents in the sim just like they did in real life – this is what we are still pushing to work out in time for release. The 2000´s Revival Tour Continues
The next couple of AMS2 updates are going to continue the 2000´s motorsports nostalgia tour we set off on late last year, with the very popular 2005 Endurance Pack – so popular in fact it will be getting a sequel in the very near future. Focus for now remains on the formula cars, more specifically on four classes representing the elite of formula racing in the noughties – three of each brand-new additions for AMS2. Formula V10 Gen2 Even though the class is already present in the current release of AMS2, it has received a big overhaul in order to bring it up to spec and to the context of the latter classes; this generation represents the season when driving aids were reintroduced to Grand Prix racing due to how difficult it had become for the FIA to properly police their usage by the teams; traction control, launch control, automatic gear shifts and other gizmos introduced a new level of optimization which combined with the increased grip from the competing tire manufacturers Formula V10 Gen3 This class represents the season that brought Renault´s and Fernando Alonso´s first world championship in a fierce battle against the faster but unreliable combo of Kimi Raikkonen with his McLaren-Mercedes, it was the last season for the glorious v10 engines and the last one in which F1 ran single-lap qualifying shoot-outs; the season marked the end of Ferrari´s dominant run, thanks in large part to the banning of tire changes in pitstops which directly favored the more durable Michelin tires used by its rivals. Formula V8 Gen1 This class represents the first year of the V8 era, when engines were still unrestricted and could rev up to 20k RPM; there was still a significant drop in power from the V10s, which allied with the increased grip from the raging tire war (now in its final season) and ever evolving aerodynamics meant cars now could take many high speed corners completely flat-out. The championship was once again a tight battle between the retiring great Michael Schumacher in his Ferrari against Fernando Alonso in the Renault R26, with the young Spaniard again coming out on top. Formula V8 Gen2 This class represents one of the final seasons of the refueling era and the last one for the infamous grooved tires; it was also marked by the introduction of the standard ECU allowing for a fresh ban in electronic aids, a RPM limit of 19k in order to get V8 engines to last multiple race weekends and the absolute peak of aerodynamic development with cars now being populated with winglets and deflectors in every corner.
There is growing nostalgia from racing fans for this era of motorsports, which might seem odd given that things haven´t really changed all that much over the last couple of decades - certainly not compared to the transformative changes that took place from 1986 to 2006, and from 1966 to 1986; technical development of the cars has grown incremental over the last 20 years (when not totally constrained by regulations), and track design likewise, with circuits being mostly updated for safety tweaks and some swinging from gravel traps to paved-run-offs and back. It is perhaps the relative aesthetic similarity contrasted with the change in attitude towards racing in this time particularly the higher echelons of motorsports that make these categories in the 2000´s appear so compelling in hindsight: twenty years ago, teams and manufacturers were still spending like there was no tomorrow in their race for technical superiority, race cars were still designed to be light and nimble, loud combustion engines still ruled the Earth, and regulations still fundamentally made winners out of those who were able to go faster, for longer, not making mistakes or breaking the machinery.
It wasn´t all perfect and not always thrilling to watch, but the fortunate few inside the cockpits sure seemed to be having a great time - F1 surely was at its absolute peak of cornering performance, with small, light cars filled with aerodynamic devices that like super-sized slot machines, able to change direction with a flick of the wheel and brake later than was ever possible before or since; with refueling pitstops still being a thing, drivers not only were able but were expected to drive at full tilt the whole race so the era put a premium on raw consistent pace above everything else, with cars that could produce it like nothing else - there was a purity to that which the drivers seemed to enjoy, and fans have grown to increasingly appreciate it in the years since. AMS2 players will now be able to revisit the era from that privileged cockpit position, and we have pulled all the stops to recreate the experience in as much detail as possible.
This includes the introduction of Limited Setup options, adding support for Parc Ferme rules which lock various setup options from the first qualifying run to the race; we have also added support for new qualifying rules, covering both the 12-lap limit that was in practice from 1993 to 2002, and the single hotlap shootout as ran from 2003 to 2005. One major rule from the era that will NOT be in V1.6.9.8 is the one from 2005 mandating drivers to complete qualifying & race with the same set of tires; that will come later this year with the introduction of limited sets - that is planned for V1.7. The Sounds of an EraFew things were more evocative about Grand Prix racing in the 2000s than the sound of a wailing V10; the V8 engines that first replaced them making quite a sonic impression in their own right as well. Getting the aural experience right thus was fundamental part of reviving the era in the sim; our audio team truly sunk their teeth into the challenge to reproduce that unique atmosphere - and as you hopefully will be able to gather from the previews shared here, they have succeeded. Besides in-depth research into all the best quality onboard recordings of engines from this time in order to recreate various V10 & V8 engines from different manufacturers, some push also in the code side of things in order to better deliver the chest-thumping brutality of traction control / launch control sounds both from the cockpit as well as from trackside view. The atmosphere is not all set at racetrack level: grandstands also used to sound different back in the day, with air horns at the peak of their popularity before their general ban from sporting events in 2010; they can be heard again coming from the grandstands in most 2001 & 2005 tracks and will even rise up in volume in reacton to something happening on the race track – the first step towards more dynamic crowd interactions with on-track action, which we will be incrementally building on over the remainder of the year. Historic Track Pack Pt4We have the cars the sounds and the features, but it is the tracks that can truly bring a bygone era back to life. The layouts and surroundings might not be so different then to how they are now, but simulating historical eras is all about getting these details right. The tracks included in the pack: Barcelona 1999 & 2001
Imola 2005
Indianapolis 2001 (Road course & Speedway)
Spielberg 2001
Monza 2005 will also be available in v1.6.9.8, for licensing reasons however this is included with the Premium Track Pack (or the Monza DLC included in it); if you already own that or anything that includes the Monza DLC you are all set for Monza 2005.
Smartening Up the AIV1.6.9.8 once again brings a range of new AI improvements to further boost AMS2´s Single Player gameplay experience; some of these will require further updates to fully mature, bu they already considerably broaden the range of competitive races that can be had against the AI in AMS2
One of these developments is a big push towards more sophisticated AI pitstop strategies, with the goal of delivering more competitive AI in longer distance races; the first stage covered for this update naturally centers around refueling pitstop strategies, given how critical these were in Grand Prix racing from the mid 90´s all the way to the late 2000´s.
Up until the current V1.6.9.5, the AI is only making sure it has enough fuel to make the distance - it won´t try to optimize its pitstop strategy for better performance in the race; in V1.6.98 the AI will factor how long the race is, the fuel demand to cover that distance, the lap time cost for each extra 10 liters of fuel in the tank and what the time penalty for a pitstop is expected to be with that car on that track, and based on those figures it will calculate what the optimal pitstop strategy might be for that race (give or take a few laps). That doesn´t mean all AI drivers will always follow that theorical optimal as especially those outside the top positions might try something creative in order to gain track position. There is more the AI still needs to factor and more to come in this particular area in order to make the AI strategical thinking truly work for longer distance races with all kinds of scenarios and racing classes that can be found in AMS2 - but for the content included in this update this will represent a substantial improvement for 40% distance races or longer. That covers the topics we had for this first part of the Dev Update; look foward to part two within the next few days with further information about what you may expect in the next AMS2 update!
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| 01/04/2026 | Automobilista V1.6.9.5 is now live! This is the first of two heavily "formula-centric" updates, the second expected to arrive within a few weeks; beyond significantly boosting AMS2´s formula roster thse updates will also introduce several new features, rules & improvements to boost the quality of the simulation and gameplay while running these classes. The formulas are not the sole focus of the updated however as other areas of the game continue to receive improvements and maintenance as we gear up for the big V1.7 update later on this year. Users who for whatever reason encounter issues with the new V1.6.9.5 upon release or who might have an imminent league race to run may still remain on the previous V1.6.9.3 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch. Here are the highlights and changelog for the new update: Introducing the F-Edge & F-Hybrid Gen1 Classes
The single make Formula V12 class has been rebranded and replaced by the Formula Edge, named after the rule changes that caused the largest drop in downforce since the 1983 season; the class will now feature three distinct models, each with their own strengths and weaknesses - the old F-V12 is now the F-Edge Model1, slightly more powerful of the bunch and very tractable, but ultimately not the fastest in all but the highest of high speed tracks; the V10 Model 2 is a little twitchy and more demanding to drive, but overall likely to be slightly faster car in the right hands; Model 3 in turn comes with a V8 engine, less fuel thirsty, less demanding to drive at the limit but missing some ultimate speed relative to the other two. The V12 model has received a facelift to match so its bodywork has updated UV mapping; this means that custom liveries for the old F-V12 will require updates to work with the new F-Edge Model 1. The other new class is the F-Hybrid Gen1, representing the very fist generation of hybrid Grand Prix cars from a little over a decade ago; this class is similar to the Formula Edge in representing a dip in downforce levels relative to the eras that came before and after it, and with the then new Hybrid engines providing lots of torque and delivering close to 1000 HP, demanding a appropriate care with the loud pedal.
Both new formula classes are free additions to the base game. Other Highlights of AMS2 V1.6.9.5Initial V1.7 Physics revisions are already present in V1.6.9.5, covering all slick-shod formula classes as well as LMDh / GTP, LMP2 (both gens). GT1, 2005 LMP1 / LMP2 / GT1 / GT2, P1 (both), P2, P3, P4, GTE, GT3 (both), GT4, GT5, GT Open, Porsche Cup, Super V8, G55 Supercup, G40 Supercup, Lambo Diablo ST, Lambo Huracan ST, Ligier EuroSeries, Lancer Cup, Copa Classic & Copa Uno, with more still possibly being added to this list in time for release; the revisions are not necessarily final for every class but bring about enough progress to be included in this public release.
In terms of what the revision entails, as with every update since V1.6 in late 2024 there are no major fundamental changes; basically what we have been doing since is repeatedly going over every class to assess potential areas for improvements on the aero / chassis / suspension / drivetrain / tire modellng of each car, and also their default setup and force feedback properties; these don´t up to major rewrites, they shouldn´t result in big performance swings or existing setups being nullified, but the collection of minor refinements should add up to an improved driving experience to one degree or another. One of the areas being worked on for V1.7 which should be already most notable in the high-end formulas is the modelling of aero wake, or "dirty air" effects from following another car.
V1.6.9.5 also brings the addition of high downforce configurations for classes that should feature them; these are currentlyavailable for F-USAs, F-Retro Gen3, F-Classics, F-HiTechs, F-Edge, F-V10s, F-V8s & F-Hybrids. As with low downforce configuration already previously featuring in AMS2, tracks assigned as being of high downforce specification will lead to the above classes auto-loading with their HD configuration - that could be just a high downforce default setup or an actual higher downforce aero package offering greater downforce (and drag) than the standard aero package used in other tracks; all classes with a high downforce variant now also include the relevant visual updates (with front / rear wing planes having higher angle of attack and other minor cosmetic details).
Currently assigned as high downforce tracks are Azure, Adelaide (both), Buenos Aires 6 & 6S, Cadwell, Curvelo, Laguna Seca, Long Beach, Jerez, Oulton Park, Salvador & Velocittá. Some further progress with bug fixing for Multiplayer, and some further AI improvements on blue flag and mistake logic as per changelog below. The HUD overhaul is still slowly progressing with the new WIP tachometer widget now being added to it. Finally, visual updates improvements to tire smoke, undercar shadows and foliage movement with wind which have been WIP through the cycle have been further fine-tuned for the upcoming release. V1.6.9.3 -> V1.6.9.5 CHANGELOG CONTENT Cars
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 04/02/2026 | Greetings everyone! Our 2026 efforts are already well underway, but there are still some weeks to go until the first major AMS2 update of the year; to help fill the gap and give some foresight into the road ahead, we wanted to present some reflections on where we are with it, how it has shaped our plans for the year and preview some of the highlights to be expected for AMS2 in 2026. As you read this, please keep in mind that plans are always subject to change; the goal here is to provide foresight into the direction we are looking to take the game on, and inform some of the content and features we are planning to add for it. While we wouldn´t be presenting these plans if not confident we could deliver on them, there can still be hurdles that delay or outright prevent some of these from becoming reality; no assurances thus are given for individual content items of features, nor will there be a schedule for their inclusion to the game beyond the vague references made along this preview. So please take this for what is worth; if you ever decide to buy AMS2 or more of its DLCs, do it solely for the value it offers on the day. With this little disclaimer out of the way, let´s look ahead and glance into what we are pushing to bring for Automobilista 2 in 2026! Reflections on Automobilista 2 going into 2026AMS2 is about to enter what will be its seventh year since its release in March 2020, having continued to grow in this time year-on-year and looking set to cross one million copies at some in 2026; these are not figures we expected to hit when we first started developing it - it may surprise even some of our fans and those who tend to read too much into concurrent player figures. Fact is that AMS2 has slowly but steadily been finding its niche, amassing a decently sized user base for a PC racing sim title, with the positive reviews suggesting the vast majority are happy with what they´ve got.
As is almost always the case, room for improvement still exists and it is what we are looking to explore; as is known from user feedback and backed up player usage stats, AMS2 currently appeals primarily to sim racers who don´t have as much time to dedicate to the hobby; those who might race competitively elsewhere and jump into AMS2 occasionally to unwind, as well as those who just don´t want the stress to do it competitively or as often. As a product that´s not a bad place for AMS2 to be - it is indeed how it has continued to be relevant and made a niche for itself within an increasingly crowded market; as a middle aged guy with a family myself with sim racing as a hobby for 35 years who still digs the thrill of driving & racing virtual cars as realistically as possible, I also often struggle to find the time to do it outside development work and therefore prefer the little I get to be the most fun, with most choices for least hassle; no surprise then that AMS2´s design caters primarily to that demand. From a business perspective, as the entry fees are the same irrespective if users put in 100h into the game or 1000h, AMS2 doesn´t necessarily need to do more to keep doing the numbers for the remainder of its shelf life. We aren´t ones to settle though - Reiza was founded out of the collective passion of a small group modders turned developers, chasing the thrill of developing the best sim we could possibly make; the business was built to be the means for that end, and 16 years on that is still how we operate. There is still great potential to be explored with AMS2 and plenty of value to be offered to our users, so we´ve elected not only to continue as we were but give it an even harder push in 2026, boosting the team with new developers in every front, gathering new licensing deals and renewing existing ones. With firmer commercial, licensing and development footings allowing for a better defined roadmap, the goal for 2026 is to build harder and faster on the foundations we spent the past few years diligently putting together, to retain what AMS2 already does well and expand on the areas it still needs to improve in order to bring more players in and keep the existing base even more engaged. Ever Evolving - AMS2 2026 Development Roadmap
As has been the case in most years so far, game updates should continue to come thick and fast, roughly one or two months apart from each other; the big milestone update in 2026 should be V1.7.0 towards the end of Q2, packing many new cars and tracks along with what should be some of the more substantial developments of the year - for Single Player gameplay, the highlights should be further AI race craft improvements along with adding the option for saving & resuming races already in progress (albeit with some inherent limitations); on the Multiplayer Front, the option to sign up and join Scheduled Races from third party services such as LFM and JR (already integrated and available externally with the help of SimGrid in our new Automobilista portal) will also be integrated into the in-game Lobby.
Several Quality-of-Life developments will be introduced throughout the year, including new UI localization options & improved content filtering / sorting options allowing users more resources to manage the ever-increasing (and sometimes even overwhelming) number of cars and tracks in the game in a way that better suits their preferences. The overhauled HUD (available as a heavily WIP beta option in the current release) is expected to be feature-complete as of the next public release.
Further simulation improvements include more intrinsic tire damage properties, better wind simulation, and some other dynamic weather & track improvements. Logistical realism options such as limited tire sets, tow & repair delays after incidents or breakdowns and limited spare parts are features we have been working on and off already over the past two years and which we will be pushing to conclude in time for v1.7.0. Immersion features such as animated trackside flag marshals, dynamic crowd reactions and support for animated driver interactions are on the agenda.
Throughout the year we will also be expanding support for more diverse sets of technical & sporting regulations, including different qualifying and race formats, virtual safety cars, parc-ferme rules, ballast rules, a wider range of pitstop restrictions, additional championship scoring options along with support for inter-series class split scoring / leaderboards (particularly relevant for series such as Ligier European Series, Porsche Cup, F-3 and Lancer Cup in which two or more classes of cars with different specifications are meant to share the grid). We will also be pushing to boost user customization options & improved modding support, including support for modding individual car performance (both as a way to better model various seasons in modding packs as well as producing bespoke BoP options for MP leagues), creating & sharing custom presets as well as championship files; as for mod cars and tracks, while users should not expect AMS2 to ever become a full-blown modding platform (given not only some of the game engine restrictions but also its very own design), we are pushing to remove or at least lower some hurdles in order to make AMS2 more accessible for creators of quality scratch-built content.
Finally, the big greyed out elephant in the main screen – the Single Player Career Mode is both what ties everything in the game in within this preview together, and is what requires everything in place in order to deliver the experience wanted from it; that is why it has always been planned to be the last big development for AMS2. There is some dilemma to balance – implementing career mode halfway through the planned features would produce an immense amount of maintenance overhead and lead to career progress constantly getting broken over the course of game updates; at the same time, the more AMS2 keeps expanding and evolving, the longer career mode gets pushed out, and we are aware that many users are anxious for its arrival. Ultimately, there is bigger pay-off in delayed gratification here - it shouldn´t be controversial to suggest that a career mode with the game we have today would certainly be far more engaging than at any point in the past, and from everything outlined here one could expect that will be true again one year from now; some things are just worth holding out for. We will cover more of the career mode´s design and how its deployment should pan out once we are further along; you may expect its implementation to take place in stages, with initial still planned for the latter half of 2026. Ever Expanding - AMS2 2026 Content Roadmap
Moving on to plans on the content front: AMS2 has been designed to be as thorough a motorsports simulator as we could possibly make it; how far that would go was “To Be Decided’ when we started and that remains the case today, the baseline idea which has persisted is to represent (to one degree or another) the most popular motorsports series from the modern era going back at least six decades into the mid-1960s, along with some of the most unique & exotic classes that albeit not as well known, can be just as instigating to drive or compelling to compete in and which expands the reach of the sim in exciting directions. Regrettably, delivering such ambitious plan in full with the depth and completeness we all would love to see is technically and commercially inviable – it would take decades to produce, many extra zeros in our budget and the untangling of an impossibly complex web of third party IPs (many of which inaccessible or simply defunct); our rationale here has always been that even a partial strike ratio would already make for a very compelling sim, so that´s what we set out to deliver; as the years keep rolling and AMS2 keeps adding more dots to that timeline, a higher resolution snapshot of these six decades of motorsports history gradually keeps building up, and we find ourselves ever closer to something far more representative than we thought would be possible.
Let´s take a step back and make sure unrealistic expectations are not being fed here: out of the box, AMS2 will never quite assemble full 1960s Grand Prix, 1980s Group Cs, 2000s GT1s, 2020s IMSA seasons with complete grids along with a whole catalogue of regional series and everything that might, What can be done though – and what we have been steadily assembling for at least a decade already since AMS1 – is to build a parallel universe for these 60 years of motorsports history, matching the real one on many levels, resembling it in some and abbreviating it in others; this is the “AMS2Verse” you are already familiar with, mixing real and fictional classes, cars, tracks and drivers; this universe is bound to expand significantly this year, with many gaps being filled as it evolves toward a simulated motorsports ecosystem of unparalleled depth even relative to its current standard. Be it with more historic formulas or touring cars, modern prototypes or classic GTs, extended karting & dirt racing support, we will be both expanding our current roster of classes as well as boosting the grid of existing classes with additional contenders; we will also be adding more circuits – both new, and historical variants of those we already have – focusing on those of bigger relevance for the series and classes we have in the game so that more of them get more thoroughly represented.
At the moment the content roadmap looks roughly like this: the first update should feature a formula pack filling various gaps in our 2000s/2010s formula roster; from there we take a step back to complement our very popular 2005 Endurance Pack from last year with the second part of our Historical Endurance Pack; we will then travel way back for part3 to bring late 1960s Can-Ams and early to late 1970s Le Mans prototypes and late 1970s Group 5s, along with several circuits from that era; from there it´s a jump up a couple of decades for some 1990s British Touring Cars, back to 2005 for German Touring Cars and it´s finally back to modern times in order to catch up with as much as we are able in what we might still be missing in various fronts. Do keep in mind again please that this roadmap isn´t definitive - things may and often do get shuffled around. The order of the factors though should not alter the final 2026 AMS2 product. The way the content is delivered should in turn follow a more well-defined strategy, similar to what we has already been done in recent years: car packs centered around a given era or series, often accompanied by one or more circuits befitting that era or series, wrapped with a game update that brings features, rules & other developments that are pertinent to that era / series. Given the items in these packs will often continue to involve various IP licenses, the paid DLC route is how we can manage to keep them viable; we do however have plans for more free base game cars and tracks in the mix as well. How can you contribute?
If you bought the game and are still engaged with it to make it this far, you already have; rest assured we have the means to keep pushing with our plans. If you haven´t got the game yet, doing that along with the DLCs that entice you should cover it – it is thanks to both old timers and their continued support along with influx of the relative newcomers that we still are able to keep up the pace and even shift up a gear at this point. We are evaluating a couple of options to attend those who really want to take their involvement one step further as well as those urging for a “one and done” purchase option, including potentially re-opening the Paddock Club for new members – more on this soon.
That covers it for this preview! We hope this has made you excited for the year as we surely already are. We look forward to catching up again for more details on the first update of the year at some point in March! |
| 20/01/2026 |
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| 13/01/2026 | Automobilista 2 is now updated to V1.6.9.2, featuring a collection of further fixes & improvements to complement the latest update. As of this update, the Racin´ USA Bonus Pack, the Nürburgring Touristenfahrten & Supercars Pt2 DLC content is restricted to owners of these DLCs or the packs / bundles that include them. UPDATE NOTESIMPORTANT!: Users who acquired the Racin´ USA DLCs through 3-Part items rather than the full expansion pack should retrieve a Steam key for full Expansion Pack in order to retain the recently added Stock USA bonus content; please click here for a step-by-step instructions in how to do that. If you already own the full Racin´ USA Expansion Pack, the 2020-2022 Season Pass, the Premium Expansion Packs DLCs, or any of the Bundles that include these you are all set to retain the Bonus content - nothing needs to be done. To users who might have observed a performance drop since the latest V1.6.9 release: we understand this could have been caused by the update adding the option to combine Supersampling AA with TAA, without that setting being properly reset in an existing user profile; TAA users who noticed a significant drop in performance (30%+) with no further changes to system or software since the last update are encouraged to check that Supersampling is indeed set to 'OFF' in the performance options screen if they haven´t done it already. We have made some notable additional improvements to TAA since V1.6.9.1, including better application to vehicles, reduced shadow flickering, improved fence resolution and stability as well as reduced ghosting on gratings. Further valuable improvements also to AI performance & overall racecraft on ovals, not just to the new Stock USAs but also all F-USAs and other tintops with oval variants also receiving a pass; worth reminder that as of this build, the only other classes that have designated short oval & speedway physics as well as AI adjusted for those tracks are Opala Stock 1986, Omega Stock 1999, Stock Car 2019, Stock Car 2020-2022 & Super V8; while take any class to race them on ovals, the experience will not be to the level of those listed above as of v1.6.9.2. Still on the AI front, we have addressed an issue with AI blue flag behavior in multiclass racing where AI from slower classes would tend to slow down too much on some tracks to let faster classes by, actually making them harder to navigate on some cases and turning them into easy prey for the player when racing in the slower classes; for now this fix addresses the issue in more conventional multiclass combos, more "creative" class combos will be hampered by it but that will also be addressed on the longer run. Finally, we have improved AI logic out of their pit garages all the way through the pit lane, addressing various issues of AI hitting objects, losing control or getting stuck in some of the trickier pit areas. V1.6.9.2 CHANGELOG GENERAL
UI & HUD
PHYSICS
AI
TRACKS
VEHICLES
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| 28/12/2025 | This is a collection of further immediate fixes & improvements to complement the latest update. V1.6.9.1 CHANGELOG
GENERAL
UI & HUD
PHYSICS
AI
VEHICLES
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| 24/12/2025 | A couple of hotfixes have been deployed since yesterday´s release, the latest of which just now; no change in version number as the executables have remained the same - latest build is 3136 as seen in main menu bottom left. These hotfixes address the default HUD bugs introduced with the option to switch to the new WIP HUD design, as well as some immediate adjustments to the new content. Changelog below:
Wishing all our users Happy Holidays and a very fun time with the new update! |
| 23/12/2025 | Automobilista 2 V1.6.9.0 is now live! The final update of the year expands AMS2 into US Stock Car Racing, with three generations added as bonus content for the Racin´ USA Expansion Pack along with a new oval - the Pocono Raceway!
The update also adds the Tourist layout of the Nordschleife, along with a new pack of amazing Supercars. Keeping to the spirit of the season, all new content introduced in this update is free for all users to try and enjoy through the Holiday season until the early days of 2026.
UI & HUD UPDATES V1.6.9 features some minor UI cosmestic updates, with title texts now capitalized and panel designs now featuring squared edges. We have also began to introduce a new HUD design with this update, however the work on this front is not yet complete; users may get a glimpse of the progress there however by switching to a WIP version of the new HUD via Display options. PHYSICS UPDATES V1.6.9 delivers another round of physics updates across the board, primarily focused tires with further adjustments to various tread friction coefficients, elasticity, hysteresis, thermodynamics parameters for most slick, semi-slick & all-weather tires in AMS2, aiming to provide another notable step-up in the quality of the simulation.
FREE CAMERA MODE Users may now enable free camera in both live play and monitor screen using the following commands: CTRL+F to Enable/Disable Free Camera "W A S D" keys : Movement Numpad "-" : FOV decrease Numpad "+" : FOV increase Numpad Arrows "2,4,6,8": Orientation Numpad "5": reset orientation TAA DEVELOPMENT Good optimization has been achieved for Temporal Antialiasing since the last update; users now also have the option to combine it with Super Sampling AA for optimal results. FORMULA CLASS REBRANDING The F-Reiza and F-Ultimate classes have now been rebranded as F-V8 Gen3, F-Hybrid Gen2 and F-Hybrid Gen3 respectively as per the graphics below
V1.6.8.6->V1.6.9.0 CHANGELOG CONTENT Tracks Racin´ USA Bonus Pack
Nurburgring 2025 DLC
Cars Racin´USA Bonus Pack
Supercars Pt2 DLC
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 20/12/2025 | Greetings everyone! The checkered flag is almost in sight for 2025, but we are still pushing to the finish line in order to deliver our final update of the year! 2025 was another exciting year for AMS2, and one of record-breaking growth for Reiza; to celebrate the occasion in style with all AMS2 fans and keeping to the spirit of the season, all the new content presented in this Dev Update will remain free for all users to try and enjoy through the Holiday season until the early days of 2026. So let´s look into what is packed in this Holiday Special, along with some of the other highlights to look forward to in the upcoming release of AMS2 V1.6.9! Adding the Touristenfahrten to Nürburgring 2025 DLC
Complementing our Nürburgring 2025 release from earlier in the year – the most accurate & up-to-date version of the world´s greatest race track - we are adding the one important feature still missing from that original release: the Tourist layout of the famous Nordschleife, accessible most of the year to the visting public. With AMS2 now supporting alternative pit garage paths split S/F timing so uses the “bridge to gantry” timing points informally used for visitors benchmarking their results we can also provide this side of the Nurburgring experience. Supercars Pt2 DLCFor the ultimate track day experience one must have at least some of the ultimate track day cars; the experience of driving the Nordschleife might range from meditational to downright terrifying depending on machinery of choice - it is to expand on those options that we will be offering a new Supercars Pack, featuring the ultimate Hypercar along with three very distinct Supercars.
First and foremost, the Aston Martin Valkyrie – arguably the most hyper of all hypercars, with its screaming V12 engine with an additional electric motor delivering a total of 1160 HP, active suspension and active aero - all duly simulated in AMS2 - combining into a singularly impressive machine. This is one car that could be driven straight from the public roads straight into any track - and immediately obliterate the existing lap record.
For a slightly less frantic but no less impressive drive, the Maserati GT2 Stradale, the high-performance track day variation of the Maserati MC20, capable of producing 500kg of downforce to keep its 645 HP in check, the sleek looking Stradale adds a bit of Italian flair to the mix.
The Audi R8 V10 GT is the choice for those looking to go extremely fast while still providing a level of comfort and control of a germanic high-end Sedan, with the beautiful melody of the V10 soundtrack ensuring a pleasant ride.
Finally for the old school types who think that cars ought to be manhandled to be driven fast and who don´t agree with gear shifting without a stick, we have some American muscle in the Dodge Viper ACR – the latest representation of the classic, still true to its design roots with a 8.4L V10 outputting 645 HP, with its Extreme Aero Package as we have it here it can also hold its own against the more modern cars in the hands of a capable driver. The new Supercars and the introduction of the Nordschleife has also led to existing Hypercars and Supercars (which include modern icons like the Lamborghini Revuelto, Mclaren Senna and Corvette C8 Z07 as well as all-time classics like the Mclaren F1 LM and the amazing Ultima GTR) have also been thoroughly overhauled and brought up to par with the latest content, making up growing roster of diverse high performance Track Day experiences in AMS2 – to be driven at the Touristenfahrten or wherever else you may feel like taking them.
The new Supercars Pt2 DLC will sell for US$ 7.99 or equivalent local currency conversion. Racin´ USA Bonus Pack
The next update includes some exciting new content that will at once introduce a complete new style of racing to AMS2, and also fulfill an old promise to expand the Racin´USA Expansion Pack – the Stock USAs are making their debut, inspired by three completely distinct generations of Stock Car Racing in the United States from the 1980s, 1990s and the current era.
Primarily built for oval racing, the American Stock Cars gradually grew more suitable for road racing as well, with the latest generation being equipped with a modern LSD and higher end aerodynamics; so much so that it could be taken to Le Mans and with a few modifications more than hold its own against the elite of GT racing – the result of the experiment you will now be able to try for yourself in AMS2:
As the name suggests, this Bonus Pack will be free to all owners of the Racin´ USA Expansion Pack and all the bundles that include it.
Formula Class RebrandingUpon launching V1.6.9, fans of the Formula Reiza and Formula Ultimate classes should not be concerned about their apparent absence; these classes are still there but have now been rebranded as Formula V8 Gen3, Formula Hybrid Gen2 and Formula Hybrid Gen3 respectively as per the graphics below
Main reason for this rebranding is to follow a more cohesive standard in the naming standards Formula classes from the last 30 years since they each represent specific powertrain regulations. AMS2 users may look forward to having the generation gaps made evident with this rebranding to be covered over the course of Q1 2026. Further v1.6.9 HighlightsWork continues on the ongoing HUD overhaul previewed in the last update; although it is unlikely that it will be completed in time we are looking into the possibility of providing a Beta option alongside the existing HUD for gathering user impressions before full integration of the new version. We have another round of physics updates across the board coming with v1.6.9, once again primarily focused on further refining tires - specifically tread friction coefficients, hysteresis, thermodynamics and the effects from being outside the optimal temperature window in said coefficients and the tire wear properties. These refinements are similar in nature to the ones continuously delivered since the v1.6 overhaul released last year, but v1.6.9 packs the heaviest punch so far with the volume and value of the updates; they are “minor” in dimension but still provide another notable step-up in the quality of the simulation.
V1.6.9 also packs another round of AI improvements focused primarily on three fronts: AI first corner / first lap performance and dynamics have been generally improved; performance under hard braking zones such as chicanes and hairpins where AI in some classes could often still be a little tentative, in parallel to new logic added so that AI drivers may decide to brake harder in particular circumstances (when being challenged or challenging for position for ex). Further calibration passes on both car and track side have also been carried with various performane discrepancy reports getting addressed. Further developments to be heard also on the audio front, with improved logic and effects for suspension / chassis sounds in steel frame cars. A much-requested feature making its debut is the addition of a "free camera" option , to allow users to free roam the track (especially useful for video creators out there). Some good optimization has been achieved for Temporal Antialiasing since its inclusion in the last update, with a new option added to combine both TAA with Super Sampling AA. Another QoL worth of note is the doubling of custom championship template slots and single championship save slots. Last but certainly not least, v1.6.9 significantly improves detection & display of yellow flags in non-FCY sessions and improve triggers for FCY in both road and oval tracks. 2025 Steam Winter Sale |
| 06/11/2025 | This is a complementary update to address a couple of CTDs detected with the latest release & add some immediate content fixes & improvements. As of this update, the tracks and cars from the new 2005 Historical Pack are available only to those who own the DLCs. V1.6.8.6 CHANGELOG GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 31/10/2025 | Automobilista 2 V1.6.8.5 is now live! The new update brings 2005 Endurance racing back to life with two new DLCs along with a substantial game update. As is tradition for AMS2, the new DLC content will have a free trial period over the weekend for all users to check out and enjoy it. Users who for whatever reason encounter issues with the new V1.6.8.5 or who might have an imminent league race to run may still remain on the previous V1.6.8.1 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch. Check out the full update notes & changelog below: HISTORICAL ENDURANCE PACK PT1 2005 LMP1 Class
2005 LMP2 Class
2005 GT1 Class
2005 GT2 Class
2004 GTR Class
FREE BASE GAME CONTENT
As usual the new DLCs will have a free trial period for all AMS2 users over the weekend. V1.6.8.5 RELEASE NOTES GENERAL V1.6.8.5 introduces Temporal Anti-Aliasing (TAA) as a new anti aliasing option; TAA smoothes jagged edges caused by geometry, textures and shadows by combining previous video frames with the current frame, providing better results and in some cases improved performance over MSAA. You can enable TAA in the Graphics and Performance settings, a new TAA sharpening option is also included. There has been further progress on the issue of autosaving / autoloading setups to further mitigate (if not outright eliminate) chances of saved setups being incorrectly restored. Endurance headlights have been updated to feature a slightly stronger glare effect at night; so far the current era GTP, LMP2s, GTE, GT3 as well as the new 2005 cars have received the updates. Finally, new presets have been added for the new 2005 Endurance content emulating FIA GT seasons from 2004 & 2005, ALMS & ELMS 2005 seasons PHYSICS A new round of physics refinements for many of the existing classes, most notable of which being once again GT3 (both gens), GT1, Group C, BMW M1 Procar & LMDh / GTP, all of which also having default setup and / or setup ranges revised which should mean old setups will probably not work for these classes without significant adjustments and it´s better to start them afresh; many others have received further minor tire adjustments as per the changelog below but those should not impact their performance or existing setups to a significant extent. AI All classes have received extensive AI behavior & performance calibrations revisions, focused primairly on traction & braking performance, elaborating their throttle application to logic to factor several specific circumstance into how fast or slowly they apply the throttle; this in turn has allowed for less compromising on the baseline rate of AI throttle application in each class and as a result their performance out of corners should be more balanced against their human opponents. AI racecraft & behavior adjustmewnts should generally result in reduced twitchness & more natural / flowing behavior from AI drivers when changing lines (be it for passing / defending or just positioning relative to traffic ahead); less aggressive throttle stomping in mid / high speed corners (which for GT cars could lead to them understeering offline or even off track altogether in some corners); traction / braking more balanced with thats viable for humans; less AI "rubber banding" effect (AI overtaking then getting overtaken back); more balanced AI drafting relative to player and each other; fractionally less risk of being pit manouvered or getting stuck glued with an AI car hanging around the outside of the player especially at lower Aggression settings. On the topic of AI Aggression, we have further adjusted the different options to further distinguish behavior in each level; it is now generally recommended to gravitate around Medium or High Aggression settings in most cases for more realistic racecraft from the AI, with Medium being more suitable for longer distance races, endurance and / or heavier cars, and High more appropriate for sprint races, formulas & club level racing. Low should only be mainly used by novices and / or those using controllers that offer more limited precision, as it will lead to AI being very careful especially around the player; Max Aggression on the other hand raises the general aggression for the whole field which increases risks of pile-ups and general erratic behavior; Medium & High will still feature some individual AI drivers with higher aggression personalities and the higher diversity provided by those settings will generally make for more dynamic races; please note this still largely dependent on individual driver AI personality variables so things may change or not work the same when running modded AI files. We have improved sorting of AI drivers based on their qualifying skill when a qualifying session is not run or skipped mid-way, removing a randomizing function that could bring slower drivers up the grid and contribute to the formation of clusters of AI cars when qualifying sessions aren´t run in real time. AI in Multiplayer has also been substantially improved both in terms of behavior as well as visual fidelity. . V1.6.8.1 -> V1.6.8.5 CHANGELOG GENERAL
UI & HUD
PHYSICS
AI
TRACKS
VEHICLES
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| 03/10/2025 | This is a hotfix to address a couple of minor issues with the latest release & smooth a few rough edges remaining with the new content. As of this update the cars from the Lamborghini Dream Pack Pt2 are available only for those who own it. V1.6.8.1 CHANGELOG UI & HUD
PHYSICS
AI
AUDIO
VEHICLES
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| 02/10/2025 | Along with another substantive list of improvements to both Single & Multiplayer, the new AMS2 update is accompanied by the release of the Lamborghini Dream Pack Pt2, bringing four more distinct but equally iconic V12 machines from the prestigious Italian brand - Lamborghini Miura SV, Lamborghini Diablo SV-R, Lamborghini Murcielago R-GT and the brand new Lamborghini Revuelto.
Each of these cars offers a completely unique driving experience relative not only to each other, but to every other car in the game - a true V12 treat for every sim racing enthusiast! As is tradition for AMS2, the new DLC content will have a free trial period for all users to check it out, but this should only last for 24h this time so don´t sit it out!
Important Note Regarding Car Setups: By default, AMS2 V1.6.8 disables the autoloading of both user-made and autosaved setups when loading a new event; this means that car setups will be always reverted to their factory defaults when you load a new track (you can still manually load your saved setups from the setup screen). Autoloading has been at the root of a few long-standing bugs (such as some setup variables occasionally loading incorrectly or lingering on from a previously selected car into a new event, sometimes without the user even realizing it); this creates obvious problems for which definitive fixes on what is a particularly convoluted area of the codebase are still proving elusive. The alternative solution for the time being has been to disable the function altogether so user always is ensured the car is reset to its original factory state upon session load - this also dispenses with the need to reset setup whenever a car receives a setup-impacting physics update. Users willing to risk the occasional hiccup in the autoloading system in order to keep its convenience will find an option to switch it back on from the Gameplay menu.
V1.6.7.2->V1.6.8.0 CHANGELOG CONTENT Lamborghini Dream Pack Pt2 DLC
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 30/09/2025 | Greetings everyone! Just a month after the release of V1.6.7 and two months after v1.6.6 release to the day, we are again on the verge of another exciting AMS2 update as V1.6.8 is due to be rolling out very soon! It is in fact not just one, but two major updates to be delivered in the coming weeks, along with three DLC packages which will extend the AMS2 world into one of the most memorable eras for Endurance Motorsports. In this dev update we will cover what is incoming with the new update but also take a glance into what you may expect just a few weeks later – strap tight! MULTI & SINGLE PLAYER DEVELOPMENTS AMS2 V1.6.8 once brings several improvements to both Multiplayer and Single Player components of the game. On the Multiplayer front, we have conclude Stage 2 of the ongoing MP overhaul, and with it the most notorious MP reliability issues - some being part of this game engine for well over a decade - have finally either been resolved or greatly mitigated.
We now enter Stage 3 of the overhaul, which is the development of further resources & tools for the Multiplayer environment now that the system is reliable enough to warrant that investment. In any case, If you haven´t raced in AMS2 recently due to issues encountered in the past this might be a good time to revisit it and find a much more enjoyable & stable experience. On the Single Player front, another host of AI developments as we push to refine the single player experience in preparation for the arrival of the much anticipated Career Mode in 2026; several parameters dedining AI racecraft behavior either when racing for position or under blue flag have received track-specific scalars that allow for further refining their racecraft specifically to the properties of each track layout; this allows for less compromises when configuring the AI for each car. as we can also further customize those AI racecraft variables for each track, beyond what it would already be able to calculate on the fly based on current track width, corner radius etc.
PHYSICS & FORCE FEEDBACK IMPROVEMENTS On the physics front, the vintage all-weather tires are the latest and last batch to receive post v1.6 refinements. We have also revised thermodynamic effects in all slick tires, adjusting effects of cold tires on the various friction coefficients - this should address some imprecision from slick tires before they fully get up to temp. Another notable physics change is a revision to modern GT drivelines (GTE, GT3 & GT Open) that should improve differential response in corner entry and exit. The GT classes have also received further chassis revisions to correct issues found with chassis polar moment of inertia and unsprung mass of various models. Even more substantial than the physics updates is the overhaul of both Default & Default + Force Feedback profiles, greatly improving the quality of details provided by both options especially under braking and mid-corner. LAMBORGHINI DREAM PACK PT2 All these improvements arrive just in time for what is bound to be some of the most exciting new content of the year, as along with V1.6.8 we will be releasing the second part of the Lamborghini Dream Pack – a Bonafide V12 fest with four of the most iconic models from the prestigious Italian brand: Lamborghini Miura SV
Important Note Regarding Car Setups For V1.6.8: AMS2 V1.6.8 will disable the autoloading of both user-made and autosaved setups when loading a new event; this means that car setups will be always reverted to their factory defaults when you load a new track (you can still manually load your saved setups from the setup screen). Reason for this being that autoloading has historically been at the root of a few long-standing bugs such as some setup variables occasionally loading incorrectly or lingering on from a previously selected car into a new event, sometimes without the user even realizing it; this creates obvious problems for which definitive fixes on what is a particularly convoluted area of the codebase are still proving elusive; the alternative solution for the time being has been to disable the function altogether so user always is ensured the car is reset to its original factory state upon session load - this also dispenses with the need to reset setup whenever a car receives a setup-impacting physics update. LATER ON... All of the above and more you may look forward to with the imminent release of V1.6.8; but another update is already far along and expected to be released within a few more weeks. Below are some of the highlights of what comes next: HUD OVERHAUL Originally planned one driver of the HUD intends to deliver a refreshed & more legible look that is more in tune with the UI design since its V1.6 overhaul, improving delivery of information to the user, including better flexibility to provide more detailed information than the current HUD is able to provide. HUD widgets will typically be more compact on screen, being mindful of wasting precious screen real estate unnecessarily. TAA as implemented in AMS2 carries some advantages relative other TAA implementations (such as seen in Unreal):
TIME TRAVELLING TO 2005
That covers all we had for this one! We look forward to catching up again very soon with the release of AMS2 V1.6.8 along with the new Lamborghini Dream Pack!
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| 04/09/2025 | A small update to address some outstanding issues from the latest patches UI & HUD
PHYSICS
VEHICLES
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| 03/09/2025 | This is a complementary update to the weekend´s release to give the new content some extra polish and adding further fixes & improvements that didn´t quite make it in time for the release. V1.6.7.1 CHANGELOG GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 30/08/2025 | Automobilista 2 V1.6.7 is now live! The new update brings a new Formula Vee generation and the Ligier JS P4 to complete the Ligier Endurance Series, along with some further valuable netcode & AI developments & other Quality of Life improvements.
Users who for whatever reason encounter issues with the new V1.6.7 or who might have an imminent league race to run may still remain on the previous V1.6.6.3 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.
The new Formula Vee Gen2 represents the latest model of the Brazilian F-Vee and has been developed in close collaboration with the series, featuring in-game with the factory configuration the grid is set to run in this weekend´s event at the Velocittá circuit. While the car´s VW DNA is still very present with the original VW Beetle front suspension, the old air-cooled Beetle engine and 4-speed gearbox as used in the Gen1 car have given way to a modern and VW Fox 1.6L engine with a 5-speed gearbox, with the hair-raising swing axle rear suspension also being ditched in favour of a more modern independent arrangement.
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 09/08/2025 | V1.6.6.3 is now live - One more complementary update to the latest release primarily to hotfix bug spotted on a new LiveTrack function which could cause tires to overheat and lose grip in certain circumstances - save for any new issue it should wrap the cycle. V1.6.6.3 CHANGELOG GENERAL
PHYSICS
AI
AUDIO
TRACKS
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| 05/08/2025 | This is another complementary update to the latest release with a few more fixes improvements primarily to the recently released content. With this update we have temporarily disabled the reset button in MP sessions at least for the time being as it was a source of problems in a MP environment - longer term the goal is to both improve the functionality so reset cannot be abused or cause problems with cars spawning on the way of incoming traffic, and make it optional for hosts to disable it altogether if that´s how they prefer to run their session. This update also wraps the free trial period for the contents of the new DLCs, which are now restricted to those who own them. V1.6.6.2 CHANGELOG GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 31/07/2025 | Automobilista 2 V1.6.6.1 is now live; this is the first complementary update to yesterday´s release bringing some additional fixes & improvements. IMPORTANT: Following reports of muffled or muted audio in-game, we´d recommend users to please check if AMS2 is not too low in volume on Windows Volume Mixer (right click speaker icon in tray -> Open volume mixer); please also make sure that headphone mixing is set ON or OFF in the in-game Audio configurations as appropriate for your audio device.
V1.6.6.1 CHANGELOG UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 30/07/2025 | Automobilista 2 V1.6.6 is now live! Along with several fixes & improvements to both single & multiplayer mode, the new update introduces a new manufacturer as Aston Martin makes its debut in AMS2 with four new cars, including the formidable Valkyrie Hypercar - all part of the freshly released Endurance Pack Pt3. Also coming along with this release is Nurburgring 2025 - a brand new version of the infamours Green featuring both the Grand Prix and Nordschleife layouts as well as other variations.
As is tradition with AMS2, the contents of the new DLCs will have a free trial period to give all users a chance to experience them and decide whether they are worth the purchase. By Friday August 1 they should become restricted to those who own the respective packages so don´t waste time checking them out! Users who for whatever reason encounter issues with V1.6.6 or who might still have a league race to run tonight can still remain on the previous V1.6.5.2 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.
V1.6.5.2 -> V1.6.6.0 CHANGELOG CONTENT Tracks - Nurburgring 2025 DLC
Cars Endurance Pack Pt3 DLC:
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
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| 29/07/2025 | Greetings everyone! We are in final preparations for the next update of Automobilista 2 as V1.6.6 is expected to be released tomorrow (July 30); this will be accompanied by two new DLCs, Endurance Pack Pt3 & Nürburgring 2025. Let´s have a look into what´s included in each of these DLCs as well as the improvements to be expected from the update itself! Endurance Pack Pt3
The third installment of our Endurance series adds a new batch of prototype and GT machinery to our ever-growing roaster – this time it is Aston Martin making its grand debut in AMS2, with the pack featuring no less than four formidable models from the prestigious British manufacturer. Starting with the latest V12 sensation: the Aston Martin Valkyrie Hypercar has been delivering stunning sights and sounds on both sides of the Atlantic this season, although it still gaining speed in the ultra-competitive GTP / LMDh classes it has already won the hearts of racing fans all over.
There will be a splash of British Racing Green to the GT3 & GT4 classes as well with the latest Aston Martin Vantage GT3 Evo & Aston Martin Vantage GT4 Evo respectively.
Rolling back the clock a bit to 2020 for the amazing Aston Martin Vantage V8 joining the GTE class – still alive and awesome in AMS2!
It is not all about the Astons in Endurance Pack Pt3 however as the light & nimble Alpine A110 GT4 Evo is a fresh pretty new face and also joining the GT4 class as its 9th contender.
Finally, the Ligier JS2-R as for now the sole contender in the new Ligier European Series - watch this space as there is more to come here!
These are the six models making the Endurance Pack Pt3 in its initial release; the pack will sell for US$ 9,99 or the equivalent regional conversion; as usual the cars will have a free trial period in the first few days following their release before reverting to being exclusive to owners of the DLC, so don´t miss out on the opportunity to make they´re worth the extra bucks! Nürburgring 2025 & Nurburgring 2020 Overhaul
AMS2 is all about providing a diverse range of motorsports experiences, and it could never really deliver without featuring the ultimate driving challenge - the infamous Green Hell. There was of course already an initial stab at the Nürburgring back in 2020 with the release of the Nürburgring Pack featuring the modern layouts; a couple of years later the Reiza track team revisited the Eifel Mountains, this time travelling back to the 1971 to produce the most detailed historical version of the Nürburgring, complete with the legendary Sudschleife , fulfilling the original DLC.
The plan however had always been to revisit the modern track at some point and give it a top-to-bottom overhaul, as the original was produced quite early on and it was based off a fairly rough mesh to begin with; we knew we wanted to do the track proper justice in AMS2; The reform to the real track earlier this year along with the renewal of our licensing agreement presenting an opportunity for fresh scan data, this seemed like the right time to tackle the Green Hell again.
Just like the 1971 project back in 2023, the 2025 overhaul proved especially laborious given the size of the track and the sheer amount of details in and around it; once again however our track team couldn´t help but go the distance, which result hopefully you all can get a sense for in the previews here. The project basically covers two fronts, with the 2020 layouts from the original Nürburgring Pack receiving all the main terrain 3D mesh updates as well as some of the artwork development – the 2020 track update will be free to everyone who already own the original DLC; Nürburgring 2025 featuring all the latest renovations done to the facility as well as the complete art overhaul in turn will be sold as its own standalone DLC for US$ 7.99 or the equivalent regional conversion.
Two things that won´t make this release but that are still planned for subsequent updates for the track and the game are a "joker" shortcut" to skip the out lap, and a Tourist layout option so the track can be experiecend as it is by those visiting it in real life Check this post in our forum to learn more about the differences between the 2020 & 2025 versions of the track. Multiplayer Revisions
We are currently in the process of performing various Multiplayer code structural improvements & corrections which hopefully will further improve reliability of MP sessions in AMS2. Stage 1 of this overhaul will already be integrated into the next release, and they include fixes for at least one known cause of sessions getting stuck in transition, and an optimized packet transfer during either host migration and / or around the end of a MP sessions, both of which should greatly reduce chances of mass disconnections or mass lags in either scenarios. Further development may be expected follow on this front over the next few months. For the complete changelog for other developments in V1.6.6 check this post. Steam Racing Fest
Automobilista 2 & all DLCS are featuring on the Steam Racing Fest with Special discounts up to 75%! Perfect timing to complete your collection in preparation of the upcoming update & DLC releases which are soon to be released! Check it out here: Automobilista 2 IMSA Bundle
We have just launched the IMSA Bundle on Steam, combining AMS2 base game with all DLCs featuring IMSA-related cars & tracks into a single especially discounted purchase - the best way to get into AMS2 as the ultimate IMSA experience! The Bundle does not have to be a full standalone purchase - if you already own AMS2 and / or any of the DLCs included in this Bundle, you may just buy for the missing items and get them with the same discount of the full bundle.
That covers it for this update, we hope you all have a great time with it upon its release! |







Users who for whatever reason encounter issues with the new V1.6.9.9 upon release or who might have an imminent league race to run may still remain on the previous V1.6.9.81 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.
V1.6.9.9 introduces support for AI wet lines, allowing the AI to explore the grippier areas of the track outside of the rubbered racing line which become slippery when wet.
These wet lines have to be created manually so they will be introduced gradually all the way to V1.7 release; as of v1.6.9.9, these are the tracks with dedicated AI wet lines:
V1.6.9.8 includes some new modding resources as covered in Pt2 of the
The full changelog for the latest update:
V1.6.9.5-> V1.6.9.8 CHANGELOG
CONTENT
Tracks
Hungaroring DLC
Historic Track Pack Pt4:











































Users who for whatever reason encounter issues with the new V1.6.9.0 or who might have an imminent league race to run may still remain on the previous V1.6.8.6 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.
Check out the full update notes & changelog below:















Users who for whatever reason encounter issues with the new V1.6.8 or who might have an imminent league race to run may still remain on the previous V1.6.7.2 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.


The Miura SV was the final and most refined evolution of what is considered to be the first true Supercar; Featuring improved handling, a more powerful 385 hp V12, and wider rear tires, the Miura SV was both beautiful & groundbreaking due to its mid-engine design. The car will join the newly rebranded Vintage Cars class
Lamborghini Diablo SV-R Super Trofeo
A track-only version of the Diablo SV, the SV-R was Lamborghini’s first official race car and the first used for its one-make Super Trofeo series in 1996 – the class now simulated in AMS2.
Lamborghini Murciélago R-GT
Developed in collaboration with Reiter Engineering and Audi Sport, the R-GT was a race-spec version of the Murciélago built for FIA GT and Le Mans. It will be debuting the GT1 2005 class in AMS2 where it’s soon to receive a lot of competition!
Lamborghini Revuelto
The Revuelto is Lamborghini’s latest hyper car and its first HPEV; combining a new 6.5L naturally aspirated V12 with four electric motors, active rear wing, and dampers – all duly simulated in AMS2. The Revuelto will be joining the Hypercars class. The Lamborghini Dream Pack Pt2 will sell for US$ 9,99 or the equivalent regional conversion.
Some of the widgets will pack secondary levels of information to improve the driver´s situational awareness; as examples, fuel gauges will now include estimates of laps remaining and the primary leaderboard offers options to show gap to leader, intervals, or automatically rotate between the two.
These options and others will now also be available for adjustment live in-car, while new widgets conveying the current and upcoming environmental and weather status will allow users to react to the situation around them and get the information for better-informed strategy decisions.
The car info gadget will also receive several new additions which should help drivers get a clearer picture of what's going on underneath the bodywork: All the information about tires and brakes remain available as before, but brake icons now also double as wear indicators. Engine, gearbox, and clutch, are no longer condensed into a single item and each now offers up their own damage state; the gearbox value will indicate the damage state of the worst affected gear, while the clutch will show wear as its main value plus additional warnings when it is overheated and at risk of slipping and further damage, which should force driver to limit the torque applies to allow the clutch to cool down.
TEMPORAL ANTI-ALIASING SUPPORT
Another important new QoL feature is the implementation of temporal anti-aliasing (TAA), a new anti-aliasing option parallel to those already supported by the game.
TAA smoother out jaggies by combining previous video frames with the current frame. It reduces "jaggies" and shimmer from motion, providing a stable image with less performance impact than the other anti-aliasing methods; this should be a very good option not only for those with lower end systems but also for users running higher screen resolutions and especially VR users who current anti-aliasing options are restricted.
The AMS2 time machine is being switched back on again for a journey through the history of Endurance Motorsports in these final months of 2025; its first stop is going to take us back 20 years to 2005 - a time when prototypes had open tops, and GT racing was dominated by V12 engines.
AMS2 users will be able to experience 2005 endurance racing from both sides of the Atlantic - in America ALMS had found strong footing with the Sebring 12h and the Petit Le Mans at Road Atlanta as the main events; in Europe ELMS raged on around its crown jewel Le Mans 24h.
So popular was GT racing back then that it couldn´t be kept to mere sideshows to the prototypes; they warranted their own FIA GT championship with its own 24h crown jewel event – the 24h of Spa.
You will be able to experience these events in AMS2 with the tracks exactly as they were 20 years ago, featuring most of their participants.
There is plenty more to say and share about this content and we assure you we are as excited as you probably are to get to it, but all in due time - all these details will be shared over the course of few weeks that still separate us from their release.
STEAM AUTUMN SALE
The Steam Autumn Sale is running on a new schedule, having just started yesterday and scheduled to run until October 6th. AMS2 is 50% off with all DLCs also being listed with discounts up to 70% off - don´t miss out!


The Ligier JS P4 also joins its Ligier European Series co-star JS2-R as a late arrival to the Endurance Pack Pt3 — the agile entry-level prototype is a new addition to the Endurance Pack Pt3 released a few weeks ago, and free for all who already purchased the DLC.
Along with the content, V1.6.7 progresses the ongoing Multiplayer overhaul to Stage 2 with several new reliability developments as listed in the changelog below.
Some important AI developments ahave also been introduced as we´ve updated the way the center of gravity is calculated for AI cars; this has allowed us to greatly improve their overall stability particularly for fast cars with substantial rearwards weight distribution like F-Retros, F-Classics or mid-engine GT and Prototypes. While some fine-tuning is still in progress, V1.6.7 already presents better behaved AI for those classes that is both more capable of adhering to the track and also more suscetible to losing control in case contact does occur.
On the physics front, a couple of aerodynamical adjustments should see slightly stronger drafting effects and rear wing in high downforce cars being slightly less sensitive to yaw; v1.6.7 also features tread revisions for road radial tires (both new and and scrubbed as used by series such as Copa Truck)
V1.6.6.3 -> V1.6.7.0 CHANGELOG
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