Dados da Steam coletados em 14/11/2026 12:12 · 1 amostras de jogadores no banco. Projeto independente, sem ligação com a Valve.
Jogadores
Quando o jogo tem mais gente
O mapa de calor aparece quando houver pelo menos 24 horas de dados de jogadores deste jogo.
Mídia








Usuários da Steam
Imprensa
- Site oficial
- Tempo para zerar (HowLongToBeat)média de horas até terminar a história e até 100%
- Suporte
- Contrato de licença · No Place for Bravery EULA
- E-mail de suportecomercial@tgfstudio.com
- Redes sociaisTwitch · X (Twitter) · YouTube
Tem português do Brasil: interface, legendas.
| Idioma | Interface | Legendas | Áudio |
|---|---|---|---|
| Português (Brasil) | ✓ | ✓ | — |
| Inglês | ✓ | ✓ | — |
| Alemão | ✓ | ✓ | — |
| Chinês simplificado | ✓ | ✓ | — |
| Chinês tradicional | ✓ | ✓ | — |
| Coreano | ✓ | ✓ | — |
| Espanhol (Espanha) | ✓ | ✓ | — |
| Francês | ✓ | ✓ | — |
| Japonês | ✓ | ✓ | — |
Mínimos
- Requer um sistema operativo e processador de 64 bits
- Sistema Operativo
- Windows 10
- Processador
- 2.8 GHz Dual Core CPU
- Memória
- 4 GB de RAM
- Placa gráfica
- GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM
- DirectX
- Versão 11
- Espaço no disco
- Requer 2 GB de espaço livre
Recomendados
- Requer um sistema operativo e processador de 64 bits
Preço em cada país
| País | Preço atual | Preço cheio | Desconto | Em reais | vs Brasil | Menor visto |
|---|---|---|---|---|---|---|
| ₹ 529 | ₹ 529 | — | -37% | ₹ 529 | ||
| ₸ 2.650 | ₸ 2.650 | — | -33% | ₸ 2.650 | ||
| Rp 108.999 | Rp 108.999 | — | -32% | Rp 108.999 | ||
| ₽ 499 | ₽ 499 | — | -32% | ₽ 499 | ||
| ₴ 279 | ₴ 279 | — | -31% | ₴ 279 | ||
| ₱ 449,95 | ₱ 449,95 | — | -20% | ₱ 449,95 | ||
| ₫ 188.000 | ₫ 188.000 | — | -17% | ₫ 188.000 | ||
| R 130,00 | R 130,00 | — | -13% | R 130,00 | ||
| CLP$ 7.700 | CLP$ 7.700 | — | -12% | CLP$ 7.700 | ||
| US$ 8,19 | US$ 8,19 | — | -7% | US$ 8,19 | ||
| ฿ 289,00 | ฿ 289,00 | — | -4% | ฿ 289,00 | ||
| R$ 49,99 | R$ 49,99 | — | — | R$ 49,99 | ||
| SR 34,95 | SR 34,95 | — | +5% | SR 34,95 | ||
| COL$ 31.000 | COL$ 31.000 | — | +7% | COL$ 31.000 | ||
| RM 39,00 | RM 39,00 | — | +8% | RM 39,00 | ||
| NT$ 328 | NT$ 328 | — | +13% | NT$ 328 | ||
| CN¥ 70,00 | CN¥ 70,00 | — | +18% | CN¥ 70,00 | ||
| US$ 10,49 | US$ 10,49 | — | +19% | US$ 10,49 | ||
| US$ 10,49 | US$ 10,49 | — | +19% | US$ 10,49 | ||
| US$ 10,49 | US$ 10,49 | — | +19% | US$ 10,49 | ||
| $U 429 | $U 429 | — | +19% | $U 429 | ||
| KD 3,35 | KD 3,35 | — | +22% | KD 3,35 | ||
| S/ 37,00 | S/ 37,00 | — | +23% | S/ 37,00 | ||
| QR 41,99 | QR 41,99 | — | +30% | QR 41,99 | ||
| S$ 18,50 | S$ 18,50 | — | +62% | S$ 18,50 | ||
| AED 53,00 | AED 53,00 | — | +63% | AED 53,00 | ||
| NZ$ 30,00 | NZ$ 30,00 | — | +87% | NZ$ 30,00 | ||
| CDN$ 24,99 | CDN$ 24,99 | — | +98% | CDN$ 24,99 | ||
| ¥ 2.980 | ¥ 2.980 | — | +111% | ¥ 2.980 | ||
| ₡ 8.500 | ₡ 8.500 | — | +112% | ₡ 8.500 | ||
| Mex$ 355,00 | Mex$ 355,00 | — | +116% | Mex$ 355,00 | ||
| kr 190,00 | kr 190,00 | — | +124% | kr 190,00 | ||
| US$ 19,99 | US$ 19,99 | — | +126% | US$ 19,99 | ||
| zł 80,00 | zł 80,00 | — | +127% | zł 80,00 | ||
| A$ 30,00 | A$ 30,00 | — | +130% | A$ 30,00 | ||
| € 19,99 | € 19,99 | — | +149% | € 19,99 | ||
| ₪ 73,95 | ₪ 73,95 | — | +160% | ₪ 73,95 | ||
| £ 17,99 | £ 17,99 | — | +169% | £ 17,99 | ||
| HK$ 198,00 | HK$ 198,00 | — | +185% | HK$ 198,00 | ||
| ₩ 35.000 | ₩ 35.000 | — | +196% | ₩ 35.000 | ||
| CHF 28,00 | CHF 28,00 | — | +277% | CHF 28,00 |
Do mais barato ao mais caro em reais, pela cotação do dia (só para comparar: o preço cobrado é o da moeda local).
Histórico de preço
Ainda não há promoções registradas para este jogo aqui. Nas grandes promoções da Steam (verão, inverno, outono e primavera) a maioria dos jogos entra com desconto. As faixas douradas no gráfico marcam as grandes promoções da Steam.
Todas as mudanças de preço
| Visto em | País | Preço | Preço cheio | Desconto | Em reais |
|---|---|---|---|---|---|
| 14/11/2026 12:12 | R$ 49,99 | R$ 49,99 | — | R$ 49,99 | |
| 14/11/2026 12:12 | US$ 19,99 | US$ 19,99 | — | ≈ R$ 112,91 | |
| 14/11/2026 12:12 | US$ 10,49 | US$ 10,49 | — | ≈ R$ 59,25 | |
| 14/11/2026 12:12 | Mex$ 355,00 | Mex$ 355,00 | — | ≈ R$ 108,03 | |
| 14/11/2026 12:12 | CLP$ 7.700 | CLP$ 7.700 | — | ≈ R$ 43,84 | |
| 14/11/2026 12:12 | £ 17,99 | £ 17,99 | — | ≈ R$ 134,33 | |
| 14/11/2026 12:12 | € 19,99 | € 19,99 | — | ≈ R$ 124,63 | |
| 14/11/2026 12:12 | US$ 10,49 | US$ 10,49 | — | ≈ R$ 59,25 | |
| 14/11/2026 12:12 | ¥ 2.980 | ¥ 2.980 | — | ≈ R$ 105,33 | |
| 14/11/2026 12:12 | ₹ 529Mais barato em reais | ₹ 529 | — | ≈ R$ 31,69 | |
| 14/11/2026 12:12 | CDN$ 24,99 | CDN$ 24,99 | — | ≈ R$ 98,98 | |
| 14/11/2026 12:12 | A$ 30,00 | A$ 30,00 | — | ≈ R$ 114,87 | |
| 14/11/2026 12:12 | NZ$ 30,00 | NZ$ 30,00 | — | ≈ R$ 93,66 | |
| 14/11/2026 12:12 | CHF 28,00 | CHF 28,00 | — | ≈ R$ 188,59 | |
| 14/11/2026 12:12 | kr 190,00 | kr 190,00 | — | ≈ R$ 112,18 | |
| 14/11/2026 12:12 | zł 80,00 | zł 80,00 | — | ≈ R$ 113,27 | |
| 14/11/2026 12:12 | ₴ 279 | ₴ 279 | — | ≈ R$ 34,68 | |
| 14/11/2026 12:12 | ₽ 499 | ₽ 499 | — | ≈ R$ 34,16 | |
| 14/11/2026 12:12 | ₸ 2.650 | ₸ 2.650 | — | ≈ R$ 33,64 | |
| 14/11/2026 12:12 | US$ 10,49 | US$ 10,49 | — | ≈ R$ 59,25 | |
| 14/11/2026 12:12 | US$ 8,19 | US$ 8,19 | — | ≈ R$ 46,26 | |
| 14/11/2026 12:12 | CN¥ 70,00 | CN¥ 70,00 | — | ≈ R$ 59,14 | |
| 14/11/2026 12:12 | HK$ 198,00 | HK$ 198,00 | — | ≈ R$ 142,54 | |
| 14/11/2026 12:12 | NT$ 328 | NT$ 328 | — | ≈ R$ 56,29 | |
| 14/11/2026 12:12 | ₩ 35.000 | ₩ 35.000 | — | ≈ R$ 147,95 | |
| 14/11/2026 12:12 | Rp 108.999 | Rp 108.999 | — | ≈ R$ 33,77 | |
| 14/11/2026 12:12 | RM 39,00 | RM 39,00 | — | ≈ R$ 53,91 | |
| 14/11/2026 12:12 | ₱ 449,95 | ₱ 449,95 | — | ≈ R$ 39,80 | |
| 14/11/2026 12:12 | S$ 18,50 | S$ 18,50 | — | ≈ R$ 81,14 | |
| 14/11/2026 12:12 | ฿ 289,00 | ฿ 289,00 | — | ≈ R$ 48,18 | |
| 14/11/2026 12:12 | ₫ 188.000 | ₫ 188.000 | — | ≈ R$ 41,26 | |
| 14/11/2026 12:12 | COL$ 31.000 | COL$ 31.000 | — | ≈ R$ 53,28 | |
| 14/11/2026 12:12 | S/ 37,00 | S/ 37,00 | — | ≈ R$ 61,40 | |
| 14/11/2026 12:12 | $U 429 | $U 429 | — | ≈ R$ 59,53 | |
| 14/11/2026 12:12 | ₡ 8.500 | ₡ 8.500 | — | ≈ R$ 106,06 | |
| 14/11/2026 12:12 | R 130,00 | R 130,00 | — | ≈ R$ 43,45 | |
| 14/11/2026 12:12 | AED 53,00 | AED 53,00 | — | ≈ R$ 81,51 | |
| 14/11/2026 12:12 | SR 34,95 | SR 34,95 | — | ≈ R$ 52,64 | |
| 14/11/2026 12:12 | QR 41,99 | QR 41,99 | — | ≈ R$ 65,16 | |
| 14/11/2026 12:12 | KD 3,35 | KD 3,35 | — | ≈ R$ 60,79 | |
| 14/11/2026 12:12 | ₪ 73,95 | ₪ 73,95 | — | ≈ R$ 130,22 |
Uma linha nova aparece sempre que o preço muda. A linha em destaque é o preço atual de cada país. Valores em reais pela cotação do dia (13/11), só para comparar: o preço cobrado é o da moeda local. Rates By Exchange Rate API
Edições e pacotes
A Steam vende este jogo em uma única opção.
DLCs · preços no Brasil
Este jogo não tem DLCs, ou elas ainda não foram coletadas.
Cartas colecionáveis · cartas, laminadas e insígnias
Este jogo não tem cartas colecionáveis Steam.
Itens de perfil · fundos, emoticons e loja de pontos
Este jogo não tem itens de perfil nem itens na loja de pontos (conferido em 14/11/2026 12:12).
Conquistas · percentual global de jogadores
As 5 mais raras
The Lawnmower Man0,7%Cut 999 tiles of grass.
The Dark Half5,6%Defeat Thorn's Nightmare.
Fatherhood5,6%Finish the game and see the true ending.
No Country for Old Men5,6%Finish the game without taking any damage.
Hard to Kill5,7%Finish the game with zero deaths.
Todas
- PredatorPerform an execution on 30 enemies.74,5%EXECUTION_30
- I Saw The DevilKill 50 enemies.62,5%KILLED_50
- Kill BillPerform an execution on 60 enemies.57,7%EXECUTION_60
- ManhunterKill 100 enemies.44,2%KILLED_100
- John WickPerform an execution on 100 enemies.43,0%EXECUTION_100
- The Hidden BladePerform 30 perfect parries.30,7%PARRIED_30_TIMES
- OldboyDie more than 10 times.30,5%DIED_10_TIMES
- The PurgeKill 200 enemies.26,5%KILLES_200
- Rush HourPerform 60 perfect parries.21,7%PARRIED_60_TIMES
- The Sixth SensePerform 100 perfect parries.15,3%PARRIED_100_TIMES
- NightcrawlerDefeat the Heblord.13,9%BEAT_HEBLORD
- RagnarokAcquire the hammer.10,7%GOT_HAMMER
- JokerDefeat the Earless.9,0%BEAT_LIYA
- For a Few Dollars MoreDefeat the Warlock.7,2%BEAT_WARLOCK
- Hard to KillFinish the game with zero deaths.5,7%NO_DEATHS
- The Dark HalfDefeat Thorn's Nightmare.5,6%BEAT_DARKTHORN
- FatherhoodFinish the game and see the true ending.5,6%FINISH_GAME
- No Country for Old MenFinish the game without taking any damage.5,6%NO_DAMAGE
- The Lawnmower ManCut 999 tiles of grass.0,7%CUTTED_GRASS
Evolução da nota · análises positivas mês a mês
Linha: % de análises positivas de cada mês (cor pela nota: azul 70%+, amarelo 40–69%, vermelho abaixo). Barras: quantas análises o mês teve. Passe o mouse para ver os números. Fonte: histórico de análises da loja da Steam, atualizado em 14/11/2026 12:12.
Comentários dos jogadores · análises da Steam
- ▲ Recomenda10,6 h jogadas ao escrever22 set. 2022Recebeu de graça
No Place for Bravery conta uma história muito pessoal e humana através de um soulslike brutal.
Minha análise completa está aqui: https://www.youtube.com/watch?v=BxUNsB13r64 - ▲ Recomenda2,7 h jogadas ao escrever23 set. 2022
Da pra faze carinho no doguinho
tava esperando esse jogo faz um tempo e valeu a pena a espera
pixel art linda, trilha sonora maravilhosa e uma jogabilidade mt fluida
fora a historia q tbm ta mt legal15 acharam útilVer na Steam - ▲ Recomenda10,8 h jogadas ao escrever27 set. 2022Recebeu de graça
No Place for Bravery é simplesmente maravilhoso!
Graficamente falando o game é impecável. Fica perceptível que tiveram muito cuidado e carinho na produção do game.
A trilha sonora é muito marcante, sendo, ao meu ver, o ponto alto do game junto com a história!
O jogo é sem dúvidas uma das melhores experiências audiovisuais que tive nos últimos tempos.
Recomendo e recomendo muito!
10/1010 acharam útilVer na Steam - ▲ Recomenda6,8 h jogadas ao escrever13 set. 2023
O jogo me surpreendeu com sua narrativa bem elaborada e inspirada em nas experiências dos devs, é tocando e emocionante, a jogabilidade do jogo é muito boa também, tem fluidez bem trabalhada, e os gráficos? oque falar dessa pixel arte extremamente bem trabalhada? No Place For Bravery é um jogo excelente em toda sua essência e construção, valeu a experiência do mesmo, ainda continuo jogando essa maravilha.
2 acharam útilVer na Steam - ▲ Recomenda12,7 h jogadas ao escrever29 set. 2022Recebeu de graça
Muito satisfatório poder jogar um jogo tão envolvente quanto esse!
A história é bem feita, o combate é desafiante e ágil, tem boa mistura de mecânica que te faz sentir valor em cada item que decide usar. Muito bem equilibrado mas sem deixar de trazer aquela dificuldade instigante de que essa não será uma jornada qualquer; Até por que o tema é sério.
A arte do jogo é belíssima em sua proposta, as paisagens, o cenário interativo, dá para ver o carinho dedicado em sua construção.
Definitivamente um jogo que valera o seu tempo gasto para zerar!2 acharam útilVer na Steam
- ▼ Não recomenda6,7 h jogadas ao escrever1 mai. 2024
Talvez seja minha primeira e única análise de um jogo, e acho que No Place for Bravery merece isso.
Muitos sentimentos mistos nesse jogo... Mas, vamos começar pelo começo.
O jogo possui a famosa dinâmica Pai e Filho, onde o pai é o ser bruto e com poucos sentimentos que é a força bruta, e o filho é a criança curiosa que vive conversando contigo. Essa dinâmica é a minha preferida e foi o que chamou a minha atenção desde o começo.
Na história, você é um pai que acaba perdendo sua filha para um Feiticeiro, e muitos anos depois, você acaba achando rastros desse mesmo Feiticeiro, e decide ir atrás dele, com a esperança de achar sua filha ainda viva, mesmo depois de anos. Na jornada, você é acompanhado de seu filho adotivo, e encontra antigos amigos que lhe guiam e auxiliam na jornada.
Sinceramente, a história é simples, mas possui um Plot no final que realmente me pegou de surpresa, e que acho muito legal. A construção de mundo e os documentos que revelam mais da história também são legais demais, realmente da pra se ver uma mesa de RPG ambientada naquele local.
Mas, o por que não recomendo esse jogo? Pela gameplay.
Você tem o padrão de atacar, defender, esquivar, usar habilidades das armas, trocar de armas e usar itens consumíveis como bombas e facas de arremesso. O problema é que mesmo com essa diversidade de armas e mecânicas interessantes, é muito massante e cansativo. Tu pode ser alguém mais cauteloso e tirar proveito dos consumíveis, ir atrás de melhorias para suas armas, e utilizar cada arma adequada para cada inimigo. MAS se você for um tanque de guerra e ir pra frente e só apertar o botão de ataque, também vai da certo (que foi o que fiz na metade para o final do jogo).
No momento em que tu pega a Besta por exemplo, tu consegue matar qualquer bicho sem que eles te acertem praticamente. E eu pensei que era só para mim isso, mas depois de discutir com alguns amigos e até mesmo ver algumas pessoas online comentando sobre, realmente não sou o único.
E me dói o peito escrever isso, eu realmente queria gostar de você No Place For Bravery, mas eu.. não consigo, não consigo nem mesmo recomendar você por conta de sua gameplay. Ela não tem nada de bugada, nem é estranha, só cansa...
Tem seus méritos, claramente, como a história, o mundo e o Plot. A não ser que você seja for um pai que tem um afeto pela dinâmica de história Pai e Filho ou alguém que queira apoiar um projeto BR, infelizmente esse jogo pode não ser para você.7 acharam útilVer na Steam - ▼ Não recomenda6,5 h jogadas ao escrever15 set. 2025
estava gostando tanto... mas numa parte morri e ao carregar o jogo meio q voltou o monstro q eu tinha matado para atravessar uma barreira so q eu estava do outro lado da barreira oq impossibilitou de matar ele e de prosseguir o jogo e sempre que tento recarregar, volta dessa parte... corrijam esse tipo de bug prfv... é um exelente jogo, mas esse tipo de bug que impossibilita a proguessao, desanima de verdade
1 acharam útilVer na Steam - ▼ Não recomenda1,7 h jogadas ao escrever23 mar. 2023
É... de fato é um soulslike, eu normalmente não gosto de soulslike, porém as vezes abro exceções, principalmente quando se trata de top down, porém esse aqui não me agradou. É apenas a mesma coisa tediosa de qualquer soulslike, baita o ataque, espera o monstro atacar, puni ele por errar, o mesmo vale pra você.
Agora eu não daria uma review negativa se fosse só esse problema, o problema é que a curva de aprendizado desse jogo é horrível, ok, eu coloquei a dificuldade no máximo desde o começo mas mesmo assim não importa qual dificuldade você escolha, qualquer que for o jogo ELE PRECISA TER UMA CURVA DE APRENDIZADO BOA, começando com menos inimigos e inimigos mais fáceis e ir dificultando conforme você avança. Aqui o que encontrei não foi o jogo te punindo por jogar mal, e sim o jogo impedindo que você jogasse caso você não fosse PERFEITO, isso é horrível... principalmente quando se trata de inicio de game onde você não tem como melhorar seu personagem, principalmente quando seu jogo tem uma jogabilidade repetitiva... você não vai fazer o player querer tentar de novo e de novo... vai apenas fazer ele passar raiva pois é extremamente repetitivo.
~Pra encerrar o que realmente diria que é o MAIOR problema de todos, é que você NÃO COMEÇA com esquiva invencível, e o jogo tem um bug que quando abre ele nunca salva as configurações, e as vezes o jogo simplesmente reseta do NADA, então caga sua resolução, muda a dificuldade toda vez que abre o jogo, isso destroe completamente a vontade de jogar. Comprei pensando que seria uma pegada mais Hyper Light Drifter, o que encontrei foi um jogo que requer ser perfeito, repetitivo e que reseta toda hora as configurações. Infelizmente não tem como recomendar.3 acharam útilVer na Steam - ▼ Não recomenda0,4 h jogadas ao escrever20 abr. 2026Em inglês
It honestly feels broken right now. And developers announced they're temporarily pausing support... In 2024.
It's weird as no other reviews mention it, but right now there's minute long black screens when loading into the game. And the game freezes for almost a second when you're being attacked, or try to execute a combo. It feels unplayable. The only similar experience I've had was due to super aggressive DRM that would need to call home every time you clicked. The trailer plays around with stop motion too.. Is it meant to be like this?2 acharam útilVer na Steam
- ▼ Não recomenda6,5 h jogadas ao escrever15 set. 2025
estava gostando tanto... mas numa parte morri e ao carregar o jogo meio q voltou o monstro q eu tinha matado para atravessar uma barreira so q eu estava do outro lado da barreira oq impossibilitou de matar ele e de prosseguir o jogo e sempre que tento recarregar, volta dessa parte... corrijam esse tipo de bug prfv... é um exelente jogo, mas esse tipo de bug que impossibilita a proguessao, desanima de verdade
1 acharam útilVer na Steam - ▲ Recomenda6,0 h jogadas ao escrever24 ago. 2024
o jogo é mal otimizado, quando tem muitos mobs ou projeteis o jogo trava um pouco (dependendo da quantidade que tem no lugar ele trava mais) e até fechou meu jogo, mas de resto ele é um jogo bem bom e interessante, os gráficos e os controles são bem bons a história é mais ou menos.
1 acharam útilVer na Steam - ▼ Não recomenda6,7 h jogadas ao escrever1 mai. 2024
Talvez seja minha primeira e única análise de um jogo, e acho que No Place for Bravery merece isso.
Muitos sentimentos mistos nesse jogo... Mas, vamos começar pelo começo.
O jogo possui a famosa dinâmica Pai e Filho, onde o pai é o ser bruto e com poucos sentimentos que é a força bruta, e o filho é a criança curiosa que vive conversando contigo. Essa dinâmica é a minha preferida e foi o que chamou a minha atenção desde o começo.
Na história, você é um pai que acaba perdendo sua filha para um Feiticeiro, e muitos anos depois, você acaba achando rastros desse mesmo Feiticeiro, e decide ir atrás dele, com a esperança de achar sua filha ainda viva, mesmo depois de anos. Na jornada, você é acompanhado de seu filho adotivo, e encontra antigos amigos que lhe guiam e auxiliam na jornada.
Sinceramente, a história é simples, mas possui um Plot no final que realmente me pegou de surpresa, e que acho muito legal. A construção de mundo e os documentos que revelam mais da história também são legais demais, realmente da pra se ver uma mesa de RPG ambientada naquele local.
Mas, o por que não recomendo esse jogo? Pela gameplay.
Você tem o padrão de atacar, defender, esquivar, usar habilidades das armas, trocar de armas e usar itens consumíveis como bombas e facas de arremesso. O problema é que mesmo com essa diversidade de armas e mecânicas interessantes, é muito massante e cansativo. Tu pode ser alguém mais cauteloso e tirar proveito dos consumíveis, ir atrás de melhorias para suas armas, e utilizar cada arma adequada para cada inimigo. MAS se você for um tanque de guerra e ir pra frente e só apertar o botão de ataque, também vai da certo (que foi o que fiz na metade para o final do jogo).
No momento em que tu pega a Besta por exemplo, tu consegue matar qualquer bicho sem que eles te acertem praticamente. E eu pensei que era só para mim isso, mas depois de discutir com alguns amigos e até mesmo ver algumas pessoas online comentando sobre, realmente não sou o único.
E me dói o peito escrever isso, eu realmente queria gostar de você No Place For Bravery, mas eu.. não consigo, não consigo nem mesmo recomendar você por conta de sua gameplay. Ela não tem nada de bugada, nem é estranha, só cansa...
Tem seus méritos, claramente, como a história, o mundo e o Plot. A não ser que você seja for um pai que tem um afeto pela dinâmica de história Pai e Filho ou alguém que queira apoiar um projeto BR, infelizmente esse jogo pode não ser para você.7 acharam útilVer na Steam - ▲ Recomenda8,2 h jogadas ao escrever2 nov. 2023
Gostei do jogo,apesar de ter muitos bugs.Achei a historia muito boa,a gameplay é legal e recomendo jogar.
- ▲ Recomenda1,1 h jogadas ao escrever14 out. 2023
Adorei a atenção aos detalhes, a construção da narrativa e a imersividade do game. Trata-se de um jogo desafiador que exige dedicação em dominar suas mecânicas, porém é também uma narrativa interessante de acompanhar. Recomendo demais o jogo e fico na expectativa dos próximos projetos da desenvolvedora.
Análises mais úteis do último ano (positivas e negativas) e as mais recentes, em português e, quando faltam, em inglês. A Steam não tem nota neutra: cada análise recomenda ou não o jogo. Atualizado em 14/11/2026 12:12.
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Últimas notícias e notas de atualização
| Data | Título |
|---|---|
| 25/04/2024 | Hello No Place for Bravery Community, In recent months, we have been tirelessly working and investing all our energy and resources into bringing new projects to life. We know many of you are eagerly awaiting news, updates, and ongoing support for No Place for Bravery, and we want to assure you that we are doing our best to meet your expectations. However, it's important to share with you that we are facing some challenges. As some of you may know, we are an independent studio with a small team and rely heavily on funding to keep moving forward. Currently, we are working hard to secure the next investment that will allow us to expand our team. Exciting things are coming! However, we need a little more time to address our financial and structural issues, and we would like to ask for your understanding and support. Therefore, we want to inform you that we will be temporarily stepping away from supporting No Place for Bravery until at least June. This decision has been made so we can fully focus on seeking investment and developing new projects and No Place for Bravery itself. We want to express our deepest gratitude to each and every one of you for your ongoing support. We appreciate your understanding and patience during this challenging period. Best regards, Glitch Factory |
| 28/10/2023 | Guardian Edition Free Demo |
| 05/09/2023 | ![]() Hello Brave ones! As you already know, the Guardian Edition of No Place for Bravery is now online. With it, several improvements have been added to the project. Now, we need to discuss the game's languages. We have also previously mentioned the size of our team and the challenges we faced during our launch in the text about the Roadmap of updates. Regarding the languages:We are a small team from Brazil, and the possibility of having a game in multiple languages was like a dream come true. What we didn't know at the time was that it came with some limitations.Bravery is a game with a lot of text; everything has a story to tell, and everything adds in some way to the construction of the world. We weren't so experienced in terms of scope, and various text changes were needed during the project's development. All of this incurred a cost - localizing for various languages. After a while, we finalized the treatment of the game's text, and nothing more could be written because we didn't have the financial resources for it. Of course, many things still needed to be said, but we tried to do that in the best way possible without text. For the Guardian Edition, since we have been without funding for a while, we decided to overlook this limitation a bit and go for a more independent approach, working with the community. We decided to include all the texts that we deemed necessary for the project to become a better game, including new tutorials and tips, new interactions and items, and all of this ended up making the game more interesting. Everything was written in Portuguese and translated into English, which was used for all the other languages. From time to time, we receive emails from members of the community offering to localize the game's text into a language that hasn't been localized yet. So we thought, let's be indies! Let's use our community and ask for help in this regard. This text is about that - the Guardian Edition has already been released, and with it, several improvements and various new texts that need to be localized. How do you, brave members of the community, think we can work on this with community creation tools? Should we release a spreadsheet with comments, for example? We are a team of three people working to improve a project that is currently without funding. In addition, we are also working on new ideas to keep the studio alive. Things are happening slowly, but with the help of the community, we know we can change this story. |
| 28/08/2023 | ![]() Hello brave warriors. To celebrate the launch of the new version of the game we are giving a 35% discount. Don't waste time, swords in fists and eyes wide open. Don't forget to check out all changes made in the project for the new version. https://store.steampowered.com/news/app/1039100/view/3675553409359158173?l=brazilian |
| 21/08/2023 | ![]() Hello dear community. The time has come, there is no place for bravery! Only the fastest swords will survive there is an amazing new version of our beloved game. We heard everything you had to say and we're happy to bring you so much news! It took months of work to improve the combat experience, game design, visual feedback from enemies and a less punishing game. (but without losing the challenge!) In the first moment of this publication we will talk about the general aspects of this new version, for those who are interested, we will mention everything that is contemplated in the patch and deal with the main points that we have learned in the meantime. Without further ado, here we go. Basic combat changes.One of the big points we got from you is that Bravery's combat was harsh and often felt truncated, as well as feeling punishing in an unfair way. We understand this and decided to change some combat dynamics to make things more interesting:The combat restructuring was very deep, thanks to the feedback we could see that there was a fundamental problem in our approach to the battle design: we believed that the game was a Souls/Sekiro like and we made several decisions in that sense, but the truth is that we got too attached to references that made sense in the initial context of the project, but over time the game had already become something else and we could only realize that after the launch and feedback from the community. We changed our design approach and instead of keeping a very locked game focused exclusively on parrying we made the character faster with cancellation frames and more immediate responses, we made the side step more responsive and with an invulnerability frame, we also separated the stance damage from the character's base damage so that enemies' posture breaking was always intentional. With that, we opened the possibility for more styles of gameplay and breaking, we managed to make the game more fluid and responsive. No Place for Bravery is a narrative-driven Action Game and we believe that all these changes will bring a much more interesting combat flow to Bravery as in the example below. ![]() In addition, several other changes have been made that affect how you will face your enemies in Bravery. We get better visual feedback in combat and more clarity on enemy behavior. Difficulty level fix.![]() We'd like to bring a really challenging experience to our players, however, thanks to your feedback that the game was punishing and unfair to our brave warriors, several of the tweaks we've made in regards to combat are already intended to address issues in the game as well. difficulty of the game, but we did a more complete study on the balance in a broader way, taking into account the amount of health, posture and resistance of Thorn and his mortal enemies. Level design reworkIn order to make a better experience, we also made changes to how the game develops, inserting new moments and tutorials that help in learning the mechanics of the game and that generate a better sense of progression.How to bring the situation of the platforms? The game's platforming mechanic was something that really wasn't satisfying, in fact it's a remnant of the project's various restructurings. In this first moment, we are transforming several of these sequences into moments in which the player must explore the combat, which is our core mechanic, in a different way: with the possibility of using elements of the scenario in your favor or having to deal with limitations that it generates, as is the case with the new Guardian Base challenges. Old Design: ![]() New Design: ![]() Usability experience improvementsIn addition to all the improvements in the way of playing, we have brought some features that will allow for a usability experience such as:
One last considerationWe will be continuously working on Bravery to get to the game that we always dreamed of delivering to the community, the goal of this version is to understand how you will feel the game and we hope that you can rate Bravery, so we can understand if the game is better and we can still evolve, after that we intend to take these improvements to other platforms like the Switch. For the most enthusiastic players, below we will have a complete list with all the changes Feedbacks and reading, confusion during combat
The way we balance the game's combats with several enemies, it is impossible for the player to be aware of the movement of the various enemies on the screen, he often faces more than 5 enemies on the screen, between melee and ranged enemies, with fast and slow projectiles, so in these situations reading the movements and feedbacks of a single enemy are practically useless, while the player focuses on the closest enemies, several other actions are happening and have consequences on him, but they were not in his field of vision which generates this feeling of injustice , because unlike a Souls, the player is being punished for something that he didn't even have the chance to react to. ![]() Stance damage and strong attack
![]() Player Attribute Feedback
![]() Side Step & parry
Final Side Step's recovery frames can be canceled with another action, except with the side step itself, evolving the side step decreases the recovery. Frames of invulnerability added to the basic Side Step. Now, Thorn flashes blue, which is the defense color in the game, every time it's invulnerable during a Side Step.
Animation cancel: ![]() Side Step - Invulnerability feedback
Thorn now flashes blue, which is the defense color in the game, every time he is invulnerable during a Side Step.
![]() Difficulty levels
Rework Level design
PS: we still need to take these improvements to other scenarios in the game. The level design we're currently working on for a patch is the Prison of ActIV, to make better use of the crossbow improves in a true bullet hell sequence for the game. Pausing in-game menus
![]() Self-consumable item
PS: We're currently working on item drops for Stance and Stamina, but it will also involve a full balance of the item drop percentages of the game. ![]() Breaker Attack on enemies
![]() Full Screen behavior
Crossbow rework
When the amount of arrows reaches zero Thorn automatically reloads the weapon, this action can be canceled with Side Step or Parry.
PS: The aim assist was improved for the controller, keyboard and mouse still demands precision. (Enemy) Heblin Dasher
![]() (Enemy) New Order Area Cancel behavior fix
![]() (Enemy) Archers and ranged attacks in general
![]() (enemy) New Order Bullet Hell Rework
![]() (enemy) Heblin Tank
![]() |
| 12/07/2023 | 📢 Exciting News and a Deeper Conversation with the Bravery Community! 🎮 Hello, dear Bravery community! We have some thrilling updates to share with you and would like to take this opportunity to have a more profound conversation about the game's development. We recognize that our communication hasn't been the best, but we're committed to improving and keeping you informed about the challenges we face as a small indie team. While we may still make mistakes along the way, we believe that being open with you will foster a better understanding of our journey. Our publisher's funding unfortunately ran out in June 2022, and due to these financial constraints, we had to make the tough decision to release our employees and part ways with some of our partners. It was a heartbreaking moment as we went from a team of nine, all working fervently towards the release, to just the two of us. The studio atmosphere turned somber, but we were determined to give Bravery the chance it deserved, even with our reduced manpower. It was a challenging and emotional period, but we held onto hope that our efforts would resonate with the gaming community and find an audience. When we first released Bravery, we were a team of only two passionate individuals. Handling bug fixes for the PC version and working on porting the game to the Switch became overwhelming for just the two of us. Nevertheless, we maintained our optimism regarding the game's reception. But now, for the exciting news! After the game's release, we were selected as one of the ten Latin American companies to receive the inaugural Google Indie Fund. Originally intended to support the game's mobile port, we saw it as an opportunity to not only bring Bravery to mobile devices but also to make significant improvements. Your valuable feedback has been invaluable, allowing us to gain deeper insights into the project and rework various design decisions to enhance the overall gaming experience. Over the past six months, our team has been hard at work, and we're thrilled with the progress we've made. We want to emphasize that we're still a small team, consisting of seven dedicated individuals. As we strive to make Bravery the best it can be, we must balance the business aspects while providing ongoing support for the game. Please bear with us as progress may be slower than what you're accustomed to, given our limited resources and budget constraints. We genuinely appreciate your patience and understanding throughout this journey. This brings us to our future plans for No Place for Bravery. We're excited to present the roadmap for future updates, outlining our commitment to continuously improve the game and deliver the exceptional experience we know it can be. We invite you to share your feedback and ideas, as your input is vital in shaping the game's direction. ![]() Thank you for being a part of our community and for your unwavering support. Together, let's make Bravery an unforgettable experience! Stay tuned for more updates and exciting news. Your Bravery Team |
| 25/10/2022 | ![]() Patch Notes:
|
| 10/10/2022 | ![]() This patch contains various fixes and improvements to issues inspired and reported by our players. Thank you for your support as we try and make exploring Dewr the most epic and enjoyable experience possible! Note: 📢 Indicates a change inspired by or reported by the community! Thank you! Save system:Rework write to file workflow: 🚨 To better improve performance and flow the game now will only save at battle memorials 🚨 Do not turn off the game while it is saving, it may corrupt your save file BUG Fixes:
Narrative:📢Glossary entry for Leaf, Thorn, and Rosa removed from the prologue. Enemies encounter:📢Warlock Summoning clones : The clone summoning behaviorwas removed to avoid a Hard Lock when the player respawns at the near battle memorial. The Warlock encounter will be further reworked for further updates. Westlands Ghost enemies: Removed until the rework of the battle design of this area is done. Level Design & Enviroment:
Miscellaneous:
Battle Design & Gameplay:
Combat Improvements - Sword and Dash📢 Improvements made to the dash to make it a more viable combat maneuver. Sword movimentation improvement:
Click:
Thorn Hammer improvements:
|
| 01/10/2022 | Hi folks, in my first live Stream I want to share with you some insights into the game, what makes Bravery the game it is, our creative vision behind some scenes and decisions, and also talk about the first upcoming patch. We're really happy and thankful for all feedback we're receiving, here I want to show our progress regarding making Bravery the cool experience we all know it can be. Túlio Mendes Director |
| 23/09/2022 | Hello Brave ones, How fighting for Dewr been so far? We wanted to give you an update and some unoffical patch notes to provide some insight and gratitude regarding some trouble early reviews had with our game. Some reviewers of our game had some problems and bugs come up in the versions that they played. Some of the folks got their versions as early at August 25th and we felt confident in the version we sent them. However, When people play your game, they will always find bugs you weren't aware of and that happened to us. While we regret that problem appeared for some of the reviewers we got to work right away solving those problems. While we couldn't solve all of the problems for folks who got the game early while they were playing the game, we are very grateful for all of them who wrote to us letting us know what issues they found. We were blown away by the outreach. Folks didn't write to complain, most of them wanted to let us know about the issues because they enjoyed the game and wanted it to be the best it could be. Which was very unexpected for us, but also a pleasant surprise that made us work with more energy for the release on the 22nd. We will list here all the issues that were resolved in that period, as we know that some information and reported issues may have already been resolved. New issues will arise, of course, but we will keep working to make Bravery the best possible experience it can be. Bravery change log from 08/25 to 09/20:System:Thorn position fixed to avoid black screen:- Prologue ending, ActI ending, ActII ending, ActIII ending. - Crash when leaving the game during Leaf kidnapping cutscene. - Quick slot input stuck after Thorn falling. Warlock: - Main behavior, summons behavior, hebling spawning. - Warlock room missing after die and reload the game. Gameplay:- Dashing back to the ground from a platform.- Dashing between platforms. - Scrolling lore description. - Prison enemies sprite spawning after death. - Warlock persistent clone. - Thorn getting stuck after the sword switch in the guardian base. - Tooth Warlock wayblocker. Code:- World map navigation.- Save the game when the player dies. - Scene loading and activation. - Player position on loading game. - Save player position improvement. - Improvements to avoid falling into holes. - Discover map region after travel to it. Thank you for the support! Glitch Factory |
| 22/09/2022 | Rise, children of Dewr. A world of selfishness and terror awaits, and it is there your blades of vengeance must sing. After a long journey of seven years, No Place for Bravery is finally ready for the world to see. Words can't describe how thrilled we are that we can share the full scope of the game with you all at last. We've been encouraged deeply by the continued interest, wishlists and general love for our game. It's been the fuel that has kept us going on the road we traveled to the final release. We are hopeful that you all enjoy your time with No Place for Bravery and are able to hear the narrative message we imbued the game with, a message that has been at the core of our lived experience as a Brazilian team. Take care when discussing the game's story in this early stage of the release, and please be mindful not to share spoilers for the endgame without a fair warning! It'd be a shame for the journey to be spoiled for any of our players. All of us at Glitch are deeply looking forward to hearing what each of you think about No Place for Bravery. Enjoy this animated trailer to commemorate the launch! |
| 14/06/2022 | Hey hey! We have some amazing news for you all!But first, let me thank you for supporting No Place for Bravery throughout the years. We know it's been a while since we released our first trailer, and knowing thousands of you believed in the game's concept, message and aesthetic was what kept us going for almost 7 years of development.Now, without further ado. Announced at IGN Expo, No Place for Bravery is coming to PC and Switch on September 22nd, 2022! Here's the brand new release date trailer. Looking forward to seeing everyone exploring the world of Dewr and discovering the bone-chilling tale behind Thorn’s odyssey. Don't forget to follow us on our social media. Discord Matt. |
| 09/11/2021 | ![]() Heeey there everyone! Let me start this one by giving a huge thanks to every amazing artist that submitted an entry for the Fanart Contest. It was our first time doing something like that. And damn, you folks are all amazing! Putting your creative energy and effort into something is always a big thing, at least for us here. With that in mind, I can't really describe the feeling we had when we received your creations inspired by No Place for Bravery's setting, a game that we've been developing for the past 06 years. It was tough to define which piece of art would be considered first, second and third. If we could, everyone would get first place, but I believe it wouldn't sound fair. So, without further ado! Here are the winners. 1) A fantastic tale inspired by Thorn and Leaf's relationship from Leo Amorim (only available in Portuguese) by: @leo.vei (Instagram) - you can read it here ![]() 2) This amazing bottom-up-like view of the skull giant from the Westlands by: @1JOGOMEDISSE (Instagram) ![]() 3) A minimalist concept of Thorn and Phid by: @gdeavid (Twitter) ![]() I'll put together a new post with all the entries in the next couple of days! Thank you so much, everyone. We had a blast doing this. Expect more contests in the future. ;) Best, Matt. |
| 25/08/2021 | With No Place for Bravery being selected to participate in both the Indie Arena Booth during Gamescom and BitSummit the 8th Bit in Kyoto, we decided to hold a fan art contest! Yaaaay!![]() So it’s time to get creative. Break out those markers, Photoshops, Aseprite, pens, pencils, notepads, acoustic guitars, or hipster nordic instruments, because this is not limited to visual arts only. Feel free to work in whatever medium you feel most comfortable in, as long as it involves characters or settings within the No Place for Bravery universe. You can check out our website or Youtube channel for references and inspirations. Once you’re all done, submit your links or photos to contact@tgfstudio.com with subject line by 11:59 PM EST on September 05th, 2021. The prizes are:
And now for the rules:
Gamescom Livestream Schedule Aug 25th - 29th :
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| 15/07/2021 | Watch the developers play! |
| 15/07/2021 | Hey hey, friends! Oh boy, it's been a while since we last spoke! Things were crazy here at the studio in the past months. I guess that reaching the end of a 6 years development journey is kind of exhausting. 😅 (We're almost there 😶) ![]() Either way, let's dive into the good part of this update, and let me share with you some great news! Summary:
Play the Demo ⚔![]() We've been selected to participate in the PAX Online Indie Showcase! 🤩😎 During the event, July 14 - 18, you'll be able to play No Place for Bravery's demo again. That's probably your last chance to give it a try :X. So please check our Steam Page to download the demo. We have a new trailerSharpen your swords because No Place for Bravery is dropping on Q4 this year! LocalizationLast but not least, thanks to our partners at Ysbryd Games, the game now have full support for the following languages:
Discord Be safe! Matt. |
| 08/02/2021 | ![]() Are you interested in playing No Place for Bravery? Or perhaps you want to give the game an early try? So make sure you don't miss this opportunity! For this Steam Game Festival, we prepared a demo, a giveaway, and a speedrun challenge (Beat the Devs). Please join our discord to give us your impression and feedback: https://discord.gg/NWWMn4sSJv You can get more info about the giveaway and the speedrun challenge on the links below: Giveaway: https://store.steampowered.com/news/app/1039100/view/3065231317872730556 Beat the Devs: https://store.steampowered.com/news/app/1039100/view/3065231317872730556 Discord: https://discord.gg/qFkfFhH Twitter: https://twitter.com/GlitchFTY Newsletter: https://theglitchfactory.com.br/join-the-order/ |
| 03/02/2021 | During the Steam Game Festival, our devs here at Glitch Factory will be chatting game dev and doing their best in the Beat the Devs Speed run Challenge. Full schedule:
In case you missed the news, here is our last steam news with the details of the Speedrun Challenge. https://store.steampowered.com/news/app/1039100/view/3065231317872730556 We're be doing a giveaway of five full game keys randomly given out to folks who sign up for our Newsletter during the event. Newsletter: https://theglitchfactory.com.br/join-the-order/ We'll announce the winners on February 10. Stay tuned. Discord: https://discord.gg/qFkfFhH Twitter: https://twitter.com/glitchfty Instagram: https://www.instagram.com/glitchfty/ Gamejolt: https://gamejolt.com/games/noplaceforbravery/518545 |
| 03/02/2021 | ![]() During the Steam Game Festival, our devs here at Glitch Factory will be chatting game dev and doing their best in the Beat the Devs Speed run Challenge. Today Otavio will be live streaming the game and talking in Portuguese. In case you missed the news, here is our last steam news with the details of the Speedrun Challenge. https://store.steampowered.com/news/app/1039100/view/3065231317872730556 We're be doing a giveaway of five full game keys randomly given out to folks who sign up for our Newsletter during the event. Newsletter: https://theglitchfactory.com.br/join-the-order/ We'll announce the winners on February 10. Stay tuned. Discord: https://discord.gg/qFkfFhH Twitter: @GlitchFTY |
| 02/02/2021 | ![]() Hello again everyone! The Steam Festival is on, and we at Glitch Factory wanted to do something special to brighten up your week! We're doing a limited-time speed run challenge with our Demo during the Steam Festival event. Do you have what it takes to Beat the Devs and maybe win some prizes? If you want to participate it's pretty simple. Just jump into our Demo and select the"Beat the Devs" mode. From the moment you hit the button the time is ticking, so do your best! ![]() The best recorded time at the end of the last day of the event (Feb 9) will get a few treats:
Discord: https://discord.gg/qFkfFhH ![]() Beta leaderboard screenshot - this will be reset on the day of the event. Verification process: If you win and in order to verify your steam nick and your time, join our Discord and DM our mods. Not a big speed runner? We got you. We want No Place for Bravery to be for everyone. With this Demo, we are releasing a preview of some of our accessibility settings. These aren't the full feature set that will be in the final game, but should help you enjoy the demo to its fullest! Have a great time playing the game! ![]() This feature is not available on the Beat the Devs mode. Download the demo: https://store.steampowered.com/app/1039100/No_Place_for_Bravery/ Discord: https://discord.gg/qFkfFhH Twitter: https://twitter.com/GlitchFTY Newsletter: https://theglitchfactory.com.br/join-the-order/ |
| 01/02/2021 | ![]() Greetings, fellow travelers! In case you missed the recent news, the great Steam Game Festival is happening again! This week, from February 3 to February 9, hundreds of developers live stream and game demos are being featured during the event. That also includes No Place for Bravery! Head to DewrIf you missed PAX Online from last year, then you've probably been itching to get your hands on our Demo. For a limited time, you'll be able to play a free demo for No Place for Bravery, allowing you to dive into the bone-chilling tale behind Thorn's odyssey before the full game launch later this year!We've received hundreds of suggestions and bug reports from our PAX Demo. For this, we can't thank you enough. Like we did before, our primary goal is to gather your feedback. After the game - please take this survey: http://bit.ly/npfb-steamsurvey. What's new? - Fully working achievements - Difficulty options to make it more accessible - Minor bugs fixes - A leader board feature If you're a streamer, Youtuber, TikToker, or any other kind of content creator and you decide to play our Demo in a video or stream, just tag us on Twitter @GlitchFTY so we can share it with the whole community. ![]() Giveaway 🎉Yeah, that's right! We've been featured in the Steam Game Festival RPG trailer, and we can't think of a better way to celebrate this than to give back some love we've been receiving from you. So... It's giveaway time! We'll be doing a giveaway of five full game keys randomly given out to folks who sign up for our Newsletter during the event. Newsletter: https://theglitchfactory.com.br/join-the-order/ We'll announce the winners on February 10. Stay tuned. Discord: https://discord.gg/qFkfFhH Twitter: https://twitter.com/GlitchFTY Newsletter: https://theglitchfactory.com.br/join-the-order/ |
| 19/09/2020 | How about we play Bravery's Demo?![]() Come with our Game Designer, Felipe Todeschini, to kill some time (and some heblins) while chatting about the game's development. The Parries are on the house. |
| 15/09/2020 | I’ve been banging my head against the PAX X EGX demo for No Place For Bravery for a while now. It’s a very stylish action RPG where you, a warrior with adorable stick-thin legs holding up a big meaty-boi body, are out to rescue your daughter Leaf from grim monsters. You get to execute your enemies after defeating them, and lots of blood gets splashed all over the place. I like almost everything about it: the music is great, the animations are slick and cool, the art and design on the world is grim and gorgeous. I like everything about it apart from the combat. Which is a bit of a problem for a game focused on combat, I suppose. And yet the rest of it is so good, I keep going back for more. (more…) |
| 12/09/2020 | Good day fellow travelers!![]() We're so excited to announce that our demo is out! You can download it directly from our Steam page. Sharpen your swords and head to Dewr to discover the bone-chilling tale behind Thorn’s odyssey. Our main goal is to gather your feedback. After the game - please take this survey: https://bit.ly/35ujvdx So, if you want to leave feedback or you have interesting ideas on how to improve the game, feel free to jump into our Discord Server: https://discord.gg/qFkfFhH and at Ysbryd's Discord Server: https://discord.gg/YsbrydGames. We'll be hanging around there all week long. |
| 02/09/2020 | The time has come!![]() Are you ready for a harrowing slice of adventure?We're very happy to announce that during #PAXOnline (September 12th-20th), you can get your hands on a FREE DEMO here on Steam for PC!Before you head to Dewr, check out our new demo trailer & join our discord community. https://discord.gg/qFkfFhH |




















































